options:
p: &2SUNUCU
first join:
set {level::%player%} to 0
command /level-admin [<text>] [<player>] [<int>]:
permission: level.op
trigger:
if arg-1 isn't set:
send "{@p} &e/level-admin [ekle,sil,sıfırla],[oyuncu],[miktar]"
if arg-1 is "ekle":
add arg-3 to {level::%arg-2%}
send "{@p} &e%arg-2% adlı oyuncuya %arg-3% miktarda level eklendi."
if arg-1 is "sil":
remove arg-3 from {level::%arg-2%}
send "{@p} &e%arg-2% adlı oyuncuya %arg-3% miktarda level silindi."
if arg-1 is "sıfırla":
set {level::%arg-2%} to 0
send "{@p} &e%arg-2% adlı oyuncunun leveli sıfırlandı."
send "{@p} &e%player% adlı yetkili levelini sıfırladı." to arg-2
death:
victim is a zombie or skeleton or spider or squid or pig or cow or chicken or sheep or creeper or horse or slime or enderman or silverfish or witch or bat or mooshroom or villager or ghast or cave spider or zombie pigman or ocelot or magma cube
chance of 100%:
add 1 to {level::%attacker%}
death:
victim is a player
chance of 50%:
add 2 to {level::%attacker%}
chat:
cancel event
broadcast "&8[&6Lv &e%{level::%player%}%&8] %player's display name% &8: &f%colored message%"
command /level [<player>]:
trigger:
if arg-1 isn't set:
send "{@p} &eSuanki levelin&8: &a%{level::%player%}%"
if arg-1 is set:
send "{@p} &e%arg-1%'in leveli&8: &a%{level::%arg-1%}%"