Çözüldü ShopGuiPlus markette itemlerin gözükmemesi

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o1gumball

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25 Nisan 2021
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Minecraft
o1gumball

Discord:

o1gumball#9558

Selam, sunucumda shopguiplus eklentisi kullanıyorum ancak markete girdiğimde itemler gözükmüyor.
virustotal link:
Değerli ziyaretçimiz, içeriği görebilmek için şimdi giriş yapın veya kayıt olun.

dosya link:
Değerli ziyaretçimiz, içeriği görebilmek için şimdi giriş yapın veya kayıt olun.

Ekran görüntüsü 2022-02-05 151152.png
 
Config atabilirmisin ?​
 
dosyatc link atmıştım oraya
 
Selam, sunucumda shopguiplus eklentisi kullanıyorum ancak markete girdiğimde itemler gözükmüyor.
virustotal link:
Değerli ziyaretçimiz, içeriği görebilmek için şimdi giriş yapın veya kayıt olun.

dosya link:
Değerli ziyaretçimiz, içeriği görebilmek için şimdi giriş yapın veya kayıt olun.

Ekli dosyayı görüntüle 197604
Kod:
    fillItem:
        material: GRAY_STAINED_GLASS_PANE
        name: ""

Bu kısımdan GRAY_STAINED_GLASS_PANE kaldırıp deniyin.
 
malesef olmadı
 

Tırnak işaretlerinin eksik/fazla olup olmadığına dikkat ettiniz mi? ?
 
Kod:
database:
  # Database backend type, can be set to mysql or sqlite
  type: sqlite
  # MySQL database host
  mySQLHost: localhost
  # MySQL connection port number
  mySQLPort: 3306
  # MySQL database name
  mySQLDatabase: db
  # MySQL database user
  mySQLUser: root
  # MySQL user's password
  mySQLPassword: ""
  # MySQL table names
  tableNames:
    players: "players"

