Çözüldü ExcellentCrates Türkçe Çeviri Hata

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bolib945

Zombi Geldi, Beni Yedi
Katılım
16 Mayıs 2021
Mesajlar
245
Elmaslar
16
Puan
6.630
Minecraft
bolib945
Merhabalar eklentiyi çevirdim fakat nerede hata olduğunu bulamıyorum hata veriyor.

Kod:
[19:37:04 WARN]: org.bukkit.configuration.InvalidConfigurationException: while parsing a block mapping
[19:37:04 WARN]:  in 'reader', line 1, column 1:
[19:37:04 WARN]:     Command:
[19:37:04 WARN]:     ^
[19:37:04 WARN]: expected <block end>, but found '<block mapping start>'
[19:37:04 WARN]:  in 'reader', line 716, column 5:
[19:37:04 WARN]:         Milestone:
[19:37:04 WARN]:         ^
[19:37:04 WARN]:
[19:37:04 WARN]:        at org.bukkit.configuration.file.YamlConfiguration.loadFromString(YamlConfiguration.java:112)
[19:37:04 WARN]:        at org.bukkit.configuration.file.FileConfiguration.load(FileConfiguration.java:160)
[19:37:04 WARN]:        at org.bukkit.configuration.file.FileConfiguration.load(FileConfiguration.java:128)
[19:37:04 WARN]:        at nightcore-2.7.4.jar//su.nightexpress.nightcore.config.FileConfig.reload(FileConfig.java:137)
[19:37:04 WARN]:        at nightcore-2.7.4.jar//su.nightexpress.nightcore.config.FileConfig.<init>(FileConfig.java:50)
[19:37:04 WARN]:        at nightcore-2.7.4.jar//su.nightexpress.nightcore.config.FileConfig.loadOrExtract(FileConfig.java:90)
[19:37:04 WARN]:        at nightcore-2.7.4.jar//su.nightexpress.nightcore.config.FileConfig.loadOrExtract(FileConfig.java:72)
[19:37:04 WARN]:        at nightcore-2.7.4.jar//su.nightexpress.nightcore.language.LangManager.onLoad(LangManager.java:31)
[19:37:04 WARN]:        at nightcore-2.7.4.jar//su.nightexpress.nightcore.manager.SimpleManager.setup(SimpleManager.java:20)
[19:37:04 WARN]:        at nightcore-2.7.4.jar//su.nightexpress.nightcore.NightPlugin.setupLanguage(NightPlugin.java:127)
[19:37:04 WARN]:        at nightcore-2.7.4.jar//su.nightexpress.nightcore.NightPlugin.loadManagers(NightPlugin.java:150)
[19:37:04 WARN]:        at nightcore-2.7.4.jar//su.nightexpress.nightcore.NightPlugin.onEnable(NightPlugin.java:51)
[19:37:04 WARN]:        at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:288)
[19:37:04 WARN]:        at io.papermc.paper.plugin.manager.PaperPluginInstanceManager.enablePlugin(PaperPluginInstanceManager.java:202)
[19:37:04 WARN]:        at io.papermc.paper.plugin.manager.PaperPluginManagerImpl.enablePlugin(PaperPluginManagerImpl.java:109)
[19:37:04 WARN]:        at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:520)
[19:37:04 WARN]:        at org.bukkit.craftbukkit.CraftServer.enablePlugin(CraftServer.java:655)
[19:37:04 WARN]:        at org.bukkit.craftbukkit.CraftServer.enablePlugins(CraftServer.java:604)
[19:37:04 WARN]:        at net.minecraft.server.MinecraftServer.loadWorld0(MinecraftServer.java:768)
[19:37:04 WARN]:        at net.minecraft.server.MinecraftServer.loadLevel(MinecraftServer.java:530)
[19:37:04 WARN]:        at net.minecraft.server.dedicated.DedicatedServer.initServer(DedicatedServer.java:326)
[19:37:04 WARN]:        at net.minecraft.server.MinecraftServer.runServer(MinecraftServer.java:1235)
[19:37:04 WARN]:        at net.minecraft.server.MinecraftServer.lambda$spin$0(MinecraftServer.java:340)
[19:37:04 WARN]:        at java.base/java.lang.Thread.run(Thread.java:1570)
[19:37:04 WARN]: Caused by: while parsing a block mapping
[19:37:04 WARN]:  in 'reader', line 1, column 1:
[19:37:04 WARN]:     Command:
[19:37:04 WARN]:     ^
[19:37:04 WARN]: expected <block end>, but found '<block mapping start>'
[19:37:04 WARN]:  in 'reader', line 716, column 5:
[19:37:04 WARN]:         Milestone:
[19:37:04 WARN]:         ^
[19:37:04 WARN]:
[19:37:04 WARN]:        at org.yaml.snakeyaml.parser.ParserImpl$ParseBlockMappingKey.produce(ParserImpl.java:654)
[19:37:04 WARN]:        at org.yaml.snakeyaml.parser.ParserImpl.peekEvent(ParserImpl.java:161)
[19:37:04 WARN]:        at org.yaml.snakeyaml.comments.CommentEventsCollector$1.peek(CommentEventsCollector.java:57)
[19:37:04 WARN]:        at org.yaml.snakeyaml.comments.CommentEventsCollector$1.peek(CommentEventsCollector.java:43)
[19:37:04 WARN]:        at org.yaml.snakeyaml.comments.CommentEventsCollector.collectEvents(CommentEventsCollector.java:136)
[19:37:04 WARN]:        at org.yaml.snakeyaml.comments.CommentEventsCollector.collectEvents(CommentEventsCollector.java:116)
[19:37:04 WARN]:        at org.yaml.snakeyaml.composer.Composer.composeMappingNode(Composer.java:330)
[19:37:04 WARN]:        at org.yaml.snakeyaml.composer.Composer.composeNode(Composer.java:209)
[19:37:04 WARN]:        at org.yaml.snakeyaml.composer.Composer.composeValueNode(Composer.java:369)
[19:37:04 WARN]:        at org.yaml.snakeyaml.composer.Composer.composeMappingChildren(Composer.java:348)
[19:37:04 WARN]:        at org.yaml.snakeyaml.composer.Composer.composeMappingNode(Composer.java:323)
[19:37:04 WARN]:        at org.yaml.snakeyaml.composer.Composer.composeNode(Composer.java:209)
[19:37:04 WARN]:        at org.yaml.snakeyaml.composer.Composer.getNode(Composer.java:131)
[19:37:04 WARN]:        at org.yaml.snakeyaml.composer.Composer.getSingleNode(Composer.java:157)
[19:37:04 WARN]:        at org.yaml.snakeyaml.Yaml.compose(Yaml.java:575)
[19:37:04 WARN]:        at org.bukkit.configuration.file.YamlConfiguration.loadFromString(YamlConfiguration.java:105)
[19:37:04 WARN]:        ... 23 more

Kod:
Command:
  Argument:
    Name:
      Crate: kutu
      Key: anahtar
      X: x
      Y: y
      Z: z
  Editor:
    Desc: Editör GUI'sini aç.
  Drop:
    Desc: Dünyaya kutu eşyası yerleştir.
    Done: <lgray><lyellow>%crate_name%</lyellow> kutusu <lyellow>%location_x%, %location_y%, %location_z%</lyellow> konumuna <lyellow>%location_world%</lyellow> dünyasına yerleştirildi.</lgray>
  DropKey:
    Desc: Dünyaya anahtar eşyası yerleştir.
    Done: <lgray><lyellow>%key_name%</lyellow> anahtarı <lyellow>%location_x%, %location_y%, %location_z%</lyellow> konumuna <lyellow>%location_world%</lyellow> dünyasına yerleştirildi.</lgray>
  Open:
    Desc: Bir kutu aç.
  OpenFor:
    Desc: Bir oyuncu için kutu aç.
    Done: <lgray><lyellow>%crate_name%</lyellow> kutusu <lyellow>%player_name%</lyellow> için açıldı.</lgray>
    Notify: <lgray><lyellow>%crate_name%</lyellow> kutusunu açmaya zorlandınız.</lgray>
  Give:
    Desc: Bir oyuncuya kutu ver.
    Done: <lgray><lyellow>x%amount%</lyellow> adet <lyellow>%crate_name%</lyellow> kutusu <lyellow>%player_name%</lyellow> oyuncusuna verildi.</lgray>
    Notify: <lgray><lyellow>x%amount%</lyellow> adet <lyellow>%crate_name%</lyellow> kutusu aldınız.</lgray>
  Key:
    Desc: Oyuncunun anahtarlarını yönet.
    Give:
      Desc: Bir oyuncuya anahtar ver.
      Done: <lgray><lyellow>x%amount%</lyellow> adet <lyellow>%key_name%</lyellow> anahtarı <lyellow>%player_name%</lyellow> oyuncusuna verildi.</lgray>
      Notify: <lgray><lyellow>x%amount%</lyellow> adet <lyellow>%key_name%</lyellow> anahtarı aldınız!</lgray>
    Take:
      Desc: Bir oyuncudan anahtar al.
      Done: <lgray><lyellow>x%amount%</lyellow> adet <lyellow>%key_name%</lyellow> anahtarı <lyellow>%player_name%</lyellow> oyuncusundan alındı.</lgray>
      Notify: <lgray><lred>x%amount%</lred> adet <lred>%key_name%</lred> anahtarını kaybettiniz.</lgray>
    Set:
      Desc: Bir oyuncu için anahtar miktarını ayarla.
      Done: <lgray><lyellow>%amount%</lyellow> adet <lyellow>%key_name%</lyellow> anahtarı <lyellow>%player_name%</lyellow> oyuncusu için ayarlandı.</lgray>
      Notify: <lgray><lyellow>%key_name%</lyellow> anahtarınızın miktarı <lyellow>x%amount%</lyellow> olarak değiştirildi.</lgray>
    Show:
      Desc: Inspect [player's] virtual keys.
      Format:
        List:
        - <noprefix>
        - ' '
        - '<lyellow><b>%player_name%''s Virtual Keys: </b></lyellow>'
        - '%entry%'
        - ' '
        Entry: '<lyellow>▪ <lgray>%key_name%: </lgray>x%amount%</lyellow>'
    GiveAll:
      Desc: Tüm çevrimiçi oyunculara anahtar ver.
      Done: <lgray><lyellow>x%amount%</lyellow> adet <lyellow>%key_name%</lyellow> anahtarı <lyellow>Tüm Oyunculara</lyellow> verildi.</lgray>
  Preview:
    Desc: Kutu önizlemesini aç.
    Done:
      Others: <lgray><lyellow>%crate_name%</lyellow> kutusunun önizlemesi <lyellow>%player_display_name%</lyellow> için açıldı.</lgray>
  ResetCooldown:
    Desc: Oyuncunun kutu açma bekleme süresini sıfırla.
    Done: <lgray><lyellow>%player_name%</lyellow> oyuncusunun <lyellow>%crate_name%</lyellow> kutusu için açma bekleme süresi sıfırlandı.</lgray>
  Menu:
    Desc: Kutu menüsünü aç.
    Done:
      Others: <lgray>Kutu menüsü <lyellow>%player_display_name%</lyellow> için açıldı.</lgray>
Error:
  Command:
    Argument:
      InvalidCrate: <lgray><lred>%value%</lred> geçerli bir kutu değil!</lgray>
      InvalidKey: <lgray><lred>%value%</lred> geçerli bir anahtar değil!</lgray>
Crate:
  Open:
    Error:
      InventorySpace:
      - <output:"tıtles:20:80:20"><sound:"entity.villager.no:0.6:1.0">
      - <lred><b>Envanter Dolu!</b></lred>
      - <lgray>Kutuları açmak için envanteri boşaltın.</lgray>
      Cooldown:
        Temporary:
        - <output:"tıtles:20:80:20"><sound:"entity.villager.no:0.6:1.0">
        - <lred><b>Kutu Bekleme Süresinde!</b></lred>
        - <lgray>Kutuyu <lred>%time%</lred> sonra açabilirsiniz.</lgray>
        OneTimed:
        - <output:"tıtles:20:80:20"><sound:"entity.villager.no:0.6:1.0">
        - <lred><b>Hata!</b></lred>
        - <lgray>Bu tek seferlik kutu zaten açıldı!</lgray>
      NoKey:
      - <output:"tıtles:20:80:20"><sound:"entity.villager.no:0.6:1.0">
      - <lred><b>Hata!</b></lred>
      - <lgray>Bu kutu için anahtarınız yok!</lgray>
      NoHoldKey:
      - <output:"tıtles:20:80:20"><sound:"entity.villager.no:0.6:1.0">
      - <lred><b>Hata!</b></lred>
      - <lgray>Kutuyu açmak için bir anahtar tutmalısınız!</lgray>
      NoRewards:
      - <output:"tıtles:20:80:20"><sound:"entity.villager.no:0.6:1.0">
      - <red><b>Hata!</b></red>
      - <lgray>Size ödül yok! Daha sonra tekrar deneyin.</lgray>
      TooExpensive:
      - <output:"tıtles:20:80:20"><sound:"entity.villager.no:0.6:1.0">
      - <lred><b>Hata!</b></lred>
      - <lgray>Kutuyu açmak için <lred>%crate_open_cost%</lred> gerekiyor!</lgray>
      Already:
      - <output:"tıtles:20:80:20"><sound:"entity.villager.no:0.6:1.0">
      - <red><b>Hata!</b></red>
      - <lgray>Zaten bir kutu açıyorsunuz!</lgray>
    Reward:
      Info:
      - <noprefix>
      - <lgray><lgreen>%crate_name%</lgreen> kutusundan <lgreen>%reward_name%</lgreen> kazandınız!</lgray>
      Broadcast:
      - <noprefix><sound:"block.note_block.bell:0.6:1.0">
      - ' '
      - <gray><lpurple>%player_display_name%</lpurple> <lpurple>%crate_name%</lpurple> kutusunu açtı ve <lpurple>%reward_name%</lpurple> ödülünü aldı!</gray>
      - ' '
      - '<gray>Anahtar satın al: <click:open_url:"https://spigotmc.org/"><lpurple>[Mağazayı Açmak İçin Tıkla]</lpurple></click></gray>'
      - ' '
    Milestone:
      Completed:
      - <noprefix>
      - <sound:"entity.player.levelup:0.6:1.0">
      - <lgray><lgreen>%milestone_openings% Açma</lgreen> hedefini tamamladınız ve <lgreen>%reward_name%</lgreen> ödülünü aldınız!</lgray>
  Preview:
    Error:
      Cooldown: <lgray>Bu kutu önizlemesini <lred>%time%</lred> sonra tekrar yapabilirsiniz.</lgray>
  Create:
    Error:
      Duplicated: <lred>Bu ID'ye sahip bir kutu zaten var!</lred>
Key:
  Create:
    Error:
      Duplicated: <lred>Bu ID'ye sahip bir anahtar zaten var!</lred>
Other:
  Midnight: Gece Yarısı
  Free: Ücretsiz
  BrokenItem:
    Name: <lred><b>< Geçersiz Eşya ></b></lred>
    Lore:
    - <lgray>Bu eşya düzgün bir şekilde ayrıştırılamadı.</lgray>
    - <lgray>Detaylar için konsol kayıtlarını kontrol edin.</lgray>
Inspection:
  Problems: '%amount% sorun'
  NoProblems: Sorun bulunamadı
Editor:
  Title:
    Main: <black>ExcellentCrates Editör</black>
    Crates: <black>Kutular Editörü</black>
    Crate:
      Settings: <black>Kutu Ayarları</black>
      Milestones: <black>Kutu Hedefleri</black>
      Effect: <black>Kutu Efekti</black>
      Placement: <black>Kutu Yerleştirme</black>
    Reward:
      List: <black>Kutu Ödülleri</black>
      Creation: <black>Ödül Oluşturucu</black>
      Settings: <black>Ödül Ayarları</black>
      Limits: <black>Ödül Limitleri</black>
      Sort: <black>Ödül Sıralama</black>
    Keys: <black>Anahtarlar Editörü</black>
    Key:
      Settings: <black>Anahtar Ayarları</black>
  Enter:
    DisplayName: <lgray><lgreen>[Görünen Ad]</lgreen> girin</lgray>
    Text: <lgray><lgreen>[Metin]</lgreen> girin</lgray>
    Amount: <lgray><lgreen>[Miktar]</lgreen> girin</lgray>
    Value: <lgray><lgreen>[Değer]</lgreen> girin</lgray>
  Crate:
    Enter:
      Seconds: <lgray><lgreen>[Saniye Miktarı]</lgreen> girin</lgray>
      Id: <lgray><lgreen>[Kutu Tanımlayıcısı]</lgreen> girin</lgray>
      ModelName: <lgray><lgreen>[Model Adı]</lgreen> girin</lgray>
      Particle:
        Name: <lgray><lgreen>[Parçacık Adı]</lgreen> girin</lgray>
      KeyId: <lgray><lgreen>[Anahtar Tanımlayıcısı]</lgreen> girin</lgray>
      BlockLocation: <lgray>Kutu atamak için bir <lgreen>[Blok]</lgreen> tıklayın.</lgray>
      HologramTemplate: <lgray><lgreen>[Hologram Şablonu]</lgreen> girin</lgray>
      AnimationConfig: <lgray><lgreen>[Animasyon Adı]</lgreen> girin</lgray>
      PreviewConfig: <lgray><lgreen>[Önizleme Adı]</lgreen> girin</lgray>
      Currency: <lgray><lgreen>[Para Birimi ID]</lgreen> girin</lgray>
  Reward:
    Enter:
      Chance: <lgray><lgreen>[Ağırlık]</lgreen> girin</lgray>
      Command: <lgray><lgreen>[Komut]</lgreen> girin</lgray>
      Id: <lgray><lgreen>[Ödül Tanımlayıcısı]</lgreen> girin</lgray>
      Rarity: <lgray><lgreen>[Nadirlik]</lgreen> girin</lgray>
      Permissions: <lgray><lgreen>[İzin Düğümü]</lgreen> girin</lgray>
  Item:
    Crates:
      Name: <lyellow><b>Kutular</b></lyellow>
      Lore:
      - <lyellow>[▶]</lyellow> <lgray>Gezinmek için <lyellow>tıkla</lyellow>.</lgray>
    Keys:
      Name: <lyellow><b>Anahtarlar</b></lyellow>
      Lore:
      - <lyellow>[▶]</lyellow> <lgray>Gezinmek için <lyellow>tıkla</lyellow>.</lgray>
    Crate:
      Object:
        Name: '<lyellow><b>%crate_name%<reset><lgray> (ID: <white>%crate_id%</white>)</lgray></b></lyellow>'
        Lore:
        - '%inspection_problems%'
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Gezinmek için <lyellow>tıkla</lyellow>.</lgray>
      Create:
        Name: <lyellow><b>Yeni Kutu</b></lyellow>
        Lore: []
      Delete:
        Name: <lyellow><b><lred>Kutu Sil</lred></b></lyellow>
        Lore:
        - <lgray>Kutuyu kalıcı olarak siler.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Silmek için <lyellow>tıkla</lyellow>.</lgray>
      DisplayName:
        Name: <lyellow><b>Ad</b></lyellow>
        Lore:
        - '<lyellow>● <lgray>Mevcut: </lgray>%crate_name%</lyellow>'
        - ''
        - <lgray>Kutu adını ayarlar.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Değiştirmek için <lyellow>tıkla</lyellow>.</lgray>
      Description:
        Name: <lyellow><b>Açıklama</b></lyellow>
        Lore:
        - '%crate_description%'
        - ''
        - <lgray>Kutu açıklamasını (lore) ayarlar.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Satır eklemek için <lyellow>sol tıkla</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>Tümünü kaldırmak için <lyellow>sağ tıkla</lyellow>.</lgray>
      Permission:
        Name: <lyellow><b>İzin Gereksinimi</b></lyellow>
        Lore:
        - '<lyellow>● <lgray>Etkin: </lgray>%crate_permission_required%</lyellow>'
        - '<lyellow>● <lgray>İzin: </lgray>%crate_permission%</lyellow>'
        - ''
        - <lgray>Bu kutuyu açmak için izin</lgray>
        - <lgray>gerekli olup olmadığını kontrol eder.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Değiştirmek için <lyellow>tıkla</lyellow>.</lgray>
      OpenCooldown:
        Name: <lyellow><b>Açma Bekleme Süresi</b></lyellow>
        Lore:
        - '<lyellow>● <lgray>Bekleme Süresi: </lgray>%crate_open_cooldown%</lyellow>'
        - ''
        - <lgray>Oyuncu başına kutu açma</lgray>
        - <lgray>bekleme süresini ayarlar.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Bekleme süresini ayarlamak için <lyellow>sol tıkla</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>Kaldırmak için <lyellow>sağ tıkla</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>[Q / Bırak] Tuşu ile <lyellow>tek seferlik yap</lyellow>.</lgray>
      Preview:
        Name: <lyellow><b>Önizleme</b></lyellow>
        Lore:
        - '%inspection_crate_preview%'
        - ''
        - '<lyellow>● <lgray>Etkin: </lgray>%crate_preview_enabled%</lyellow>'
        - '<lyellow>● <lgray>Id: </lgray>%crate_preview_id%</lyellow>'
        - ''
        - <lgray>Bu kutu için önizleme GUI'sini ayarlar.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>ID'yi değiştirmek için <lyellow>sol tıkla</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>Aç/Kapa için <lyellow>sağ tıkla</lyellow>.</lgray>
      Animation:
        Name: <lyellow><b>Animasyon</b></lyellow>
        Lore:
        - '%inspection_crate_animation%'
        - ''
        - '<lyellow>● <lgray>Etkin: </lgray>%crate_animation_enabled%</lyellow>'
        - '<lyellow>● <lgray>Id: </lgray>%crate_animation_id%</lyellow>'
        - ''
        - <lgray>Bu kutu için açılış animasyonunu ayarlar.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>ID'yi değiştirmek için <lyellow>sol tıkla</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>Aç/Kapa için <lyellow>sağ tıkla</lyellow>.</lgray>
      KeyRequirement:
        Name: <lyellow><b>Anahtar Gereksinimleri</b></lyellow>
        Lore:
        - '%inspection_crate_key_requirement%'
        - ''
        - '<lyellow>● <lgray>Etkin: </lgray>%crate_key_required%</lyellow>'
        - '<lyellow>● <lgray>Anahtarlar: </lgray></lyellow>'
        - '%crate_key_ids%'
        - ''
        - <lgray>Oyuncunun bu kutuyu açmak için</lgray>
        - <lgray>belirli anahtarlara sahip olması gerekir.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Anahtar eklemek için <lyellow>sol tıkla</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>Tümünü kaldırmak için <lyellow>sağ tıkla</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>[Q / Bırak] Tuşu ile <lyellow>gereksinimi aç/kapa</lyellow>.</lgray>
      OpenCost:
        Name: <lyellow><b>Açma Maliyeti</b></lyellow>
        Lore:
        - '%inspection_crate_open_cost%'
        - ''
        - <lgray>Oyuncunun bu kutuyu açmak için</lgray>
        - <lgray>belirli para birimlerini ödemesi gerekir.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Gezinmek için <lyellow>tıkla</lyellow>.</lgray>
        Object:
          Name: <lyellow><b>%name%</b></lyellow>
          Lore:
          - '<lyellow>● <lgray>Para Birimi ID: </lgray>%id%</lyellow>'
          - '<lyellow>● <lgray>Miktar: </lgray>%amount%</lyellow>'
          - ''
          - <lyellow>[▶]</lyellow> <lgray>Miktarı değiştirmek için <lyellow>sol tıkla</lyellow>.</lgray>
          - <lyellow>[▶]</lyellow> <lgray>Kaldırmak için <lyellow>sağ tıkla</lyellow>.</lgray>
        Create:
          Name: <lyellow><b>Maliyet Ekle</b></lyellow>
          Lore: []
      InventoryStack:
        Name: <lyellow><b>Envanter Eşyası</b></lyellow>
        Lore:
        - '%inspection_crate_item%'
        - ''
        - <lgray>Bu kutu için eşyayı ayarlar.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Değiştirmek için <lyellow>sürükle & bırak</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>Eşyayı almak için <lyellow>sol tıkla</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>Ham kopyasını almak için <lyellow>sağ tıkla</lyellow>.</lgray>
      Placement:
        Info:
          Name: <lyellow><b>Yerleştirme</b></lyellow>
          Lore:
          - <lgray>Kutuyu dünyada herhangi bir yere</lgray>
          - <lgray>parçacık efektleri ve hologramla yerleştir!</lgray>
          - ''
          - <lyellow>[▶]</lyellow> <lgray>Gezinmek için <lyellow>tıkla</lyellow>.</lgray>
        Locations:
