database:
# Database backend type, can be set to mysql or sqlite
type: sqlite
# MySQL database host
mySQLHost: localhost
# MySQL connection port number
mySQLPort: 3306
# MySQL database name
mySQLDatabase: db
# MySQL database user
mySQLUser: root
# MySQL user's password
mySQLPassword: ""
# MySQL table names
tableNames:
players: "players"
# Type of the economy which will handle all transactions.
# Supported economies:
# - EXP (default Minecraft experience points)
# - VAULT (requires http://dev.bukkit.org/bukkit-plugins/vault/)
# - MYSQL_TOKENS (requires https://www.spigotmc.org/resources/mysql-tokens.7535/)
# - PLAYER_POINTS (requires https://dev.bukkit.org/projects/playerpoints)
#65981
#Izellah
#15413
#55883
#1602023299
# - TOKEN_MANAGER (requires https://www.spigotmc.org/resources/tokenmanager.8610/)
# - CUSTOM (requires custom implementation, see API section in plugin documentation)
economyTypes:
- VAULT
- EXP
currencies:
prefixes:
VAULT: ""
EXP: ""
numberFormat:
decimalSeparator: '.'
groupingSeparator: ','
minimumIntegerDigits: 1
maximumIntegerDigits: 32
minimumFractionDigits: 0
maximumFractionDigits: 2
hideFraction: true
# Name of the main GUI
shopMenuName: "&8&l► &e&lMarket &8&l◄"
# Size of the main GUI, valid values are 9, 18, 27, 36, 45 and 54
shopMenuSize: 54
# Choose an item to fill the empty slots of menu with
shopMenuFillItem:
material: GRAY_STAINED_GLASS_PANE
name: " "
# Define whether selling all with middle mouse button is enabled
enableSellAll: true
# Define whether the buy GUI with option to select quantity is enabled
enableBuyGUI: true
# Define whether the sell GUI with option to select quantity is enabled
enableSellGUI: true
# Define whether sell all button in SellGUI is enabled (enableSellGUI has to be enabled too)
enableSellGUISellAll: true
# Define whether after closing/buying/selling the shop GUI should be opened again
returnToShop: true
# Define whether the quick buy/sell option should be enabled (amount selection gui will stay open until player closes it)
quickBuySell: false
# Define whether lines containing the %buy% placeholder should be hidden for unbuyable items
hideBuyPriceForUnbuyable: true
# Define whether lines containing the %sell% placeholder should be hidden for unsellable items
hideSellPriceForUnsellable: true
# Define whether buy and sell buttons should be inverted (false - LMB buy, RMB sell / true - LMB sell, RMB buy)
invertBuySell: false
# Maximum amount of enchantments players can add to an item, set to -1 for no limit
maxEnchantments: 3
# Choose whether players should be able to buy enchantments only 1 level higher than current (eg. player has sword with Sharpness 1, they could buy only Sharpness 2)
limitEnchantmentLevelDiff: false
# Define whether the amount selection double click bug fix should be enabled
enableAmountSelectionFix: true
# Define whether players should be able to use sell all option to sell all their items (allowAllSellAllStackSizes = true) or only amount multiplied by the original stack size of the shop item (allowAllSellAllStackSizes = false)
allowAllSellAllStackSizes: false
# Define whether all prices should be rounded up, down, to the nearest whole number or not rounded (valid values are UP, DOWN, NEAREST and NONE)
roundPrices: none
# Define whether main menu (/shop command) should be disabled. The only way to access shops will be to use /shop <id> when you disable it.