#  Type of the economy which will handle all transactions.
#  Supported economies:
#  - EXP (default Minecraft experience points)
#  - VAULT (requires http://dev.bukkit.org/bukkit-plugins/vault/)
#  - MYSQL_TOKENS (requires https://www.spigotmc.org/resources/mysql-tokens.7535/)
#  - PLAYER_POINTS (requires https://dev.bukkit.org/projects/playerpoints)
#65981
#Izellah
#15413
#55883
#1602023299
#  - TOKEN_MANAGER (requires https://www.spigotmc.org/resources/tokenmanager.8610/)
#  - CUSTOM (requires custom implementation, see API section in plugin documentation)
economyTypes:
  - VAULT
  - EXP
currencies:
  prefixes:
    VAULT: ""
    EXP: ""
numberFormat:
  decimalSeparator: '.'
  groupingSeparator: ','
  minimumIntegerDigits: 1
  maximumIntegerDigits: 32
  minimumFractionDigits: 0
  maximumFractionDigits: 2
  hideFraction: true   
# Name of the main GUI
shopMenuName: "&8&l► &e&lMarket &8&l◄"
# Size of the main GUI, valid values are 9, 18, 27, 36, 45 and 54
shopMenuSize: 54
# Choose an item to fill the empty slots of menu with
shopMenuFillItem:
  material: GRAY_STAINED_GLASS_PANE
  name: " "
# Define whether selling all with middle mouse button is enabled
enableSellAll: true
# Define whether the buy GUI with option to select quantity is enabled
enableBuyGUI: true
# Define whether the sell GUI with option to select quantity is enabled
enableSellGUI: true
# Define whether sell all button in SellGUI is enabled (enableSellGUI has to be enabled too)
enableSellGUISellAll: true
# Define whether after closing/buying/selling the shop GUI should be opened again
returnToShop: true
# Define whether the quick buy/sell option should be enabled (amount selection gui will stay open until player closes it)
quickBuySell: false
# Define whether lines containing the %buy% placeholder should be hidden for unbuyable items
hideBuyPriceForUnbuyable: true
# Define whether lines containing the %sell% placeholder should be hidden for unsellable items
hideSellPriceForUnsellable: true
# Define whether buy and sell buttons should be inverted (false - LMB buy, RMB sell / true - LMB sell, RMB buy)
invertBuySell: false
# Maximum amount of enchantments players can add to an item, set to -1 for no limit
maxEnchantments: 3
# Choose whether players should be able to buy enchantments only 1 level higher than current (eg. player has sword with Sharpness 1, they could buy only Sharpness 2)
limitEnchantmentLevelDiff: false
# Define whether the amount selection double click bug fix should be enabled
enableAmountSelectionFix: true
# Define whether players should be able to use sell all option to sell all their items (allowAllSellAllStackSizes = true) or only amount multiplied by the original stack size of the shop item (allowAllSellAllStackSizes = false)
allowAllSellAllStackSizes: false
# Define whether all prices should be rounded up, down, to the nearest whole number or not rounded (valid values are UP, DOWN, NEAREST and NONE)
roundPrices: none
# Define whether main menu (/shop command) should be disabled. The only way to access shops will be to use /shop <id> when you disable it.
disableMainMenu: false
# Choose if different messages should be sent when someone buy/sell items for $0 (MSG_ITEM_BOUGHTFREE, MSG_ITEM_SOLDFREE, MSG_ITEM_SOLDALLFREE)
useDifferentMessagesForFreeItems: true
# Choose if item names should have first letters of their names capitalized, for instance nether brick would become Nether Brick
capitalizeItemNames: true
# Choose the type of price modifiers. (BOTH (permission modifiers have higher priority than command-ones), COMMAND, PERMISSION)
priceModifiersType: BOTH
# Choose if the gui shall be closed after using the Sell All feature
closeGuiAfterSellAll: false
# Choose if bulk buy/sell guis should be opened immediately after clicking an item (enableBuyGUI and enableSellGUI have to be enabled as well and players need the bulk buy/sell permissions)
openBulkGuiImmediately: false
# Define whether max stack sizes will be native to minecraft defaults (true - Minecraft default stack sizes will be enforced)
enforceDefaultStackSize: false
# Choose which items stack size should be capped at 16 inside the amount selection GUI so players can't buy eg. oversized ender pearl stacks
# Format is same as for regular items in shops.yml
itemStackSizeCappedAt:
  1:
    material: ENDER_PEARL
    size: 16
  2:
    material: snowball
    size: 16
  4:
    material: EGG
    size: 16
  5:
    material: BUCKET
    size: 1
  6:
    material: name_tag
    size: 1
  7:
    material: compass
    size: 1
  8:
    material: flint_and_steel
    size: 1
  9:
    material: red_bed
    size: 1
  10:
    material: lily_pad
    size: 1
  11:
    material: bow
    size: 1
  13:
    material: diamond_sword
    size: 1
  14:
    material: golden_sword
    size: 1
  15:
    material: iron_sword
    size: 1
  16:
    material: stone_sword
    size: 1
  17:
    material: wooden_sword
    size: 1
  18:
    material: chainmail_helmet
    size: 1
  19:
    material: diamond_helmet
    size: 1
  20:
    material: golden_helmet
    size: 1
  21:
    material: iron_helmet
    size: 1
  22:
    material: leather_helmet
    size: 1
  23:
    material: chainmail_chestplate
    size: 1
  24:
    material: diamond_chestplate
    size: 1
  25:
    material: golden_chestplate
    size: 1
  26:
    material: iron_chestplate
    size: 1
  27:
    material: leather_chestplate
    size: 1
  28:
    material: chainmail_leggings
    size: 1
  29:
    material: diamond_leggings
    size: 1
  30:
    material: golden_leggings
    size: 1
  31:
    material: iron_leggings
    size: 1
  32:
    material: leather_leggings
    size: 1
  33:
    material: chainmail_boots
    size: 1
  34:
    material: diamond_boots
    size: 1
  35:
    material: golden_boots
    size: 1
  36:
    material: iron_boots
    size: 1
  37:
    material: leather_boots
    size: 1
  38:
    material: diamond_pickaxe
    size: 1
  39:
    material: golden_pickaxe
    size: 1
  40:
    material: iron_pickaxe
    size: 1
  41:
    material: stone_pickaxe
    size: 1
  42:
    material: wooden_pickaxe
    size: 1
  43:
    material: diamond_axe
    size: 1
  44:
    material: golden_axe
    size: 1
  45:
    material: iron_axe
    size: 1
  46:
    material: stone_axe
    size: 1
  47:
    material: wooden_axe
    size: 1
  48:
    material: diamond_shovel
    size: 1
  49:
    material: golden_shovel
    size: 1
  50:
    material: iron_shovel
    size: 1
  51:
    material: stone_shovel
    size: 1
  52:
    material: wooden_shovel
    size: 1
  53:
    material: diamond_hoe
    size: 1
  54:
    material: golden_hoe
    size: 1
  55:
    material: iron_hoe
    size: 1
  56:
    material: stone_hoe
    size: 1
  57:
    material: wooden_hoe
    size: 1
  58:
    material: fishing_rod
    size: 1
  59:
    material: shears
    size: 1
  60:
    material: black_bed
    size: 1
  61:
    material: blue_bed
    size: 1
  62:
    material: brown_bed
    size: 1
  63:
    material: cyan_bed
    size: 1
  64:
    material: gray_bed
    size: 1
  65:
    material: green_bed
    size: 1
  66:
    material: light_blue_bed
    size: 1
  67:
    material: light_gray_bed
    size: 1
  68:
    material: lime_bed
    size: 1
  69:
    material: magenta_bed
    size: 1
  70:
    material: orange_bed
    size: 1
  71:
    material: pink_bed
    size: 1
  72:
    material: purple_bed
    size: 1
  73:
    material: white_bed
    size: 1
  74:
    material: yellow_bed
    size: 1
  75:
    material: trident
    size: 1
  76:
    material: elytra
    size: 1
  77:
    material: shield
    size: 1
  78:
    material: crossbow
    size: 1
  79:
    material: netherite_axe
    size: 1
  80:
    material: netherite_boots
    size: 1
  81:
    material: netherite_chestplate
    size: 1
  82:
    material: netherite_helmet
    size: 1
  83:
    material: netherite_leggings
    size: 1
  84:
    material: netherite_hoe
    size: 1
  85:
    material: netherite_pickaxe
    size: 1
  86:
    material: netherite_shovel
    size: 1
  87:
    material: netherite_sword
    size: 1    
# Choose what gamemodes will prevent players from accessing shops. Valid values: ADVENTURE, CREATIVE, SPECTATOR, SURVIVAL
disableShopsInGamemodes:
  - ADVENTURE
  - CREATIVE
  - SPECTATOR
# Choose in which worlds players won't be able to access the shop. Same list format as disableShopsInGamemodes
disableShopsInWorlds: []

