Çözüldü SilkSpawners canavar yerine eşya çıkması

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dimitris831

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Selam, SonOyuncu'da golem spawnerlar direkt demir ve gül doğurur, benimkisinde golem çıkıyor. Nasıl düzeltirim?
 
Kod ile spawn edilen itemleri değiştiriyorlar. İtemspawner kullanabilirsiniz.
 
Selam, SonOyuncu'da golem spawnerlar direkt demir ve gül doğurur, benimkisinde golem çıkıyor. Nasıl düzeltirim?
Normalde ola bir şekilde golem spawn ediyor. Sizin yapmanız gereken interneten bir sistem bulmak ki, golem spawn olduktan sonra ölsün
Örnek video:
 
SilkSpawners'in configinde değiştirebiliyordunuz sanırım.

Kod:
# See documentation at https://dev.bukkit.org/projects/silkspawners/pages/configuration
 
# Should the plugin automatically update if an update is available?
autoUpdater: true
 
# Should a permission be required when a spawner explodes by TNT to achieve a drop
permissionExplode: false
 
# Should be checked for WorldGuard build ability to change spawners
useWorldGuard: true
 
# Percentage of dropping a spawner block when TNT or creepers explode
explosionDropChance: 30
 
# Percentage of dropping a iron bars when a spawner is mined
destroyDropChance: 100
 
# Percentage of dropping an egg when a spawner is mined
eggDropChance: 100
 
# Percentage of dropping the spawner when mined
silkDropChance: 100
 
# When generic spawner items are placed, spawn this creature (e.g. from /give or other plugins)
# PIG (90) is Minecraft default (put NAMES or IDs here!)
defaultCreature: 90
 
# How far is the spawner reachable with your crosshair (disable with -1)
spawnerCommandReachDistance: 6
 
# Minimum silk touch level [can be changed via other plugins to a higher value]
# Set it to 0 to mine it without silk touch
minSilkTouchLevel: 1
 
# If a player in creative destroys a spawner nothing is dropped
noDropsCreative: true
 
# If a spawner is destroyed, should the egg be dropped
destroyDropEgg: false
 
# If a spawner is destroyed, should XP be dropped
destroyDropXP: 0
 
# If a spawner is mined, should it be directly added to the inventory of the player
dropSpawnerToInventory: false
 
# Amount of spawners to be dropped when mined with valid silk touch
dropAmount: 1
 
# Flag a spawner as already mined to prevent XP duping
preventXPFarming: true
 
# Drops XP only when a spawner is destroyed and not mined via silk touch
dropXPOnlyOnDestroy: false
 
# If a spawner is destroyed, should iron bars be dropped
destroyDropBars: 0
 
# Should the player be able to craft spawners
craftableSpawners: false
 
# Leave a slot empty (null/air)? Just make a space then, example 'A A' -> middle is free
# X is always the egg
recipeTop: AAA
recipeMiddle: AXA
recipeBottom: AAA
recipeAmount: 1
 
# Custom example:
#recipeTop: 'A A'
#recipeMiddle: 'BXA'
#recipeBottom: 'C D'
#ingredients:
#  - 'A,IRON_FENCE'
#  - 'B,DIRT'
#  - 'C,2'
#  - 'D,5'
 
# You can put IDs or the NAME here (please uppercase)
# Add it for each custom ingredient you add, too!
ingredients:
- A,IRON_FENCE
 
# Should spawners be unstackable
spawnersUnstackable: false
 
# Should the egg be consumed when the spawner is changed with it
consumeEgg: true
 
# Fallback if the creature should be enabled, if not specified for the entity
enableCreatureDefault: true
 
# Should numbers be ignored (on eggs) and allow every number value?
ignoreCheckNumbers: false
 
# Disable left click to change spawners, spawns a mob instead. Still blocks Vanilla right click behavior.
disableChangeTypeWithEgg: false
 
# Should instead of spawning a mob a MonsterSpawner be placed? (Uses consumeEgg value, too)
spawnEggToSpawner: false
 
# Should the spawn algorithm be overridden? Allows spawning of non-standard entities
spawnEggOverride: false
 
# Fallback if the creature should be spawned, if not specified for the entity
spawnEggOverrideSpawnDefault: true
 
# Allowed set of tools which can mine a spawner. IDs are supported, too
allowedTools:
- WOOD_PICKAXE
- STONE_PICKAXE
- IRON_PICKAXE
- GOLD_PICKAXE
- DIAMOND_PICKAXE
 
# Amount of spawners or eggs given to a player when the argument is omitted
defaultAmountGive: 1
 
# Notify the player about the spawner when he clicks it in the inventory
notifyOnClick: true
 
# Notify the player about the spawner when he holds the spawner in the hand
notifyOnHold: true
 
# Configure displaying with BarAPI, time is in seconds
barAPI:
  enable: false
  displayTime: 3
 
# Configure displaying with 1.9 BossBarApi, time is in seconds
vanillaBossBar:
  enable: true
  displayTime: 3
 
  # Valid colors are BLUE, GREEN, PINK, PURPLE, RED, WHITE, YELLOW
  color: RED
 
  # Valid styles are SEGMENTED_10, SEGMENTED_12, SEGMENTED_20, SEGMENTED_6, SOLID
  style: SOLID
 
# Prevent that a spawner is changed via eggs in other territories
factionsSupport: false
 
# Prevent that a spawner is changed via eggs in other kingdoms
feudalSupport: false
 
# Puts more information out on startup
verboseConfig: false
 
# Internal stuff, do NOT change unless advised - the plugin might break otherwise
useReflection: true
testMCVersion: true
useMetadata: true

Config bu şekilde, yardımcı olur musunuz acaba?
 