          Name: <lyellow><b>Atanmış Bloklar</b></lyellow>
          Lore:
          - <lgray>%crate_locations%</lgray>
          - ''
          - <lgray>Atanmış bir bloğa tıklamak</lgray>
          - <lgray>kutuyu önizler veya açar.</lgray>
          - ''
          - <lyellow>[▶]</lyellow> <lgray>Blok atamak için <lyellow>sol tıkla</lyellow>.</lgray>
          - <lyellow>[▶]</lyellow> <lgray>Tümünü kaldırmak için <lyellow>sağ tıkla</lyellow>.</lgray>
        Pushback:
          Name: <lyellow><b>Blok İtme</b></lyellow>
          Lore:
          - '<lyellow>● <lgray>Durum: </lgray>%crate_pushback_enabled%</lyellow>'
          - ''
          - <lgray>Gereksinimleri karşılamayan oyuncuları</lgray>
          - <lgray>kutudan iter.</lgray>
          - ''
          - <lyellow>[▶]</lyellow> <lgray>Aç/Kapa için <lyellow>tıkla</lyellow>.</lgray>
        HologramToggle:
          Name: <lyellow><b>Hologram Durumu</b></lyellow>
          Lore:
          - '<lyellow>● <lgray>Etkin: </lgray>%crate_hologram_enabled%</lyellow>'
          - ''
          - <lgray>Kutu bloğunun üzerinde hologramı etkinleştirir.</lgray>
          - ''
          - <lyellow>[▶]</lyellow> <lgray>Aç/Kapa için <lyellow>tıkla</lyellow>.</lgray>
        HologramTemplate:
          Name: <lyellow><b>Hologram Şablonu</b></lyellow>
          Lore:
          - '%inspection_crate_hologram%'
          - ''
          - '<lyellow>● <lgray>Mevcut: </lgray>%crate_hologram_template%</lyellow>'
          - ''
          - <lgray>Hologram metni, seçilen hologram</lgray>
          - <lgray>şablonuna bağlıdır.</lgray>
          - ''
          - <lyellow>[▶]</lyellow> <lgray>Değiştirmek için <lyellow>tıkla</lyellow>.</lgray>
        HologramYOffset:
          Name: <lyellow><b>Hologram Y Ofseti</b></lyellow>
          Lore:
          - '<lyellow>● <lgray>Mevcut: </lgray>%crate_hologram_y_offset%</lyellow>'
          - ''
          - <lgray>Hologramı Y ekseninde belirli</lgray>
          - <lgray>bir değer kadar kaydırır.</lgray>
          - ''
          - <lyellow>[▶]</lyellow> <lgray>Değiştirmek için <lyellow>tıkla</lyellow>.</lgray>
        Effect:
          Model:
            Name: <lyellow><b>Efek Modeli</b></lyellow>
            Lore:
            - '<lyellow>● <lgray>Mevcut: </lgray>%crate_effect_model%</lyellow>'
            - ''
            - <lgray>Efek modelini ayarlar veya</lgray>
            - <lgray>efektleri devre dışı bırakır.</lgray>
            - ''
            - <lyellow>[▶]</lyellow> <lgray>Değiştirmek için <lyellow>sol tıkla</lyellow>.</lgray>
            - <lyellow>[▶]</lyellow> <lgray>Devre dışı bırakmak için <lyellow>sağ tıkla</lyellow>.</lgray>
          Particle:
            Name: <lyellow><b>Efek Parçacığı</b></lyellow>
            Lore:
            - '<lyellow>● <lgray>Mevcut: </lgray>%crate_effect_particle_name%</lyellow>'
            - ''
            - <lgray>Efek parçacıklarını ayarlar.</lgray>
            - ''
            - <lyellow>[▶]</lyellow> <lgray>Değiştirmek için <lyellow>tıkla</lyellow>.</lgray>
          ParticleData:
            Name: <lyellow><b>Parçacık Verisi</b></lyellow>
            Lore:
            - '%inspection_crate_particle_data%'
            - ''
            - <lgray>Parçacık seçeneklerini ayarlar.</lgray>
            - ''
            - <lyellow>[▶]</lyellow> <lgray>Düzenlemek için <lyellow>tıkla</lyellow>.</lgray>
      Particle:
        Data:
          Red:
            Name: <lyellow><b>Kırmızı</b></lyellow>
            Lore:
            - '<lyellow>● <lgray>Mevcut: </lgray>%value%</lyellow>'
            - ''
            - <lyellow>[▶]</lyellow> <lgray>Değiştirmek için <lyellow>tıkla</lyellow>.</lgray>
          Green:
            Name: <lyellow><b>Yeşil</b></lyellow>
            Lore:
            - '<lyellow>● <lgray>Mevcut: </lgray>%value%</lyellow>'
            - ''
            - <lyellow>[▶]</lyellow> <lgray>Değiştirmek için <lyellow>tıkla</lyellow>.</lgray>
          Blue:
            Name: <lyellow><b>Mavi</b></lyellow>
            Lore:
            - '<lyellow>● <lgray>Mevcut: </lgray>%value%</lyellow>'
            - ''
            - <lyellow>[▶]</lyellow> <lgray>Değiştirmek için <lyellow>tıkla</lyellow>.</lgray>
          Size:
            Name: <lyellow><b>Boyut</b></lyellow>
            Lore:
            - '<lyellow>● <lgray>Mevcut: </lgray>%value%</lyellow>'
            - ''
            - <lyellow>[▶]</lyellow> <lgray>Değiştirmek için <lyellow>tıkla</lyellow>.</lgray>
          Material:
            Name: <lyellow><b>Malzeme</b></lyellow>
            Lore:
            - '<lyellow>● <lgray>Mevcut: </lgray>%value%</lyellow>'
            - ''
            - <lyellow>[▶]</lyellow> <lgray>Değiştirmek için <lyellow>sürükle & bırak</lyellow>.</lgray>
          Number:
            Name: <lyellow><b>Sayı</b></lyellow>
            Lore:
            - '<lyellow>● <lgray>Mevcut: </lgray>%value%</lyellow>'
            - ''
            - <lyellow>[▶]</lyellow> <lgray>Değiştirmek için <lyellow>tıkla</lyellow>.</lgray>
      Rewards:
        Name: <lyellow><b>Ödüller</b></lyellow>
        Lore:
        - '%inspection_crate_rewards%'
        - ''
        - '<lyellow>● <lgray>Miktar: </lgray>%crate_rewards_amount%</lyellow>'
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Gezinmek için <lyellow>tıkla</lyellow>.</lgray>
      Milestones:
        Name: <lyellow><b>Kilometre Taşları</b></lyellow>
        Lore:
        - '<lyellow>● <lgray>Kilometre Taşları: </lgray>%crate_milestones_amount%</lyellow>'
        - '<lyellow>● <lgray>Tekrarlanabilir: </lgray>%crate_milestones_repeatable%</lyellow>'
        - ''
        - <lgray>Oyuncuları belirli sayıda kutu</lgray>
        - <lgray>açtıkları için ödüllendirir!</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Gezinmek için <lyellow>sol tıkla</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>Tekrarlanabilirliği aç/kapa için <lyellow>sağ tıkla</lyellow>.</lgray>
Reward:
      Object:
        Name: '<lyellow><b>%reward_name%<reset><lgray> (ID: <lorange>%reward_id%</lorange>)</lgray></b></lyellow>'
        Lore:
        - '%inspection_problems%'
        - '%inspection_reward_content%'
        - ''
        - '<lyellow>● <lgray>Ağırlık: </lgray>%reward_weight%</lyellow>'
        - '<lyellow>● <lgray>Çekilme Şansı: </lgray>%reward_roll_chance%%</lyellow>'
        - '<lyellow>● <lgray>Nadirlik: </lgray>%reward_rarity_name%</lyellow>'
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Sol-Tıkla <lyellow>düzenle</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>Shift-Sol <lyellow>ileri taşı</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>Shift-Sağ <lyellow>geri taşı</lyellow>.</lgray>
      Creation:
        Button:
          Name: <lyellow><b>Ödül Oluştur</b></lyellow>
          Lore:
          - <lyellow>[▶]</lyellow> <lgray>Tıkla <lyellow>gezin</lyellow>.</lgray>
        Info:
          Name: <lyellow><b>Oluşturma Sihirbazı</b></lyellow>
          Lore:
          - ''
          - '<lgray><lyellow><b>Adım #1</b></lyellow></lgray>'
          - <lgray>Envanterinizdeki bir öğeye tıklayın</lgray>
          - <lgray>yeni ödül için temel olarak seçin.</lgray>
          - ''
          - '<lgray><lyellow><b>Adım #2</b></lyellow></lgray>'
          - <lgray>Ödül türü düğmesini seçin ve tıklayın</lgray>
          - <lgray>yeni bir ödül oluşturun.</lgray>
        Item:
          Name: <lyellow><b>Eşya Ödülü</b></lyellow>
          Lore:
          - <lgray>Çekildiğinde doğrudan oyuncunun</lgray>
          - <lgray>envanterine eşya(lar) verir.</lgray>
          - ''
          - <lgray><green>✔</green> Özel Eşyalar</lgray>
          - <lgray><green>✔</green> NBT Desteği</lgray>
          - <lgray><green>✔</green> Yer Tutucular</lgray>
          - <lgray><green>✔</green> En fazla 27 eşya</lgray>
          - ''
          - <lyellow>[▶]</lyellow> <lgray>Tıkla <lyellow>oluştur</lyellow>.</lgray>
        Command:
          Name: <lyellow><b>Komut Ödülü</b></lyellow>
          Lore:
          - <lgray>Çekildiğinde belirtilen komut(lar)ı</lgray>
          - <lgray>yer tutucularla çalıştırır.</lgray>
          - ''
          - <lgray><green>✔</green> Özel İsim</lgray>
          - <lgray><green>✔</green> Özel Açıklama</lgray>
          - <lgray><green>✔</green> Yer Tutucular</lgray>
          - <lgray><green>✔</green> Sınırsız Komutlar</lgray>
          - ''
          - <lyellow>[▶]</lyellow> <lgray>Tıkla <lyellow>oluştur</lyellow>.</lgray>
      Sort:
        Info:
          Name: <lyellow><b>Ödülleri Sırala</b></lyellow>
          Lore:
          - <lgray>Ödülleri belirli bir sıraya göre</lgray>
          - <lgray>otomatik olarak sıralar.</lgray>
          - ''
          - <lyellow>[▶]</lyellow> <lgray>Sol-Tıkla <lyellow>gezin</lyellow>.</lgray>
        ByWeight:
          Name: <lyellow><b>Ağırlığa Göre</b></lyellow>
          Lore: []
        ByRarity:
          Name: <lyellow><b>Nadirlik Göre</b></lyellow>
          Lore: []
        ByChance:
          Name: <lyellow><b>Şansa Göre</b></lyellow>
          Lore: []
        ByName:
          Name: <lyellow><b>İsme Göre</b></lyellow>
          Lore: []
        ByItem:
          Name: <lyellow><b>Eşyaya Göre</b></lyellow>
          Lore: []
      Delete:
        Name: <lyellow><b><lred>Ödülü Sil</lred></b></lyellow>
        Lore:
        - <lgray>Ödülü kalıcı olarak siler.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Tıkla <lyellow>sil</lyellow>.</lgray>
      Name:
        Name: <lyellow><b>Görünen İsim</b></lyellow>
        Lore:
        - '<lyellow>● <lgray>Mevcut: </lgray>%reward_name%</lyellow>'
        - ''
        - <lgray>Ödül adını ayarlar.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Tıkla <lyellow>değiştir</lyellow>.</lgray>
      Description:
        Name: <lyellow><b>Açıklama</b></lyellow>
        Lore:
        - '%reward_description%'
        - ''
        - <lgray>Ödül açıklamasını (lore) ayarlar.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Sol-Tıkla <lyellow>satır ekle</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>Sağ-Tıkla <lyellow>hepsini kaldır</lyellow>.</lgray>
      Icon:
        Name: <lyellow><b>Simge</b></lyellow>
        Lore:
        - '%inspection_reward_preview%'
        - ''
        - <lgray>Ödül simgesini ayarlar.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Sürükle & Bırak <lyellow>değiştir</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>Sağ-Tıkla <lyellow>kopyasını al</lyellow>.</lgray>
      SetPlaceholders:
        Name: <lyellow><b>Yer Tutucuları Uygula?</b></lyellow>
        Lore:
        - '<lyellow>● <lgray>Etkin: </lgray>%reward_placeholder_apply%</lyellow>'
        - ''
        - <lgray>Etkinleştirildiğinde, ödülün</lgray>
        - <lgray>eşyalarında/komutlarında aşağıdaki</lgray>
        - <lgray>yer tutucuları kullanmaya izin verir:</lgray>
        - <lgray><lyellow>✔</lyellow> Kutu yer tutucuları <dgray>(wiki'ye bakın)</dgray></lgray>
        - <lgray><lyellow>✔</lyellow> Ödül yer tutucuları <dgray>(wiki'ye bakın)</dgray></lgray>
        - <lgray><lyellow>✔</lyellow> PlaceholderAPI yer tutucuları</lgray>
        - ''
        - <lgray><lred><b>(!)</b></lred> Bu seçenek <lred>özel eşyaları bozabilir</lred>.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Tıkla <lyellow>değiştir</lyellow>.</lgray>
      Rarity:
        Name: <lyellow><b>Nadirlik</b></lyellow>
        Lore:
        - '<lyellow>● <lgray>Mevcut: </lgray>%reward_rarity_name%</lyellow>'
        - '<lyellow>● <lgray>Çekilme Şansı: </lgray>%reward_rarity_roll_chance%%</lyellow>'
        - ''
        - <lgray>Bu ödülün nadirliğini ayarlar,</lgray>
        - <lgray>ödülün çekilme şansını etkiler.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Tıkla <lyellow>değiştir</lyellow>.</lgray>
      Weight:
        Name: <lyellow><b>Ağırlık</b></lyellow>
        Lore:
        - '<lyellow>● <lgray>Mevcut: </lgray>%reward_weight%</lyellow>'
        - '<lyellow>● <lgray>Çekilme Şansı: </lgray>%reward_roll_chance%%</lyellow>'
        - ''
        - <lgray>Bu ödülün ağırlığını ayarlar,</lgray>
        - <lgray>ödülün çekilme şansını etkiler.</lgray>
        - ''
        - <lgray>Devre dışı bırakıldığında <lyellow>(-1)</lyellow>, ödül</lgray>
        - <lgray>çekilmeyecektir.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Sol-Tıkla <lyellow>değiştir</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>Sağ-Tıkla <lyellow>devre dışı bırak</lyellow>.</lgray>
      CommandsContent:
        Name: <lyellow><b>Komut İçeriği</b></lyellow>
        Lore:
        - '%inspection_reward_content%'
        - '%reward_editor_commands%'
        - ''
        - <lgray>Çekildiğinde listelenen komutları çalıştırır.</lgray>
        - ''
        - <lgray>Oyuncu adı için <lorange>%player_name%</lorange> kullanın.</lgray>
        - <lgray>Oyuncu olarak çalıştırmak için <lorange>player:</lorange> önekini kullanın.</lgray>
        - <lgray>Daha fazla yer tutucu için <lorange>Yer Tutucuları Uygula</lorange> seçeneğini etkinleştirin.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Sol-Tıkla <lyellow>komut ekle</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>Sağ-Tıkla <lyellow>hepsini kaldır</lyellow>.</lgray>
      ItemsContent:
        Name: <lyellow><b>Eşya İçeriği</b></lyellow>
        Lore:
        - '%inspection_reward_content%'
        - '%reward_editor_items%'
        - ''
        - <lgray>Çekildiğinde listelenen eşyaları verir.</lgray>
        - ''
        - <lgray>Yer tutuculara izin vermek için <lorange>Yer Tutucuları Uygula</lorange> seçeneğini etkinleştirin.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Tıkla <lyellow>aç</lyellow>.</lgray>
      Broadcast:
        Name: <lyellow><b>Çekiliş Duyurusu</b></lyellow>
        Lore:
        - '<lyellow>● <lgray>Etkin: </lgray>%reward_broadcast%</lyellow>'
        - ''
        - <lgray>Çekildiğinde bir mesaj yayınlar.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Tıkla <lyellow>değiştir</lyellow>.</lgray>
      Limit:
        Global:
          Name: <lyellow><b>Global Çekiliş Limiti</b></lyellow>
          Lore:
          - <lgray><lorange>Tüm oyuncular</lorange> için çekiliş miktarını sınırlar.</lgray>
          - ''
          - <lyellow>[▶]</lyellow> <lgray>Tıkla <lyellow>gezin</lyellow>.</lgray>
        Player:
          Name: <lyellow><b>Oyuncu Çekiliş Limiti</b></lyellow>
          Lore:
          - <lgray><lorange>Oyuncu başına</lorange> çekiliş miktarını sınırlar.</lgray>
          - ''
          - <lyellow>[▶]</lyellow> <lgray>Tıkla <lyellow>gezin</lyellow>.</lgray>
        Toggle:
          Name: <lyellow><b>Etkin</b></lyellow>
          Lore:
          - '<lyellow>● <lgray>Mevcut: </lgray>%limit_enabled%</lyellow>'
          - ''
          - <lgray>Limitin etkin olup olmadığını kontrol eder.</lgray>
          - ''
          - <lyellow>[▶]</lyellow> <lgray>Tıkla <lyellow>değiştir</lyellow>.</lgray>
        Amount:
          Name: <lyellow><b>Miktar</b></lyellow>
          Lore:
          - '<lyellow>● <lgray>Mevcut: </lgray>%limit_amount%</lyellow>'
          - ''
          - <lgray>Mevcut çekiliş miktarını ayarlar.</lgray>
          - ''
          - <lyellow>[▶]</lyellow> <lgray>Sol-Tıkla <lyellow>değiştir</lyellow>.</lgray>
          - <lyellow>[▶]</lyellow> <lgray>Sağ-Tıkla <lyellow>sınırsız</lyellow>.</lgray>
        Cooldown:
          Name: <lyellow><b>Sıfırlama Süresi</b></lyellow>
          Lore:
          - '<lyellow>● <lgray>Mevcut: </lgray>%limit_cooldown%</lyellow>'
          - ''
          - <lgray>Çekiliş miktarının sıfırlanması için</lgray>
          - <lgray>bekleme süresini ayarlar.</lgray>
          - ''
          - <lgray>Asla sıfırlamamak için <lyellow>-1</lyellow> kullanın.</lgray>
          - <lgray>Gece yarısı sıfırlamak için <lyellow>-2</lyellow> kullanın.</lgray>
          - ''
          - <lyellow>[▶]</lyellow> <lgray>Sol-Tıkla <lyellow>değiştir</lyellow>.</lgray>
        CooldownStep:
          Name: <lyellow><b>Sıfırlama Süresi Adımı</b></lyellow>
          Lore:
          - '<lyellow>● <lgray>Mevcut: </lgray>%limit_cooldown_step%</lyellow>'
          - ''
          - <lgray>Sıfırlama süresinin uygulanması için</lgray>
          - <lgray>gerekli çekiliş miktarını ayarlar.</lgray>
          - ''
          - <lyellow>[▶]</lyellow> <lgray>Tıkla <lyellow>değiştir</lyellow>.</lgray>
        Reset:
          Name: <lyellow><b>Verileri Temizle</b></lyellow>
          Lore:
          - <lgray>Bu ödül için hem global hem de kişisel</lgray>
          - <lgray>limit verilerini temizler.</lgray>
          - ''
          - <lyellow>[▶]</lyellow> <lgray>Tıkla <lyellow>sıfırla</lyellow>.</lgray>
      IgnoredPermissions:
        Name: <lyellow><b>Yoksayılan İzinler</b></lyellow>
        Lore:
        - '%reward_ignored_for_permissions%'
        - ''
        - <lgray>Ödül yalnızca oyuncu <lred>tüm</lred> listelenen</lgray>
        - <lgray>izinlere <lred>sahip değilse</lred> çekilebilir.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Sol-Tıkla <lyellow>
        - <lyellow>[▶]</lyellow> <lgray>Sağ-Tıkla <lyellow>hepsini kaldır</lyellow>.</lgray>
      RequiredPermissions:
        Name: <lyellow><b>Gerekli İzinler</b></lyellow>
        Lore:
        - '%reward_required_permissions%'
        - ''
        - <lgray>Ödül yalnızca oyuncu <lgreen>listelenen izinlerden</lgreen></lgray>
        - <lgray><lgreen>herhangi birine sahipse</lgreen> çekilebilir.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Sol-Tıkla <lyellow>izin ekle</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>Sağ-Tıkla <lyellow>hepsini kaldır</lyellow>.</lgray>
    Milestone:
      Create:
        Name: <lyellow><b>Yeni Kilometre Taşı</b></lyellow>
        Lore: []
      Object:
        Name: '<lyellow><b>Kilometre Taşı: %milestone_openings%</b></lyellow>'
        Lore:
        - '%milestone_inspect_reward%'
        - ''
        - '<lyellow>● <lgray>Açılışlar: </lgray>%milestone_openings%</lyellow>'
        - '<lyellow>● <lgray>Ödül ID: </lgray>%milestone_reward_id%</lyellow>'
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Sol-Tıkla <lyellow>açılışları değiştir</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>Sağ-Tıkla <lyellow>ödülü değiştir</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>Shift-Sağ <lyellow>sil <lred>(geri alınamaz)</lred></lyellow>.</lgray>
    Key:
      Object:
        Name: '<lyellow><b>%key_name%<reset><lgray> (ID: <white>%key_id%</white>)</lgray></b></lyellow>'
        Lore:
        - '%inspection_problems%'
        - ''
        - '<lyellow>● <lgray>Sanal: </lgray>%key_virtual%</lyellow>'
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Tıkla <lyellow>düzenle</lyellow>.</lgray>
      Create:
        Name: <lyellow><b>Yeni Anahtar</b></lyellow>
        Lore: []
      Delete:
        Name: <lyellow><b><lred>Anahtarı Sil</lred></b></lyellow>
        Lore:
        - <lgray>Anahtarı kalıcı olarak siler.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Tıkla <lyellow>sil</lyellow>.</lgray>
      DisplayName:
        Name: <lyellow><b>Görünen İsim</b></lyellow>
        Lore:
        - '<lyellow>● <lgray>Mevcut: </lgray>%key_name%</lyellow>'
        - ''
        - <lgray>Mesajlar, yer tutucular ve hologramlar</lgray>
        - <lgray>için anahtar adı.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Tıkla <lyellow>değiştir</lyellow>.</lgray>
      Item:
        Name: <lyellow><b>Envanter Öğesi</b></lyellow>
        Lore:
        - '%inspection_key_item%'
        - ''
        - <lgray>Bu anahtar için öğeyi ayarlar.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Sürükle & Bırak <lyellow>değiştir</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>Sol-Tıkla <lyellow>anahtar öğesini al</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>Sağ-Tıkla <lyellow>ham kopyayı al</lyellow>.</lgray>
      Virtual:
        Name: <lyellow><b>Sanal</b></lyellow>
        Lore:
        - '<lyellow>● <lgray>Etkin: </lgray>%key_virtual%</lyellow>'
        - ''
        - <lgray>Anahtarın sanal olup olmadığını ayarlar.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Tıkla <lyellow>değiştir</lyellow>.</lgray>
 
Merhabalar eklentiyi çevirdim fakat nerede hata olduğunu bulamıyorum hata veriyor.

