yasinates1
Somon Balığı Selam Vermeye Geldi
- Katılım
- 3 Mayıs 2021
- Mesajlar
- 22
- Elmaslar
- 2
- Puan
- 85
- Yaş
- 23
- Minecraft
- Ceza_Gaming
Discord:
Y.A.S.İ.N#6880
#========================================================================
# 5 YILDIZLI DEĞERLENDİRME YAPIN LÜTFEN (5/5)
#========================================================================
#========================================================================
# byDelta tarafından Türkçeleştirildi. | Ne Mutlu Türk'üm Diyene! ☪
#========================================================================
#=========================================================================
#YAPILANDIRMA AYARLARI
options:
#YAPILANDIRMA AYARLARI BURADA BAŞLIYOR!
onek: &8[&6Anti-XRay&8]
#"/axr" kullanarak gizli cevher sistemini değiştirebilirsiniz.
#TPS, Madenciliği gecikme çeklerini azaltmak için "false" olarak ayarlandı. Uyarılar hâlâ işe yarayacak.
yaricap: 10
#Bunun işe yaraması için "hideradius" değerleri "true" olarak ayarlanmalıdır. TPS gecikmesini önlemek için yaricap'ı azaltın.
acildionek: &7[&2✔ &aAçık&7]
kapandionek: &7[&4✘ &cKapalı&7]
cevheracildionek: &7[&2✔ &aAçık&7]
cevherkapandionek: &7[&4✘ &cKapalı&7]
elmasbuldumesaj: &e%player% &7isimli oyuncu bir &belmas &7buldu!
elmasylevel: 70 #Oyuncuların cevherleri ne zaman kullandığını kontrol etmek için "Y" seviyesini ayarlar.
altinbuldumesaj: &e%player% &7isimli oyuncu bir &6altın cevheri &7buldu!
altinylevel: 70 #Oyuncuların cevherleri ne zaman kullandığını kontrol etmek için "Y" seviyesini ayarlar.
demirbuldumesaj: &e%player% &7isimli oyuncu bir &fdemir cevheri &7buldu!
demirylevel: 70 #Oyuncuların cevherleri ne zaman kullandığını kontrol etmek için "Y" seviyesini ayarlar.
zumrutbuldumesaj: &e%player% &7isimli oyuncu bir &azümrüt &7buldu!
zumrutylevel: 70 #Oyuncuların cevherleri ne zaman kullandığını kontrol etmek için "Y" seviyesini ayarlar.
#YAPILANDIRMA AYARLARI BURADA BİTİYOR!
#========================================================================#
#========================================================================
# NE YAPTIĞINI BİLMİYORSAN LÜTFEN BURAYI DÜZENLEME!
#========================================================================
options:
versiyon: 1.2
on load:
wait 2 ticks
send "[Anti-XRay] X-Ray için 'v1.2' yükleniyor.." to console
send "[Anti-Xray] Lütfen forum konumuzu ve skriptimizi değerlendirin." to console
send "[Anti-XRay] Forum konumuz: &ahttps://www.mc-tr.com/konu/anti-xray-gelismis-xray-korumasi-gui-destekli.61070/#post-345168"
if {cevherlerisakla} is not set:
set {cevherlerisakla} to true
command /axr [<text>] [<text>] [<offlineplayer>]:
trigger:
if player has permission "mctr-axr.admin":
if arg-1 is not "gui" or "menü" or "uyarı" or "cevhersayacı" or "cs" or "yardım" or "yenile" or "yl":
wait 2 tick
execute player command "axr menü"
stop
if arg-1 is "gui" or "menü":
if {cevherlerisakla} is false:
wait 5 tick
open chest with 2 row named "&c&lAnti-XRay GUI" to player
format slot 0 of player with glowing purple stained glass pane named " " to be unstealable
format slot 8 of player with glowing purple stained glass pane named " " to be unstealable
format slot 9 of player with glowing purple stained glass pane named " " to be unstealable
format slot 10 of player with glowing purple stained glass pane named " " to be unstealable
format slot 11 of player with glowing purple stained glass pane named " " to be unstealable
format slot 15 of player with glowing purple stained glass pane named " " to be unstealable
format slot 16 of player with glowing purple stained glass pane named " " to be unstealable
format slot 17 of player with glowing purple stained glass pane named " " to be unstealable
format slot 1 of player with a coal ore named "&c&lGizli Cevher Sistemi Devre Dışı" to be unstealable
format slot 2 of player with a iron ore named "&c&lGizli Cevher Sistemi Devre Dışı" to be unstealable
format slot 3 of player with a gold ore named "&c&lGizli Cevher Sistemi Devre Dışı" to be unstealable
format slot 4 of player with redstone ore named "&c&lGizli Cevher Sistemi Devre Dışı" to be unstealable
format slot 5 of player with a lapis lazuli ore named "&c&lGizli Cevher Sistemi Devre Dışı" to be unstealable
format slot 6 of player with a emerald ore named "&c&lGizli Cevher Sistemi Devre Dışı" to be unstealable
format slot 7 of player with a diamond ore named "&c&lGizli Cevher Sistemi Devre Dışı" to be unstealable
format slot 12 of player with a clock named "&5Cevher Sayacı&f: %{counter.name}% " to close then run [execute player command "/axrayarlar12 sayaç"]
format slot 13 of player with oak door named "&bGizli Cevher Sistemi&f: %{osy.name}%" to close then run [execute player command "/axrayarlar12 cevhersistemi"]
format slot 14 of player with a eye of ender named "&eTüm Cevher Uyarılarıı&f: %{orealerts.name}% " to close then run [execute player command "/axr uyarı hepsi"]
stop
if {cevherlerisakla} is true:
wait 5 tick
if {iron.name} or {coal.name} or {gold.name} or {red.name} or {blue.name} or {green.name} or {diamond.name} or {counter.name} or {orealerts.name} or {osy.name} is not set:
set {iron.name} or {coal.name} or {gold.name} or {red.name} or {blue.name} or {green.name} or {diamond.name} or {counter.name} or {orealerts.name} or {osy.name} to "&8[&eNot Activated&8]"
open chest with 2 row named "&8[&4&lAnti-XRay GUI&8]" to player
format slot 0 of player with glowing purple stained glass pane named " " to be unstealable
format slot 8 of player with glowing purple stained glass pane named " " to be unstealable
format slot 9 of player with glowing purple stained glass pane named " " to be unstealable
format slot 10 of player with glowing purple stained glass pane named " " to be unstealable
format slot 11 of player with glowing purple stained glass pane named " " to be unstealable
format slot 15 of player with glowing purple stained glass pane named " " to be unstealable
format slot 16 of player with glowing purple stained glass pane named " " to be unstealable
