Çözüldü Matrix Hile Koruması

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AlperenX3

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alperentr

Kod:
## Fly
# Prevents the player from using both vanilla and non-vanilla fly hacks.
fly:
  # Enable this check?
  # Warning: Speed check must also be enabled.
  enable: true

  # Violations needed to cancel illegal movements (-1 = never cancel)
  cancel_vl: 50

  # Fly ability check
  # It might be not compatible with some plugins, test it by yourself
  ability:
    enable: true
    vl_weight: 20

  # If the player is very close to the void, should Matrix teleport
  # it to the void after detecting that player is cheating? (default: true)
  # If you disable this, it might cause some NoFall / BugUp bypass, but
  # it's a nice option for skyblock server if you don't want your players
  # get teleport into the void
  setback_to_void: true

  # NoFall check
  nofall:
    # Force deal damage after setback?
    damage: true
beyler fly ayarlarını nasıl sağlamlaştırabilirim millet baya uçuyor daha sonra kick yiyor
 
essentialssın kendi fly engellemesi açık mı ?

ve son olarak matrix'e güncelleme geldi yeni yükleyip deneyin
 
essentialssın kendi fly engellemesi açık mı ?

ve son olarak matrix'e güncelleme geldi yeni yükleyip deneyin
en günceli ve essentials ile ne alakası varki o normal /fly değilmi
Gönderi otomatik olarak birleştirildi:

KONU GÜNCELDİR
 
Son düzenleme:
reis ben matrixi ayarlamak istiyorum ama elytra ile uçulmuyo yoksa
 
Merhabalar. Aşağıda belirtmiş olduğum Check.yml dosyasını kullanırsanız,ücretsiz Matrix versiyonunun sahip olduğu tüm engellemeler sunucuzda çok iyi çalışacaktır. (Fakat hızlı okuma/yazma'ya sahip olan bir sunucuya sahip olmalısınız.Aksi taktirde bazıları çalışmıyor)

Kod:
# LCD's optimized checks file - v1.4.3
# For Matrix 4.8.3
#
# This project aims to keep a balance between
# preventing false positives and having a
# strict anticheat that detects hacks quickly.
#
# Donations? Nope. Buy Matrix Premium instead.
#
# Tested and meant for survival and minigame
# servers. Tweak the config for your own server!
#
# ------------------------------------------------------
#                       Issues?
#                  Report them here:
# https://github.com/PhoenixDiscord/MatrixConfig/issues
# ------------------------------------------------------

## KillAura
# Prevents the player from using the KillAura/AimBot hack
killaura:
  # Enable KillAura check?
  enable: true

  # List of the various KillAura check modules of Matrix
  modules:
    # "OneHit" check can detect some blatant KillAura cheats in short time
    onehit:
      # Should this module be enabled?
      enable: true

      # How much VL should the player get after being flagged by this module?
      vl_weight: 4

      # Do you want to disable the Packet Order check as it may cause false positives when players have high latency
      disable_packet_order_check: false

      # Do you want to disable the "dead entity hit" check?
      # This may cause false positives for some players who click fast
      disable_dead_hit_check: false

    # AutoClicker check setting, prevent player use AutoClicker cheat
    autoclicker:
      # Player can click 24 times (default config) per second if they jitter clicking
      # Most people click at 6 CPS, and only a very small amount of people get to 16 CPS.
      # This should make the AutoClicker detection more strict without causing much issues.
      # Why 18? Because it's sometimes possible to get higher for people who click at 16cps.
      max_cps: 18

      # If you enable this option, the auto clicker check will not work when you attack mobs.
      not_check_attacking_mobs: false

      # How much VL should the player get after being flagged by this module?
      vl_weights:
        cps: 8
        delay: 4 # This module might cause some false flags when player jitter clicking, disable it if you want (-1)
        cps_long: 6
        v19plus: 6

    # click accuracy check
    click:
      # Enable this module?
      enable: true

      # How much VL should the player get after being flagged by this module?
      vl_weight: 30

      # You can customize the sensitivity of click Check, which is divided into three levels (0, 1, 2)
      # 0: It can detect many types of KillAura, but there are many false alarms. It is generally not recommended to use it
      # 1: Medium sensitivity, with a small number of false positives, it can detect most types of killaura
      # 2: The most lenient mode can detect most types of killaura, but it is slow
      sensitivity: 2

    # KillAura NPC check, it will generate a fake player behind the player to detect
    # if the player is using KillAura, and don't worry, the player can only see his own NPC
    npc:
      # Enable this check?
      enable: true

