Çözüldü Askyblock

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bihency

Hâlâ Zümrüt Bulamadım!
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13 Ocak 2018
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15.950
Minecraft
bihency

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Merhaba arkadaşlar ASkyBlock plugininde ultra op skyblock serverim için prizmarin blogunu 1M level yaptım ama bu 15k level veriyor diger sungerlerde oyle 300k verdim ama 3k veriyor nedenini bilen varsa yardım edebilirmi
 
Askyblock İcindeki blockvalues Dosyasını Atarsan Yardımcı Olurum
 
blockvaluesi sil aga
 
Askyblock İcindeki blockvalues Dosyasını Atarsan Yardımcı Olurum

# This file lists the values for various blocks that are used to calculate the
# island level. Level = total of all blocks in island boundary / 100.
# Players with the permission askyblock.island.multiplier.# will have their blocks
# multiplied in value by that amount.

# Underwater block multiplier
# If blocks are below sea-level, they can have a higher value. e.g. 2x
# Promotes under-water development if there is a sea. Value can be fractional.
underwater: 1.0

# Value of one island level. Default 100. Minimum value is 1.
levelcost: 100

# Death penalty
# How many block values a player will lose per death.
# Default value of 100 means that for every death, the player will lose 1 level (if levelcost is 100)
# Set to zero to not use this feature
deathpenalty: 100
# Sum team deaths - if true, all the teams deaths are summed
# If false, only the leader's deaths counts
sumteamdeaths: false
# Max deaths
# If player dies more than this, it doesn't count anymore
# Stops players from getting into an impossible situation
maxdeaths: 1000000
# Reset deaths on island reset
islandresetdeathreset: true
# Reset deaths on team join
teamjoindeathreset: true


# This section lists the limits for any particular block. Blocks over this amount
# are not counted.
# Format:
# MATERIAL: limit or MATERIAL:DATA: limit.
# If DATA is used, there MUST be a corresponding block:data value in the blocks list.
# For example, if you limit Jungle Logs LOG:3, then there must be a value for LOG:3
# in the blocks section. If there is not, then LOG:3 would have no value.
limits:
COBBLESTONE: 10000000
NETHERRACK: 1000000
#LOG:3: 10

# This section lists the value of a block. Value must be an integer.
# Any blocks not listed will have a value of zero.
# Format is MATERIAL: value or MATERIAL:DATA: value.