format slot 17 of player with glowing purple stained glass pane named " " to be unstealable
format slot 1 of player with a coal ore named "&7Kömürü Gizle&f: %{coal.name}%" to close then run [execute player command "/axrayarlar12 kömür"]
format slot 2 of player with a iron ore named "&fDemiri Gizle: %{iron.name}%" to close then run [execute player command "/axrayarlar12 demir"]
format slot 3 of player with a gold ore named "&6Altını Gizle&f: %{gold.name}%" to close then run [execute player command "/axrayarlar12 altın"]
format slot 4 of player with redstone ore named "&cKızıltaşı Gizle&f: %{red.name}%" to close then run [execute player command "/axrayarlar12 kızıltaş"]
format slot 5 of player with a lapis lazuli ore named "&3Lapisi Gizle&f: %{blue.name}%" to close then run [execute player command "/axrayarlar12 lapis"]
format slot 6 of player with a emerald ore named "&aZümrütü Gizle&f: %{green.name}%" to close then run [execute player command "/axrayarlar12 zümrüt"]
format slot 7 of player with a diamond ore named "&bElması Gizle&f: %{diamond.name}%" to close then run [execute player command "/axrayarlar12 elmas"]
format slot 12 of player with a clock named "&5Cevher Sayacı&f: %{counter.name}% " to close then run [execute player command "/axrayarlar12 sayaç"]
format slot 13 of player with oak door named "&bGizli Cevher Sistemi&f: %{osy.name}%" to close then run [execute player command "/axrayarlar12 cevhersistemi"]
format slot 14 of player with a eye of ender named "&eAll Ore Alerts&f: %{orealerts.name}% " to close then run [execute player command "/axr uyarı hepsi"]
stop
if arg-1 is or "uyarı":
if arg-2 is not set:
send "&7[&6Anti-XRay&7] &eLütfen şunlardan birini girin: &7(&ehepsi&7/&belmas&7/&6altın&7/&fdemir&7/&azümrüt&7)"
send ""
send "&7[&6Anti-XRay&7] &e/axr uyarı &7(&ehepsi&7/&belmas&7/&6altın&7/&fdemir&7/&azümrüt&7)"
if arg-2 is "hepsi":
if {axr.alert} is not set:
set {axr.alert} and {axr.d} and {axr.g} and {axr.e} and {axr.i} to true
send "&eTüm Cevher Uyarıları&f: &2✔ &aAçık"
set {orealerts.name} to "&8[&2✔ &cAçık&8]"
wait 2 tick
execute player command "/axr menü"
stop
else:
delete {axr.alert} and {axr.d} and {axr.g} and {axr.e} and {axr.i}
send "&eTüm Cevher Uyarıları&f: &4✘ &cKapalı"
set {orealerts.name} to "&8[&4✘ &cKapalı&8]"
wait 2 tick
execute player command "/axr menü"
stop
if arg-2 is "elmas":
if {axr.d} is not set:
set {axr.d} to true
send "&bElmas Uyarısı&f: &2✔ &aAçık"
else:
delete {axr.d}
send "&bElmas Uyarısı&f: &4✘ &cKapalı"
stop
if arg-2 is "altın":
if {axr.g} is not set:
set {axr.g} to true
send "&6Altın Uyarısı&f: &2✔ &aAçık"
else:
delete {axr.g}
send "&6Altın Uyarısı&f: &4✘ &cKapalı"
stop
if arg-2 is "zümrüt":
if {axr.e} is not set:
set {axr.e} to true
send "&aZümrüt Uyarısı&f: &2✔ &aAçık"
else:
delete {axr.e}
send "&aZümrüt Uyarısı&f: &4✘ &cKapalı"
stop
if arg-2 is "demir":
if {axr.i} is not set:
set {axr.i} to true
send "&fDemir Uyarısı: &2✔ &aAçık"
else:
delete {axr.i}
send "&fDemir Uyarısı: &4✘ &cKapalı"
stop
if arg-1 is "cevhersayacı" or "cs":
if arg-2 is not set:
if {axr.dcount.%player%} and {axr.ecount.%player%} and {axr.gcount.%player%} and {axr.icount.%player%} is not set:
set {axr.dcount.%player%} and {axr.ecount.%player%} and {axr.gcount.%player%} and {axr.icount.%player%} to 0
if {axr.count} is not set:
send "&5Cever Sayacı 1&f: &2✔ &aAçık"
set {counter.name} to "&8[&2✔ &aAçık&8]"
set {axr.count} to true
stop
if {axr.count} is true:
set {axr.count} to false
send "&5Cevher Sayacı 2&f: &4✘ &cKapalı"
set {counter.name} to "&8[&4✘ &cKapalı&8]"
stop
if {axr.count} is false:
set {axr.count} to true
send "&5Cevher Sayacı 3&f: &2✔ &aAçık"
set {counter.name} to "&8[&2✔ &aAçık&8]"
stop
if arg-2 is "cevher":
if arg-3 is not set:
send "&7[&6Anti-XRay&7] &eLütfen bu komutu kullan:"
send "&6/axr cs cevher [oyuncu]"
stop
if arg-3 is set:
if {axr.count} is false:
send "&7[&6Anti-XRay&7] &cCevher Sayacı devre dışı!"
stop
if {axr.count} is true:
send "&e&m-[-&r &6&l%arg-3% &a&lOYUNCUSUNUN CEVHER SAYACI &e&m-]-"
send "&7[&6Anti-XRay&7] &fDemir: &b%{axr.icount.%player%}%"
send "&7[&6Anti-XRay&7] &6Altın: &b%{axr.gcount.%player%}%"
send "&7[&6Anti-XRay&7] &bElmas: &b%{axr.dcount.%player%}%"
send "&7[&6Anti-XRay&7] &aZümrüt: &b%{axr.ecount.%player%}%"
stop
if arg-2 is "temizle":
if arg-3 is not set:
send "&7[&6Anti-XRay&7] &eLütfen bu komutu kullan:"
send "&6/axr temizle [oyuncu]"
stop
if arg-3 is set:
if {axr.count} is false:
send "&7[&6Anti-XRay&7] &cCevher Sayacı devre dışı!"
stop
if {axr.count} is true:
send "&6&l%arg-3% &a&lOYUNCUSUNUN CEVHERLERI TEMIZLENDI"
set {axr.icount.%player%} to 0
set {axr.dcount.%player%} to 0
set {axr.ecount.%player%} to 0
set {axr.gcount.%player%} to 0
stop
if arg-1 is "yardım":
send ""
send "&b============ &a&lYARDIM MENÜSÜ &b================="
send "&7[&6Anti-XRay&7] &e/axr menü &7- &eopens the gui"
send "&7[&6Anti-XRay&7] &e/axr cs &7- &eCevher sayımını açar/kapatır."
send "&7[&6Anti-XRay&7] &e/axr cs cevher (player) &7- &eOyuncunun cevher sayılarını gösterir."
send "&7[&6Anti-XRay&7] &e/axr cs temizle (player) &7- &eOyuncunun cevher sayılarını temizler."
send "&7[&6Anti-XRay&7] &e/axr uyarı &7- &eX-Ray korumasını açar/kapatır."
send "&7[&6Anti-XRay&7] &e/axr yenile &7- &eYapılandırma ayarlarını yeniler."
stop
if arg-1 is "yenile" or "yl": #Bunu kullanabilmek için Skript dosyasının ismi "axr" olması gerekmektedir.
send "&7[&6Anti-XRay&7] &aYapılandırma ayarları yenileniyor..."
wait 1 second
execute console command "sk reload axr"
wait 1 second
send "&7[&6Anti-XRay&7] &aYapılandırma ayarları tamamlandı!"
else:
send "&7[&6Anti-Xray&7] &cBu komutu kullanmak için yetkin yok."
command /axrayarlar12 [<text>]:
trigger:
if player has permission "mctr-axr.admin":
wait 2 tick
if arg-1 is not "kömür" or "demir" or "altın" or "kızıltaş" or "lapis" or "cevhersistemi" or "elmas" or "sayaç":
send ""
send "&b============ &a&lYARDIM MENÜSÜ &b================="
send "&7[&6Anti-XRay&7] &e/axr zümrüt &7- &eZümrütü gizler."