      # How much VL should the player get after being flagged by this module?
      # I assume the VL is added when the player hits the NPC.
      # This can be bigger than the default because only dumb people would attack NPC's, right?
      vl_weight: 12

      # Should the position calculation of the NPC run asynchronously, as this may consume some resources
      async: true

      # Should NPCs use real entity IDs instead of randomly generating them?
      # Some cheating clients can bypass random entity ID
      real_entity_id: true

      # Has the NPC been generated by command only? If set to false, the NPC will be automatically
      # generated when the player fights. If set to true, you can only generate an NPC for a player
      # via the "matrix npc" command. (default: true)
      only_command_trigger: true

      # Should the player see this NPC? (true = visible)
      # I would say the NPC's visibility is important as it blocks killaura hacks that mostly everyone uses.
      # Most hacked/cheat clients don't attack invisible entities.
      # TLDR; Don't disable unless you really need to!
      visible: true

      # NPC existence time setting (ticks)
      check_ticks:
        base: 100
        attack_add: 30
        hit_bot_add: 55

      # NPC motion settings
      movement:
        distance_base: 3.2
        distance_random_size: 0.75
        distance_attack_base: 3.0
        move_up_after_attack: false

    # KillAura / AimBot check based on machine learning clustering
    # Matrix provides a trained model by default. Of course, you can also train a model yourself.
    # Head to the wiki page to learn how to train:
    #  -> https://github.com/jiangdashao/Matrix-Issues/wiki/Machine-Learning-KillAura-check-Training-Tutorial
    # It is worth noting that this check is more useful for version 1.8. If you are a 1.9+ server, you can choose to disable this check
    # note: the check still works in 1.9+ servers
    machine_learning:
      # Enable this check?
      enable: true

      # How much VL should the player get after being flagged by this module?
      vl_weight: 8

      # Which ML samples you need to disable?
      # Format: - '#*'. For example: - '#66'
      disable_patterns: {}

      # The duration of data collection, the longer the time, the slower the detection, but the more accurate (unit: milliseconds, default: 7000)
      collect_data_duration: 7000

      # Data set availability threshold, if the collected data set is below
      # the threshold, discard the data set without analysis
      availability_threshold:
        hits: 3 # In the dataset, the player must attack the entity 3 times.
        clicks: 30  # In the dataset, the player must click the mouse 30 times
        rotations: 90 # In the dataset, the player must rotate the head 90 times

    # NoSwing check
    noswing:
      # Enable this module?
      enable: true

      # How much VL should the player get after being flagged by this module?
      vl_weight: 4

    # Critical Hit check prevents players from making abnormal crit attacks
    critical:
      # Enable this module?
      enable: true

      # How much VL should the player get after being flagged by this module?
      vl_weight: 5

    # Snap check, it check players for abnormal fast aiming actions
    snap:
      # Enable this module?
      enable: true

      # How much VL should the player get after being flagged by this module?
      vl_weight: 5

    # click aim bot check, it can detect ClickAimBot of some clients
    clickaimbot:
      # Enable this module?
      enable: true

      # How much VL should the player get after being flagged by this module?
      vl_weight: 5

    # The AimAssist check detects simple Aim hacks.
    aimassist:
      # Enable this module?
      enable: true

      # How much VL should the player get after being flagged by this module?
      vl_weight: 10

    # Aim check, check if player aiming is normal based on math check
    aim:
      # Enable this module?
      enable: true

      # How much VL should the player get after being flagged by this module?
      vl_weight: 15

    # Direction check, detect if aiming in player battle is normal based on motion prediction
    direction:
      # Enable this module?
      enable: true

      # How much VL should the player get after being flagged by this module?
      vl_weight: 3

  # Violation Thresholds
  # number_of_violations: '<command>'
  commands:
    8: 'matrix npc %player% 125'
    20: 'matrix notify %player% might be using combat hacks &8| &7KillAura &8| &61/3'
    35: 'matrix notify %player% might be using combat hacks &8| &7KillAura &8| &c2/3'
    42: 'matrix kick %player% KillAura'

## HitBox
# Description: This check prevents players from using HitBox, Angle, Reach hacks.
# Note: This check is strict ONLY when you attack other PLAYERS, but it's very loose
# when you attack non-player creatures. So, if you find that you can use HixBox
# hack on non-player creatures, it's very normal, don't report it.
hitbox:
  # Enable HitBox check?
  enable: true