# Choose whether price modifiers should be displayed in percents instead of decimals (eg. 10% instead of 0.10), remember you will still have to use the decimal way in commands
displayPriceModifiersInPercents: true

# Choose whether the world-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
disableSudoWorldPermissionCheck: false

# Choose whether the shop-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
disableSudoShopPermissionCheck: false

# Choose sounds for certain GUI actions. Full list is available at https://wiki.brcdev.net/Sounds
sounds:
  MAIN_MENU_OPEN: UI_BUTTON_CLICK
  SHOP_OPEN: UI_BUTTON_CLICK
  SHOP_SELECT_ITEM: UI_BUTTON_CLICK
  SHOP_SWITCH_PAGE: UI_BUTTON_CLICK
  SELL_ITEM: ENTITY_EXPERIENCE_ORB_PICKUP
  SELL_ALL_ITEM: ENTITY_EXPERIENCE_ORB_PICKUP
  BUY_ITEM: ENTITY_EXPERIENCE_ORB_PICKUP

# Choose predefined settings for all items (will be overriden when set explicitly for an item in shops.yml)
defaultItemSettings:
  # Choose whether item meta (name, lore etc.) should be compared when players attempt to sell an item
  compareMeta: false
  # Choose whether item meta should be removed from an item when it's purchased by a player from the shop
  stripItemMeta: false

