gircemiste
Odunlara Vur Vur Vur!
- Katılım
- 1 Mart 2021
- Mesajlar
- 29
- Elmaslar
- 8
- Puan
- 910
- Yaş
- 26
- Minecraft
- Coldchaosx8
Discord:
kral#3745
Arkadaşlar Öncelikle Formuma Geldiğiniz için teşekkürler evet şimdi uzatmadan konumuza dönelim arkadaşlar bu linkten =
Yada Aşağıda Vereceğim Kod Yerinden Skrirptleri alabilirsiniz DİKKAT SKRİPTLERİN HEPSİ BENİM DEĞİL BEN BİRELŞTİRDİM BAZILARI TEST EDİLDİ 1.8/1.8.9 DA
Değerli ziyaretçimiz, içeriği görebilmek için
şimdi giriş yapın veya kayıt olun.
Kod:
options:
ClickAutoBan: 2
Prefix: &a[&3AntiMacro&a]
every 2 seconds:
loop all players:
clear {autoclickertestclicks.%loop-player%}
set {autoclickertest.%loop-player%} to true
wait 1 second
set {autoclickertest.%loop-player%} to false
if {autoclickertestclicks.%loop-player%} > {@ClickAutoBan}:
if {AutoBan} is "on":
execute console command "/ban %loop-player% &cAutoClick &3[%{autoclickertestclicks.%loop-player%}% Clicks]"
stop
if {AutoBan} is "off":
stop
if {AutoBan} is "alert":
execute console command "/alert %loop-player% %{autoclickertestclicks.%loop-player%}%"
if {AutoBan} is "safe":
if {safemodedetection.%loop-player%} > {@ClickAutoBan}:
execute console command "/ban %loop-player% &cAutoClick &3[%{autoclickertestclicks.%loop-player%}% Clicks]"
clear {safemodedetection.%loop-player%}
stop
else:
add 1 to {safemodedetection.%loop-player%}
execute console command "/alert %loop-player% %{autoclickertestclicks.%loop-player%}%"
on left click:
{autoclickertest.%player%} is true
add 1 to {autoclickertestclicks.%player%}
on join:
set {autoclickertest.%player%} to false
command /alert <text> <text>:
permission: AntiMacro.admin
trigger:
loop all players:
if loop-player have permission "AntiMacro.admin":
send "{@Prefix} &b%arg 1% &6clicked &b%arg 2% &6Clicks In 1 seconds!" to loop-player
command /autoban [<text>]:
permission: AntiMacro.admin
trigger:
if arg 1 is not set:
send "{@Prefix} &6on = autoban"
send "{@Prefix} &6off = nothing"
send "{@Prefix} &6alert = alert staff"
send "{@Prefix} &6current mode is %{AutoBan}%"
stop
if arg 1 is "on":
set {AutoBan} to "on"
send "{@Prefix} &6mode >> on"
stop
if arg 1 is "off":
set {AutoBan} to "off"
send "{@Prefix} &6mode >> off"
stop
if arg 1 is "alert":
set {AutoBan} to "alert"
send "{@Prefix} &6mode >> alert"
stop
if arg 1 is "safe":
set {antiautomode} to "safe"
send "{@Prefix} &6mode >> safe"
stop
else:
send "{@Prefix} &6On = autoban"
send "{@Prefix} &6Safe = autoban after 3 detection"
send "{@Prefix} &6Off = nothing"
send "{@Prefix} &6Alert = alert staff"
send "{@Prefix} &6Now is &c%{AutoBan}%"
stop
-----------------------------------------------------------------------------------------------------------------------------------------
every 2 seconds:
loop all players:
clear {click.%loop-player%}
wait 1 second
if {click.%loop-player%} > 20:
execute console command "/kick %loop-player% &8[&bSw ADI&8] &cAnti Macro&8!"
stop
on left click:
add 1 to {click.%player%}
------------------------------------------------------------------------------------------------------
command /cps [<player>]:
permission: skript.CPS
permission message: §cYetkin Yok!
trigger:
if arg 1 is set:
if {cps.check.%arg-1%} is not set:
set {cps.check.%arg-1%} to true
wait 5 seconds
delete {cps.check.%arg-1%}
send "&b[CPS] &c%arg-1%&7 Adlı Oyuncunun &aCPS &7Sayısı : &c%{cps.sec.%arg-1%}/5% &7(&c%{cps.sec.%arg-1%}% &75 Saniyedeki Tıklama Sayısı)"
delete {cps.sec.%arg-1%}
stop trigger
else:
send "&b[CPS] &cHATA: Başkası zaten kontrol ediyor %arg-1%'s CPS!"
stop trigger
else:
send "&b[CPS] &cHATA: Bir oyuncu seçin!"
-----------------------------------------------------------------------------------------------------
on left click:
if {cps.check.%player%} is true:
add 1 to {cps.sec.%player%}
--------------------------------------------------------------------------------------------------------
options:
p: &c&lAntiMACRO &f&l»
on click:
add 1 to {click::%player%}
on damage:
add 1 to {click::%attacker%}
every 1 seconds:
loop all players:
delete {click::%loop-player%}
wait 0.1 seconds
loop all players:
if {click::%loop-player%} is greater than 6:
loop-player doesn't have permission "anticheat.macro":
wait 0.01 seconds
kick loop-player due to "{@p} &4&lBANNED!&r &cSen tarafından yasaklandı anticheat!"
broadcast "{@p} &c%loop-player% &6Anticheat tarafından yasaklandı &cAutoClicker/Macro&6."
wait 0.01 seconds
add 1 to {bans.%loop-player%}
set {reason.%loop-player%} to "AutoClicker/Macro"
stop
on connect:
if {reason.%player%} is set:
kick the player due to "{@p} &4&lHAYIR!&r &6için yasaklandı &c%{reason.%player%}%&6!"
stop
command /anticheat [<text>] [<offline player>]:
permission: anticheat.command
permission message: {@p} &cYou don't have permission to use this command.
trigger:
if arg 2 is not set:
message "{@p} &7Usage: &c/anticheat <option> <player>"
message "&4Seçenekler:"
message "&4Check: &cBir oyuncu kaç defa yasakdı."
message "&4Unban: &cBir oyuncu unban."
stop
if arg 1 is not "check" or "unban":
message "{@p} &4Hata yaptın..."
message "&4Seçenekler:"
message "&4Check: &cBir oyuncu kaç defa yasakdı."
message "&4Unban: &cUnban a player."
stop
if arg 1 is "check":
if {bans.%arg 2%} is not set:
set {bans.%arg 2%} to 0
message "{@p} &4%arg 1% &cyasaklandı &4%{bans.%arg 2%}% &ctime(s)."
stop
if arg 1 is "unban":
if {reason.%arg 2%} is not set:
message "{@p} &cSry, &4%arg 1% &cis not banned."
stop
message "{@p} &cSenin Banın Kalktı &4%arg 2%&c."
delete {reason.%arg 2%}
loop all players:
loop-player is not player:
send "{@p} &4%arg 2% &ctarafından Oyundan Yasaklandı &4%player%&c." to loop-player
stop
-----------------------------------------------------------------------------------------------------------------------------------------
options:
ClickAutoBan: 2
Prefix: &a[&3AntiMacro&a]
every 2 seconds:
loop all players:
clear {autoclickertestclicks.%loop-player%}
set {autoclickertest.%loop-player%} to true
wait 1 second
set {autoclickertest.%loop-player%} to false
if {autoclickertestclicks.%loop-player%} > {@ClickAutoBan}:
if {AutoBan} is "on":
execute console command "/ban %loop-player% &cAutoClick &3[%{autoclickertestclicks.%loop-player%}% Clicks]"
stop
if {AutoBan} is "off":
stop
if {AutoBan} is "alert":
execute console command "/alert %loop-player% %{autoclickertestclicks.%loop-player%}%"
if {AutoBan} is "safe":
if {safemodedetection.%loop-player%} > {@ClickAutoBan}:
execute console command "/ban %loop-player% &cAutoClick &3[%{autoclickertestclicks.%loop-player%}% Clicks]"
clear {safemodedetection.%loop-player%}
stop
else:
add 1 to {safemodedetection.%loop-player%}
execute console command "/alert %loop-player% %{autoclickertestclicks.%loop-player%}%"
on left click:
{autoclickertest.%player%} is true
add 1 to {autoclickertestclicks.%player%}
on join:
set {autoclickertest.%player%} to false
command /alert <text> <text>:
permission: AntiMacro.admin
trigger:
loop all players:
if loop-player have permission "AntiMacro.admin":
send "{@Prefix} &b%arg 1% &6clicked &b%arg 2% &6Clicks In 1 seconds!" to loop-player
command /autoban [<text>]:
permission: AntiMacro.admin
trigger:
if arg 1 is not set:
send "{@Prefix} &6on = autoban"
send "{@Prefix} &6off = nothing"
send "{@Prefix} &6alert = alert staff"
send "{@Prefix} &6current mode is %{AutoBan}%"
stop
if arg 1 is "on":
set {AutoBan} to "on"
send "{@Prefix} &6mode >> on"
stop
if arg 1 is "off":
set {AutoBan} to "off"
send "{@Prefix} &6mode >> off"
stop
if arg 1 is "alert":
set {AutoBan} to "alert"
send "{@Prefix} &6mode >> alert"
stop
if arg 1 is "safe":
set {antiautomode} to "safe"
send "{@Prefix} &6mode >> safe"
stop
else:
send "{@Prefix} &6On = autoban"
send "{@Prefix} &6Safe = autoban after 3 detection"
send "{@Prefix} &6Off = nothing"
send "{@Prefix} &6Alert = alert staff"
send "{@Prefix} &6Now is &c%{AutoBan}%"
stop
-------------------------------------------------------------------------------------------------
Options:
cpssınır: 16
on left click:
add 1 to {cps::%player%}
if {cps::%player%} > {@cpssınır}:
loop players:
if loop-player has permission "cps.görmek":
send "&6%player% &7Adlı Oyuncu &8&l[ &3&l%{cps::%player%}% &8&l]&7 Cps Vuruyor" to loop-player
every 1 seconds:
loop players:
delete {cps::%loop-player%}
-----------------------------------------------------------------------------------------------------------------------------------------
options:
p: &cÖzel Kasa &7» &e
on death of EnderDragon:
chance of 100%:
if {h::loot} isn't set:
set {h::loot} to 10
set block 1 above location of victim to chest
set {k::loot} to block 1 above location of victim
create holo object "&a10&7/&c%{h::loot}%" with id "1" at location 1.01 meters above {k::loot}
drawComplexCircle particle "redstone", RGB 5, 255, 193, center location of {k::loot}, id "kd", randomRotation true, radius .8, density 20, start 0, visibleRange 100, xRotation 23, yRotation 120, zRotation 0
drawComplexCircle particle "redstone", RGB 0, 255, 0, center location of {k::loot}, id "kd", randomRotation false, radius .8, density 20, start 0, visibleRange 100, xRotation 70, yRotation 10, zRotation 0
drawComplexCircle particle "redstone", RGB 255, 0, 0, center location of {k::loot}, id "kd", randomRotation false, radius .8, density 20, start 0, visibleRange 100, xRotation 0, yRotation 60, zRotation 0
drawComplexCircle particle "redstone", RGB 0, 0, 255, center location of {k::loot}, id "kd", randomRotation true, radius .8, density 20, start 0, visibleRange 100, xRotation 25, yRotation 54, zRotation 0
on leftclick on chest:
if event-block is {k::loot}:
if {h} is not smaller than 1:
remove 1 from {h::loot}
delete holo object "1"
create holo object "&a10&7/&c%{h::loot}%" with id "1" at location 1.01 meters above {k::loot}
chance of 30%:
push player behind at speed 2
chance of 90%:
spawn 2 zombie at location of player
chance of 57%:
apply potion of Blindness 2 to player for 5 seconds
send "{@p} 5 Saniyelik Körlük Efekti ile Lanetlendin"
chance of 98%:
strike lightning at the player
else:
drop 127 diamond at location of event-block
delete event-block
delete {h::loot}
delete {k::loot}
delete holo object "1"
stopEffect id "kd"
on rightclick on chest:
if event-block is {k::loot}:
cancel event
send "{@p} Özel Kasa Açılamaz"
-----------------------------------------------------------------------------------------------------------------------------------------
command /feedall:
trigger:
if player has permission "bc.feedall":
broadcast "&6&lDuyuru &8» &6Yönetici %player%&7, herkesin açlığını sildi!"
loop all players:
execute console command "feed %loop-player%"
else:
message "&4&lHata &8» &7Bu komutu kullanabilmek için gerekli yetkiniz yok."