  # Maximum reach distance (default config: 3.1)
  # The standard/max Minecraft reach is 3.5 blocks, however it's still calculated in a mysterious way so most people won't even get near that.
  # So, based on all of this info, anything bigger then 3.4 blocks is considered hacks.
  # A lot of people requested to make this more strict. There you go.
  # I won't make it 3.1, but other options are more strict which should make things work fine.
  max_reach: 3.2

  # How many moves should the Matrix trace back to the player? (default: 5)
  # You can set this higher to reduce false positives, but this will weaken HitBox detection
  # My suggestion is 3 to 10, please don't make it more than 10, because it is useless

  # With the max reach this should be more stable, so the detection can be more strict.
  trace_back_length: 3

  # How much should Matrix ignore players with greater network latency?
  # When the player's network latency is greater than this value, some
  # HitBox checks will stop working to prevent false positives. You can
  # set this value to -1 to disable this feature. (default: 250)
  max_ping: 250

  # Violation weights
  vl_weights:
    miss_player_hitbox: 2
    reach_target_standing: 10
    reach_target_moving: 3
    reach_simple: 3

  # Should dynamic VL weight be enabled?
  # If enabled, the VL weight will be calculated based on the player's reach
  # For example, players get 1vl when using 3.5 reach, and 19vl when players use 5.0 reach
  # If this function is enabled, then "reach_target_standing" and "reach_target_moving" will no longer take effect
  # Note: dynamic VL = (current_reach - max_reach) * expander
  dynamic_vl:
    enable: true
    expander: 10
    min_vl: 5 # experimental, should work fine with the max reach?
    max_vl: 19

  # Violation Thresholds
  # number_of_violations: '<command>'
  commands:
    10: 'matrix notify %player% tried to reach entity outside max reach distance &8| &7HitBox &8| &a1/3'
    13: 'coc %player% if -tps->18.5&-ping-<185 do matrix npc %player% 125' # Spawns an anti-killaura NPC if the ping doesn't exceed 185ms and the server isn't lagging.
    15: 'matrix notify %player% tried to reach entity outside max reach distance &8| &7HitBox &8| &c2/3'
    22: 'matrix kick %player% Reach/HitBox Hacks'

## Movement Speed Check
# This checks how fast a player moves, and prevents the player from moving too fast.
speed:
  # Enable this check?
  # Warning: Will also disable
  # flight detection.
  enable: true

  # Should Matrix ignore the unloaded chunks when checking? (default config: true)
  ignore_unloaded_chunks: true

  # Speed prediction tolerance
  tolerance: 0.01

  # Setting this allows Matrix not to check the blocks and collision boxes around the
  # player on every tick, but to use cached results (0 = not skip, default value = 2)
  # Please do not set this value too large, it will cause too many skips and cause false positives.
  skip_rate: 2

  # Violations needed to cancel illegal movements (-1 = never cancel)
  cancel_vl: 48

  # Enable sprint direction check?
  sprint_direction: true

  # Enable strafe check?
  strafe: true

  # Enable FastClimb/FastLadder check?
  fastclimb: true

  # Should Matrix check NoSlowDown cheat?
  check_noslow: true

  # Violation Thresholds
  # number_of_violations: '<command>'
  commands:
    55: 'matrix notify %player% tried to move faster than usual &8| &7Speed &8| &a1/3'
    85: 'matrix notify %player% tried to move faster than usual &8| &7Speed &8| &c2/3'
    175: 'matrix kick %player% Speed Hacks'

## Fly
# Prevents the player from using both vanilla and non-vanilla fly hacks.
fly:
  # Enable this check?
  # Warning: Speed check must also be enabled.
  enable: true

  # Violations needed to cancel illegal movements (-1 = never cancel)
  cancel_vl: 50

  # Fly ability check
  # It might be not compatible with some plugins, test it yourself
  ability:
    enable: true
    vl_weight: 20

  # If the player is very close to the void, should Matrix teleport
  # it to the void after detecting that player is cheating? (default: true)
  # If you disable this, it might cause some NoFall / BugUp bypass, but
  # it's a nice option for skyblock server if you don't want your players
  # get teleported into the void

  # Good for minigame servers (BedWars, SkyWars and others)
  # Usually pointless for survival servers.
  setback_to_void: true

  # NoFall check
  nofall:
    # Force deal damage after setback?
    # Recommended to disable this for minigame servers that don't have fall damage enabled.
    damage: true

