umut54
yok
Hayır ben deluxe hub eklentisi yükledim ve onunla birlikte /lobby komutu geldi oyuna girince sorun olmuyor ama şifremi girdikten sonra benim lobideyken skyblock spawnına atıyorSorunu anlamadım sanırım :/ Çok karmaşık yazmışsın tam olarak yapmak istediğin şey nedir ? Tek pakette hem lobi hem çakma lobi hem de oyun modunu mu yapmaya çalışıyorsun ?
tek dünyada topladıysanız lobileri ve oyun modunu, /tp ile ayarlaman lazım.Merhaba arkadaşlar sunucumda deluxe hub plugini kullanıyorum lobim var lobide başlatıyir sunucuya girince ama /login şifre yazdıktan sonra skyblock spawnına atıyor (yani world dünyası lobi lobby dünyası multiverse core ile oluşturdum) bunu nasıl engelleyebilirim yardımcı olursanız sevinirim :)
umut54
yok
Evet zaten onu kullanıyorum ben size 1-2 saat sonra video atayım daha iyi anlaşırılEğer birden fazla dünya arasında geçiş yapmak istiyorsanız ve sunucunuzda Multiverse Core eklentisi varsa /mv tp <dünya ismi> komutu ile geçiş yapabilirsiniz. Oyuncuların geçiş yapmasını istiyorsanız warp bölgeleri oluşturabilirsiniz.
umut54
Nasıl isterseniz bekliyorumEvet zaten onu kullanıyorum ben size 1-2 saat sonra video atayım daha iyi anlaşırıl
umut54
yok
Multiverse inventories işe yarar mı?Normalde bu yaptığınız paketlerin tamamını ayırmanız ve proxy ile birbirine bağlamanız gerekiyor. Aternos kullanmayalı yıllar geçti ekstra bunu yapabilecek bir sistem var mı bilmiyorum ama sanırım yapmaya çalıştığınız şeyi aternosta yapmak pek mümkün değil. Yani login yaptıktan sonra authme eklentisi yönlendiriyor büyük ihtimalle authme içerisinde bakabilirsiniz skript ile işte dünyanın adı neyse x dünyasına girdiğinde envanterinde x isimli eşya varsa bunu sil diyebilirsiniz ama bu sefer de oyuncuların kendi eşyaları silinebilir. Benim aklıma mantıklı bir yöntem gelmedi açıkcası.
aykutkvl
Merhaba, bu sorunu çözmek için hem AuthMe hem de DeluxeHub eklentilerinin ayarlarına bakman gerekecek.Merhaba arkadaşlar sunucumda deluxe hub plugini kullanıyorum lobim var lobide başlatıyir sunucuya girince ama /login şifre yazdıktan sonra skyblock spawnına atıyor (yani world dünyası lobi lobby dünyası multiverse core ile oluşturdum) bunu nasıl engelleyebilirim yardımcı olursanız sevinirim :)
# Teleports players to spawn upon login
teleportUnAuthedToSpawn: false
teleportOnAuth: false
# Enable teleporting players to the hub upon join
teleport-on-join: true
yok
ben size ikisinin de config.yml dosyasını göndersem olur mu?Merhaba, bu sorunu çözmek için hem AuthMe hem de DeluxeHub eklentilerinin ayarlarına bakman gerekecek.
AuthMe, giriş yaptıktan sonra oyuncuları belirli bir dünyaya veya spawn noktasına yönlendirebilir. Bunu engellemek için config.yml dosyasındaki şu ayarlara dikkat etmen gerekir,
Kod:# Teleports players to spawn upon login teleportUnAuthedToSpawn: false teleportOnAuth: false
Bu ayarları false yaparak oyuncuların giriş yaptıktan sonra farklı bir dünyaya yönlendirilmesini engelleyebilirsin.
DeluxeHub Ayarı,
DeluxeHub'da da benzer bir durum olabilir. Oyuncular giriş yaptıktan sonra otomatik olarak lobiye yönlendiriliyor olabilirler. DeluxeHub’ın config.yml dosyasını kontrol ederek şu ayarı bul
Kod:# Enable teleporting players to the hub upon join teleport-on-join: true
Bu ayarın true olduğundan emin olmalısın ki oyuncular her giriş yaptıklarında lobide kalsınlar.
Ve Multiverse-Core ile oluşturduğun dünyaların isimlerinin doğru olduğundan emin ol. spawn ve login ayarlarını doğru dünyalar ile eşleştir.
yok
authe me config.ymlMerhaba, bu sorunu çözmek için hem AuthMe hem de DeluxeHub eklentilerinin ayarlarına bakman gerekecek.