----------------------------------------------------------------------------------------------------------------------------------
#Ayarlamaları bu kısımdan yapın.
options:
#Prefix
Prefix: &5Koruma&f »
#Kelimeler:
1: *
2: *
3: * çocuğu
4: rastgeleeeee
5: rastgeleeee
6: *
7: serefsiz
8: * sikeyim
9: anneni sikeyim
10: * cocugu
11: saksoo
12: saksoooo
13: * çocuğu
14: * çocugu
15: saklinetwork
16: saklınetwork
17: network
18: ebeni sikeyim
19: ebeni *
20: *
21: yavşak
22: *
23: ibne
24: *
25: *
26: am kuklası
27: *
28: kelime41
29: kelime42
30: hax
31: kelime31
32: kelime32
33: kelime33
34: kelime34
35: kelime35
36: kelime36
37: kelime37
38: kelime38
39: kelime39
40: kelime40
#Küfür içerse bile yazılınca işlem yapılmayacak kelimeler. Örnek: Pickup "Pic" kelimesini içerse bile uyarı almaz.
i1: block
i2: ocak
i7: çocuk
i8: çocuğum
i9: knockback
i10: hocam
i11: kocaman
i12: çocuğu
i13: çocuku
i14: istisna14
i15: istisna15
i16: istisna16
i17: istisna17
i18: istisna18
i19: istisna19
i20: istisna20
i21: istisna21
i22: istisna22
i23: istisna23
i24: istisna24
i25: istisna25
i26: istisna26
i27: istisna27
i28: istisna28
i29: istisna29
i30: istisna30
i31: istisna31
i32: istisna32
i33: istisna33
i34: istisna34
i35: istisna35
i36: istisna36
i37: istisna37
i38: istisna38
i39: istisna39
i40: istisna40
# Efektler
korluk: true
bulanti: true
yavaslik: true
efektsuresi: 10 #Saniye olarak
ses: false #Küfür edildiğinde ses çıksın mı ?
mutesuresi: 10 #Saniye olarak
antispam: true #Sohbet yavaşlatma açılsın mı ?
antispamsure: 2 #Saniye olarak, kaç saniyede bir yazı yazılsın ?
#------Ayarlamaları Üst taraftan yapabilirsiniz.------
on chat:
if player doesn't have the permission "kufur.engel":
message contains "{@1}" or "{@2}" or "{@3}" or "{@4}" or "{@5}" or "{@6}" or "{@7}" or "{@8}" or "{@9}" or "{@10}" or "{@11}" or "{@12}" or "{@13}" or "{@14}" or "{@15}" or "{@16}" or "{@17}" or "{@18}" or "{@19}" or "{@20}" or "{@21}" or "{@22}" or "{@23}" or "{@24}" or "{@25}" or "{@26}" or "{@27}" or "{@28}" or "{@29}" or "{@30}" or "{@31}" or "{@32}" or "{@33}" or "{@34}" or "{@35}" or "{@36}" or "{@37}" or "{@38}" or "{@39}" or "{@40}":
message contains "{@i1}" or "{@i2}" or "{@i3}" or "{@i4}" or "{@i5}" or "{@i6}" or "{@i7}" or "{@i8}" or "{@i9}" or "{@i10}" or "{@i11}" or "{@i12}" or "{@i13}" or "{@i14}" or "{@i15}" or "{@i16}" or "{@i17}" or "{@i18}" or "{@i19}" or "{@i20}" or "{@i21}" or "{@i22}" or "{@i23}" or "{@i24}" or "{@i25}" or "{@i26}" or "{@i27}" or "{@i28}" or "{@i29}" or "{@i30}" or "{@i31}" or "{@i32}" or "{@i33}" or "{@i34}" or "{@i35}" or "{@i36}" or "{@i37}" or "{@i38}" or "{@i39}" or "{@i40}":
stop
replace all "{@1}" or "{@2}" or "{@3}" or "{@4}" or "{@5}" or "{@6}" or "{@7}" or "{@8}" or "{@9}" or "{@10}" or "{@11}" or "{@12}" or "{@13}" or "{@14}" or "{@15}" or "{@16}" or "{@17}" or "{@18}" or "{@19}" or "{@20}" or "{@21}" or "{@22}" or "{@23}" or "{@24}" or "{@25}" or "{@26}" or "{@27}" or "{@28}" or "{@29}" or "{@30}" or "{@31}" or "{@32}" or "{@33}" or "{@34}" or "{@35}" or "{@36}" or "{@37}" or "{@38}" or "{@39}" or "{@40}" with "***" in the message
if {@korluk} is true:
apply potion of Blindness 1 to the player for {@efektsuresi} seconds
if {@bulanti} is true:
apply potion of Nausea 1 to the player for {@efektsuresi} seconds
if {@yavaslik} is true:
apply potion of Slowness 1 to the player for {@efektsuresi} seconds
if {@ses} is true:
loop 10 times:
execute console command "/playsound mob.ghast.scream %player%"
add 1 to {uyari.%player%}
wait 0.2 second
if {uyari.%player%} is equal to 1:
send "&c&l- &a&l1 &8Kez yasaklı kelime kullandınız. &c&l1/3"
if {uyari.%player%} is equal to 2:
send "&c&l- &a&l2 &8Kez yasaklı kelime kullandınız. &c&l2/3"
if {uyari.%player%} is equal to 3:
send "&c&l- &a&l3 &8Kez yasaklı kelime kullandınız. &c&l3/3"
execute console command "/tempmute %player% 10 minutes Kötü Kelime"
send "&0--------" to player
send "&0--------" to player
send "&0--------" to player
send "&0-------- &7< &6< &cThe Crime &6> &7>" to player
send "&d-&5-&7-&0--&7-&5-&d- &cKötü Kelime kullandığın için susturuldun." to player
send "&0--------" to player
send "&0--------" to player
send "&0--------" to player
add -4 to {uyari.%player%}
command /sohbet [<text>]:
usage: &6/sohbet &e<sebep>
permission: sohbeti.kapat
trigger:
if {sohbetkapat} is not set:
if arg-1 is set:
set {sohbetkapat} to true
broadcast "&7=========[ &cSohbet Kapatıldı &7]========="
broadcast " "
broadcast " &7Yetkili &e%player% &7sohbeti kapattı."
broadcast " &7Sohbetin kapatılma sebebi: &c%arg 1%"
broadcast " "
broadcast "&7=========[ &cSohbet Kapatıldı &7]========="
else:
set {sohbetkapat} to true
broadcast "&7=========[ &cSohbet Kapatıldı &7]========="
broadcast " "
broadcast " &7Yetkili &e%player% &7sohbeti kapattı."
broadcast " "
broadcast "&7=========[ &cSohbet Kapatıldı &7]========="
else:
delete {sohbetkapat}
broadcast "&7=========[ &aSohbet Açıldı &7]========="
broadcast " "
broadcast " &7Yetkili &e%player% &7sohbeti açtı."
broadcast " &7Artık konuşabilirsiniz."
broadcast " "
broadcast "&7=========[ &aSohbet Açıldı &7]========="
on chat:
if {sohbetkapat} is true:
if player has permission "sohbet.izin":
stop
else:
cancel event
message "{@Prefix} &7Sohbet şuan kapalıdır."
on join:
set join message to ""
on quit:
set quit message to ""
options:
antispam: true
antispamsure: 2
on chat:
if {@antispam} is true:
if {antispamsure.%player%} is set:
cancel event
send "{@Prefix} &c{@antispamsure} saniyede bir konuşabilirsin."
else:
set {antispamsure.%player%} to 1
wait {@antispamsure} second
delete {antispamsure.%player%}
on join:
if {@antispam} is true:
delete {antispamsure.%player%}
on chat:
if player has permission "chat.spam":
delete {antispamsure.%player%}
-----------------------------------------------------------------------------------------------------------------------------------------
command /mute [<text>] [<text>] [<text>]:
permission: essentials.mute
permission message: &cBunu yapmak için yetkin yok!
trigger:
if arg 1 is set:
if arg 2 is set:
if arg 3 is set:
loop 100 times:
broadcast " "
execute console command "essentials:mute %arg 1% %arg 2%"
broadcast " &b&m|----------------------- |"
broadcast " &6&lCEZA TIPI: &eSUSTURMA"
broadcast " &e> &aYetkili: &d%player%"
broadcast " &e> &aSusturulan: &d%arg 1%"
broadcast " &e> &aSaat: &d%arg 2%"
broadcast " &e> &aSebeb: &9%arg 3%"
broadcast " &b&m|----------------------- |"
else:
send " &7> &cSebep yazmadın."
-----------------------------------------------------------------------------------------------------------------------------------------
on bed enter:
world is in "Map ismini gir":
wait 2 seconds
execute console command "time day >Mapin ismini Yaz<"
send "&3server &8» &6&o(Dünya Zamanı Sabah Oldu)" to player
---------------------------------------------------------------------------------------------------
on weather change:
is raining in "İstediğin Mapin Adı":
set {yoylama} to true
loop all players:
set {yoy.%loop-player%} to true
broadcast " "
broadcast " &8&m---[ &4&lOyunlar &f&lBurada]---"
broadcast " &7Yağmur yağdığı için &dyağmur oylaması &7başlatıldı."
broadcast " &7Yağmurun Oylaması İçin &d/yagmur &7Yazınız."
broadcast " &7Saniye sonra oylama bitecek &8» &6[30]"
broadcast " &8&m-------------- "
play raw sound "mob.guardian.curse" at players with pitch 1 volume 25
wait 25 second
execute console command "tm broadcast &cSaniye sonra oylama bitecek\n&6> &6[5] <"
wait 1 second
execute console command "tm broadcast &cSaniye sonra oylama bitecek\n&6> &6[4] <"
wait 1 second
execute console command "tm broadcast &cSaniye sonra oylama bitecek\n&6> &6[3] <"
wait 1 second
execute console command "tm broadcast &cSaniye sonra oylama bitecek\n&6> &6[2] <"
wait 1 second
execute console command "tm broadcast &cSaniye sonra oylama bitecek\n&6> &6[1] <"
wait 1 second
execute console command "tm broadcast &cSaniye sonra oylama bitecek\n&6> &6[0] <"
wait 1 second
execute console command "tm broadcast &aOylama Bitmiştir."
wait 1 second
if {yevett} is greater than {yhayirr}:
set weather to sunny
play raw sound "mob.chicken.plop" at players with pitch 1 volume 25
broadcast "&4&lOyunlar &f&lBurada &8» &7Hava durumu &6güneşli &7olarak karar verilmiştir!"
if {yhayirr} is greater than {yevett}:
play raw sound "mob.chicken.plop" at players with pitch 1 volume 25
broadcast "&4&lOyunlar &f&lBurada &8» &7Hava durumu &9yağmurlu &7olarak karar verilmiştir!"
set {yoylama} to false
set {yevett} to 0
set {yhayirr} to 0
-----------------------------------------------------------------------------------------------------------------------------------------
command /yetkilisohbet [<text>]:
permission: ys.admin
permission message: &cYetkiniz Yok &eys.admin
trigger:
if arg-1 is "gir":
set {ys::join::%player%} to true
set "&3AdminSohbet&8» &7Giriş Yaptın şu permission &fys.admin &7 olana gösterecektir"
if arg-1 is "çık":
set {ys::join::%player%} to false
send "&3AdminSohbet&8» &7Çıkış Yaptınız"
if arg-1 is not set:
send "&b /ys çık &eAdmin Sohbet den çıkar"
send "&b /ys gir &eAdmin Sohbet de girer"
if arg-1 is "help" or "yardım" or "info":
execute player command "/ys"
on chat:
if %{ys::join::%player%}% is true:
loop all players:
if loop-player has permission "ys.admin":
send "&1Yetkili Sohbet &e%player% &7» &e%message%" to loop-player
-----------------------------------------------------------------------------------------------------------------------------------------
options:
botToken: ""
botName: ""
channelID: ""
on load:
login to {@botToken} with name {@botName}
command /discord [<text>] [<offlineplayer=%player%>]:
trigger:
if arg-1 is "doğrula":
if {dogrulamaSistemi::oyuncular::%player%::dcID} isn't set:
if {dogrulamaSistemi::oyuncular::%player%::kodAldı} isn't set:
set {_code} to random string matching "[A-Za-z0-9]{8}"
set {dogrulamaSistemi::kodlar::%{_code}%} to player
set {dogrulamaSistemi::oyuncular::%player%::kodAldı} to {_code}
send "Kodun: &n<suggest command:%{_code}%>%{_code}%&r %last character of nl%" and "Üstüne tıkladığında kod sohbetinin yazı yazma kısmına gelecektir, kopyalayabilirsin."
send "Discord sunucumuzdaki doğrulama kanalına bu kodu attığında işlem tamamlanacaktır." and "Eğer 5 dakika içerisinde kodu kullanmazsan kod iptal edilir."
