Çözüldü JackPot

  • Konuyu Başlatan Konuyu Başlatan JuneX
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  • Görüntüleme 908
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JuneX

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Katılım
12 Ekim 2019
Mesajlar
529
Elmaslar
126
Puan
4.775
Minecraft
JuneZX
bitane jackpot skripti buldum çok sevdim ama pot kapalı diyor nasıl ayarlarım?
Kod:
variables:
    {jackpottoplam} = 0
    {jyatirdigimiktar.%player%} = 0
    {jackpotkalansure} = 5
    {jackpotgirdi.%player%} = false
    {jackpotdurum} = false
    {jackpotgirdi1taneadam} = false
    {jackpotbilettiklandi.%player%} = false


command /jackpot [<number>]:
    trigger:
        if arg-1 is set:
            if {jackpotdurum} is true:
                if arg-1 is set:
                    if {jackpotbilettiklandi.%player%} is false:
                        if player's balance is higher than or equal to arg-1:
                            if {jackpotkisi} is less than 150:
                                if arg-1 is between 1 and 300000000:
                                    if {jackpotgirdi.%player%} is false:
                                        send "&e&lSKYBLOCK &8&l► &eJackpota başarıyla katıldın!"
                                        add arg-1 to {jackpottoplam}
                                        add arg-1 to {jyatirdigimiktar.%player%}
                                        set {jackpotbilettiklandi.%player%} to false
                                        add player to {jackpottakiler::*}
                                        set {jackpottür.%player%} to "Para"
                                        add 1 to {jackpotkisi}
                                        set {jackpotgirdi.%player%} to true
                                        remove arg-1 from player's balance
                                        set {jackpotgirdi.%player%} to true
                                        set {jackpotyatirmabasladi} to true
                                        set {jackpotgirdi1taneadam} to true
                                        loop {jackpottakiler::*}:
                                            set {sans.%loop-value%} to  (1/({jackpottoplam}/{jyatirdigimiktar.%loop-value%}))*100
                                        execute console command "/tm abc &e&lSKYBLOCK &8&l► &a%player% &eisimli oyuncu Para ile Jackpota &b%arg-1% TL &eyatırdı, Şans &8» &6%%%{sans.%player%}%"
                                    else:
                                        send "&e&lSKYBLOCK &8&l► &cZaten Jackpota Katılmışsın!"
                                else:
                                    send "&e&lSKYBLOCK &8&l► &7En az &61TL &7en fazla &6200.000.000TL &7yatırabilirsiniz."
                            else:
                                send "&e&lSKYBLOCK &8&l► &720 Kişiden Fazlası Jackpota Katılamaz!"                           
                        else:
                            send "&e&lSKYBLOCK &8&l► &cYeterli Miktarda Paran Yok!"
                    else:
                        if {jackpotkisi} is less than 150:
                            if {jackpotgirdi.%player%} is false:
                                send "&e&lSKYBLOCK &8&l► &eJackpota başarıyla katıldın!"
                                add arg-1 to {jackpottoplam}
                                add arg-1 to {jyatirdigimiktar.%player%}
                                set {jackpotbilettiklandi.%player%} to false
                                add player to {jackpottakiler::*}
                                add 1 to {jackpotkisi}
                                set {jackpotgirdi.%player%} to true
                                remove arg-1 from player's balance
                                set {jackpottür.%player%} to "Bilet"
                                set {jackpotgirdi.%player%} to true
                                set {jackpotyatirmabasladi} to true
                                set {jackpotgirdi1taneadam} to true
                                loop {jackpottakiler::*}:
                                    set {sans.%loop-value%} to  (1/({jackpottoplam}/{jyatirdigimiktar.%loop-value%}))*100
                                broadcast "&e&lSKYBLOCK &8&l► &a%player% &eisimli oyuncu Bilet ile Jackpota &b%arg-1% TL &eyatırdı, Şans &8» &6%%%{sans.%player%}%"
                else:
                    send "&e&lSKYBLOCK &8&l► &cMiktar Yazmadın!"
            else:
                send "&e&lSKYBLOCK &8&l► &cJackpot Şuanda Kapalı" to player
        else:
            close player's inventory
            open chest with 6 rows named "&8Jackpot" to player
            wait a tick
            set {_x} to 0
            loop {jackpottakiler::*}:
                format slot {_x} of player with loop-value's skull named "&e&l%loop-value%" with lore "||&aYatırdığı Mitar: &f%{jyatirdigimiktar.%loop-value%}% TL||||&aŞans: &f%%%{sans.%loop-value%}%" to be unstealable
                add 1 to {_x}
            if inventory name of current inventory of player is "&8Jackpot":
                format slot 45 of player with stained glass named "" to close
                format slot 46 of player with stained glass named "" to close
                format slot 52 of player with stained glass named "" to close
                format slot 53 of player with stained glass named "" to close
                format slot 47 of player with book named "&e&nAmacı Nedir?" with lore "||&eHerkesin para kazanması için oluşturulmuştur.||&eKatılmak için &b/jackpot <miktar> &eyazın." to close
                format slot 50 of player with redstone named "&e&nÖnceki Oyun" with lore "||&aKazanan: &f%{jsonkazanan}%||&aŞansı: &f%%%{joncekisans.%{jsonkazanan}%}%||&aYatırdığı para: &f%{joncekimiktar.%{jsonkazanan}%}% TL||&aKazandığı para: &f%{joncekitoplam}% TL||&aTür: &f%{jackpottürübelli.%{jsonkazanan}%}%" to close
                format slot 51 of player with lapis block named "&e&nJackPot" with lore "&aJackpottaki para: &f%{jackpottoplam}% TL" to close
                if {jackpotkalansure} is not "Kapalı":
                    format slot 48 of player with clock named "&e&nSüre" with lore "||&aBaşlamasına kalan: &f%{jackpotkalansure}% dakika||||&aTıklayarak Hemen başlatabilirsin!" to close then run [execute player command "/jackpotbaslat"]
                else:
                    format slot 48 of player with clock named "&e&nSüre" with lore "||&aBaşlamasına kalan: &c%{jackpotkalansure}%" to close
                    
on inventory click:
    if inventory name of current inventory of player is "&8Jackpot":
        cancel event
    

every 1 minutes:
    if {jackpotdurum} is true:
        if {jackpotbasladi} is false:
            if {jackpotkalansure} is equal to 1:
                if {jackpotkisi} is between 2 and 150:
                    broadcast "&e&lSKYBLOCK &8&l► &eJackpot &65 Saniye &eiçinde başlıyor!"
                    wait 1 seconds
                    broadcast "&e&lSKYBLOCK &8&l► &eJackpot &64 Saniye &eiçinde başlıyor!"
                    wait 1 seconds
                    broadcast "&e&lSKYBLOCK &8&l► &eJackpot &63 Saniye &eiçinde başlıyor!"
                    wait 1 seconds
                    broadcast "&e&lSKYBLOCK &8&l► &eJackpot &62 Saniye &eiçinde başlıyor!"
                    wait 1 seconds
                    broadcast "&e&lSKYBLOCK &8&l► &eJackpot &61 Saniye &eiçinde başlıyor!"
                    wait 1 seconds
                    loop {jackpottakiler::*}:
                        set {kazanicaksans.%loop-value%} to  (1/({jackpottoplam}/{jyatirdigimiktar.%loop-value%}))*100
                        loop {kazanicaksans.%loop-value%} times:
                            add loop-value-1 to {_jackpotbelli::*}
                    set {jackpotbasladi} to true
                    close {jackpottakiler::*}'s inventory
                    loop 12 times:
                        open chest with 3 rows named "Jackpot" to {jackpottakiler::*}
                        set {jkazanan} to random element out of {_jackpotbelli::*}
                        play raw sound "random.orb" at {jackpottakiler::*} with pitch 1 volume 1
                        format slot 13 of {jackpottakiler::*} with skull of {jkazanan} named "&a%{jkazanan}% &8» &f%%%{kazanicaksans.%{jkazanan}%}%" to close
                        wait 1 seconds
                    close {jackpottakiler::*}'s inventory
                    play raw sound "mob.ghast.death" at all players with pitch 1 volume 1
                    loop 200 times:
                        broadcast " "
                    add 1 to {jackpotkazanma.%{jkazanan}%}
                    set {jkazanilanpara} to ({jackpottoplam} / 100) * 75
                    add {jackpottoplam} to {jkazanilanpara}
                    broadcast "&b&m+---------&8[&r &6Jackpot &r&8]&b&m---------+"
                    broadcast ""
                    broadcast "   &6» &a%{jkazanan}% &eJackpotdan &b%{jkazanilanpara}% TL &eKazandı, Komisyon &b%%25"
                    broadcast "   &6» &aŞansı &8» &f%%%{kazanicaksans.%{jkazanan}%}%"
                    broadcast ""
                    broadcast "&b&m+---------&8[&r &6Jackpot &r&8]&b&m---------+"
                    execute console command "eco give %{jkazanan}% %{jackpottoplam}%"
                    set {jackpotkisi} to 0
                    set {jkazanilanpara} to 0
                    set {jsonkazanan} to {jkazanan}
                    set {joncekisans.%{jsonkazanan}%} to {kazanicaksans.%{jkazanan}%}
                    set {joncekimiktar.%{jkazanan}%} to {jyatirdigimiktar.%{jkazanan}%}
                    set {jackpottürübelli.%{jkazanan}%} to {jackpottür.%{jkazanan}%}
                    delete {jkazanan}
                    loop {jackpottakiler::*}:
                        set {jyatirdigimiktar.%loop-value%} to 0
                        set {jackpotgirdi.%loop-value%} to false
                    set {jackpotyatirmabasladi} to false
                    set {jackpotbasladi} to false
                    set {joncekitoplam} to {jackpottoplam}
                    set {jackpottoplam} to 0
                    set {jackpotkalansure} to 5
                    delete {jackpottakiler::*}
                else:
                    broadcast "&e&lSKYBLOCK &8&l► &7Jackpotta Yeterli Oyuncu olmadığı için Başlamadı."
                    set {jackpotkalansure} to 5
            else:
                if {jackpotkalansure} is not "Kapalı":
                    remove 1 from {jackpotkalansure}
                    broadcast "&e&lSKYBLOCK &8&l► &7Jackpotun Başlamasına Son &6%{jackpotkalansure}% Dakika &7Kaldı, Bilgi için &a/jackpot"
                