disableMainMenu: false
# Choose if different messages should be sent when someone buy/sell items for $0 (MSG_ITEM_BOUGHTFREE, MSG_ITEM_SOLDFREE, MSG_ITEM_SOLDALLFREE)
useDifferentMessagesForFreeItems: true
# Choose if item names should have first letters of their names capitalized, for instance nether brick would become Nether Brick
capitalizeItemNames: true
# Choose the type of price modifiers. (BOTH (permission modifiers have higher priority than command-ones), COMMAND, PERMISSION)
priceModifiersType: BOTH
# Choose if the gui shall be closed after using the Sell All feature
closeGuiAfterSellAll: false
# Choose if bulk buy/sell guis should be opened immediately after clicking an item (enableBuyGUI and enableSellGUI have to be enabled as well and players need the bulk buy/sell permissions)
openBulkGuiImmediately: false
# Define whether max stack sizes will be native to minecraft defaults (true - Minecraft default stack sizes will be enforced)
enforceDefaultStackSize: false
# Choose which items stack size should be capped at 16 inside the amount selection GUI so players can't buy eg. oversized ender pearl stacks
# Format is same as for regular items in shops.yml
itemStackSizeCappedAt:
1:
material: ENDER_PEARL
size: 16
2:
material: snowball
size: 16
4:
material: EGG
size: 16
5:
material: BUCKET
size: 1
6:
material: name_tag
size: 1
7:
material: compass
size: 1
8:
material: flint_and_steel
size: 1
9:
material: red_bed
size: 1
10:
material: lily_pad
size: 1
11:
material: bow
size: 1
13:
material: diamond_sword
size: 1
14:
material: golden_sword
size: 1
15:
material: iron_sword
size: 1
16:
material: stone_sword
size: 1
17:
material: wooden_sword
size: 1
18:
material: chainmail_helmet
size: 1
19:
material: diamond_helmet
size: 1
20:
material: golden_helmet
size: 1
21:
material: iron_helmet
size: 1
22:
material: leather_helmet
size: 1
23:
material: chainmail_chestplate
size: 1
24:
material: diamond_chestplate
size: 1
25:
material: golden_chestplate
size: 1
26:
material: iron_chestplate
size: 1
27:
material: leather_chestplate
size: 1
28:
material: chainmail_leggings
size: 1
29:
material: diamond_leggings
size: 1
30:
material: golden_leggings
size: 1
31:
material: iron_leggings
size: 1
32:
material: leather_leggings
size: 1
33:
material: chainmail_boots
size: 1
34:
material: diamond_boots
size: 1
35:
material: golden_boots
size: 1
36:
material: iron_boots
size: 1
37:
material: leather_boots
size: 1
38:
material: diamond_pickaxe
size: 1
39:
material: golden_pickaxe
size: 1
40:
material: iron_pickaxe
size: 1
41:
material: stone_pickaxe
size: 1
42:
material: wooden_pickaxe
size: 1
43:
material: diamond_axe
size: 1
44:
material: golden_axe
size: 1
45:
material: iron_axe
size: 1
46:
material: stone_axe
size: 1
47:
material: wooden_axe
size: 1
48:
material: diamond_shovel
size: 1
49:
material: golden_shovel
size: 1
50:
material: iron_shovel
size: 1
51:
material: stone_shovel
size: 1
52:
material: wooden_shovel
size: 1
53:
material: diamond_hoe
size: 1
54:
material: golden_hoe
size: 1
55:
material: iron_hoe
size: 1
56:
material: stone_hoe
size: 1
57:
material: wooden_hoe
size: 1
58:
material: fishing_rod
size: 1
59:
material: shears
size: 1