wait 5 minutes
delete {dogrulamaSistemi::oyuncular::%player%::kodAldı}
delete {dogrulamaSistemi::kodlar::%{_code}%}
send "Doğrulama kodun geç kaldığın için iptal edildi."
else:
send "Kodun: &n<suggest command:%{dogrulamaSistemi::oyuncular::%player%::kodAldı}%>%{dogrulamaSistemi::oyuncular::%player%::kodAldı}%&r %last character of nl%" and "Discord sunucumuzdaki doğrulama kanalına bu kodu atarak hesabını bağlayabilirsin."
else:
send "Zaten doğrulamışsın."
else if arg-1 is "bilgi":
if {dogrulamaSistemi::oyuncular::%arg-2%::dcID} is set:
send "Discord sunucumuzdaki kullanıcı adın: %name of user with id {dogrulamaSistemi::oyuncular::%arg-2%::dcID}%##%discriminator of user with id {dogrulamaSistemi::oyuncular::%arg-2%::dcID}%"
else:
send "%arg-2% adlı oyuncu hesabını Discord sunucumuza bağlamamış."
else:
send "/discord bilgi [<isim>]" and "/discord doğrula"
on server message received seen by {@botName}:
if id of event-channel is {@channelID}:
delete event-message
if {dogrulamaSistemi::kodlar::%event-message%} is set:
set {dogrulamaSistemi::oyuncular::%{dogrulamaSistemi::kodlar::%event-message%}%::dcID} to id of event-user
send "Hesabın doğrulandı %mention tag of event-user%! Oyundaki ismin: **%{dogrulamaSistemi::kodlar::%event-message%}%**" to event-channel with {@botName}
send "Hesabın ""@%name of user with id id of event-user%##%discriminator of user with id id of event-user%"" ile bağlandı." to {dogrulamaSistemi::kodlar::%event-message%}
delete {dogrulamaSistemi::kodlar::%event-message%}
delete {dogrulamaSistemi::oyuncular::%{dogrulamaSistemi::kodlar::%event-message%}%::kodAldı}
on unload:
logout {@botName}
-----------------------------------------------------------------------------------------------------------------------------------------
command /youtube:
trigger:
send "&8&m-----------------------------------------------------" to player
send "&e &aYouTube &7Abone olarak Bize Destek Ver!" to player
send "&e &7veya Katılarak Bize Daha Çok Destek Ver!" to player
send "&e" to player
send "&e <link:YOUTUBE LİNKİNİZ%3E&a&nTıkla ve Youtube katıl!" to player
send "&8&m-----------------------------------------------------" to player
-----------------------------------------------------------------------------------------------------------------------------------------
command /adayardim:
trigger:
send "&3&m----------------&e&lSkyBlock &dKomutları&3&m----------------"
send "&e/is &e» &aAda Oluşturur ya da Adaya Işınlar"
send "&e/is go &e» &aAdana Gitmeni Sağlar"
send "&e/is reset &e» &aAdanı Sıfırlar"
send "&e/is level &e» &aAdanın Seviyesini Gösterir"
send "&e/is level &7<Oyuncu> &e» &aBaşka Oyuncunun Ada Seviyesine Bakarsın"
send "&e/is name <İsim> &e» &aAdana Bir İsim Verirsin"
send "&e/is top &e» &aEn İyi Adaları Görürsün"
send "&e/is warps &e» &aKullanılabilir Tüm Ada Warplarını Görürsün"
send "&e/is warp <Oyuncu> &e» &aİstediğin Oyuncunun Adasına Gidersin"
send "&e/is team &e» &aAda Takımın Hakkında Bilgi Alırsın"
send "&e/is invite <Oyuncu> &e» &aAdana İstediğini Davet Edersin"
send "&e/is leave &e» &aAdadan Ayrılırsın"
send "&e/is kick <Oyuncu> &e» &aAdandan Birini Atarsın"
send "&e/is <accept/reject> &e» &aAda Davetini Kabul ya da Ret Edersin"
send "&e/is makeleader <Oyuncu> &e» &aAdanı Birine Devredersin"
send "&e/c &e» &aAda Görevlerini Görürsün"
send "&e/is expel <Oyuncu> &e» &aİstediğini Adandan Atarsın"
send "&e/is ban <Oyuncu> &e» &aİstediğin Oyuncuyu Banlarsın"
send "&e/is unban <Oyuncu> &e» &aİstediğin Oyuncunun Banını Kaldırırsın"
send "&3&m------------------------------------------------"
-------------------------------------------------------------------------------------------------------------------------------
command /ayna [<number>] [<text>]:
trigger:
if arg 1 or 2 is not set:
send ""
send " &f/ayna <miktar> <altın/elmas/zumrut>"
send ""
send ""
if arg 1 is set:
if arg 2 is "altın":
if player has arg-1 of gold inggot:
remove arg-1 of gold inggot from player's inventory
if chance of 50%:
seT {_2x} to arg-1
add {_2x} + arg-1 of gold inggot to player's inventory
send " &7Altınları katıladın sırada zengin olmak var :)"
else:
send "Kaybetin :("
else if arg 2 is "elmas":
if player has arg-1 of diamond:
remove arg-1 of diamond from player's inventory
if chance of 50%:
ser {_2x} to arg-1
add {_2x} + arg-1 of diamond to player's inventory
send " &7Elmasları katıladın sırada zengin olmak var :)"
else:
send "Kaybetin :("
else if arg 2 is "zümrüt":
if player has arg-1 of emerald:
if chance of 50%:
ser {_2x} to arg-1
add {_2x} + arg-1 of emerald to player's inventory
send " &7Zümrütleri katıladın sırada zengin olmak var :)"
else:
send "Kaybetin :("
-----------------------------------------------------------------------------------------------------------------------------------------
on chat:
if message is "hg":
replace all "hg" with "Hosgeldin" in the message
-----------------------------------------------------------------------------
on right click holding fire charge:
make the player shoot an fireball at speed 1
remove 1 fire charge from player's inventory
------------------------------------------------------------------------------
command /çarp <player>:
permission: carp.sk
permission message: &4Yetkin Yok!
usage: /çarp <oyuncu>
trigger:
loop 20 times:
execute console command "thor %arg-1%"
send "&7Üye &aBaşarı &7ile Çarpıldı!
------------------------------------------------------------------------------
on drink of water bottle:
if name of event-item is "&fGüç iksiri III":
execute console command "effect %player% 5 90 2"
command /güç3iksiri:
trigger:
give player 1 of 373:8233 with no nbt named "&fGüç iksiri III" with lore "&7Güç III (1:30)||||&5Uygulanırsa:||&9+390%% Saldırı Hasarı"
on drink of water bottle:
if name of event-item is "&fGüç iksiri IV":
execute console command "effect %player% 5 90 3"
command /güç4iksiri:
trigger:
give player 1 of 373:8233 with no nbt named "&fGüç iksiri IV" with lore "&7Güç IV (1:30)||||&5Uygulanırsa:||&9+520%% Saldırı Hasarı"
on drink of water bottle:
if name of event-item is "&fGüç iksiri IV":
execute console command "effect %player% 5 90 3"
command /güç60iksiri:
trigger:
give player 1 of 373:8233 with no nbt named "&fGüç iksiri LX" with lore "&7Güç LX (5:30)||||&5Uygulanırsa:||&60+520%% Saldırı Hasarı"
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
variables:
{seviye::%player%} = 0
{öldürme::%player%} = 0
{kırma::%player%} = 0
{mobkesme::%player%} = 0
on death:
if victim is skeleton or zombie or creeper or spider:
if {mobkesme::%player%} is 20:
send "&720 Mob öldürdüğün için Seviye atladın! &a%{seviye::%player%}%"
else:
add 1 to {mobkesme::%player%}
else:
victim is a player
attacker is a player
add 1 to {öldürme::%attacker%}
execute attacker command "seviyeatla"
command /seviyeatla:
trigger:
if {öldürme::%player%} is bigger than 10:
add 1 to {seviye::%player%}
send "&7Seviye atladın! Yeni seviyen: &a%{seviye::%player%}%"
on chat:
cancel event
send "&7[&eSvy %{seviye::%player%}%&7] &f%player% &8» &7%message%" to all players
on break:
if {kırma::%player%} is 500:
add 1 to {seviye::%player%}
send "&7Seviye atladın! Yeni seviyen: &a%{seviye::%player%}%"
else:
add 1 to {kırma::%player%}
command /sıralama:
trigger:
loop {seviye::*}:
add 1 to {_size}
if {_low.to.high.list::%loop-value%} is not set:
set {_low.to.high.list::%loop-value%} to loop-index
else:
set {_n} to 0
loop {_size} times:
set {_n} to {_n}+1
{_low.to.high.list::%loop-value-1%.%{_n}%} is not set
set {_low.to.high.list::%loop-value-1%.%{_n}%} to loop-index
stop loop
wait 1 tick
set {_n} to size of {_low.to.high.list::*}
loop {_low.to.high.list::*}:
set {_high.to.low.list::%{_n}%} to loop-value
set {_n} to {_n}-1
wait 1 tick
open virtual chest with size 4 named " &7&m ----- &a TOP 26 SEVIYE &7&m ----- " to player
make gui slot 32 of player with fire charge named "&aYenile" with lore "&7Sayfayı &eyenilemek &7için tıklayın" to close then run player command "sıralama"
make gui slot 30 of player with book named "&aSenin Seviyen" with lore "&7Seviye &e%{seviye::%player%}%" to nothing
loop {_high.to.low.list::*}:
add 1 to {_result}
make gui slot ({_result}-1) of player with skull of ("%loop-value%" parsed as offline player) named "&f%{_result}% &e%loop-value% &a%{seviye::%loop-value%}% TL" to nothing
if {_result} is 26:
stop
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
function sonsoz(text:text,olen:location,olduren:text,olens:text):
set {_line::1} to "&o&l&6Ölduren Kişi &f%{_olduren}%"
set {_line::2} to "&o&l&6Ölen Kişi &f%{_olens}%"
set {_line::3} to "&8Sonsöz: &o&m&e%{_text}%"
set {_olen}'s y coords to {_olen}'s y coords + 2
create a new hologram with line "%{_line::1}%","%{_line::2}%", " " and "%{_line::3}%" at {_olen} and store in {_sonsöz}
wait 15 seconds
delete holo {_sonsöz}
on skript start:
loop all holograms:
delete holo loop-value
on load:
set {sonsözler::*} to "Bir dahaki el kazanacam;5000" and "Şaşkınlık içerisindeyim"
command /sonsözal:
trigger:
wait a tick
open virtual chest with size 5 named "&6Son söz market" to player
wait a tick
make gui slot integers between 0 and 9 of player with black stained glass pane with name " " to close
make gui slot integers between 36 and 44 of player with black stained glass pane with name " " to close
make gui slot 17 and 26 and 35 and 18 and 27 of player with black stained glass pane with name " " to close
set {_n} to 10
loop {sonsözler::*}:
delete {_fiyat::*}
{_n} is 17 or 26:
add 2 to {_n}
{_n} is 35:
stop
set {_a} to "%loop-value%"
set {_fiyat::*} to split {_a} at ";"
replace all ";%{_fiyat::2}%" with "" in {_a}
"%{_fiyat::2}%" contains "<none>":
set {_fiyat::2} to 1000
make gui slot {_n} of player with paper with name "&b%{_a}%" with lore "&8Fiyat: &f%{_fiyat::2}%" to run:
set {_a} to "%uncoloured lore of clicked item%"
replace all "Fiyat: " with "" in {_a}
set {_a} to {_a} parsed as number
player's balance >= {_a}:
send "&2Bir sonsöz aldın"
add "%uncoloured name of clicked item%" to {sonsöz::%player%::*}
remove {_a} from player's balance
execute player command "sonsözal"
else:
send "&cparan yok"
"%{sonsöz::%player%::*}%" contains "%{_a}%":
make gui slot {_n} of player with paper with name "&b%{_a}%" with lore "&cAlınmış" to nothing
add 1 to {_n}
on death of player:
attacker is a player
{sonsöz::%victim%} is set
sonsoz("%{sonsöz::%victim%}%",victim,"%attacker%","%victim%")
command /sonsözlerim:
trigger:
open virtual chest with size 5 named "&6Son sözlerin" to player
wait a tick
make gui slot integers between 0 and 9 of player with black stained glass pane with name " " to close
make gui slot integers between 36 and 44 of player with black stained glass pane with name " " to close
make gui slot 17 and 26 and 35 and 18 and 27 of player with black stained glass pane with name " " to close
set {_n} to 10
loop {sonsöz::%player%::*}:
{_n} is 17 or 26:
add 2 to {_n}
{_n} is 35:
stop
"%{sonsözler::*}%" contains "%loop-value%"
make gui slot {_n} of player with paper with name "&b%loop-value%" with lore "&2Son söz seç" to run:
set {sonsöz::%player%} to "%uncoloured name of clicked item%"
send "&2Seçildi; &8%{sonsöz::%player%}%"
add 1 to {_n}
-----------------------------------------------------------------------------------------------------------------------------------------
variables:
{yenilenme} = 10
{dolar} = 1200
{altin} = 1600
{bitcoin} = 55000
{sahipdolar.%player%} = 0
{sahipaltin.%player%} = 0
{sahipbitcoin.%player%} = 0
every 10 minutes:
set {yenilenme} to 10
set {dolar} to random integer between 300 and 2000
set {bitcoin} to random integer between 50000 and 75000
set {altin} to random integer between 500 and 5000
broadcast "&6Borsa &8» &fBorsa Durumu Yenilendi:"
broadcast "&aDolar &7: &f %{dolar}% TL"
broadcast "&eAltın &7: &f%{altin}% TL"
broadcast "&6Bitcoin &7: &f%{bitcoin}% TL"
execute console command "hd setline borsadd 2 &aDolar &7: &f %{dolar}% TL"
execute console command "hd setline borsadd 3 &eAltın &7: &f%{altin}% TL"
execute console command "hd setline borsadd 4 &6Bitcoin &7: &f%{bitcoin}% TL"
every minutes:
remove 1 from {yenilenme}
execute console command "hd setline borsadd 6 &b• &7&oYenilenmeye : &3%{yenilenme}% &7&odakika"
command /borsadegis:
permission: *.admin
permission message: &cGerekli yetkiye sahip değilsiniz.