AuthMe, giriş yaptıktan sonra oyuncuları belirli bir dünyaya veya spawn noktasına yönlendirebilir. Bunu engellemek için config.yml dosyasındaki şu ayarlara dikkat etmen gerekir,
Kod:# Teleports players to spawn upon login teleportUnAuthedToSpawn: false teleportOnAuth: false
Bu ayarları false yaparak oyuncuların giriş yaptıktan sonra farklı bir dünyaya yönlendirilmesini engelleyebilirsin.
DeluxeHub Ayarı,
DeluxeHub'da da benzer bir durum olabilir. Oyuncular giriş yaptıktan sonra otomatik olarak lobiye yönlendiriliyor olabilirler. DeluxeHub’ın config.yml dosyasını kontrol ederek şu ayarı bul
Kod:# Enable teleporting players to the hub upon join teleport-on-join: true
Bu ayarın true olduğundan emin olmalısın ki oyuncular her giriş yaptıklarında lobide kalsınlar.
Ve Multiverse-Core ile oluşturduğun dünyaların isimlerinin doğru olduğundan emin ol. spawn ve login ayarlarını doğru dünyalar ile eşleştir.
DataSource:
# What type of database do you want to use?
# Valid values: SQLITE, MYSQL, POSTGRESQL
backend: SQLITE
# Enable the database caching system, should be disabled on bungeecord environments
# or when a website integration is being used.
caching: true
# Database host address
mySQLHost: 127.0.0.1
# Database port
mySQLPort: '3306'
# Connect to MySQL database over SSL
mySQLUseSSL: true
# Verification of server's certificate.
# We would not recommend to set this option to false.
# Set this option to false at your own risk if and only if you know what you're doing
mySQLCheckServerCertificate: true
# Username to connect to the MySQL database
mySQLUsername: authme
# Password to connect to the MySQL database
mySQLPassword: '12345'
# Driver Name of the MySQL database.
# Built-in drivers:
# MySQL: 'com.mysql.cj.jdbc.Driver'
# MariaDB: 'org.mariadb.jdbc.Driver'
mySQLDriverClassName: com.mysql.cj.jdbc.Driver
# Database Name, use with converters or as SQLITE database name
mySQLDatabase: authme
# Table of the database
mySQLTablename: authme
# Column of IDs to sort data
mySQLColumnId: id
# Column for storing or checking players nickname
mySQLColumnName: username
# Column for storing or checking players RealName
mySQLRealName: realname
# Column for storing players passwords
mySQLColumnPassword: password
# Column for storing players passwords salts
mySQLColumnSalt: ''
# Column for storing players emails
mySQLColumnEmail: email
# Column for storing if a player is logged in or not
mySQLColumnLogged: isLogged
# Column for storing if a player has a valid session or not
mySQLColumnHasSession: hasSession
# Column for storing a player's TOTP key (for two-factor authentication)
mySQLtotpKey: totp
# Column for storing the player's last IP
mySQLColumnIp: ip
# Column for storing players lastlogins
mySQLColumnLastLogin: lastlogin
# Column storing the registration date
mySQLColumnRegisterDate: regdate
# Column for storing the IP address at the time of registration
mySQLColumnRegisterIp: regip
# Column for storing player LastLocation - X
mySQLlastlocX: x
# Column for storing player LastLocation - Y
mySQLlastlocY: y
# Column for storing player LastLocation - Z
mySQLlastlocZ: z
# Column for storing player LastLocation - World Name
mySQLlastlocWorld: world
# Column for storing player LastLocation - Yaw
mySQLlastlocYaw: yaw
# Column for storing player LastLocation - Pitch
mySQLlastlocPitch: pitch
# Column for storing players uuids (optional)
mySQLPlayerUUID: ''
# Overrides the size of the DB Connection Pool, default = 10
poolSize: 10
# The maximum lifetime of a connection in the pool, default = 1800 seconds
# You should set this at least 30 seconds less than mysql server wait_timeout
maxLifetime: 1800
ExternalBoardOptions:
# Column for storing players groups
mySQLColumnGroup: ''
# -1 means disabled. If you want that only activated players
# can log into your server, you can set here the group number
# of unactivated users, needed for some forum/CMS support
nonActivedUserGroup: -1
# Other MySQL columns where we need to put the username (case-sensitive)
mySQLOtherUsernameColumns: []
# How much log2 rounds needed in BCrypt (do not change if you do not know what it does)
bCryptLog2Round: 12
# phpBB table prefix defined during the phpBB installation process
phpbbTablePrefix: phpbb_
# phpBB activated group ID; 2 is the default registered group defined by phpBB
phpbbActivatedGroupId: 2
# IP Board table prefix defined during the IP Board installation process
IPBTablePrefix: ipb_
# IP Board default group ID; 3 is the default registered group defined by IP Board
IPBActivatedGroupId: 3
# Xenforo table prefix defined during the Xenforo installation process
XFTablePrefix: xf_
# XenForo default group ID; 2 is the default registered group defined by Xenforo
XFActivatedGroupId: 2
# Wordpress prefix defined during WordPress installation
wordpressTablePrefix: wp_
settings:
sessions:
# Do you want to enable the session feature?
# If enabled, when a player authenticates successfully,
# his IP and his nickname is saved.
# The next time the player joins the server, if his IP
# is the same as last time and the timeout hasn't
# expired, he will not need to authenticate.
enabled: false
# After how many minutes should a session expire?
# A player's session ends after the timeout or if his IP has changed
timeout: 10
# Message language, available languages:
# https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/translations.md
messagesLanguage: en
# Forces authme to hook into Vault instead of a specific permission handler system.
forceVaultHook: false
# Log level: INFO, FINE, DEBUG. Use INFO for general messages,
# FINE for some additional detailed ones (like password failed),
# and DEBUG for debugging
logLevel: FINE
# By default we schedule async tasks when talking to the database. If you want
# typical communication with the database to happen synchronously, set this to false
useAsyncTasks: true
# The name of the server, used in some placeholders.
serverName: Your Minecraft Server
restrictions:
# Can not authenticated players chat?
# Keep in mind that this feature also blocks all commands not
# listed in the list below.
allowChat: false
# Hide the chat log from players who are not authenticated?
hideChat: false
# Allowed commands for unauthenticated players
allowCommands:
- /login
- /log
- /l
- /register
- /reg
- /email
- /captcha
- /2fa
- /totp
# Max number of allowed registrations per IP
# The value 0 means an unlimited number of registrations!
maxRegPerIp: 3
# Minimum allowed username length
minNicknameLength: 3
# Maximum allowed username length
maxNicknameLength: 16
# When this setting is enabled, online players can't be kicked out
# due to "Logged in from another Location"
# This setting will prevent potential security exploits.
ForceSingleSession: true
ForceSpawnLocOnJoin:
# If enabled, every player that spawn in one of the world listed in
# "ForceSpawnLocOnJoin.worlds" will be teleported to the spawnpoint after successful
# authentication. The quit location of the player will be overwritten.
# This is different from "teleportUnAuthedToSpawn" that teleport player
# to the spawnpoint on join.
enabled: false
# WorldNames where we need to force the spawn location
# Case-sensitive!
worlds:
- world
- world_nether
- world_the_end
# This option will save the quit location of the players.
SaveQuitLocation: false
# To activate the restricted user feature you need
# to enable this option and configure the AllowedRestrictedUser field.
AllowRestrictedUser: false
# The restricted user feature will kick players listed below
# if they don't match the defined IP address. Names are case-insensitive.
# You can use * as wildcard (127.0.0.*), or regex with a "regex:" prefix regex:127\.0\.0\..*
# Example:
# AllowedRestrictedUser:
# - playername;127.0.0.1
# - playername;regex:127\.0\.0\..*
AllowedRestrictedUser: []
# Ban unknown IPs trying to log in with a restricted username?
banUnsafedIP: false
# Should unregistered players be kicked immediately?
kickNonRegistered: false
# Should players be kicked on wrong password?
kickOnWrongPassword: true
# Should not logged in players be teleported to the spawn?
# After the authentication they will be teleported back to
# their normal position.
teleportUnAuthedToSpawn: false
# Can unregistered players walk around?
allowMovement: false
# After how many seconds should players who fail to login or register
# be kicked? Set to 0 to disable.
timeout: 30
# Regex pattern of allowed characters in the player name.
allowedNicknameCharacters: '[a-zA-Z0-9_]*'
# How far can unregistered players walk?
# Set to 0 for unlimited radius
allowedMovementRadius: 100
# Should we protect the player inventory before logging in? Requires ProtocolLib.
ProtectInventoryBeforeLogIn: true
# Should we deny the tabcomplete feature before logging in? Requires ProtocolLib.
DenyTabCompleteBeforeLogin: false
# Should we display all other accounts from a player when he joins?
# permission: /authme.admin.accounts
displayOtherAccounts: true
# Spawn priority; values: authme, essentials, cmi, multiverse, default
spawnPriority: authme,essentials,cmi,multiverse,default
# Maximum Login authorized by IP
maxLoginPerIp: 0
# Maximum Join authorized by IP
maxJoinPerIp: 0
# AuthMe will NEVER teleport players if set to true!
noTeleport: false
# Regex syntax for allowed chars in passwords. The default [!-~] allows all visible ASCII
# characters, which is what we recommend. See also http://asciitable.com
# You can test your regex with https://regex101.com
allowedPasswordCharacters: '[!-~]*'
GameMode:
# Force survival gamemode when player joins?
ForceSurvivalMode: false
unrestrictions:
# Below you can list all account names that AuthMe will ignore
# for registration or login. Configure it at your own risk!!
# This option adds compatibility with BuildCraft and some other mods.
# It is case-insensitive! Example:
# UnrestrictedName:
# - 'npcPlayer'
# - 'npcPlayer2'
UnrestrictedName: []
# Below you can list all inventories names that AuthMe will ignore
# for registration or login. Configure it at your own risk!!
# This option adds compatibility with some mods.
# It is case-insensitive! Example:
# UnrestrictedInventories:
# - 'myCustomInventory1'
# - 'myCustomInventory2'
UnrestrictedInventories: []
security:
# Minimum length of password
minPasswordLength: 5
# Maximum length of password
passwordMaxLength: 30
# Possible values: SHA256, BCRYPT, BCRYPT2Y, PBKDF2, SALTEDSHA512,
# MYBB, IPB3, PHPBB, PHPFUSION, SMF, XENFORO, XAUTH, JOOMLA, WBB3, WBB4, MD5VB,
# PBKDF2DJANGO, WORDPRESS, ROYALAUTH, ARGON2, CUSTOM (for developers only). See full list at
# https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/hash_algorithms.md
# If you use ARGON2, check that you have the argon2 c library on your system
passwordHash: SHA256
# If a password check fails, AuthMe will also try to check with the following hash methods.
# Use this setting when you change from one hash method to another.
# AuthMe will update the password to the new hash. Example:
# legacyHashes:
# - 'SHA1'
legacyHashes: []
# Salt length for the SALTED2MD5 MD5(MD5(password)+salt)
doubleMD5SaltLength: 8
# Number of rounds to use if passwordHash is set to PBKDF2. Default is 10000
pbkdf2Rounds: 10000
# Prevent unsafe passwords from being used; put them in lowercase!
# You should always set 'help' as unsafePassword due to possible conflicts.
# unsafePasswords:
# - '123456'
# - 'password'
# - 'help'
unsafePasswords:
- '123456'
- password
- qwerty
- '12345'
- '54321'
- '123456789'
- help
registration:
# Enable registration on the server?
enabled: true
# Send every X seconds a message to a player to
# remind him that he has to login/register
messageInterval: 5
# Only registered and logged in players can play.
# See restrictions for exceptions
force: true
# Type of registration: PASSWORD or EMAIL
# PASSWORD = account is registered with a password supplied by the user;
# EMAIL = password is generated and sent to the email provided by the user.
# More info at https://github.com/AuthMe/AuthMeReloaded/wiki/Registration
type: PASSWORD
# Second argument the /register command should take: NONE = no 2nd argument
# CONFIRMATION = must repeat first argument (pass or email)
# EMAIL_OPTIONAL = for password register: 2nd argument can be empty or have email address
# EMAIL_MANDATORY = for password register: 2nd argument MUST be an email address
secondArg: CONFIRMATION
# Do we force kick a player after a successful registration?
# Do not use with login feature below
forceKickAfterRegister: false
# Does AuthMe need to enforce a /login after a successful registration?
forceLoginAfterRegister: false
# Enable to display the welcome message (welcome.txt) after a login
# You can use colors in this welcome.txt + some replaced strings:
# {PLAYER}: player name, {ONLINE}: display number of online players,
# {MAXPLAYERS}: display server slots, {IP}: player ip, {LOGINS}: number of players logged,
# {WORLD}: player current world, {SERVER}: server name
# {VERSION}: get current bukkit version, {COUNTRY}: player country
useWelcomeMessage: true
# Broadcast the welcome message to the server or only to the player?
# set true for server or false for player
broadcastWelcomeMessage: false
# Should we delay the join message and display it once the player has logged in?
delayJoinMessage: false
# The custom join message that will be sent after a successful login,
# keep empty to use the original one.
# Available variables:
# {PLAYERNAME}: the player name (no colors)
# {DISPLAYNAME}: the player display name (with colors)
# {DISPLAYNAMENOCOLOR}: the player display name (without colors)
customJoinMessage: ''
# Should we remove the leave messages of unlogged users?
removeUnloggedLeaveMessage: false
# Should we remove join messages altogether?
removeJoinMessage: false
# Should we remove leave messages altogether?
removeLeaveMessage: false
# Do we need to add potion effect Blinding before login/register?
applyBlindEffect: false
# Do we need to prevent people to login with another case?
# If Xephi is registered, then Xephi can login, but not XEPHI/xephi/XePhI
preventOtherCase: true
GroupOptions:
# Enables switching a player to defined permission groups before they log in.
# See below for a detailed explanation.
enablePermissionCheck: false
# This is a very important option: if a registered player joins the server
# AuthMe will switch him to unLoggedInGroup. This should prevent all major exploits.
# You can set up your permission plugin with this special group to have no permissions,
# or only permission to chat (or permission to send private messages etc.).
# The better way is to set up this group with few permissions, so if a player
# tries to exploit an account they can do only what you've defined for the group.
# After login, the player will be moved to his correct permissions group!
# Please note that the group name is case-sensitive, so 'admin' is different from 'Admin'
# Otherwise your group will be wiped and the player will join in the default group []!
# Example: registeredPlayerGroup: 'NotLogged'
registeredPlayerGroup: ''
# Similar to above, unregistered players can be set to the following
# permissions group
unregisteredPlayerGroup: ''
Email:
# Email SMTP server host
mailSMTP: smtp.gmail.com
# Email SMTP server port
mailPort: 465
# Only affects port 25: enable TLS/STARTTLS?
useTls: true
# Email account which sends the mails
mailAccount: ''
# Email account password
mailPassword: ''
# Email address, fill when mailAccount is not the email address of the account
mailAddress: ''
# Custom sender name, replacing the mailAccount name in the email
mailSenderName: ''
# Recovery password length
RecoveryPasswordLength: 8
# Mail Subject
mailSubject: Your new AuthMe password
# Like maxRegPerIP but with email
maxRegPerEmail: 1
# Recall players to add an email?
recallPlayers: false
# Delay in minute for the recall scheduler
delayRecall: 5
# Blacklist these domains for emails
emailBlacklisted:
- 10minutemail.com
# Whitelist ONLY these domains for emails
emailWhitelisted: []
# Send the new password drawn in an image?
generateImage: false
# The OAuth2 token
emailOauth2Token: ''
Hooks:
# Do we need to hook with multiverse for spawn checking?
multiverse: true
# Do we need to hook with BungeeCord?
bungeecord: false
# Send player to this BungeeCord server after register/login
sendPlayerTo: ''
# Do we need to disable Essentials SocialSpy on join?
disableSocialSpy: false
# Do we need to force /motd Essentials command on join?
useEssentialsMotd: false
Protection:
# Enable some servers protection (country based login, antibot)
enableProtection: false
# Apply the protection also to registered usernames
enableProtectionRegistered: true
geoIpDatabase:
# The MaxMind clientId used to download the GeoIp database,
# get one at https://www.maxmind.com/en/accounts/current/license-key
# The EssentialsX project has a very useful tutorial on how to generate
# the license key: https://essentialsx.cf/wiki/GeoIP.html
clientId: ''
# The MaxMind licenseKey used to download the GeoIp database.
licenseKey: ''
# Countries allowed to join the server and register. For country codes, see
# https://dev.maxmind.com/geoip/legacy/codes/iso3166/
# Use "LOCALHOST" for local addresses.
# PLEASE USE QUOTES!
countries:
- US
- GB
- LOCALHOST
# Countries not allowed to join the server and register
# PLEASE USE QUOTES!
countriesBlacklist:
- A1
# Do we need to enable automatic antibot system?
enableAntiBot: true
# The interval in seconds
antiBotInterval: 5
# Max number of players allowed to login in the interval
# before the AntiBot system is enabled automatically
antiBotSensibility: 10
# Duration in minutes of the antibot automatic system
antiBotDuration: 10
# Delay in seconds before the antibot activation
antiBotDelay: 60
quickCommands:
# Kicks the player that issued a command before the defined time after the join process
denyCommandsBeforeMilliseconds: 1000
Purge:
# If enabled, AuthMe automatically purges old, unused accounts
useAutoPurge: false
# Number of days after which an account should be purged
daysBeforeRemovePlayer: 60
# Do we need to remove the player.dat file during purge process?
removePlayerDat: false
# Do we need to remove the Essentials/userdata/player.yml file during purge process?
removeEssentialsFile: false
# World in which the players.dat are stored
defaultWorld: world
# Remove LimitedCreative/inventories/player.yml, player_creative.yml files during purge?
removeLimitedCreativesInventories: false
# Do we need to remove the AntiXRayData/PlayerData/player file during purge process?
removeAntiXRayFile: false
# Do we need to remove permissions?
removePermissions: false
Security:
SQLProblem:
# Stop the server if we can't contact the sql database
# Take care with this, if you set this to false,
# AuthMe will automatically disable and the server won't be protected!
stopServer: true
console:
# Copy AuthMe log output in a separate file as well?
logConsole: true
captcha:
# Enable captcha when a player uses wrong password too many times
useCaptcha: false
# Max allowed tries before a captcha is required
maxLoginTry: 5
# Captcha length
captchaLength: 5
# Minutes after which login attempts count is reset for a player
captchaCountReset: 60
# Require captcha before a player may register?
requireForRegistration: false
tempban:
# Tempban a user's IP address if they enter the wrong password too many times
enableTempban: false
# How many times a user can attempt to login before their IP being tempbanned
maxLoginTries: 10
# The length of time a IP address will be tempbanned in minutes
# Default: 480 minutes, or 8 hours
tempbanLength: 480
# How many minutes before resetting the count for failed logins by IP and username
# Default: 480 minutes (8 hours)
minutesBeforeCounterReset: 480
# The command to execute instead of using the internal ban system, empty if disabled.
# Available placeholders: %player%, %ip%
customCommand: ''
recoveryCode:
# Number of characters a recovery code should have (0 to disable)
length: 8
# How many hours is a recovery code valid for?
validForHours: 4
# Max number of tries to enter recovery code
maxTries: 3
# How long a player has after password recovery to change their password
# without logging in. This is in minutes.
# Default: 2 minutes
passwordChangeTimeout: 2
emailRecovery:
# Seconds a user has to wait for before a password recovery mail may be sent again
# This prevents an attacker from abusing AuthMe's email feature.
cooldown: 60
privacy:
# The mail shown using /email show will be partially hidden
# E.g. (if enabled)
# original email: [email protected]
# hidden email: my.***@***mple.com
enableEmailMasking: false
# Minutes after which a verification code will expire
verificationCodeExpiration: 10
# Before a user logs in, various properties are temporarily removed from the player,
# such as OP status, ability to fly, and walk/fly speed.
# Once the user is logged in, we add back the properties we previously saved.
# In this section, you may define how these properties should be handled.
# Read more at https://github.com/AuthMe/AuthMeReloaded/wiki/Limbo-players
limbo:
persistence:
# Besides storing the data in memory, you can define if/how the data should be persisted
# on disk. This is useful in case of a server crash, so next time the server starts we can
# properly restore things like OP status, ability to fly, and walk/fly speed.
# DISABLED: no disk storage,
# INDIVIDUAL_FILES: each player data in its own file,
# DISTRIBUTED_FILES: distributes players into different files based on their UUID, see below
type: INDIVIDUAL_FILES
# This setting only affects DISTRIBUTED_FILES persistence. The distributed file
# persistence attempts to reduce the number of files by distributing players into various
# buckets based on their UUID. This setting defines into how many files the players should
# be distributed. Possible values: ONE, FOUR, EIGHT, SIXTEEN, THIRTY_TWO, SIXTY_FOUR,
# ONE_TWENTY for 128, TWO_FIFTY for 256.
# For example, if you expect 100 non-logged in players, setting to SIXTEEN will average
# 6.25 players per file (100 / 16).
# Note: if you change this setting all data will be migrated. If you have a lot of data,
# change this setting only on server restart, not with /authme reload.
distributionSize: SIXTEEN
# Whether the player is allowed to fly: RESTORE, ENABLE, DISABLE, NOTHING.
# RESTORE sets back the old property from the player. NOTHING will prevent AuthMe
# from modifying the 'allow flight' property on the player.
restoreAllowFlight: RESTORE
# Restore fly speed: RESTORE, DEFAULT, MAX_RESTORE, RESTORE_NO_ZERO.
# RESTORE: restore the speed the player had;
# DEFAULT: always set to default speed;
# MAX_RESTORE: take the maximum of the player's current speed and the previous one
# RESTORE_NO_ZERO: Like 'restore' but sets speed to default if the player's speed was 0
restoreFlySpeed: RESTORE_NO_ZERO
# Restore walk speed: RESTORE, DEFAULT, MAX_RESTORE, RESTORE_NO_ZERO.
# See above for a description of the values.
restoreWalkSpeed: RESTORE_NO_ZERO
BackupSystem:
# General configuration for backups: if false, no backups are possible
ActivateBackup: false
# Create backup at every start of server
OnServerStart: false
# Create backup at every stop of server
OnServerStop: true
# Windows only: MySQL installation path
MysqlWindowsPath: C:\Program Files\MySQL\MySQL Server 5.1\
# Converter settings: see https://github.com/AuthMe/AuthMeReloaded/wiki/Converters
Converter:
Rakamak:
# Rakamak file name
fileName: users.rak
# Rakamak use IP?
useIP: false
# Rakamak IP file name
ipFileName: UsersIp.rak
CrazyLogin:
# CrazyLogin database file name
fileName: accounts.db
loginSecurity:
# LoginSecurity: convert from SQLite; if false we use MySQL
useSqlite: true
mySql:
# LoginSecurity MySQL: database host
host: ''
# LoginSecurity MySQL: database name
database: ''
# LoginSecurity MySQL: database user
user: ''
# LoginSecurity MySQL: password for database user
password: ''