blocks:
ACACIA_DOOR: 1
ACACIA_STAIRS: 1
ACACIA_FENCE: 1
ACACIA_FENCE_GATE: 1
ACACIA_STAIRS: 2
ACTIVATOR_RAIL: 10
AIR: 0
ANVIL: 10
ARMOR_STAND: 2
BANNER: 2
BEACON: 100
BED_BLOCK: 1
BEDROCK: 0
BEETROOT_BLOCK: 1
BIRCH_DOOR: 1
BIRCH_FENCE: 1
BIRCH_FENCE_GATE: 1
BIRCH_WOOD_STAIRS: 1
BLACK_GLAZED_TERRACOTTA: 1
BLACK_SHULKER_BOX: 1
BLUE_GLAZED_TERRACOTTA: 1
BLUE_SHULKER_BOX: 1
BOAT: 2
BOAT_ACACIA: 2
BOAT_BIRCH: 2
BOAT_DARK_OAK: 2
BOAT_JUNGLE: 2
BOAT_SPRUCE: 2
BONE_BLOCK: 1
BOOKSHELF: 5
BREWING_STAND: 20
BRICK: 5
BRICK_STAIRS: 5
BROWN_GLAZED_TERRACOTTA: 1
BROWN_SHULKER_BOX: 1
BURNING_FURNACE: 10
CACTUS: 1
CAKE_BLOCK: 1
CARPET: 1
CAULDRON: 10
CHEST: 2
CHORUS_FLOWER: 1
CHORUS_PLANT: 1
CLAY: 2
COAL_BLOCK: 9
COAL_ORE: 0
COBBLE_WALL: 1
COBBLESTONE: 10000
COBBLESTONE_STAIRS: 1
COCOA: 1
CONCRETE: 1
CONCRETE_POWDER: 1
CYAN_GLAZED_TERRACOTTA: 1
CYAN_SHULKER_BOX: 1
DARK_OAK_DOOR: 1
DARK_OAK_FENCE: 1
DARK_OAK_FENCE_GATE: 1
DARK_OAK_STAIRS: 1
DAYLIGHT_DETECTOR: 10
DAYLIGHT_DETECTOR_INVERTED: 10
DEAD_BUSH: 1
DETECTOR_RAIL: 10
DIAMOND_BLOCK: 75000
DIODE: 5
DIODE_BLOCK_OFF: 5
DIODE_BLOCK_ON: 5
DIRT: 200
DISPENSER: 5
DOUBLE_PLANT: 2
DOUBLE_STEP: 1
DOUBLE_STONE_SLAB2: 1
DRAGON_EGG: 150
DROPPER: 5
EMERALD_BLOCK: 100000
EMERALD_ORE: 0
ENCHANTMENT_TABLE: 150
END_BRICKS: 50000
ENDER_CHEST: 150
ENDER_PORTAL_FRAME: 0
ENDER_PORTAL: 0
ENDER_STONE: 500000
EXPLOSIVE_MINECART: 10
FENCE: 1
FENCE_GATE: 1
FIRE: 0
FLOWER_POT: 5
FROSTED_ICE: 1
FURNACE: 10
GLASS: 2
GLOWSTONE: 1
GOLD_BLOCK: 50000
GOLD_ORE: 0
GRASS: 500
GRASS_PATH: 5
GRAY_GLAZED_TERRACOTTA: 1
GRAY_SHULKER_BOX: 1
GRAVEL: 1
GREEN_GLAZED_TERRACOTTA: 1
GREEN_SHULKER_BOX: 1
HARD_CLAY: 2
HAY_BLOCK: 2
HOPPER: 10
HOPPER_MINECART: 20
HUGE_MUSHROOM_1: 1
HUGE_MUSHROOM_2: 1
ICE: 5
IRON_BLOCK: 25000
IRON_DOOR_BLOCK: 5
IRON_FENCE: 5
IRON_ORE: 0
IRON_PLATE: 5
IRON_TRAPDOOR: 1
ITEM_FRAME: 2
JACK_O_LANTERN: 1
JUKEBOX: 10
JUNGLE_DOOR: 1
JUNGLE_FENCE: 1
JUNGLE_FENCE_GATE: 1
JUNGLE_WOOD_STAIRS: 1
LADDER: 1
LAPIS_BLOCK: 10
LAPIS_ORE: 0
LAVA: 0
LEAVES_2: 1
LEAVES: 1
LEVER: 1
LIGHT_BLUE_GLAZED_TERRACOTTA: 1
LIGHT_BLUE_SHULKER_BOX: 1
LIME_GLAZED_TERRACOTTA: 1
LIME_SHULKER_BOX: 1
LOG: 1
#Other log types - examples
#LOG:3: 2
LOG_2: 1
LONG_GRASS: 200
MAGENTA_GLAZED_TERRACOTTA: 1
MAGENTA_SHULKER_BOX: 1
MAGMA: 1
MELON_BLOCK: 1
MELON_STEM: 1
MINECART: 10
MOB_SPAWNER: 0
MOSSY_COBBLESTONE: 400
MYCEL: 5
NETHER_BRICK: 2
NETHER_BRICK_STAIRS: 2
NETHER_FENCE: 2
NETHER_STALK: 1
NETHER_WART_BLOCK: 2
NETHERRACK: 1
NOTE_BLOCK: 10
OBSERVER: 1
OBSIDIAN: 10
ORANGE_GLAZED_TERRACOTTA: 1
ORANGE_SHULKER_BOX: 1
PACKED_ICE: 5
PAINTING: 2
PINK_GLAZED_TERRACOTTA: 1
PINK_SHULKER_BOX: 1
PISTON_BASE: 2
PISTON_STICKY_BASE: 2
PORTAL: 0
POWERED_MINECART: 10
POWERED_RAIL: 10
PRISMARINE: 1000000
PUMPKIN_STEM: 1
PUMPKIN: 1
PURPLE_GLAZED_TERRACOTTA: 1
PURPLE_SHULKER_BOX: 1
PURPUR_BLOCK: 1
PURPUR_DOUBLE_SLAB: 1
PURPUR_PILLAR: 1
PURPUR_SLAB: 1
PURPUR_STAIRS: 1
QUARTZ_BLOCK: 1
QUARTZ_ORE: 0
QUARTZ_STAIRS: 1
QUARTZ: 1
RAILS: 1
RED_GLAZED_TERRACOTTA: 1
RED_MUSHROOM: 1
RED_NETHER_BRICK: 2
RED_ROSE: 1
RED_SANDSTONE: 1
RED_SANDSTONE_STAIRS: 1
RED_SHULKER_BOX: 1
REDSTONE_BLOCK: 10
REDSTONE_COMPARATOR_OFF: 10
REDSTONE_COMPARATOR_ON: 10
REDSTONE_COMPARATOR: 10
REDSTONE_LAMP_OFF: 10
REDSTONE_LAMP_ON: 10
REDSTONE_ORE: 0
REDSTONE_TORCH_OFF: 5
REDSTONE_TORCH_ON: 5
REDSTONE_WIRE: 1
SAND: 1
SANDSTONE: 1
SANDSTONE_STAIRS: 1
SEA_LANTERN: 1
SIGN_POST: 1
SILVER_GLAZED_TERRACOTTA: 1
SILVER_SHULKER_BOX: 1
SKULL: 10
SLIME_BLOCK: 10
SMOOTH_BRICK: 2
SMOOTH_STAIRS: 2
SNOW_BLOCK: 1
SOIL: 2
SOUL_SAND: 2
SPONGE: 300000
SPRUCE_DOOR: 1
SPRUCE_FENCE: 1
SPRUCE_FENCE_GATE: 1
SPRUCE_WOOD_STAIRS: 1
STAINED_CLAY: 2
STAINED_GLASS: 2
STAINED_GLASS_PANE: 1
STATIONARY_LAVA: 0
STATIONARY_WATER: 0
STEP: 1
STONE: 1
STONE_BUTTON: 1
STONE_PLATE: 2
STORAGE_MINECART: 10
SUGAR_CANE_BLOCK: 1
THIN_GLASS: 1
TNT: 5
TORCH: 2
TRAP_DOOR: 5
TRAPPED_CHEST: 10
TRIPWIRE_HOOK: 2
TRIPWIRE: 2
VINE: 1
WALL_SIGN: 1
WATER_LILY: 5
WEB: 10
WHEAT: 1
WHITE_GLAZED_TERRACOTTA: 1
WHITE_SHULKER_BOX: 1
WOOD: 1
WOOD_BUTTON: 1
WOOD_DOOR: 1
WOOD_DOUBLE_STEP: 1
WOOD_PLATE: 1
WOOD_STAIRS: 1
WOOD_STEP: 1
WOODEN_DOOR: 1
WOOL: 1
WORKBENCH: 1
YELLOW_FLOWER: 1
YELLOW_GLAZED_TERRACOTTA: 1
YELLOW_SHULKER_BOX: 1
Gönderi otomatik olarak birleştirildi:

tamam sorun cozuldu her levelin yanına 2 tane sıfır koydum 1m yazınca 10k veriyomuş
 
# This file lists the values for various blocks that are used to calculate the
# island level. Level = total of all blocks in island boundary / 100.
# Players with the permission askyblock.island.multiplier.# will have their blocks
# multiplied in value by that amount.

# Underwater block multiplier
# If blocks are below sea-level, they can have a higher value. e.g. 2x
# Promotes under-water development if there is a sea. Value can be fractional.
underwater: 1.0

# Value of one island level. Default 100. Minimum value is 1.
levelcost: 100

# Death penalty
# How many block values a player will lose per death.
# Default value of 100 means that for every death, the player will lose 1 level (if levelcost is 100)
# Set to zero to not use this feature
deathpenalty: 100
# Sum team deaths - if true, all the teams deaths are summed
# If false, only the leader's deaths counts
sumteamdeaths: false
# Max deaths
# If player dies more than this, it doesn't count anymore
# Stops players from getting into an impossible situation
maxdeaths: 1000000
# Reset deaths on island reset
islandresetdeathreset: true
# Reset deaths on team join
teamjoindeathreset: true


# This section lists the limits for any particular block. Blocks over this amount
# are not counted.
# Format:
# MATERIAL: limit or MATERIAL:DATA: limit.
# If DATA is used, there MUST be a corresponding block:data value in the blocks list.
# For example, if you limit Jungle Logs LOG:3, then there must be a value for LOG:3
# in the blocks section. If there is not, then LOG:3 would have no value.
limits:
COBBLESTONE: 10000000
NETHERRACK: 1000000
#LOG:3: 10

# This section lists the value of a block. Value must be an integer.
# Any blocks not listed will have a value of zero.
# Format is MATERIAL: value or MATERIAL:DATA: value.

