options:
baslik: &3Kredi &8»
vip1kredi: 5
vip1grup: vip
vip2kredi: 10
vip2grup: vip2
vip3kredi: 15
vip3grup: vip3
vip4kredi: 20
vip4grup: vip4
flykredi: 5
repkredi: 5
first join:
set {credit::%player%} to 0
command /kr [<text>] [<player>] [<int>]:
aliases: kredi
permission: op
trigger:
if arg 1 is set:
if arg 1 is "ver":
if arg 2 is set:
if arg 3 is set:
add arg 3 to {credit::%arg 2%}
send "{@baslik} &2%arg 2% &eadlı kişiye &3%arg 3% &ekredi verildi." to player
send "{@baslik} &2%player% &eHesabınıza &3%arg 3% &ekredi verildi." to arg 2
broadcast "{@baslik} &2%arg 2% &eadli oyuncu &3%arg-3% &eTL kredi aldi!"
else:
send "{@baslik} &3Kullanım &8» &e/kredi ver <oyuncu> <miktar>" to player
else:
send "{@baslik} &3Kullanım &8» &e/kredi ver <oyuncu> <miktar>" to player
else:
send "{@baslik} &9Kullanım &8» &e/kredi ver &c<oyuncu> <miktar> &aOyuncuya kredi verir." to player
send "{@baslik} &9Kullanım &8» &e/kredi sil &c<oyuncu> <miktar> &aOyuncudan kredi alır." to player
send "{@baslik} &9Kullanım &8» &e/kredi sifirla &c<oyuncu> &aOyuncunun kredisini sıfırlar." to player
send "{@baslik} &9Kullanım &8» &e/kredi reload &aKredi sistemine relod atar." to player
send ""
send "{@baslik} &9Kullanım &8» &e/kredim &aKredi miktarını gösterir." to player
send "{@baslik} &9Kullanım &8» &e/kredimarket &aKredi marketini açar." to player
if arg 1 is "sil":
if arg 2 is set:
if arg 3 is set:
remove arg 3 from {credit::%player%%player%}
send "{@baslik} &2%player% &eAdlı kişiden &3%arg 3% &ekredi silindi." to player
send "{@baslik} &2%player% &eHesabınızdan &3%arg 3% &ekredi silindi." to arg 2
else:
send "{@baslik} &3Kullanım &8» &e/kredi sil <oyuncu> <miktar>" to player
else:
send "{@baslik} &7Kullanım &8» &e/kredi sil <oyuncu> <miktar>" to player
if arg 1 is "sifirla" or "sıfırla":
if arg 2 is set:
set {credit::%player%} to 0
send "{@baslik} &2%arg 2% &eAdlı kişinin kredisi sıfırlandı." to player
send "{@baslik} &2%player% &eHesabınızdaki kredi sıfırladı." to arg 2
else:
send "{@baslik} &3Kullanım &8» &e/kredi sıfırla <oyuncu>" to player
command /market:
aliases: krmarket
trigger:
open chest with 1 row named "&3Kredi Magazası" to player
wait 1 tick
format slot 2 of player with diamond block named "&b&lVIP" with lore "&aVip çeşitleri için tıkla." to run [execute player command "pgui vip"]
format slot 4 of player with empty map named "&a&lKredin &8» &3&l%{credit::%player%}%" to close then run [execute player command "kredim"]
format slot 6 of player with lapis block named "&6&lÖzel Yetki" with lore "&aYetki çeşitleri için tıkla." to run [execute player command "pgui permission"]
command /pgui [<text>]:
trigger:
if arg 1 is "vip":
open chest with 1 row named "&3Kredi Magazası &8» &bVIP" to player
wait a tick
format slot 1 of player with iron ingot named "&bVIP &8|| &d{@vip1kredi} Kredi" to close then run [execute player command "pgive vip"]
format slot 3 of player with gold ingot named "&bVIP2 &8|| &d{@vip2kredi} Kredi" to close then run [execute player command "pgive vip2"]
format slot 5 of player with emerald named "&bVIP3 &8|| &d{@vip3kredi} Kredi" to close then run [execute player command "pgive vip3"]
format slot 7 of player with diamond named "&bVIP4 &8|| &d{@vip4kredi} Kredi" to close then run [execute player command "pgive vip4"]
format slot 8 of player with wood door named "&4Geri Dön" with lore "&cGeri dönmek icin tikla!" to run [execute player command "kredimarket"]
if arg 1 is "permission":
open chest with 1 row named "&3Kredi Magazası &8» &6Özel Yetki" to player
wait a tick
format slot 3 of player with redstone named "&bFly Yetkisi &8|| &d{@flykredi} Kredi" to close then run [execute player command "pgive fly"]
format slot 5 of player with blaze rod named "&bRepair Yetkisi &8|| &d{@repkredi} Kredi" to close then run [execute player command "pgive repair"]
format slot 8 of player with wood door named "&4Geri Dön" with lore "&cGeri dönmek icin tikla!" to run [execute player command "kredimarket"]
command /pgive [<text>]:
trigger:
if arg 1 is "vip":
if {credit::%player%} is greater than or equal to {@vip1kredi}:
remove {@vip1kredi} from {credit::%player%}
execute console command "manuadd %player% {@vip1grup}"
broadcast "%display name of player% &eAdli oyuncumuz &b{@vip1grup} &esatın aldi!"
