#--------------------------------------------------------------------#
# ClearLag Configuration File #
#--------------------------------------------------------------------#
# Configure to your liking, reload the config by tying: /lagg reload #
# - #
# Here is a helpful tutorial on this configuration setup! (Updated) #
# http://dev.bukkit.org/bukkit-plugins/clearlagg/pages/config-setup/ #
#--------------------------------------------------------------------#
# All possible mob names: https://*/cch8YK #
#--------------------------------------------------------------------#
settings:
auto-update: true
config-version: 13
enable-api: true
#Limits the amount of item transfers for all the hoppers in a single chunk
# -- 'transfer-limit' How many transfers per check interval until the hopper should be disabled
# -- 'check-interval' In seconds, on what interval should the transfer limit be reset
hopper-limiter:
enabled: false
transfer-limit: 800
check-interval: 1
#Meters your ram usage, if it goes above 'limit', run 'commands:'
# -- 'ram-limit' is in MB, do not set it exactly to your max allocated ram amount
# -- 'interval' is how often clearlag will check your ram usage
# -- 'commands' lists the commands that will be ran upon hitting your ram-limit
ram-meter:
enabled: false
interval: 20
ram-limit: 5000
commands:
- 'lagg killmobs'
- 'lagg clear'
- 'lagg gc'
#Configure what the '/lagg halt' command does
# -- 'remove-entities' remove entities such as items, primed-tnt, and mobs
# -- 'disable-natural-entity-spawning' disables the server's natural world spawning
# -- 'halted' this section defines which actions should be halted during '/lagg halt'
halt-command:
remove-entities: true
disable-natural-entity-spawning: true
halted:
fire: true
fire-burn: true
explosion: true
decay: true
block-fade: true
block-form: true
block-spread: true
block-natural-change: true
#This limits how fast a user can move by walking or flying in a single tick (20 ticks a second)
#I HIGHLY recommend you use this on servers with increased player-speed/fly to prevent chunk overload
# -- 'move-max-speed' Max speed on foot
# -- 'fly-max-speed' Max speed while flying
player-speed-limiter:
enabled: false
move-max-speed: 0.7
fly-max-speed: 0.8
#Should mobs be nerfed to prevent over-breeding to reduce CPU usage (And possibly raise TPS)
#When mobs are stuck too close, collisions are extremely intensive putting a pretty mean load on the server
# -- 'max-mobs' means how many bably/adult animals are allowed within the 'check-radius'
# -- 'check-radius' is the radius of what clearlag will check for 'max-mobs'
mob-breeding-limiter:
enabled: false
max-mobs: 6
check-radius: 15
#Should clearlag purge logs under /logs when the server starts?
# -- 'days-old' means how many days old can the log be to be deleted
log-purger:
enabled: false
days-old: 3
#What type of entities SHOULD NOT be removed while doing /lagg area?
area-filter:
- Itemframe
- Minecart
- Wolf
- Villager
- Horse
- ARMOR_STAND
#Should clearlag reset the config, or attempt to update your config on updates
# -- 'force-update' is whether or not clearlag will reset your config with a newer version
# -- settings this to false will make clearlag update your config rather then resetting
config-updater:
force-update: false
#This limits the mob egg spawners so players cannot "overload" the server with them
# -- 'check-radius' is the radius clearlag will check for nearby entities
# -- 'max-mobs' is how many entities may be in the radius before the spawning is blocked
mobegg-limiter:
enabled: false
check-radius: 8
max-mobs: 5
#Disable new chunk generation, or just put a cap on how many can load at once.
#May cause many bugs with Spigot 1.8+, not recommended!
# -- 'create-new-chunks' disables or enables chunk creation. false would disallow new chunks
# -- !UNSTABLE ON SPIGOT BUILDS!
chunk-limiter:
enabled: false
limit: 6000
create-new-chunks: true
#This modifies the view range of entities
# -- Lower it is, the better your entity tick will be and the more CPU cycles you'll save
# -- If it's too high, expect bugs / lots of lag
mob-range:
enabled: false
zombie: 30
skeleton: 30
creeper: 20
#How long should items/Mobs be left on the ground
# -- live-time's go by ticks (20 ticks a second)
live-time:
enabled: false
interval: 10
mobtimer: true
itemtimer: true
arrowtimer: true
arrowkilltime: 15
moblivetime: 600
itemlivetime: 240
#This option disallows the placement of too many tnt-minecarts
# -- 'radius' is the radius clearlag will check for TNT-Minecarts
tnt-minecart:
enabled: false
max: 2
radius: 6
#This option reduces global dispenser fire rate
# -- 'time' is in milliseconds
dispenser-reducer:
enabled: false
time: 100
#This option reduces the explosions of mass amounts of tnt, and reduces tnt lag
# -- 'check-radius' is the radius clearlag will check for primed TNT
# -- 'max-primed' is the max primed TNT within the radius allowed before clearlag begins to remove
tnt-reducer:
enabled: false
check-radius: 5
max-primed: 3
#This option reduces fire spread rate
# -- 'time' is in milliseconds
firespread-reducer:
enabled: false
time: 2000
#How many entities should one chunk be allowed to hold?