Kod:
[19:37:04 WARN]: org.bukkit.configuration.InvalidConfigurationException: while parsing a block mapping
[19:37:04 WARN]:  in 'reader', line 1, column 1:
[19:37:04 WARN]:     Command:
[19:37:04 WARN]:     ^
[19:37:04 WARN]: expected <block end>, but found '<block mapping start>'
[19:37:04 WARN]:  in 'reader', line 716, column 5:
[19:37:04 WARN]:         Milestone:
[19:37:04 WARN]:         ^
[19:37:04 WARN]:
[19:37:04 WARN]:        at org.bukkit.configuration.file.YamlConfiguration.loadFromString(YamlConfiguration.java:112)
[19:37:04 WARN]:        at org.bukkit.configuration.file.FileConfiguration.load(FileConfiguration.java:160)
[19:37:04 WARN]:        at org.bukkit.configuration.file.FileConfiguration.load(FileConfiguration.java:128)
[19:37:04 WARN]:        at nightcore-2.7.4.jar//su.nightexpress.nightcore.config.FileConfig.reload(FileConfig.java:137)
[19:37:04 WARN]:        at nightcore-2.7.4.jar//su.nightexpress.nightcore.config.FileConfig.<init>(FileConfig.java:50)
[19:37:04 WARN]:        at nightcore-2.7.4.jar//su.nightexpress.nightcore.config.FileConfig.loadOrExtract(FileConfig.java:90)
[19:37:04 WARN]:        at nightcore-2.7.4.jar//su.nightexpress.nightcore.config.FileConfig.loadOrExtract(FileConfig.java:72)
[19:37:04 WARN]:        at nightcore-2.7.4.jar//su.nightexpress.nightcore.language.LangManager.onLoad(LangManager.java:31)
[19:37:04 WARN]:        at nightcore-2.7.4.jar//su.nightexpress.nightcore.manager.SimpleManager.setup(SimpleManager.java:20)
[19:37:04 WARN]:        at nightcore-2.7.4.jar//su.nightexpress.nightcore.NightPlugin.setupLanguage(NightPlugin.java:127)
[19:37:04 WARN]:        at nightcore-2.7.4.jar//su.nightexpress.nightcore.NightPlugin.loadManagers(NightPlugin.java:150)
[19:37:04 WARN]:        at nightcore-2.7.4.jar//su.nightexpress.nightcore.NightPlugin.onEnable(NightPlugin.java:51)
[19:37:04 WARN]:        at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:288)
[19:37:04 WARN]:        at io.papermc.paper.plugin.manager.PaperPluginInstanceManager.enablePlugin(PaperPluginInstanceManager.java:202)
[19:37:04 WARN]:        at io.papermc.paper.plugin.manager.PaperPluginManagerImpl.enablePlugin(PaperPluginManagerImpl.java:109)
[19:37:04 WARN]:        at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:520)
[19:37:04 WARN]:        at org.bukkit.craftbukkit.CraftServer.enablePlugin(CraftServer.java:655)
[19:37:04 WARN]:        at org.bukkit.craftbukkit.CraftServer.enablePlugins(CraftServer.java:604)
[19:37:04 WARN]:        at net.minecraft.server.MinecraftServer.loadWorld0(MinecraftServer.java:768)
[19:37:04 WARN]:        at net.minecraft.server.MinecraftServer.loadLevel(MinecraftServer.java:530)
[19:37:04 WARN]:        at net.minecraft.server.dedicated.DedicatedServer.initServer(DedicatedServer.java:326)
[19:37:04 WARN]:        at net.minecraft.server.MinecraftServer.runServer(MinecraftServer.java:1235)
[19:37:04 WARN]:        at net.minecraft.server.MinecraftServer.lambda$spin$0(MinecraftServer.java:340)
[19:37:04 WARN]:        at java.base/java.lang.Thread.run(Thread.java:1570)
[19:37:04 WARN]: Caused by: while parsing a block mapping
[19:37:04 WARN]:  in 'reader', line 1, column 1:
[19:37:04 WARN]:     Command:
[19:37:04 WARN]:     ^
[19:37:04 WARN]: expected <block end>, but found '<block mapping start>'
[19:37:04 WARN]:  in 'reader', line 716, column 5:
[19:37:04 WARN]:         Milestone:
[19:37:04 WARN]:         ^
[19:37:04 WARN]:
[19:37:04 WARN]:        at org.yaml.snakeyaml.parser.ParserImpl$ParseBlockMappingKey.produce(ParserImpl.java:654)
[19:37:04 WARN]:        at org.yaml.snakeyaml.parser.ParserImpl.peekEvent(ParserImpl.java:161)
[19:37:04 WARN]:        at org.yaml.snakeyaml.comments.CommentEventsCollector$1.peek(CommentEventsCollector.java:57)
[19:37:04 WARN]:        at org.yaml.snakeyaml.comments.CommentEventsCollector$1.peek(CommentEventsCollector.java:43)
[19:37:04 WARN]:        at org.yaml.snakeyaml.comments.CommentEventsCollector.collectEvents(CommentEventsCollector.java:136)
[19:37:04 WARN]:        at org.yaml.snakeyaml.comments.CommentEventsCollector.collectEvents(CommentEventsCollector.java:116)
[19:37:04 WARN]:        at org.yaml.snakeyaml.composer.Composer.composeMappingNode(Composer.java:330)
[19:37:04 WARN]:        at org.yaml.snakeyaml.composer.Composer.composeNode(Composer.java:209)
[19:37:04 WARN]:        at org.yaml.snakeyaml.composer.Composer.composeValueNode(Composer.java:369)
[19:37:04 WARN]:        at org.yaml.snakeyaml.composer.Composer.composeMappingChildren(Composer.java:348)
[19:37:04 WARN]:        at org.yaml.snakeyaml.composer.Composer.composeMappingNode(Composer.java:323)
[19:37:04 WARN]:        at org.yaml.snakeyaml.composer.Composer.composeNode(Composer.java:209)
[19:37:04 WARN]:        at org.yaml.snakeyaml.composer.Composer.getNode(Composer.java:131)
[19:37:04 WARN]:        at org.yaml.snakeyaml.composer.Composer.getSingleNode(Composer.java:157)
[19:37:04 WARN]:        at org.yaml.snakeyaml.Yaml.compose(Yaml.java:575)
[19:37:04 WARN]:        at org.bukkit.configuration.file.YamlConfiguration.loadFromString(YamlConfiguration.java:105)
[19:37:04 WARN]:        ... 23 more

Kod:
Command:
  Argument:
    Name:
      Crate: kutu
      Key: anahtar
      X: x
      Y: y
      Z: z
  Editor:
    Desc: Editör GUI'sini aç.
  Drop:
    Desc: Dünyaya kutu eşyası yerleştir.
    Done: <lgray><lyellow>%crate_name%</lyellow> kutusu <lyellow>%location_x%, %location_y%, %location_z%</lyellow> konumuna <lyellow>%location_world%</lyellow> dünyasına yerleştirildi.</lgray>
  DropKey:
    Desc: Dünyaya anahtar eşyası yerleştir.
    Done: <lgray><lyellow>%key_name%</lyellow> anahtarı <lyellow>%location_x%, %location_y%, %location_z%</lyellow> konumuna <lyellow>%location_world%</lyellow> dünyasına yerleştirildi.</lgray>
  Open:
    Desc: Bir kutu aç.
  OpenFor:
    Desc: Bir oyuncu için kutu aç.
    Done: <lgray><lyellow>%crate_name%</lyellow> kutusu <lyellow>%player_name%</lyellow> için açıldı.</lgray>
    Notify: <lgray><lyellow>%crate_name%</lyellow> kutusunu açmaya zorlandınız.</lgray>
  Give:
    Desc: Bir oyuncuya kutu ver.
    Done: <lgray><lyellow>x%amount%</lyellow> adet <lyellow>%crate_name%</lyellow> kutusu <lyellow>%player_name%</lyellow> oyuncusuna verildi.</lgray>
    Notify: <lgray><lyellow>x%amount%</lyellow> adet <lyellow>%crate_name%</lyellow> kutusu aldınız.</lgray>
  Key:
    Desc: Oyuncunun anahtarlarını yönet.
    Give:
      Desc: Bir oyuncuya anahtar ver.
      Done: <lgray><lyellow>x%amount%</lyellow> adet <lyellow>%key_name%</lyellow> anahtarı <lyellow>%player_name%</lyellow> oyuncusuna verildi.</lgray>
      Notify: <lgray><lyellow>x%amount%</lyellow> adet <lyellow>%key_name%</lyellow> anahtarı aldınız!</lgray>
    Take:
      Desc: Bir oyuncudan anahtar al.
      Done: <lgray><lyellow>x%amount%</lyellow> adet <lyellow>%key_name%</lyellow> anahtarı <lyellow>%player_name%</lyellow> oyuncusundan alındı.</lgray>
      Notify: <lgray><lred>x%amount%</lred> adet <lred>%key_name%</lred> anahtarını kaybettiniz.</lgray>
    Set:
      Desc: Bir oyuncu için anahtar miktarını ayarla.
      Done: <lgray><lyellow>%amount%</lyellow> adet <lyellow>%key_name%</lyellow> anahtarı <lyellow>%player_name%</lyellow> oyuncusu için ayarlandı.</lgray>
      Notify: <lgray><lyellow>%key_name%</lyellow> anahtarınızın miktarı <lyellow>x%amount%</lyellow> olarak değiştirildi.</lgray>
    Show:
      Desc: Inspect [player's] virtual keys.
      Format:
        List:
        - <noprefix>
        - ' '
        - '<lyellow><b>%player_name%''s Virtual Keys: </b></lyellow>'
        - '%entry%'
        - ' '
        Entry: '<lyellow>▪ <lgray>%key_name%: </lgray>x%amount%</lyellow>'
    GiveAll:
      Desc: Tüm çevrimiçi oyunculara anahtar ver.
      Done: <lgray><lyellow>x%amount%</lyellow> adet <lyellow>%key_name%</lyellow> anahtarı <lyellow>Tüm Oyunculara</lyellow> verildi.</lgray>
  Preview:
    Desc: Kutu önizlemesini aç.
    Done:
      Others: <lgray><lyellow>%crate_name%</lyellow> kutusunun önizlemesi <lyellow>%player_display_name%</lyellow> için açıldı.</lgray>
  ResetCooldown:
    Desc: Oyuncunun kutu açma bekleme süresini sıfırla.
    Done: <lgray><lyellow>%player_name%</lyellow> oyuncusunun <lyellow>%crate_name%</lyellow> kutusu için açma bekleme süresi sıfırlandı.</lgray>
  Menu:
    Desc: Kutu menüsünü aç.