# Format of item lores in shops, %buy% will be replaced with the buy price and %sell% with sell price
shopItemLoreFormat:
  # This lore will be applied to items
  item:
    - ""
    - ""
    - "&8■ &7&7Alış Fiyatı &8&l→ &a&l&a%buy% TL"
    - "&8■ &7Satış Fiyatı &8&l→ &c&l&c%sell% TL"
    - ""
    - "&a◄ Satın almak için sol tıklayın"
    - "&c► Satmak için sağ tıklayın"
    - "&4▲ Tümünü satmak için orta tuşa tıklayın"
  # This lore will be applied to items in the buy GUI (when enableBuyGUI is set to true)
  itemBuyGUI:
    - "&8■ &7&7Alış Fiyatı &8&l→ &a&l&a%buy% TL"
  # This lore will be applied to items in the sell GUI (when enableSellGUI is set to true)
  itemSellGUI:
    - "&8■ &7Satış Fiyatı &8&l→ &a&l&a%sell% TL"
  # This lore will be applied to the sell all button in the sell GUI (when enableSellGUI and enableSellGUISellAll are set to true)
  itemSellGUISellAll:  
    - "&8■ &7Hepsini &c&l&c%sell% TL &7Karşılığında Sat"
  # This one to permissions
  permission:
    - "&8■ &7Alış Fiyatı &8&l→ &a&l&a%buy% TL"
  # And this one to enchantments
  enchantment:
    - "&8■ &7Alış Fiyatı &8&l→ &a&l&a%buy% TL"
  # And the last one to commands
  command:
    - "&8■ &7Alış Fiyatı &8&l→ &a&l&a%buy% TL"

# Logging settings
log:
  # Define whether transactions will be logged to the console/main server log
  toConsole: true
  # Define whether transactions will be logged to a separate log
  toFile: false
  # Date format of transactions (http://docs.oracle.com/javase/7/docs/api/java/text/SimpleDateFormat.html)
  formatDate: "yyyy/MM/dd HH:mm:ss"
  # Log message for bought items
  formatBuy: "%player% bought %amount% x %item% for %price%$ from %shop% shop"
  # Log message for sold items
  formatSell: "%player% sold %amount% x %item% for %price%$ to %shop% shop"
  # Log message for sold all items
  formatSellAll: "%player% sold all %amount% x %item% for %price%$ to %shop% shop"
 
# Sell hand command settings
sellHand:
  # When set to true, players will be able to sell any quantity of the item (the price will be calculated from the base price)
  allowAllQuantities: true
  # When set to true, /sell hand will work same way as /sell handall does
  sellsAllItems: false
  # When set to true, free items (with sell price of $0) will be excluded from being sold using /sell hand and /sell handall
  excludeFreeItems: true

# Sell all command settings
sellAll:
  # When set to true, players will get a detailed summary with prices of each item stack sold
  detailedSummary: false
  # Choose if maximal sell price of an item across all shops should be chosen in sell all. Enabling this may affect sell command performance when having lots of shops/items
  findMaxSellPrice: true
  # When set to true, free items (with sell price of $0) will be excluded from being sold using /sell all
  excludeFreeItems: true

buttons:
  # "Go back button"
  goBack:
    item:
      # Material name, full list can be found here: http://wiki.brcdev.net/Materials
      material: BARRIER
      # Amount of the item
      amount: 1
      # (optional) Data value, for example 1 for WOOD:1 means spruce wood planks
      damage: 0
      # (optional) Custom name
      name: "&8&l► &e&lMarket Sayfalarına Dön &8&l◄"
      # (optional) Lore, can contain multiple lines
      lore:
        - ""
        - "&8&l→ &7Ana market menüsüne geri"
        - ""
        - "&8&l→ &7Dönmek için tıkla"
    # Slot in each shop's GUI
    slot: 49
  # "Previous page" button
  previousPage:
    item:
      material: arrow
      quantity: 1
      name: "&e&l<- &aÖnceki Sayfa"
    slot: 48
  # "Next page" button
  nextPage:
    item:
      material: arrow
      quantity: 1
      name: "&eSonraki Sayfa ->"
    slot: 50