else:
send "{@baslik} &eYeteri kadar krediniz yok." to player
if arg 1 is "vip2":
if {credit::%player%} is greater than or equal to {@vip2kredi}:
remove {@vip2kredi} from {credit::%player%}
execute console command "manuadd %player% {@vip2grup}"
broadcast "%display name of player% &eAdli oyuncumuz &b{@vip2grup} &esatın aldi!"
else:
send "{@baslik} &eYeteri kadar krediniz yok." to player
if arg 1 is "vip3":
if {credit::%player%} is greater than or equal to {@vip3kredi}:
remove {@vip3kredi} from {credit::%player%}
execute console command "manuadd %player% {@vip3grup}"
broadcast "%display name of player% &eAdli oyuncumuz &b{@vip3grup} &esatın aldi!"
else:
send "{@baslik} &eYeteri kadar krediniz yok." to player
if arg 1 is "vip4":
if {credit::%player%} is greater than or equal to {@vip4kredi}:
remove {@vip4kredi} from {credit::%player%}
execute console command "manuadd %player% {@vip4grup}"
broadcast "%display name of player% &eAdli oyuncumuz &b{@vip4grup} &esatın aldi!"
else:
send "{@baslik} &eYeteri kadar krediniz yok." to player
if arg 1 is "fly":
if {credit::%player%} is greater than or equal to {@flykredi}:
remove {@flykredi} from {credit::%player%}
execute console command "manuaddp %player% essentials.fly"
broadcast "%display name of player% &eAdli oyuncumuz &bFly yetkisi &esatın aldi!"
else:
send "{@baslik} &eYeteri kadar krediniz yok." to player
if arg 1 is "repair":
if {credit::%player%} is greater than or equal to {@repkredi}:
remove {@repkredi} from {credit::%player%}
execute console command "manuadd %player% essentials.reapir"
execute console command "manuadd %player% essentials.reapir.all"
broadcast "%display name of player% &eAdli oyuncumuz &bRepair yetkisi &esatın aldi!"
else:
send "{@baslik} &eYeteri kadar krediniz yok." to player
command /kredim:
aliases: krm
trigger:
send "{@baslik} &aKredin &8» &3%{credit::%player%}%"
on break of cobblestone:
add 1 to {kirilantas::%player%}
if {kirilantas::%player%} is greater than or equal to 100:
add 0.1 to {credit::%player%}
set {kirilantas::%player%} to 0
send "{@baslik} &e100 Kırıktaş kırdığın için &a&l0.1 &3kredi &ekazandın!" to player
on death:
attacker is player
add 1 to {oldurulen::%attacker%}
if {oldurulen::%attacker%} is greater than 10:
add 0.10 to {credit::%attacker%}
add 0 to {kirilantas::%attacker%}
set {oldurulen::%attacker%} to 0
send "{@baslik} &e10 kişi öldürdüğün için &a&l0.10 &3kredi &ekazandın!" to attacker
options:
prefix: &4&lF&f&lC &8&l»&7
otomatik çekiliş: 1 # ( 1 - açık / 0 - kapalı)
minimum katılım: 2
maksimum katılım: 50
versiyon: 2.1 # Burası sadece karşılaştırmanız için!