    Done:
      Others: <lgray>Kutu menüsü <lyellow>%player_display_name%</lyellow> için açıldı.</lgray>
Error:
  Command:
    Argument:
      InvalidCrate: <lgray><lred>%value%</lred> geçerli bir kutu değil!</lgray>
      InvalidKey: <lgray><lred>%value%</lred> geçerli bir anahtar değil!</lgray>
Crate:
  Open:
    Error:
      InventorySpace:
      - <output:"tıtles:20:80:20"><sound:"entity.villager.no:0.6:1.0">
      - <lred><b>Envanter Dolu!</b></lred>
      - <lgray>Kutuları açmak için envanteri boşaltın.</lgray>
      Cooldown:
        Temporary:
        - <output:"tıtles:20:80:20"><sound:"entity.villager.no:0.6:1.0">
        - <lred><b>Kutu Bekleme Süresinde!</b></lred>
        - <lgray>Kutuyu <lred>%time%</lred> sonra açabilirsiniz.</lgray>
        OneTimed:
        - <output:"tıtles:20:80:20"><sound:"entity.villager.no:0.6:1.0">
        - <lred><b>Hata!</b></lred>
        - <lgray>Bu tek seferlik kutu zaten açıldı!</lgray>
      NoKey:
      - <output:"tıtles:20:80:20"><sound:"entity.villager.no:0.6:1.0">
      - <lred><b>Hata!</b></lred>
      - <lgray>Bu kutu için anahtarınız yok!</lgray>
      NoHoldKey:
      - <output:"tıtles:20:80:20"><sound:"entity.villager.no:0.6:1.0">
      - <lred><b>Hata!</b></lred>
      - <lgray>Kutuyu açmak için bir anahtar tutmalısınız!</lgray>
      NoRewards:
      - <output:"tıtles:20:80:20"><sound:"entity.villager.no:0.6:1.0">
      - <red><b>Hata!</b></red>
      - <lgray>Size ödül yok! Daha sonra tekrar deneyin.</lgray>
      TooExpensive:
      - <output:"tıtles:20:80:20"><sound:"entity.villager.no:0.6:1.0">
      - <lred><b>Hata!</b></lred>
      - <lgray>Kutuyu açmak için <lred>%crate_open_cost%</lred> gerekiyor!</lgray>
      Already:
      - <output:"tıtles:20:80:20"><sound:"entity.villager.no:0.6:1.0">
      - <red><b>Hata!</b></red>
      - <lgray>Zaten bir kutu açıyorsunuz!</lgray>
    Reward:
      Info:
      - <noprefix>
      - <lgray><lgreen>%crate_name%</lgreen> kutusundan <lgreen>%reward_name%</lgreen> kazandınız!</lgray>
      Broadcast:
      - <noprefix><sound:"block.note_block.bell:0.6:1.0">
      - ' '
      - <gray><lpurple>%player_display_name%</lpurple> <lpurple>%crate_name%</lpurple> kutusunu açtı ve <lpurple>%reward_name%</lpurple> ödülünü aldı!</gray>
      - ' '
      - '<gray>Anahtar satın al: <click:open_url:"https://spigotmc.org/"><lpurple>[Mağazayı Açmak İçin Tıkla]</lpurple></click></gray>'
      - ' '
    Milestone:
      Completed:
      - <noprefix>
      - <sound:"entity.player.levelup:0.6:1.0">
      - <lgray><lgreen>%milestone_openings% Açma</lgreen> hedefini tamamladınız ve <lgreen>%reward_name%</lgreen> ödülünü aldınız!</lgray>
  Preview:
    Error:
      Cooldown: <lgray>Bu kutu önizlemesini <lred>%time%</lred> sonra tekrar yapabilirsiniz.</lgray>
  Create:
    Error:
      Duplicated: <lred>Bu ID'ye sahip bir kutu zaten var!</lred>
Key:
  Create:
    Error:
      Duplicated: <lred>Bu ID'ye sahip bir anahtar zaten var!</lred>
Other:
  Midnight: Gece Yarısı
  Free: Ücretsiz
  BrokenItem:
    Name: <lred><b>< Geçersiz Eşya ></b></lred>
    Lore:
    - <lgray>Bu eşya düzgün bir şekilde ayrıştırılamadı.</lgray>
    - <lgray>Detaylar için konsol kayıtlarını kontrol edin.</lgray>
Inspection:
  Problems: '%amount% sorun'
  NoProblems: Sorun bulunamadı
Editor:
  Title:
    Main: <black>ExcellentCrates Editör</black>
    Crates: <black>Kutular Editörü</black>
    Crate:
      Settings: <black>Kutu Ayarları</black>
      Milestones: <black>Kutu Hedefleri</black>
      Effect: <black>Kutu Efekti</black>
      Placement: <black>Kutu Yerleştirme</black>
    Reward:
      List: <black>Kutu Ödülleri</black>
      Creation: <black>Ödül Oluşturucu</black>
      Settings: <black>Ödül Ayarları</black>
      Limits: <black>Ödül Limitleri</black>
      Sort: <black>Ödül Sıralama</black>
    Keys: <black>Anahtarlar Editörü</black>
    Key:
      Settings: <black>Anahtar Ayarları</black>
  Enter:
    DisplayName: <lgray><lgreen>[Görünen Ad]</lgreen> girin</lgray>
    Text: <lgray><lgreen>[Metin]</lgreen> girin</lgray>
    Amount: <lgray><lgreen>[Miktar]</lgreen> girin</lgray>
    Value: <lgray><lgreen>[Değer]</lgreen> girin</lgray>
  Crate:
    Enter:
      Seconds: <lgray><lgreen>[Saniye Miktarı]</lgreen> girin</lgray>
      Id: <lgray><lgreen>[Kutu Tanımlayıcısı]</lgreen> girin</lgray>
      ModelName: <lgray><lgreen>[Model Adı]</lgreen> girin</lgray>
      Particle:
        Name: <lgray><lgreen>[Parçacık Adı]</lgreen> girin</lgray>
      KeyId: <lgray><lgreen>[Anahtar Tanımlayıcısı]</lgreen> girin</lgray>
      BlockLocation: <lgray>Kutu atamak için bir <lgreen>[Blok]</lgreen> tıklayın.</lgray>
      HologramTemplate: <lgray><lgreen>[Hologram Şablonu]</lgreen> girin</lgray>
      AnimationConfig: <lgray><lgreen>[Animasyon Adı]</lgreen> girin</lgray>
      PreviewConfig: <lgray><lgreen>[Önizleme Adı]</lgreen> girin</lgray>
      Currency: <lgray><lgreen>[Para Birimi ID]</lgreen> girin</lgray>
  Reward:
    Enter:
      Chance: <lgray><lgreen>[Ağırlık]</lgreen> girin</lgray>
      Command: <lgray><lgreen>[Komut]</lgreen> girin</lgray>
      Id: <lgray><lgreen>[Ödül Tanımlayıcısı]</lgreen> girin</lgray>
      Rarity: <lgray><lgreen>[Nadirlik]</lgreen> girin</lgray>
      Permissions: <lgray><lgreen>[İzin Düğümü]</lgreen> girin</lgray>
  Item:
    Crates:
      Name: <lyellow><b>Kutular</b></lyellow>
      Lore:
      - <lyellow>[▶]</lyellow> <lgray>Gezinmek için <lyellow>tıkla</lyellow>.</lgray>
    Keys:
      Name: <lyellow><b>Anahtarlar</b></lyellow>
      Lore:
      - <lyellow>[▶]</lyellow> <lgray>Gezinmek için <lyellow>tıkla</lyellow>.</lgray>
    Crate:
      Object:
        Name: '<lyellow><b>%crate_name%<reset><lgray> (ID: <white>%crate_id%</white>)</lgray></b></lyellow>'
        Lore:
        - '%inspection_problems%'
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Gezinmek için <lyellow>tıkla</lyellow>.</lgray>
      Create:
        Name: <lyellow><b>Yeni Kutu</b></lyellow>
        Lore: []
      Delete:
        Name: <lyellow><b><lred>Kutu Sil</lred></b></lyellow>
        Lore:
        - <lgray>Kutuyu kalıcı olarak siler.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Silmek için <lyellow>tıkla</lyellow>.</lgray>
      DisplayName:
        Name: <lyellow><b>Ad</b></lyellow>
        Lore:
        - '<lyellow>● <lgray>Mevcut: </lgray>%crate_name%</lyellow>'
        - ''
        - <lgray>Kutu adını ayarlar.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Değiştirmek için <lyellow>tıkla</lyellow>.</lgray>
      Description:
        Name: <lyellow><b>Açıklama</b></lyellow>
        Lore:
        - '%crate_description%'
        - ''
        - <lgray>Kutu açıklamasını (lore) ayarlar.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Satır eklemek için <lyellow>sol tıkla</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>Tümünü kaldırmak için <lyellow>sağ tıkla</lyellow>.</lgray>
      Permission:
        Name: <lyellow><b>İzin Gereksinimi</b></lyellow>
        Lore:
        - '<lyellow>● <lgray>Etkin: </lgray>%crate_permission_required%</lyellow>'
        - '<lyellow>● <lgray>İzin: </lgray>%crate_permission%</lyellow>'
        - ''
        - <lgray>Bu kutuyu açmak için izin</lgray>
        - <lgray>gerekli olup olmadığını kontrol eder.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Değiştirmek için <lyellow>tıkla</lyellow>.</lgray>
      OpenCooldown:
        Name: <lyellow><b>Açma Bekleme Süresi</b></lyellow>
        Lore:
        - '<lyellow>● <lgray>Bekleme Süresi: </lgray>%crate_open_cooldown%</lyellow>'
        - ''
        - <lgray>Oyuncu başına kutu açma</lgray>
        - <lgray>bekleme süresini ayarlar.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Bekleme süresini ayarlamak için <lyellow>sol tıkla</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>Kaldırmak için <lyellow>sağ tıkla</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>[Q / Bırak] Tuşu ile <lyellow>tek seferlik yap</lyellow>.</lgray>
      Preview:
        Name: <lyellow><b>Önizleme</b></lyellow>
        Lore:
        - '%inspection_crate_preview%'
        - ''
        - '<lyellow>● <lgray>Etkin: </lgray>%crate_preview_enabled%</lyellow>'
        - '<lyellow>● <lgray>Id: </lgray>%crate_preview_id%</lyellow>'
        - ''
        - <lgray>Bu kutu için önizleme GUI'sini ayarlar.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>ID'yi değiştirmek için <lyellow>sol tıkla</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>Aç/Kapa için <lyellow>sağ tıkla</lyellow>.</lgray>
      Animation:
        Name: <lyellow><b>Animasyon</b></lyellow>
        Lore:
        - '%inspection_crate_animation%'
        - ''
        - '<lyellow>● <lgray>Etkin: </lgray>%crate_animation_enabled%</lyellow>'
        - '<lyellow>● <lgray>Id: </lgray>%crate_animation_id%</lyellow>'
        - ''
        - <lgray>Bu kutu için açılış animasyonunu ayarlar.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>ID'yi değiştirmek için <lyellow>sol tıkla</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>Aç/Kapa için <lyellow>sağ tıkla</lyellow>.</lgray>
      KeyRequirement:
        Name: <lyellow><b>Anahtar Gereksinimleri</b></lyellow>
        Lore:
        - '%inspection_crate_key_requirement%'
        - ''
        - '<lyellow>● <lgray>Etkin: </lgray>%crate_key_required%</lyellow>'
        - '<lyellow>● <lgray>Anahtarlar: </lgray></lyellow>'
        - '%crate_key_ids%'
        - ''
        - <lgray>Oyuncunun bu kutuyu açmak için</lgray>
        - <lgray>belirli anahtarlara sahip olması gerekir.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Anahtar eklemek için <lyellow>sol tıkla</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>Tümünü kaldırmak için <lyellow>sağ tıkla</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>[Q / Bırak] Tuşu ile <lyellow>gereksinimi aç/kapa</lyellow>.</lgray>
      OpenCost:
        Name: <lyellow><b>Açma Maliyeti</b></lyellow>
        Lore:
        - '%inspection_crate_open_cost%'
        - ''
        - <lgray>Oyuncunun bu kutuyu açmak için</lgray>
        - <lgray>belirli para birimlerini ödemesi gerekir.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Gezinmek için <lyellow>tıkla</lyellow>.</lgray>
        Object:
          Name: <lyellow><b>%name%</b></lyellow>
          Lore:
          - '<lyellow>● <lgray>Para Birimi ID: </lgray>%id%</lyellow>'
          - '<lyellow>● <lgray>Miktar: </lgray>%amount%</lyellow>'
          - ''
          - <lyellow>[▶]</lyellow> <lgray>Miktarı değiştirmek için <lyellow>sol tıkla</lyellow>.</lgray>
          - <lyellow>[▶]</lyellow> <lgray>Kaldırmak için <lyellow>sağ tıkla</lyellow>.</lgray>
        Create:
          Name: <lyellow><b>Maliyet Ekle</b></lyellow>
          Lore: []
      InventoryStack:
        Name: <lyellow><b>Envanter Eşyası</b></lyellow>
        Lore:
        - '%inspection_crate_item%'
        - ''
        - <lgray>Bu kutu için eşyayı ayarlar.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Değiştirmek için <lyellow>sürükle & bırak</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>Eşyayı almak için <lyellow>sol tıkla</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>Ham kopyasını almak için <lyellow>sağ tıkla</lyellow>.</lgray>
      Placement:
        Info:
          Name: <lyellow><b>Yerleştirme</b></lyellow>
          Lore:
          - <lgray>Kutuyu dünyada herhangi bir yere</lgray>
          - <lgray>parçacık efektleri ve hologramla yerleştir!</lgray>
          - ''
          - <lyellow>[▶]</lyellow> <lgray>Gezinmek için <lyellow>tıkla</lyellow>.</lgray>
        Locations:
          Name: <lyellow><b>Atanmış Bloklar</b></lyellow>
          Lore:
          - <lgray>%crate_locations%</lgray>
          - ''
          - <lgray>Atanmış bir bloğa tıklamak</lgray>
          - <lgray>kutuyu önizler veya açar.</lgray>
          - ''
          - <lyellow>[▶]</lyellow> <lgray>Blok atamak için <lyellow>sol tıkla</lyellow>.</lgray>
          - <lyellow>[▶]</lyellow> <lgray>Tümünü kaldırmak için <lyellow>sağ tıkla</lyellow>.</lgray>
        Pushback:
          Name: <lyellow><b>Blok İtme</b></lyellow>
          Lore:
          - '<lyellow>● <lgray>Durum: </lgray>%crate_pushback_enabled%</lyellow>'
          - ''
          - <lgray>Gereksinimleri karşılamayan oyuncuları</lgray>
          - <lgray>kutudan iter.</lgray>
          - ''
          - <lyellow>[▶]</lyellow> <lgray>Aç/Kapa için <lyellow>tıkla</lyellow>.</lgray>
        HologramToggle:
          Name: <lyellow><b>Hologram Durumu</b></lyellow>
          Lore:
          - '<lyellow>● <lgray>Etkin: </lgray>%crate_hologram_enabled%</lyellow>'
          - ''
          - <lgray>Kutu bloğunun üzerinde hologramı etkinleştirir.</lgray>
          - ''
          - <lyellow>[▶]</lyellow> <lgray>Aç/Kapa için <lyellow>tıkla</lyellow>.</lgray>
        HologramTemplate:
          Name: <lyellow><b>Hologram Şablonu</b></lyellow>
          Lore:
          - '%inspection_crate_hologram%'
          - ''
          - '<lyellow>● <lgray>Mevcut: </lgray>%crate_hologram_template%</lyellow>'
          - ''
          - <lgray>Hologram metni, seçilen hologram</lgray>
          - <lgray>şablonuna bağlıdır.</lgray>
          - ''
          - <lyellow>[▶]</lyellow> <lgray>Değiştirmek için <lyellow>tıkla</lyellow>.</lgray>
        HologramYOffset:
          Name: <lyellow><b>Hologram Y Ofseti</b></lyellow>
          Lore:
          - '<lyellow>● <lgray>Mevcut: </lgray>%crate_hologram_y_offset%</lyellow>'
          - ''
          - <lgray>Hologramı Y ekseninde belirli</lgray>
          - <lgray>bir değer kadar kaydırır.</lgray>
          - ''
          - <lyellow>[▶]</lyellow> <lgray>Değiştirmek için <lyellow>tıkla</lyellow>.</lgray>
        Effect:
          Model:
            Name: <lyellow><b>Efek Modeli</b></lyellow>
            Lore:
            - '<lyellow>● <lgray>Mevcut: </lgray>%crate_effect_model%</lyellow>'
            - ''
            - <lgray>Efek modelini ayarlar veya</lgray>
            - <lgray>efektleri devre dışı bırakır.</lgray>
            - ''
            - <lyellow>[▶]</lyellow> <lgray>Değiştirmek için <lyellow>sol tıkla</lyellow>.</lgray>
            - <lyellow>[▶]</lyellow> <lgray>Devre dışı bırakmak için <lyellow>sağ tıkla</lyellow>.</lgray>
          Particle:
            Name: <lyellow><b>Efek Parçacığı</b></lyellow>
            Lore:
            - '<lyellow>● <lgray>Mevcut: </lgray>%crate_effect_particle_name%</lyellow>'
            - ''
            - <lgray>Efek parçacıklarını ayarlar.</lgray>
            - ''
            - <lyellow>[▶]</lyellow> <lgray>Değiştirmek için <lyellow>tıkla</lyellow>.</lgray>
          ParticleData:
            Name: <lyellow><b>Parçacık Verisi</b></lyellow>
            Lore:
            - '%inspection_crate_particle_data%'
            - ''
            - <lgray>Parçacık seçeneklerini ayarlar.</lgray>
            - ''
            - <lyellow>[▶]</lyellow> <lgray>Düzenlemek için <lyellow>tıkla</lyellow>.</lgray>
      Particle:
        Data:
          Red:
            Name: <lyellow><b>Kırmızı</b></lyellow>
            Lore:
            - '<lyellow>● <lgray>Mevcut: </lgray>%value%</lyellow>'
            - ''
            - <lyellow>[▶]</lyellow> <lgray>Değiştirmek için <lyellow>tıkla</lyellow>.</lgray>
          Green:
            Name: <lyellow><b>Yeşil</b></lyellow>
            Lore:
            - '<lyellow>● <lgray>Mevcut: </lgray>%value%</lyellow>'
            - ''
            - <lyellow>[▶]</lyellow> <lgray>Değiştirmek için <lyellow>tıkla</lyellow>.</lgray>
          Blue:
            Name: <lyellow><b>Mavi</b></lyellow>
            Lore:
            - '<lyellow>● <lgray>Mevcut: </lgray>%value%</lyellow>'
            - ''
            - <lyellow>[▶]</lyellow> <lgray>Değiştirmek için <lyellow>tıkla</lyellow>.</lgray>
          Size:
            Name: <lyellow><b>Boyut</b></lyellow>
            Lore:
            - '<lyellow>● <lgray>Mevcut: </lgray>%value%</lyellow>'
            - ''
            - <lyellow>[▶]</lyellow> <lgray>Değiştirmek için <lyellow>tıkla</lyellow>.</lgray>
          Material:
            Name: <lyellow><b>Malzeme</b></lyellow>
            Lore:
            - '<lyellow>● <lgray>Mevcut: </lgray>%value%</lyellow>'
            - ''
            - <lyellow>[▶]</lyellow> <lgray>Değiştirmek için <lyellow>sürükle & bırak</lyellow>.</lgray>
          Number:
            Name: <lyellow><b>Sayı</b></lyellow>
            Lore:
            - '<lyellow>● <lgray>Mevcut: </lgray>%value%</lyellow>'
            - ''
            - <lyellow>[▶]</lyellow> <lgray>Değiştirmek için <lyellow>tıkla</lyellow>.</lgray>
      Rewards:
        Name: <lyellow><b>Ödüller</b></lyellow>
        Lore:
        - '%inspection_crate_rewards%'
        - ''
        - '<lyellow>● <lgray>Miktar: </lgray>%crate_rewards_amount%</lyellow>'
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Gezinmek için <lyellow>tıkla</lyellow>.</lgray>
      Milestones:
        Name: <lyellow><b>Kilometre Taşları</b></lyellow>
        Lore:
        - '<lyellow>● <lgray>Kilometre Taşları: </lgray>%crate_milestones_amount%</lyellow>'
        - '<lyellow>● <lgray>Tekrarlanabilir: </lgray>%crate_milestones_repeatable%</lyellow>'
        - ''
        - <lgray>Oyuncuları belirli sayıda kutu</lgray>
        - <lgray>açtıkları için ödüllendirir!</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Gezinmek için <lyellow>sol tıkla</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>Tekrarlanabilirliği aç/kapa için <lyellow>sağ tıkla</lyellow>.</lgray>