send "&7[&6Anti-XRay&7] &e/axr elmas &7- &eElması gizler."
send "&7[&6Anti-XRay&7] &e/axr altın &7- &eAltını gizler."
send "&7[&6Anti-XRay&7] &e/axr demir &7- &eDemiri gizler."
send "&7[&6Anti-XRay&7] &e/axr lapis &7- &eLapisi gizler."
send "&7[&6Anti-XRay&7] &e/axr kızıltaş &7- &eKızıltaşı gizler."
send "&7[&6Anti-XRay&7] &e/axr kömür &7- &eKömürü gizler."
send "&7[&6Anti-XRay&7] &e/axr cevhersistemi &7- &eCevher sistemi menüsünü açar."
send "&7[&6Anti-XRay&7] &e/axr sayaç &7- &eCevher sayacı menüsünü açar."
if arg-1 is not set:
send ""
send "&b============ &a&lYARDIM MENÜSÜ &b================="
send "&7[&6Anti-XRay&7] &e/axr zümrüt &7- &eZümrütü gizler."
send "&7[&6Anti-XRay&7] &e/axr elmas &7- &eElması gizler."
send "&7[&6Anti-XRay&7] &e/axr altın &7- &eAltını gizler."
send "&7[&6Anti-XRay&7] &e/axr demir &7- &eDemiri gizler."
send "&7[&6Anti-XRay&7] &e/axr lapis &7- &eLapisi gizler."
send "&7[&6Anti-XRay&7] &e/axr kızıltaş &7- &eKızıltaşı gizler."
send "&7[&6Anti-XRay&7] &e/axr kömür &7- &eKömürü gizler."
send "&7[&6Anti-XRay&7] &e/axr cevhersistemi &7- &eCevher sistemi menüsünü açar."
send "&7[&6Anti-XRay&7] &e/axr sayaç &7- &eCevher sayacı menüsünü açar."
if arg-1 is "zümrüt":
if {green} is not set:
set {green} to true
set {green.name} to "&8[&2✔ &aAçık&8]"
send "&6&l>> &aZümrüt Gizleme&f: &8[&2✔ &aAçık&8]"
execute player command "/axr menü"
stop
else:
delete {green}
set {green.name} to "&8[&4✘ &cKapalı&8]"
send "&6&l>> &aZümrüt Gizleme&f: &8[&4✘ &cKapalı&8]"
execute player command "/axr menü"
if arg-1 is "coal":
if arg-1 is "kömür":
if {coal} is not set:
set {coal} to true
set {coal.name} to "&8[&2✔ &aAçık&8]"
send "&6&l>> &7Kömür Gizleme&f: &8[&2✔ &aAçık&8]"
execute player command "/axr menü"
stop
else:
delete {coal}
set {coal.name} to "&8[&4✘ &cKapalı&8]"
send "&6&l>>&7Kömür Gizleme&f: &8[&4✘ &cKapalı&8]"
execute player command "/axr menü"
stop
if arg-1 is "demir":
if {iron} is not set:
set {iron} to true
set {iron.name} to "&8[&2✔ &aAçık&8]"
send "&6&l>> &fDemir Gizleme: &8[&2✔ &aAçık&8]"
execute player command "/axr menü"
stop
else:
delete {iron}
set {iron.name} to "&8[&4✘ &cKapalı&8]"
send "&6&l>> &fDemir Gizleme: &8[&4✘ &cKapalı&8]"
execute player command "/axr menü"
stop
if arg-1 is "altın":
if {gold} is not set:
set {gold} to true
set {gold.name} to "&8[&2✔ &aAçık&8]"
send "&6&l>> &6Altın Gizleme&f: &8[&2✔ &aAçık&8]"
execute player command "/axr menü"
stop
else:
delete {gold}
set {gold.name} to "&8[&4✘ &cKapalı&8]"
send "&6&l>> &6Altın Gizleme&f: &8[&4✘ &cKapalı&8]"
execute player command "/axr menü"
stop
if arg-1 is "kızıltaş":
if {red} is not set:
set {red} to true
set {red.name} to "&8[&2✔ &aAçık&8]"
send "&6&l>> &cKızıltaş Gizleme&f: &8[&2✔ &aAçık&8]"
execute player command "/axr menü"
stop
else:
delete {red}
set {red.name} to "&8[&4✘ &cKapalı&8]"
send "&6&l>> &cKızıltaş Gizleme&f: &8[&4✘ &cKapalı&8]"
execute player command "/axr menü"
stop
if arg-1 is "lapis":
if {blue} is not set:
set {blue} to true
set {blue.name} to "&8[&2✔ &aAçık&8]"
send "&6&l>> &3Lapis Gizleme&f: &8[&2✔ &aAçık&8]"
execute player command "/axr menü"
stop
else:
delete {blue}
set {blue.name} to "&8[&4✘ &cKapalı&8]"
send "&6&l>> &3Lapis Gizleme&f: &8[&4✘ &cKapalı&8]"
execute player command "/axr menü"
stop
if arg-1 is "cevhersistemi":
if {hideores} is false:
set {osy.name} to "&8[&2✔ &aAçık&8]"
set {hideores} to true
send "&6&l>> &bCevher Sistemi&f: &8[&2✔ &aAçık&8]"
execute player command "/axr menü"
stop
if {hideores} is true:
set {osy.name} to "&8[&4✘ &cKapalı&8]"
send "&6&l>> &bCevher Sistemi&f: &8[&4✘ &cKapalı&8]"
set {hideores} to false
execute player command "/axr menü"
stop
if arg-1 is "elmas":
if {diamond} is not set:
set {diamond} to true
set {diamond.name} to "&8[&2✔ &aAçık&8]"
send "&6&l>> &bElmas Gizleme&f: &8[&2✔ &aAçık&8]"
execute player command "/axr menü"
stop
else:
delete {diamond}
set {diamond.name} to "&8[&4✘ &cKapalı&8]"
send "&6&l>> &bElmas Gizleme&f: &8[&4✘ &cKapalı&8]"
execute player command "/axr menü"
stop
if arg-1 is "sayaç":
execute player command "/axr cs"
wait 1 ticks
execute player command "/axr menü"
stop
else:
send "&7[&6Anti-Xray&7] &cBu komutu kullanmak için yetkin yok."