60:
material: black_bed
size: 1
61:
material: blue_bed
size: 1
62:
material: brown_bed
size: 1
63:
material: cyan_bed
size: 1
64:
material: gray_bed
size: 1
65:
material: green_bed
size: 1
66:
material: light_blue_bed
size: 1
67:
material: light_gray_bed
size: 1
68:
material: lime_bed
size: 1
69:
material: magenta_bed
size: 1
70:
material: orange_bed
size: 1
71:
material: pink_bed
size: 1
72:
material: purple_bed
size: 1
73:
material: white_bed
size: 1
74:
material: yellow_bed
size: 1
75:
material: trident
size: 1
76:
material: elytra
size: 1
77:
material: shield
size: 1
78:
material: crossbow
size: 1
79:
material: netherite_axe
size: 1
80:
material: netherite_boots
size: 1
81:
material: netherite_chestplate
size: 1
82:
material: netherite_helmet
size: 1
83:
material: netherite_leggings
size: 1
84:
material: netherite_hoe
size: 1
85:
material: netherite_pickaxe
size: 1
86:
material: netherite_shovel
size: 1
87:
material: netherite_sword
size: 1
# Choose what gamemodes will prevent players from accessing shops. Valid values: ADVENTURE, CREATIVE, SPECTATOR, SURVIVAL
disableShopsInGamemodes:
- ADVENTURE
- CREATIVE
- SPECTATOR
# Choose in which worlds players won't be able to access the shop. Same list format as disableShopsInGamemodes
disableShopsInWorlds: []
# Choose whether price modifiers should be displayed in percents instead of decimals (eg. 10% instead of 0.10), remember you will still have to use the decimal way in commands
displayPriceModifiersInPercents: true
# Choose whether the world-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
disableSudoWorldPermissionCheck: false
# Choose whether the shop-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
disableSudoShopPermissionCheck: false
# Choose sounds for certain GUI actions. Full list is available at https://wiki.brcdev.net/Sounds
sounds:
MAIN_MENU_OPEN: UI_BUTTON_CLICK
SHOP_OPEN: UI_BUTTON_CLICK
SHOP_SELECT_ITEM: UI_BUTTON_CLICK
SHOP_SWITCH_PAGE: UI_BUTTON_CLICK
SELL_ITEM: ENTITY_EXPERIENCE_ORB_PICKUP
SELL_ALL_ITEM: ENTITY_EXPERIENCE_ORB_PICKUP
BUY_ITEM: ENTITY_EXPERIENCE_ORB_PICKUP
# Choose predefined settings for all items (will be overriden when set explicitly for an item in shops.yml)
defaultItemSettings:
# Choose whether item meta (name, lore etc.) should be compared when players attempt to sell an item
compareMeta: false
# Choose whether item meta should be removed from an item when it's purchased by a player from the shop
stripItemMeta: false
# Format of item lores in shops, %buy% will be replaced with the buy price and %sell% with sell price
shopItemLoreFormat:
# This lore will be applied to items
item:
- ""
- ""
- "&8■ &7&7Alış Fiyatı &8&l→ &a&l&a%buy% TL"
- "&8■ &7Satış Fiyatı &8&l→ &c&l&c%sell% TL"
- ""
- "&a◄ Satın almak için sol tıklayın"
- "&c► Satmak için sağ tıklayın"
- "&4▲ Tümünü satmak için orta tuşa tıklayın"
# This lore will be applied to items in the buy GUI (when enableBuyGUI is set to true)
itemBuyGUI:
- "&8■ &7&7Alış Fiyatı &8&l→ &a&l&a%buy% TL"
# This lore will be applied to items in the sell GUI (when enableSellGUI is set to true)
itemSellGUI:
- "&8■ &7Satış Fiyatı &8&l→ &a&l&a%sell% TL"