Reward:
      Object:
        Name: '<lyellow><b>%reward_name%<reset><lgray> (ID: <lorange>%reward_id%</lorange>)</lgray></b></lyellow>'
        Lore:
        - '%inspection_problems%'
        - '%inspection_reward_content%'
        - ''
        - '<lyellow>● <lgray>Ağırlık: </lgray>%reward_weight%</lyellow>'
        - '<lyellow>● <lgray>Çekilme Şansı: </lgray>%reward_roll_chance%%</lyellow>'
        - '<lyellow>● <lgray>Nadirlik: </lgray>%reward_rarity_name%</lyellow>'
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Sol-Tıkla <lyellow>düzenle</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>Shift-Sol <lyellow>ileri taşı</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>Shift-Sağ <lyellow>geri taşı</lyellow>.</lgray>
      Creation:
        Button:
          Name: <lyellow><b>Ödül Oluştur</b></lyellow>
          Lore:
          - <lyellow>[▶]</lyellow> <lgray>Tıkla <lyellow>gezin</lyellow>.</lgray>
        Info:
          Name: <lyellow><b>Oluşturma Sihirbazı</b></lyellow>
          Lore:
          - ''
          - '<lgray><lyellow><b>Adım #1</b></lyellow></lgray>'
          - <lgray>Envanterinizdeki bir öğeye tıklayın</lgray>
          - <lgray>yeni ödül için temel olarak seçin.</lgray>
          - ''
          - '<lgray><lyellow><b>Adım #2</b></lyellow></lgray>'
          - <lgray>Ödül türü düğmesini seçin ve tıklayın</lgray>
          - <lgray>yeni bir ödül oluşturun.</lgray>
        Item:
          Name: <lyellow><b>Eşya Ödülü</b></lyellow>
          Lore:
          - <lgray>Çekildiğinde doğrudan oyuncunun</lgray>
          - <lgray>envanterine eşya(lar) verir.</lgray>
          - ''
          - <lgray><green>✔</green> Özel Eşyalar</lgray>
          - <lgray><green>✔</green> NBT Desteği</lgray>
          - <lgray><green>✔</green> Yer Tutucular</lgray>
          - <lgray><green>✔</green> En fazla 27 eşya</lgray>
          - ''
          - <lyellow>[▶]</lyellow> <lgray>Tıkla <lyellow>oluştur</lyellow>.</lgray>
        Command:
          Name: <lyellow><b>Komut Ödülü</b></lyellow>
          Lore:
          - <lgray>Çekildiğinde belirtilen komut(lar)ı</lgray>
          - <lgray>yer tutucularla çalıştırır.</lgray>
          - ''
          - <lgray><green>✔</green> Özel İsim</lgray>
          - <lgray><green>✔</green> Özel Açıklama</lgray>
          - <lgray><green>✔</green> Yer Tutucular</lgray>
          - <lgray><green>✔</green> Sınırsız Komutlar</lgray>
          - ''
          - <lyellow>[▶]</lyellow> <lgray>Tıkla <lyellow>oluştur</lyellow>.</lgray>
      Sort:
        Info:
          Name: <lyellow><b>Ödülleri Sırala</b></lyellow>
          Lore:
          - <lgray>Ödülleri belirli bir sıraya göre</lgray>
          - <lgray>otomatik olarak sıralar.</lgray>
          - ''
          - <lyellow>[▶]</lyellow> <lgray>Sol-Tıkla <lyellow>gezin</lyellow>.</lgray>
        ByWeight:
          Name: <lyellow><b>Ağırlığa Göre</b></lyellow>
          Lore: []
        ByRarity:
          Name: <lyellow><b>Nadirlik Göre</b></lyellow>
          Lore: []
        ByChance:
          Name: <lyellow><b>Şansa Göre</b></lyellow>
          Lore: []
        ByName:
          Name: <lyellow><b>İsme Göre</b></lyellow>
          Lore: []
        ByItem:
          Name: <lyellow><b>Eşyaya Göre</b></lyellow>
          Lore: []
      Delete:
        Name: <lyellow><b><lred>Ödülü Sil</lred></b></lyellow>
        Lore:
        - <lgray>Ödülü kalıcı olarak siler.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Tıkla <lyellow>sil</lyellow>.</lgray>
      Name:
        Name: <lyellow><b>Görünen İsim</b></lyellow>
        Lore:
        - '<lyellow>● <lgray>Mevcut: </lgray>%reward_name%</lyellow>'
        - ''
        - <lgray>Ödül adını ayarlar.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Tıkla <lyellow>değiştir</lyellow>.</lgray>
      Description:
        Name: <lyellow><b>Açıklama</b></lyellow>
        Lore:
        - '%reward_description%'
        - ''
        - <lgray>Ödül açıklamasını (lore) ayarlar.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Sol-Tıkla <lyellow>satır ekle</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>Sağ-Tıkla <lyellow>hepsini kaldır</lyellow>.</lgray>
      Icon:
        Name: <lyellow><b>Simge</b></lyellow>
        Lore:
        - '%inspection_reward_preview%'
        - ''
        - <lgray>Ödül simgesini ayarlar.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Sürükle & Bırak <lyellow>değiştir</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>Sağ-Tıkla <lyellow>kopyasını al</lyellow>.</lgray>
      SetPlaceholders:
        Name: <lyellow><b>Yer Tutucuları Uygula?</b></lyellow>
        Lore:
        - '<lyellow>● <lgray>Etkin: </lgray>%reward_placeholder_apply%</lyellow>'
        - ''
        - <lgray>Etkinleştirildiğinde, ödülün</lgray>
        - <lgray>eşyalarında/komutlarında aşağıdaki</lgray>
        - <lgray>yer tutucuları kullanmaya izin verir:</lgray>
        - <lgray><lyellow>✔</lyellow> Kutu yer tutucuları <dgray>(wiki'ye bakın)</dgray></lgray>
        - <lgray><lyellow>✔</lyellow> Ödül yer tutucuları <dgray>(wiki'ye bakın)</dgray></lgray>
        - <lgray><lyellow>✔</lyellow> PlaceholderAPI yer tutucuları</lgray>
        - ''
        - <lgray><lred><b>(!)</b></lred> Bu seçenek <lred>özel eşyaları bozabilir</lred>.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Tıkla <lyellow>değiştir</lyellow>.</lgray>
      Rarity:
        Name: <lyellow><b>Nadirlik</b></lyellow>
        Lore:
        - '<lyellow>● <lgray>Mevcut: </lgray>%reward_rarity_name%</lyellow>'
        - '<lyellow>● <lgray>Çekilme Şansı: </lgray>%reward_rarity_roll_chance%%</lyellow>'
        - ''
        - <lgray>Bu ödülün nadirliğini ayarlar,</lgray>
        - <lgray>ödülün çekilme şansını etkiler.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Tıkla <lyellow>değiştir</lyellow>.</lgray>
      Weight:
        Name: <lyellow><b>Ağırlık</b></lyellow>
        Lore:
        - '<lyellow>● <lgray>Mevcut: </lgray>%reward_weight%</lyellow>'
        - '<lyellow>● <lgray>Çekilme Şansı: </lgray>%reward_roll_chance%%</lyellow>'
        - ''
        - <lgray>Bu ödülün ağırlığını ayarlar,</lgray>
        - <lgray>ödülün çekilme şansını etkiler.</lgray>
        - ''
        - <lgray>Devre dışı bırakıldığında <lyellow>(-1)</lyellow>, ödül</lgray>
        - <lgray>çekilmeyecektir.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Sol-Tıkla <lyellow>değiştir</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>Sağ-Tıkla <lyellow>devre dışı bırak</lyellow>.</lgray>
      CommandsContent:
        Name: <lyellow><b>Komut İçeriği</b></lyellow>
        Lore:
        - '%inspection_reward_content%'
        - '%reward_editor_commands%'
        - ''
        - <lgray>Çekildiğinde listelenen komutları çalıştırır.</lgray>
        - ''
        - <lgray>Oyuncu adı için <lorange>%player_name%</lorange> kullanın.</lgray>
        - <lgray>Oyuncu olarak çalıştırmak için <lorange>player:</lorange> önekini kullanın.</lgray>
        - <lgray>Daha fazla yer tutucu için <lorange>Yer Tutucuları Uygula</lorange> seçeneğini etkinleştirin.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Sol-Tıkla <lyellow>komut ekle</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>Sağ-Tıkla <lyellow>hepsini kaldır</lyellow>.</lgray>
      ItemsContent:
        Name: <lyellow><b>Eşya İçeriği</b></lyellow>
        Lore:
        - '%inspection_reward_content%'
        - '%reward_editor_items%'
        - ''
        - <lgray>Çekildiğinde listelenen eşyaları verir.</lgray>
        - ''
        - <lgray>Yer tutuculara izin vermek için <lorange>Yer Tutucuları Uygula</lorange> seçeneğini etkinleştirin.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Tıkla <lyellow>aç</lyellow>.</lgray>
      Broadcast:
        Name: <lyellow><b>Çekiliş Duyurusu</b></lyellow>
        Lore:
        - '<lyellow>● <lgray>Etkin: </lgray>%reward_broadcast%</lyellow>'
        - ''
        - <lgray>Çekildiğinde bir mesaj yayınlar.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Tıkla <lyellow>değiştir</lyellow>.</lgray>
      Limit:
        Global:
          Name: <lyellow><b>Global Çekiliş Limiti</b></lyellow>
          Lore:
          - <lgray><lorange>Tüm oyuncular</lorange> için çekiliş miktarını sınırlar.</lgray>
          - ''
          - <lyellow>[▶]</lyellow> <lgray>Tıkla <lyellow>gezin</lyellow>.</lgray>
        Player:
          Name: <lyellow><b>Oyuncu Çekiliş Limiti</b></lyellow>
          Lore:
          - <lgray><lorange>Oyuncu başına</lorange> çekiliş miktarını sınırlar.</lgray>
          - ''
          - <lyellow>[▶]</lyellow> <lgray>Tıkla <lyellow>gezin</lyellow>.</lgray>
        Toggle:
          Name: <lyellow><b>Etkin</b></lyellow>
          Lore:
          - '<lyellow>● <lgray>Mevcut: </lgray>%limit_enabled%</lyellow>'
          - ''
          - <lgray>Limitin etkin olup olmadığını kontrol eder.</lgray>
          - ''
          - <lyellow>[▶]</lyellow> <lgray>Tıkla <lyellow>değiştir</lyellow>.</lgray>
        Amount:
          Name: <lyellow><b>Miktar</b></lyellow>
          Lore:
          - '<lyellow>● <lgray>Mevcut: </lgray>%limit_amount%</lyellow>'
          - ''
          - <lgray>Mevcut çekiliş miktarını ayarlar.</lgray>
          - ''
          - <lyellow>[▶]</lyellow> <lgray>Sol-Tıkla <lyellow>değiştir</lyellow>.</lgray>
          - <lyellow>[▶]</lyellow> <lgray>Sağ-Tıkla <lyellow>sınırsız</lyellow>.</lgray>
        Cooldown:
          Name: <lyellow><b>Sıfırlama Süresi</b></lyellow>
          Lore:
          - '<lyellow>● <lgray>Mevcut: </lgray>%limit_cooldown%</lyellow>'
          - ''
          - <lgray>Çekiliş miktarının sıfırlanması için</lgray>
          - <lgray>bekleme süresini ayarlar.</lgray>
          - ''
          - <lgray>Asla sıfırlamamak için <lyellow>-1</lyellow> kullanın.</lgray>
          - <lgray>Gece yarısı sıfırlamak için <lyellow>-2</lyellow> kullanın.</lgray>
          - ''
          - <lyellow>[▶]</lyellow> <lgray>Sol-Tıkla <lyellow>değiştir</lyellow>.</lgray>
        CooldownStep:
          Name: <lyellow><b>Sıfırlama Süresi Adımı</b></lyellow>
          Lore:
          - '<lyellow>● <lgray>Mevcut: </lgray>%limit_cooldown_step%</lyellow>'
          - ''
          - <lgray>Sıfırlama süresinin uygulanması için</lgray>
          - <lgray>gerekli çekiliş miktarını ayarlar.</lgray>
          - ''
          - <lyellow>[▶]</lyellow> <lgray>Tıkla <lyellow>değiştir</lyellow>.</lgray>
        Reset:
          Name: <lyellow><b>Verileri Temizle</b></lyellow>
          Lore:
          - <lgray>Bu ödül için hem global hem de kişisel</lgray>
          - <lgray>limit verilerini temizler.</lgray>
          - ''
          - <lyellow>[▶]</lyellow> <lgray>Tıkla <lyellow>sıfırla</lyellow>.</lgray>
      IgnoredPermissions:
        Name: <lyellow><b>Yoksayılan İzinler</b></lyellow>
        Lore:
        - '%reward_ignored_for_permissions%'
        - ''
        - <lgray>Ödül yalnızca oyuncu <lred>tüm</lred> listelenen</lgray>
        - <lgray>izinlere <lred>sahip değilse</lred> çekilebilir.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Sol-Tıkla <lyellow>
        - <lyellow>[▶]</lyellow> <lgray>Sağ-Tıkla <lyellow>hepsini kaldır</lyellow>.</lgray>
      RequiredPermissions:
        Name: <lyellow><b>Gerekli İzinler</b></lyellow>
        Lore:
        - '%reward_required_permissions%'
        - ''
        - <lgray>Ödül yalnızca oyuncu <lgreen>listelenen izinlerden</lgreen></lgray>
        - <lgray><lgreen>herhangi birine sahipse</lgreen> çekilebilir.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Sol-Tıkla <lyellow>izin ekle</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>Sağ-Tıkla <lyellow>hepsini kaldır</lyellow>.</lgray>
    Milestone:
      Create:
        Name: <lyellow><b>Yeni Kilometre Taşı</b></lyellow>
        Lore: []
      Object:
        Name: '<lyellow><b>Kilometre Taşı: %milestone_openings%</b></lyellow>'
        Lore:
        - '%milestone_inspect_reward%'
        - ''
        - '<lyellow>● <lgray>Açılışlar: </lgray>%milestone_openings%</lyellow>'
        - '<lyellow>● <lgray>Ödül ID: </lgray>%milestone_reward_id%</lyellow>'
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Sol-Tıkla <lyellow>açılışları değiştir</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>Sağ-Tıkla <lyellow>ödülü değiştir</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>Shift-Sağ <lyellow>sil <lred>(geri alınamaz)</lred></lyellow>.</lgray>
    Key:
      Object:
        Name: '<lyellow><b>%key_name%<reset><lgray> (ID: <white>%key_id%</white>)</lgray></b></lyellow>'
        Lore:
        - '%inspection_problems%'
        - ''
        - '<lyellow>● <lgray>Sanal: </lgray>%key_virtual%</lyellow>'
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Tıkla <lyellow>düzenle</lyellow>.</lgray>
      Create:
        Name: <lyellow><b>Yeni Anahtar</b></lyellow>
        Lore: []
      Delete:
        Name: <lyellow><b><lred>Anahtarı Sil</lred></b></lyellow>
        Lore:
        - <lgray>Anahtarı kalıcı olarak siler.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Tıkla <lyellow>sil</lyellow>.</lgray>
      DisplayName:
        Name: <lyellow><b>Görünen İsim</b></lyellow>
        Lore:
        - '<lyellow>● <lgray>Mevcut: </lgray>%key_name%</lyellow>'
        - ''
        - <lgray>Mesajlar, yer tutucular ve hologramlar</lgray>
        - <lgray>için anahtar adı.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Tıkla <lyellow>değiştir</lyellow>.</lgray>
      Item:
        Name: <lyellow><b>Envanter Öğesi</b></lyellow>
        Lore:
        - '%inspection_key_item%'
        - ''
        - <lgray>Bu anahtar için öğeyi ayarlar.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Sürükle & Bırak <lyellow>değiştir</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>Sol-Tıkla <lyellow>anahtar öğesini al</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>Sağ-Tıkla <lyellow>ham kopyayı al</lyellow>.</lgray>
      Virtual:
        Name: <lyellow><b>Sanal</b></lyellow>
        Lore:
        - '<lyellow>● <lgray>Etkin: </lgray>%key_virtual%</lyellow>'
        - ''
        - <lgray>Anahtarın sanal olup olmadığını ayarlar.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Tıkla <lyellow>değiştir</lyellow>.</lgray>
Orijinal dil dosyasını paylaşır mısın? Çevirilmemiş hali.
 
yanlış boşluklama yapılmış, Milestone: ve Key: kısmındaki boşluklara bakın, ve bir üstündeki RequiredPermissions veya DisplayName: kısmının nasıl boşluklandığına bakın anlarsınız, milestone ve keyin altındaki her şeyi 2 boşluk sağa kaydırın DisplayName:'e gelene kadar
 
Kod:
Command:
  Argument:
    Name:
      Crate: crate
      Key: key
      X: x
      Y: y
      Z: z
  Editor:
    Desc: Open editor GUI.
  Drop:
    Desc: Spawn crate item in the world.
    Done: <lgray>Dropped <lyellow>%crate_name%</lyellow> at <lyellow>%location_x%, %location_y%, %location_z%</lyellow> in <lyellow>%location_world%</lyellow>.</lgray>
  DropKey:
    Desc: Spawn key item in the world.
    Done: <lgray>Dropped <lyellow>%key_name%</lyellow> at <lyellow>%location_x%, %location_y%, %location_z%</lyellow> in <lyellow>%location_world%</lyellow>.</lgray>
  Open:
    Desc: Open a crate.
  OpenFor:
    Desc: Open crate for a player.
    Done: <lgray>Opened <lyellow>%crate_name%</lyellow> for <lyellow>%player_name%</lyellow>.</lgray>
    Notify: <lgray>You have been forced to open <lyellow>%crate_name%</lyellow>.</lgray>
  Give:
    Desc: Gives crate to a player.
    Done: <lgray>Given <lyellow>x%amount%</lyellow> of <lyellow>%crate_name%</lyellow> crate(s) to <lyellow>%player_name%</lyellow>.</lgray>
    Notify: <lgray>You recieved <lyellow>x%amount%</lyellow> of <lyellow>%crate_name%</lyellow>.</lgray>
  Key:
    Desc: Manage player's keys.
    Give:
      Desc: Give key to a player.
      Done: <lgray>Given <lyellow>x%amount%</lyellow> of <lyellow>%key_name%</lyellow> key(s) to <lyellow>%player_name%</lyellow>.</lgray>
      Notify: <lgray>You recieved <lyellow>x%amount%</lyellow> of <lyellow>%key_name%</lyellow>!</lgray>
    Take:
      Desc: Take key from a player.
      Done: <lgray>Taken <lyellow>x%amount%</lyellow> of <lyellow>%key_name%</lyellow> key(s) from <lyellow>%player_name%</lyellow>.</lgray>
      Notify: <lgray>You lost <lred>x%amount%</lred> <lred>%key_name%</lred>.</lgray>
    Set:
      Desc: Set keys amount for a player.
      Done: <lgray>Set <lyellow>x%amount%</lyellow> of <lyellow>%key_name%</lyellow> key(s) for <lyellow>%player_name%</lyellow>.</lgray>
      Notify: <lgray>Your <lyellow>%key_name%</lyellow>'s amount has been changed to <lyellow>x%amount%</lyellow>.</lgray>
    Show:
      Desc: Inspect [player's] virtual keys.
      Format:
        List:
        - <noprefix>
        - ' '
        - '<lyellow><b>%player_name%''s Virtual Keys: </b></lyellow>'
        - '%entry%'
        - ' '
        Entry: '<lyellow>▪ <lgray>%key_name%: </lgray>x%amount%</lyellow>'
    GiveAll:
      Desc: Give key to all online players.
      Done: <lgray>Given <lyellow>x%amount%</lyellow> of <lyellow>%key_name%</lyellow> key(s) to <lyellow>All Players</lyellow>.</lgray>
  Preview:
    Desc: Open crate preview.
    Done:
      Others: <lgray>Opened <lyellow>%crate_name%</lyellow> preview for <lyellow>%player_display_name%</lyellow>.</lgray>
  ResetCooldown:
    Desc: Reset player's crate open cooldown.
    Done: <lgray>Reset <lyellow>%player_name%</lyellow>'s open cooldown for <lyellow>%crate_name%</lyellow>.</lgray>
  Menu:
    Desc: Open crate menu.