on break:
if {hideores} is false:
wait 1 tick
#do nothing
if {hideores} is true:
wait 1 tick
if player's y coordinate is less than or equal to 70:
if {gold} is true:
loop blocks in radius 10 of player:
if loop-block is gold ore:
if block 1 meter above loop-block-1 is not air:
if block 1 meter below loop-block-1 is not air:
if block 1 meter east loop-block-1 is not air:
if block 1 meter west of loop-block-1 is not air:
make player see loop-block-1 as stone
if block 1 meter above loop-block-1 is air:
make player see loop-block-1 as gold ore
if block 1 meter below loop-block-1 is air:
make player see loop-block-1 as gold ore
if block 1 meter east loop-block-1 is air:
make player see loop-block-1 as gold ore
if block 1 meter west of loop-block-1 is air:
make player see loop-block-1 as gold ore
if block 1 meter north of loop-block-1 is air:
make player see loop-block-1 as gold ore
if block 1 meter south of loop-block-1 is air:
make player see loop-block-1 as gold ore
if player's y coordinate is less than or equal to 70:
if {green} is true:
loop blocks in radius 10 of player:
if loop-block is emerald ore:
if block 1 meter above loop-block-1 is not air:
if block 1 meter below loop-block-1 is not air:
if block 1 meter east loop-block-1 is not air:
if block 1 meter west of loop-block-1 is not air:
make player see loop-block-1 as stone
if block 1 meter above loop-block-1 is air:
make player see loop-block-1 as emerald ore
if block 1 meter below loop-block-1 is air:
make player see loop-block-1 as emerald ore
if block 1 meter east loop-block-1 is air:
make player see loop-block-1 as emerald ore
if block 1 meter west of loop-block-1 is air:
make player see loop-block-1 as emerald ore
if block 1 meter north of loop-block-1 is air:
make player see loop-block-1 as emerald ore
if block 1 meter south of loop-block-1 is air:
make player see loop-block-1 as emerald ore
if player's y coordinate is less than or equal to 70:
if {diamond} is true:
loop blocks in radius 10 of player:
if loop-block is diamond ore:
if block 1 meter above loop-block-1 is not air:
if block 1 meter below loop-block-1 is not air:
if block 1 meter east loop-block-1 is not air:
if block 1 meter west of loop-block-1 is not air:
make player see loop-block-1 as stone
if block 1 meter above loop-block-1 is air:
make player see loop-block-1 as diamond ore
if block 1 meter below loop-block-1 is air:
make player see loop-block-1 as diamond ore
if block 1 meter east loop-block-1 is air:
make player see loop-block-1 as diamond ore
if block 1 meter west of loop-block-1 is air:
make player see loop-block-1 as diamond ore
if block 1 meter north of loop-block-1 is air:
make player see loop-block-1 as diamond ore
if block 1 meter south of loop-block-1 is air:
make player see loop-block-1 as diamond ore
if player's y coordinate is less than or equal to 70:
if {coal} is true:
loop blocks in radius 10 of player:
if loop-block is coal ore:
if block 1 meter above loop-block-1 is not air:
if block 1 meter below loop-block-1 is not air:
if block 1 meter east loop-block-1 is not air:
if block 1 meter west of loop-block-1 is not air:
make player see loop-block-1 as stone
if block 1 meter above loop-block-1 is air:
make player see loop-block-1 as coal ore
if block 1 meter below loop-block-1 is air:
make player see loop-block-1 as coal ore
if block 1 meter east loop-block-1 is air:
make player see loop-block-1 as coal ore
if block 1 meter west of loop-block-1 is air:
make player see loop-block-1 as coal ore
if block 1 meter north of loop-block-1 is air:
make player see loop-block-1 as coal ore
if block 1 meter south of loop-block-1 is air:
make player see loop-block-1 as coal ore
if player's y coordinate is less than or equal to 70:
if {iron} is true:
loop blocks in radius 10 of player:
if loop-block is iron ore:
if block 1 meter above loop-block-1 is not air:
if block 1 meter below loop-block-1 is not air:
if block 1 meter east loop-block-1 is not air:
if block 1 meter west of loop-block-1 is not air:
make player see loop-block-1 as stone
if block 1 meter above loop-block-1 is air:
make player see loop-block-1 as iron ore
if block 1 meter below loop-block-1 is air:
make player see loop-block-1 as iron ore
if block 1 meter east loop-block-1 is air:
make player see loop-block-1 as iron ore
if block 1 meter west of loop-block-1 is air:
make player see loop-block-1 as iron ore
if block 1 meter north of loop-block-1 is air:
make player see loop-block-1 as iron ore
if block 1 meter south of loop-block-1 is air:
make player see loop-block-1 as iron ore,
if player's y coordinate is less than or equal to 70:
if {blue} is true:
loop blocks in radius 10 of player:
if loop-block is lapis lazuli ore:
if block 1 meter above loop-block-1 is not air:
if block 1 meter below loop-block-1 is not air:
if block 1 meter east loop-block-1 is not air:
if block 1 meter west of loop-block-1 is not air:
make player see loop-block-1 as stone
if block 1 meter above loop-block-1 is air:
make player see loop-block-1 as lapis lazuli ore
if block 1 meter below loop-block-1 is air:
make player see loop-block-1 as lapis lazuli ore
if block 1 meter east loop-block-1 is air:
make player see loop-block-1 as lapis lazuli ore
if block 1 meter west of loop-block-1 is air:
make player see loop-block-1 as lapis lazuli ore
if block 1 meter north of loop-block-1 is air:
make player see loop-block-1 as lapis lazuli ore
if block 1 meter south of loop-block-1 is air:
make player see loop-block-1 as lapis lazuli ore
if player's y coordinate is less than or equal to 70:
if {red} is true:
loop blocks in radius 10 of player:
if loop-block is redstone ore:
if block 1 meter above loop-block-1 is not air:
if block 1 meter below loop-block-1 is not air:
if block 1 meter east loop-block-1 is not air:
if block 1 meter west of loop-block-1 is not air:
make player see loop-block-1 as stone
if block 1 meter above loop-block-1 is air:
make player see loop-block-1 as redstone ore
if block 1 meter below loop-block-1 is air:
make player see loop-block-1 as redstone ore
if block 1 meter east loop-block-1 is air:
make player see loop-block-1 as redstone ore
if block 1 meter west of loop-block-1 is air:
make player see loop-block-1 as redstone ore
if block 1 meter north of loop-block-1 is air:
make player see loop-block-1 as redstone ore
if block 1 meter south of loop-block-1 is air:
make player see loop-block-1 as redstone ore
on mine of diamond ore:
if player's y coordinate is less than or equal to 70:
loop all players:
if loop-player has permission "axr.alerts":
if {axr.alert} is true:
if {axr.d} is true:
send "&7[&6Anti-Xray&7] &e%player% &7isimli oyuncu bir &belmas &7buldu!" to loop-player
on mine of gold ore:
if player's y coordinate is less than or equal to 70:
loop all players:
if loop-player has permission "axr.alerts":
if {axr.alert} is true:
if {axr.g} is true:
send "&7[&6Anti-Xray&7] &e%player% &7isimli oyuncu bir &6altın Cevheri &7buldu!" to loop-player
on mine of emerald ore:
if player's y coordinate is less than or equal to 70:
loop all players:
if loop-player has permission "axr.alerts":
if {axr.alert} is true:
if {axr.e} is true:
send "&7[&6Anti-Xray&7] &e%player% &7isimli oyuncu bir &aZümrüt Cevheri &7buldu!" to loop-player
on mine of iron ore:
if player's y coordinate is less than or equal to {@ironlevel}:
loop all players:
if loop-player has permission "axr.alerts":
if {axr.alert} is true:
if {axr.i} is true:
send "{@prefix} &e%player% &7isimli oyuncu bir &fDemir Cevheri &7buldu!" to loop-player
on mine of iron ore:
if {axr.count} is true:
add 1 to {axr.icount.%player%}
stop
on mine of gold ore:
if {axr.count} is true:
add 1 to {axr.gcount.%player%}
stop
on mine of emerald ore:
if {axr.count} is true:
add 1 to {axr.ecount.%player%}
stop
on mine of diamond ore:
if {axr.count} is true:
add 1 to {axr.dcount.%player%}
stop
on join:
wait 3 second
if player is op:
send "&7[&6Anti-Xray&7] &7Anti-XRay'in en son sürümü kullanılıyor! (&a1.2&7)"
# 5 YILDIZLI DEĞERLENDİRME YAPIN LÜTFEN (5/5)
#========================================================================
#========================================================================
# byDelta tarafından Türkçeleştirildi. | Ne Mutlu Türk'üm Diyene! ☪
#========================================================================
#=========================================================================
#YAPILANDIRMA AYARLARI
options:
#YAPILANDIRMA AYARLARI BURADA BAŞLIYOR!
onek: &8[&6Anti-XRay&8]
#"/axr" kullanarak gizli cevher sistemini değiştirebilirsiniz.