every 15 minutes:
{@otomatik çekiliş} is 1:
jackpot()
function jackpot():
size of {jackpot::liste::katılan::*} is bigger than {@minimum katılım}
set {jackpot::dönüyor} to 1
set {_z} to 6
loop 5 times:
remove 1 from {_z}
broadcast "{@prefix} JackPot için son %{_z}% saniye."
wait 1 second
broadcast "{@prefix} JackPot dönüyor, katılan herkese bol şans!"
wait 1 second
loop {jackpot::liste::katılan::*}:
set {_sans} to (1/({jackpot::liste::yatırılan}/{jackpot::%loop-value%::yatırılan}))*100
set {_sans} to rounded {_sans}
loop {_sans} times:
add loop-value-1 to {_jackpotdönüyor::*}
wait 1 second
set {_kazanan} to random element out of {_jackpotdönüyor::*}
wait 1 second
broadcast "{@prefix} &3JackPot kazananı &a%{_kazanan}%!%nl% &3Yatırdığı Para &8&l► &f%{jackpot::%{_kazanan}%::yatırılan}%$%nl% &3Toplam Kazandığı Para &8&l► &f%{jackpot::liste::yatırılan}%$"
wait 3 tick
add {jackpot::liste::yatırılan} to {_kazanan}'s money
wait 3 tick
delete {jackpot::*}
command /jackpot [<int>]:
usage: /jackpot [<Yatırılacak Miktar>]
aliases: jp
trigger:
arg 1 is not set:
{jackpot::liste::yatırılan} is not set:
set {jackpot::liste::yatırılan} to 0
create a gui with virtual chest with 6 rows named "&4&lJack&f&lPot":
make gui integers from 1 to 52 with black stained glass pane
make gui 0 with paper named "&7&l» » » &a&lBilgiler &7&l« « «" with lore "&eKatılan Kişi Sayısı &8&l► &f%size of {jackpot::liste::katılan::*}% Kişi||&ePottaki Para &8&l► &f%{jackpot::liste::yatırılan}%$"
make gui 53 with sunflower named "&7&l&m » » » » »&r &aPara Yatır &7&l&m« « « « «":
execute player command "/jackpot 10000"
set {_x} to 0
loop {jackpot::liste::katılan::*}:
add 1 to {_x}
set {_sans} to (1/({jackpot::liste::yatırılan}/{jackpot::%loop-value%::yatırılan}))*100
make gui {_x} with loop-value's skull named "&7&l&m » » » » »&r &4Jack&fPot &7&l&m« « « « «" with lore "||&eOyuncu &8&l► &f%loop-value%||&eYatırılan &8&l► &f%{jackpot::%loop-value%::yatırılan}%$||&eŞans &8&l► &f%%%{_sans}%||||&7&l&m » » » » »&r &4Jack&fPot &7&l&m« « « « «"
open last gui to player
arg 1 is set:
arg is bigger than 0:
{jackpot::dönüyor} isn't set:
size of {jackpot::liste::katılan::*} is bigger than {@maksimum katılım}:
send "{@prefix} Üzgünüm, JackPot'a maksimum sayıda kişi katılmış."
stop
player's money is less than arg:
send "{@prefix} JackPot'a yatırmak istediğin kadar paran yok."