    Done:
      Others: <lgray>Opened crates menu for <lyellow>%player_display_name%</lyellow>.</lgray>
Error:
  Command:
    Argument:
      InvalidCrate: <lgray><lred>%value%</lred> is not a valid crate!</lgray>
      InvalidKey: <lgray><lred>%value%</lred> is not a valid key!</lgray>
Crate:
  Open:
    Error:
      InventorySpace:
      - <output:"tıtles:20:80:20"><sound:"entity.villager.no:0.6:1.0">
      - <lred><b>Inventory is Full!</b></lred>
      - <lgray>Clean up inventory to open crates.</lgray>
      Cooldown:
        Temporary:
        - <output:"tıtles:20:80:20"><sound:"entity.villager.no:0.6:1.0">
        - <lred><b>Crate is on Cooldown!</b></lred>
        - <lgray>You can open it in <lred>%time%</lred></lgray>
        OneTimed:
        - <output:"tıtles:20:80:20"><sound:"entity.villager.no:0.6:1.0">
        - <lred><b>Whoops!</b></lred>
        - <lgray>You already have opened this one-timed crate!</lgray>
      NoKey:
      - <output:"tıtles:20:80:20"><sound:"entity.villager.no:0.6:1.0">
      - <lred><b>Whoops!</b></lred>
      - <lgray>You don't have a key for this crate!</lgray>
      NoHoldKey:
      - <output:"tıtles:20:80:20"><sound:"entity.villager.no:0.6:1.0">
      - <lred><b>Whoops!</b></lred>
      - <lgray>You must hold a key to open a crate!</lgray>
      NoRewards:
      - <output:"tıtles:20:80:20"><sound:"entity.villager.no:0.6:1.0">
      - <red><b>Whoops!</b></red>
      - <lgray>There are no rewards for you! Try later.</lgray>
      TooExpensive:
      - <output:"tıtles:20:80:20"><sound:"entity.villager.no:0.6:1.0">
      - <lred><b>Whoops!</b></lred>
      - <lgray>You need <lred>%crate_open_cost%</lred> to open it!</lgray>
      Already:
      - <output:"tıtles:20:80:20"><sound:"entity.villager.no:0.6:1.0">
      - <red><b>Whoops!</b></red>
      - <lgray>You're already opening a crate!</lgray>
    Reward:
      Info:
      - <noprefix>
      - <lgray>You won <lgreen>%reward_name%</lgreen> from the <lgreen>%crate_name%</lgreen>!</lgray>
      Broadcast:
      - <noprefix><sound:"block.note_block.bell:0.6:1.0">
      - ' '
      - <gray><lpurple>%player_display_name%</lpurple> opened <lpurple>%crate_name%</lpurple> and received <lpurple>%reward_name%</lpurple>!</gray>
      - ' '
      - '<gray>Purchase keys: <click:open_url:"https://spigotmc.org/"><lpurple>[Click to open Store]</lpurple></click></gray>'
      - ' '
    Milestone:
      Completed:
      - <noprefix>
      - <sound:"entity.player.levelup:0.6:1.0">
      - <lgray>You completed <lgreen>%milestone_openings% Openings </lgreen>milestone and got <lgreen>%reward_name%</lgreen> as reward!</lgray>
  Preview:
    Error:
      Cooldown: <lgray>You can preview this crate again in <lred>%time%</lred></lgray>
  Create:
    Error:
      Duplicated: <lred>Crate with such ID already exists!</lred>
Key:
  Create:
    Error:
      Duplicated: <lred>Key with such ID already exists!</lred>
Other:
  Midnight: Midnight
  Free: Free
  BrokenItem:
    Name: <lred><b>< Invalid Item ></b></lred>
    Lore:
    - <lgray>This item wasn't parsed properly.</lgray>
    - <lgray>Check console logs for details.</lgray>
Inspection:
  Problems: '%amount% problem(s)'
  NoProblems: No problems found
Editor:
  Title:
    Main: <black>ExcellentCrates Editor</black>
    Crates: <black>Crates Editor</black>
    Crate:
      Settings: <black>Crate Settings</black>
      Milestones: <black>Crate Milestones</black>
      Effect: <black>Crate Effect</black>
      Placement: <black>Crate Placement</black>
    Reward:
      List: <black>Crate Rewards</black>
      Creation: <black>Reward Creator</black>
      Settings: <black>Reward Settings</black>
      Limits: <black>Reward Limits</black>
      Sort: <black>Reward Sorting</black>
    Keys: <black>Keys Editor</black>
    Key:
      Settings: <black>Key Settings</black>
  Enter:
    DisplayName: <lgray>Enter <lgreen>[Display Name]</lgreen></lgray>
    Text: <lgray>Enter <lgreen>[Text]</lgreen></lgray>
    Amount: <lgray>Enter <lgreen>[Amount]</lgreen></lgray>
    Value: <lgray>Enter <lgreen>[Value]</lgreen></lgray>
  Crate:
    Enter:
      Seconds: <lgray>Enter <lgreen>[Seconds Amount]</lgreen></lgray>
      Id: <lgray>Enter <lgreen>[Crate Identifier]</lgreen></lgray>
      ModelName: <lgray>Enter <lgreen>[Model Name]</lgreen></lgray>
      Particle:
        Name: <lgray>Enter <lgreen>[Particle Name]</lgreen></lgray>
      KeyId: <lgray>Enter <lgreen>[Key Identifier]</lgreen></lgray>
      BlockLocation: <lgray>Click a <lgreen>[Block] </lgreen> to assign crate.</lgray>
      HologramTemplate: <lgray>Enter <lgreen>[Hologram Template]</lgreen></lgray>
      AnimationConfig: <lgray>Enter <lgreen>[Animation Name]</lgreen></lgray>
      PreviewConfig: <lgray>Enter <lgreen>[Preview Name]</lgreen></lgray>
      Currency: <lgray>Enter <lgreen>[Currency ID]</lgreen></lgray>
  Reward:
    Enter:
      Chance: <lgray>Enter <lgreen>[Weight]</lgreen></lgray>
      Command: <lgray>Enter <lgreen>[Command]</lgreen></lgray>
      Id: <lgray>Enter <lgreen>[Reward Identifier]</lgreen></lgray>
      Rarity: <lgray>Enter <lgreen>[Rarity]</lgreen></lgray>
      Permissions: <lgray>Enter <lgreen>[Permission Node]</lgreen></lgray>
  Item:
    Crates:
      Name: <lyellow><b>Crates</b></lyellow>
      Lore:
      - <lyellow>[▶]</lyellow> <lgray>Click to <lyellow>navigate</lyellow>.</lgray>
    Keys:
      Name: <lyellow><b>Keys</b></lyellow>
      Lore:
      - <lyellow>[▶]</lyellow> <lgray>Click to <lyellow>navigate</lyellow>.</lgray>
    Crate:
      Object:
        Name: '<lyellow><b>%crate_name%<reset><lgray> (ID: <white>%crate_id%</white>)</lgray></b></lyellow>'
        Lore:
        - '%inspection_problems%'
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Click to <lyellow>navigate</lyellow>.</lgray>
      Create:
        Name: <lyellow><b>New Crate</b></lyellow>
        Lore: []
      Delete:
        Name: <lyellow><b><lred>Delete Crate</lred></b></lyellow>
        Lore:
        - <lgray>Permanently deletes the crate.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Click to <lyellow>delete</lyellow>.</lgray>
      DisplayName:
        Name: <lyellow><b>Name</b></lyellow>
        Lore:
        - '<lyellow>● <lgray>Current: </lgray>%crate_name%</lyellow>'
        - ''
        - <lgray>Sets crate name.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Click to <lyellow>change</lyellow>.</lgray>
      Description:
        Name: <lyellow><b>Description</b></lyellow>
        Lore:
        - '%crate_description%'
        - ''
        - <lgray>Sets crate description (lore).</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Left-Click to <lyellow>add line</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>Right-Click to <lyellow>remove all</lyellow>.</lgray>
      Permission:
        Name: <lyellow><b>Permission Requirement</b></lyellow>
        Lore:
        - '<lyellow>● <lgray>Enabled: </lgray>%crate_permission_required%</lyellow>'
        - '<lyellow>● <lgray>Permission: </lgray>%crate_permission%</lyellow>'
        - ''
        - <lgray>Controls whether permission is</lgray>
        - <lgray>required to open this crate.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Click to <lyellow>toggle</lyellow>.</lgray>
      OpenCooldown:
        Name: <lyellow><b>Open Cooldown</b></lyellow>
        Lore:
        - '<lyellow>● <lgray>Cooldown: </lgray>%crate_open_cooldown%</lyellow>'
        - ''
        - <lgray>Sets per player cooldown</lgray>
        - <lgray>for crate openings.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Left-Click to <lyellow>set cooldown</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>Right-Click to <lyellow>remove</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>[Q / Drop] Key to <lyellow>make one-timed</lyellow>.</lgray>
      Preview:
        Name: <lyellow><b>Preview</b></lyellow>
        Lore:
        - '%inspection_crate_preview%'
        - ''
        - '<lyellow>● <lgray>Enabled: </lgray>%crate_preview_enabled%</lyellow>'
        - '<lyellow>● <lgray>Id: </lgray>%crate_preview_id%</lyellow>'
        - ''
        - <lgray>Sets preview GUI for this crate.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Left-Click to <lyellow>change ID</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>Right-Click to <lyellow>toggle</lyellow>.</lgray>
      Animation:
        Name: <lyellow><b>Animation</b></lyellow>
        Lore:
        - '%inspection_crate_animation%'
        - ''
        - '<lyellow>● <lgray>Enabled: </lgray>%crate_animation_enabled%</lyellow>'
        - '<lyellow>● <lgray>Id: </lgray>%crate_animation_id%</lyellow>'
        - ''
        - <lgray>Sets opening animation for this crate.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Left-Click to <lyellow>change ID</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>Right-Click to <lyellow>toggle</lyellow>.</lgray>
      KeyRequirement:
        Name: <lyellow><b>Key Requirements</b></lyellow>
        Lore:
        - '%inspection_crate_key_requirement%'
        - ''
        - '<lyellow>● <lgray>Enabled: </lgray>%crate_key_required%</lyellow>'
        - '<lyellow>● <lgray>Keys: </lgray></lyellow>'
        - '%crate_key_ids%'
        - ''
        - <lgray>Player must have certain keys</lgray>
        - <lgray>to open this crate.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Left-Click to <lyellow>add key</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>Right-Click to <lyellow>remove all</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>[Q / Drop] Key to <lyellow>toggle requirement</lyellow>.</lgray>
      OpenCost:
        Name: <lyellow><b>Open Cost</b></lyellow>
        Lore:
        - '%inspection_crate_open_cost%'
        - ''
        - <lgray>Player have to pay certain currencies</lgray>
        - <lgray>to open this crate.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Click to <lyellow>navigate</lyellow>.</lgray>
        Object:
          Name: <lyellow><b>%name%</b></lyellow>
          Lore:
          - '<lyellow>● <lgray>Currency ID: </lgray>%id%</lyellow>'
          - '<lyellow>● <lgray>Amount: </lgray>%amount%</lyellow>'
          - ''
          - <lyellow>[▶]</lyellow> <lgray>Left-Click to <lyellow>change amount</lyellow>.</lgray>
          - <lyellow>[▶]</lyellow> <lgray>Right-Click to <lyellow>remove</lyellow>.</lgray>
        Create:
          Name: <lyellow><b>Add Cost</b></lyellow>
          Lore: []
      InventoryStack:
        Name: <lyellow><b>Inventory Item</b></lyellow>
        Lore:
        - '%inspection_crate_item%'
        - ''
        - <lgray>Sets item for this crate.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Drag & Drop to <lyellow>replace</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>Left-Click to <lyellow>get item</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>Right-Click to <lyellow>get raw copy</lyellow>.</lgray>
      Placement:
        Info:
          Name: <lyellow><b>Placement</b></lyellow>
          Lore:
          - <lgray>Place crate anywhere in the world</lgray>
          - <lgray>with particle effects and hologram!</lgray>
          - ''
          - <lyellow>[▶]</lyellow> <lgray>Click to <lyellow>navigate</lyellow>.</lgray>
        Locations:
          Name: <lyellow><b>Assigned Blocks</b></lyellow>
          Lore:
          - <lgray>%crate_locations%</lgray>
          - ''
          - <lgray>Clicking an assigned block will</lgray>
          - <lgray>preview or open a crate.</lgray>
          - ''
          - <lyellow>[▶]</lyellow> <lgray>Left-Click to <lyellow>assign block</lyellow>.</lgray>
          - <lyellow>[▶]</lyellow> <lgray>Right-Click to <lyellow>remove all</lyellow>.</lgray>
        Pushback:
          Name: <lyellow><b>Block Pushback</b></lyellow>
          Lore:
          - '<lyellow>● <lgray>Status: </lgray>%crate_pushback_enabled%</lyellow>'
          - ''
          - <lgray>Pushes players back from the crate</lgray>
          - <lgray>if they don't met the requirements.</lgray>
          - ''
          - <lyellow>[▶]</lyellow> <lgray>Click to <lyellow>toggle</lyellow>.</lgray>
        HologramToggle:
          Name: <lyellow><b>Hologram State</b></lyellow>
          Lore:
          - '<lyellow>● <lgray>Enabled: </lgray>%crate_hologram_enabled%</lyellow>'
          - ''
          - <lgray>Enables a hologram above crate block(s).</lgray>
          - ''
          - <lyellow>[▶]</lyellow> <lgray>Click to <lyellow>toggle</lyellow>.</lgray>
        HologramTemplate:
          Name: <lyellow><b>Hologram Template</b></lyellow>
          Lore:
          - '%inspection_crate_hologram%'
          - ''
          - '<lyellow>● <lgray>Current: </lgray>%crate_hologram_template%</lyellow>'
          - ''
          - <lgray>Hologram text depends on</lgray>
          - <lgray>selected hologram template.</lgray>
          - ''
          - <lyellow>[▶]</lyellow> <lgray>Click to <lyellow>change</lyellow>.</lgray>
        HologramYOffset:
          Name: <lyellow><b>Hologram Y Offset</b></lyellow>
          Lore:
          - '<lyellow>● <lgray>Current: </lgray>%crate_hologram_y_offset%</lyellow>'
          - ''
          - <lgray>Offsets a hologram by Y</lgray>
          - <lgray>axis by defined value.</lgray>
          - ''
          - <lyellow>[▶]</lyellow> <lgray>Click to <lyellow>change</lyellow>.</lgray>
        Effect:
          Model:
            Name: <lyellow><b>Effect Model</b></lyellow>
            Lore:
            - '<lyellow>● <lgray>Current: </lgray>%crate_effect_model%</lyellow>'
            - ''
            - <lgray>Sets effect model or</lgray>
            - <lgray>disables the effects.</lgray>
            - ''
            - <lyellow>[▶]</lyellow> <lgray>Left-Click to <lyellow>change</lyellow>.</lgray>
            - <lyellow>[▶]</lyellow> <lgray>Right-Click to <lyellow>disable</lyellow>.</lgray>
          Particle:
            Name: <lyellow><b>Effect Particle</b></lyellow>
            Lore:
            - '<lyellow>● <lgray>Current: </lgray>%crate_effect_particle_name%</lyellow>'
            - ''
            - <lgray>Sets effect particles.</lgray>
            - ''
            - <lyellow>[▶]</lyellow> <lgray>Click to <lyellow>change</lyellow>.</lgray>
          ParticleData:
            Name: <lyellow><b>Particle Data</b></lyellow>
            Lore:
            - '%inspection_crate_particle_data%'
            - ''
            - <lgray>Sets particle options.</lgray>
            - ''
            - <lyellow>[▶]</lyellow> <lgray>Click to <lyellow>edit</lyellow>.</lgray>
      Particle:
        Data:
          Red:
            Name: <lyellow><b>Red</b></lyellow>
            Lore:
            - '<lyellow>● <lgray>Current: </lgray>%value%</lyellow>'
            - ''
            - <lyellow>[▶]</lyellow> <lgray>Click to <lyellow>change</lyellow>.</lgray>
          Green:
            Name: <lyellow><b>Green</b></lyellow>
            Lore:
            - '<lyellow>● <lgray>Current: </lgray>%value%</lyellow>'
            - ''
            - <lyellow>[▶]</lyellow> <lgray>Click to <lyellow>change</lyellow>.</lgray>
          Blue:
            Name: <lyellow><b>Blue</b></lyellow>
            Lore:
            - '<lyellow>● <lgray>Current: </lgray>%value%</lyellow>'
            - ''
            - <lyellow>[▶]</lyellow> <lgray>Click to <lyellow>change</lyellow>.</lgray>
          Size:
            Name: <lyellow><b>Size</b></lyellow>
            Lore:
            - '<lyellow>● <lgray>Current: </lgray>%value%</lyellow>'
            - ''
            - <lyellow>[▶]</lyellow> <lgray>Click to <lyellow>change</lyellow>.</lgray>
          Material:
            Name: <lyellow><b>Material</b></lyellow>
            Lore:
            - '<lyellow>● <lgray>Current: </lgray>%value%</lyellow>'
            - ''
            - <lyellow>[▶]</lyellow> <lgray>Drag & Drop to <lyellow>change</lyellow>.</lgray>
          Number:
            Name: <lyellow><b>Number</b></lyellow>
            Lore:
            - '<lyellow>● <lgray>Current: </lgray>%value%</lyellow>'
            - ''
            - <lyellow>[▶]</lyellow> <lgray>Click to <lyellow>change</lyellow>.</lgray>
      Rewards:
        Name: <lyellow><b>Rewards</b></lyellow>
        Lore:
        - '%inspection_crate_rewards%'
        - ''
        - '<lyellow>● <lgray>Amount: </lgray>%crate_rewards_amount%</lyellow>'
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Click to <lyellow>navigate</lyellow>.</lgray>
      Milestones:
        Name: <lyellow><b>Milestones</b></lyellow>
        Lore:
        - '<lyellow>● <lgray>Milestones: </lgray>%crate_milestones_amount%</lyellow>'
        - '<lyellow>● <lgray>Repeatable: </lgray>%crate_milestones_repeatable%</lyellow>'
        - ''
        - <lgray>Reward players for opening</lgray>
        - <lgray>certain amount of crates</lgray>
        - <lgray>in a row!</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Left-Click to <lyellow>navigate</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>Right-Click to <lyellow>toggle repeatable</lyellow>.</lgray>
    Reward:
      Object:
        Name: '<lyellow><b>%reward_name%<reset><lgray> (ID: <lorange>%reward_id%</lorange>)</lgray></b></lyellow>'
        Lore:
        - '%inspection_problems%'
        - '%inspection_reward_content%'
        - ''
        - '<lyellow>● <lgray>Weight: </lgray>%reward_weight%</lyellow>'
        - '<lyellow>● <lgray>Roll Chance: </lgray>%reward_roll_chance%%</lyellow>'
        - '<lyellow>● <lgray>Rarity: </lgray>%reward_rarity_name%</lyellow>'
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Left-Click to <lyellow>edit</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>Shift-Left to <lyellow>move forward</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>Shift-Right to <lyellow>move backward</lyellow>.</lgray>
      Creation:
        Button:
          Name: <lyellow><b>Create Reward</b></lyellow>
          Lore:
          - <lyellow>[▶]</lyellow> <lgray>Click to <lyellow>navigate</lyellow>.</lgray>
        Info:
          Name: <lyellow><b>Creation Wizard</b></lyellow>
          Lore:
          - ''
          - '<lgray><lyellow><b>Step #1</b></lyellow></lgray>'
          - <lgray>Click an item in your inventory</lgray>
          - <lgray>to select it as a base for new reward.</lgray>
          - ''
          - '<lgray><lyellow><b>Step #2</b></lyellow></lgray>'
          - <lgray>Select and click reward type button</lgray>
          - <lgray>to create a new reward.</lgray>
        Item:
          Name: <lyellow><b>Item Reward</b></lyellow>
          Lore:
          - <lgray>Gives item(s) directly to player's</lgray>
          - <lgray>inventory when rolled out.</lgray>
          - ''
          - <lgray><green>✔</green> Custom Items</lgray>
          - <lgray><green>✔</green> NBT Support</lgray>
          - <lgray><green>✔</green> Placeholders</lgray>
          - <lgray><green>✔</green> Up to 27 items</lgray>
          - ''
          - <lyellow>[▶]</lyellow> <lgray>Click to <lyellow>create</lyellow>.</lgray>
        Command:
          Name: <lyellow><b>Command Reward</b></lyellow>
          Lore:
          - <lgray>Runs specified command(s) with</lgray>
          - <lgray>placeholders when rolled out.</lgray>
          - ''
          - <lgray><green>✔</green> Custom Name</lgray>
          - <lgray><green>✔</green> Custom Lore</lgray>
          - <lgray><green>✔</green> Placeholders</lgray>
          - <lgray><green>✔</green> Unlimited Commands</lgray>
          - ''
          - <lyellow>[▶]</lyellow> <lgray>Click to <lyellow>create</lyellow>.</lgray>
      Sort:
        Info:
          Name: <lyellow><b>Sort Rewards</b></lyellow>
          Lore:
          - <lgray>Automatically sorts rewards in</lgray>
          - <lgray>certain order.</lgray>
          - ''
          - <lyellow>[▶]</lyellow> <lgray>Left-Click to <lyellow>navigate</lyellow>.</lgray>
        ByWeight:
          Name: <lyellow><b>By Weight</b></lyellow>
          Lore: []
        ByRarity:
          Name: <lyellow><b>By Rarity</b></lyellow>
          Lore: []
        ByChance:
          Name: <lyellow><b>By Chance</b></lyellow>
          Lore: []
        ByName:
          Name: <lyellow><b>By Name</b></lyellow>
          Lore: []
        ByItem:
          Name: <lyellow><b>By Item</b></lyellow>
          Lore: []
      Delete:
        Name: <lyellow><b><lred>Delete Reward</lred></b></lyellow>
        Lore:
        - <lgray>Permanently deletes the reward.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Click to <lyellow>delete</lyellow>.</lgray>
      Name:
        Name: <lyellow><b>Display Name</b></lyellow>
        Lore:
        - '<lyellow>● <lgray>Current: </lgray>%reward_name%</lyellow>'
        - ''
        - <lgray>Sets reward name.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Click to <lyellow>change</lyellow>.</lgray>
      Description:
        Name: <lyellow><b>Description</b></lyellow>
        Lore:
        - '%reward_description%'
        - ''
        - <lgray>Sets reward description (lore).</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Left-Click to <lyellow>add line</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>Right-Click to <lyellow>remove all</lyellow>.</lgray>
      Icon:
        Name: <lyellow><b>Icon</b></lyellow>
        Lore:
        - '%inspection_reward_preview%'
        - ''
        - <lgray>Sets reward icon.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Drag & Drop to <lyellow>replace</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>Right-Click to <lyellow>get a copy</lyellow>.</lgray>
      SetPlaceholders:
        Name: <lyellow><b>Apply Placeholders?</b></lyellow>
        Lore:
        - '<lyellow>● <lgray>Enabled: </lgray>%reward_placeholder_apply%</lyellow>'
        - ''
        - <lgray>When enabled, allows to use</lgray>
        - <lgray>the following placeholders in</lgray>
        - <lgray>reward's items/commands:</lgray>
        - <lgray><lyellow>✔</lyellow> Crate placeholders <dgray>(see wiki)</dgray></lgray>
        - <lgray><lyellow>✔</lyellow> Reward placeholders <dgray>(see wiki)</dgray></lgray>
        - <lgray><lyellow>✔</lyellow> PlaceholderAPI placeholders</lgray>
        - ''
        - <lgray><lred><b>(!)</b></lred> This option <lred>might screw up</lred> custom items.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Click to <lyellow>toggle</lyellow>.</lgray>
      Rarity:
        Name: <lyellow><b>Rarity</b></lyellow>
        Lore:
        - '<lyellow>● <lgray>Current: </lgray>%reward_rarity_name%</lyellow>'
        - '<lyellow>● <lgray>Roll Chance: </lgray>%reward_rarity_roll_chance%%</lyellow>'
        - ''
        - <lgray>Sets rarity for this reward</lgray>
        - <lgray>affecting reward's roll chance.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Click to <lyellow>change</lyellow>.</lgray>
      Weight:
        Name: <lyellow><b>Weight</b></lyellow>
        Lore:
        - '<lyellow>● <lgray>Current: </lgray>%reward_weight%</lyellow>'
        - '<lyellow>● <lgray>Roll Chance: </lgray>%reward_roll_chance%%</lyellow>'
        - ''
        - <lgray>Sets weight for this reward</lgray>
        - <lgray>affecting reward's roll chance.</lgray>
        - ''
        - <lgray>When disabled <lyellow>(-1)</lyellow>, reward</lgray>
        - <lgray>won't be rolled.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Left-Click to <lyellow>change</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>Right-Click to <lyellow>disable</lyellow>.</lgray>
      CommandsContent:
        Name: <lyellow><b>Commands Content</b></lyellow>
        Lore:
        - '%inspection_reward_content%'
        - '%reward_editor_commands%'
        - ''
        - <lgray>Runs listed commands when rolled out.</lgray>
        - ''
        - <lgray>Use <lorange>%player_name%</lorange> for player name.</lgray>
        - <lgray>Use <lorange>player:</lorange> prefix to run as player.</lgray>
        - <lgray>Enable <lorange>Apply Placeholders</lorange> for more placeholders.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Left-Click to <lyellow>add command</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>Right-Click to <lyellow>remove all</lyellow>.</lgray>
      ItemsContent:
        Name: <lyellow><b>Items Content</b></lyellow>
        Lore:
        - '%inspection_reward_content%'
        - '%reward_editor_items%'
        - ''
        - <lgray>Gives listed items when rolled out.</lgray>
        - ''
        - <lgray>Enable <lorange>Apply Placeholders</lorange> to allow placeholders.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Click to <lyellow>open</lyellow>.</lgray>
      Broadcast:
        Name: <lyellow><b>Roll Broadcast</b></lyellow>
        Lore:
        - '<lyellow>● <lgray>Enabled: </lgray>%reward_broadcast%</lyellow>'
        - ''
        - <lgray>Broadcasts a message when rolled out.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Click to <lyellow>toggle</lyellow>.</lgray>
      Limit:
        Global:
          Name: <lyellow><b>Global Roll Limits</b></lyellow>
          Lore:
          - <lgray>Limits amount of rolls <lorange>for all players</lorange>.</lgray>
          - ''
          - <lyellow>[▶]</lyellow> <lgray>Click to <lyellow>navigate</lyellow>.</lgray>
        Player:
          Name: <lyellow><b>Player Roll Limits</b></lyellow>
          Lore:
          - <lgray>Limits amount of rolls <lorange>per player</lorange>.</lgray>
          - ''
          - <lyellow>[▶]</lyellow> <lgray>Click to <lyellow>navigate</lyellow>.</lgray>
        Toggle:
          Name: <lyellow><b>Enabled</b></lyellow>
          Lore:
          - '<lyellow>● <lgray>Current: </lgray>%limit_enabled%</lyellow>'
          - ''
          - <lgray>Controls whether limit is enabled.</lgray>
          - ''
          - <lyellow>[▶]</lyellow> <lgray>Click to <lyellow>toggle</lyellow>.</lgray>
        Amount:
          Name: <lyellow><b>Amount</b></lyellow>
          Lore:
          - '<lyellow>● <lgray>Current: </lgray>%limit_amount%</lyellow>'
          - ''
          - <lgray>Sets amount of available rolls.</lgray>
          - ''
          - <lyellow>[▶]</lyellow> <lgray>Left-Click to <lyellow>change</lyellow>.</lgray>
          - <lyellow>[▶]</lyellow> <lgray>Right-Click to <lyellow>unlimited</lyellow>.</lgray>
        Cooldown:
          Name: <lyellow><b>Reset Time</b></lyellow>
          Lore:
          - '<lyellow>● <lgray>Current: </lgray>%limit_cooldown%</lyellow>'
          - ''
          - <lgray>Sets cooldown for rolls amount</lgray>
          - <lgray>to reset to initial value.</lgray>
          - ''
          - <lgray>Use <lyellow>-1</lyellow> to never reset.</lgray>
          - <lgray>Use <lyellow>-2</lyellow> to reset at midnight.</lgray>
          - ''
          - <lyellow>[▶]</lyellow> <lgray>Left-Click to <lyellow>change</lyellow>.</lgray>
        CooldownStep:
          Name: <lyellow><b>Reset Time Step</b></lyellow>
          Lore:
          - '<lyellow>● <lgray>Current: </lgray>%limit_cooldown_step%</lyellow>'
          - ''
          - <lgray>Sets amount of rolls required</lgray>
          - <lgray>for the reset time to apply.</lgray>
          - ''
          - <lyellow>[▶]</lyellow> <lgray>Click to <lyellow>change</lyellow>.</lgray>
        Reset:
          Name: <lyellow><b>Clear Data</b></lyellow>
          Lore:
          - <lgray>Clears both, global and personal,</lgray>
          - <lgray>limits data for this reward.</lgray>
          - ''
          - <lyellow>[▶]</lyellow> <lgray>Click to <lyellow>reset</lyellow>.</lgray>
      IgnoredPermissions:
        Name: <lyellow><b>Ignored Permissions</b></lyellow>
        Lore:
        - '%reward_ignored_for_permissions%'
        - ''
        - <lgray>Reward can be rolled out only if player</lgray>
        - <lgray><lred>do not</lred> have <lred>all</lred> listed permissions.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Left-Click to <lyellow>add permission</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>Right-Click to <lyellow>remove all</lyellow>.</lgray>
      RequiredPermissions:
        Name: <lyellow><b>Required Permissions</b></lyellow>
        Lore:
        - '%reward_required_permissions%'
        - ''
        - <lgray>Reward can be rolled out only if player</lgray>
        - <lgray><lgreen>has any</lgreen> of listed permissions.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Left-Click to <lyellow>add permission</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>Right-Click to <lyellow>remove all</lyellow>.</lgray>
    Milestone:
      Create:
        Name: <lyellow><b>New Milestone</b></lyellow>
        Lore: []
      Object:
        Name: '<lyellow><b>Milestone: %milestone_openings%</b></lyellow>'
        Lore:
        - '%milestone_inspect_reward%'
        - ''
        - '<lyellow>● <lgray>Openings: </lgray>%milestone_openings%</lyellow>'
        - '<lyellow>● <lgray>Reward Id: </lgray>%milestone_reward_id%</lyellow>'
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Left-Click to <lyellow>change openings</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>Right-Click to <lyellow>change reward</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>Shift-Right to <lyellow>delete <lred>(no undo)</lred></lyellow>.</lgray>
    Key:
      Object:
        Name: '<lyellow><b>%key_name%<reset><lgray> (ID: <white>%key_id%</white>)</lgray></b></lyellow>'
        Lore:
        - '%inspection_problems%'
        - ''
        - '<lyellow>● <lgray>Virtual: </lgray>%key_virtua"l%</lyellow>'
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Click to <lyellow>edit</lyellow>.</lgray>
      Create:
        Name: <lyellow><b>New Key</b></lyellow>
        Lore: []
      Delete:
        Name: <lyellow><b><lred>Delete Key</lred></b></lyellow>
        Lore:
        - <lgray>Permanently deletes the key.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Click to <lyellow>delete</lyellow>.</lgray>
      DisplayName:
        Name: <lyellow><b>Display Name</b></lyellow>
        Lore:
        - '<lyellow>● <lgray>Current: </lgray>%key_name%</lyellow>'
        - ''
        - <lgray>Key name for messages, placeholders</lgray>
        - <lgray>and holograms.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Click to <lyellow>change</lyellow>.</lgray>
      Item:
        Name: <lyellow><b>Inventory Item</b></lyellow>
        Lore:
        - '%inspection_key_item%'
        - ''
        - <lgray>Sets item for this key.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Drag & Drop to <lyellow>replace</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>Left-Click to <lyellow>get key item</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>Right-Click to <lyellow>get raw copy</lyellow>.</lgray>
      Virtual:
        Name: <lyellow><b>Virtual</b></lyellow>
        Lore:
        - '<lyellow>● <lgray>Enabled: </lgray>%key_virtual%</lyellow>'
        - ''
        - <lgray>Sets whether or not the key is virtual.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Click to <lyellow>toggle</lyellow>.</lgray>
 
Kod:
Command:
  Argument:
    Name:
      Crate: crate
      Key: key
      X: x
      Y: y
      Z: z
  Editor:
    Desc: Open editor GUI.