# ____ __ __ __ __ _____
# / __ \___ / /_ ___ _____ / / / /_ __/ /_ |__ /
# / / / / _ \/ / / / / |/_/ _ \/ /_/ / / / / __ \ /_ <
# / /_/ / __/ / /_/ /> </ __/ __ / /_/ / /_/ / ___/ /
#/_____/\___/_/\__,_/_/|_|\___/_/ /_/\__,_/_.___/ /____/
#
# AUTHOR: Lewis D (ItsLewizzz)
# WIKI: https://wiki.lewisdev.fun/free-resources/deluxehub
# Copyright (c) Lewis D 2017-2022. All rights reserved.
#--------
# CUSTOM MENUS
# You can add more menus to the "DeluxeHub/menus" directory,
# copy and paste the default, server selector, menu and edit the file.
# Use the name of the file as the action ID.
#--------
# BUILT IN PLUGIN PLACEHOLDERS:
#
# %player% - Returns player name
# %location% - Returns player location
# %online% - Returns number of players online
# %online_max% - Returns number of max player slots
#
# *** USE PLACEHOLDERAPI TO GET MORE ***
# (https://www.spigotmc.org/resources/placeholderapi.6245/)
#--------
# ACTIONS:
#
# [MESSAGE] - Send a message to the player
# [BROADCAST] - Broadcast a message to everyone
# [TITLE] e.g. MainTitle;Subtitle;FadeIn;Stay:FadeOut - Send the player a title message
# [ACTIONBAR] Send an actionbar message
# [SOUND] - Send the player a sound
# [COMMAND] - Execute a command as the player
# [CONSOLE] - Execute a command as console
# [GAMEMODE] - Change a players' gamemode
# [BUNGEE] - Send a player to a server
# [EFFECT] e.g. EFFECT;LEVEL - Give a potion effect
# [MENU] - Open a menu from (plugins/DeluxeHub/menus)
# [CLOSE] - Close an open inventory gui
#--------
# MESSAGE FORMATTING:
# HEX colors formatting: https://wiki.lewisdev.fun/text-colours-rgb
# <center> Centered message! </center> - Centers a message in chat
# ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# | GENERAL SETTINGS |
# ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# Check for latest SpigotMC updates (recommended).
check-updates: true
# Disable specific worlds
disabled-worlds:
# Should we invert the list making it a whitelist rather than a blacklist?
invert: false
# List your disabled worlds HERE or "worlds: []" to disable
worlds:
- world_nether
- world
- ASkyBlock
- Arena
- Edit
- mobarena
- world_the_end
# ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# | ANTI-WORLD DOWNLOADER |
# ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# Prevent users downloading your world via the world downloader mod
anti_wdl:
# Should AntiWDL be enabled?
enabled: true
# Should players with 'deluxehub.antiwdl.alert' will be notified?
notify_admins: true
# There is no need to kick the player if he is running WDL as our system hooks into the mod to prevent a world download
# ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# | SCOREBOARD |
# ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
scoreboard:
# Should the scoreboard feature be enabled?
enabled: true
# Should we delay showing the scoreboard?
# Value in ticks (20 ticks = 1 second), 0 to disable
display_delay:
server_enter: 60 # 3 seconds
world_change: 40 # 2 seconds
# Should we refresh the scoreboard (update placeholders)?
refresh:
enabled: true
rate: 200 # In ticks (20 ticks = 1 second)
title: "&5&lEDİT CRAFT &7(%online%/%online_max%)"
lines:
- "&7&m----------------------"
- "&e&lİsmin:"
- " &f%player%"
- ""
- "&e&lRütben:"
- " &f%vault_rank%"
- "&7&m----------------------"
# ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# |TABLIST |
# ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
tablist:
# Should the tablist feature be enabled?
enabled: true
# Should we refresh the tablist (update placeholders)?
refresh:
enabled: true
rate: 400 # In ticks (20 ticks = 1 second)
# Modify the header of the tablist
header:
- ""
- "&5&lEDİT CRAFT &7(%online%/%online_max%)"
- ""
# ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# | AUTO BROADCAST |
# ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
announcements:
# Should the announcements system be enabled ?
enabled: true
# Delay to send announcements (in seconds)
delay: 600
# How many players should be required to send announcements?
required_players: 1
sound:
enabled: true
value: BLOCK_NOTE_BLOCK_PLING
volume: 1.0
pitch: 1.0
# Announcement list
announcements:
test1:
- "&r"
- "<center>&5&lEDİT CRAFT</center>"
- "<center>&cEdit Crafta Hoş Geldiniz</center>"
- "&r"
test2:
- "&r"
- "<center>&5&lEDİT CRAFT</center>"
- "<center>&aOyun modunuzu nether yıldızından seçiniz!</center>"
- "&r"
test3:
- "&r"
- "<center>&5&lEDİT CRAFT</center>"
- "<center>&aSskyblock oyun modu aktif!</center>"
- "&r"
# ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# | LAUNCHPAD |
# ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
launchpad:
# Should the launchpad feature be enabled ?
enabled: true
# Launch power for launchpad (max 4.0)
launch_power: 3.0
launch_power_y: 1.0
# Top and bottom block required to make a launchpad
top_block: STONE_PRESSURE_PLATE
bottom_block: REDSTONE_BLOCK
# Actions executed upon use of a launchpad
actions:
- '[SOUND] ENTITY_BAT_TAKEOFF'
# ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# | DOUBLE JUMP |
# ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
double_jump:
# Should the double jump feature be enabled?
enabled: true
# Launch power for double jump (max 4.0)
launch_power: 1.0
launch_power_y: 0.9
# Cooldown time in seconds (0 to disable)
cooldown: 3
# Actions executed upon use of double jump
actions:
- '[SOUND] ENTITY_BAT_TAKEOFF'
# ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# | CHAT MANAGEMENT |
# ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
command_block:
# Should the command blocker feature be enabled?
enabled: true
# List of commands that will be blocked
blocked_commands:
- /pl
- /plugins
- /?