stop
set {m::%player%} to arg
create a gui with virtual chest named "&4&lJack&f&lPot" and shape "xxxxxxxxxxqwexaxdxxxxxxxxxz":
make gui slot "x" with black stained glass pane
make gui slot "q" with iron ingot named "&7&l&m » » » » »&r &4Jack&fPot &7&l&m« « « « «" with lore "&eSol Tıklayarak||&a10.000$ Ekle||&eSağ Tıklayarak||&c10.000$ Azalt":
gui-click-action is left mouse button:
add 10000 to {m::%player%}
make gui slot 14 with glowing sunflower named "&7&l&m » » » » »&r &4Jack&fPot &7&l&m« « « « «" with lore "||&eYatıracağın miktar &8&l► &f%{m::%player%}% $"
gui-click-action is right mouse button:
{m::%player%} is bigger than 9999
remove 10000 from {m::%player%}
make gui slot 14 with glowing sunflower named "&7&l&m » » » » »&r &4Jack&fPot &7&l&m« « « « «" with lore "||&eYatıracağın miktar &8&l► &f%{m::%player%}% $"
make gui slot "w" with gold ingot named "&7&l&m » » » » »&r &4Jack&fPot &7&l&m« « « « «" with lore "&eSol Tıklayarak||&a100.000$ Ekle||&eSağ Tıklayarak||&c100.000$ Azalt":
gui-click-action is left mouse button:
add 100000 to {m::%player%}
make gui slot 14 with glowing sunflower named "&7&l&m » » » » »&r &4Jack&fPot &7&l&m« « « « «" with lore "||&eYatıracağın miktar &8&l► &f%{m::%player%}% $"
gui-click-action is right mouse button:
{m::%player%} is bigger than 99999
remove 100000 from {m::%player%}
make gui slot 14 with glowing sunflower named "&7&l&m » » » » »&r &4Jack&fPot &7&l&m« « « « «" with lore "||&eYatıracağın miktar &8&l► &f%{m::%player%}% $"
make gui slot "e" with diamond named "&7&l&m » » » » »&r &4Jack&fPot &7&l&m« « « « «" with lore "&eSol Tıklayarak||&a1.000.000$ Ekle||&eSağ Tıklayarak||&c1.000.000$ Azalt":
gui-click-action is left mouse button:
add 1000000 to {m::%player%}
make gui slot 14 with glowing sunflower named "&7&l&m » » » » »&r &4Jack&fPot &7&l&m« « « « «" with lore "||&eYatıracağın miktar &8&l► &f%{m::%player%}% $"
gui-click-action is right mouse button:
{m::%player%} is bigger than 999999
remove 1000000 from {m::%player%}
make gui slot 14 with glowing sunflower named "&7&l&m » » » » »&r &4Jack&fPot &7&l&m« « « « «" with lore "||&eYatıracağın miktar &8&l► &f%{m::%player%}% $"
make gui slot "a" with glowing sunflower named "&7&l&m » » » » »&r &4Jack&fPot &7&l&m« « « « «" with lore "||&eYatıracağın miktar &8&l► &f%{m::%player%}% $"
make gui slot "d" with nether star named "&7&l&m » » » » »&r &aOnayla &7&l&m« « « « «":
{m::%player%} is bigger than 0:
remove {m::%player%} from player's money
{jackpot::liste::katılan::*} contains player:
add {m::%player%} to {jackpot::%player%::yatırılan}
add {m::%player%} to {jackpot::liste::yatırılan}
set {_sans} to (1/({jackpot::liste::yatırılan}/{jackpot::%player%::yatırılan}))*100
send "{@prefix} JackPot'a para yatırdın!%nl%&eToplam Yatırdığın Para &8&l► &f%{jackpot::%player%::yatırılan}%$%nl%&eŞans &8&l► &f%%%{_sans}%"
delete {m::%player%}
close player's inventory
else:
add player to {jackpot::liste::katılan::*}
add {m::%player%} to {jackpot::%player%::yatırılan}
add {m::%player%} to {jackpot::liste::yatırılan}
set {_sans} to (1/({jackpot::liste::yatırılan}/{jackpot::%player%::yatırılan}))*100
send "{@prefix} JackPot'a para yatırdın!%nl%&eToplam Yatırdığın Para &8&l► &f%{jackpot::%player%::yatırılan}%$%nl%&eŞans &8&l► &f%%%{_sans}%"
delete {m::%player%}
close player's inventory
else:
send "{@prefix} Geçersiz bir değer girdin!" to player
close player's inventory
make gui slot "z" with barrier named "&7&l&m » » » » »&r &aListeye Dön &7&l&m« « « « «":
execute player command "/jackpot"
run when close gui:
delete {m::%player%}
open last gui to player
else:
send "{@prefix} JackPot şuanda dönüyor, lütfen bitmesini bekle."
