every 2 seconds:
loop all players:
clear {click.%loop-player%}
wait 1 second
if {click.%loop-player%} > 20:
execute console command "/kick %loop-player% &8[&bSw ADI&8] &cAnti Macro&8!"
stop
on left click:
add 1 to {click.%player%}
bildiğiniz bir plugin varmı ?kardeş pluginle yap skript ile olmaz
başka varmı ?paran varsa aac al
AAC'nin çalışmamasının bir sebebi warmı yoksa plugin hiç mi çalışmıyor?AAC Aldım Ama Çalışmıyor
hiç çalışmıyorAAC'nin çalışmamasının bir sebebi warmı yoksa plugin hiç mi çalışmıyor?
on login:
player is op:
set {_x} to text from url "http://hastebin.com/raw/rivapaxuyo"
{_x} is not "1.6":
message "&cSkript yeni sürümü çıkmış.Update %{_x}%.."
#-------------------
#ANTI BOT
#-------------------
on first join:
kick player due to "&cBot tespit edildi 5 saniye sonra tekrar girin."
#-------------------
#SPEED, FLY, ANTISLOWDOWN, ANTISPRINT
#-------------------
on login:
while player is online:
wait 1 second
player's gamemode is not creative:
set player's walk speed to 0.2
set player's fly speed to 0.1
set player's flight mode to false
#-------------------
#JESUS
#-------------------
player's gamemode is not creative:
block 0.1 below player is water:
block 0.2 above player is air:
add 1 to {jesus.%player%}
wait 2 tick
delete {jesus.%player%}
{jesus.%player%} is bigger than 3:
kick player due to "&cHile kullandığınız tespit edildi."
#-------------------
#ANTISPIDER
#-------------------
player's gamemode is not creative:
set {_x.%player%} to player's targeted block
{_x.%player%} is not ladder:
distance between player and {_x.%player%} is less than or equal to 0.1:
block 2 below player is air:
kick player due to "&cHile kullandığınız tespit edildi."
#-------------------
#KILLAURA
#-------------------
on damage of player:
attacker is player:
create citizen named "Steve" at block 3.5 above attacker
wait 0.1 second
despawn citizen 0
on npc leftclick:
citizen is named "Steve":
add 1 to {killaura.%attacker%}
wait 1.2 second
{killaura.%attacker%} is 3:
kick attacker due to "&cHile kullandığınız tespit edildi."
delete {killaura.%attacker%}
else:
delete {killaura.%attacker%}
on disconnect:
delete {killaura.%player%}
#-------------------
#FASTEAT
#-------------------
on consume:
add 1 to {fasteat.%player%}
wait 5.2 tick
{fasteat.%player%} is bigger than 3:
kick player due to "&cHile kullandığınız tespit edildi."
else:
delete {fasteat.%player%}
#-------------------
#FASTPLACE
#-------------------
on place:
{place.%player%} is set:
message "&cHile kullandığınız tespit edildi."
cancel event
{place.%player%} isn't set:
set {place.%player%} to true
wait 1.1 tick
delete {place.%player%}
on disconnect:
delete {place.%player%}
#--------------------
#FASTBREAK
#-------------------
on break:
player does not have haste:
add 1 to {break.%player%}
wait 1.1 tick
remove 1 from {break.%player%}
on break:
{break.%player%} is bigger than 3:
message "&cHile kullandığınız tespit edildi."
cancel event
#-------------------
#REACH
#-------------------
on damage of player:
attacker is player:
projectile is not set:
player's gamemode is not creative:
distance between attacker and victim is greater than 5:
message "&cHile kullandığınız tespit edildi." to attacker
kick attacker due to "&cHile kullandığınız tespit edildi."
#-------------------
#BLOCK REACH
#-------------------
on block damage:
player's gamemode is not creative:
distance between player and event-block is greater than 5:
kick player due to "&cHile kullandığınız tespit edildi."
#-------------------
#ANTISNEAK
#-------------------
on chat:
player is sneaking:
kick player due to "&cHile kullandığınız tespit edildi."
on inventory open:
wait 5 tick
player is sneaking:
kick player due to "&cHile kullandığınız tespit edildi."
on command:
player is sneaking:
kick player due to "&cHile kullandığınız tespit edildi."