#TPS, Madenciliği gecikme çeklerini azaltmak için "false" olarak ayarlandı. Uyarılar hâlâ işe yarayacak.
yaricap: 10
#Bunun işe yaraması için "hideradius" değerleri "true" olarak ayarlanmalıdır. TPS gecikmesini önlemek için yaricap'ı azaltın.
acildionek: &7[&2✔ &aAçık&7]
kapandionek: &7[&4✘ &cKapalı&7]
cevheracildionek: &7[&2✔ &aAçık&7]
cevherkapandionek: &7[&4✘ &cKapalı&7]
elmasbuldumesaj: &e%player% &7isimli oyuncu bir &belmas &7buldu!
elmasylevel: 70 #Oyuncuların cevherleri ne zaman kullandığını kontrol etmek için "Y" seviyesini ayarlar.
altinbuldumesaj: &e%player% &7isimli oyuncu bir &6altın cevheri &7buldu!
altinylevel: 70 #Oyuncuların cevherleri ne zaman kullandığını kontrol etmek için "Y" seviyesini ayarlar.
demirbuldumesaj: &e%player% &7isimli oyuncu bir &fdemir cevheri &7buldu!
demirylevel: 70 #Oyuncuların cevherleri ne zaman kullandığını kontrol etmek için "Y" seviyesini ayarlar.
zumrutbuldumesaj: &e%player% &7isimli oyuncu bir &azümrüt &7buldu!
zumrutylevel: 70 #Oyuncuların cevherleri ne zaman kullandığını kontrol etmek için "Y" seviyesini ayarlar.
#YAPILANDIRMA AYARLARI BURADA BİTİYOR!
#========================================================================#
#========================================================================
# NE YAPTIĞINI BİLMİYORSAN LÜTFEN BURAYI DÜZENLEME!
#========================================================================
options:
versiyon: 1.2
on load:
wait 2 ticks
send "[Anti-XRay] X-Ray için 'v1.2' yükleniyor.." to console
send "[Anti-Xray] Lütfen forum konumuzu ve skriptimizi değerlendirin." to console
send "[Anti-XRay] Forum konumuz: &ahttps://www.mc-tr.com/konu/anti-xray-gelismis-xray-korumasi-gui-destekli.61070/#post-345168"
if {cevherlerisakla} is not set:
set {cevherlerisakla} to true
command /axr [<text>] [<text>] [<offlineplayer>]:
trigger:
if player has permission "mctr-axr.admin":
if arg-1 is not "gui" or "menü" or "uyarı" or "cevhersayacı" or "cs" or "yardım" or "yenile" or "yl":
wait 2 tick
execute player command "axr menü"
stop
if arg-1 is "gui" or "menü":
if {cevherlerisakla} is false:
wait 5 tick
open chest with 2 row named "&c&lAnti-XRay GUI" to player
format slot 0 of player with glowing purple stained glass pane named " " to be unstealable
format slot 8 of player with glowing purple stained glass pane named " " to be unstealable
format slot 9 of player with glowing purple stained glass pane named " " to be unstealable
format slot 10 of player with glowing purple stained glass pane named " " to be unstealable
format slot 11 of player with glowing purple stained glass pane named " " to be unstealable
format slot 15 of player with glowing purple stained glass pane named " " to be unstealable
format slot 16 of player with glowing purple stained glass pane named " " to be unstealable
format slot 17 of player with glowing purple stained glass pane named " " to be unstealable
format slot 1 of player with a coal ore named "&c&lGizli Cevher Sistemi Devre Dışı" to be unstealable
format slot 2 of player with a iron ore named "&c&lGizli Cevher Sistemi Devre Dışı" to be unstealable
format slot 3 of player with a gold ore named "&c&lGizli Cevher Sistemi Devre Dışı" to be unstealable
format slot 4 of player with redstone ore named "&c&lGizli Cevher Sistemi Devre Dışı" to be unstealable
format slot 5 of player with a lapis lazuli ore named "&c&lGizli Cevher Sistemi Devre Dışı" to be unstealable
format slot 6 of player with a emerald ore named "&c&lGizli Cevher Sistemi Devre Dışı" to be unstealable
format slot 7 of player with a diamond ore named "&c&lGizli Cevher Sistemi Devre Dışı" to be unstealable
format slot 12 of player with a clock named "&5Cevher Sayacı&f: %{counter.name}% " to close then run [execute player command "/axrayarlar12 sayaç"]
format slot 13 of player with oak door named "&bGizli Cevher Sistemi&f: %{osy.name}%" to close then run [execute player command "/axrayarlar12 cevhersistemi"]
format slot 14 of player with a eye of ender named "&eTüm Cevher Uyarılarıı&f: %{orealerts.name}% " to close then run [execute player command "/axr uyarı hepsi"]
stop
if {cevherlerisakla} is true:
wait 5 tick
if {iron.name} or {coal.name} or {gold.name} or {red.name} or {blue.name} or {green.name} or {diamond.name} or {counter.name} or {orealerts.name} or {osy.name} is not set:
set {iron.name} or {coal.name} or {gold.name} or {red.name} or {blue.name} or {green.name} or {diamond.name} or {counter.name} or {orealerts.name} or {osy.name} to "&8[&eNot Activated&8]"
open chest with 2 row named "&8[&4&lAnti-XRay GUI&8]" to player
format slot 0 of player with glowing purple stained glass pane named " " to be unstealable
format slot 8 of player with glowing purple stained glass pane named " " to be unstealable
format slot 9 of player with glowing purple stained glass pane named " " to be unstealable
format slot 10 of player with glowing purple stained glass pane named " " to be unstealable
format slot 11 of player with glowing purple stained glass pane named " " to be unstealable
format slot 15 of player with glowing purple stained glass pane named " " to be unstealable
format slot 16 of player with glowing purple stained glass pane named " " to be unstealable
format slot 17 of player with glowing purple stained glass pane named " " to be unstealable
format slot 1 of player with a coal ore named "&7Kömürü Gizle&f: %{coal.name}%" to close then run [execute player command "/axrayarlar12 kömür"]
format slot 2 of player with a iron ore named "&fDemiri Gizle: %{iron.name}%" to close then run [execute player command "/axrayarlar12 demir"]