  # Trident Boost violation level weight
  trident_boost_vl_weight: 20

  # Setback method (back/ground)
  # back: teleport the player to the last legit location
  # ground: teleport the player to the ground under the player
  setback: back

  # Violation Thresholds
  # number_of_violations: '<command>'
  commands:
    50: 'matrix notify %player% tried to fly &8| &7Fly &8| &a1/3'
    100: 'matrix notify %player% tried to fly &8| &7Fly &8| &c2/3'
    180: 'matrix kick %player% Fly Related Hacks'


## BadPackets
# Prevents player from sending too many movement packets or sending illegal packets
badpackets:
  # Enable this check?
  enable: true

  # Buffer Size (ticks)
  # The larger the value, the slower the detection, but the more stable
  # Don't set it lower than 10
  buffer_size: 32

  # Freeze time (millisecond, 1second=1000 millisecond)
  # The time to freeze player if they try to send too
  # many moving packets at the same time
  freeze_time: 500

  # How many extra packets can the player send?
  max_extra_packets: 15

  # Violation weight
  vl_weights:
    limit: 10
    timer: 10

  # Violation Thresholds
  # number_of_violations: '<command>'
  commands:
    100: 'matrix notify %player% is sending unusual packets to the server &8| &7BadPackets &8| &a1/3'
    150: 'matrix notify %player% is sending unusual packets to the server &8| &7BadPackets &8| &c2/3'
    240: 'matrix kick %player% Sending Unusual Packets'

## FastUse
# Check prevents player from eating or using an item too quickly.
# *** CAUSES FALSE POSITIVES! ***
fastuse:
  # Enable this check?
  enable: true

  # Violations needed to cancel illegal item use (-1 = never cancel)
  cancel_vl: 14

  # Violation weight
  vl_weight: 1

  # Violation Thresholds
  # number_of_violations: '<command>'
  commands:
    5: 'matrix notify %player% tried to use an item faster than usual &8| &7FastUse &8| &a1/2'
    32: 'matrix kick %player% FastUse Hacks' # Decrease if it takes a long time to detect, or increase if causes false positives.

## FastBow
# Check prevents player from shooting a bow too quickly.
fastbow:
  # Enable this check?
  enable: true

  # Violations needed to cancel illegal bow use (-1 = never cancel)
  cancel_vl: 7

  # Violation Weight
  vl_weight: 1

  # Violation Thresholds
  # number_of_violations: '<command>'
  commands:
    5: 'matrix notify %player% is trying to shoot a bow too quickly &8| &7FastBow &8| &a1/2'
    15: 'matrix kick %player% FastBow Hacks'

## FastHeal
# Check prevents player from regaining health too quickly.
# May cause false positives, but RE says the check has been improved.
# Disable this if it causes false positives.
# Also blocked by BadPackets
fastheal:
  # Enable this check?
  enable: true

  # Violation Weight
  vl_weight: 2

  # Violation Thresholds
  # number_of_violations: '<command>'
  commands:
    10: 'matrix notify %player% tried to regain health too quickly &8| &7FastHeal &8| &a1/2'
    48: 'matrix kick %player% FastHeal Hacks'

## Block
# Check prevents the player from breaking, placing block quickly
block:
  # Enable this check?
  enable: true

  # Violations needed to cancel illegal breaking/placing of blocks (-1 = never cancel)
  # Set to 8 to prevent falling to void in case of things like SkyWars matches and others.
  cancel_vl: 8

  # Modules List
  # You can turn off some modules here
  modules:
    # It can detect player breaking block faster
    fastbreak:
      enable: true
      vl_weight: 6
    # It can detect player placing block faster
    fastplace:
      enable: true
      vl_weight: 1
      max_place_per_second: 5
    # It can detect player placing block without swing hand
    noswing:
      enable: true
      vl_weight: 1
    # detect player not send abort breaking packet
    abort:
      enable: true
      vl_weight: 0

  # Violation Thresholds
  # number_of_violations: '<command>'
  commands:
    7: 'matrix notify %player% tried to place/break a block too quickly &8| &7Block &8| &a1/2'
    15: 'matrix kick %player% FastPlace/FastBreak Hacks'

## Scaffold check
# Check prevents player bridging blocks or towering up faster than normal speed
scaffold:
  # Enable this check
  enable: true