trigger:
set {dolar} to random integer between 300 and 2000
set {bitcoin} to random integer between 50000 and 75000
set {altin} to random integer between 500 and 5000
broadcast "&6Borsa &8» &fBorsa Durumu Yenilendi:"
broadcast "&aDolar &7: &f %{dolar}% TL"
broadcast "&eAltın &7: &f%{altin}% TL"
broadcast "&6Bitcoin &7: &f%{bitcoin}% TL"
execute console command "hd setline borsadd 2 &aDolar &7: &f %{dolar}% TL"
execute console command "hd setline borsadd 3 &eAltın &7: &f%{altin}% TL"
execute console command "hd setline borsadd 4 &6Bitcoin &7: &f%{bitcoin}% TL"
command /borsaholo:
permission: *.admin
permission message: &cGerekli yetkiye sahip değilsiniz.
trigger:
execute player command "hd create borsadd &8&l&m-----&4&l Borsa Durumu &8&l&m-----"
execute player command "hd addline borsadd &aDolar &7: &f %{dolar}% TL"
execute player command "hd addline borsadd &eAltın &7: &f%{altin}% TL"
execute player command "hd addline borsadd &6Bitcoin &7: &f%{bitcoin}% TL"
execute player command "hd addline borsadd &8&l&m------------------------"
execute player command "hd addline borsadd &b• &7&oYenilenmeye : &3%{yenilenme}% &7&odakika"
execute player command "hd addline borsadd &4&lSkript by &cHarunBulbull"
command /borsa:
trigger:
open chest with 1 row named "&4Borsa" to the player
format slot 0 of player with Iron Ingot named "&aDolar" with lore "|| &8• &7Tiklayarak &aDolar &7alabilir/bozdurabilirsin.|| &8• &7&o%{dolar}% TL" to close then run [make player execute command "borsadolarmenu"]
format slot 1 of player with Gold Ingot named "&eAltın" with lore "|| &8• &7Tiklayarak &eAltın &7alabilir/bozdurabilirsin.|| &8• &7&o%{Altin}% TL" to close then run [make player execute command "borsaaltinmenu"]
format slot 2 of player with Diamond named "&6Bitcoin" with lore "|| &8• &7Tiklayarak &6Bitcoin &7alabilir/bozdurabilirsin.|| &8• &7&o%{Bitcoin}% TL" to close then run [make player execute command "borsabcmenu"]
format slot 4 of player with Book named "&f&lSahip Oldukların:" with lore "|| &8• &aDolar &7: &o%{sahipdolar.%player%}%|| &8• &eAltın &7: &o%{sahipaltin.%player%}%|| &8• &6Bitcoin &7: &o%{sahipbitcoin.%player%}%||" to close then run [make player execute command "borsa"]
format slot 7 of player with Paper named "&4Borsa Durumu:" with lore "|| &8• &aDolar &7: &o%{Dolar}% TL|| &8• &eAltın &7: &o%{altin}% TL|| &8• &6Bitcoin &7: &o%{bitcoin}% TL||" to close then run [make player execute command "borsa"]
format slot 8 of player with redstone block named "&4Menüyü kapat" to close
command /borsadolarmenu:
trigger:
send "&8&l&m--&8&l>&4&l Borsa > Dolar"
send "&f&oMevcut Dolar'ın: &6%{sahipdolar.%player%}%"
send "&f&oDolar Kuru: &6&o%{dolar}% TL"
send json of "&cBozdur" run "/bozdur dolar" tooltip "&8• &aDolar : &7&o%{dolar}% TL" to player
send json of "&aAl" run "/al dolar" tooltip "&8• &aDolar : &7&o%{dolar}% TL" to player
command /borsaaltinmenu:
trigger:
send "&8&l&m--&8&l>&4&l Borsa > Altın"
send "&f&oMevcut Altın'ın: &6%{sahipaltin.%player%}%"
send "&f&oAltın Kuru: &6&o%{altin}% TL"
send json of "&cBozdur" run "/bozdur altin" tooltip "&8• &eAltın : &7&o%{altin}% TL" to player
send json of "&aAl" run "/al altin" tooltip "&8• &eAltın : &7&o%{altin}% TL" to player
command /borsabcmenu:
trigger:
send "&8&l&m--&8&l>&4&l Borsa > Bitcoin"
send "&f&oMevcut Bitcoin'in: &6%{sahipbitcoin.%player%}%"
send "&f&oBitcoin Kuru: &6&o%{bitcoin}% TL"
send json of "&cBozdur" run "/bozdur bitcoin" tooltip "&8• &6Bitcoin : &7&o%{Bitcoin}% TL" to player
send json of "&aAl" run "/al bitcoin" tooltip "&8• &6Bitcoin : &7&o%{Bitcoin}% TL" to player
command /bozdur <text>:
trigger:
if arg-1 isn't set:
send "&eBorsa &8» &7Neyini bozdurmak istiyorsun?"
stop
else:
if arg-1 isn't "dolar" or "altın" or "altin" or "bitcoin":
send "&eBorsa &8» &7Maalesef, bunu bozduramazsın!"
stop
if arg-1 is "dolar" or "altın" or "altin" or "bitcoin":
if arg-1 is "dolar":
if {sahipdolar.%player%} is less than 1:
send "&eBorsa &8» &7Yeterli &aDolar&7'ın yok!"
stop
else:
execute console command "money give %player% %{dolar}%"
remove 1 from {sahipdolar.%player%}
send "&eBorsa &8» &71 adet dolarını &6%{dolar}% &7TL karşılığında bozdurdun!"
stop
if arg-1 is "altın" or "altin":
if {sahipaltin.%player%} is less than 1:
send "&eBorsa &8» &7Yeterli &eAltın&7'ın yok!"
stop
else:
execute console command "money give %player% %{altin}%"
remove 1 from {sahipaltin.%player%}
send "&eBorsa &8» &71 adet altını &6%{altin}% &7TL karşılığında bozdurdun!"
stop
if arg-1 is "bitcoin":
if {sahipaltin.%player%} is less than 1:
send "&eBorsa &8» &7Yeterli &6Bitcoin&7'in yok!"
stop
else:
execute console command "money give %player% %{bitcoin}%"
remove 1 from {sahipbitcoin.%player%}
send "&eBorsa &8» &71 adet bitcoini &6%{bitcoin}% &7TL karşılığında bozdurdun!"
stop
command /al <text>:
trigger:
if arg-1 isn't set:
send "&eBorsa &8» &7Ne almak istiyorsun?"
stop
else:
if arg-1 isn't "dolar" or "altın" or "altin" or "bitcoin":
send "&eBorsa &8» &7Maalesef, bunu alamazsın!"
stop
if arg-1 is "dolar" or "altın" or "altin" or "bitcoin":
if arg-1 is "dolar":
if player's balance is less than {dolar}:
send "&eBorsa &8» &7Maalesef, yeterli nakitin yok!"
else:
add 1 to {sahipdolar.%player%}
execute console command "money take %player% %{dolar}%"
send "&eBorsa &8» &6%{dolar}% &7TL karşılığında 1 adet &aDolar aldın!"
if arg-1 is "altın" or "altin":
if player's balance is less than {altin}:
send "&eBorsa &8» &7Maalesef, yeterli nakitin yok!"
else:
add 1 to {sahipaltin.%player%}
execute console command "money take %player% %{altin}%"
send "&eBorsa &8» &6%{altin}% &7TL karşılığında 1 adet &eAltın aldın!"
if arg-1 is "bitcoin":
if player's balance is less than {bitcoin}:
send "&eBorsa &8» &7Maalesef, yeterli nakitin yok!"
else:
add 1 to {sahipbitcoin.%player%}
execute console command "money take %player% %{bitcoin}%"
send "&eBorsa &8» &6%{bitcoin}% &7TL karşılığında 1 adet &aDolar aldın!"
command /borsaadmin <text> <text> <offlineplayer> <number>:
permission: *.admin
permission message: &cGerekli yetkiye sahip değilsiniz!
trigger:
if arg-1 is "ver":
if arg-2 is "dolar":
if arg-3 is set:
if arg-4 is set:
add arg-4 to {sahipdolar.%arg-3%}
send "&eBorsa &8» &e&o%arg-3% &fisimli oyuncuya, &6&o%arg-4% &fadet &a&oDolar verdiniz!" to player
send "&eBorsa &8» &e&oYetkili, size &6&o%arg-4% &fadet &a&oDolar verdi!" to arg-3
else:
send "&eBorsa &8» &fDoğru kodlama: /borsaadmin &aver&7/&cal &adolar&7/&ealtın&7/&6bitcoin &7oyuncu miktar"
else:
send "&eBorsa &8» &fDoğru kodlama: /borsaadmin &aver&7/&cal &adolar&7/&ealtın&7/&6bitcoin &7oyuncu miktar"
if arg-2 is "altin" or "altın":
if arg-3 is set:
if arg-4 is set:
add arg-4 to {sahipaltin.%arg-3%}
send "&eBorsa &8» &e&o%arg-3% &fisimli oyuncuya, &6&o%arg-4% &fadet &e&oAltın verdiniz!" to player
send "&eBorsa &8» &e&oYetkili, size &6&o%arg-4% &fadet &e&oAltın verdi!" to arg-3
else:
send "&eBorsa &8» &fDoğru kodlama: /borsaadmin &aver&7/&cal &adolar&7/&ealtın&7/&6bitcoin &7oyuncu miktar"
else:
send "&eBorsa &8» &fDoğru kodlama: /borsaadmin &aver&7/&cal &adolar&7/&ealtın&7/&6bitcoin &7oyuncu miktar"
if arg-2 is "bitcoin":
if arg-3 is set:
if arg-4 is set:
add arg-4 to {sahipdolar.%arg-3%}
send "&eBorsa &8» &e&o%arg-3% &fisimli oyuncuya, &6&o%arg-4% &fadet &6&oBitcoin verdiniz!" to player
send "&eBorsa &8» &e&oYetkili, size &6&o%arg-4% &fadet &6&oBitcoin verdi!" to arg-3
else:
send "&eBorsa &8» &fDoğru kodlama: /borsaadmin &aver&7/&cal &adolar&7/&ealtın&7/&6bitcoin &7oyuncu miktar"
else:
send "&eBorsa &8» &fDoğru kodlama: /borsaadmin &aver&7/&cal &adolar&7/&ealtın&7/&6bitcoin &7oyuncu miktar"
if arg-1 is "al":
if arg-2 is "dolar":
if arg-3 is set:
if arg-4 is set:
remove arg-4 from {sahipdolar.%arg-3%}
send "&eBorsa &8» &e&o%arg-3% &fisimli oyuncudan, &6&o%arg-4% &fadet &a&oDolar aldınız!" to player
send "&eBorsa &8» &e&oYetkili, sizden &6&o%arg-4% &fadet &a&oDolar aldı!" to arg-3
else:
send "&eBorsa &8» &fDoğru kodlama: /borsaadmin &aver&7/&cal &adolar&7/&ealtın&7/&6bitcoin &7oyuncu miktar"
stop
else:
send "&eBorsa &8» &fDoğru kodlama: /borsaadmin &aver&7/&cal &adolar&7/&ealtın&7/&6bitcoin &7oyuncu miktar"
stop
if arg-2 is "altin" or "altın":
if arg-3 is set:
if arg-4 is set:
remove arg-4 from {sahipaltin.%arg-3%}
send "&eBorsa &8» &e&o%arg-3% &fisimli oyuncuydan, &6&o%arg-4% &fadet &e&oAltın aldınız!" to player
send "&eBorsa &8» &e&oYetkili, sizden &6&o%arg-4% &fadet &e&oAltın aldı!" to arg-3
else:
send "&eBorsa &8» &fDoğru kodlama: /borsaadmin &aver&7/&cal &adolar&7/&ealtın&7/&6bitcoin &7oyuncu miktar"
stop
else:
send "&eBorsa &8» &fDoğru kodlama: /borsaadmin &aver&7/&cal &adolar&7/&ealtın&7/&6bitcoin &7oyuncu miktar"
stop
if arg-2 is "bitcoin":
if arg-3 is set:
if arg-4 is set:
remove arg-4 from {sahipdolar.%arg-3%}
send "&eBorsa &8» &e&o%arg-3% &fisimli oyuncuydan, &6&o%arg-4% &fadet &6&oBitcoin aldınız!" to player
send "&eBorsa &8» &e&oYetkili, sizden &6&o%arg-4% &fadet &6&oBitcoin aldı!" to arg-3
else:
send "&eBorsa &8» &fDoğru kodlama: /borsaadmin &aver&7/&cal &adolar&7/&ealtın&7/&6bitcoin &7oyuncu miktar"
stop
else:
send "&eBorsa &8» &fDoğru kodlama: /borsaadmin &aver&7/&cal &adolar&7/&ealtın&7/&6bitcoin &7oyuncu miktar"
stop
command /borsagönder <text> <player> <number>:
trigger:
if arg-1 is set:
if arg-1 isn't "dolar" or "altin" or "altın" or "bitcoin":
send "&eBorsa &8» Maalesef, bunu gönderemezsin!"