else:
send "{@prefix} Geçersiz bir değer girdin!"
baran
Knk ben kredi ile jackpot yapma yani /kredi yatır 1 yaptığında 1 eklicek jackpot yardımcı olursanız çok mutlu oulrumKod:options: baslik: &3Kredi &8» vip1kredi: 5 vip1grup: vip vip2kredi: 10 vip2grup: vip2 vip3kredi: 15 vip3grup: vip3 vip4kredi: 20 vip4grup: vip4 flykredi: 5 repkredi: 5 first join: set {credit::%player%} to 0 command /kr [<text>] [<player>] [<int>]: aliases: kredi permission: op trigger: if arg 1 is set: if arg 1 is "ver": if arg 2 is set: if arg 3 is set: add arg 3 to {credit::%arg 2%} send "{@baslik} &2%arg 2% &eadlı kişiye &3%arg 3% &ekredi verildi." to player send "{@baslik} &2%player% &eHesabınıza &3%arg 3% &ekredi verildi." to arg 2 broadcast "{@baslik} &2%arg 2% &eadli oyuncu &3%arg-3% &eTL kredi aldi!" else: send "{@baslik} &3Kullanım &8» &e/kredi ver <oyuncu> <miktar>" to player else: send "{@baslik} &3Kullanım &8» &e/kredi ver <oyuncu> <miktar>" to player else: send "{@baslik} &9Kullanım &8» &e/kredi ver &c<oyuncu> <miktar> &aOyuncuya kredi verir." to player send "{@baslik} &9Kullanım &8» &e/kredi sil &c<oyuncu> <miktar> &aOyuncudan kredi alır." to player send "{@baslik} &9Kullanım &8» &e/kredi sifirla &c<oyuncu> &aOyuncunun kredisini sıfırlar." to player send "{@baslik} &9Kullanım &8» &e/kredi reload &aKredi sistemine relod atar." to player send "" send "{@baslik} &9Kullanım &8» &e/kredim &aKredi miktarını gösterir." to player send "{@baslik} &9Kullanım &8» &e/kredimarket &aKredi marketini açar." to player if arg 1 is "sil": if arg 2 is set: if arg 3 is set: remove arg 3 from {credit::%player%%player%} send "{@baslik} &2%player% &eAdlı kişiden &3%arg 3% &ekredi silindi." to player send "{@baslik} &2%player% &eHesabınızdan &3%arg 3% &ekredi silindi." to arg 2 else: send "{@baslik} &3Kullanım &8» &e/kredi sil <oyuncu> <miktar>" to player else: send "{@baslik} &7Kullanım &8» &e/kredi sil <oyuncu> <miktar>" to player if arg 1 is "sifirla" or "sıfırla": if arg 2 is set: set {credit::%player%} to 0 send "{@baslik} &2%arg 2% &eAdlı kişinin kredisi sıfırlandı." to player send "{@baslik} &2%player% &eHesabınızdaki kredi sıfırladı." to arg 2 else: send "{@baslik} &3Kullanım &8» &e/kredi sıfırla <oyuncu>" to player command /market: aliases: krmarket trigger: open chest with 1 row named "&3Kredi Magazası" to player wait 1 tick format slot 2 of player with diamond block named "&b&lVIP" with lore "&aVip çeşitleri için tıkla." to run [execute player command "pgui vip"] format slot 4 of player with empty map named "&a&lKredin &8» &3&l%{credit::%player%}%" to close then run [execute player command "kredim"] format slot 6 of player with lapis block named "&6&lÖzel Yetki" with lore "&aYetki çeşitleri için tıkla." to run [execute player command "pgui permission"] command /pgui [<text>]: trigger: if arg 1 is "vip": open chest with 1 row named "&3Kredi Magazası &8» &bVIP" to player wait a tick format slot 1 of player with iron ingot named "&bVIP &8|| &d{@vip1kredi} Kredi" to close then run [execute player command "pgive vip"] format slot 3 of player with gold ingot named "&bVIP2 &8|| &d{@vip2kredi} Kredi" to close then run [execute player command "pgive vip2"] format slot 5 of player with emerald named "&bVIP3 &8|| &d{@vip3kredi} Kredi" to close then run [execute player