  # Cancel VL
  cancel_vl: 15

  # Modules
  modules:
    # It can detect player bridging faster
    scaffold:
      enable: true
      vl_weights:
        safewalk: 4
        expand: 3
        limit: 2
        head: 5
        direction: 4
    # It can detect player towering up faster
    tower:
      enable: true
      vl_weight: 2

  # Violation Thresholds
  # number_of_violations: '<command>'
  commands:
    7: 'matrix notify %player% tried to bridge blocks quickly &8| &7Scaffold &8| &a1/3'
    15: 'matrix notify %player% tried to bridge blocks quickly &8| &7Scaffold &8| &c2/3'
    25: 'matrix kick %player% Scaffold/Tower'

## Jesus
# Check prevents the player from moving too too quickly in liquids, or walking on liquid.
# Causes false positives in 1.13+ when player is quickly swimming/sprinting in water in a 1x1 water thing (my english sucks!)
# ^^ I wouldn't disable the check anyway - that false positive is rare in most cases.
jesus:
  # Enable this check?
  enable: true

  # Violations needed to cancel illegal movements (-1 = never cancel)
  cancel_vl: 15

  # Violation Thresholds
  # number_of_violations: '<command>'
  commands:
    20: 'matrix notify %player% tried to move illegally in liquid &8| &7Jesus &8| &a1/3'
    40: 'matrix notify %player% tried to move illegally in liquid &8| &7Jesus &8| &c2/3'
    60: 'matrix kick %player% Jesus/WaterSpeed/WaterFly Hacks'

## Inventory
# Check prevents the player from using illegal inventory modifications such as Steal.
# Also prevents quick inventory movement hacks.
inventory:
  # Enable this check?
  enable: true

  # Violations needed to cancel illegal movements of items (-1 = never cancel)
  # Strict for SkyWars matches
  cancel_vl: 8

  # Enable ChestStealer check?
  # It can detect player taking items out of chest faster
  chest_stealer: true

  # Ignore items/inventory which has colorful name
  # This feature can prevent false positive when you
  # click some GUI such as the Bedwars Shop
  ignore_color: false

  # Disable InventoryMove check
  # If you don't need InventoryMove check, you can set this to 'true' to disable it
  # This option ONLY works for 1.12/1.13/+ server
  disable_invmove: false

  # Check AutoTotem cheat?
  auto_totem: true

  # Violation Thresholds
  # number_of_violations: '<command>'
  commands:
    10: 'matrix notify %player% moved items in inventory too quickly &8| &7Inventory/ChestSteal &8| &a1/2'
    24: 'matrix kick %player% ChestSteal/Inventory Hacks'

## Velocity
# Check prevents the player from using any type of anti-knockback hacks.
velocity:
  # Enable this check?
  enable: true

  # The time to wait for players to respond to velocity (ticks)
  # If the player does not respond to velocity after that
  # time, the player will be detected.

  # Set to 40 to not cause false positives for laggy players.
  wait_time: 40

  # Ignore lag player, this feature can ignore the player who
  # is lagging or changing resource pack.
  ignore_lag: true

  # Violation Weights
  # -1 = disable that module
  vl_weights:
    P1: 10
    P2: 5
    P3: 7
    P4: 4
    P5: 4
    P6: 2
    P7: 3
    P8: 2

  # Violation Thresholds
  # number_of_violations: '<command>'
  commands:
    10: 'matrix notify %player% tried to not take knockback &8| &7Velocity &8| &a1/3'
    15: 'matrix notify %player% tried to not take knockback &8| &7Velocity &8| &c2/3'
    22: 'matrix kick %player% Velocity/Anti-Knockback'

## Spam
# Check prevents a player from spamming messages in the servers chat.
chat:
  # Enable this check?
  enable: true

  # Minimum amount of time between messages (Seconds)
  min_time: 2

  # Violations needed to cancel sent messages (-1 = never cancel)
  cancel_vl: 4

  # Violation Thresholds
  # number_of_violations: '<command>'
  commands:
    4: 'matrix notify %player% is spamming the chat &8| &7ChatSpam &8| &a1/2'
    10: 'matrix kick %player% Spammer/ChatBot'

## Interact
# Check prevents the player from illegally interacting with entities and blocks.
interact:
  # Enable this check?
  enable: true

  # Modules List
  modules:
    # It can detect player breaking blocks through walls
    break_block:
      enable: true
      vl_weight: 5
    # It can detect player attacking other entities through walls
    attack:
      enable: true
      vl_weight: 1
    # It can detect player interacting blocks too far away
    block_reach:
      enable: true
      vl_weight: 1