                
command /jackpotbaslat:
    permission: jackpotbaslat
    trigger:
        broadcast "&e&lSKYBLOCK &8&l► &eJackpot &65 Saniye &eiçinde başlıyor!"
        wait 1 seconds
        broadcast "&e&lSKYBLOCK &8&l► &eJackpot &64 Saniye &eiçinde başlıyor!"
        wait 1 seconds
        broadcast "&e&lSKYBLOCK &8&l► &eJackpot &63 Saniye &eiçinde başlıyor!"
        wait 1 seconds
        broadcast "&e&lSKYBLOCK &8&l► &eJackpot &62 Saniye &eiçinde başlıyor!"
        wait 1 seconds
        broadcast "&e&lSKYBLOCK &8&l► &eJackpot &61 Saniye &eiçinde başlıyor!"
        wait 1 seconds
        loop {jackpottakiler::*}:
            set {kazanicaksans.%loop-value%} to  (1/({jackpottoplam}/{jyatirdigimiktar.%loop-value%}))*100
            loop {kazanicaksans.%loop-value%} times:
                add loop-value-1 to {_jackpotbelli::*}
        set {jackpotbasladi} to true
        close {jackpottakiler::*}'s inventory
        loop 12 times:
            open chest with 3 rows named "Jackpot" to {jackpottakiler::*}
            set {jkazanan} to random element out of {_jackpotbelli::*}
            play raw sound "random.orb" at {jackpottakiler::*} with pitch 1 volume 1
            format slot 13 of {jackpottakiler::*} with {jkazanan}'s skull named "&a%{jkazanan}% &8» &f%%%{kazanicaksans.%{jkazanan}%}%" to close
            wait 0.4 seconds
        close {jackpottakiler::*}'s inventory
        play raw sound "mob.ghast.death" at all players with pitch 1 volume 1
        loop 200 times:
            broadcast " "
        add 1 to {jackpotkazanma.%{jkazanan}%}
        set {jkazanilanpara} to ({jackpottoplam} / 100) * 75
        add {jackpottoplam} to {jkazanilanpara}
        broadcast "&b&m+---------&8[&r &6Jackpot &r&8]&b&m---------+"
        broadcast ""
        broadcast "   &6» &a%{jkazanan}% &eJackpotdan &b%{jkazanilanpara}% TL &eKazandı, Komisyon &b%%25"
        broadcast "   &6» &aŞansı &8» &f%%%{kazanicaksans.%{jkazanan}%}%"
        broadcast ""
        broadcast "&b&m+---------&8[&r &6Jackpot &r&8]&b&m---------+"
        execute console command "eco give %{jkazanan}% %{jkazanilanpara}%"
        set {jackpotkisi} to 0
        set {jsonkazanan} to {jkazanan}
        set {joncekisans.%{jsonkazanan}%} to {kazanicaksans.%{jkazanan}%}
        set {joncekimiktar.%{jkazanan}%} to {jyatirdigimiktar.%{jkazanan}%}
        set {jackpottürübelli.%{jkazanan}%} to {jackpottür.%{jkazanan}%}
        delete {jkazanan}
        set {jkazanilanpara} to 0
        loop {jackpottakiler::*}:
            set {jyatirdigimiktar.%loop-value%} to 0
            set {jackpotgirdi.%loop-value%} to false
        set {jackpotyatirmabasladi} to false
        set {jackpotbasladi} to false
        set {joncekitoplam} to {jackpottoplam}
        set {jackpottoplam} to 0
        set {jackpotkalansure} to 5
        delete {jackpottakiler::*}

        
                
                
command /jackpotdurum [<text>]:
    permission: jackpotdurum
    trigger:
        if arg-1 is "ac":
            if {jackpotdurum} is false:
                set {jackpotdurum} to true
                send "&e&lSKYBLOCK &8&l► &7Jackpot Başarıyla &aAçtın"
                broadcast "&e&lSKYBLOCK &8&l► &7Jackpot Yetkili Tarafından &aAçıldı"
                set {jackpotkalansure} to 5
            else:
                send "&e&lSKYBLOCK &8&l► &7Zaten Jackpot &aAçık"
        if arg-1 is "kapat":
            if {jackpotdurum} is true:
                set {jackpotdurum} to false
                send "&e&lSKYBLOCK &8&l► &7Jackpot Başarıyla &cKapattın"
                broadcast "&e&lSKYBLOCK &8&l► &7Jackpot Yetkili Tarafından &cKapatıldı"
                set {jackpotkalansure} to "Kapalı"
            else:
                send "&e&lSKYBLOCK &8&l► &7Zaten Jackpot &cKapalı"
                
command /jackpotyardım:
    trigger:
        if player has permission "op":
            loop 300 times:
                send " "
            send " &7Jackpota Katılmak için &6/jackpot <miktar>"
            send " &7Jackpot durumunu değiştirmek için &6/jackpotdurum &6<&aaç&6,&ckapat&6>"
            send " &7Jackpotu Hızlı bir şekilde Kısa yoldan başlatmak için &6/jackpotbaslat"
            send " "
            send " &7Yapımcı: &6&lCraftRosi"
        else:
            loop 300 times:
                send " "
            send " &7Jackpota Katılmak için &6/jackpot <miktar>"
            send " "
            send " &7Yapımcı: &6&lOnurBeyTR"
            send " &7Lütfen Başka Sunucularda &c&nPaylaşılmamasına &7Özen gösteriniz."
            

        
        
on inventory click:
    if inventory name of player's current inventory is "Jackpot":
        cancel event
        
        
command /herkesebiletver [<integer>]:
    permission: herkesebiletver
    permission message: &c&lHATA &8» &7Bu komutu kullanabilmek için yetkin yok!
    executable by: players and console
    trigger:
        if arg-1 is set:
            if command sender is not console:
                loop all players:
                    give a paper named "&6&lBILET &8» &a%arg-1% TL" to loop-player
                broadcast "&c&lBILET &8» &6%player% &7isimli yetkili herkese &b%arg-1% TL &7Jackpot Bileti verdi!"
            else:
                loop all players:
                    give a paper named "&6&lBILET &8» &a%arg-1% TL" to loop-player
                broadcast "&c&lBILET &8» &6Console &7herkese &b%arg-1% TL &7Jackpot Bileti verdi!"
        else:
            send "&c&lHATA &8» &7Bilet miktarı girmedin!"

        
        
command /jackpotbiletver [<player>] [<integer>]:
    permission: jackpotbiletver
    permission message: &c&lHATA &8» &7Bu komutu kullanabilmek için yetkin yok!
    executable by: players and console
    trigger:
        if arg-1 is set:
            if arg-2 is set:
                if command sender is not console:
                    send "&c&lJACKPOTBILET &8» &6%arg-1% &7isimli oyuncuya &b%arg-2% TL &7Jackpot Bilet verildi!" to player
                    send "&c&lJACKPOTBILET &8» &6%player% &7isimli yetkili sana &b%arg-2% TL &7Jackpot Bileti verdi!" to arg-1
                    give a paper named "&6&lJACKPOTBILET &8» &a%arg-2% TL" to arg-1
                else:
                    send "&c&lJACKPOTBILET &8» &6Console &7sana &b%arg-2% TL &7Jackpot Bileti verdi!" to arg-1
                    give a paper named "&6&lJACKPOTBILET &8» &a%arg-2% TL" to arg-1
            else:
                send "&c&lHATA &8» &7Bilet miktarı girmedin!"
        else:
            send "&c&lHATA &8» &7Oyuncu ismi girmedin!"
            
            
on rightclick with paper:
    if "%name of player's tool%" contains "&6&lJACKPOTBILET":
        if {jackpotdurum} is true:
            if {jackpotgirdi.%player%} is false:
                if {jackpotbilettiklandi.%player%} is false:
                    set {_jackpotbiletmiktar} to "%numbers of uncoloured name of player's tool%"
                    set {jackpotbilettiklandi.%player%} to true
                    remove 1 of player's tool from player's inventory
                    send player title "&7JackpotBilet Miktarı Algılanıyor!" with subtitle "&6&l3" for 1 seconds
                    wait 1 seconds
                    send player title "&7JackpotBilet Miktarı Algılanıyor!" with subtitle "&6&l2" for 1 seconds
                    wait 1 seconds
                    send player title "&7JackpotBilet Miktarı Algılanıyor!" with subtitle "&6&l1" for 1 seconds
                    wait 1 seconds
                    send player title "&6&lBILET" with subtitle "&7Miktar &8» &b%{_jackpotbiletmiktar}% TL" for 2 seconds
                    wait 1 seconds
                    execute player command "jackpot %{_jackpotbiletmiktar}%"
                else:
                    send "&6&lJACKPOTBILET &8» &7Zaten Bilet kullandın Kullandığın bilet &8» &6%numbers of uncoloured name of player's tool% TL"
            else:
                send "&e&lSKYBLOCK &8&l► &cZaten Jackpota Katılmışsın!"
        else:
            send "&e&lSKYBLOCK &8&l► &cJackpot Şuanda Kapalı" to player
 