format slot 3 of player with a gold ore named "&6Altını Gizle&f: %{gold.name}%" to close then run [execute player command "/axrayarlar12 altın"]
format slot 4 of player with redstone ore named "&cKızıltaşı Gizle&f: %{red.name}%" to close then run [execute player command "/axrayarlar12 kızıltaş"]
format slot 5 of player with a lapis lazuli ore named "&3Lapisi Gizle&f: %{blue.name}%" to close then run [execute player command "/axrayarlar12 lapis"]
format slot 6 of player with a emerald ore named "&aZümrütü Gizle&f: %{green.name}%" to close then run [execute player command "/axrayarlar12 zümrüt"]
format slot 7 of player with a diamond ore named "&bElması Gizle&f: %{diamond.name}%" to close then run [execute player command "/axrayarlar12 elmas"]
format slot 12 of player with a clock named "&5Cevher Sayacı&f: %{counter.name}% " to close then run [execute player command "/axrayarlar12 sayaç"]
format slot 13 of player with oak door named "&bGizli Cevher Sistemi&f: %{osy.name}%" to close then run [execute player command "/axrayarlar12 cevhersistemi"]
format slot 14 of player with a eye of ender named "&eAll Ore Alerts&f: %{orealerts.name}% " to close then run [execute player command "/axr uyarı hepsi"]
stop
if arg-1 is or "uyarı":
if arg-2 is not set:
send "&7[&6Anti-XRay&7] &eLütfen şunlardan birini girin: &7(&ehepsi&7/&belmas&7/&6altın&7/&fdemir&7/&azümrüt&7)"
send ""
send "&7[&6Anti-XRay&7] &e/axr uyarı &7(&ehepsi&7/&belmas&7/&6altın&7/&fdemir&7/&azümrüt&7)"
if arg-2 is "hepsi":
if {axr.alert} is not set:
set {axr.alert} and {axr.d} and {axr.g} and {axr.e} and {axr.i} to true
send "&eTüm Cevher Uyarıları&f: &2✔ &aAçık"
set {orealerts.name} to "&8[&2✔ &cAçık&8]"
wait 2 tick
execute player command "/axr menü"
stop
else:
delete {axr.alert} and {axr.d} and {axr.g} and {axr.e} and {axr.i}
send "&eTüm Cevher Uyarıları&f: &4✘ &cKapalı"
set {orealerts.name} to "&8[&4✘ &cKapalı&8]"
wait 2 tick
execute player command "/axr menü"
stop
if arg-2 is "elmas":
if {axr.d} is not set:
set {axr.d} to true
send "&bElmas Uyarısı&f: &2✔ &aAçık"
else:
delete {axr.d}
send "&bElmas Uyarısı&f: &4✘ &cKapalı"
stop
if arg-2 is "altın":
if {axr.g} is not set:
set {axr.g} to true
send "&6Altın Uyarısı&f: &2✔ &aAçık"
else:
delete {axr.g}
send "&6Altın Uyarısı&f: &4✘ &cKapalı"
stop
if arg-2 is "zümrüt":
if {axr.e} is not set:
set {axr.e} to true
send "&aZümrüt Uyarısı&f: &2✔ &aAçık"
else:
delete {axr.e}
send "&aZümrüt Uyarısı&f: &4✘ &cKapalı"
stop
if arg-2 is "demir":
if {axr.i} is not set:
set {axr.i} to true
send "&fDemir Uyarısı: &2✔ &aAçık"
else:
delete {axr.i}
send "&fDemir Uyarısı: &4✘ &cKapalı"
stop
if arg-1 is "cevhersayacı" or "cs":
if arg-2 is not set:
if {axr.dcount.%player%} and {axr.ecount.%player%} and {axr.gcount.%player%} and {axr.icount.%player%} is not set:
set {axr.dcount.%player%} and {axr.ecount.%player%} and {axr.gcount.%player%} and {axr.icount.%player%} to 0
if {axr.count} is not set:
send "&5Cever Sayacı 1&f: &2✔ &aAçık"
set {counter.name} to "&8[&2✔ &aAçık&8]"
set {axr.count} to true
stop
if {axr.count} is true:
set {axr.count} to false
send "&5Cevher Sayacı 2&f: &4✘ &cKapalı"
set {counter.name} to "&8[&4✘ &cKapalı&8]"
stop
if {axr.count} is false:
set {axr.count} to true
send "&5Cevher Sayacı 3&f: &2✔ &aAçık"
set {counter.name} to "&8[&2✔ &aAçık&8]"
stop
if arg-2 is "cevher":
if arg-3 is not set:
send "&7[&6Anti-XRay&7] &eLütfen bu komutu kullan:"
send "&6/axr cs cevher [oyuncu]"
stop
if arg-3 is set:
if {axr.count} is false:
send "&7[&6Anti-XRay&7] &cCevher Sayacı devre dışı!"
stop
if {axr.count} is true:
send "&e&m-[-&r &6&l%arg-3% &a&lOYUNCUSUNUN CEVHER SAYACI &e&m-]-"
send "&7[&6Anti-XRay&7] &fDemir: &b%{axr.icount.%player%}%"
send "&7[&6Anti-XRay&7] &6Altın: &b%{axr.gcount.%player%}%"
send "&7[&6Anti-XRay&7] &bElmas: &b%{axr.dcount.%player%}%"
send "&7[&6Anti-XRay&7] &aZümrüt: &b%{axr.ecount.%player%}%"
stop
if arg-2 is "temizle":
if arg-3 is not set:
send "&7[&6Anti-XRay&7] &eLütfen bu komutu kullan:"
send "&6/axr temizle [oyuncu]"
stop
if arg-3 is set:
if {axr.count} is false:
send "&7[&6Anti-XRay&7] &cCevher Sayacı devre dışı!"
stop
if {axr.count} is true:
send "&6&l%arg-3% &a&lOYUNCUSUNUN CEVHERLERI TEMIZLENDI"
set {axr.icount.%player%} to 0
set {axr.dcount.%player%} to 0
set {axr.ecount.%player%} to 0
set {axr.gcount.%player%} to 0
stop
if arg-1 is "yardım":
send ""
send "&b============ &a&lYARDIM MENÜSÜ &b================="
send "&7[&6Anti-XRay&7] &e/axr menü &7- &eopens the gui"
send "&7[&6Anti-XRay&7] &e/axr cs &7- &eCevher sayımını açar/kapatır."
send "&7[&6Anti-XRay&7] &e/axr cs cevher (player) &7- &eOyuncunun cevher sayılarını gösterir."
send "&7[&6Anti-XRay&7] &e/axr cs temizle (player) &7- &eOyuncunun cevher sayılarını temizler."
send "&7[&6Anti-XRay&7] &e/axr uyarı &7- &eX-Ray korumasını açar/kapatır."
send "&7[&6Anti-XRay&7] &e/axr yenile &7- &eYapılandırma ayarlarını yeniler."
stop
if arg-1 is "yenile" or "yl": #Bunu kullanabilmek için Skript dosyasının ismi "axr" olması gerekmektedir.
send "&7[&6Anti-XRay&7] &aYapılandırma ayarları yenileniyor..."
wait 1 second
execute console command "sk reload axr"
wait 1 second
send "&7[&6Anti-XRay&7] &aYapılandırma ayarları tamamlandı!"
else:
send "&7[&6Anti-Xray&7] &cBu komutu kullanmak için yetkin yok."
command /axrayarlar12 [<text>]:
trigger:
if player has permission "mctr-axr.admin":
wait 2 tick
if arg-1 is not "kömür" or "demir" or "altın" or "kızıltaş" or "lapis" or "cevhersistemi" or "elmas" or "sayaç":
send ""
send "&b============ &a&lYARDIM MENÜSÜ &b================="
send "&7[&6Anti-XRay&7] &e/axr zümrüt &7- &eZümrütü gizler."
send "&7[&6Anti-XRay&7] &e/axr elmas &7- &eElması gizler."