blocks:
ACACIA_DOOR: 1
ACACIA_STAIRS: 1
ACACIA_FENCE: 1
ACACIA_FENCE_GATE: 1
ACACIA_STAIRS: 2
ACTIVATOR_RAIL: 10
AIR: 0
ANVIL: 10
ARMOR_STAND: 2
BANNER: 2
BEACON: 100
BED_BLOCK: 1
BEDROCK: 0
BEETROOT_BLOCK: 1
BIRCH_DOOR: 1
BIRCH_FENCE: 1
BIRCH_FENCE_GATE: 1
BIRCH_WOOD_STAIRS: 1
BLACK_GLAZED_TERRACOTTA: 1
BLACK_SHULKER_BOX: 1
BLUE_GLAZED_TERRACOTTA: 1
BLUE_SHULKER_BOX: 1
BOAT: 2
BOAT_ACACIA: 2
BOAT_BIRCH: 2
BOAT_DARK_OAK: 2
BOAT_JUNGLE: 2
BOAT_SPRUCE: 2
BONE_BLOCK: 1
BOOKSHELF: 5
BREWING_STAND: 20
BRICK: 5
BRICK_STAIRS: 5
BROWN_GLAZED_TERRACOTTA: 1
BROWN_SHULKER_BOX: 1
BURNING_FURNACE: 10
CACTUS: 1
CAKE_BLOCK: 1
CARPET: 1
CAULDRON: 10
CHEST: 2
CHORUS_FLOWER: 1
CHORUS_PLANT: 1
CLAY: 2
COAL_BLOCK: 9
COAL_ORE: 0
COBBLE_WALL: 1
COBBLESTONE: 10000
COBBLESTONE_STAIRS: 1
COCOA: 1
CONCRETE: 1
CONCRETE_POWDER: 1
CYAN_GLAZED_TERRACOTTA: 1
CYAN_SHULKER_BOX: 1
DARK_OAK_DOOR: 1
DARK_OAK_FENCE: 1
DARK_OAK_FENCE_GATE: 1
DARK_OAK_STAIRS: 1
DAYLIGHT_DETECTOR: 10
DAYLIGHT_DETECTOR_INVERTED: 10
DEAD_BUSH: 1
DETECTOR_RAIL: 10
DIAMOND_BLOCK: 75000
DIODE: 5
DIODE_BLOCK_OFF: 5
DIODE_BLOCK_ON: 5
DIRT: 200
DISPENSER: 5
DOUBLE_PLANT: 2
DOUBLE_STEP: 1
DOUBLE_STONE_SLAB2: 1
DRAGON_EGG: 150
DROPPER: 5
EMERALD_BLOCK: 100000
EMERALD_ORE: 0
ENCHANTMENT_TABLE: 150
END_BRICKS: 50000
ENDER_CHEST: 150
ENDER_PORTAL_FRAME: 0
ENDER_PORTAL: 0
ENDER_STONE: 500000
EXPLOSIVE_MINECART: 10
FENCE: 1
FENCE_GATE: 1
FIRE: 0
FLOWER_POT: 5
FROSTED_ICE: 1
FURNACE: 10
GLASS: 2
GLOWSTONE: 1
GOLD_BLOCK: 50000
GOLD_ORE: 0
GRASS: 500
GRASS_PATH: 5
GRAY_GLAZED_TERRACOTTA: 1
GRAY_SHULKER_BOX: 1
GRAVEL: 1
GREEN_GLAZED_TERRACOTTA: 1
GREEN_SHULKER_BOX: 1
HARD_CLAY: 2
HAY_BLOCK: 2
HOPPER: 10
HOPPER_MINECART: 20
HUGE_MUSHROOM_1: 1
HUGE_MUSHROOM_2: 1
ICE: 5
IRON_BLOCK: 25000
IRON_DOOR_BLOCK: 5
IRON_FENCE: 5
IRON_ORE: 0
IRON_PLATE: 5
IRON_TRAPDOOR: 1
ITEM_FRAME: 2
JACK_O_LANTERN: 1
JUKEBOX: 10
JUNGLE_DOOR: 1
JUNGLE_FENCE: 1
JUNGLE_FENCE_GATE: 1
JUNGLE_WOOD_STAIRS: 1
LADDER: 1
LAPIS_BLOCK: 10
LAPIS_ORE: 0
LAVA: 0
LEAVES_2: 1
LEAVES: 1
LEVER: 1
LIGHT_BLUE_GLAZED_TERRACOTTA: 1
LIGHT_BLUE_SHULKER_BOX: 1
LIME_GLAZED_TERRACOTTA: 1
LIME_SHULKER_BOX: 1
LOG: 1
#Other log types - examples
#LOG:3: 2
LOG_2: 1
LONG_GRASS: 200
MAGENTA_GLAZED_TERRACOTTA: 1
MAGENTA_SHULKER_BOX: 1
MAGMA: 1
MELON_BLOCK: 1
MELON_STEM: 1
MINECART: 10
MOB_SPAWNER: 0