Kod:
variables:
    {jackpottoplam} = 0
    {jyatirdigimiktar.%player%} = 0
    {jackpotkalansure} = 5
    {jackpotgirdi.%player%} = false
    {jackpotdurum} = true
    {jackpotgirdi1taneadam} = false
    {jackpotbilettiklandi.%player%} = false


command /jackpot [<number>]:
    trigger:
        if arg-1 is set:
            if {jackpotdurum} is true:
                if arg-1 is set:
                    if {jackpotbilettiklandi.%player%} is false:
                        if player's balance is higher than or equal to arg-1:
                            if {jackpotkisi} is less than 150:
                                if arg-1 is between 1 and 300000000:
                                    if {jackpotgirdi.%player%} is false:
                                        send "&e&lSKYBLOCK &8&l► &eJackpota başarıyla katıldın!"
                                        add arg-1 to {jackpottoplam}
                                        add arg-1 to {jyatirdigimiktar.%player%}
                                        set {jackpotbilettiklandi.%player%} to false
                                        add player to {jackpottakiler::*}
                                        set {jackpottür.%player%} to "Para"
                                        add 1 to {jackpotkisi}
                                        set {jackpotgirdi.%player%} to true
                                        remove arg-1 from player's balance
                                        set {jackpotgirdi.%player%} to true
                                        set {jackpotyatirmabasladi} to true
                                        set {jackpotgirdi1taneadam} to true
                                        loop {jackpottakiler::*}:
                                            set {sans.%loop-value%} to  (1/({jackpottoplam}/{jyatirdigimiktar.%loop-value%}))*100
                                        execute console command "/tm abc &e&lSKYBLOCK &8&l► &a%player% &eisimli oyuncu Para ile Jackpota &b%arg-1% TL &eyatırdı, Şans &8» &6%%%{sans.%player%}%"
                                    else:
                                        send "&e&lSKYBLOCK &8&l► &cZaten Jackpota Katılmışsın!"
                                else:
                                    send "&e&lSKYBLOCK &8&l► &7En az &61TL &7en fazla &6200.000.000TL &7yatırabilirsiniz."
                            else:
                                send "&e&lSKYBLOCK &8&l► &720 Kişiden Fazlası Jackpota Katılamaz!"                           
                        else:
                            send "&e&lSKYBLOCK &8&l► &cYeterli Miktarda Paran Yok!"
                    else:
                        if {jackpotkisi} is less than 150:
                            if {jackpotgirdi.%player%} is false:
                                send "&e&lSKYBLOCK &8&l► &eJackpota başarıyla katıldın!"
                                add arg-1 to {jackpottoplam}
                                add arg-1 to {jyatirdigimiktar.%player%}
                                set {jackpotbilettiklandi.%player%} to false
                                add player to {jackpottakiler::*}
                                add 1 to {jackpotkisi}
                                set {jackpotgirdi.%player%} to true
                                remove arg-1 from player's balance
                                set {jackpottür.%player%} to "Bilet"
                                set {jackpotgirdi.%player%} to true
                                set {jackpotyatirmabasladi} to true
                                set {jackpotgirdi1taneadam} to true
                                loop {jackpottakiler::*}:
                                    set {sans.%loop-value%} to  (1/({jackpottoplam}/{jyatirdigimiktar.%loop-value%}))*100
                                broadcast "&e&lSKYBLOCK &8&l► &a%player% &eisimli oyuncu Bilet ile Jackpota &b%arg-1% TL &eyatırdı, Şans &8» &6%%%{sans.%player%}%"
                else:
                    send "&e&lSKYBLOCK &8&l► &cMiktar Yazmadın!"
            else:
                send "&e&lSKYBLOCK &8&l► &cJackpot Şuanda Kapalı" to player
        else:
            close player's inventory
            open chest with 6 rows named "&8Jackpot" to player
            wait a tick
            set {_x} to 0
            loop {jackpottakiler::*}:
                format slot {_x} of player with loop-value's skull named "&e&l%loop-value%" with lore "||&aYatırdığı Mitar: &f%{jyatirdigimiktar.%loop-value%}% TL||||&aŞans: &f%%%{sans.%loop-value%}%" to be unstealable
                add 1 to {_x}
            if inventory name of current inventory of player is "&8Jackpot":
                format slot 45 of player with stained glass named "" to close
                format slot 46 of player with stained glass named "" to close
                format slot 52 of player with stained glass named "" to close
                format slot 53 of player with stained glass named "" to close
                format slot 47 of player with book named "&e&nAmacı Nedir?" with lore "||&eHerkesin para kazanması için oluşturulmuştur.||&eKatılmak için &b/jackpot <miktar> &eyazın." to close
                format slot 50 of player with redstone named "&e&nÖnceki Oyun" with lore "||&aKazanan: &f%{jsonkazanan}%||&aŞansı: &f%%%{joncekisans.%{jsonkazanan}%}%||&aYatırdığı para: &f%{joncekimiktar.%{jsonkazanan}%}% TL||&aKazandığı para: &f%{joncekitoplam}% TL||&aTür: &f%{jackpottürübelli.%{jsonkazanan}%}%" to close
                format slot 51 of player with lapis block named "&e&nJackPot" with lore "&aJackpottaki para: &f%{jackpottoplam}% TL" to close
                if {jackpotkalansure} is not "Kapalı":
                    format slot 48 of player with clock named "&e&nSüre" with lore "||&aBaşlamasına kalan: &f%{jackpotkalansure}% dakika||||&aTıklayarak Hemen başlatabilirsin!" to close then run [execute player command "/jackpotbaslat"]
                else:
                    format slot 48 of player with clock named "&e&nSüre" with lore "||&aBaşlamasına kalan: &c%{jackpotkalansure}%" to close
                    
on inventory click:
    if inventory name of current inventory of player is "&8Jackpot":
        cancel event
    

every 1 minutes:
    if {jackpotdurum} is true:
        if {jackpotbasladi} is false:
            if {jackpotkalansure} is equal to 1:
                if {jackpotkisi} is between 2 and 150:
                    broadcast "&e&lSKYBLOCK &8&l► &eJackpot &65 Saniye &eiçinde başlıyor!"
                    wait 1 seconds
                    broadcast "&e&lSKYBLOCK &8&l► &eJackpot &64 Saniye &eiçinde başlıyor!"
                    wait 1 seconds
                    broadcast "&e&lSKYBLOCK &8&l► &eJackpot &63 Saniye &eiçinde başlıyor!"
                    wait 1 seconds
                    broadcast "&e&lSKYBLOCK &8&l► &eJackpot &62 Saniye &eiçinde başlıyor!"
                    wait 1 seconds
                    broadcast "&e&lSKYBLOCK &8&l► &eJackpot &61 Saniye &eiçinde başlıyor!"
                    wait 1 seconds
                    loop {jackpottakiler::*}:
                        set {kazanicaksans.%loop-value%} to  (1/({jackpottoplam}/{jyatirdigimiktar.%loop-value%}))*100
                        loop {kazanicaksans.%loop-value%} times:
                            add loop-value-1 to {_jackpotbelli::*}
                    set {jackpotbasladi} to true
                    close {jackpottakiler::*}'s inventory
                    loop 12 times:
                        open chest with 3 rows named "Jackpot" to {jackpottakiler::*}
                        set {jkazanan} to random element out of {_jackpotbelli::*}
                        play raw sound "random.orb" at {jackpottakiler::*} with pitch 1 volume 1
                        format slot 13 of {jackpottakiler::*} with skull of {jkazanan} named "&a%{jkazanan}% &8» &f%%%{kazanicaksans.%{jkazanan}%}%" to close
                        wait 1 seconds
                    close {jackpottakiler::*}'s inventory
                    play raw sound "mob.ghast.death" at all players with pitch 1 volume 1
                    loop 200 times:
                        broadcast " "
                    add 1 to {jackpotkazanma.%{jkazanan}%}
                    set {jkazanilanpara} to ({jackpottoplam} / 100) * 75
                    add {jackpottoplam} to {jkazanilanpara}
                    broadcast "&b&m+---------&8[&r &6Jackpot &r&8]&b&m---------+"
                    broadcast ""
                    broadcast "   &6» &a%{jkazanan}% &eJackpotdan &b%{jkazanilanpara}% TL &eKazandı, Komisyon &b%%25"
                    broadcast "   &6» &aŞansı &8» &f%%%{kazanicaksans.%{jkazanan}%}%"
                    broadcast ""
                    broadcast "&b&m+---------&8[&r &6Jackpot &r&8]&b&m---------+"
                    execute console command "eco give %{jkazanan}% %{jackpottoplam}%"
                    set {jackpotkisi} to 0
                    set {jkazanilanpara} to 0
                    set {jsonkazanan} to {jkazanan}
                    set {joncekisans.%{jsonkazanan}%} to {kazanicaksans.%{jkazanan}%}
                    set {joncekimiktar.%{jkazanan}%} to {jyatirdigimiktar.%{jkazanan}%}
                    set {jackpottürübelli.%{jkazanan}%} to {jackpottür.%{jkazanan}%}
                    delete {jkazanan}
                    loop {jackpottakiler::*}:
                        set {jyatirdigimiktar.%loop-value%} to 0
                        set {jackpotgirdi.%loop-value%} to false
                    set {jackpotyatirmabasladi} to false
                    set {jackpotbasladi} to false
                    set {joncekitoplam} to {jackpottoplam}
                    set {jackpottoplam} to 0
                    set {jackpotkalansure} to 5
                    delete {jackpottakiler::*}
                else:
                    broadcast "&e&lSKYBLOCK &8&l► &7Jackpotta Yeterli Oyuncu olmadığı için Başlamadı."
                    set {jackpotkalansure} to 5
            else:
                if {jackpotkalansure} is not "Kapalı":
                    remove 1 from {jackpotkalansure}
                    broadcast "&e&lSKYBLOCK &8&l► &7Jackpotun Başlamasına Son &6%{jackpotkalansure}% Dakika &7Kaldı, Bilgi için &a/jackpot"
                