# Elements of the bulk buy GUI
amountSelectionGUIBulkBuy:
  # Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  size: 45
  # Choose if buttons type should be replaced with the bought item's type
  replaceButtonsType: true
  # Buttons
  buttons:
    # "Buy 1 stack" button
    buy1:
      item:
        material: CHEST
        quantity: 1
        name: "&8&l→ &71 Stack &e(64) Satın Al"
        lore:
          - "&8&l→ &7Fiyat &e%buy% TL"
      # Value indicated the amount of stacks
      value: 1
      slot: 13
    # "Buy 2 stacks" button
    buy2:
      item:
        material: CHEST
        quantity: 2
        name: "&8&l→ &72 Stack &e(64x2) Satın Al"
        lore:
          - "&8&l→ &7Fiyat &e%buy% TL"
      value: 2
      slot: 14
    # "Buy 3 stacks" button
    buy3:
      item:
        material: CHEST
        quantity: 3
        name: "&8&l→ &73 Stack &e(64x3) Satın Al"
        lore:
          - "&8&l→ &7Fiyat &e%buy% TL"
      value: 3
      slot: 15
    # "Buy 4 stacks" button
    buy4:
      item:
        material: CHEST
        quantity: 4
        name: "&8&l→ &74 Stack &e(64x4) Satın Al"
        lore:
          - "&8&l→ &7Fiyat &e%buy% TL"
      value: 4
      slot: 22
    # "Buy 5 stacks" button
    buy5:
      item:
        material: CHEST
        quantity: 5
        name: "&8&l→ &75 Stack &e(64x5) Satın Al"
        lore:
          - "&8&l→ &7Fiyat &e%buy% TL"
      value: 5
      slot: 23
    # "Buy 6 stacks" button
    buy6:
      item:
        material: CHEST
        quantity: 6
        name: "&8&l→ &76 Stack &e(64x6) Satın Al"
        lore:
          - "&8&l→ &7Fiyat &e%buy% TL"
      value: 6
      slot: 24
    # "Buy 7 stacks" button
    buy7:
      item:
        material: CHEST
        quantity: 7
        name: "&8&l→ &77 Stack &e(64x7) Satın Al"
        lore:
          - "&8&l→ &7Fiyat &e%buy% TL"
      value: 7
      slot: 31
    # "Buy 8 stacks" button
    buy8:
      item:
        material: CHEST
        quantity: 8
        name: "&8&l→ &78 Stack &e(64x8) Satın Al"
        lore:
          - "&8&l→ &7Fiyat &e%buy% TL"
      value: 8
      slot: 32
    # "Buy 9 stacks" button
    buy9:
      item:
        material: CHEST
        quantity: 9
        name: "&8&l→ &79 Stack &e(64x9) Satın Al"
        lore:
          - "&8&l→ &7Fiyat &e%buy% TL"
      value: 9
      slot: 33
    # "Cancel" button
    cancel:
      item:
        material: RED_TERRACOTTA
        quantity: 1
        name: "&8&l→ &eGeri Dön"      
      slot: 19
     