command "pgive vip3"] format slot 7 of player with diamond named "&bVIP4 &8|| &d{@vip4kredi} Kredi" to close then run [execute player command "pgive vip4"] format slot 8 of player with wood door named "&4Geri Dön" with lore "&cGeri dönmek icin tikla!" to run [execute player command "kredimarket"] if arg 1 is "permission": open chest with 1 row named "&3Kredi Magazası &8» &6Özel Yetki" to player wait a tick format slot 3 of player with redstone named "&bFly Yetkisi &8|| &d{@flykredi} Kredi" to close then run [execute player command "pgive fly"] format slot 5 of player with blaze rod named "&bRepair Yetkisi &8|| &d{@repkredi} Kredi" to close then run [execute player command "pgive repair"] format slot 8 of player with wood door named "&4Geri Dön" with lore "&cGeri dönmek icin tikla!" to run [execute player command "kredimarket"] command /pgive [<text>]: trigger: if arg 1 is "vip": if {credit::%player%} is greater than or equal to {@vip1kredi}: remove {@vip1kredi} from {credit::%player%} execute console command "manuadd %player% {@vip1grup}" broadcast "%display name of player% &eAdli oyuncumuz &b{@vip1grup} &esatın aldi!" else: send "{@baslik} &eYeteri kadar krediniz yok." to player if arg 1 is "vip2": if {credit::%player%} is greater than or equal to {@vip2kredi}: remove {@vip2kredi} from {credit::%player%} execute console command "manuadd %player% {@vip2grup}" broadcast "%display name of player% &eAdli oyuncumuz &b{@vip2grup} &esatın aldi!" else: send "{@baslik} &eYeteri kadar krediniz yok." to player if arg 1 is "vip3": if {credit::%player%} is greater than or equal to {@vip3kredi}: remove {@vip3kredi} from {credit::%player%} execute console command "manuadd %player% {@vip3grup}" broadcast "%display name of player% &eAdli oyuncumuz &b{@vip3grup} &esatın aldi!" else: send "{@baslik} &eYeteri kadar krediniz yok." to player if arg 1 is "vip4": if {credit::%player%} is greater than or equal to {@vip4kredi}: remove {@vip4kredi} from {credit::%player%} execute console command "manuadd %player% {@vip4grup}" broadcast "%display name of player% &eAdli oyuncumuz &b{@vip4grup} &esatın aldi!" else: send "{@baslik} &eYeteri kadar krediniz yok." to player if arg 1 is "fly": if {credit::%player%} is greater than or equal to {@flykredi}: remove {@flykredi} from {credit::%player%} execute console command "manuaddp %player% essentials.fly" broadcast "%display name of player% &eAdli oyuncumuz &bFly yetkisi &esatın aldi!" else: send "{@baslik} &eYeteri kadar krediniz yok." to player if arg 1 is "repair": if {credit::%player%} is greater than or equal to {@repkredi}: remove {@repkredi} from {credit::%player%} execute console command "manuadd %player% essentials.reapir" execute console command "manuadd %player% essentials.reapir.all" broadcast "%display name of player% &eAdli oyuncumuz &bRepair yetkisi &esatın aldi!" else: send "{@baslik} &eYeteri kadar krediniz yok." to player command /kredim: aliases: krm trigger: send "{@baslik} &aKredin &8» &3%{credit::%player%}%" on break of cobblestone: add 1 to {kirilantas::%player%} if {kirilantas::%player%} is greater than or equal to 100: add 0.1 to {credit::%player%} set {kirilantas::%player%} to 0 send "{@baslik} &e100 Kırıktaş kırdığın için &a&l0.1 &3kredi &ekazandın!" to player on death: attacker is player add 1 to {oldurulen::%attacker%} if {oldurulen::%attacker%} is greater than 10: add 0.10 to {credit::%attacker%} add 0 to {kirilantas::%attacker%} set {oldurulen::%attacker%} to 0 send "{@baslik} &e10 kişi öldürdüğün için &a&l0.10 &3kredi &ekazandın!" to attacker