                
command /jackpotbaslat:
    permission: jackpotbaslat
    trigger:
        broadcast "&e&lSKYBLOCK &8&l► &eJackpot &65 Saniye &eiçinde başlıyor!"
        wait 1 seconds
        broadcast "&e&lSKYBLOCK &8&l► &eJackpot &64 Saniye &eiçinde başlıyor!"
        wait 1 seconds
        broadcast "&e&lSKYBLOCK &8&l► &eJackpot &63 Saniye &eiçinde başlıyor!"
        wait 1 seconds
        broadcast "&e&lSKYBLOCK &8&l► &eJackpot &62 Saniye &eiçinde başlıyor!"
        wait 1 seconds
        broadcast "&e&lSKYBLOCK &8&l► &eJackpot &61 Saniye &eiçinde başlıyor!"
        wait 1 seconds
        loop {jackpottakiler::*}:
            set {kazanicaksans.%loop-value%} to  (1/({jackpottoplam}/{jyatirdigimiktar.%loop-value%}))*100
            loop {kazanicaksans.%loop-value%} times:
                add loop-value-1 to {_jackpotbelli::*}
        set {jackpotbasladi} to true
        close {jackpottakiler::*}'s inventory
        loop 12 times:
            open chest with 3 rows named "Jackpot" to {jackpottakiler::*}
            set {jkazanan} to random element out of {_jackpotbelli::*}
            play raw sound "random.orb" at {jackpottakiler::*} with pitch 1 volume 1
            format slot 13 of {jackpottakiler::*} with {jkazanan}'s skull named "&a%{jkazanan}% &8» &f%%%{kazanicaksans.%{jkazanan}%}%" to close
            wait 0.4 seconds
        close {jackpottakiler::*}'s inventory
        play raw sound "mob.ghast.death" at all players with pitch 1 volume 1
        loop 200 times:
            broadcast " "
        add 1 to {jackpotkazanma.%{jkazanan}%}
        set {jkazanilanpara} to ({jackpottoplam} / 100) * 75
        add {jackpottoplam} to {jkazanilanpara}
        broadcast "&b&m+---------&8[&r &6Jackpot &r&8]&b&m---------+"
        broadcast ""
        broadcast "   &6» &a%{jkazanan}% &eJackpotdan &b%{jkazanilanpara}% TL &eKazandı, Komisyon &b%%25"
        broadcast "   &6» &aŞansı &8» &f%%%{kazanicaksans.%{jkazanan}%}%"
        broadcast ""
        broadcast "&b&m+---------&8[&r &6Jackpot &r&8]&b&m---------+"
        execute console command "eco give %{jkazanan}% %{jkazanilanpara}%"
        set {jackpotkisi} to 0
        set {jsonkazanan} to {jkazanan}
        set {joncekisans.%{jsonkazanan}%} to {kazanicaksans.%{jkazanan}%}
        set {joncekimiktar.%{jkazanan}%} to {jyatirdigimiktar.%{jkazanan}%}
        set {jackpottürübelli.%{jkazanan}%} to {jackpottür.%{jkazanan}%}
        delete {jkazanan}
        set {jkazanilanpara} to 0
        loop {jackpottakiler::*}:
            set {jyatirdigimiktar.%loop-value%} to 0
            set {jackpotgirdi.%loop-value%} to false
        set {jackpotyatirmabasladi} to false
        set {jackpotbasladi} to false
        set {joncekitoplam} to {jackpottoplam}
        set {jackpottoplam} to 0
        set {jackpotkalansure} to 5
        delete {jackpottakiler::*}

        
                
                
command /jackpotdurum [<text>]:
    permission: jackpotdurum
    trigger:
        if arg-1 is "ac":
            if {jackpotdurum} is false:
                set {jackpotdurum} to true
                send "&e&lSKYBLOCK &8&l► &7Jackpot Başarıyla &aAçtın"
                broadcast "&e&lSKYBLOCK &8&l► &7Jackpot Yetkili Tarafından &aAçıldı"
                set {jackpotkalansure} to 5
            else:
                send "&e&lSKYBLOCK &8&l► &7Zaten Jackpot &aAçık"
        if arg-1 is "kapat":
            if {jackpotdurum} is true:
                set {jackpotdurum} to false
                send "&e&lSKYBLOCK &8&l► &7Jackpot Başarıyla &cKapattın"
                broadcast "&e&lSKYBLOCK &8&l► &7Jackpot Yetkili Tarafından &cKapatıldı"
                set {jackpotkalansure} to "Kapalı"
            else:
                send "&e&lSKYBLOCK &8&l► &7Zaten Jackpot &cKapalı"
                
command /jackpotyardım:
    trigger:
        if player has permission "op":
            loop 300 times:
                send " "
            send " &7Jackpota Katılmak için &6/jackpot <miktar>"
            send " &7Jackpot durumunu değiştirmek için &6/jackpotdurum &6<&aaç&6,&ckapat&6>"
            send " &7Jackpotu Hızlı bir şekilde Kısa yoldan başlatmak için &6/jackpotbaslat"
            send " "
            send " &7Yapımcı: &6&lCraftRosi"
        else:
            loop 300 times:
                send " "
            send " &7Jackpota Katılmak için &6/jackpot <miktar>"
            send " "
            send " &7Yapımcı: &6&lOnurBeyTR"
            send " &7Lütfen Başka Sunucularda &c&nPaylaşılmamasına &7Özen gösteriniz."
            

        
        
on inventory click:
    if inventory name of player's current inventory is "Jackpot":
        cancel event
        
        
command /herkesebiletver [<integer>]:
    permission: herkesebiletver
    permission message: &c&lHATA &8» &7Bu komutu kullanabilmek için yetkin yok!
    executable by: players and console
    trigger:
        if arg-1 is set:
            if command sender is not console:
                loop all players:
                    give a paper named "&6&lBILET &8» &a%arg-1% TL" to loop-player
                broadcast "&c&lBILET &8» &6%player% &7isimli yetkili herkese &b%arg-1% TL &7Jackpot Bileti verdi!"
            else:
                loop all players:
                    give a paper named "&6&lBILET &8» &a%arg-1% TL" to loop-player
                broadcast "&c&lBILET &8» &6Console &7herkese &b%arg-1% TL &7Jackpot Bileti verdi!"
        else:
            send "&c&lHATA &8» &7Bilet miktarı girmedin!"

        
        
command /jackpotbiletver [<player>] [<integer>]:
    permission: jackpotbiletver
    permission message: &c&lHATA &8» &7Bu komutu kullanabilmek için yetkin yok!
    executable by: players and console
    trigger:
        if arg-1 is set:
            if arg-2 is set:
                if command sender is not console:
                    send "&c&lJACKPOTBILET &8» &6%arg-1% &7isimli oyuncuya &b%arg-2% TL &7Jackpot Bilet verildi!" to player
                    send "&c&lJACKPOTBILET &8» &6%player% &7isimli yetkili sana &b%arg-2% TL &7Jackpot Bileti verdi!" to arg-1
                    give a paper named "&6&lJACKPOTBILET &8» &a%arg-2% TL" to arg-1
                else:
                    send "&c&lJACKPOTBILET &8» &6Console &7sana &b%arg-2% TL &7Jackpot Bileti verdi!" to arg-1
                    give a paper named "&6&lJACKPOTBILET &8» &a%arg-2% TL" to arg-1
            else:
                send "&c&lHATA &8» &7Bilet miktarı girmedin!"
        else:
            send "&c&lHATA &8» &7Oyuncu ismi girmedin!"
            
            
on rightclick with paper:
    if "%name of player's tool%" contains "&6&lJACKPOTBILET":
        if {jackpotdurum} is true:
            if {jackpotgirdi.%player%} is false:
                if {jackpotbilettiklandi.%player%} is false:
                    set {_jackpotbiletmiktar} to "%numbers of uncoloured name of player's tool%"
                    set {jackpotbilettiklandi.%player%} to true
                    remove 1 of player's tool from player's inventory
                    send player title "&7JackpotBilet Miktarı Algılanıyor!" with subtitle "&6&l3" for 1 seconds
                    wait 1 seconds
                    send player title "&7JackpotBilet Miktarı Algılanıyor!" with subtitle "&6&l2" for 1 seconds
                    wait 1 seconds
                    send player title "&7JackpotBilet Miktarı Algılanıyor!" with subtitle "&6&l1" for 1 seconds
                    wait 1 seconds
                    send player title "&6&lBILET" with subtitle "&7Miktar &8» &b%{_jackpotbiletmiktar}% TL" for 2 seconds
                    wait 1 seconds
                    execute player command "jackpot %{_jackpotbiletmiktar}%"
                else:
                    send "&6&lJACKPOTBILET &8» &7Zaten Bilet kullandın Kullandığın bilet &8» &6%numbers of uncoloured name of player's tool% TL"
            else:
                send "&e&lSKYBLOCK &8&l► &cZaten Jackpota Katılmışsın!"
        else:
            send "&e&lSKYBLOCK &8&l► &cJackpot Şuanda Kapalı" to player


Bunu dener misin?
 
