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# ------------------------------ #
#
# FeatherBoard 1.9.0
# Runs like a feather on your server
# (c) Maxim Van de Wynckel
#
# ------------------------------ #
# Permissions: To use the action groups give them the permission
# featherboard.group.<group>
# Make sure to remove them from the other groups
# when giving a new permission.
# Variables: These variables can be used in the TEXT section
# of both the header as the footer.
#
# {PLAYER} - Player name
# {PLAYERNICK} - Player nickname
# {SERVER} - Server name
# {PLAYERCOUNT} - Server player count
# {BUNGEECOUNT} - Bungee network player count
# 850+ more ... see spigot page
# Formatting: These are formatting tags allowing you to format the animations
# or placeholders.
#
# Substring: This allows you to split a word (even a placeholder) in parts
# example: <substring begin=0 end=3>Hello World</substring> = Hel
# usage: This can be used to split placeholders when creating a typewriter
# or to split the colors in a placeholder.
#
# Scroll: This creates a scrolling animation of the text inside it. It accepts
# two arguments (the length and space between scrolls).
# example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
#
# PLENTY MORE! See spigot page
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# GENERAL PLUGIN SETTINGS
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
## Config version (DO NOT EDIT)
config: 1
## Language file
lang: 'en'
## Debug mode
debug: false
## Log to file
log: true
## Update checking
update:
check: true # RECOMMENDED YOU LEAVE THIS TRUE
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# PLUGIN SPECIFIC SETTINGS
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# Tweaks to increase performance (Use at own risk)
tweaks:
# This option does not send scoreboard remove packets
# to the client on quit. This can increase performance on servers
# where players quit a lot (hubs, ...)
#
# Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
# /data folder
#
# Enabling this can cause the scoreboard not to work anymore. Use at your own risk
keepScoreboardOnQuit: false
# Anti Flicker will use a new engine that will allow you to use fast animations
# without any flicker. This is an EXPERIMENTAL feature and it asked to post bugs
# and problems that only occur with this option enabled in a Spigot private message.
# Using this option shortens the maximum length for 1.8 servers to around 26~28 chars
# but this is an increase for 1.7 clients (that default only have 16 characters)
# IF YOU ARE HAVING PROBLEMS. TRY TO TURN THIS OFF FIRST
antiflicker: true
# A list of different scoreboards
boards:
default:
title: # The first element in the group will be title.
# We will show the server name animated, with a glow effect every 20 sec
text:
- '&f&l{PLAYER}'
# Interval the animation loops in ticks (20 ticks = 1 sec)
# If you need waiting intervals look at the DELAY placeholder
interval: 5
# Do you want to randomize the animation frames?
random: false
bos: # A header is recommended to make sure the scoreboard remains the same size
text:
- ''
interval: 100
random: false
tarih: # Under the label we will show the actual player name
text:
- ' &eTarih&8; &c{lastplayed}'
interval: 100
# Do you want to randomize the animation frames?
random: false
saat: # This is a spacer an empty line
text:
- ' &eSaat&8; &c{time}'
interval: 100
# Do you want to randomize the animation frames?
random: false
bos2: # This is a spacer an empty line
text:
- ''