if arg-1 is "dolar":
if arg-2 is set:
if arg-2 is player:
send "&eBorsa &8» Kendine mi göndereceksin?"
stop
else:
if arg-3 is set:
if {sahipdolar.%player%} is greater than arg-3:
remove arg-3 from {sahipdolar.%player%}
add arg-3 to {sahipdolar.%arg-2%}
send "&eBorsa &8» &e&o%arg-2% &fadlı oyuncuya &6&o%arg-3% adet &a&oDolar &fgönderdin!" to player
send "&eBorsa &8» &e&o%player% &fadlı oyuncu size &6&o%arg-3% adet &a&oDolar gönderdi!" to arg-2
stop
else:
send "&eBorsa &8» Yeterli Dolar'ın yok!"
stop
else:
send "&eBorsa &8» Doğru kodlama: /borsagönder &adolar&7/&ealtın&7/&6bitcoin &7oyuncu miktar"
stop
if arg-1 is "altın" or "altin":
if arg-2 is set:
if arg-3 is set:
if {sahipaltin.%player%} is greater than arg-3:
remove arg-3 from {sahipaltin.%player%}
add arg-3 to {sahipaltin.%arg-2%}
send "&eBorsa &8» &e&o%arg-2% &fadlı oyuncuya &6&o%arg-3% adet &e&oAltın &fgönderdin!" to player
send "&eBorsa &8» &e&o%player% &fadlı oyuncu size &6&o%arg-3% adet &e&oAltın gönderdi!" to arg-2
stop
else:
send "&eBorsa &8» Yeterli Altın'ın yok!"
stop
else:
send "&eBorsa &8» Doğru kodlama: /borsagönder &adolar&7/&ealtın&7/&6bitcoin &7oyuncu miktar"
stop
else:
send "&eBorsa &8» Doğru kodlama: /borsagönder &adolar&7/&ealtın&7/&6bitcoin &7oyuncu miktar"
stop
if arg-1 is "bitcoin":
if arg-2 is set:
if arg-3 is set:
if {sahipbitcoin.%player%} is greater than arg-3:
remove arg-3 from {sahipbitcoin.%player%}
add arg-3 to {sahipbitcoin.%arg-2%}
send "&eBorsa &8» &e&o%arg-2% &fadlı oyuncuya &6&o%arg-3% adet &6&oBitcoin &fgönderdin!" to player
send "&eBorsa &8» &e&o%player% &fadlı oyuncu size &6&o%arg-3% adet &6&oBitcoinn gönderdi!" to arg-2
stop
else:
send "&eBorsa &8» Yeterli Bitcoin'in yok!"
stop
else:
send "&eBorsa &8» Doğru kodlama: /borsagönder &adolar&7/&ealtın&7/&6bitcoin &7oyuncu miktar"
stop
else:
send "&eBorsa &8» Doğru kodlama: /borsagönder &adolar&7/&ealtın&7/&6bitcoin &7oyuncu miktar"
stop
else:
send "&eBorsa &8» Doğru kodlama: /borsagönder &adolar&7/&ealtın&7/&6bitcoin &7oyuncu miktar"
stop
-----------------------------------------------------------------------------------------------------------------------------------------
on throwing of egg:
tool's name is "&bElmas Yumurtlayan Tavuk":
spawn chicken
set display name of spawned chicken to "&bElmas Yumurtlayan Tavuk"
every 2160000 second:
loop all chickens:
loop-chicken's name contains "&bElmas Yumurtlayan Tavuk"
chance of 100%:
drop 50 of diamond at loop-chicken
stop
command /yumurtaver:
trigger:
give 1 egg named "&bElmas Yumurtlayan Tavuk" to player
------------------------------------------------------------------------------------------------------
on connect:
if {safewall::%player%} is not set:
if player doesn't have permission "safe.giris":
kick the player because "&a[&4Bot Korumasi&a] &b3 Saniye Sonra Tekrar giris yapin."
wait 3.5 second
set {safewall::%player%} to 1
stop
on quit:
delete {safewall::%player%}
on skript start:
delete {safewall}
-------------------------------------------------------------------------------------------------------------
on chat:
if {hizliyaz.%player%} isn't set:
cancel event
send "%player's display name% &r: %colored message%" to players
if player does not have permission "mctr.opspam":
set {mctrantispam.%player%} to false
wait 2 second
delete {mctrantispam.%player%}
else:
cancel event
send "&4Bescon&F-&BCraft &c2 &aSaniyede &c1 &aKere Konuşabilirsin" to player
on login:
delete {mctrantispam.%player%}
on first login:
delete {mctrantispam.%player%}
---------------------------------------------------------------------------------------------------------------------
command /adakit:
trigger:
{berkfakyus.%player%} isn't set:
set {berkfakyus.%player%} to true
execute console command "crate key %player% etkinlik 30"
execute console command "itemsp ver %player% demirblok 24"
execute console command "itemsp ver %player% demir 8"
execute console command "give %player% 169 64"
execute console command "give %player% 168 128"
execute console command "give %player% 121 128"
execute console command "give %player% 19 128"
execute console command "give %player% 57 640"
execute console command "eco give %player% 100000000"
send "&3Skyblock &8&l> &aAdakit Başarıyla Alındı"
else:
send "&3Skyblock &8&l> &cBunu Yalnızca 1 kere kullanabilirsin."
command /adakitsifirla <player>:
permission: adakit.sifirla
trigger:
clear {berkfakyus.%arg-1%}
send "&3SkyBlock &f» &a%arg-1% &7adlı oyuncunun ada kiti sıfırlandı." to players
send "&3SkyBlock &f» &7Ada kitin sıfırlandı." to arg-1
-----------------------------------------------------------------------------------------------------------------------------------------
command /troll
permission: trol.esya
permission message: &cYetkin Yok!
trigger:
give 1 stick of power 10 named "&8> &b&lYıldırım Çubuğu &8<" with lore "&5Sağ Tık İle Yıldırım Çaktırır!" to player
send "&8> &b&lYıldırım Çubuğu &aVerildi" to player
on rightclick with stick:
strike lightning at targeted block
-----------------------------------------------------------------------------------------------------------------------------------------
command /çarp <player>:
permission: carp.sk
permission message: &4Yetkin Yok!
usage: /çarp <oyuncu>
trigger:
loop 100 times:
execute console command "thor %arg-1%"
send "&7Üye &aBaşarı &7ile Çarpıldı!"
------------------------------------------------------------------------------
options:
p: &b&lDÖNÜŞÜM »
Variables:
{disguise.oldu.%player%}= "&cOlmadı"
command /disguise [<text>]:
aliases: /d
permission: disguise.yetki
permission message: Bilinmeyen komut girdiniz...
trigger:
if arg-1 is set:
if {disguise.oldu.%player%} is "&cOlmadı":
execute console command "/manuadd %player% oyuncu"
loop 200 times:
send ""
wait 1 seconds
broadcast "&6[&c-&6] %player%"
set {disguise.isim.%player%} to arg-1
set {disguise.oldu.%player%} to "&aOldu"
send "{@p} &aBaşarıyla görünmez oldun!"
send "{@p} &aYeni ismin: &f%arg-1%!"
wait 2 seconds
broadcast "&6[&a+&6] %{disguise.isim.%player%}%"
set player's tab name to "&a[Oyuncu]&7 %arg-1%"
else:
send "{@p} &eZaten görünmez olmuşsun!"
else:
send "{@p} &eGörünmezliği kullanmak için bir isim girmeniz lazım!"
command /undisguise:
aliases: /ud
permission: disguise.yetki
permission message: Bilinmeyen komut girdiniz...
trigger:
if {disguise.oldu.%player%} is "&aOldu":
execute console command "/manuadd %player% kurucu"
loop 200 times:
send ""
wait 1 seconds
broadcast "&6[&c-&6] %{disguise.isim.%player%}%"
set player tab name to "%player%"
set {disguise.oldu.%player%} to "&cOlmadı"
delete {disguise.isim.%player%}
send "{@p} &aBaşarıyla görünmezliği kapattın" to player
wait 2 seconds
broadcast "&6[&a+&6] %player%"
else:
send "{@p} &eGörünmezlikten çıkmak için görünmez olmalısın!"
----------------------------------------------------------------------------------------------------------------------------------------
on join
broadcast " &e%player% &8» &4Oyuna Giriş Yaptı"
on quit
broadcast "&e%player% &8» &4Oyundan Ayrıldı"
-----------------------------------------------------------------------------
command /gir [<text>] [<offlineplayer>]:
permission: op
permission message: Unkown command. Type "/help" for help.
trigger:
if {opoyuncu::%player%} is true:
if arg-1 is "46364":
send "&6Doğrulamayı geçtin."
set {opoyuncu::%player%} to false
else:
execute console command "/kick %player% &6Doğrulama hatalı!"
else:
send "&6Doğrulamayı zaten yapmışsın!"
if arg-1 is "sil":
if arg-2 is set:
if {opoyuncu::%player%} is false:
set {opoyuncu::%arg-2%} to false
send "&6%arg-2% Adlı oyuncuyu bu listeden çıkarttım!"
else:
send "&6Daha doğrulama yapmamışsın."
on join:
if player is op:
set {opoyuncu::%player%} to true
send "&6Doğrulama yap!"
wait 6 second
if {opoyuncu::%player%} is true:
execute console command "/kick %player% &6Doğrulamayı zamanında yapmadın!"