Kod:
variables:
    {jackpottoplam} = 0
    {jyatirdigimiktar.%player%} = 0
    {jackpotkalansure} = 5
    {jackpotgirdi.%player%} = false
    {jackpotdurum} = true
    {jackpotgirdi1taneadam} = false
    {jackpotbilettiklandi.%player%} = false


command /jackpot [<number>]:
    trigger:
        if arg-1 is set:
            if {jackpotdurum} is true:
                if arg-1 is set:
                    if {jackpotbilettiklandi.%player%} is false:
                        if player's balance is higher than or equal to arg-1:
                            if {jackpotkisi} is less than 150:
                                if arg-1 is between 1 and 300000000:
                                    if {jackpotgirdi.%player%} is false:
                                        send "&e&lSKYBLOCK &8&l► &eJackpota başarıyla katıldın!"
                                        add arg-1 to {jackpottoplam}
                                        add arg-1 to {jyatirdigimiktar.%player%}
                                        set {jackpotbilettiklandi.%player%} to false
                                        add player to {jackpottakiler::*}
                                        set {jackpottür.%player%} to "Para"
                                        add 1 to {jackpotkisi}
                                        set {jackpotgirdi.%player%} to true
                                        remove arg-1 from player's balance
                                        set {jackpotgirdi.%player%} to true
                                        set {jackpotyatirmabasladi} to true
                                        set {jackpotgirdi1taneadam} to true
                                        loop {jackpottakiler::*}:
                                            set {sans.%loop-value%} to  (1/({jackpottoplam}/{jyatirdigimiktar.%loop-value%}))*100
                                        execute console command "/tm abc &e&lSKYBLOCK &8&l► &a%player% &eisimli oyuncu Para ile Jackpota &b%arg-1% TL &eyatırdı, Şans &8» &6%%%{sans.%player%}%"
                                    else:
                                        send "&e&lSKYBLOCK &8&l► &cZaten Jackpota Katılmışsın!"
                                else:
                                    send "&e&lSKYBLOCK &8&l► &7En az &61TL &7en fazla &6200.000.000TL &7yatırabilirsiniz."
                            else:
                                send "&e&lSKYBLOCK &8&l► &720 Kişiden Fazlası Jackpota Katılamaz!"                          
                        else:
                            send "&e&lSKYBLOCK &8&l► &cYeterli Miktarda Paran Yok!"
                    else:
                        if {jackpotkisi} is less than 150:
                            if {jackpotgirdi.%player%} is false:
                                send "&e&lSKYBLOCK &8&l► &eJackpota başarıyla katıldın!"
                                add arg-1 to {jackpottoplam}
                                add arg-1 to {jyatirdigimiktar.%player%}
                                set {jackpotbilettiklandi.%player%} to false
                                add player to {jackpottakiler::*}
                                add 1 to {jackpotkisi}
                                set {jackpotgirdi.%player%} to true
                                remove arg-1 from player's balance
                                set {jackpottür.%player%} to "Bilet"
                                set {jackpotgirdi.%player%} to true
                                set {jackpotyatirmabasladi} to true
                                set {jackpotgirdi1taneadam} to true
                                loop {jackpottakiler::*}:
                                    set {sans.%loop-value%} to  (1/({jackpottoplam}/{jyatirdigimiktar.%loop-value%}))*100
                                broadcast "&e&lSKYBLOCK &8&l► &a%player% &eisimli oyuncu Bilet ile Jackpota &b%arg-1% TL &eyatırdı, Şans &8» &6%%%{sans.%player%}%"
                else:
                    send "&e&lSKYBLOCK &8&l► &cMiktar Yazmadın!"
            else:
                send "&e&lSKYBLOCK &8&l► &cJackpot Şuanda Kapalı" to player
        else:
            close player's inventory
            open chest with 6 rows named "&8Jackpot" to player
            wait a tick
            set {_x} to 0
            loop {jackpottakiler::*}:
                format slot {_x} of player with loop-value's skull named "&e&l%loop-value%" with lore "||&aYatırdığı Mitar: &f%{jyatirdigimiktar.%loop-value%}% TL||||&aŞans: &f%%%{sans.%loop-value%}%" to be unstealable
                add 1 to {_x}
            if inventory name of current inventory of player is "&8Jackpot":
                format slot 45 of player with stained glass named "" to close
                format slot 46 of player with stained glass named "" to close
                format slot 52 of player with stained glass named "" to close
                format slot 53 of player with stained glass named "" to close
                format slot 47 of player with book named "&e&nAmacı Nedir?" with lore "||&eHerkesin para kazanması için oluşturulmuştur.||&eKatılmak için &b/jackpot <miktar> &eyazın." to close
                format slot 50 of player with redstone named "&e&nÖnceki Oyun" with lore "||&aKazanan: &f%{jsonkazanan}%||&aŞansı: &f%%%{joncekisans.%{jsonkazanan}%}%||&aYatırdığı para: &f%{joncekimiktar.%{jsonkazanan}%}% TL||&aKazandığı para: &f%{joncekitoplam}% TL||&aTür: &f%{jackpottürübelli.%{jsonkazanan}%}%" to close
                format slot 51 of player with lapis block named "&e&nJackPot" with lore "&aJackpottaki para: &f%{jackpottoplam}% TL" to close
                if {jackpotkalansure} is not "Kapalı":
                    format slot 48 of player with clock named "&e&nSüre" with lore "||&aBaşlamasına kalan: &f%{jackpotkalansure}% dakika||||&aTıklayarak Hemen başlatabilirsin!" to close then run [execute player command "/jackpotbaslat"]
                else:
                    format slot 48 of player with clock named "&e&nSüre" with lore "||&aBaşlamasına kalan: &c%{jackpotkalansure}%" to close
                   
on inventory click:
    if inventory name of current inventory of player is "&8Jackpot":
        cancel event
   

every 1 minutes:
    if {jackpotdurum} is true:
        if {jackpotbasladi} is false:
            if {jackpotkalansure} is equal to 1:
                if {jackpotkisi} is between 2 and 150:
                    broadcast "&e&lSKYBLOCK &8&l► &eJackpot &65 Saniye &eiçinde başlıyor!"
                    wait 1 seconds
                    broadcast "&e&lSKYBLOCK &8&l► &eJackpot &64 Saniye &eiçinde başlıyor!"
                    wait 1 seconds
                    broadcast "&e&lSKYBLOCK &8&l► &eJackpot &63 Saniye &eiçinde başlıyor!"
                    wait 1 seconds
                    broadcast "&e&lSKYBLOCK &8&l► &eJackpot &62 Saniye &eiçinde başlıyor!"
                    wait 1 seconds
                    broadcast "&e&lSKYBLOCK &8&l► &eJackpot &61 Saniye &eiçinde başlıyor!"
                    wait 1 seconds
                    loop {jackpottakiler::*}:
                        set {kazanicaksans.%loop-value%} to  (1/({jackpottoplam}/{jyatirdigimiktar.%loop-value%}))*100
                        loop {kazanicaksans.%loop-value%} times:
                            add loop-value-1 to {_jackpotbelli::*}
                    set {jackpotbasladi} to true
                    close {jackpottakiler::*}'s inventory
                    loop 12 times:
                        open chest with 3 rows named "Jackpot" to {jackpottakiler::*}
                        set {jkazanan} to random element out of {_jackpotbelli::*}
                        play raw sound "random.orb" at {jackpottakiler::*} with pitch 1 volume 1
                        format slot 13 of {jackpottakiler::*} with skull of {jkazanan} named "&a%{jkazanan}% &8» &f%%%{kazanicaksans.%{jkazanan}%}%" to close
                        wait 1 seconds
                    close {jackpottakiler::*}'s inventory
                    play raw sound "mob.ghast.death" at all players with pitch 1 volume 1
                    loop 200 times:
                        broadcast " "
                    add 1 to {jackpotkazanma.%{jkazanan}%}
                    set {jkazanilanpara} to ({jackpottoplam} / 100) * 75
                    add {jackpottoplam} to {jkazanilanpara}
                    broadcast "&b&m+---------&8[&r &6Jackpot &r&8]&b&m---------+"
                    broadcast ""
                    broadcast "   &6» &a%{jkazanan}% &eJackpotdan &b%{jkazanilanpara}% TL &eKazandı, Komisyon &b%%25"
                    broadcast "   &6» &aŞansı &8» &f%%%{kazanicaksans.%{jkazanan}%}%"
                    broadcast ""
                    broadcast "&b&m+---------&8[&r &6Jackpot &r&8]&b&m---------+"
                    execute console command "eco give %{jkazanan}% %{jackpottoplam}%"
                    set {jackpotkisi} to 0
                    set {jkazanilanpara} to 0
                    set {jsonkazanan} to {jkazanan}
                    set {joncekisans.%{jsonkazanan}%} to {kazanicaksans.%{jkazanan}%}
                    set {joncekimiktar.%{jkazanan}%} to {jyatirdigimiktar.%{jkazanan}%}
                    set {jackpottürübelli.%{jkazanan}%} to {jackpottür.%{jkazanan}%}
                    delete {jkazanan}
                    loop {jackpottakiler::*}:
                        set {jyatirdigimiktar.%loop-value%} to 0
                        set {jackpotgirdi.%loop-value%} to false
                    set {jackpotyatirmabasladi} to false
                    set {jackpotbasladi} to false
                    set {joncekitoplam} to {jackpottoplam}
                    set {jackpottoplam} to 0
                    set {jackpotkalansure} to 5
                    delete {jackpottakiler::*}
                else:
                    broadcast "&e&lSKYBLOCK &8&l► &7Jackpotta Yeterli Oyuncu olmadığı için Başlamadı."
                    set {jackpotkalansure} to 5
            else:
                if {jackpotkalansure} is not "Kapalı":
                    remove 1 from {jackpotkalansure}
                    broadcast "&e&lSKYBLOCK &8&l► &7Jackpotun Başlamasına Son &6%{jackpotkalansure}% Dakika &7Kaldı, Bilgi için &a/jackpot"
               
