CellatFaruk
Odunlara Vur Vur Vur!
- Katılım
- 31 Mart 2019
- Mesajlar
- 43
- Elmaslar
- 6
- Puan
- 1.985
- Minecraft
- MertCKA
Discord:
MertCKA #4895
Arkadaşlar bende bir pet skripti var her şey ayarlı fakat petin özelliğini ayarlayamadım. Pet sahiplerinin ekstra 10 canı olsun istiyorum. line 30 ve line 59 da arkadaşlar Yardımcı olursanız sevinirim.
skript:
skript:
Kod:
options:
pet: &cPet Menüsü &7açılıyor...
parça: rose red
parçaisim: &c&lPet Parcasi
on rightclick with rose red:
player's held item's name contains "{@parçaisim}":
execute player command "pet"
command /pet [<text>]:
trigger:
arg 1 isn't set:
message "{@pet}"
wait 0.5 second
open chest with 1 row named "&cPET" to player
wait 3 tick
format slot 4 of player with wolf spawn egg named "&f&lKurt" with lore "&7250 PET Parçası gerekiyor..." to close then run [make player execute command "pet kurt"]
arg 1 is "kurt":
{pet.%player%} isn't set:
if player has 250 rose red named "{@parçaisim}":
kill {pet.%player%}
wait 0.3 second
set {petsahibi.%player%} to true
remove 250 rose red named "{@parçaisim}" from player
message "&c&lPET &8» &aBaşarılı! Petin Çağırılıyor..."
wait 1 second
message "&c&lPET &8» &aPetin Çağırıldı!"
spawn 1 wolf at player's location
set name of spawned entity to "&6&l%player%' in &c&lPET' i"
add player's health to 10
heal the player
set {pet.%player%} to spawned entity
add spawned entity to {pet.listesi::*}
while {pet.%player%} is spawned entity:
wait 6 tick
if distance between player and last spawned entity is less than 15:
make last spawned entity pathfind to player with speed 1
else if distance between player and last spawned entity is bigger than 15:
teleport last spawned entity to player
else:
message "&c&lPET &8» &aPET Parçası Yetmiyor..."
arg 1 is "gonder":
"%{pet.listesi::*}%" contains "%{pet.%player%}%":
message "&c&lPET &8» &aPET Gönderildi!"
kill {pet.%player%}
delete {pet.%player%}
remove {pet.%player%} from {pet.listesi::*}
else:
message "&c&lPET &8» &aÖncelikle PET satın almalısınız.."
delete {pet.%player%}
stop trigger
arg 1 is "cagir":
if {petsahibi.%player%} is true:
kill {pet.%player%}
wait 0.3 second
message "&c&lPET &8» &aPetin Çağırıldı!"
spawn 1 wolf at player's location
set name of spawned entity to "&6&l%player%' in &c&lPET' i"
add player's health to 10
heal the player
set {pet.%player%} to spawned entity
add spawned entity to {pet.listesi::*}
while {pet.%player%} is spawned entity:
wait 6 tick
if distance between player and last spawned entity is less than 15:
make last spawned entity pathfind to player with speed 1
else if distance between player and last spawned entity is bigger than 15:
teleport last spawned entity to player
else:
message "&c&lPET &8» &aÖncelikle PET satın almalısınız.."
on damage of entity:
name of victim contains "' in &c&lPET' i":
chance of 50%:
message "&c&lKURT &8» &aHırrr... Hırrr..." to attacker
cancel event
else:
cancel event
command /ver:
trigger:
player is op:
give 250 {@parça} named "{@parçaisim}" to player
on teleport:
wait 3 tick
loop 4 times:
wait 1 second
teleport {pet.%player%} to player
on combust:
name of event-entity contains "' in &c&lPET' i":
cancel event
on entity target:
name of event-entity contains "' in &c&lPET' i":
cancel event
on death of wolf:
name of victim contains "' in &c&lPET' i":
clear drops
on disconnect:
"%{pet.listesi::*}%" contains "%{pet.%player%}%":
kill {pet.%player%}
delete {pet.%player%}
remove {pet.%player%} from {pet.listesi::*}
on join:
"%{pet.listesi::*}%" contains "%{pet.%player%}%":
kill {pet.%player%}
delete {pet.%player%}
remove {pet.%player%} from {pet.listesi::*}
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