# -- 'entities' lists all the entities that will be counted
# and possibly removed.
chunk-entity-limiter:
enabled: false
limit: 10
entities:
- Squid
- Zombie
- Skeleton
- Creeper
- Chicken
- Pig
- Sheep
- Cow
- Horse
# - Pig liveTime=100 <- This mob will be REMOVED if it's been alive for 100 ticks (5 seconds)
#How many mobs should be allowed to spawn globally
# -- 'interval' is the check interval check the current spawn amounts
spawn-limiter:
enabled: false
interval: 15
mobs: 300
animals: 300
#Meters your TPS, if it goes to low, run the commands you wrote below!
# -- 'interval' is how often tps-meter will check the TPS
# -- 'tps-trigger' is at what TPS the commands will be ran at
# -- 'tps-recover' is at what TPS should the TPS be considered stable after 'tps-trigger' is executed
# -- 'commands' lists what commands will be executed when tps-tigger is reached
# -- 'recover-commands' lists what commands will be executed when tps-recover is reached
# -- 'trigger-broadcast-message' specifies which message should be broadcasted when tps-trigger runs
# -- 'recover-broadcast-message' specifies which message should be broadcasted when TPS recovers
# -- 'broadcast-enabled' defines whether or not tps-meter should broadcast
tps-meter:
enabled: false
trigger-broadcast-message: '&6[ClearLag] &cThe server is overloaded, executing lag-perventing measures'
recover-broadcast-message: '&6[ClearLag] &aThe server is no longer overloaded!'
broadcast-enabled: false
interval: 15
tps-trigger: 14.0
tps-recover: 19.0
commands:
- 'lagg killmobs'
- 'lagg clear'
- 'lagg halt'
recover-commands:
- 'lagg halt'
#This is /lagg killmobs, put what you DON'T want removed!
# -- 'remove-named', when FALSE entities with custom names will NOT be removed
# -- 'mob-filter' lists which mobs will be IGNORED during /lagg killmobs
kill-mobs:
remove-named: false
mob-filter:
- Villager
- Wolf
# - Pig !name="Test" <- This entity will filtered if the name does NOT equal "Test"
# - Zombie hasName <- This entity will be filtered if it HAS a name
- ARMOR_STAND
- Horse
#This nerfs mob-spawners (Natural and player-made)
#-------------------------------------------------
#This goes by chunks rather then spawners. This is to prevent
#a large buildup of mob-spawners within a small region to "bypass"
#your set limit. It also allows for keys to be generated more easily
#increasing the performance
# -- 'max-spawn' is the maximum mobs allowed to spawn by a mob-spawner
# -- 'remove-mobs-on-chunk-unload' is whether or not Clearlag should remove
# -- the mobs spawned by the mobspawner upon chunk unload (Highly Recommended)
mobspawner:
enabled: false
max-spawn: 4
remove-mobs-on-chunk-unload: true
#Dont use if you have CB++ or Spigot!
item-merger:
enabled: false
radius: 6
#Auto-removal options
# -- warnings works like this; time = the time warning should be given, msg = warning message at that time
# -- NOTE: The below 'remove' section applies to this remover!
# -- NOTE: Putting the interval to low will cause issues!
# -- NOTE: To disable "warnings", set it to "warnings: []"
# -- NOTE: bukkit.broadcast.user permission will allow users to see broadcasts (If not enabled by default)
#
# !==[ All string values MUST be inside '']==!
#
# -- 'remove-entities' lists what entities should be REMOVED on removal
# -- 'warnings' list warnings to be given out at specified times
auto-removal:
enabled: false
broadcast-message: '&3Temizleyici &8» &7Sunucudaki &7(&e+RemoveAmount&7) &7öğe silindi.'