               
command /jackpotbaslat:
    permission: jackpotbaslat
    trigger:
        broadcast "&e&lSKYBLOCK &8&l► &eJackpot &65 Saniye &eiçinde başlıyor!"
        wait 1 seconds
        broadcast "&e&lSKYBLOCK &8&l► &eJackpot &64 Saniye &eiçinde başlıyor!"
        wait 1 seconds
        broadcast "&e&lSKYBLOCK &8&l► &eJackpot &63 Saniye &eiçinde başlıyor!"
        wait 1 seconds
        broadcast "&e&lSKYBLOCK &8&l► &eJackpot &62 Saniye &eiçinde başlıyor!"
        wait 1 seconds
        broadcast "&e&lSKYBLOCK &8&l► &eJackpot &61 Saniye &eiçinde başlıyor!"
        wait 1 seconds
        loop {jackpottakiler::*}:
            set {kazanicaksans.%loop-value%} to  (1/({jackpottoplam}/{jyatirdigimiktar.%loop-value%}))*100
            loop {kazanicaksans.%loop-value%} times:
                add loop-value-1 to {_jackpotbelli::*}
        set {jackpotbasladi} to true
        close {jackpottakiler::*}'s inventory
        loop 12 times:
            open chest with 3 rows named "Jackpot" to {jackpottakiler::*}
            set {jkazanan} to random element out of {_jackpotbelli::*}
            play raw sound "random.orb" at {jackpottakiler::*} with pitch 1 volume 1
            format slot 13 of {jackpottakiler::*} with {jkazanan}'s skull named "&a%{jkazanan}% &8» &f%%%{kazanicaksans.%{jkazanan}%}%" to close
            wait 0.4 seconds
        close {jackpottakiler::*}'s inventory
        play raw sound "mob.ghast.death" at all players with pitch 1 volume 1
        loop 200 times:
            broadcast " "
        add 1 to {jackpotkazanma.%{jkazanan}%}
        set {jkazanilanpara} to ({jackpottoplam} / 100) * 75
        add {jackpottoplam} to {jkazanilanpara}
        broadcast "&b&m+---------&8[&r &6Jackpot &r&8]&b&m---------+"
        broadcast ""
        broadcast "   &6» &a%{jkazanan}% &eJackpotdan &b%{jkazanilanpara}% TL &eKazandı, Komisyon &b%%25"
        broadcast "   &6» &aŞansı &8» &f%%%{kazanicaksans.%{jkazanan}%}%"
        broadcast ""
        broadcast "&b&m+---------&8[&r &6Jackpot &r&8]&b&m---------+"
        execute console command "eco give %{jkazanan}% %{jkazanilanpara}%"
        set {jackpotkisi} to 0
        set {jsonkazanan} to {jkazanan}
        set {joncekisans.%{jsonkazanan}%} to {kazanicaksans.%{jkazanan}%}
        set {joncekimiktar.%{jkazanan}%} to {jyatirdigimiktar.%{jkazanan}%}
        set {jackpottürübelli.%{jkazanan}%} to {jackpottür.%{jkazanan}%}
        delete {jkazanan}
        set {jkazanilanpara} to 0
        loop {jackpottakiler::*}:
            set {jyatirdigimiktar.%loop-value%} to 0
            set {jackpotgirdi.%loop-value%} to false
        set {jackpotyatirmabasladi} to false
        set {jackpotbasladi} to false
        set {joncekitoplam} to {jackpottoplam}
        set {jackpottoplam} to 0
        set {jackpotkalansure} to 5
        delete {jackpottakiler::*}

       
               
               
command /jackpotdurum [<text>]:
    permission: jackpotdurum
    trigger:
        if arg-1 is "ac":
            if {jackpotdurum} is false:
                set {jackpotdurum} to true
                send "&e&lSKYBLOCK &8&l► &7Jackpot Başarıyla &aAçtın"
                broadcast "&e&lSKYBLOCK &8&l► &7Jackpot Yetkili Tarafından &aAçıldı"
                set {jackpotkalansure} to 5
            else:
                send "&e&lSKYBLOCK &8&l► &7Zaten Jackpot &aAçık"
        if arg-1 is "kapat":
            if {jackpotdurum} is true:
                set {jackpotdurum} to false
                send "&e&lSKYBLOCK &8&l► &7Jackpot Başarıyla &cKapattın"
                broadcast "&e&lSKYBLOCK &8&l► &7Jackpot Yetkili Tarafından &cKapatıldı"
                set {jackpotkalansure} to "Kapalı"
            else:
                send "&e&lSKYBLOCK &8&l► &7Zaten Jackpot &cKapalı"
               
command /jackpotyardım:
    trigger:
        if player has permission "op":
            loop 300 times:
                send " "
            send " &7Jackpota Katılmak için &6/jackpot <miktar>"
            send " &7Jackpot durumunu değiştirmek için &6/jackpotdurum &6<&aaç&6,&ckapat&6>"
            send " &7Jackpotu Hızlı bir şekilde Kısa yoldan başlatmak için &6/jackpotbaslat"
            send " "
            send " &7Yapımcı: &6&lCraftRosi"
        else:
            loop 300 times:
                send " "
            send " &7Jackpota Katılmak için &6/jackpot <miktar>"
            send " "
            send " &7Yapımcı: &6&lOnurBeyTR"
            send " &7Lütfen Başka Sunucularda &c&nPaylaşılmamasına &7Özen gösteriniz."
           

       
       
on inventory click:
    if inventory name of player's current inventory is "Jackpot":
        cancel event
       
       
command /herkesebiletver [<integer>]:
    permission: herkesebiletver
    permission message: &c&lHATA &8» &7Bu komutu kullanabilmek için yetkin yok!
    executable by: players and console
    trigger:
        if arg-1 is set:
            if command sender is not console:
                loop all players:
                    give a paper named "&6&lBILET &8» &a%arg-1% TL" to loop-player
                broadcast "&c&lBILET &8» &6%player% &7isimli yetkili herkese &b%arg-1% TL &7Jackpot Bileti verdi!"
            else:
                loop all players:
                    give a paper named "&6&lBILET &8» &a%arg-1% TL" to loop-player
                broadcast "&c&lBILET &8» &6Console &7herkese &b%arg-1% TL &7Jackpot Bileti verdi!"
        else:
            send "&c&lHATA &8» &7Bilet miktarı girmedin!"

       
       
command /jackpotbiletver [<player>] [<integer>]:
    permission: jackpotbiletver
    permission message: &c&lHATA &8» &7Bu komutu kullanabilmek için yetkin yok!
    executable by: players and console
    trigger:
        if arg-1 is set:
            if arg-2 is set:
                if command sender is not console:
                    send "&c&lJACKPOTBILET &8» &6%arg-1% &7isimli oyuncuya &b%arg-2% TL &7Jackpot Bilet verildi!" to player
                    send "&c&lJACKPOTBILET &8» &6%player% &7isimli yetkili sana &b%arg-2% TL &7Jackpot Bileti verdi!" to arg-1
                    give a paper named "&6&lJACKPOTBILET &8» &a%arg-2% TL" to arg-1
                else:
                    send "&c&lJACKPOTBILET &8» &6Console &7sana &b%arg-2% TL &7Jackpot Bileti verdi!" to arg-1
                    give a paper named "&6&lJACKPOTBILET &8» &a%arg-2% TL" to arg-1
            else:
                send "&c&lHATA &8» &7Bilet miktarı girmedin!"
        else:
            send "&c&lHATA &8» &7Oyuncu ismi girmedin!"
           
           
on rightclick with paper:
    if "%name of player's tool%" contains "&6&lJACKPOTBILET":
        if {jackpotdurum} is true:
            if {jackpotgirdi.%player%} is false:
                if {jackpotbilettiklandi.%player%} is false:
                    set {_jackpotbiletmiktar} to "%numbers of uncoloured name of player's tool%"
                    set {jackpotbilettiklandi.%player%} to true
                    remove 1 of player's tool from player's inventory
                    send player title "&7JackpotBilet Miktarı Algılanıyor!" with subtitle "&6&l3" for 1 seconds
                    wait 1 seconds
                    send player title "&7JackpotBilet Miktarı Algılanıyor!" with subtitle "&6&l2" for 1 seconds
                    wait 1 seconds
                    send player title "&7JackpotBilet Miktarı Algılanıyor!" with subtitle "&6&l1" for 1 seconds
                    wait 1 seconds
                    send player title "&6&lBILET" with subtitle "&7Miktar &8» &b%{_jackpotbiletmiktar}% TL" for 2 seconds
                    wait 1 seconds
                    execute player command "jackpot %{_jackpotbiletmiktar}%"
                else:
                    send "&6&lJACKPOTBILET &8» &7Zaten Bilet kullandın Kullandığın bilet &8» &6%numbers of uncoloured name of player's tool% TL"
            else:
                send "&e&lSKYBLOCK &8&l► &cZaten Jackpota Katılmışsın!"
        else:
            send "&e&lSKYBLOCK &8&l► &cJackpot Şuanda Kapalı" to player