Kod:
# See documentation at https://dev.bukkit.org/projects/silkspawners/pages/configuration

# Should the plugin automatically update if an update is available?
autoUpdater: true

# Should a permission be required when a spawner explodes by TNT to achieve a drop
permissionExplode: false

# Should be checked for WorldGuard build ability to change spawners
useWorldGuard: true

# Percentage of dropping a spawner block when TNT or creepers explode
explosionDropChance: 30

# Percentage of dropping a iron bars when a spawner is mined
destroyDropChance: 100

# Percentage of dropping an egg when a spawner is mined
eggDropChance: 100

# Percentage of dropping the spawner when mined
silkDropChance: 100

# When generic spawner items are placed, spawn this creature (e.g. from /give or other plugins)
# PIG (90) is Minecraft default (put NAMES or IDs here!)
defaultCreature: 90

# How far is the spawner reachable with your crosshair (disable with -1)
spawnerCommandReachDistance: 6

# Minimum silk touch level [can be changed via other plugins to a higher value]
# Set it to 0 to mine it without silk touch
minSilkTouchLevel: 1

# If a player in creative destroys a spawner nothing is dropped
noDropsCreative: true

# If a spawner is destroyed, should the egg be dropped
destroyDropEgg: false

# If a spawner is destroyed, should XP be dropped
destroyDropXP: 0

# If a spawner is mined, should it be directly added to the inventory of the player
dropSpawnerToInventory: false

# Amount of spawners to be dropped when mined with valid silk touch
dropAmount: 1

# Flag a spawner as already mined to prevent XP duping
preventXPFarming: true

# Drops XP only when a spawner is destroyed and not mined via silk touch
dropXPOnlyOnDestroy: false

# If a spawner is destroyed, should iron bars be dropped
destroyDropBars: 0

# Should the player be able to craft spawners
craftableSpawners: false

# Leave a slot empty (null/air)? Just make a space then, example 'A A' -> middle is free
# X is always the egg
recipeTop: AAA
recipeMiddle: AXA
recipeBottom: AAA
recipeAmount: 1

# Custom example:
#recipeTop: 'A A'
#recipeMiddle: 'BXA'
#recipeBottom: 'C D'
#ingredients:
#  - 'A,IRON_FENCE'
#  - 'B,DIRT'
#  - 'C,2'
#  - 'D,5'

# You can put IDs or the NAME here (please uppercase)
# Add it for each custom ingredient you add, too!
ingredients:
- A,IRON_FENCE

# Should spawners be unstackable
spawnersUnstackable: false

# Should the egg be consumed when the spawner is changed with it
consumeEgg: true

# Fallback if the creature should be enabled, if not specified for the entity
enableCreatureDefault: true

# Should numbers be ignored (on eggs) and allow every number value?
ignoreCheckNumbers: false

# Disable left click to change spawners, spawns a mob instead. Still blocks Vanilla right click behavior.
disableChangeTypeWithEgg: false

# Should instead of spawning a mob a MonsterSpawner be placed? (Uses consumeEgg value, too)
spawnEggToSpawner: false

# Should the spawn algorithm be overridden? Allows spawning of non-standard entities
spawnEggOverride: false

# Fallback if the creature should be spawned, if not specified for the entity
spawnEggOverrideSpawnDefault: true

# Allowed set of tools which can mine a spawner. IDs are supported, too
allowedTools:
- WOOD_PICKAXE
- STONE_PICKAXE
- IRON_PICKAXE
- GOLD_PICKAXE
- DIAMOND_PICKAXE

# Amount of spawners or eggs given to a player when the argument is omitted
defaultAmountGive: 1

# Notify the player about the spawner when he clicks it in the inventory
notifyOnClick: true

# Notify the player about the spawner when he holds the spawner in the hand
notifyOnHold: true

# Configure displaying with BarAPI, time is in seconds
barAPI:
  enable: false
  displayTime: 3

# Configure displaying with 1.9 BossBarApi, time is in seconds
vanillaBossBar:
  enable: true
  displayTime: 3

  # Valid colors are BLUE, GREEN, PINK, PURPLE, RED, WHITE, YELLOW
  color: RED

  # Valid styles are SEGMENTED_10, SEGMENTED_12, SEGMENTED_20, SEGMENTED_6, SOLID
  style: SOLID

# Prevent that a spawner is changed via eggs in other territories
factionsSupport: false

# Prevent that a spawner is changed via eggs in other kingdoms
feudalSupport: false

# Puts more information out on startup
verboseConfig: false

# Internal stuff, do NOT change unless advised - the plugin might break otherwise
useReflection: true
testMCVersion: true
useMetadata: true

Config bu şekilde, yardımcı olur musunuz acaba?
Değiştirilmiyormuş pardon, yardım gelmesini bekleyin.
 
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