# Elements of the bulk buy GUI
amountSelectionGUIBulkSell:
  # Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  size: 45
  # Choose if buttons type should be replaced with the sold item's type
  replaceButtonsType: true
  # Buttons
  buttons:
    # "Sell 1 stack" button
    sell1:
      item:
        material: CHEST
        quantity: 1
        name: "&8&l→ &71 Stack &e(64x1) Sat"
        lore:
          - "&8&l→ &a%sell% TL &7Fiyata Sat"
      # Value indicated the amount of stacks
      value: 1
      slot: 13
    # "Sell 2 stacks" button
    sell2:
      item:
        material: CHEST
        quantity: 2
        name: "&8&l→ &72 Stack &e(64x2) Sat"
        lore:
          - "&8&l→ &a%sell% TL &7Fiyata Sat"
      value: 2
      slot: 14
    # "Sell 3 stacks" button
    sell3:
      item:
        material: CHEST
        quantity: 3
        name: "&8&l→ &73 Stack &e(64x3) Sat"
        lore:
          - "&8&l→ &a%sell% TL &7Fiyata Sat"
      value: 3
      slot: 15
    # "Sell 4 stacks" button
    sell4:
      item:
        material: CHEST
        quantity: 4
        name: "&8&l→ &74 Stack &e(64x4) Sat"
        lore:
          - "&8&l→ &a%sell% TL &7Fiyata Sat"
      value: 4
      slot: 22
    # "Sell 5 stacks" button
    sell5:
      item:
        material: CHEST
        quantity: 5
        name: "&8&l→ &75 Stack &e(64x5) Sat"
        lore:
          - "&8&l→ &a%sell% TL &7Fiyata Sat"
      value: 5
      slot: 23
    # "Sell 6 stacks" button
    sell6:
      item:
        material: CHEST
        quantity: 6
        name: "&8&l→ &76 Stack &e(64x6) Sat"
        lore:
          - "&8&l→ &a%sell% TL &7Fiyata Sat"
      value: 6
      slot: 24
    # "Sell 7 stacks" button
    sell7:
      item:
        material: CHEST
        quantity: 7
        name: "&8&l→ &77 Stack &e(64x7) Sat"
        lore:
          - "&8&l→ &a%sell% TL &7Fiyata Sat"
      value: 7
      slot: 31
    # "Sell 8 stacks" button
    sell8:
      item:
        material: CHEST
        quantity: 8
        name: "&8&l→ &78 Stack &e(64x8) Sat"
        lore:
          - "&8&l→ &a%sell% TL &7Fiyata Sat"
      value: 8
      slot: 32
    # "Sell 9 stacks" button
    sell9:
      item:
        material: CHEST
        quantity: 9
        name: "&8&l→ &79 Stack &e(64x9) Sat"
        lore:
          - "&8&l→ &a%sell% TL &7Fiyata Sat"
      value: 9
      slot: 33
    # "Cancel" button
    cancel:
      item:
        material: RED_TERRACOTTA
        quantity: 1
        name: "&8&l→ &aVazgeç"
      slot: 19