Bunu dener misin?
Şuan kapalı diyor
Gönderi otomatik olarak birleştirildi:

güncel
 
Son düzenleme:
bitane jackpot skripti buldum çok sevdim ama pot kapalı diyor nasıl ayarlarım?
Kod:
variables:
    {jackpottoplam} = 0
    {jyatirdigimiktar.%player%} = 0
    {jackpotkalansure} = 5
    {jackpotgirdi.%player%} = false
    {jackpotdurum} = false
    {jackpotgirdi1taneadam} = false
    {jackpotbilettiklandi.%player%} = false


command /jackpot [<number>]:
    trigger:
        if arg-1 is set:
            if {jackpotdurum} is true:
                if arg-1 is set:
                    if {jackpotbilettiklandi.%player%} is false:
                        if player's balance is higher than or equal to arg-1:
                            if {jackpotkisi} is less than 150:
                                if arg-1 is between 1 and 300000000:
                                    if {jackpotgirdi.%player%} is false:
                                        send "&e&lSKYBLOCK &8&l► &eJackpota başarıyla katıldın!"
                                        add arg-1 to {jackpottoplam}
                                        add arg-1 to {jyatirdigimiktar.%player%}
                                        set {jackpotbilettiklandi.%player%} to false
                                        add player to {jackpottakiler::*}
                                        set {jackpottür.%player%} to "Para"
                                        add 1 to {jackpotkisi}
                                        set {jackpotgirdi.%player%} to true
                                        remove arg-1 from player's balance
                                        set {jackpotgirdi.%player%} to true
                                        set {jackpotyatirmabasladi} to true
                                        set {jackpotgirdi1taneadam} to true
                                        loop {jackpottakiler::*}:
                                            set {sans.%loop-value%} to  (1/({jackpottoplam}/{jyatirdigimiktar.%loop-value%}))*100
                                        execute console command "/tm abc &e&lSKYBLOCK &8&l► &a%player% &eisimli oyuncu Para ile Jackpota &b%arg-1% TL &eyatırdı, Şans &8» &6%%%{sans.%player%}%"
                                    else:
                                        send "&e&lSKYBLOCK &8&l► &cZaten Jackpota Katılmışsın!"
                                else:
                                    send "&e&lSKYBLOCK &8&l► &7En az &61TL &7en fazla &6200.000.000TL &7yatırabilirsiniz."
                            else:
                                send "&e&lSKYBLOCK &8&l► &720 Kişiden Fazlası Jackpota Katılamaz!"                          
                        else:
                            send "&e&lSKYBLOCK &8&l► &cYeterli Miktarda Paran Yok!"
                    else:
                        if {jackpotkisi} is less than 150:
                            if {jackpotgirdi.%player%} is false:
                                send "&e&lSKYBLOCK &8&l► &eJackpota başarıyla katıldın!"
                                add arg-1 to {jackpottoplam}
                                add arg-1 to {jyatirdigimiktar.%player%}
                                set {jackpotbilettiklandi.%player%} to false
                                add player to {jackpottakiler::*}
                                add 1 to {jackpotkisi}
                                set {jackpotgirdi.%player%} to true
                                remove arg-1 from player's balance
                                set {jackpottür.%player%} to "Bilet"
                                set {jackpotgirdi.%player%} to true
                                set {jackpotyatirmabasladi} to true
                                set {jackpotgirdi1taneadam} to true
                                loop {jackpottakiler::*}:
                                    set {sans.%loop-value%} to  (1/({jackpottoplam}/{jyatirdigimiktar.%loop-value%}))*100
                                broadcast "&e&lSKYBLOCK &8&l► &a%player% &eisimli oyuncu Bilet ile Jackpota &b%arg-1% TL &eyatırdı, Şans &8» &6%%%{sans.%player%}%"
                else:
                    send "&e&lSKYBLOCK &8&l► &cMiktar Yazmadın!"
            else:
                send "&e&lSKYBLOCK &8&l► &cJackpot Şuanda Kapalı" to player
        else:
            close player's inventory
            open chest with 6 rows named "&8Jackpot" to player
            wait a tick
            set {_x} to 0
            loop {jackpottakiler::*}:
                format slot {_x} of player with loop-value's skull named "&e&l%loop-value%" with lore "||&aYatırdığı Mitar: &f%{jyatirdigimiktar.%loop-value%}% TL||||&aŞans: &f%%%{sans.%loop-value%}%" to be unstealable
                add 1 to {_x}
            if inventory name of current inventory of player is "&8Jackpot":
                format slot 45 of player with stained glass named "" to close
                format slot 46 of player with stained glass named "" to close
                format slot 52 of player with stained glass named "" to close
                format slot 53 of player with stained glass named "" to close
                format slot 47 of player with book named "&e&nAmacı Nedir?" with lore "||&eHerkesin para kazanması için oluşturulmuştur.||&eKatılmak için &b/jackpot <miktar> &eyazın." to close
                format slot 50 of player with redstone named "&e&nÖnceki Oyun" with lore "||&aKazanan: &f%{jsonkazanan}%||&aŞansı: &f%%%{joncekisans.%{jsonkazanan}%}%||&aYatırdığı para: &f%{joncekimiktar.%{jsonkazanan}%}% TL||&aKazandığı para: &f%{joncekitoplam}% TL||&aTür: &f%{jackpottürübelli.%{jsonkazanan}%}%" to close
                format slot 51 of player with lapis block named "&e&nJackPot" with lore "&aJackpottaki para: &f%{jackpottoplam}% TL" to close
                if {jackpotkalansure} is not "Kapalı":
                    format slot 48 of player with clock named "&e&nSüre" with lore "||&aBaşlamasına kalan: &f%{jackpotkalansure}% dakika||||&aTıklayarak Hemen başlatabilirsin!" to close then run [execute player command "/jackpotbaslat"]
                else:
                    format slot 48 of player with clock named "&e&nSüre" with lore "||&aBaşlamasına kalan: &c%{jackpotkalansure}%" to close
                   
on inventory click:
    if inventory name of current inventory of player is "&8Jackpot":
        cancel event
   

every 1 minutes:
    if {jackpotdurum} is true:
        if {jackpotbasladi} is false:
            if {jackpotkalansure} is equal to 1:
                if {jackpotkisi} is between 2 and 150:
                    broadcast "&e&lSKYBLOCK &8&l► &eJackpot &65 Saniye &eiçinde başlıyor!"
                    wait 1 seconds
                    broadcast "&e&lSKYBLOCK &8&l► &eJackpot &64 Saniye &eiçinde başlıyor!"
                    wait 1 seconds
                    broadcast "&e&lSKYBLOCK &8&l► &eJackpot &63 Saniye &eiçinde başlıyor!"
                    wait 1 seconds
                    broadcast "&e&lSKYBLOCK &8&l► &eJackpot &62 Saniye &eiçinde başlıyor!"
                    wait 1 seconds
                    broadcast "&e&lSKYBLOCK &8&l► &eJackpot &61 Saniye &eiçinde başlıyor!"
                    wait 1 seconds
                    loop {jackpottakiler::*}:
                        set {kazanicaksans.%loop-value%} to  (1/({jackpottoplam}/{jyatirdigimiktar.%loop-value%}))*100
                        loop {kazanicaksans.%loop-value%} times:
                            add loop-value-1 to {_jackpotbelli::*}
                    set {jackpotbasladi} to true
                    close {jackpottakiler::*}'s inventory
                    loop 12 times:
                        open chest with 3 rows named "Jackpot" to {jackpottakiler::*}
                        set {jkazanan} to random element out of {_jackpotbelli::*}
                        play raw sound "random.orb" at {jackpottakiler::*} with pitch 1 volume 1
                        format slot 13 of {jackpottakiler::*} with skull of {jkazanan} named "&a%{jkazanan}% &8» &f%%%{kazanicaksans.%{jkazanan}%}%" to close
                        wait 1 seconds
                    close {jackpottakiler::*}'s inventory
                    play raw sound "mob.ghast.death" at all players with pitch 1 volume 1
                    loop 200 times:
                        broadcast " "
                    add 1 to {jackpotkazanma.%{jkazanan}%}
                    set {jkazanilanpara} to ({jackpottoplam} / 100) * 75
                    add {jackpottoplam} to {jkazanilanpara}
                    broadcast "&b&m+---------&8[&r &6Jackpot &r&8]&b&m---------+"
                    broadcast ""
                    broadcast "   &6» &a%{jkazanan}% &eJackpotdan &b%{jkazanilanpara}% TL &eKazandı, Komisyon &b%%25"
                    broadcast "   &6» &aŞansı &8» &f%%%{kazanicaksans.%{jkazanan}%}%"
                    broadcast ""
                    broadcast "&b&m+---------&8[&r &6Jackpot &r&8]&b&m---------+"
                    execute console command "eco give %{jkazanan}% %{jackpottoplam}%"
                    set {jackpotkisi} to 0
                    set {jkazanilanpara} to 0
                    set {jsonkazanan} to {jkazanan}
                    set {joncekisans.%{jsonkazanan}%} to {kazanicaksans.%{jkazanan}%}
                    set {joncekimiktar.%{jkazanan}%} to {jyatirdigimiktar.%{jkazanan}%}
                    set {jackpottürübelli.%{jkazanan}%} to {jackpottür.%{jkazanan}%}
                    delete {jkazanan}
                    loop {jackpottakiler::*}:
                        set {jyatirdigimiktar.%loop-value%} to 0
                        set {jackpotgirdi.%loop-value%} to false
                    set {jackpotyatirmabasladi} to false
                    set {jackpotbasladi} to false
                    set {joncekitoplam} to {jackpottoplam}
                    set {jackpottoplam} to 0
                    set {jackpotkalansure} to 5
                    delete {jackpottakiler::*}
                else:
                    broadcast "&e&lSKYBLOCK &8&l► &7Jackpotta Yeterli Oyuncu olmadığı için Başlamadı."
                    set {jackpotkalansure} to 5
            else:
                if {jackpotkalansure} is not "Kapalı":
                    remove 1 from {jackpotkalansure}
                    broadcast "&e&lSKYBLOCK &8&l► &7Jackpotun Başlamasına Son &6%{jackpotkalansure}% Dakika &7Kaldı, Bilgi için &a/jackpot"
               