MOSSY_COBBLESTONE: 400
MYCEL: 5
NETHER_BRICK: 2
NETHER_BRICK_STAIRS: 2
NETHER_FENCE: 2
NETHER_STALK: 1
NETHER_WART_BLOCK: 2
NETHERRACK: 1
NOTE_BLOCK: 10
OBSERVER: 1
OBSIDIAN: 10
ORANGE_GLAZED_TERRACOTTA: 1
ORANGE_SHULKER_BOX: 1
PACKED_ICE: 5
PAINTING: 2
PINK_GLAZED_TERRACOTTA: 1
PINK_SHULKER_BOX: 1
PISTON_BASE: 2
PISTON_STICKY_BASE: 2
PORTAL: 0
POWERED_MINECART: 10
POWERED_RAIL: 10
PRISMARINE: 1000000
PUMPKIN_STEM: 1
PUMPKIN: 1
PURPLE_GLAZED_TERRACOTTA: 1
PURPLE_SHULKER_BOX: 1
PURPUR_BLOCK: 1
PURPUR_DOUBLE_SLAB: 1
PURPUR_PILLAR: 1
PURPUR_SLAB: 1
PURPUR_STAIRS: 1
QUARTZ_BLOCK: 1
QUARTZ_ORE: 0
QUARTZ_STAIRS: 1
QUARTZ: 1
RAILS: 1
RED_GLAZED_TERRACOTTA: 1
RED_MUSHROOM: 1
RED_NETHER_BRICK: 2
RED_ROSE: 1
RED_SANDSTONE: 1
RED_SANDSTONE_STAIRS: 1
RED_SHULKER_BOX: 1
REDSTONE_BLOCK: 10
REDSTONE_COMPARATOR_OFF: 10
REDSTONE_COMPARATOR_ON: 10
REDSTONE_COMPARATOR: 10
REDSTONE_LAMP_OFF: 10
REDSTONE_LAMP_ON: 10
REDSTONE_ORE: 0
REDSTONE_TORCH_OFF: 5
REDSTONE_TORCH_ON: 5
REDSTONE_WIRE: 1
SAND: 1
SANDSTONE: 1
SANDSTONE_STAIRS: 1
SEA_LANTERN: 1
SIGN_POST: 1
SILVER_GLAZED_TERRACOTTA: 1
SILVER_SHULKER_BOX: 1
SKULL: 10
SLIME_BLOCK: 10
SMOOTH_BRICK: 2
SMOOTH_STAIRS: 2
SNOW_BLOCK: 1
SOIL: 2
SOUL_SAND: 2
SPONGE: 300000
SPRUCE_DOOR: 1
SPRUCE_FENCE: 1
SPRUCE_FENCE_GATE: 1
SPRUCE_WOOD_STAIRS: 1
STAINED_CLAY: 2
STAINED_GLASS: 2
STAINED_GLASS_PANE: 1
STATIONARY_LAVA: 0
STATIONARY_WATER: 0
STEP: 1
STONE: 1
STONE_BUTTON: 1
STONE_PLATE: 2
STORAGE_MINECART: 10
SUGAR_CANE_BLOCK: 1
THIN_GLASS: 1
TNT: 5
TORCH: 2
TRAP_DOOR: 5
TRAPPED_CHEST: 10
TRIPWIRE_HOOK: 2
TRIPWIRE: 2
VINE: 1
WALL_SIGN: 1
WATER_LILY: 5
WEB: 10
WHEAT: 1
WHITE_GLAZED_TERRACOTTA: 1
WHITE_SHULKER_BOX: 1
WOOD: 1
WOOD_BUTTON: 1
WOOD_DOOR: 1
WOOD_DOUBLE_STEP: 1
WOOD_PLATE: 1
WOOD_STAIRS: 1
WOOD_STEP: 1
WOODEN_DOOR: 1
WOOL: 1
WORKBENCH: 1
YELLOW_FLOWER: 1
YELLOW_GLAZED_TERRACOTTA: 1
YELLOW_SHULKER_BOX: 1
Gönderi otomatik olarak birleştirildi:

tamam sorun cozuldu her levelin yanına 2 tane sıfır koydum 1m yazınca 10k veriyomuş
Sorununuz Cözüldüyse Konuyu Cözüldü Olarak İşaretleyin İyi Forumlar
 
Blok levelleri tane ile değil 15 adet ile sayılıdrı. Eğer 15 tane koyar isen yazdığın leveli verir.

Bunun dışında istediğin leveli yapmak için sonuna 2 adet 0 koyarsan düzelir.

Örnek;
Kod:
1000 level için 100000
 
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