on command "/reload":
if {opoyuncu::%player%} is true:
cancel the event
send "&6Doğrulama yapmadan ne komutu giriyorsun !? &8/gir <şifre>"
on command "//":
if {opoyuncu::%player%} is true:
cancel the event
send "&6Doğrulama yapmadan ne komutu giriyorsun !? &8/gir <şifre>"
on command "/stop":
if {opoyuncu::%player%} is true:
cancel the event
send "&6Doğrulama yapmadan ne komutu giriyorsun !? &8/gir <şifre>"
on command "/op":
if {opoyuncu::%player%} is true:
cancel the event
send "&6Doğrulama yapmadan ne komutu giriyorsun !? &8/gir <şifre>"
on command "/ban":
if {opoyuncu::%player%} is true:
cancel the event
send "&6Doğrulama yapmadan ne komutu giriyorsun !? &8/gir <şifre>"
on command "/unban":
if {opoyuncu::%player%} is true:
cancel the event
send "&6Doğrulama yapmadan ne komutu giriyorsun !? &8/gir <şifre>"
on command "/ip-ban":
if {opoyuncu::%player%} is true:
cancel the event
send "&6Doğrulama yapmadan ne komutu giriyorsun !? &8/gir <şifre>"
on command "/deop":
if {opoyuncu::%player%} is true:
cancel the event
send "&6Doğrulama yapmadan ne komutu giriyorsun !? &8/gir <şifre>"
on command "/set":
if {opoyuncu::%player%} is true:
cancel the event
send "&6Doğrulama yapmadan ne komutu giriyorsun !? &8/gir <şifre>"
on chat:
if {opoyuncu::%player%} is true:
cancel the event
send "&6Doğrulama yapmadan ne yazısı yazıyorsun !? &8/gir <şifre>"
---------------------------------------------------------------------------------------------------------------
#Skript by HarunBulbull
options:
renkkodu: &7&o
p: &8[&6MC-TR&8] »
kiliclevel1: 50000
kiliclevel2: 100000
kiliclevel3: 150000
command /kılıç:
aliases: /kılıçmarket, /kilic, /kilicmarket
trigger:
if tool is a diamond sword:
if tool's lore is "||&8&l&m+---------------------------+||&6||&8» &eÖZEL KILIÇ (LVL 3)||&8 0 &aÖzellikler:|| &8 • {@renkkodu}30/100 Şansla rakibi havaya fırlatma|| &8 • {@renkkodu}15/100 Şansla rakibi 10 saniye zehirleme|| &8 • {@renkkodu}5/100 Şansla rakibe fazladan hasar verme||&6||&80 {@renkkodu}Böyle bir kılıcın olsun istiyorsan; &e/Kılıç||&6||&8&l&m+---------------------------+||&6":
set {klclvl.%player%} to 3
else:
if tool's lore is "||&8&l&m+---------------------------+||&6||&8» &eÖZEL KILIÇ (LVL 2)||&8 0 &aÖzellikler:|| &8 • {@renkkodu}25/100 Şansla rakibi havaya fırlatma|| &8 • {@renkkodu}10/100 Şansla rakibi 10 saniye zehirleme||&6||&80 {@renkkodu}Böyle bir kılıcın olsun istiyorsan; &e/Kılıç||&6||&8&l&m+---------------------------+||&6":
set {klclvl.%player%} to 2
else:
if tool's lore is "||&8&l&m+---------------------------+||&6||&8» &eÖZEL KILIÇ (LVL 1)||&8 0 &aÖzellikler:|| &8 • {@renkkodu}20/100 Şansla rakibi havaya fırlatma||&6||&80 {@renkkodu}Böyle bir kılıcın olsun istiyorsan; &e/Kılıç||&6||&8&l&m+---------------------------+||&6":
set {klclvl.%player%} to 1
else:
set {klclvl.%player%} to 0
create a gui with virtual chest with 1 rows named "&4&l0 Kılıç Güçlendirme (LVL %{klclvl.%player%}%)":
make gui integers from 0 to 8 with black stained glass pane named "&6"
make gui 0 with paper named "&8&l&m+---------------------------+" with lore "||&8» &c&lNEDİR BU ÖZEL KILIÇ?||&6||&8 0 &f&oÖzel kılıçlar oyunda olmayan yetenekleri kılıcınıza||&f&oeklemeye yarayan bir eklentidir. Kılıç seviyenizi||&f&oyükselterek kılıcınıza uçurma, zehir ve +hasar gibi||&f&oözellikler ekleyebilirsiniz.||&7||&8» &f&oElinizdeki kılıcı yükseltmek için -->||&6||&8&l&m+---------------------------+||&6"
if {klclvl.%player%} is 0:
make gui 1 with diamond sword named "&8&l&m+---------------------------+" with lore "||&8» &eKılıç Bilgileri:||&8 0 {@renkkodu}Görünüşe göre elindeki kılıç henüz||{@renkkodu}hiç güçlendirilmemiş.||&8||&8» &eSonraki Seviye:||&8 0 {@renkkodu}Seviye: &e%({klclvl.%player%} + 1)%||&8 0 {@renkkodu}Fiyat: &e{@kiliclevel1} Oyun Parası||&8 0 {@renkkodu}Özellikler:|| &8 • &e20/100 Şansla rakibi havaya fırlatma||&6||&8» {@renkkodu}Yükseltmek için tıkla!||&6||&8&l&m+---------------------------+":
close player's inventory view
execute player command "kilicyükselt"
if {klclvl.%player%} is 1:
make gui 1 with diamond sword named "&8&l&m+---------------------------+" with lore "||&8» &eKılıç Bilgileri:||&8 0 {@renkkodu}Seviye: &e%{klclvl.%player%}%||&8 0 {@renkkodu}Özellikler:|| &8 • &e20/100 Şansla rakibi havaya fırlatma||&8||&8» &eSonraki Seviye:||&8 0 {@renkkodu}Seviye: &e%({klclvl.%player%} + 1)%||&8 0 {@renkkodu}Fiyat: &e{@kiliclevel2} Oyun Parası||&8 0 {@renkkodu}Özellikler:|| &8 • &e25/100 Şansla rakibi havaya fırlatma|| &8 • &e10/100 Şansla rakibi 10 saniye zehirleme||&6||&8» {@renkkodu}Yükseltmek için tıkla!||&6||&8&l&m+---------------------------+":
close player's inventory view
execute player command "kilicyükselt"
if {klclvl.%player%} is 2:
make gui 1 with diamond sword named "&8&l&m+---------------------------+" with lore "||&8» &eKılıç Bilgileri:||&8 0 {@renkkodu}Seviye: &e%{klclvl.%player%}%||&8 0 {@renkkodu}Özellikler:|| &8 • &e25/100 Şansla rakibi havaya fırlatma|| &8 • &e10/100 şansla rakibi 10 saniye zehirleme||&8||&8» &eSonraki Seviye:||&8 0 {@renkkodu}Seviye: &e%({klclvl.%player%} + 1)%||&8 0 {@renkkodu}Fiyat: &e{@kiliclevel3} Oyun Parası||&8 0 {@renkkodu}Özellikler:|| &8 • &e30/100 Şansla rakibi havaya fırlatma|| &8 • &e15/100 Şansla rakibi 10 saniye zehirleme|| &8 • &e5/100 şansla rakibe fazladan hasar verme||&6||&8» {@renkkodu}Yükseltmek için tıkla!||&6||&8&l&m+---------------------------+":
close player's inventory view
execute player command "kilicyükselt"
if {klclvl.%player%} is 3:
make gui 1 with diamond sword named "&8&l&m+---------------------------+" with lore "||&8» &eKılıç Bilgileri:||&8 0 {@renkkodu}Seviye: &e%{klclvl.%player%}%||&8 0 {@renkkodu}Özellikler:|| &8 • &e30/100 Şansla rakibi havaya fırlatma|| &8 • &e15/100 şansla rakibi 10 saniye zehirleme|| &8 • &e5/100 şansla rakibe fazladan hasar verme||&8||&8» {@renkkodu}Elindeki kılıç için daha fazla||{@renkkodu}yükseltme bulunmuyor."
make gui 8 with barrier named "&c&l 0 Kapat 0 ":
close player's inventory view
open last gui to player
else:
send "{@p} {@renkkodu}Yalnızca elmas kılıçlar yükseltilebilir."
stop
command /kilicyükselt:
trigger:
if tool is a diamond sword:
if tool's lore is "||&8&l&m+---------------------------+||&6||&8» &eÖZEL KILIÇ (LVL 3)||&8 0 &aÖzellikler:|| &8 • {@renkkodu}30/100 Şansla rakibi havaya fırlatma|| &8 • {@renkkodu}15/100 Şansla rakibi 10 saniye zehirleme|| &8 • {@renkkodu}5/100 Şansla rakibe fazladan hasar verme||&6||&80 {@renkkodu}Böyle bir kılıcın olsun istiyorsan; &e/Kılıç||&6||&8&l&m+---------------------------+||&6":
set {klclvl.%player%} to 3
else:
if tool's lore is "||&8&l&m+---------------------------+||&6||&8» &eÖZEL KILIÇ (LVL 2)||&8 0 &aÖzellikler:|| &8 • {@renkkodu}25/100 Şansla rakibi havaya fırlatma|| &8 • {@renkkodu}10/100 Şansla rakibi 10 saniye zehirleme||&6||&80 {@renkkodu}Böyle bir kılıcın olsun istiyorsan; &e/Kılıç||&6||&8&l&m+---------------------------+||&6":
set {klclvl.%player%} to 2
else:
if tool's lore is "||&8&l&m+---------------------------+||&6||&8» &eÖZEL KILIÇ (LVL 1)||&8 0 &aÖzellikler:|| &8 • {@renkkodu}20/100 Şansla rakibi havaya fırlatma||&6||&80 {@renkkodu}Böyle bir kılıcın olsun istiyorsan; &e/Kılıç||&6||&8&l&m+---------------------------+||&6":
set {klclvl.%player%} to 1
else:
set {klclvl.%player%} to 0
if {klclvl.%player%} is 0:
if player's balance >= {@kiliclevel1}:
remove {@kiliclevel1} from player's balance
set tool's lore to "||&8&l&m+---------------------------+||&6||&8» &eÖZEL KILIÇ (LVL 1)||&8 0 &aÖzellikler:|| &8 • {@renkkodu}20/100 Şansla rakibi havaya fırlatma||&6||&80 {@renkkodu}Böyle bir kılıcın olsun istiyorsan; &e/Kılıç||&6||&8&l&m+---------------------------+||&6"
send "{@p} {@renkkodu}Elinizdeki kılıç başarıyla &e1. Seviye{@renkkodu}ye yükseltildi!"
stop
else:
send "{@p} {@renkkodu}Yetersiz nakit."
stop
if {klclvl.%player%} is 1:
if player's balance >= {@kiliclevel2}:
remove {@kiliclevel2} from player's balance
set tool's lore to "||&8&l&m+---------------------------+||&6||&8» &eÖZEL KILIÇ (LVL 2)||&8 0 &aÖzellikler:|| &8 • {@renkkodu}25/100 Şansla rakibi havaya fırlatma|| &8 • {@renkkodu}10/100 Şansla rakibi 10 saniye zehirleme||&6||&80 {@renkkodu}Böyle bir kılıcın olsun istiyorsan; &e/Kılıç||&6||&8&l&m+---------------------------+||&6"
send "{@p} {@renkkodu}Elinizdeki kılıç başarıyla &e2. Seviye{@renkkodu}ye yükseltildi!"
stop
else:
send "{@p} {@renkkodu}Yetersiz nakit."
stop
if {klclvl.%player%} is 2:
if player's balance >= {@kiliclevel3}:
remove {@kiliclevel3} from player's balance
set tool's lore to "||&8&l&m+---------------------------+||&6||&8» &eÖZEL KILIÇ (LVL 3)||&8 0 &aÖzellikler:|| &8 • {@renkkodu}30/100 Şansla rakibi havaya fırlatma|| &8 • {@renkkodu}15/100 Şansla rakibi 10 saniye zehirleme|| &8 • {@renkkodu}5/100 Şansla rakibe fazladan hasar verme||&6||&80 {@renkkodu}Böyle bir kılıcın olsun istiyorsan; &e/Kılıç||&6||&8&l&m+---------------------------+||&6"
send "{@p} {@renkkodu}Elinizdeki kılıç başarıyla &e3. Seviye{@renkkodu}ye yükseltildi!"
stop
else:
send "{@p} {@renkkodu}Yetersiz nakit."
stop
if {klclvl.%player%} is 3:
send "{@p} {@renkkodu}Elindeki kılıç için daha fazla yükseltme bulunmuyor."
stop
else:
send "{@p} {@renkkodu}Yalnızca elmas kılıçlar yükseltilebilir."
stop
on damage:
if attacker's tool is a diamond sword:
set {savasklc.%attacker%} to attacker's tool
if {savasklc.%attacker%}'s lore is "||&8&l&m+---------------------------+||&6||&8» &eÖZEL KILIÇ (LVL 3)||&8 0 &aÖzellikler:|| &8 • {@renkkodu}30/100 Şansla rakibi havaya fırlatma|| &8 • {@renkkodu}15/100 Şansla rakibi 10 saniye zehirleme|| &8 • {@renkkodu}5/100 Şansla rakibe fazladan hasar verme||&6||&80 {@renkkodu}Böyle bir kılıcın olsun istiyorsan; &e/Kılıç||&6||&8&l&m+---------------------------+||&6":
set {klclvl.%attacker%} to 3
else:
if {savasklc.%attacker%}'s lore is "||&8&l&m+---------------------------+||&6||&8» &eÖZEL KILIÇ (LVL 2)||&8 0 &aÖzellikler:|| &8 • {@renkkodu}25/100 Şansla rakibi havaya fırlatma|| &8 • {@renkkodu}10/100 Şansla rakibi 10 saniye zehirleme||&6||&80 {@renkkodu}Böyle bir kılıcın olsun istiyorsan; &e/Kılıç||&6||&8&l&m+---------------------------+||&6":
set {klclvl.%attacker%} to 2
else:
if {savasklc.%attacker%}'s lore is "||&8&l&m+---------------------------+||&6||&8» &eÖZEL KILIÇ (LVL 1)||&8 0 &aÖzellikler:|| &8 • {@renkkodu}20/100 Şansla rakibi havaya fırlatma||&6||&80 {@renkkodu}Böyle bir kılıcın olsun istiyorsan; &e/Kılıç||&6||&8&l&m+---------------------------+||&6":
set {klclvl.%attacker%} to 1
if {klclvl.%attacker%} is 1:
chance of 20%:
push the victim upward at speed 2
if {klclvl.%attacker%} is 2:
chance of 25%:
push the victim upward at speed 2
chance of 10%:
apply potion of poison of tier 1 to victim for 10 seconds
if {klclvl.%attacker%} is 3:
chance of 30%:
push the victim upward at speed 2
chance of 15%:
apply potion of poison of tier 1 to victim for 10 seconds
chance of 5%:
damage victim by 2 hearts
-----------------------------------------------------------------------------------
options:
sunucuisim: &b&lSmartYZS Network ## Buraya kendi sunucunuzun ismini giriniz.