Kod:options: prefix: &4&lF&f&lC &8&l»&7 otomatik çekiliş: 1 # ( 1 - açık / 0 - kapalı) minimum katılım: 2 maksimum katılım: 50 versiyon: 2.1 # Burası sadece karşılaştırmanız için! every 15 minutes: {@otomatik çekiliş} is 1: jackpot() function jackpot(): size of {jackpot::liste::katılan::*} is bigger than {@minimum katılım} set {jackpot::dönüyor} to 1 set {_z} to 6 loop 5 times: remove 1 from {_z} broadcast "{@prefix} JackPot için son %{_z}% saniye." wait 1 second broadcast "{@prefix} JackPot dönüyor, katılan herkese bol şans!" wait 1 second loop {jackpot::liste::katılan::*}: set {_sans} to (1/({jackpot::liste::yatırılan}/{jackpot::%loop-value%::yatırılan}))*100 set {_sans} to rounded {_sans} loop {_sans} times: add loop-value-1 to {_jackpotdönüyor::*} wait 1 second set {_kazanan} to random element out of {_jackpotdönüyor::*} wait 1 second broadcast "{@prefix} &3JackPot kazananı &a%{_kazanan}%!%nl% &3Yatırdığı Para &8&l► &f%{jackpot::%{_kazanan}%::yatırılan}%$%nl% &3Toplam Kazandığı Para &8&l► &f%{jackpot::liste::yatırılan}%$" wait 3 tick add {jackpot::liste::yatırılan} to {_kazanan}'s money wait 3 tick delete {jackpot::*} command /jackpot [<int>]: usage: /jackpot [<Yatırılacak Miktar>] aliases: jp trigger: arg 1 is not set: {jackpot::liste::yatırılan} is not set: set {jackpot::liste::yatırılan} to 0 create a gui with virtual chest with 6 rows named "&4&lJack&f&lPot": make gui integers from 1 to 52 with black stained glass pane make gui 0 with paper named "&7&l» » » &a&lBilgiler &7&l« « «" with lore "&eKatılan Kişi Sayısı &8&l► &f%size of {jackpot::liste::katılan::*}% Kişi||&ePottaki Para &8&l► &f%{jackpot::liste::yatırılan}%$" make gui 53 with sunflower named "&7&l&m » » » » »&r &aPara Yatır &7&l&m« « « « «": execute player command "/jackpot 10000" set {_x} to 0 loop {jackpot::liste::katılan::*}: add 1 to {_x} set {_sans} to (1/({jackpot::liste::yatırılan}/{jackpot::%loop-value%::yatırılan}))*100 make gui {_x} with loop-value's skull named "&7&l&m » » » » »&r &4Jack&fPot &7&l&m« « « « «" with lore "||&eOyuncu &8&l► &f%loop-value%||&eYatırılan &8&l► &f%{jackpot::%loop-value%::yatırılan}%$||&eŞans &8&l► &f%%%{_sans}%||||&7&l&m » » » » »&r &4Jack&fPot &7&l&m« « « « «" open last gui to player arg 1 is set: arg is bigger than 0: {jackpot::dönüyor} isn't set: size of {jackpot::liste::katılan::*} is bigger than {@maksimum katılım}: send "{@prefix} Üzgünüm, JackPot'a maksimum sayıda kişi katılmış." stop player's money is less than arg: send "{@prefix} JackPot'a yatırmak istediğin kadar paran yok." stop set {m::%player%} to arg create a gui with virtual chest named "&4&lJack&f&lPot" and shape "xxxxxxxxxxqwexaxdxxxxxxxxxz": make gui slot "x" with black stained glass pane make gui slot "q" with iron ingot named "&7&l&m » » » » »&r &4Jack&fPot &7&l&m« « « « «" with lore "&eSol Tıklayarak||&a10.000$ Ekle||&eSağ Tıklayarak||&c10.000$ Azalt": gui-click-action is left mouse button: add 10000 to {m::%player%} make gui slot 14 with glowing sunflower named "&7&l&m » » » » »&r &4Jack&fPot &7&l&m« « « « «" with