send "&7[&6Anti-XRay&7] &e/axr altın &7- &eAltını gizler."
send "&7[&6Anti-XRay&7] &e/axr demir &7- &eDemiri gizler."
send "&7[&6Anti-XRay&7] &e/axr lapis &7- &eLapisi gizler."
send "&7[&6Anti-XRay&7] &e/axr kızıltaş &7- &eKızıltaşı gizler."
send "&7[&6Anti-XRay&7] &e/axr kömür &7- &eKömürü gizler."
send "&7[&6Anti-XRay&7] &e/axr cevhersistemi &7- &eCevher sistemi menüsünü açar."
send "&7[&6Anti-XRay&7] &e/axr sayaç &7- &eCevher sayacı menüsünü açar."
if arg-1 is not set:
send ""
send "&b============ &a&lYARDIM MENÜSÜ &b================="
send "&7[&6Anti-XRay&7] &e/axr zümrüt &7- &eZümrütü gizler."
send "&7[&6Anti-XRay&7] &e/axr elmas &7- &eElması gizler."
send "&7[&6Anti-XRay&7] &e/axr altın &7- &eAltını gizler."
send "&7[&6Anti-XRay&7] &e/axr demir &7- &eDemiri gizler."
send "&7[&6Anti-XRay&7] &e/axr lapis &7- &eLapisi gizler."
send "&7[&6Anti-XRay&7] &e/axr kızıltaş &7- &eKızıltaşı gizler."
send "&7[&6Anti-XRay&7] &e/axr kömür &7- &eKömürü gizler."
send "&7[&6Anti-XRay&7] &e/axr cevhersistemi &7- &eCevher sistemi menüsünü açar."
send "&7[&6Anti-XRay&7] &e/axr sayaç &7- &eCevher sayacı menüsünü açar."
if arg-1 is "zümrüt":
if {green} is not set:
set {green} to true
set {green.name} to "&8[&2✔ &aAçık&8]"
send "&6&l>> &aZümrüt Gizleme&f: &8[&2✔ &aAçık&8]"
execute player command "/axr menü"
stop
else:
delete {green}
set {green.name} to "&8[&4✘ &cKapalı&8]"
send "&6&l>> &aZümrüt Gizleme&f: &8[&4✘ &cKapalı&8]"
execute player command "/axr menü"
if arg-1 is "coal":
if arg-1 is "kömür":
if {coal} is not set:
set {coal} to true
set {coal.name} to "&8[&2✔ &aAçık&8]"
send "&6&l>> &7Kömür Gizleme&f: &8[&2✔ &aAçık&8]"
execute player command "/axr menü"
stop
else:
delete {coal}
set {coal.name} to "&8[&4✘ &cKapalı&8]"
send "&6&l>>&7Kömür Gizleme&f: &8[&4✘ &cKapalı&8]"
execute player command "/axr menü"
stop
if arg-1 is "demir":
if {iron} is not set:
set {iron} to true
set {iron.name} to "&8[&2✔ &aAçık&8]"
send "&6&l>> &fDemir Gizleme: &8[&2✔ &aAçık&8]"
execute player command "/axr menü"
stop
else:
delete {iron}
set {iron.name} to "&8[&4✘ &cKapalı&8]"
send "&6&l>> &fDemir Gizleme: &8[&4✘ &cKapalı&8]"
execute player command "/axr menü"
stop
if arg-1 is "altın":
if {gold} is not set:
set {gold} to true
set {gold.name} to "&8[&2✔ &aAçık&8]"
send "&6&l>> &6Altın Gizleme&f: &8[&2✔ &aAçık&8]"
execute player command "/axr menü"
stop
else:
delete {gold}
set {gold.name} to "&8[&4✘ &cKapalı&8]"
send "&6&l>> &6Altın Gizleme&f: &8[&4✘ &cKapalı&8]"
execute player command "/axr menü"
stop
if arg-1 is "kızıltaş":
if {red} is not set:
set {red} to true
set {red.name} to "&8[&2✔ &aAçık&8]"
send "&6&l>> &cKızıltaş Gizleme&f: &8[&2✔ &aAçık&8]"
execute player command "/axr menü"
stop
else:
delete {red}
set {red.name} to "&8[&4✘ &cKapalı&8]"
send "&6&l>> &cKızıltaş Gizleme&f: &8[&4✘ &cKapalı&8]"
execute player command "/axr menü"
stop
if arg-1 is "lapis":
if {blue} is not set:
set {blue} to true
set {blue.name} to "&8[&2✔ &aAçık&8]"
send "&6&l>> &3Lapis Gizleme&f: &8[&2✔ &aAçık&8]"
execute player command "/axr menü"
stop
else:
delete {blue}
set {blue.name} to "&8[&4✘ &cKapalı&8]"
send "&6&l>> &3Lapis Gizleme&f: &8[&4✘ &cKapalı&8]"
execute player command "/axr menü"
stop
if arg-1 is "cevhersistemi":
if {hideores} is false:
set {osy.name} to "&8[&2✔ &aAçık&8]"
set {hideores} to true
send "&6&l>> &bCevher Sistemi&f: &8[&2✔ &aAçık&8]"
execute player command "/axr menü"
stop
if {hideores} is true:
set {osy.name} to "&8[&4✘ &cKapalı&8]"
send "&6&l>> &bCevher Sistemi&f: &8[&4✘ &cKapalı&8]"
set {hideores} to false
execute player command "/axr menü"
stop
if arg-1 is "elmas":
if {diamond} is not set:
set {diamond} to true
set {diamond.name} to "&8[&2✔ &aAçık&8]"
send "&6&l>> &bElmas Gizleme&f: &8[&2✔ &aAçık&8]"
execute player command "/axr menü"
stop
else:
delete {diamond}
set {diamond.name} to "&8[&4✘ &cKapalı&8]"
send "&6&l>> &bElmas Gizleme&f: &8[&4✘ &cKapalı&8]"
execute player command "/axr menü"
stop
if arg-1 is "sayaç":
execute player command "/axr cs"
wait 1 ticks
execute player command "/axr menü"
stop
else:
send "&7[&6Anti-Xray&7] &cBu komutu kullanmak için yetkin yok."