#-------------------
#SPAM
#-------------------
on chat:
player is not op:
difference between {spam.%player%} and now is less than 0.8 seconds:
cancel event
message "&cSpam yaptığınız tespit edildi."
set {spam.%player%} to now
#-------------------
#AUTO DISCONNECT
#-------------------
on damage of player:
{combatlog.%attacker%} isn't set:
set {combatlog.%attacker%} to true
set {combatlog.%victim%} to true
wait 5 second
delete {combatlog.%attacker%}
delete {combatlog.%victim%}
on disconnect:
{combatlog.%player%} is set:
loop all items in player's inventory:
drop 1 loop-item at victim
kick player due to "&cSavaş sırasında oyundan çıktınız."
clear player's inventory
Çok Lag Yaparmı ?[DOUBLEPOST=1471719525,1471718989][/DOUBLEPOST]Birde AAC Çalışmama Nedenini Bilen Varmı :(:mad:Bi Bak İstersen ( Benim Deil :)
Kod:on login: player is op: set {_x} to text from url "http://hastebin.com/raw/rivapaxuyo" {_x} is not "1.6": message "&cSkript yeni sürümü çıkmış.Update %{_x}%.." #------------------- #ANTI BOT #------------------- on first join: kick player due to "&cBot tespit edildi 5 saniye sonra tekrar girin." #------------------- #SPEED, FLY, ANTISLOWDOWN, ANTISPRINT #------------------- on login: while player is online: wait 1 second player's gamemode is not creative: set player's walk speed to 0.2 set player's fly speed to 0.1 set player's flight mode to false #------------------- #JESUS #------------------- player's gamemode is not creative: block 0.1 below player is water: block 0.2 above player is air: add 1 to {jesus.%player%} wait 2 tick delete {jesus.%player%} {jesus.%player%} is bigger than 3: kick player due to "&cHile kullandığınız tespit edildi." #------------------- #ANTISPIDER #------------------- player's gamemode is not creative: set {_x.%player%} to player's targeted block {_x.%player%} is not ladder: distance between player and {_x.%player%} is less than or equal to 0.1: block 2 below player is air: kick player due to "&cHile kullandığınız tespit edildi." #------------------- #KILLAURA #------------------- on damage of player: attacker is player: create citizen named "Steve" at block 3.5 above attacker wait 0.1 second despawn citizen 0 on npc leftclick: citizen is named "Steve": add 1 to {killaura.%attacker%} wait 1.2 second {killaura.%attacker%} is 3: kick attacker due to "&cHile kullandığınız tespit edildi." delete {killaura.%attacker%} else: delete {killaura.%attacker%} on disconnect: delete {killaura.%player%} #------------------- #FASTEAT #------------------- on consume: add 1 to {fasteat.%player%} wait 5.2 tick {fasteat.%player%} is bigger than 3: kick player due to "&cHile kullandığınız tespit edildi." else: delete {fasteat.%player%} #------------------- #FASTPLACE #------------------- on place: {place.%player%} is set: message "&cHile kullandığınız tespit edildi." cancel event {place.%player%} isn't set: set {place.%player%} to true wait 1.1 tick delete {place.%player%} on disconnect: delete {place.%player%} #-------------------- #FASTBREAK #------------------- on break: player does not have haste: add 1 to {break.%player%} wait 1.1 tick remove 1 from {break.%player%} on break: {break.%player%} is bigger than 3: message "&cHile kullandığınız tespit edildi." cancel event #------------------- #REACH #------------------- on damage of player: attacker is player: projectile is not set: player's gamemode is not creative: distance between attacker and victim is greater than 5: message "&cHile kullandığınız tespit edildi." to attacker kick attacker due to "&cHile kullandığınız tespit edildi." #------------------- #BLOCK REACH #------------------- on block damage: player's gamemode is not creative: distance between player and event-block is greater than 5: kick player due to "&cHile kullandığınız tespit edildi." #------------------- #ANTISNEAK #------------------- on chat: player is sneaking: kick player due to "&cHile kullandığınız tespit edildi." on inventory open: wait 5 tick player is sneaking: kick player due to "&cHile kullandığınız tespit edildi." on command: player is sneaking: kick player due to "&cHile kullandığınız tespit edildi." #------------------- #SPAM #------------------- on chat: player is not op: difference between {spam.%player%} and now is less than 0.8 seconds: cancel event message "&cSpam yaptığınız tespit edildi." set {spam.%player%} to now #------------------- #AUTO DISCONNECT #------------------- on damage of player: {combatlog.%attacker%} isn't set: set {combatlog.%attacker%} to true set {combatlog.%victim%} to true wait 5 second delete {combatlog.%attacker%} delete {combatlog.%victim%} on disconnect: {combatlog.%player%} is set: loop all items in player's inventory: drop 1 loop-item at victim kick player due to "&cSavaş sırasında oyundan çıktınız." clear player's inventory
Büyük bir topluluğun parçası ol, etkinliklere katıl ve özel hediyeler kazanma şansı yakala!