# This lore will be applied to the sell all button in the sell GUI (when enableSellGUI and enableSellGUISellAll are set to true)
itemSellGUISellAll:
- "&8■ &7Hepsini &c&l&c%sell% TL &7Karşılığında Sat"
# This one to permissions
permission:
- "&8■ &7Alış Fiyatı &8&l→ &a&l&a%buy% TL"
# And this one to enchantments
enchantment:
- "&8■ &7Alış Fiyatı &8&l→ &a&l&a%buy% TL"
# And the last one to commands
command:
- "&8■ &7Alış Fiyatı &8&l→ &a&l&a%buy% TL"
# Logging settings
log:
# Define whether transactions will be logged to the console/main server log
toConsole: true
# Define whether transactions will be logged to a separate log
toFile: false
# Date format of transactions (http://docs.oracle.com/javase/7/docs/api/java/text/SimpleDateFormat.html)
formatDate: "yyyy/MM/dd HH:mm:ss"
# Log message for bought items
formatBuy: "%player% bought %amount% x %item% for %price%$ from %shop% shop"
# Log message for sold items
formatSell: "%player% sold %amount% x %item% for %price%$ to %shop% shop"
# Log message for sold all items
formatSellAll: "%player% sold all %amount% x %item% for %price%$ to %shop% shop"
# Sell hand command settings
sellHand:
# When set to true, players will be able to sell any quantity of the item (the price will be calculated from the base price)
allowAllQuantities: true
# When set to true, /sell hand will work same way as /sell handall does
sellsAllItems: false
# When set to true, free items (with sell price of $0) will be excluded from being sold using /sell hand and /sell handall
excludeFreeItems: true
# Sell all command settings
sellAll:
# When set to true, players will get a detailed summary with prices of each item stack sold
detailedSummary: false
# Choose if maximal sell price of an item across all shops should be chosen in sell all. Enabling this may affect sell command performance when having lots of shops/items
findMaxSellPrice: true
# When set to true, free items (with sell price of $0) will be excluded from being sold using /sell all
excludeFreeItems: true
buttons:
# "Go back button"
goBack:
item:
# Material name, full list can be found here: http://wiki.brcdev.net/Materials
material: BARRIER
# Amount of the item
amount: 1
# (optional) Data value, for example 1 for WOOD:1 means spruce wood planks
damage: 0
# (optional) Custom name
name: "&8&l► &e&lMarket Sayfalarına Dön &8&l◄"
# (optional) Lore, can contain multiple lines
lore:
- ""
- "&8&l→ &7Ana market menüsüne geri"
- ""
- "&8&l→ &7Dönmek için tıkla"
# Slot in each shop's GUI
slot: 49
# "Previous page" button
previousPage:
item:
material: arrow
quantity: 1
name: "&e&l<- &aÖnceki Sayfa"
slot: 48
# "Next page" button
nextPage:
item:
material: arrow
quantity: 1
name: "&eSonraki Sayfa ->"
slot: 50
# Elements of the bulk buy GUI
amountSelectionGUIBulkBuy:
# Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
size: 45
# Choose if buttons type should be replaced with the bought item's type
replaceButtonsType: true
# Buttons
buttons:
# "Buy 1 stack" button
buy1:
item:
material: CHEST
quantity: 1
name: "&8&l→ &71 Stack &e(64) Satın Al"
lore:
- "&8&l→ &7Fiyat &e%buy% TL"
# Value indicated the amount of stacks
value: 1
slot: 13
# "Buy 2 stacks" button
buy2:
item:
material: CHEST
quantity: 2