# Elements of the regular buy/sell GUI
amountSelectionGUI:
  # Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  size: 54
  # Slot of the item being bought/sold
  itemSlot: 19
  # Buttons
  buttons:
    # "Set to 1" button
    set1:
      item:
        material: RED_STAINED_GLASS_PANE
        quantity: 1
        name: "&8&l→ &7Sadece &e1 &7Tane"
      slot: 12
    # "Remove 10" button
    remove10:
      item:
        material: RED_STAINED_GLASS_PANE
        quantity: 1
        name: "&8&l→ &a10 Azalt"
      slot: 21
    # "Remove 1" button
    remove1:
      item:
        material: RED_STAINED_GLASS_PANE
        quantity: 1
        name: "&8&l→ &a1 Azalt"
      slot: 30
    # "Add 1" button
    add1:
      item:
        material: LIME_STAINED_GLASS_PANE
        quantity: 1
        name: "&8&l→ &e1 Arttır"
      slot: 32
    # "Add 10" button
    add10:
      item:
        material: LIME_STAINED_GLASS_PANE
        quantity: 1
        name: "&8&l→ &e10 Arttır"
      slot: 23
    # "Set to 16" button
    set16:
      item:
        material: LIME_STAINED_GLASS_PANE
        quantity: 1
        name: "&8&l→ &bSadece 16"
      slot: 14
    # "Set to 64" button
    set64:
      item:
        material: LIME_STAINED_GLASS_PANE
        quantity: 1
        name: "&8&l→ &bSadece 64"
      slot: 14
    # "Confirm" button
    confirm:
      item:
        material: GREEN_TERRACOTTA
        quantity: 1
        name: "&8&l→ &eOnayla" 
      slot: 50
    # "Sell all" button
    sellAll:
      item:
        material: ENDER_CHEST
        quantity: 1
        name: "&8&l→ &aHepsini Sat"
      slot: 16
    # "Buy more" button
    buyMore:
      item:
        material: CHEST
        quantity: 1
        name: "&8&l→ &aDaha Fazlasını Al" 
      slot: 25
    # "Sell more" button
    sellMore:
      item:
        material: CHEST
        quantity: 1
        name: "&8&l→ &aDaha Fazlasını Sat"   
      slot: 25
    # "Cancel" button
    cancel:
      item:
        material: RED_TERRACOTTA
        quantity: 1
        name: "&8&l→ &aVazgeç"
      slot: 48
shopMenuItems:
  # Has to be unique, value doesn't matter
  1:
    item:
      material: GRASS_BLOCK
      quantity: 1
      name: "&8&l► &eBloklar &8&l◄"
    shop: "blocks"
    slot: 10
  2:
    item:
      material: REDSTONE_BLOCK
      quantity: 1
      damage: 0
      name: "&8&l► &eKızıltaş Malzemeleri &8&l◄"  
    shop: "redstone"
    slot: 11
  3:
    item:
      material: SADDLE
      quantity: 1
      name: "&8&l► &eDiğerleri &8&l◄"
    shop: "misc"
    slot: 12
  4:
    item:
      material: BREWING_STAND
      quantity: 1
      name: "&8&l► &eIksir Malzemeleri &8&l◄"
    shop: "brewing"
    slot: 30
  5:
    item:
      material: ITEM_FRAME
      quantity: 1
      name: "&8&l► &eDekorasyon &8&l◄"     
    shop: "decoration"
    slot: 14
  6:
    item:
      material: emerald
      quantity: 1
      name: "&8&l► &eMadenler &8&l◄"
      lore:           
    shop: "ores"
    slot: 15
  7:
    item:
      material: BREAD
      quantity: 1
      name: "&8&l► &eFarm/Yemek &8&l◄"
    shop: "farmfood"
    slot: 16
  8:
    item:
      material: ROTTEN_FLESH
      quantity: 1
      name: "&8&l► &eMob Eşyaları &8&l◄"
    shop: "mobdrops"
    slot: 29
  9:
    item:
      material: horse_spawn_egg
      quantity: 1
      name: "&8&l► &eYumurtalar &8&l◄"   
    shop: "mobegg"
    slot: 32
  10:
    item:
      material: oak_log
      quantity: 1
      name: "&8&l► &eOdunlar &8&l◄"             
    shop: "wood"
    slot: 33
  11:
    item:
      material: PLAYER_HEAD
      quantity: 1
      skin: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDg5OWRlNzI2NjBkNmQyODE1YzVmZDk4M2NlYTJkYzYwOGYxNTVmZWIyMThkMDU5NTg3MzRiMDA3NDVlODE5OSJ9fX0=
      name: "&8&l► &eKafalar &8&l◄"
    shop: "heads"
    slot: 39
  12:
    item:
      material: EXPERIENCE_BOTTLE
      quantity: 1
      name: "&8&l► &eLevel Market &8&l◄"
    shop: "xp"
    slot: 40
  13:
    item:
      material: BLACK_BANNER
      quantity: 1
      name: "&8&l► &eBayraklar &8&l◄"
    shop: "banners"
    slot: 41                                    
  26:
    type: special
    special: balance
    slot: 53  
specialElements:
  balance:
    item:
      material: EMERALD
      quantity: 1
      name: "&8&l► &aBakiyeniz &8&l◄"
      lore:
        - ''
        - "&8■ &a%balance% &lTL"

config dosyası
 
Leak plugin kullanıyorsunuz galiba ondandır onarması baya uzun sürer maalesef buradan onarmak çok zor.​
 
Dostum configden ve shop klasöründeki .yml dosyalarından kaldırıp denermisin.
Fillitem ile heryeri dolduruyorsun o yüzden gözükmüyo anladığım kadarıyla
 
artık şöyle oluyor

Ekran görüntüsü 2022-02-05 161747.png
 
Durum
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