broadcast-removal: true
autoremoval-interval: 460
world-filter:
# - this_world <-This world will be ignored during removal!
boat: true
falling-block: true
experience-orb: true
painting: false
projectile: true
item: true
itemframe: false
minecart: true
primed-tnt: true
item-filter:
# - Stone <-This item-id will be ignored during removal!
# - Grass
remove-entities:
# - cow <- This mob-type will be REMOVED during removal!
# - MINECART_MOB_SPAWNER
# - Pig liveTime=100 <- This mob will be REMOVED if it's been alive for 100 ticks (5 seconds)
# - Minecart !isMounted <- This entity will be REMOVED if it's NOT mounted
# - Wolf !hasName <- This entity will be REMOVED if it doesn't have a name
warnings:
- 'time:400 msg:&3Temizleyici &8» &7Yerdeki eşyalar ve öğeler &c+remaining &7saniye sonra silinecek!'
- 'time:440 msg:&3Temizleyici &8» &7Yerdeki eşyalar ve öğeler &c+remaining &7saniye sonra silinecek!'
#What should be removed during /lagg clear
command-remove:
world-filter:
# - this_world <-This world will be ignored during removal!
broadcast-removal: true
boat: true
falling-block: true
experience-orb: true
painting: false
projectile: true
item: true
itemframe: false
minecart: true
primed-tnt: true
item-filter:
# - Stone <-This item-id will be ignored during removal!
# - Grass
remove-entities:
# - cow <- This mob-type will be REMOVED during removal!
# - MINECART_MOB_SPAWNER
# - Pig liveTime=100 <- This mob will be REMOVED if it's been alive for 100 ticks (5 seconds)
# - Minecart !isMounted <- This entity will be REMOVED if it's NOT mounted
# - Wolf !hasName <- This entity will be REMOVED if it doesn't have a name
limit:
enabled: false
max: 1000
check-interval: 60
broadcast-message: '&3Temizleyici &8» &7Yerdeki &7(&e+RemoveAmount&7) &7öğe Silindi.'
world-filter:
# - this_world <-This world will be ignored during removal!
broadcast-removal: true
boat: true
falling-block: true
experience-orb: true
painting: false
projectile: true
item: true
itemframe: false
minecart: true
primed-tnt: true
item-filter:
# - Stone
# - Grass <-This item-id will be ignored during removal!
Kod:#--------------------------------------------------------------------# # ClearLag Configuration File # #--------------------------------------------------------------------# # Configure to your liking, reload the config by tying: /lagg reload # # - # # Here is a helpful tutorial on this configuration setup! (Updated) # # http://dev.bukkit.org/bukkit-plugins/clearlagg/pages/config-setup/ # #--------------------------------------------------------------------# # All possible mob names: https://*/cch8YK # #--------------------------------------------------------------------# settings: auto-update: true config-version: 13 enable-api: true #Limits the amount of item transfers for all the hoppers in a single chunk # -- 'transfer-limit' How many transfers per check interval until the hopper should be disabled # -- 'check-interval' In seconds, on what interval should the transfer limit be reset hopper-limiter: enabled: false transfer-limit: 800 check-interval: 1 #Meters your ram usage, if it goes above 'limit', run 'commands:' # -- 'ram-limit' is in MB, do not set it exactly to your max allocated ram amount # -- 'interval' is how often clearlag will check your ram usage # -- 'commands' lists the commands that will be ran upon hitting your ram-limit ram-meter: enabled: false interval: 20 ram-limit: 5000 commands: - 'lagg killmobs' - 'lagg clear' - 'lagg gc' #Configure what the '/lagg halt' command does # -- 'remove-entities' remove entities such as items, primed-tnt, and mobs # -- 'disable-natural-entity-spawning' disables the server's natural world spawning # -- 'halted' this section defines which actions should be halted during '/lagg halt' halt-command: remove-entities: true disable-natural-entity-spawning: true halted: fire: true fire-burn: true explosion: true decay: true block-fade: true block-form: true block-spread: true block-natural-change: true #This limits how fast a user can move by walking or flying in a single tick (20 ticks a second) #I HIGHLY recommend you use this on servers with increased player-speed/fly to prevent chunk overload # -- 'move-max-speed' Max speed on foot # -- 'fly-max-speed' Max speed while flying player-speed-limiter: enabled: false move-max-speed: 0.7 fly-max-speed: 0.8 #Should mobs be nerfed to prevent over-breeding to reduce CPU usage (And possibly raise TPS) #When mobs are stuck too close, collisions are extremely