  Drop:
    Desc: Spawn crate item in the world.
    Done: <lgray>Dropped <lyellow>%crate_name%</lyellow> at <lyellow>%location_x%, %location_y%, %location_z%</lyellow> in <lyellow>%location_world%</lyellow>.</lgray>
  DropKey:
    Desc: Spawn key item in the world.
    Done: <lgray>Dropped <lyellow>%key_name%</lyellow> at <lyellow>%location_x%, %location_y%, %location_z%</lyellow> in <lyellow>%location_world%</lyellow>.</lgray>
  Open:
    Desc: Open a crate.
  OpenFor:
    Desc: Open crate for a player.
    Done: <lgray>Opened <lyellow>%crate_name%</lyellow> for <lyellow>%player_name%</lyellow>.</lgray>
    Notify: <lgray>You have been forced to open <lyellow>%crate_name%</lyellow>.</lgray>
  Give:
    Desc: Gives crate to a player.
    Done: <lgray>Given <lyellow>x%amount%</lyellow> of <lyellow>%crate_name%</lyellow> crate(s) to <lyellow>%player_name%</lyellow>.</lgray>
    Notify: <lgray>You recieved <lyellow>x%amount%</lyellow> of <lyellow>%crate_name%</lyellow>.</lgray>
  Key:
    Desc: Manage player's keys.
    Give:
      Desc: Give key to a player.
      Done: <lgray>Given <lyellow>x%amount%</lyellow> of <lyellow>%key_name%</lyellow> key(s) to <lyellow>%player_name%</lyellow>.</lgray>
      Notify: <lgray>You recieved <lyellow>x%amount%</lyellow> of <lyellow>%key_name%</lyellow>!</lgray>
    Take:
      Desc: Take key from a player.
      Done: <lgray>Taken <lyellow>x%amount%</lyellow> of <lyellow>%key_name%</lyellow> key(s) from <lyellow>%player_name%</lyellow>.</lgray>
      Notify: <lgray>You lost <lred>x%amount%</lred> <lred>%key_name%</lred>.</lgray>
    Set:
      Desc: Set keys amount for a player.
      Done: <lgray>Set <lyellow>x%amount%</lyellow> of <lyellow>%key_name%</lyellow> key(s) for <lyellow>%player_name%</lyellow>.</lgray>
      Notify: <lgray>Your <lyellow>%key_name%</lyellow>'s amount has been changed to <lyellow>x%amount%</lyellow>.</lgray>
    Show:
      Desc: Inspect [player's] virtual keys.
      Format:
        List:
        - <noprefix>
        - ' '
        - '<lyellow><b>%player_name%''s Virtual Keys: </b></lyellow>'
        - '%entry%'
        - ' '
        Entry: '<lyellow>▪ <lgray>%key_name%: </lgray>x%amount%</lyellow>'
    GiveAll:
      Desc: Give key to all online players.
      Done: <lgray>Given <lyellow>x%amount%</lyellow> of <lyellow>%key_name%</lyellow> key(s) to <lyellow>All Players</lyellow>.</lgray>
  Preview:
    Desc: Open crate preview.
    Done:
      Others: <lgray>Opened <lyellow>%crate_name%</lyellow> preview for <lyellow>%player_display_name%</lyellow>.</lgray>
  ResetCooldown:
    Desc: Reset player's crate open cooldown.
    Done: <lgray>Reset <lyellow>%player_name%</lyellow>'s open cooldown for <lyellow>%crate_name%</lyellow>.</lgray>
  Menu:
    Desc: Open crate menu.
    Done:
      Others: <lgray>Opened crates menu for <lyellow>%player_display_name%</lyellow>.</lgray>
Error:
  Command:
    Argument:
      InvalidCrate: <lgray><lred>%value%</lred> is not a valid crate!</lgray>
      InvalidKey: <lgray><lred>%value%</lred> is not a valid key!</lgray>
Crate:
  Open:
    Error:
      InventorySpace:
      - <output:"tıtles:20:80:20"><sound:"entity.villager.no:0.6:1.0">
      - <lred><b>Inventory is Full!</b></lred>
      - <lgray>Clean up inventory to open crates.</lgray>
      Cooldown:
        Temporary:
        - <output:"tıtles:20:80:20"><sound:"entity.villager.no:0.6:1.0">
        - <lred><b>Crate is on Cooldown!</b></lred>
        - <lgray>You can open it in <lred>%time%</lred></lgray>
        OneTimed:
        - <output:"tıtles:20:80:20"><sound:"entity.villager.no:0.6:1.0">
        - <lred><b>Whoops!</b></lred>
        - <lgray>You already have opened this one-timed crate!</lgray>
      NoKey:
      - <output:"tıtles:20:80:20"><sound:"entity.villager.no:0.6:1.0">
      - <lred><b>Whoops!</b></lred>
      - <lgray>You don't have a key for this crate!</lgray>
      NoHoldKey:
      - <output:"tıtles:20:80:20"><sound:"entity.villager.no:0.6:1.0">
      - <lred><b>Whoops!</b></lred>
      - <lgray>You must hold a key to open a crate!</lgray>
      NoRewards:
      - <output:"tıtles:20:80:20"><sound:"entity.villager.no:0.6:1.0">
      - <red><b>Whoops!</b></red>
      - <lgray>There are no rewards for you! Try later.</lgray>
      TooExpensive:
      - <output:"tıtles:20:80:20"><sound:"entity.villager.no:0.6:1.0">
      - <lred><b>Whoops!</b></lred>
      - <lgray>You need <lred>%crate_open_cost%</lred> to open it!</lgray>
      Already:
      - <output:"tıtles:20:80:20"><sound:"entity.villager.no:0.6:1.0">
      - <red><b>Whoops!</b></red>
      - <lgray>You're already opening a crate!</lgray>
    Reward:
      Info:
      - <noprefix>
      - <lgray>You won <lgreen>%reward_name%</lgreen> from the <lgreen>%crate_name%</lgreen>!</lgray>
      Broadcast:
      - <noprefix><sound:"block.note_block.bell:0.6:1.0">
      - ' '
      - <gray><lpurple>%player_display_name%</lpurple> opened <lpurple>%crate_name%</lpurple> and received <lpurple>%reward_name%</lpurple>!</gray>
      - ' '
      - '<gray>Purchase keys: <click:open_url:"https://spigotmc.org/"><lpurple>[Click to open Store]</lpurple></click></gray>'
      - ' '
    Milestone:
      Completed:
      - <noprefix>
      - <sound:"entity.player.levelup:0.6:1.0">
      - <lgray>You completed <lgreen>%milestone_openings% Openings </lgreen>milestone and got <lgreen>%reward_name%</lgreen> as reward!</lgray>
  Preview:
    Error:
      Cooldown: <lgray>You can preview this crate again in <lred>%time%</lred></lgray>
  Create:
    Error:
      Duplicated: <lred>Crate with such ID already exists!</lred>
Key:
  Create:
    Error:
      Duplicated: <lred>Key with such ID already exists!</lred>
Other:
  Midnight: Midnight
  Free: Free
  BrokenItem:
    Name: <lred><b>< Invalid Item ></b></lred>
    Lore:
    - <lgray>This item wasn't parsed properly.</lgray>
    - <lgray>Check console logs for details.</lgray>
Inspection:
  Problems: '%amount% problem(s)'
  NoProblems: No problems found
Editor:
  Title:
    Main: <black>ExcellentCrates Editor</black>
    Crates: <black>Crates Editor</black>
    Crate:
      Settings: <black>Crate Settings</black>
      Milestones: <black>Crate Milestones</black>
      Effect: <black>Crate Effect</black>
      Placement: <black>Crate Placement</black>
    Reward:
      List: <black>Crate Rewards</black>
      Creation: <black>Reward Creator</black>
      Settings: <black>Reward Settings</black>
      Limits: <black>Reward Limits</black>
      Sort: <black>Reward Sorting</black>
    Keys: <black>Keys Editor</black>
    Key:
      Settings: <black>Key Settings</black>
  Enter:
    DisplayName: <lgray>Enter <lgreen>[Display Name]</lgreen></lgray>
    Text: <lgray>Enter <lgreen>[Text]</lgreen></lgray>
    Amount: <lgray>Enter <lgreen>[Amount]</lgreen></lgray>
    Value: <lgray>Enter <lgreen>[Value]</lgreen></lgray>
  Crate:
    Enter:
      Seconds: <lgray>Enter <lgreen>[Seconds Amount]</lgreen></lgray>
      Id: <lgray>Enter <lgreen>[Crate Identifier]</lgreen></lgray>
      ModelName: <lgray>Enter <lgreen>[Model Name]</lgreen></lgray>
      Particle:
        Name: <lgray>Enter <lgreen>[Particle Name]</lgreen></lgray>
      KeyId: <lgray>Enter <lgreen>[Key Identifier]</lgreen></lgray>
      BlockLocation: <lgray>Click a <lgreen>[Block] </lgreen> to assign crate.</lgray>
      HologramTemplate: <lgray>Enter <lgreen>[Hologram Template]</lgreen></lgray>
      AnimationConfig: <lgray>Enter <lgreen>[Animation Name]</lgreen></lgray>
      PreviewConfig: <lgray>Enter <lgreen>[Preview Name]</lgreen></lgray>
      Currency: <lgray>Enter <lgreen>[Currency ID]</lgreen></lgray>
  Reward:
    Enter:
      Chance: <lgray>Enter <lgreen>[Weight]</lgreen></lgray>
      Command: <lgray>Enter <lgreen>[Command]</lgreen></lgray>
      Id: <lgray>Enter <lgreen>[Reward Identifier]</lgreen></lgray>
      Rarity: <lgray>Enter <lgreen>[Rarity]</lgreen></lgray>
      Permissions: <lgray>Enter <lgreen>[Permission Node]</lgreen></lgray>
  Item:
    Crates:
      Name: <lyellow><b>Crates</b></lyellow>
      Lore:
      - <lyellow>[▶]</lyellow> <lgray>Click to <lyellow>navigate</lyellow>.</lgray>
    Keys:
      Name: <lyellow><b>Keys</b></lyellow>
      Lore:
      - <lyellow>[▶]</lyellow> <lgray>Click to <lyellow>navigate</lyellow>.</lgray>
    Crate:
      Object:
        Name: '<lyellow><b>%crate_name%<reset><lgray> (ID: <white>%crate_id%</white>)</lgray></b></lyellow>'
        Lore:
        - '%inspection_problems%'
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Click to <lyellow>navigate</lyellow>.</lgray>
      Create:
        Name: <lyellow><b>New Crate</b></lyellow>
        Lore: []
      Delete:
        Name: <lyellow><b><lred>Delete Crate</lred></b></lyellow>
        Lore:
        - <lgray>Permanently deletes the crate.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Click to <lyellow>delete</lyellow>.</lgray>
      DisplayName:
        Name: <lyellow><b>Name</b></lyellow>
        Lore:
        - '<lyellow>● <lgray>Current: </lgray>%crate_name%</lyellow>'
        - ''
        - <lgray>Sets crate name.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Click to <lyellow>change</lyellow>.</lgray>
      Description:
        Name: <lyellow><b>Description</b></lyellow>
        Lore:
        - '%crate_description%'
        - ''
        - <lgray>Sets crate description (lore).</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Left-Click to <lyellow>add line</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>Right-Click to <lyellow>remove all</lyellow>.</lgray>
      Permission:
        Name: <lyellow><b>Permission Requirement</b></lyellow>
        Lore:
        - '<lyellow>● <lgray>Enabled: </lgray>%crate_permission_required%</lyellow>'
        - '<lyellow>● <lgray>Permission: </lgray>%crate_permission%</lyellow>'
        - ''
        - <lgray>Controls whether permission is</lgray>
        - <lgray>required to open this crate.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Click to <lyellow>toggle</lyellow>.</lgray>
      OpenCooldown:
        Name: <lyellow><b>Open Cooldown</b></lyellow>
        Lore:
        - '<lyellow>● <lgray>Cooldown: </lgray>%crate_open_cooldown%</lyellow>'
        - ''
        - <lgray>Sets per player cooldown</lgray>
        - <lgray>for crate openings.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Left-Click to <lyellow>set cooldown</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>Right-Click to <lyellow>remove</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>[Q / Drop] Key to <lyellow>make one-timed</lyellow>.</lgray>
      Preview:
        Name: <lyellow><b>Preview</b></lyellow>
        Lore:
        - '%inspection_crate_preview%'
        - ''
        - '<lyellow>● <lgray>Enabled: </lgray>%crate_preview_enabled%</lyellow>'
        - '<lyellow>● <lgray>Id: </lgray>%crate_preview_id%</lyellow>'
        - ''
        - <lgray>Sets preview GUI for this crate.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Left-Click to <lyellow>change ID</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>Right-Click to <lyellow>toggle</lyellow>.</lgray>
      Animation:
        Name: <lyellow><b>Animation</b></lyellow>
        Lore:
        - '%inspection_crate_animation%'
        - ''
        - '<lyellow>● <lgray>Enabled: </lgray>%crate_animation_enabled%</lyellow>'
        - '<lyellow>● <lgray>Id: </lgray>%crate_animation_id%</lyellow>'
        - ''
        - <lgray>Sets opening animation for this crate.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Left-Click to <lyellow>change ID</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>Right-Click to <lyellow>toggle</lyellow>.</lgray>
      KeyRequirement:
        Name: <lyellow><b>Key Requirements</b></lyellow>
        Lore:
        - '%inspection_crate_key_requirement%'
        - ''
        - '<lyellow>● <lgray>Enabled: </lgray>%crate_key_required%</lyellow>'
        - '<lyellow>● <lgray>Keys: </lgray></lyellow>'
        - '%crate_key_ids%'
        - ''
        - <lgray>Player must have certain keys</lgray>
        - <lgray>to open this crate.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Left-Click to <lyellow>add key</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>Right-Click to <lyellow>remove all</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>[Q / Drop] Key to <lyellow>toggle requirement</lyellow>.</lgray>
      OpenCost:
        Name: <lyellow><b>Open Cost</b></lyellow>
        Lore:
        - '%inspection_crate_open_cost%'
        - ''
        - <lgray>Player have to pay certain currencies</lgray>
        - <lgray>to open this crate.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Click to <lyellow>navigate</lyellow>.</lgray>
        Object:
          Name: <lyellow><b>%name%</b></lyellow>
          Lore:
          - '<lyellow>● <lgray>Currency ID: </lgray>%id%</lyellow>'
          - '<lyellow>● <lgray>Amount: </lgray>%amount%</lyellow>'
          - ''
          - <lyellow>[▶]</lyellow> <lgray>Left-Click to <lyellow>change amount</lyellow>.</lgray>
          - <lyellow>[▶]</lyellow> <lgray>Right-Click to <lyellow>remove</lyellow>.</lgray>
        Create:
          Name: <lyellow><b>Add Cost</b></lyellow>
          Lore: []
      InventoryStack:
        Name: <lyellow><b>Inventory Item</b></lyellow>
        Lore:
        - '%inspection_crate_item%'
        - ''
        - <lgray>Sets item for this crate.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Drag & Drop to <lyellow>replace</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>Left-Click to <lyellow>get item</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>Right-Click to <lyellow>get raw copy</lyellow>.</lgray>
      Placement:
        Info:
          Name: <lyellow><b>Placement</b></lyellow>
          Lore:
          - <lgray>Place crate anywhere in the world</lgray>
          - <lgray>with particle effects and hologram!</lgray>
          - ''
          - <lyellow>[▶]</lyellow> <lgray>Click to <lyellow>navigate</lyellow>.</lgray>
        Locations:
          Name: <lyellow><b>Assigned Blocks</b></lyellow>
          Lore:
          - <lgray>%crate_locations%</lgray>
          - ''
          - <lgray>Clicking an assigned block will</lgray>
          - <lgray>preview or open a crate.</lgray>
          - ''
          - <lyellow>[▶]</lyellow> <lgray>Left-Click to <lyellow>assign block</lyellow>.</lgray>
          - <lyellow>[▶]</lyellow> <lgray>Right-Click to <lyellow>remove all</lyellow>.</lgray>
        Pushback:
          Name: <lyellow><b>Block Pushback</b></lyellow>
          Lore:
          - '<lyellow>● <lgray>Status: </lgray>%crate_pushback_enabled%</lyellow>'
          - ''
          - <lgray>Pushes players back from the crate</lgray>
          - <lgray>if they don't met the requirements.</lgray>
          - ''
          - <lyellow>[▶]</lyellow> <lgray>Click to <lyellow>toggle</lyellow>.</lgray>
        HologramToggle:
          Name: <lyellow><b>Hologram State</b></lyellow>
          Lore:
          - '<lyellow>● <lgray>Enabled: </lgray>%crate_hologram_enabled%</lyellow>'
          - ''
          - <lgray>Enables a hologram above crate block(s).</lgray>
          - ''
          - <lyellow>[▶]</lyellow> <lgray>Click to <lyellow>toggle</lyellow>.</lgray>
        HologramTemplate:
          Name: <lyellow><b>Hologram Template</b></lyellow>
          Lore:
          - '%inspection_crate_hologram%'
          - ''
          - '<lyellow>● <lgray>Current: </lgray>%crate_hologram_template%</lyellow>'
          - ''
          - <lgray>Hologram text depends on</lgray>
          - <lgray>selected hologram template.</lgray>
          - ''
          - <lyellow>[▶]</lyellow> <lgray>Click to <lyellow>change</lyellow>.</lgray>
        HologramYOffset:
          Name: <lyellow><b>Hologram Y Offset</b></lyellow>
          Lore:
          - '<lyellow>● <lgray>Current: </lgray>%crate_hologram_y_offset%</lyellow>'
          - ''
          - <lgray>Offsets a hologram by Y</lgray>
          - <lgray>axis by defined value.</lgray>
          - ''
          - <lyellow>[▶]</lyellow> <lgray>Click to <lyellow>change</lyellow>.</lgray>
        Effect:
          Model:
            Name: <lyellow><b>Effect Model</b></lyellow>
            Lore:
            - '<lyellow>● <lgray>Current: </lgray>%crate_effect_model%</lyellow>'
            - ''
            - <lgray>Sets effect model or</lgray>
            - <lgray>disables the effects.</lgray>
            - ''
            - <lyellow>[▶]</lyellow> <lgray>Left-Click to <lyellow>change</lyellow>.</lgray>
            - <lyellow>[▶]</lyellow> <lgray>Right-Click to <lyellow>disable</lyellow>.</lgray>
          Particle:
            Name: <lyellow><b>Effect Particle</b></lyellow>
            Lore:
            - '<lyellow>● <lgray>Current: </lgray>%crate_effect_particle_name%</lyellow>'
            - ''
            - <lgray>Sets effect particles.</lgray>
            - ''