name: "&8&l→ &72 Stack &e(64x2) Satın Al"
lore:
- "&8&l→ &7Fiyat &e%buy% TL"
value: 2
slot: 14
# "Buy 3 stacks" button
buy3:
item:
material: CHEST
quantity: 3
name: "&8&l→ &73 Stack &e(64x3) Satın Al"
lore:
- "&8&l→ &7Fiyat &e%buy% TL"
value: 3
slot: 15
# "Buy 4 stacks" button
buy4:
item:
material: CHEST
quantity: 4
name: "&8&l→ &74 Stack &e(64x4) Satın Al"
lore:
- "&8&l→ &7Fiyat &e%buy% TL"
value: 4
slot: 22
# "Buy 5 stacks" button
buy5:
item:
material: CHEST
quantity: 5
name: "&8&l→ &75 Stack &e(64x5) Satın Al"
lore:
- "&8&l→ &7Fiyat &e%buy% TL"
value: 5
slot: 23
# "Buy 6 stacks" button
buy6:
item:
material: CHEST
quantity: 6
name: "&8&l→ &76 Stack &e(64x6) Satın Al"
lore:
- "&8&l→ &7Fiyat &e%buy% TL"
value: 6
slot: 24
# "Buy 7 stacks" button
buy7:
item:
material: CHEST
quantity: 7
name: "&8&l→ &77 Stack &e(64x7) Satın Al"
lore:
- "&8&l→ &7Fiyat &e%buy% TL"
value: 7
slot: 31
# "Buy 8 stacks" button
buy8:
item:
material: CHEST
quantity: 8
name: "&8&l→ &78 Stack &e(64x8) Satın Al"
lore:
- "&8&l→ &7Fiyat &e%buy% TL"
value: 8
slot: 32
# "Buy 9 stacks" button
buy9:
item:
material: CHEST
quantity: 9
name: "&8&l→ &79 Stack &e(64x9) Satın Al"
lore:
- "&8&l→ &7Fiyat &e%buy% TL"
value: 9
slot: 33
# "Cancel" button
cancel:
item:
material: RED_TERRACOTTA
quantity: 1
name: "&8&l→ &eGeri Dön"
slot: 19
# Elements of the bulk buy GUI
amountSelectionGUIBulkSell:
# Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
size: 45
# Choose if buttons type should be replaced with the sold item's type
replaceButtonsType: true
# Buttons
buttons:
# "Sell 1 stack" button
sell1:
item:
material: CHEST
quantity: 1
name: "&8&l→ &71 Stack &e(64x1) Sat"
lore:
- "&8&l→ &a%sell% TL &7Fiyata Sat"
# Value indicated the amount of stacks
value: 1
slot: 13
# "Sell 2 stacks" button
sell2:
item:
material: CHEST
quantity: 2
name: "&8&l→ &72 Stack &e(64x2) Sat"
lore:
- "&8&l→ &a%sell% TL &7Fiyata Sat"
value: 2
slot: 14
# "Sell 3 stacks" button
sell3:
item:
material: CHEST
quantity: 3
name: "&8&l→ &73 Stack &e(64x3) Sat"
lore:
- "&8&l→ &a%sell% TL &7Fiyata Sat"
value: 3
slot: 15
# "Sell 4 stacks" button
sell4:
item:
material: CHEST
quantity: 4
name: "&8&l→ &74 Stack &e(64x4) Sat"
lore:
- "&8&l→ &a%sell% TL &7Fiyata Sat"
value: 4
slot: 22
# "Sell 5 stacks" button
sell5:
item:
material: CHEST
quantity: 5
name: "&8&l→ &75 Stack &e(64x5) Sat"
lore:
- "&8&l→ &a%sell% TL &7Fiyata Sat"
value: 5
slot: 23
# "Sell 6 stacks" button
sell6:
item:
material: CHEST
quantity: 6
name: "&8&l→ &76 Stack &e(64x6) Sat"
lore:
- "&8&l→ &a%sell% TL &7Fiyata Sat"
value: 6
slot: 24
# "Sell 7 stacks" button
sell7:
item:
material: CHEST
quantity: 7
name: "&8&l→ &77 Stack &e(64x7) Sat"
lore:
- "&8&l→ &a%sell% TL &7Fiyata Sat"
value: 7
slot: 31
# "Sell 8 stacks" button
sell8:
item:
material: CHEST
quantity: 8
name: "&8&l→ &78 Stack &e(64x8) Sat"
lore:
- "&8&l→ &a%sell% TL &7Fiyata Sat"
value: 8
slot: 32
# "Sell 9 stacks" button
sell9:
item:
material: CHEST
quantity: 9
name: "&8&l→ &79 Stack &e(64x9) Sat"
lore:
- "&8&l→ &a%sell% TL &7Fiyata Sat"
value: 9
slot: 33
# "Cancel" button
cancel:
item:
material: RED_TERRACOTTA
quantity: 1
name: "&8&l→ &aVazgeç"
slot: 19
# Elements of the regular buy/sell GUI
amountSelectionGUI:
# Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
size: 54
# Slot of the item being bought/sold
itemSlot: 19
# Buttons
buttons:
# "Set to 1" button
set1:
item:
material: RED_STAINED_GLASS_PANE
quantity: 1
name: "&8&l→ &7Sadece &e1 &7Tane"
slot: 12
# "Remove 10" button
remove10:
item:
material: RED_STAINED_GLASS_PANE
quantity: 1
name: "&8&l→ &a10 Azalt"
slot: 21
# "Remove 1" button
remove1:
item:
material: RED_STAINED_GLASS_PANE
quantity: 1
name: "&8&l→ &a1 Azalt"
slot: 30
# "Add 1" button
add1:
item:
material: LIME_STAINED_GLASS_PANE
quantity: 1
name: "&8&l→ &e1 Arttır"
slot: 32
# "Add 10" button
add10:
item:
material: LIME_STAINED_GLASS_PANE
quantity: 1
name: "&8&l→ &e10 Arttır"
slot: 23
# "Set to 16" button
set16:
item:
material: LIME_STAINED_GLASS_PANE
quantity: 1
name: "&8&l→ &bSadece 16"
slot: 14
# "Set to 64" button
set64:
item:
material: LIME_STAINED_GLASS_PANE
quantity: 1
name: "&8&l→ &bSadece 64"
slot: 14
# "Confirm" button
confirm:
item:
material: GREEN_TERRACOTTA
quantity: 1
name: "&8&l→ &eOnayla"
slot: 50
# "Sell all" button
sellAll:
item:
material: ENDER_CHEST
quantity: 1
name: "&8&l→ &aHepsini Sat"
slot: 16
# "Buy more" button
buyMore:
item:
material: CHEST
quantity: 1
name: "&8&l→ &aDaha Fazlasını Al"
slot: 25
# "Sell more" button
sellMore:
item:
material: CHEST
quantity: 1
name: "&8&l→ &aDaha Fazlasını Sat"
slot: 25
# "Cancel" button
cancel:
item:
material: RED_TERRACOTTA
quantity: 1
name: "&8&l→ &aVazgeç"
slot: 48
shopMenuItems:
# Has to be unique, value doesn't matter
1:
item:
material: GRASS_BLOCK
quantity: 1
name: "&8&l► &eBloklar &8&l◄"
shop: "blocks"
slot: 10
2:
item:
material: REDSTONE_BLOCK
quantity: 1
damage: 0
name: "&8&l► &eKızıltaş Malzemeleri &8&l◄"
shop: "redstone"
slot: 11
3:
item:
material: SADDLE
quantity: 1
name: "&8&l► &eDiğerleri &8&l◄"
shop: "misc"
slot: 12
4:
item:
material: BREWING_STAND
quantity: 1
name: "&8&l► &eIksir Malzemeleri &8&l◄"
shop: "brewing"
slot: 30
5:
item:
material: ITEM_FRAME
quantity: 1
name: "&8&l► &eDekorasyon &8&l◄"
shop: "decoration"
slot: 14
6:
item:
material: emerald
quantity: 1
name: "&8&l► &eMadenler &8&l◄"
lore:
shop: "ores"
slot: 15
7:
item:
material: BREAD
quantity: 1
name: "&8&l► &eFarm/Yemek &8&l◄"
shop: "farmfood"
slot: 16
8:
item:
material: ROTTEN_FLESH
quantity: 1
name: "&8&l► &eMob Eşyaları &8&l◄"
shop: "mobdrops"
slot: 29
9:
item:
material: horse_spawn_egg
quantity: 1
name: "&8&l► &eYumurtalar &8&l◄"
shop: "mobegg"
slot: 32
10:
item:
material: oak_log
quantity: 1
name: "&8&l► &eOdunlar &8&l◄"
shop: "wood"
slot: 33
11:
item:
material: PLAYER_HEAD
quantity: 1
skin: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDg5OWRlNzI2NjBkNmQyODE1YzVmZDk4M2NlYTJkYzYwOGYxNTVmZWIyMThkMDU5NTg3MzRiMDA3NDVlODE5OSJ9fX0=
name: "&8&l► &eKafalar &8&l◄"
shop: "heads"
slot: 39
12:
item:
material: EXPERIENCE_BOTTLE
quantity: 1
name: "&8&l► &eLevel Market &8&l◄"
shop: "xp"
slot: 40
13:
item:
material: BLACK_BANNER
quantity: 1
name: "&8&l► &eBayraklar &8&l◄"
shop: "banners"
slot: 41
26:
type: special
special: balance
slot: 53
specialElements:
balance:
item:
material: EMERALD
quantity: 1
name: "&8&l► &aBakiyeniz &8&l◄"
lore:
- ''
- "&8■ &a%balance% &lTL"