intensive putting a pretty mean load on the server # -- 'max-mobs' means how many bably/adult animals are allowed within the 'check-radius' # -- 'check-radius' is the radius of what clearlag will check for 'max-mobs' mob-breeding-limiter: enabled: false max-mobs: 6 check-radius: 15 #Should clearlag purge logs under /logs when the server starts? # -- 'days-old' means how many days old can the log be to be deleted log-purger: enabled: false days-old: 3 #What type of entities SHOULD NOT be removed while doing /lagg area? area-filter: - Itemframe - Minecart - Wolf - Villager - Horse - ARMOR_STAND #Should clearlag reset the config, or attempt to update your config on updates # -- 'force-update' is whether or not clearlag will reset your config with a newer version # -- settings this to false will make clearlag update your config rather then resetting config-updater: force-update: false #This limits the mob egg spawners so players cannot "overload" the server with them # -- 'check-radius' is the radius clearlag will check for nearby entities # -- 'max-mobs' is how many entities may be in the radius before the spawning is blocked mobegg-limiter: enabled: false check-radius: 8 max-mobs: 5 #Disable new chunk generation, or just put a cap on how many can load at once. #May cause many bugs with Spigot 1.8+, not recommended! # -- 'create-new-chunks' disables or enables chunk creation. false would disallow new chunks # -- !UNSTABLE ON SPIGOT BUILDS! chunk-limiter: enabled: false limit: 6000 create-new-chunks: true #This modifies the view range of entities # -- Lower it is, the better your entity tick will be and the more CPU cycles you'll save # -- If it's too high, expect bugs / lots of lag mob-range: enabled: false zombie: 30 skeleton: 30 creeper: 20 #How long should items/Mobs be left on the ground # -- live-time's go by ticks (20 ticks a second) live-time: enabled: false interval: 10 mobtimer: true itemtimer: true arrowtimer: true arrowkilltime: 15 moblivetime: 600 itemlivetime: 240 #This option disallows the placement of too many tnt-minecarts # -- 'radius' is the radius clearlag will check for TNT-Minecarts tnt-minecart: enabled: false max: 2 radius: 6 #This option reduces global dispenser fire rate # -- 'time' is in milliseconds dispenser-reducer: enabled: false time: 100 #This option reduces the explosions of mass amounts of tnt, and reduces tnt lag # -- 'check-radius' is the radius clearlag will check for primed TNT # -- 'max-primed' is the max primed TNT within the radius allowed before clearlag begins to remove tnt-reducer: enabled: false check-radius: 5 max-primed: 3 #This option reduces fire spread rate # -- 'time' is in milliseconds firespread-reducer: enabled: false time: 2000 #How many entities should one chunk be allowed to hold? # -- 'entities' lists all the entities that will be counted # and possibly removed. chunk-entity-limiter: enabled: false limit: 10 entities: - Squid - Zombie - Skeleton - Creeper - Chicken - Pig - Sheep - Cow - Horse # - Pig liveTime=100 <- This mob will be REMOVED if it's been alive for 100 ticks (5 seconds) #How many mobs should be allowed to spawn globally # -- 'interval' is the check interval check the current spawn amounts spawn-limiter: enabled: false interval: 15 mobs: 300 animals: 300 #Meters your TPS, if it goes to low, run the commands you wrote below! # -- 'interval' is how often tps-meter will check the TPS # -- 'tps-trigger' is at what TPS the commands will be ran at # -- 'tps-recover' is at what TPS should the TPS be considered stable after 'tps-trigger' is executed # -- 'commands' lists what commands will be executed when tps-tigger is reached # -- 'recover-commands' lists what commands will be executed when tps-recover is reached # -- 'trigger-broadcast-message' specifies which message should be broadcasted when tps-trigger runs # -- 'recover-broadcast-message' specifies which message should be broadcasted when TPS recovers # -- 'broadcast-enabled' defines whether or not tps-meter should broadcast tps-meter: enabled: false trigger-broadcast-message: '&6[ClearLag] &cThe server is overloaded, executing lag-perventing measures' recover-broadcast-message: '&6[ClearLag] &aThe server is no longer overloaded!' broadcast-enabled: false interval: 15 tps-trigger: 14.0 tps-recover: 19.0 commands: - 'lagg killmobs' - 'lagg clear' - 'lagg halt' recover-commands: - 'lagg halt' #This is /lagg killmobs, put what you DON'T want removed! # -- 'remove-named', when FALSE entities