            - <lyellow>[▶]</lyellow> <lgray>Click to <lyellow>change</lyellow>.</lgray>
          ParticleData:
            Name: <lyellow><b>Particle Data</b></lyellow>
            Lore:
            - '%inspection_crate_particle_data%'
            - ''
            - <lgray>Sets particle options.</lgray>
            - ''
            - <lyellow>[▶]</lyellow> <lgray>Click to <lyellow>edit</lyellow>.</lgray>
      Particle:
        Data:
          Red:
            Name: <lyellow><b>Red</b></lyellow>
            Lore:
            - '<lyellow>● <lgray>Current: </lgray>%value%</lyellow>'
            - ''
            - <lyellow>[▶]</lyellow> <lgray>Click to <lyellow>change</lyellow>.</lgray>
          Green:
            Name: <lyellow><b>Green</b></lyellow>
            Lore:
            - '<lyellow>● <lgray>Current: </lgray>%value%</lyellow>'
            - ''
            - <lyellow>[▶]</lyellow> <lgray>Click to <lyellow>change</lyellow>.</lgray>
          Blue:
            Name: <lyellow><b>Blue</b></lyellow>
            Lore:
            - '<lyellow>● <lgray>Current: </lgray>%value%</lyellow>'
            - ''
            - <lyellow>[▶]</lyellow> <lgray>Click to <lyellow>change</lyellow>.</lgray>
          Size:
            Name: <lyellow><b>Size</b></lyellow>
            Lore:
            - '<lyellow>● <lgray>Current: </lgray>%value%</lyellow>'
            - ''
            - <lyellow>[▶]</lyellow> <lgray>Click to <lyellow>change</lyellow>.</lgray>
          Material:
            Name: <lyellow><b>Material</b></lyellow>
            Lore:
            - '<lyellow>● <lgray>Current: </lgray>%value%</lyellow>'
            - ''
            - <lyellow>[▶]</lyellow> <lgray>Drag & Drop to <lyellow>change</lyellow>.</lgray>
          Number:
            Name: <lyellow><b>Number</b></lyellow>
            Lore:
            - '<lyellow>● <lgray>Current: </lgray>%value%</lyellow>'
            - ''
            - <lyellow>[▶]</lyellow> <lgray>Click to <lyellow>change</lyellow>.</lgray>
      Rewards:
        Name: <lyellow><b>Rewards</b></lyellow>
        Lore:
        - '%inspection_crate_rewards%'
        - ''
        - '<lyellow>● <lgray>Amount: </lgray>%crate_rewards_amount%</lyellow>'
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Click to <lyellow>navigate</lyellow>.</lgray>
      Milestones:
        Name: <lyellow><b>Milestones</b></lyellow>
        Lore:
        - '<lyellow>● <lgray>Milestones: </lgray>%crate_milestones_amount%</lyellow>'
        - '<lyellow>● <lgray>Repeatable: </lgray>%crate_milestones_repeatable%</lyellow>'
        - ''
        - <lgray>Reward players for opening</lgray>
        - <lgray>certain amount of crates</lgray>
        - <lgray>in a row!</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Left-Click to <lyellow>navigate</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>Right-Click to <lyellow>toggle repeatable</lyellow>.</lgray>
    Reward:
      Object:
        Name: '<lyellow><b>%reward_name%<reset><lgray> (ID: <lorange>%reward_id%</lorange>)</lgray></b></lyellow>'
        Lore:
        - '%inspection_problems%'
        - '%inspection_reward_content%'
        - ''
        - '<lyellow>● <lgray>Weight: </lgray>%reward_weight%</lyellow>'
        - '<lyellow>● <lgray>Roll Chance: </lgray>%reward_roll_chance%%</lyellow>'
        - '<lyellow>● <lgray>Rarity: </lgray>%reward_rarity_name%</lyellow>'
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Left-Click to <lyellow>edit</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>Shift-Left to <lyellow>move forward</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>Shift-Right to <lyellow>move backward</lyellow>.</lgray>
      Creation:
        Button:
          Name: <lyellow><b>Create Reward</b></lyellow>
          Lore:
          - <lyellow>[▶]</lyellow> <lgray>Click to <lyellow>navigate</lyellow>.</lgray>
        Info:
          Name: <lyellow><b>Creation Wizard</b></lyellow>
          Lore:
          - ''
          - '<lgray><lyellow><b>Step #1</b></lyellow></lgray>'
          - <lgray>Click an item in your inventory</lgray>
          - <lgray>to select it as a base for new reward.</lgray>
          - ''
          - '<lgray><lyellow><b>Step #2</b></lyellow></lgray>'
          - <lgray>Select and click reward type button</lgray>
          - <lgray>to create a new reward.</lgray>
        Item:
          Name: <lyellow><b>Item Reward</b></lyellow>
          Lore:
          - <lgray>Gives item(s) directly to player's</lgray>
          - <lgray>inventory when rolled out.</lgray>
          - ''
          - <lgray><green>✔</green> Custom Items</lgray>
          - <lgray><green>✔</green> NBT Support</lgray>
          - <lgray><green>✔</green> Placeholders</lgray>
          - <lgray><green>✔</green> Up to 27 items</lgray>
          - ''
          - <lyellow>[▶]</lyellow> <lgray>Click to <lyellow>create</lyellow>.</lgray>
        Command:
          Name: <lyellow><b>Command Reward</b></lyellow>
          Lore:
          - <lgray>Runs specified command(s) with</lgray>
          - <lgray>placeholders when rolled out.</lgray>
          - ''
          - <lgray><green>✔</green> Custom Name</lgray>
          - <lgray><green>✔</green> Custom Lore</lgray>
          - <lgray><green>✔</green> Placeholders</lgray>
          - <lgray><green>✔</green> Unlimited Commands</lgray>
          - ''
          - <lyellow>[▶]</lyellow> <lgray>Click to <lyellow>create</lyellow>.</lgray>
      Sort:
        Info:
          Name: <lyellow><b>Sort Rewards</b></lyellow>
          Lore:
          - <lgray>Automatically sorts rewards in</lgray>
          - <lgray>certain order.</lgray>
          - ''
          - <lyellow>[▶]</lyellow> <lgray>Left-Click to <lyellow>navigate</lyellow>.</lgray>
        ByWeight:
          Name: <lyellow><b>By Weight</b></lyellow>
          Lore: []
        ByRarity:
          Name: <lyellow><b>By Rarity</b></lyellow>
          Lore: []
        ByChance:
          Name: <lyellow><b>By Chance</b></lyellow>
          Lore: []
        ByName:
          Name: <lyellow><b>By Name</b></lyellow>
          Lore: []
        ByItem:
          Name: <lyellow><b>By Item</b></lyellow>
          Lore: []
      Delete:
        Name: <lyellow><b><lred>Delete Reward</lred></b></lyellow>
        Lore:
        - <lgray>Permanently deletes the reward.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Click to <lyellow>delete</lyellow>.</lgray>
      Name:
        Name: <lyellow><b>Display Name</b></lyellow>
        Lore:
        - '<lyellow>● <lgray>Current: </lgray>%reward_name%</lyellow>'
        - ''
        - <lgray>Sets reward name.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Click to <lyellow>change</lyellow>.</lgray>
      Description:
        Name: <lyellow><b>Description</b></lyellow>
        Lore:
        - '%reward_description%'
        - ''
        - <lgray>Sets reward description (lore).</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Left-Click to <lyellow>add line</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>Right-Click to <lyellow>remove all</lyellow>.</lgray>
      Icon:
        Name: <lyellow><b>Icon</b></lyellow>
        Lore:
        - '%inspection_reward_preview%'
        - ''
        - <lgray>Sets reward icon.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Drag & Drop to <lyellow>replace</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>Right-Click to <lyellow>get a copy</lyellow>.</lgray>
      SetPlaceholders:
        Name: <lyellow><b>Apply Placeholders?</b></lyellow>
        Lore:
        - '<lyellow>● <lgray>Enabled: </lgray>%reward_placeholder_apply%</lyellow>'
        - ''
        - <lgray>When enabled, allows to use</lgray>
        - <lgray>the following placeholders in</lgray>
        - <lgray>reward's items/commands:</lgray>
        - <lgray><lyellow>✔</lyellow> Crate placeholders <dgray>(see wiki)</dgray></lgray>
        - <lgray><lyellow>✔</lyellow> Reward placeholders <dgray>(see wiki)</dgray></lgray>
        - <lgray><lyellow>✔</lyellow> PlaceholderAPI placeholders</lgray>
        - ''
        - <lgray><lred><b>(!)</b></lred> This option <lred>might screw up</lred> custom items.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Click to <lyellow>toggle</lyellow>.</lgray>
      Rarity:
        Name: <lyellow><b>Rarity</b></lyellow>
        Lore:
        - '<lyellow>● <lgray>Current: </lgray>%reward_rarity_name%</lyellow>'
        - '<lyellow>● <lgray>Roll Chance: </lgray>%reward_rarity_roll_chance%%</lyellow>'
        - ''
        - <lgray>Sets rarity for this reward</lgray>
        - <lgray>affecting reward's roll chance.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Click to <lyellow>change</lyellow>.</lgray>
      Weight:
        Name: <lyellow><b>Weight</b></lyellow>
        Lore:
        - '<lyellow>● <lgray>Current: </lgray>%reward_weight%</lyellow>'
        - '<lyellow>● <lgray>Roll Chance: </lgray>%reward_roll_chance%%</lyellow>'
        - ''
        - <lgray>Sets weight for this reward</lgray>
        - <lgray>affecting reward's roll chance.</lgray>
        - ''
        - <lgray>When disabled <lyellow>(-1)</lyellow>, reward</lgray>
        - <lgray>won't be rolled.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Left-Click to <lyellow>change</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>Right-Click to <lyellow>disable</lyellow>.</lgray>
      CommandsContent:
        Name: <lyellow><b>Commands Content</b></lyellow>
        Lore:
        - '%inspection_reward_content%'
        - '%reward_editor_commands%'
        - ''
        - <lgray>Runs listed commands when rolled out.</lgray>
        - ''
        - <lgray>Use <lorange>%player_name%</lorange> for player name.</lgray>
        - <lgray>Use <lorange>player:</lorange> prefix to run as player.</lgray>
        - <lgray>Enable <lorange>Apply Placeholders</lorange> for more placeholders.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Left-Click to <lyellow>add command</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>Right-Click to <lyellow>remove all</lyellow>.</lgray>
      ItemsContent:
        Name: <lyellow><b>Items Content</b></lyellow>
        Lore:
        - '%inspection_reward_content%'
        - '%reward_editor_items%'
        - ''
        - <lgray>Gives listed items when rolled out.</lgray>
        - ''
        - <lgray>Enable <lorange>Apply Placeholders</lorange> to allow placeholders.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Click to <lyellow>open</lyellow>.</lgray>
      Broadcast:
        Name: <lyellow><b>Roll Broadcast</b></lyellow>
        Lore:
        - '<lyellow>● <lgray>Enabled: </lgray>%reward_broadcast%</lyellow>'
        - ''
        - <lgray>Broadcasts a message when rolled out.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Click to <lyellow>toggle</lyellow>.</lgray>
      Limit:
        Global:
          Name: <lyellow><b>Global Roll Limits</b></lyellow>
          Lore:
          - <lgray>Limits amount of rolls <lorange>for all players</lorange>.</lgray>
          - ''
          - <lyellow>[▶]</lyellow> <lgray>Click to <lyellow>navigate</lyellow>.</lgray>
        Player:
          Name: <lyellow><b>Player Roll Limits</b></lyellow>
          Lore:
          - <lgray>Limits amount of rolls <lorange>per player</lorange>.</lgray>
          - ''
          - <lyellow>[▶]</lyellow> <lgray>Click to <lyellow>navigate</lyellow>.</lgray>
        Toggle:
          Name: <lyellow><b>Enabled</b></lyellow>
          Lore:
          - '<lyellow>● <lgray>Current: </lgray>%limit_enabled%</lyellow>'
          - ''
          - <lgray>Controls whether limit is enabled.</lgray>
          - ''
          - <lyellow>[▶]</lyellow> <lgray>Click to <lyellow>toggle</lyellow>.</lgray>
        Amount:
          Name: <lyellow><b>Amount</b></lyellow>
          Lore:
          - '<lyellow>● <lgray>Current: </lgray>%limit_amount%</lyellow>'
          - ''
          - <lgray>Sets amount of available rolls.</lgray>
          - ''
          - <lyellow>[▶]</lyellow> <lgray>Left-Click to <lyellow>change</lyellow>.</lgray>
          - <lyellow>[▶]</lyellow> <lgray>Right-Click to <lyellow>unlimited</lyellow>.</lgray>
        Cooldown:
          Name: <lyellow><b>Reset Time</b></lyellow>
          Lore:
          - '<lyellow>● <lgray>Current: </lgray>%limit_cooldown%</lyellow>'
          - ''
          - <lgray>Sets cooldown for rolls amount</lgray>
          - <lgray>to reset to initial value.</lgray>
          - ''
          - <lgray>Use <lyellow>-1</lyellow> to never reset.</lgray>
          - <lgray>Use <lyellow>-2</lyellow> to reset at midnight.</lgray>
          - ''
          - <lyellow>[▶]</lyellow> <lgray>Left-Click to <lyellow>change</lyellow>.</lgray>
        CooldownStep:
          Name: <lyellow><b>Reset Time Step</b></lyellow>
          Lore:
          - '<lyellow>● <lgray>Current: </lgray>%limit_cooldown_step%</lyellow>'
          - ''
          - <lgray>Sets amount of rolls required</lgray>
          - <lgray>for the reset time to apply.</lgray>
          - ''
          - <lyellow>[▶]</lyellow> <lgray>Click to <lyellow>change</lyellow>.</lgray>
        Reset:
          Name: <lyellow><b>Clear Data</b></lyellow>
          Lore:
          - <lgray>Clears both, global and personal,</lgray>
          - <lgray>limits data for this reward.</lgray>
          - ''
          - <lyellow>[▶]</lyellow> <lgray>Click to <lyellow>reset</lyellow>.</lgray>
      IgnoredPermissions:
        Name: <lyellow><b>Ignored Permissions</b></lyellow>
        Lore:
        - '%reward_ignored_for_permissions%'
        - ''
        - <lgray>Reward can be rolled out only if player</lgray>
        - <lgray><lred>do not</lred> have <lred>all</lred> listed permissions.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Left-Click to <lyellow>add permission</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>Right-Click to <lyellow>remove all</lyellow>.</lgray>
      RequiredPermissions:
        Name: <lyellow><b>Required Permissions</b></lyellow>
        Lore:
        - '%reward_required_permissions%'
        - ''
        - <lgray>Reward can be rolled out only if player</lgray>
        - <lgray><lgreen>has any</lgreen> of listed permissions.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Left-Click to <lyellow>add permission</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>Right-Click to <lyellow>remove all</lyellow>.</lgray>
    Milestone:
      Create:
        Name: <lyellow><b>New Milestone</b></lyellow>
        Lore: []
      Object:
        Name: '<lyellow><b>Milestone: %milestone_openings%</b></lyellow>'
        Lore:
        - '%milestone_inspect_reward%'
        - ''
        - '<lyellow>● <lgray>Openings: </lgray>%milestone_openings%</lyellow>'
        - '<lyellow>● <lgray>Reward Id: </lgray>%milestone_reward_id%</lyellow>'
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Left-Click to <lyellow>change openings</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>Right-Click to <lyellow>change reward</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>Shift-Right to <lyellow>delete <lred>(no undo)</lred></lyellow>.</lgray>
    Key:
      Object:
        Name: '<lyellow><b>%key_name%<reset><lgray> (ID: <white>%key_id%</white>)</lgray></b></lyellow>'
        Lore:
        - '%inspection_problems%'
        - ''
        - '<lyellow>● <lgray>Virtual: </lgray>%key_virtua"l%</lyellow>'
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Click to <lyellow>edit</lyellow>.</lgray>
      Create:
        Name: <lyellow><b>New Key</b></lyellow>
        Lore: []
      Delete:
        Name: <lyellow><b><lred>Delete Key</lred></b></lyellow>
        Lore:
        - <lgray>Permanently deletes the key.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Click to <lyellow>delete</lyellow>.</lgray>
      DisplayName:
        Name: <lyellow><b>Display Name</b></lyellow>
        Lore:
        - '<lyellow>● <lgray>Current: </lgray>%key_name%</lyellow>'
        - ''
        - <lgray>Key name for messages, placeholders</lgray>
        - <lgray>and holograms.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Click to <lyellow>change</lyellow>.</lgray>
      Item:
        Name: <lyellow><b>Inventory Item</b></lyellow>
        Lore:
        - '%inspection_key_item%'
        - ''
        - <lgray>Sets item for this key.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Drag & Drop to <lyellow>replace</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>Left-Click to <lyellow>get key item</lyellow>.</lgray>
        - <lyellow>[▶]</lyellow> <lgray>Right-Click to <lyellow>get raw copy</lyellow>.</lgray>
      Virtual:
        Name: <lyellow><b>Virtual</b></lyellow>
        Lore:
        - '<lyellow>● <lgray>Enabled: </lgray>%key_virtual%</lyellow>'
        - ''
        - <lgray>Sets whether or not the key is virtual.</lgray>
        - ''
        - <lyellow>[▶]</lyellow> <lgray>Click to <lyellow>toggle</lyellow>.</lgray>
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