- /bukkit:?
- /bukkit:plugins
- /bukkit:pl
- /bukkit:help
- /ver
- /version
- /bukkit:version
- /bukkit:ver
anti_swear:
# Should the anti-swear feature be enabled?
enabled: true
# List of words that will be blocked
blocked_words:
- *
- shit
- *
# ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# | WORLD EVENT SETTINGS |
# ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
world_settings:
# Player
disable_hunger_loss: true
disable_fall_damage: true
disable_player_pvp: true
disable_void_death: true
disable_fire_damage: true
disable_drowning: true
disable_off_hand_swap: true # Requires 1.9+
# Misc
disable_weather_change: true
disable_death_message: true
disable_mob_spawning: true
# Item entities
disable_item_drop: true
disable_item_pickup: true
# Blocks
disable_block_break: true
disable_block_place: true
disable_block_interact: true # Chest, furnace, crop tample, etc
disable_block_burn: true
disable_block_fire_spread: true
disable_block_leaf_decay: true
# ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# | PLAYER JOIN EVENT |
# ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
join_leave_messages:
# Should deluxehub handle join/quit messages?
enabled: true
# Set to '' if you want silent join/quit messages
join_message: "&2&l+ &6%player% &7Oyuna Katıldı"
quit_message: "&4&l- &6%player% &7Oyundan Ayrıldı"
# Actions executed upon join
join_events:
- "[MESSAGE] &8&m+---------------***---------------+"
- "[MESSAGE] &r"
- "[MESSAGE] &r &5Edit Crafta &aHoş Geldin &b&n%player%&r "
- "[MESSAGE] &r"
- "[MESSAGE] &r &2&lSkyblock oyun modu aktif"
- "[MESSAGE] &r"
- "[MESSAGE] &r &5&lEDİT CRAFT"
- "[MESSAGE] &8&m+---------------***---------------+"
- "[TITLE] &b&lHoş Geldin;&f%player%;1;2;1"
- "[SOUND] ENTITY_PLAYER_LEVELUP"
- "[GAMEMODE] survival"
- "[EFFECT] SPEED;1"
join_settings:
# Should we teleport the player to the spawn point (if set) on join?
spawn_join: true
# Should we heal the player?
heal: true
# Should we extinguish the player?
extinguish: true
# Should we clear their inventory?
clear_inventory: false
# Spawn a firework on join
firework:
# Should we send a firework on join?
enabled: true
# Should we only send the firework on their first join?
first_join_only: true
type: BALL_LARGE
power: 1
flicker: true
trail: true
colors:
- AQUA
- RED
- TEAL
- WHITE
custom_join_items:
# Should custom join items be enabled?
enabled: true
# Should we prevent them from moving/dropping the items?
disable_inventory_movement: true
items:
infobook:
material: BOOK
amount: 1
slot: 0
display_name: "&dSunucu Bilgi"
lore:
- "&7Sağ tıkla!"
actions:
- "[MESSAGE] &r"
- "[MESSAGE] &e&lSunucu Bilgi"
- "[MESSAGE] &r"
- "[MESSAGE] &5Edit Craft: &fSkyblock Oyun Modu Aktif"
- "[MESSAGE] &r"
server_selector:
material: NETHER_STAR
amount: 1
slot: 4
display_name: "&eSunucu Seçim"
lore:
- "&7Sağ tıklayarak sunucunuzu seçiniz"
actions:
- "[MENU] serverselector"
# ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# | PLAYER HIDER |
# ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
player_hider:
# Should the player hider feature be enabled?
enabled: true
# Slot the item should be given to?
slot: 8
# Should we prevent them from moving/dropping the item?
disable_inventory_movement: true
# Cooldown in seconds
# Set to 0 to disable
cooldown: 3
not_hidden:
material: LIME_DYE
amount: 1
display_name: '&dOyuncuları &8&l> &aGizle &7(Sağ tkla)'
lore:
- '&7Tıkla ve tüm oyuncuları gizle'
hidden:
material: GRAY_DYE
amount: 1
display_name: '&dOyuncuları &8&l> &cGöster &7(Sağ tıkla)'
lore:
- '&7tıkla ve tüm oyuncuları gizlemeyi kaldır!'
Büyük bir topluluğun parçası ol, etkinliklere katıl ve özel hediyeler kazanma şansı yakala!