on break:
if {hideores} is false:
wait 1 tick
#do nothing
if {hideores} is true:
wait 1 tick
if player's y coordinate is less than or equal to 70:
if {gold} is true:
loop blocks in radius 10 of player:
if loop-block is gold ore:
if block 1 meter above loop-block-1 is not air:
if block 1 meter below loop-block-1 is not air:
if block 1 meter east loop-block-1 is not air:
if block 1 meter west of loop-block-1 is not air:
make player see loop-block-1 as stone
if block 1 meter above loop-block-1 is air:
make player see loop-block-1 as gold ore
if block 1 meter below loop-block-1 is air:
make player see loop-block-1 as gold ore
if block 1 meter east loop-block-1 is air:
make player see loop-block-1 as gold ore
if block 1 meter west of loop-block-1 is air:
make player see loop-block-1 as gold ore
if block 1 meter north of loop-block-1 is air:
make player see loop-block-1 as gold ore
if block 1 meter south of loop-block-1 is air:
make player see loop-block-1 as gold ore
if player's y coordinate is less than or equal to 70:
if {green} is true:
loop blocks in radius 10 of player:
if loop-block is emerald ore:
if block 1 meter above loop-block-1 is not air:
if block 1 meter below loop-block-1 is not air:
if block 1 meter east loop-block-1 is not air:
if block 1 meter west of loop-block-1 is not air:
make player see loop-block-1 as stone
if block 1 meter above loop-block-1 is air:
make player see loop-block-1 as emerald ore
if block 1 meter below loop-block-1 is air:
make player see loop-block-1 as emerald ore
if block 1 meter east loop-block-1 is air:
make player see loop-block-1 as emerald ore
if block 1 meter west of loop-block-1 is air:
make player see loop-block-1 as emerald ore
if block 1 meter north of loop-block-1 is air:
make player see loop-block-1 as emerald ore
if block 1 meter south of loop-block-1 is air:
make player see loop-block-1 as emerald ore
if player's y coordinate is less than or equal to 70:
if {diamond} is true:
loop blocks in radius 10 of player:
if loop-block is diamond ore:
if block 1 meter above loop-block-1 is not air:
if block 1 meter below loop-block-1 is not air:
if block 1 meter east loop-block-1 is not air:
if block 1 meter west of loop-block-1 is not air:
make player see loop-block-1 as stone
if block 1 meter above loop-block-1 is air:
make player see loop-block-1 as diamond ore
if block 1 meter below loop-block-1 is air:
make player see loop-block-1 as diamond ore
if block 1 meter east loop-block-1 is air:
make player see loop-block-1 as diamond ore
if block 1 meter west of loop-block-1 is air:
make player see loop-block-1 as diamond ore
if block 1 meter north of loop-block-1 is air:
make player see loop-block-1 as diamond ore
if block 1 meter south of loop-block-1 is air:
make player see loop-block-1 as diamond ore
if player's y coordinate is less than or equal to 70:
if {coal} is true:
loop blocks in radius 10 of player:
if loop-block is coal ore:
if block 1 meter above loop-block-1 is not air:
if block 1 meter below loop-block-1 is not air:
if block 1 meter east loop-block-1 is not air:
if block 1 meter west of loop-block-1 is not air:
make player see loop-block-1 as stone
if block 1 meter above loop-block-1 is air:
make player see loop-block-1 as coal ore
if block 1 meter below loop-block-1 is air:
make player see loop-block-1 as coal ore
if block 1 meter east loop-block-1 is air:
make player see loop-block-1 as coal ore
if block 1 meter west of loop-block-1 is air:
make player see loop-block-1 as coal ore
if block 1 meter north of loop-block-1 is air:
make player see loop-block-1 as coal ore
if block 1 meter south of loop-block-1 is air:
make player see loop-block-1 as coal ore
if player's y coordinate is less than or equal to 70:
if {iron} is true:
loop blocks in radius 10 of player:
if loop-block is iron ore:
if block 1 meter above loop-block-1 is not air:
if block 1 meter below loop-block-1 is not air:
if block 1 meter east loop-block-1 is not air:
if block 1 meter west of loop-block-1 is not air:
make player see loop-block-1 as stone
if block 1 meter above loop-block-1 is air:
make player see loop-block-1 as iron ore
if block 1 meter below loop-block-1 is air:
make player see loop-block-1 as iron ore
if block 1 meter east loop-block-1 is air:
make player see loop-block-1 as iron ore
if block 1 meter west of loop-block-1 is air:
make player see loop-block-1 as iron ore
if block 1 meter north of loop-block-1 is air:
make player see loop-block-1 as iron ore
if block 1 meter south of loop-block-1 is air:
make player see loop-block-1 as iron ore,
if player's y coordinate is less than or equal to 70:
if {blue} is true:
loop blocks in radius 10 of player:
if loop-block is lapis lazuli ore:
if block 1 meter above loop-block-1 is not air:
if block 1 meter below loop-block-1 is not air:
if block 1 meter east loop-block-1 is not air:
if block 1 meter west of loop-block-1 is not air:
make player see loop-block-1 as stone
if block 1 meter above loop-block-1 is air:
make player see loop-block-1 as lapis lazuli ore
if block 1 meter below loop-block-1 is air:
make player see loop-block-1 as lapis lazuli ore
if block 1 meter east loop-block-1 is air:
make player see loop-block-1 as lapis lazuli ore
if block 1 meter west of loop-block-1 is air:
make player see loop-block-1 as lapis lazuli ore
if block 1 meter north of loop-block-1 is air:
make player see loop-block-1 as lapis lazuli ore
if block 1 meter south of loop-block-1 is air:
make player see loop-block-1 as lapis lazuli ore
if player's y coordinate is less than or equal to 70:
if {red} is true:
loop blocks in radius 10 of player:
if loop-block is redstone ore:
if block 1 meter above loop-block-1 is not air:
if block 1 meter below loop-block-1 is not air:
if block 1 meter east loop-block-1 is not air:
if block 1 meter west of loop-block-1 is not air:
make player see loop-block-1 as stone
if block 1 meter above loop-block-1 is air:
make player see loop-block-1 as redstone ore
if block 1 meter below loop-block-1 is air:
make player see loop-block-1 as redstone ore
if block 1 meter east loop-block-1 is air:
make player see loop-block-1 as redstone ore
if block 1 meter west of loop-block-1 is air:
make player see loop-block-1 as redstone ore
if block 1 meter north of loop-block-1 is air:
make player see loop-block-1 as redstone ore
if block 1 meter south of loop-block-1 is air:
make player see loop-block-1 as redstone ore
on mine of diamond ore:
if player's y coordinate is less than or equal to 70:
loop all players:
if loop-player has permission "axr.alerts":
if {axr.alert} is true:
if {axr.d} is true:
send "&7[&6Anti-Xray&7] &e%player% &7isimli oyuncu bir &belmas &7buldu!" to loop-player
on mine of gold ore:
if player's y coordinate is less than or equal to 70:
loop all players:
if loop-player has permission "axr.alerts":
if {axr.alert} is true:
if {axr.g} is true:
send "&7[&6Anti-Xray&7] &e%player% &7isimli oyuncu bir &6altın Cevheri &7buldu!" to loop-player
on mine of emerald ore:
if player's y coordinate is less than or equal to 70:
loop all players:
if loop-player has permission "axr.alerts":
if {axr.alert} is true:
if {axr.e} is true:
send "&7[&6Anti-Xray&7] &e%player% &7isimli oyuncu bir &aZümrüt Cevheri &7buldu!" to loop-player
on mine of iron ore:
if player's y coordinate is less than or equal to {@ironlevel}:
loop all players:
if loop-player has permission "axr.alerts":
if {axr.alert} is true:
if {axr.i} is true:
send "{@prefix} &e%player% &7isimli oyuncu bir &fDemir Cevheri &7buldu!" to loop-player
on mine of iron ore:
if {axr.count} is true:
add 1 to {axr.icount.%player%}
stop
on mine of gold ore:
if {axr.count} is true:
add 1 to {axr.gcount.%player%}
stop
on mine of emerald ore:
if {axr.count} is true:
add 1 to {axr.ecount.%player%}
stop
on mine of diamond ore:
if {axr.count} is true:
add 1 to {axr.dcount.%player%}
stop
on join:
wait 3 second
if player is op:
send "&7[&6Anti-Xray&7] &7Anti-XRay'in en son sürümü kullanılıyor! (&a1.2&7)"
Arkadaşlar Konu Düzensizliği İçin Özür Dilerim Pek Bi Bilgim YOK kONU açmada Bana Bir Error VEriyor Error Da Aynen ŞU şekil
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