  # Violation Thresholds
  # number_of_violations: '<command>'
  commands:
    10: 'matrix notify %player% tried to illegally interact with an entity or block &8| &7Interact &8| &a1/2'
    24: 'matrix kick %player% Illegally Interacting with Block/Entity'

## AutoFish
# Check prevents the player from using an Auto-Fishing mod or hack.
autofish:
  # Enable this check?
  enable: true

  # Violations needed to cancel auto fishing (-1 = never cancel)
  cancel_vl: 5

  # Violation Thresholds
  # number_of_violations: '<command>'
  commands:
    6: 'matrix notify %player% is using auto fish mods &8| &7AutoFish &8| &a1/2'
    14: 'matrix kick %player% AutoFish'

## Phase
# Check prevents the player people glitching through blocks.
phase:
  # Enable this check?
  enable: true

  # How much time should Matrix prevent the player from moving if
  # the player frequently tries to move the block? (milliseconds)
  freeze_time: 400

  # Violations needed to cancel illegal movements
  cancel_vl: 5

  # Violation Thresholds
  # number_of_violations: '<command>'
  commands:
    7: 'matrix notify %player% is glitching through blocks &8| &7Phase &8| &a1/2'
    15: 'matrix notify %player% is glitching through blocks &8| &7Phase &8| &c2/2'
    # No kick action; the check is not stable yet.

## AutoBot
# Check prevents player use some Bot mods like Baritone
# NOTE: THIS CHECK IS ONLY WORK FOR PREMIUM USERS
# Doesn't work for 1.8 (maybe?)
autobot:
  # Enable this check?
  enable: true

  # Violation Thresholds
  # number_of_violations: '<command>'
  commands:
    5: 'matrix notify %player% suspected use of automatic robots &8| &7AutoBot &8| &a1/3'
    10: 'matrix notify %player% suspected use of automatic robots &8| &7AutoBot &8| &c2/3'
    15: 'matrix kick %player% Auto-Bot'

## Elytra
# Checks prevents player using Elytra+, ElytraFlight, etc
# Only works for 1.9+
elytra:
  # Enable this check?
  enable: true

  # Should Matrix be forced to pull back players who are particularly
  # cheating? Even if they do not reach cancel_vl (default: true)
  force_setback: true

  # Setback violation level (-1 = never setback)
  setback_vl: 8

  # unequip elytra VL
  # If player reached this VL, Matrix will make it out of the gliding state (-1 = disable this feature)
  unequip_vl: 20

  # Violation Thresholds
  # number_of_violations: '<command>'
  commands:
    10: 'matrix notify %player% suspected using elytra-related cheats &8| &7Elytra &8| &a1/3'
    20: 'matrix notify %player% suspected using elytra-related cheats &8| &7Elytra &8| &c2/3'
    48: 'matrix kick %player% Elytra Flight'

## Vehicle
# Checks prevents player using VehicleFlight, VehicleSpeed, EntitySpeed..
# Only works for 1.9+
vehicle:
  # Enable this check?
  enable: true

  # Prevent players from using certain creatures as vehicles
  # All entity types: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/EntityType.html
  deny_entity_types_as_vehicle:

  # Vehicle Speed/ Entity Speed
  speed:
    # Enable this modules?
    enable: true

    # setback VL (-1 = disable setback)
    setback_vl: 2

  # Vehicle Flight / Boat Flight
  flight:
    # Enable this modules?
    enable: true

    # setback vl (-1 = never setback)
    setback_vl: 4

    # leave vehicle vl (-1 = never leave vehicle)
    leave_vehicle: 8

  # Violation Thresholds
  # number_of_violations: '<command>'
  commands:
    5: 'matrix notify %player% suspected using vehicle-related cheats &8| &7Vehicle &8| &a1/3'
    10: 'matrix notify %player% suspected using vehicle-related cheats &8| &7Vehicle &8| &c2/3'
    32: 'matrix kick %player% Suspicious vehicle movement'
 
Keşke nasıl olduğunu buraya yazsaydın da bu sıkıntıya sahip olan başka kişiler de çözümü bulsaydı...
 
Kişisel bir problem olduğu için başka kişiler bu sorunla karşılaşacağını düşünmüyorum. Eğer yine başka birisi bu problemi yaşarsa, kendi yaptığı ayarlardan dolayıdır. Konuyu uzatmaya gerek yok. Kilitlenebilir.
 
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