with custom names will NOT be removed # -- 'mob-filter' lists which mobs will be IGNORED during /lagg killmobs kill-mobs: remove-named: false mob-filter: - Villager - Wolf # - Pig !name="Test" <- This entity will filtered if the name does NOT equal "Test" # - Zombie hasName <- This entity will be filtered if it HAS a name - ARMOR_STAND - Horse #This nerfs mob-spawners (Natural and player-made) #------------------------------------------------- #This goes by chunks rather then spawners. This is to prevent #a large buildup of mob-spawners within a small region to "bypass" #your set limit. It also allows for keys to be generated more easily #increasing the performance # -- 'max-spawn' is the maximum mobs allowed to spawn by a mob-spawner # -- 'remove-mobs-on-chunk-unload' is whether or not Clearlag should remove # -- the mobs spawned by the mobspawner upon chunk unload (Highly Recommended) mobspawner: enabled: false max-spawn: 4 remove-mobs-on-chunk-unload: true #Dont use if you have CB++ or Spigot! item-merger: enabled: false radius: 6 #Auto-removal options # -- warnings works like this; time = the time warning should be given, msg = warning message at that time # -- NOTE: The below 'remove' section applies to this remover! # -- NOTE: Putting the interval to low will cause issues! # -- NOTE: To disable "warnings", set it to "warnings: []" # -- NOTE: bukkit.broadcast.user permission will allow users to see broadcasts (If not enabled by default) # # !==[ All string values MUST be inside '']==! # # -- 'remove-entities' lists what entities should be REMOVED on removal # -- 'warnings' list warnings to be given out at specified times auto-removal: enabled: false broadcast-message: '&3Temizleyici &8» &7Sunucudaki &7(&e+RemoveAmount&7) &7öğe silindi.' broadcast-removal: true autoremoval-interval: 460 world-filter: # - this_world <-This world will be ignored during removal! boat: true falling-block: true experience-orb: true painting: false projectile: true item: true itemframe: false minecart: true primed-tnt: true item-filter: # - Stone <-This item-id will be ignored during removal! # - Grass remove-entities: # - cow <- This mob-type will be REMOVED during removal! # - MINECART_MOB_SPAWNER # - Pig liveTime=100 <- This mob will be REMOVED if it's been alive for 100 ticks (5 seconds) # - Minecart !isMounted <- This entity will be REMOVED if it's NOT mounted # - Wolf !hasName <- This entity will be REMOVED if it doesn't have a name warnings: - 'time:400 msg:&3Temizleyici &8» &7Yerdeki eşyalar ve öğeler &c+remaining &7saniye sonra silinecek!' - 'time:440 msg:&3Temizleyici &8» &7Yerdeki eşyalar ve öğeler &c+remaining &7saniye sonra silinecek!' #What should be removed during /lagg clear command-remove: world-filter: # - this_world <-This world will be ignored during removal! broadcast-removal: true boat: true falling-block: true experience-orb: true painting: false projectile: true item: true itemframe: false minecart: true primed-tnt: true item-filter: # - Stone <-This item-id will be ignored during removal! # - Grass remove-entities: # - cow <- This mob-type will be REMOVED during removal! # - MINECART_MOB_SPAWNER # - Pig liveTime=100 <- This mob will be REMOVED if it's been alive for 100 ticks (5 seconds) # - Minecart !isMounted <- This entity will be REMOVED if it's NOT mounted # - Wolf !hasName <- This entity will be REMOVED if it doesn't have a name limit: enabled: false max: 1000 check-interval: 60 broadcast-message: '&3Temizleyici &8» &7Yerdeki &7(&e+RemoveAmount&7) &7öğe Silindi.' world-filter: # - this_world <-This world will be ignored during removal! broadcast-removal: true boat: true falling-block: true experience-orb: true painting: false projectile: true item: true itemframe: false minecart: true primed-tnt: true item-filter: # - Stone # - Grass <-This item-id will be ignored during removal!
Elimde bu var.
Onlar optimize clearlagg ta da ayar yapulması gerekiyormuTPS düsmemesi için clearlagg eklentisini değilde spigot.yml ve paperspigot kullanıyorsan paper.yml dosyasını optimize etmen gerekir. Clearlagg da tek kullandığım komut "/lagg unloadchunks" opskyblock sunucusunda işe yarar ama başka bir oyun ise kullanmanı tavsiye etmem.
ClearLagg ın dediğim gibi sadece unloadchunks komutu tps yükseltiyor eğer tps arttırmak istiyorsan hayvanları ve canavarları kapat.Onlar optimize clearlagg ta da ayar yapulması gerekiyormu
Büyük bir topluluğun parçası ol, etkinliklere katıl ve özel hediyeler kazanma şansı yakala!