lore "||&eYatıracağın miktar &8&l► &f%{m::%player%}% $" gui-click-action is right mouse button: {m::%player%} is bigger than 9999 remove 10000 from {m::%player%} make gui slot 14 with glowing sunflower named "&7&l&m » » » » »&r &4Jack&fPot &7&l&m« « « « «" with lore "||&eYatıracağın miktar &8&l► &f%{m::%player%}% $" make gui slot "w" with gold ingot named "&7&l&m » » » » »&r &4Jack&fPot &7&l&m« « « « «" with lore "&eSol Tıklayarak||&a100.000$ Ekle||&eSağ Tıklayarak||&c100.000$ Azalt": gui-click-action is left mouse button: add 100000 to {m::%player%} make gui slot 14 with glowing sunflower named "&7&l&m » » » » »&r &4Jack&fPot &7&l&m« « « « «" with lore "||&eYatıracağın miktar &8&l► &f%{m::%player%}% $" gui-click-action is right mouse button: {m::%player%} is bigger than 99999 remove 100000 from {m::%player%} make gui slot 14 with glowing sunflower named "&7&l&m » » » » »&r &4Jack&fPot &7&l&m« « « « «" with lore "||&eYatıracağın miktar &8&l► &f%{m::%player%}% $" make gui slot "e" with diamond named "&7&l&m » » » » »&r &4Jack&fPot &7&l&m« « « « «" with lore "&eSol Tıklayarak||&a1.000.000$ Ekle||&eSağ Tıklayarak||&c1.000.000$ Azalt": gui-click-action is left mouse button: add 1000000 to {m::%player%} make gui slot 14 with glowing sunflower named "&7&l&m » » » » »&r &4Jack&fPot &7&l&m« « « « «" with lore "||&eYatıracağın miktar &8&l► &f%{m::%player%}% $" gui-click-action is right mouse button: {m::%player%} is bigger than 999999 remove 1000000 from {m::%player%} make gui slot 14 with glowing sunflower named "&7&l&m » » » » »&r &4Jack&fPot &7&l&m« « « « «" with lore "||&eYatıracağın miktar &8&l► &f%{m::%player%}% $" make gui slot "a" with glowing sunflower named "&7&l&m » » » » »&r &4Jack&fPot &7&l&m« « « « «" with lore "||&eYatıracağın miktar &8&l► &f%{m::%player%}% $" make gui slot "d" with nether star named "&7&l&m » » » » »&r &aOnayla &7&l&m« « « « «": {m::%player%} is bigger than 0: remove {m::%player%} from player's money {jackpot::liste::katılan::*} contains player: add {m::%player%} to {jackpot::%player%::yatırılan} add {m::%player%} to {jackpot::liste::yatırılan} set {_sans} to (1/({jackpot::liste::yatırılan}/{jackpot::%player%::yatırılan}))*100 send "{@prefix} JackPot'a para yatırdın!%nl%&eToplam Yatırdığın Para &8&l► &f%{jackpot::%player%::yatırılan}%$%nl%&eŞans &8&l► &f%%%{_sans}%" delete {m::%player%} close player's inventory else: add player to {jackpot::liste::katılan::*} add {m::%player%} to {jackpot::%player%::yatırılan} add {m::%player%} to {jackpot::liste::yatırılan} set {_sans} to (1/({jackpot::liste::yatırılan}/{jackpot::%player%::yatırılan}))*100 send "{@prefix} JackPot'a para yatırdın!%nl%&eToplam Yatırdığın Para &8&l► &f%{jackpot::%player%::yatırılan}%$%nl%&eŞans &8&l► &f%%%{_sans}%" delete {m::%player%} close player's inventory else: send "{@prefix} Geçersiz bir değer girdin!" to player close player's inventory make gui slot "z" with barrier named "&7&l&m » » » » »&r &aListeye Dön &7&l&m« « « « «": execute player command "/jackpot" run when close gui: delete {m::%player%} open last gui to player else: send "{@prefix} JackPot şuanda dönüyor, lütfen bitmesini bekle." else: send "{@prefix} Geçersiz bir değer girdin!"
Büyük bir topluluğun parçası ol, etkinliklere katıl ve özel hediyeler kazanma şansı yakala!