p: &a&lSmart &c&lAntibot &f&l> &7
pe: &a&lSmart &c&lAntibot &f&l> &c
variables:
{antibot.acik} = false
command /smartantibot [<text>]:
permission: "smartsk.antibot"
trigger:
if arg-1 is "kapat":
send "{@p} Smart Anti Bot Başarıyla Kapatıldı." to player
set {antibot.acik} to false
if arg-1 is "aç":
send "{@p} Smart Anti Bot Başarıyla Açıldı." to player
set {antibot.acik} to true
if arg-1 is "yardım":
send " &b&lSmart &a&lAntiBot &c&lALPHA &8by: &aSmart_GG" to player
send " &e&lKOMUTLAR : " to player
send "&d/smartantibot yardım &c: &eBu sayfayı gösterir." to player
send "&d/smartantibot aç &c: &eSmart AntiBotu açar." to player
send "&d/smartantibot kapat &c: &eSmart Antibotu kapatır." to player
send "" to player
send "&dBilgi : &eSkripti konfigüre etmek için skripte gelip optionsı değiştirebilirsiniz." to player
send "&bAynı zamanda yakında yeni sürüm çıkacaktır! Smart AntiBot kullandığın için teşşekürler." to player
if arg-1 is not set:
send " &b&lSmart &a&lAntiBot &c&lALPHA &8by: &aSmart_GG" to player
send " &e&lKOMUTLAR : " to player
send "&d/smartantibot yardım &c: &eBu sayfayı gösterir." to player
send "&d/smartantibot aç &c: &eSmart AntiBotu açar." to player
send "&d/smartantibot kapat &c: &eSmart Antibotu kapatır." to player
send "" to player
send "&dBilgi : &eSkripti konfigüre etmek için skripte gelip optionsı değiştirebilirsiniz." to player
send "&bAynı zamanda yakında yeni sürüm çıkacaktır! Smart AntiBot kullandığın için teşşekürler." to player
on first join:
{antibot.acik} is true:
kick the player due to "{@sunucuisim} Doğrulama %newline% &r&eDoğrulandınız.Lütfen yeniden giriş yapınız"
--------------------------------------------------------------------------------------------------------------------------------------
options:
prefix: &6&lLonca
prefix_end: &e&o•
renk1: &e
renk2: &7
command /lonca [<text>] [<text>]:
aliases: lonca, loncas
trigger:
if arg-1 is not set:
send ""
send "{@prefix_end} {@renk1}/lonca kur <isim> {@renk2}&oLonca oluşturur."
send "{@prefix_end} {@renk1}/lonca davet <oyuncu ismi> {@renk2}&oBelirtilen oyuncuyu davet eder."
send "{@prefix_end} {@renk1}/lonca katil <isim> {@renk2}&oBelirttiğin loncaya katılırsın."
send "{@prefix_end} {@renk1}/lonca ayril {@renk2}&oBulunduğun loncadan ayrılırsın."
send "{@prefix_end} {@renk1}/lonca sohbet {@renk2}&oLonca sohbet modunu aktifleştirir."
send "{@prefix_end} {@renk1}/lonca at <oyuncu ismi> {@renk2}&oBelirtilen oyuncuyu loncadan atar."
send "{@prefix_end} {@renk1}/lonca base {@renk2}&oLonca base oluşturur."
send "{@prefix_end} {@renk1}/lonca ev {@renk2}&oLonca base ışınlanır."
send ""
else:
if arg-1 is "kur" or "disband" or "katil" or "ayril" or "sohbet" or "davet" or "info" or "at" or "base" or "ev":
if arg-1 is "kur":
if arg-2 is not set:
send "{@prefix} {@prefix_end} {@renk1}/lonca kur <isim>"
else:
if length of arg-2 is greater than 8:
send "{@prefix} {@prefix_end} {@renk2}Lonca isimleri maksimum {@renk1}8 {@renk2}harfli olabilir."
stop
if arg 2 matches "[a-zA-Z]+":
if {lonca::%player%} is not set:
loop {lonca::*}:
if loop-value is argument 2:
set {_n} to true
if {_n} is not set:
set {lonca::%player%} to arg-2
set {lonca::%{lonca::%player%}%::sahip} to the player
add player to {uyeler::%player%::*}
send "{@prefix} {@prefix_end} {@renk1}%player% {@renk2}adlı oyuncu {@renk1}%arg-2%{@renk2} adında lonca oluşturdu!"
else:
send "{@prefix} {@prefix_end} {@renk2}Bu isimde bir lonca zaten var!"
else:
send "{@prefix} {@prefix_end} {@renk2}Zaten bir loncadasın!"
else:
send "{@prefix} {@prefix_end} {@renk2}Lonca ismi sadece {@renk1}harf olmalıdır."
stop
if arg-1 is "disband":
if {lonca::%player%} is not set:
send "{@prefix} {@prefix_end} {@renk2}Bir loncadan değilsin!"
else:
if {lonca::%{lonca::%player%}%::sahip} is not the player:
send "{@prefix} {@prefix_end} {@renk2}Loncanın yöneticisi değilsin!"
else:
send "{@prefix} {@prefix_end} {@renk1}%player% {@renk2}adlı yönetici {@renk1}%{lonca::%player%}% {@renk2}adlı klanı dağıttı!"
loop {invited::%{lonca::%player%}%::*}:
remove {lonca::%player%} from {loncainvites::%loop-value%::*}
loop {uyeler::%{lonca::%{lonca::%player%}%::sahip}%::*}:
delete {loncasohbet::%loop-value%}
delete {lonca::%loop-value%}
remove loop-value from {uyeler::%player%::*}
delete {lonca::%{lonca::%player%}%::sahip}
remove player from {uyeler::%player%::*}
if arg-1 is "ayril":
if {lonca::%player%} is not set:
send "{@prefix} {@prefix_end} {@renk2}Bir loncadan değilsin!"
else:
if {lonca::%{lonca::%player%}%::sahip} is the player:
send "{@prefix} {@prefix_end} {@renk2}Kendi loncandan ayrılamazsın!"
else:
send "{@prefix} {@prefix_end} {@renk1}%player% {@renk2}klandan ayrıldı!"
loop {uyeler::%{lonca::%{lonca::%player%}%::sahip}%::*}:
set {_b} to "%loop-value%" parsed as an offline player
send "{@prefix} {@prefix_end} {@renk1}%player% {@renk2}klandan ayrıldı!" to {_b}
remove the player from {uyeler::%{lonca::%{lonca::%player%}%::sahip}%::*}
delete {lonca::%player%}
delete {loncasohbet::%player%}
if arg-1 is "davet":
if {lonca::%player%} is not set:
send "{@prefix} {@prefix_end} {@renk2}Bir loncadan değilsin!"
else:
if {lonca::%{lonca::%player%}%::sahip} is not the player:
send "{@prefix} {@prefix_end} {@renk2}Loncanın yöneticisi değilsin!"
else:
if arg-2 is set:
set {_b} to arg-2 parsed as an offline player
if {invited::%{lonca::%player%}%::%arg-2%} is not set:
send "{@prefix} {@prefix_end} {@renk1}%player% {@renk2}adlı oyuncu seni katılmaya davet etti. &eLonca İsmi: {@renk1}%{lonca::%player%}%{@renk2}!" to {_b}
set {invited::%{lonca::%player%}%::%arg-2%} to true
loop {uyeler::%player%::*}:
set {_b2} to "%loop-value%" parsed as an offline player
send "{@prefix} {@prefix_end} {@renk1}%player% {@renk2}adlı oyuncu {@renk1}%arg-2% {@renk2}adlı loncaya davet edildi." to {_b2}
else:
set {_b} to arg-2 parsed as an offline player
send "{@prefix} {@prefix_end} {@renk1}%player% {@renk2}davetinizi kabul etmedi." to {_b}
delete {invited::%{lonca::%player%}%::%arg-2%}
loop {uyeler::%player%::*}:
set {_b2} to "%loop-value%" parsed as an offline player
send "{@prefix} {@prefix_end} {@renk1}%player% {@renk2}adlı oyuncu {@renk1}%arg-2%{@renk2}daveti reddetti." to {_b2}
else:
send "{@prefix} {@prefix_end} {@renk2}/lonca davet <player>"
if arg-1 is "katil":
if arg-2 is not set:
send "{@prefix} {@prefix_end} {@renk2}/lonca katil <lonca isim>"
else:
if {lonca::%player%} is set:
send "{@prefix} {@prefix_end} {@renk2}Zaten bir loncadasın!"
else:
loop {lonca::*}:
if loop-value is arg-2:
set {_n} to true
stop loop
else:
set {_n} to false
if {_n} is false:
send "{@prefix} {@prefix_end} {@renk2}Böyle bir lonca bulunmuyor!"
else:
if {invited::%arg-2%::%player%} is set:
set {lonca::%player%} to arg-2
set {_player} to {lonca::%{lonca::%player%}%::sahip}
set {lonca::%player%} to {lonca::%{_player}%}
loop {uyeler::%{lonca::%{lonca::%player%}%::sahip}%::*}:
set {_b} to "%loop-value%" parsed as an offline player
send "{@prefix} {@prefix_end} {@renk1}%player% {@renk2}adlı oyuncu loncaya katıldı!" to {_b}
send "{@prefix} {@prefix_end} {@renk1}%arg-2% {@renk2}adlı loncaya katıldın!"
add the player to {uyeler::%{lonca::%{lonca::%player%}%::sahip}%::*}
delete {invited::%arg-2%::%player%}
else:
send "{@prefix} {@prefix_end} {@renk2}Bu loncaya davet edilmediniz!"
if arg-1 is "ev":
if {lonca::%player%} is not set:
send "{@prefix} {@prefix_end} {@renk2}Bir loncadan değilsin!"
else:
if {loncahome::%{lonca::%{lonca::%player%}%::sahip}%} is not set:
send "{@prefix} {@prefix_end} {@renk2}Bulunduğun loncanın bir evi yok!"
else:
teleport player to {loncahome::%{lonca::%{lonca::%player%}%::sahip}%}
send "{@prefix} {@prefix_end} {@renk2}Lonca baseye ışınlandın!"
if arg-1 is "base":
if {lonca::%player%} is not set:
send "{@prefix} {@prefix_end} {@renk2}Bir loncadan değilsin!"
else:
loop all players in radius 30 of player:
if {lonca::%loop-player%} is not set:
send "&cLoncanızda olmayan oyunculara çok yakınsınız!"
stop
if {lonca::%loop-player%} is set:
if {lonca::%loop-player%} is not {lonca::%player%}:
send "&cLoncanızda olmayan oyunculara çok yakınsınız!"
stop
else:
if {lonca::%{lonca::%player%}%::sahip} is not the player:
send "{@prefix} {@prefix_end} {@renk2}Lonca yöneticisi olmalısın!"
else:
set {loncahome::%{lonca::%{lonca::%player%}%::sahip}%} to location of player
send "{@prefix} {@prefix_end} {@renk2}Lonca evin belirlendi!"
if arg-1 is "info":
if arg-2 is not set:
if {lonca::%player%} is not set:
send "{@prefix} {@prefix_end} {@renk2}Bir loncadan değilsin!"