interval: 100
# Do you want to randomize the animation frames?
random: false
player: # Server status label
text:
- ' &6Sen&8; &a{PLAYER}'
interval: 100
random: false
online: # Server status label
text:
- ' &6Çevrimiçi&8; &f{PLAYERCOUNT}'
interval: 100
random: false
olme: #Switch between site, times played and health
text:
- ' &6Ölme&f; &c{stat_deaths}'
interval: 1
random: false
oldurme: #Switch between site, times played and health
text:
- ' &6Öldürme&f; &c{stat_pkills}'
interval: 1
random: false
ping: # Server status label
text:
- ' &6Ping&f; &c{ping}'
interval: 100
random: false
para: # Server status label
text:
- ' &6Para&f; &c{money}'
interval: 100
random: false
bos4: # Server status label
text:
- ''
interval: 100
random: false
Çok basit ama teşekkürlerKod:# ------------------------------ # # # FeatherBoard 1.9.0 # Runs like a feather on your server # (c) Maxim Van de Wynckel # # ------------------------------ # # Permissions: To use the action groups give them the permission # featherboard.group.<group> # Make sure to remove them from the other groups # when giving a new permission. # Variables: These variables can be used in the TEXT section # of both the header as the footer. # # {PLAYER} - Player name # {PLAYERNICK} - Player nickname # {SERVER} - Server name # {PLAYERCOUNT} - Server player count # {BUNGEECOUNT} - Bungee network player count # 850+ more ... see spigot page # Formatting: These are formatting tags allowing you to format the animations # or placeholders. # # Substring: This allows you to split a word (even a placeholder) in parts # example: <substring begin=0 end=3>Hello World</substring> = Hel # usage: This can be used to split placeholders when creating a typewriter # or to split the colors in a placeholder. # # Scroll: This creates a scrolling animation of the text inside it. It accepts # two arguments (the length and space between scrolls). # example: <scroll width=20 spaces=20>&2This is a &atest</scroll> # # PLENTY MORE! See spigot page #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~# # GENERAL PLUGIN SETTINGS #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~# ## Config version (DO NOT EDIT) config: 1 ## Language file lang: 'en' ## Debug mode debug: false ## Log to file log: true ## Update checking update: check: true # RECOMMENDED YOU LEAVE THIS TRUE #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~# # PLUGIN SPECIFIC SETTINGS #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~# # Tweaks to increase performance (Use at own risk) tweaks: # This option does not send scoreboard remove packets # to the client on quit. This can increase performance on servers # where players quit a lot (hubs, ...) # # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds # /data folder # # Enabling this can cause the scoreboard not to work anymore. Use at your own risk keepScoreboardOnQuit: false # Anti Flicker will use a new engine that will allow you to use fast animations # without any flicker. This is an EXPERIMENTAL feature and it asked to post bugs # and problems that only occur with this option enabled in a Spigot private message. # Using this option shortens the maximum length for 1.8 servers to around 26~28 chars # but this is an increase for 1.7 clients (that default only have 16 characters) # IF YOU ARE HAVING PROBLEMS. TRY TO TURN THIS OFF FIRST antiflicker: true # A list of different scoreboards boards: default: title: # The first element in the group will be title. # We will show the server name animated, with a glow effect every 20 sec text: - '&f&l{PLAYER}' # Interval the animation loops in ticks (20 ticks = 1 sec) # If you need waiting intervals look at the DELAY placeholder interval: 5 # Do you want to randomize the animation frames? random: false bos: # A header is recommended to make sure the scoreboard remains the same size text: - '' interval: 100 random: false tarih: # Under the label we will show the actual player name text: - ' &eTarih&8; &c{lastplayed}' interval: 100 # Do you want to randomize the animation frames? random: false saat: # This is a spacer an empty line text: - ' &eSaat&8; &c{time}' interval: 100 # Do you want to randomize the animation frames? random: false bos2: # This is a spacer an empty line text: - '' interval: 100 # Do you want to randomize the animation frames? random: false player: # Server status label text: - ' &6Sen&8; &a{PLAYER}' interval: 100 random: false online: # Server status label text: - ' &6Çevrimiçi&8; &f{PLAYERCOUNT}' interval: 100 random: false olme: #Switch between site, times played and health text: - ' &6Ölme&f; &c{stat_deaths}' interval: 1 random: false oldurme: #Switch between site, times played and health text: - ' &6Öldürme&f; &c{stat_pkills}' interval: 1 random: false ping: # Server status label text: - ' &6Ping&f; &c{ping}' interval: 100 random: false para: # Server status label text: - ' &6Para&f; &c{money}' interval: 100 random: false bos4: # Server status label text: - '' interval: 100 random: false
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