               
command /jackpotbaslat:
    permission: jackpotbaslat
    trigger:
        broadcast "&e&lSKYBLOCK &8&l► &eJackpot &65 Saniye &eiçinde başlıyor!"
        wait 1 seconds
        broadcast "&e&lSKYBLOCK &8&l► &eJackpot &64 Saniye &eiçinde başlıyor!"
        wait 1 seconds
        broadcast "&e&lSKYBLOCK &8&l► &eJackpot &63 Saniye &eiçinde başlıyor!"
        wait 1 seconds
        broadcast "&e&lSKYBLOCK &8&l► &eJackpot &62 Saniye &eiçinde başlıyor!"
        wait 1 seconds
        broadcast "&e&lSKYBLOCK &8&l► &eJackpot &61 Saniye &eiçinde başlıyor!"
        wait 1 seconds
        loop {jackpottakiler::*}:
            set {kazanicaksans.%loop-value%} to  (1/({jackpottoplam}/{jyatirdigimiktar.%loop-value%}))*100
            loop {kazanicaksans.%loop-value%} times:
                add loop-value-1 to {_jackpotbelli::*}
        set {jackpotbasladi} to true
        close {jackpottakiler::*}'s inventory
        loop 12 times:
            open chest with 3 rows named "Jackpot" to {jackpottakiler::*}
            set {jkazanan} to random element out of {_jackpotbelli::*}
            play raw sound "random.orb" at {jackpottakiler::*} with pitch 1 volume 1
            format slot 13 of {jackpottakiler::*} with {jkazanan}'s skull named "&a%{jkazanan}% &8» &f%%%{kazanicaksans.%{jkazanan}%}%" to close
            wait 0.4 seconds
        close {jackpottakiler::*}'s inventory
        play raw sound "mob.ghast.death" at all players with pitch 1 volume 1
        loop 200 times:
            broadcast " "
        add 1 to {jackpotkazanma.%{jkazanan}%}
        set {jkazanilanpara} to ({jackpottoplam} / 100) * 75
        add {jackpottoplam} to {jkazanilanpara}
        broadcast "&b&m+---------&8[&r &6Jackpot &r&8]&b&m---------+"
        broadcast ""
        broadcast "   &6» &a%{jkazanan}% &eJackpotdan &b%{jkazanilanpara}% TL &eKazandı, Komisyon &b%%25"
        broadcast "   &6» &aŞansı &8» &f%%%{kazanicaksans.%{jkazanan}%}%"
        broadcast ""
        broadcast "&b&m+---------&8[&r &6Jackpot &r&8]&b&m---------+"
        execute console command "eco give %{jkazanan}% %{jkazanilanpara}%"
        set {jackpotkisi} to 0
        set {jsonkazanan} to {jkazanan}
        set {joncekisans.%{jsonkazanan}%} to {kazanicaksans.%{jkazanan}%}
        set {joncekimiktar.%{jkazanan}%} to {jyatirdigimiktar.%{jkazanan}%}
        set {jackpottürübelli.%{jkazanan}%} to {jackpottür.%{jkazanan}%}
        delete {jkazanan}
        set {jkazanilanpara} to 0
        loop {jackpottakiler::*}:
            set {jyatirdigimiktar.%loop-value%} to 0
            set {jackpotgirdi.%loop-value%} to false
        set {jackpotyatirmabasladi} to false
        set {jackpotbasladi} to false
        set {joncekitoplam} to {jackpottoplam}
        set {jackpottoplam} to 0
        set {jackpotkalansure} to 5
        delete {jackpottakiler::*}

       
               
               
command /jackpotdurum [<text>]:
    permission: jackpotdurum
    trigger:
        if arg-1 is "ac":
            if {jackpotdurum} is false:
                set {jackpotdurum} to true
                send "&e&lSKYBLOCK &8&l► &7Jackpot Başarıyla &aAçtın"
                broadcast "&e&lSKYBLOCK &8&l► &7Jackpot Yetkili Tarafından &aAçıldı"
                set {jackpotkalansure} to 5
            else:
                send "&e&lSKYBLOCK &8&l► &7Zaten Jackpot &aAçık"
        if arg-1 is "kapat":
            if {jackpotdurum} is true:
                set {jackpotdurum} to false
                send "&e&lSKYBLOCK &8&l► &7Jackpot Başarıyla &cKapattın"
                broadcast "&e&lSKYBLOCK &8&l► &7Jackpot Yetkili Tarafından &cKapatıldı"
                set {jackpotkalansure} to "Kapalı"
            else:
                send "&e&lSKYBLOCK &8&l► &7Zaten Jackpot &cKapalı"
               
command /jackpotyardım:
    trigger:
        if player has permission "op":
            loop 300 times:
                send " "
            send " &7Jackpota Katılmak için &6/jackpot <miktar>"
            send " &7Jackpot durumunu değiştirmek için &6/jackpotdurum &6<&aaç&6,&ckapat&6>"
            send " &7Jackpotu Hızlı bir şekilde Kısa yoldan başlatmak için &6/jackpotbaslat"
            send " "
            send " &7Yapımcı: &6&lCraftRosi"
        else:
            loop 300 times:
                send " "
            send " &7Jackpota Katılmak için &6/jackpot <miktar>"
            send " "
            send " &7Yapımcı: &6&lOnurBeyTR"
            send " &7Lütfen Başka Sunucularda &c&nPaylaşılmamasına &7Özen gösteriniz."
           

       
       
on inventory click:
    if inventory name of player's current inventory is "Jackpot":
        cancel event
       
       
command /herkesebiletver [<integer>]:
    permission: herkesebiletver
    permission message: &c&lHATA &8» &7Bu komutu kullanabilmek için yetkin yok!
    executable by: players and console
    trigger:
        if arg-1 is set:
            if command sender is not console:
                loop all players:
                    give a paper named "&6&lBILET &8» &a%arg-1% TL" to loop-player
                broadcast "&c&lBILET &8» &6%player% &7isimli yetkili herkese &b%arg-1% TL &7Jackpot Bileti verdi!"
            else:
                loop all players:
                    give a paper named "&6&lBILET &8» &a%arg-1% TL" to loop-player
                broadcast "&c&lBILET &8» &6Console &7herkese &b%arg-1% TL &7Jackpot Bileti verdi!"
        else:
            send "&c&lHATA &8» &7Bilet miktarı girmedin!"

       
       
command /jackpotbiletver [<player>] [<integer>]:
    permission: jackpotbiletver
    permission message: &c&lHATA &8» &7Bu komutu kullanabilmek için yetkin yok!
    executable by: players and console
    trigger:
        if arg-1 is set:
            if arg-2 is set:
                if command sender is not console:
                    send "&c&lJACKPOTBILET &8» &6%arg-1% &7isimli oyuncuya &b%arg-2% TL &7Jackpot Bilet verildi!" to player
                    send "&c&lJACKPOTBILET &8» &6%player% &7isimli yetkili sana &b%arg-2% TL &7Jackpot Bileti verdi!" to arg-1
                    give a paper named "&6&lJACKPOTBILET &8» &a%arg-2% TL" to arg-1
                else:
                    send "&c&lJACKPOTBILET &8» &6Console &7sana &b%arg-2% TL &7Jackpot Bileti verdi!" to arg-1
                    give a paper named "&6&lJACKPOTBILET &8» &a%arg-2% TL" to arg-1
            else:
                send "&c&lHATA &8» &7Bilet miktarı girmedin!"
        else:
            send "&c&lHATA &8» &7Oyuncu ismi girmedin!"
           
           
on rightclick with paper:
    if "%name of player's tool%" contains "&6&lJACKPOTBILET":
        if {jackpotdurum} is true:
            if {jackpotgirdi.%player%} is false:
                if {jackpotbilettiklandi.%player%} is false:
                    set {_jackpotbiletmiktar} to "%numbers of uncoloured name of player's tool%"
                    set {jackpotbilettiklandi.%player%} to true
                    remove 1 of player's tool from player's inventory
                    send player title "&7JackpotBilet Miktarı Algılanıyor!" with subtitle "&6&l3" for 1 seconds
                    wait 1 seconds
                    send player title "&7JackpotBilet Miktarı Algılanıyor!" with subtitle "&6&l2" for 1 seconds
                    wait 1 seconds
                    send player title "&7JackpotBilet Miktarı Algılanıyor!" with subtitle "&6&l1" for 1 seconds
                    wait 1 seconds
                    send player title "&6&lBILET" with subtitle "&7Miktar &8» &b%{_jackpotbiletmiktar}% TL" for 2 seconds
                    wait 1 seconds
                    execute player command "jackpot %{_jackpotbiletmiktar}%"
                else:
                    send "&6&lJACKPOTBILET &8» &7Zaten Bilet kullandın Kullandığın bilet &8» &6%numbers of uncoloured name of player's tool% TL"
            else:
                send "&e&lSKYBLOCK &8&l► &cZaten Jackpota Katılmışsın!"
        else:
            send "&e&lSKYBLOCK &8&l► &cJackpot Şuanda Kapalı" to player

Skripti yapan kişiye sormak daha mantıklı olmaz mı
 
Banada lazım jackpot
 
Hocam skripti yapan kişi forumda paylaşıyor ona özelden yazabilirdin yani. Neyse size kolay gelsin yardım edecek arkadaşlar ederler
tamam da ben forumdan bulmadım paketten almıştım
 
Skriptin yapımcısı benim
Komut:/jackpotdurum ac,kapat

 

Ekli dosyalar

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