else:
send ""
send "&6%{lonca::%player%}% adlı lonca hakkında:"
send ""
send "{@renk1}Yönetici: {@renk2}%{lonca::%{lonca::%player%}%::sahip}%"
set {_m::*} to {uyeler::%{lonca::%{lonca::%player%}%::sahip}%::*}
remove {lonca::%{lonca::%player%}%::sahip} from {_m::*}
if size of {_m::*} is greater than 0:
loop {_m::*}:
add loop-value to {_local1::*}
send "{@renk1}Üyeler: {@renk2}%{_local1::*}%"
send ""
else:
loop {lonca::*}:
if {lonca::*} contains argument 2:
send ""
send "&6%arg-2% adlı lonca hakkında:"
send ""
send "{@renk1}Yönetici: {@renk2}%{lonca::%arg-2%::sahip}%"
set {_m::*} to {uyeler::%{lonca::%arg-2%::sahip}%::*}
remove {lonca::%arg-2%::sahip} from {_m::*}
if size of {_m::*} is greater than 0:
loop {_m::*}:
add loop-value-2 to {_local2::*}
send "{@renk1}Üyeler: {@renk2}%{_local2::*}%"
send ""
stop loop
else:
set {_f} to arg-2 parsed as an offline player
if {_f} has not played before:
send "{@prefix} {@prefix_end} {@renk2}Bu isimde var olan hiçbir lonca veya oyuncu yok."
stop loop
else:
if {lonca::%{_f}%} is not set:
send "{@prefix} {@prefix_end} {@renk2}Bu oyuncu bir loncadan değil!"
stop loop
else:
send "&6%{lonca::%arg-2%}% adlı lonca hakkında:"
send ""
send "{@renk1}Yönetici: {@renk2}%{lonca::%{lonca::%arg-2%}%::sahip}%"
set {_m::*} to {uyeler::%{lonca::%{lonca::%arg-2%}%::sahip}%::*}
remove {lonca::%{lonca::%arg-2%}%::sahip} from {_m::*}
if size of {_m::*} is greater than 0:
loop {_m::*}:
add loop-value-2 to {_local3::*}
send "{@renk1}Üyeler: {@renk2}%{_local3::*}%"
send ""
stop loop
if arg-1 is "sohbet":
if {lonca::%player%} is not set:
send "{@prefix} {@prefix_end} {@renk2}Bir loncadan değilsin!"
else:
if {loncasohbet::%player%} is not set:
set {loncasohbet::%player%} to true
send "{@prefix} {@prefix_end} {@renk2}Lonca sohbet aktif! %nl%Devre dışı bırakmak için komutu tekrar kullan!"
else:
delete {loncasohbet::%player%}
send "{@prefix} {@prefix_end} {@renk2}Lonca sohbet deaktif! %nl%Aktif etmek için komutu tekrar kullan!!"
if arg-1 is "at":
if {lonca::%player%} is not set:
send "{@prefix} {@prefix_end} {@renk2}Bir loncadan değilsin!"
else:
if {lonca::%{lonca::%player%}%::sahip} is not the player:
send "{@prefix} {@prefix_end} {@renk2}Sadece yöneticiler üyeleri loncadan uzaklaştırır!"
else:
set {_n} to arg-2 parsed as offline player
if {uyeler::%player%::*} does not contain {_n}:
send "{@prefix} {@prefix_end} {@renk1}%arg-2% {@renk2}adlı kullanıcı loncanda bulunmuyor!"
else:
if arg-2 is not the player:
remove {_n} from {uyeler::%player%::*}
delete {lonca::%arg-2%}
delete {loncasohbet::%arg-2%}
send "{@prefix} {@prefix_end} {@renk1}%player% {@renk2}adlı oyuncu loncadan uzaklaştırıldı!" to {_n}
loop {uyeler::%player%::*}:
set {_n2} to "%loop-value%" parsed as offline player
send "{@prefix} {@prefix_end} {@renk1}%player% {@renk2}adlı oyuncu {@renk1}%arg-2% {@renk2}adlı oyuncu tarafından uzaklaştırıldı!" to {_n2}
else:
send "{@prefix} {@prefix_end} {@renk2}Kendini uzaklaştıramazsın."
else:
send ""
send "{@prefix_end} {@renk1}/lonca kur <isim> {@renk2}&oLonca oluşturur."
send "{@prefix_end} {@renk1}/lonca davet <oyuncu ismi> {@renk2}&oBelirtilen oyuncuyu davet eder."
send "{@prefix_end} {@renk1}/lonca katil <isim> {@renk2}&oBelirttiğin loncaya katılırsın."
send "{@prefix_end} {@renk1}/lonca ayril {@renk2}&oBulunduğun loncadan ayrılırsın."
send "{@prefix_end} {@renk1}/lonca sohbet {@renk2}&oLonca sohbet modunu aktifleştirir."
send "{@prefix_end} {@renk1}/lonca at <oyuncu ismi> {@renk2}&oBelirtilen oyuncuyu loncadan atar."
send "{@prefix_end} {@renk1}/lonca base {@renk2}&oLonca base oluşturur."
send "{@prefix_end} {@renk1}/lonca ev {@renk2}&oLonca base ışınlanır."
send ""
command /sethome [<text>]:
trigger:
loop all players in radius 30 of player:
if {lonca::%player%} is set:
if {lonca::%player%} is not {lonca::%loop-player%}:
send "&cYou are too close to players who are not in your clan!"
stop
else:
if arg-1 is set:
make player execute command "/essentials:sethome %arg-1%"
stop
else:
make player execute command "/essentials:sethome"
stop
else:
if loop-player is not player:
send "&cYou are too close to players who are not in your clan!"
stop
else:
if arg-1 is set:
make player execute command "/essentials:sethome %arg-1%"
stop
else:
make player execute command "/essentials:sethome"
stop
on damage:
if {lonca::%victim%} is set:
if {lonca::%victim%} is {lonca::%attacker%}:
cancel event
send "{@prefix} {@prefix_end} {@renk1}This player is in your clan!" to attacker
stop
on chat:
cancel event
if {loncasohbet::%player%} is true:
loop {uyeler::%{lonca::%{lonca::%player%}%::sahip}%::*}:
send "&6&lLonca Sohbet &3%player% &b» &3%message%" to loop-value
stop
else if {loncasohbet::%player%} is not set:
if {lonca::%player%} is set:
broadcast "&e? %{lonca::%player%}% ? &f%player's prefix%{@renk2}%player% %player's suffix% &8» {@renk2}%message%"
stop
else:
broadcast "&f%player's prefix%{@renk2}%player% %player's suffix% &8» {@renk2}%message%"
stop
-----------------------------------------------------------------------------------------------------------------------------------------
options:
p: &e&lSURVIVAL &8>
command /sil:
permission: sohbet.sil
permission message: &cHata &8> &7Bu komutu girmek için yetkiniz yok.
trigger:
set {kilitli} to true
loop 15 times:
send "" to players
play sound "NOTE_STICKS" to players with volume 3 and pitch 2
send " &eSohbet temizleniyor &8[&a¦&8¦¦¦¦&8]" to players
send "" to players
wait 6 tick
loop 15 times:
send "" to players
play sound "NOTE_STICKS" to players with volume 3 and pitch 2
send " &eSohbet temizleniyor &8[&a¦¦&8¦¦¦&8]" to players
send "" to players
wait 6 tick
loop 15 times:
send "" to players
play sound "NOTE_STICKS" to players with volume 3 and pitch 2
send " &eSohbet temizleniyor &8[&a¦¦¦&8¦¦&8]" to players
send "" to players
wait 6 tick
loop 15 times:
send "" to players
play sound "NOTE_STICKS" to players with volume 3 and pitch 2
send " &eSohbet temizleniyor &8[&a¦¦¦¦&8¦&8]" to players
send "" to players
wait 6 tick
loop 30 times:
send "" to players
play sound "LEVEL_UP" to players with volume 2 and pitch 2
send " &eSohbet temizlenmiştir &8[&a¦¦¦¦¦&8]" to players
send "" to players
set {kilitli} to false
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variables:
{obsicoin::%player%} = 0
on first join:
set {obsicoin::%player%} to 0
command /obsicoin [<text>] [<offlineplayer>] [<int>] :
trigger:
if arg 1 is not set:
if arg 2 is not set:
if arg 3 is not set:
send "&eMevcut obsicoin'in : {obsicoin::%player%}"
if arg 1 is "bak":
if arg 2 is set:
if player has permission "obsicoin.admin":
send "%arg-2% adlı oyuncunun coin miktarı: {obsicoin::%arg-2%} to player
else:
send "Bunun için iznin yok"
if arg 1 is "sil":
if arg 2 is set:
if arg 3 is set:
if player has permission "obsicoin.admin":
remove %arg-3% from {obsicoin::%arg-2%}
send "%arg-2% adlı oyuncudan %arg-3% coin silindi." to player
send "Hesabından %arg-3% coin silindi." To %arg-2%
else:
send "Bunun için iznin yok." to player
else:
if arg 1 is "ekle":
if arg 2 is set:
if arg 3 is set:
if player has permission "obsicoin.admin"
add %arg-3% to {obsicoin::%arg-2%}
send " %arg-2% adlı oyuncudan %arg-3% obsicoin silindi." to player
send " hesabınızdan %arg-3% obsicoin silindi" to arg-2
else:
send "yeterli yetkin yok" to player
else:
if arg 1 is "sifirla" or "sıfırla":
if arg 2 is set:
if arg 3 is not set:
if player has permission "obsicoin.admin":
delete {obsicoin::%arg-2%}
send "%arg-2% adlı oyuncunun obsicoin'i sıfırlandı" to player
send "hesabınızdaki obsicoin sıfırlandı." to player
else:
send "bilgi için /obsicoin bilgi yazın" to player
command /obsicoin bilgi:
trigger:
if player has permission "obsicoin.genel"
send " obsicoin menu "
send " /obsicoin : yazarak obsicoin'ine bakabilirsin" to player
send " /obsimarket : yazarak obsicoin marketini açabilirsin" to player
if player has permission "obsicoin.admin"
send " obsicoin admin menu " to player
send " /obsicoin sil : yazarak oyuncudan obsicoin silebilirsin." to player
send " /obsicoin ekle : yazarak oyuncuya obsicoin ekleyebilirsin." to player
send " /obsicoin sıfırla : yazarak oyuncunun obsicoinini sıfırlayabilirsin." to player
send " /obsicoin bak : yazarak oyuncunun obsicoinine bakabilirsin." to player
on break of obsidian:
if player has permission "vip.edit"
add 5 to {obsicoin::%player%}
else:
add 1 to {obsicoin::%player%}
command /paraçeki1kt:
trigger:
if player {obsicoin::%player%} bigger than 1999:
rewome 2000 from {obsicoin::%player%}
give player paper named "&b1KT para çeki"
send "1 KT para çeki alındı kullanmak için kağıta sağ tıkla" to player
else:
send "yeterli obsicoininiz yok" to player
command /paraçeki10kt:
trigger:
if player {obsicoin::%player%} bigger than 4999:
rewome 5000 from {obsicoin::%player%}
give player paper named "&b10 KT para çeki"
send "10 KT para çeki alındı kullanmak için kağıta sağ tıkla" to player
else:
send "yeterli obsicoininiz yok" to player
command /paraçeki100kt:
trigger:
if player {obsicoin::%player%} bigger than 7999:
rewome 8000 from {obsicoin::%player%}
give player paper named "&b100 KT para çeki"
send "100 KT para çeki alındı kullanmak için kağıta sağ tıkla" to player
else:
send "yeterli obsicoinin yok" to player
command /kazmav1:
trigger:
if player {obsicoin::%player%} bigger than 9999:
rewome 10000 from {obsicoin::%player%}
give player diamond pickaxe named "&bObsiKazma v1" enchant: efficiency:40 unreakable:40
send "ObsiKazma v1 alındı" to player
else:
send "yeterli obsicoinin yok" to player
command /kazmav2:
trigger:
if player {obsicoin::%player%} bigger than 12999:
rewome 13000 from {obsicoin::%player%}
give player diamond pickaxe named "&bObsiKazma v2" enchant: efficiency:60 unreakable:60
send "ObsiKazma v2 alındı" to player
else:
send " yeterli obsicoinin yok" to player
command /kazmav3:
trigger:
if player {obsicoin::%player%} bigger than 15999:
rewome 16000 from {obsicoin::%player%}
give player diamond pickaxe named "&bObsiKazma v3" enchant: efficiency:80 unreakable:80
send "ObsiKazma v3 alındı" to player
else:
send " yeterli obsicoininiz yok" to player
on rightclick holding a paper:
if tool's name is "&b 1KT para çeki":
execute console command "money give %player% 1000000000000000"
send "&c&o1KT para ceki &a&lkullanildi!" to player
on rightclick holding a paper:
if tool's name is "&b 10KT para çeki":
execute console command "money give %player% 10000000000000000"
send "&c&o10KT para ceki &a&lkullanildi!" to player
on rightclick holding a paper:
if tool's name is "&b 100KT para çeki":
execute console command "money give %player% 100000000000000000"
send "&c&o100KT para ceki &a&lkullanildi!" to player
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