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- Minecraft
- zTheCris
Merhaba MC-TR Ailesi Sunucumuzda SkyBlock Kurduk Her şeyi tamamlaniyor
Ada Leveli Örnk Olarak; 100k Ama; 100000 zTheCirs: Mc-TR
Die Gösteriyor Ben Bunu Nasil: 100k zTheCris: Mc-TR Olarak Değişebilirim?
Kisaltilici Yaizcak 100K Die Ada Leveli 100000 Die Yazmiyacak?
Kullandigim ASkyBlock>Config Dosyasi
Kod:
#############################################################################
# Config for ASkyblock
# It is recommended that you check at least these settings:
#
# 1. island distance - the distance between islands. If upgrading set to what you had.
# 2. resetmoney (general section) - set to true so that everyone starts with nothing
# 3. islandLevel (general section) - the height you want your islands to float
# 4. protectionRange - how big a player's island is at the start
#
##############################################################################
##### Island Related Settings #####
island:
# Space between islands in blocks - NEVER change this mid-game.
# Values for a new world:
# 400 - puts players distance enough that they usually cannot see each other
# 200 - allows some expansion of the protected zone (recommended)
# 110 - for compatibility with established worlds. Cozy.
# 50 - minimum - not recommended
# IF YOU ARE UPGRADING YOU MUST USE YOUR OLD VALUE EXACTLY, E.G., 110
# OR RESET YOUR WORLD
# Value must be an even number
distance: 200
# Default protection range (even number). Min = 0, Recommended = 100
# Value must be at least 16 blocks less than the island distance unless you set
# overridelimit: true below.
# Use this permission to set for different groups: askyblock.island.range.<number>
# Larger values will take longer to calculate the island level
# Admins can change protection sizes for players individually using /asadmin setrange
protectionRange: 100
# If you want to have protection range = distance set the following to true.
# It may result in incomplete deletion of islands. Not recommended, but not fatal.
overridelimit: false
# Start islands at these coordinates. This is where new islands will start in the
# world. These must be a factor of your island distance, but the plugin will auto
# calculate the closest location on the grid. Islands develop around this location
# both positively and negatively in a square grid.
# If none of this makes sense, leave it at 0,0.
startx: 0
startz: 0
# Default max team size
# Use this permission to set for specific user groups: askyblock.team.maxsize.<number>
# Permission size cannot be less than the default.
maxteamsize: 4
# Items that will be in the chest when the player starts an island
# Must be in Bukkit Materials format. Format is <Material>:<Qty>
# or <Material>:<Data>:<Qty>
# Use <Data> to set the durability of a item or to select sub-items/colors.
# Format for POTION is POTION:<effect>:<qty> or POTION:<effect>:<type>:<qty>
# <type> is EXTENDED, SPLASH or EXTENDEDSPLASH. Not all potions can be extended.
# Check console for errors and guidance after reloading configuration
# Schematics can override this - see schematicsection
chestItems: 'ICE:2 MELON:1 TORCH:2 BONE:1 LAVA_BUCKET:1 PUMPKIN_SEEDS:1 SUGAR_CANE:1 RED_MUSHROOM:1 BROWN_MUSHROOM:1 CACTUS:1 BREAD:1 WHEAT:1 LEATHER_BOOTS:1 LEATHER_HELMET:1 LEATHER_CHESTPLATE:1 LEATHER_LEGGINGS:1'
# Default island companion. Set schematic-specific companions in the schematicsection
# Options are: COW, PIG, SHEEP, CHICKEN, VILLAGER, HORSE, IRON_GOLEM, OCELOT,
# RABBIT, WOLF or NOTHING. Default is COW.
companion: COW
# Default list of names, picked at random that will apply to the companion
# You can add more if you like. If none are listed, the companion will not be
# named.
# Set schematic-specific companion names in the schematicsection
companionnames:
- "&cSahibi:&e[player]"
# Island Protection Settings
# PVP is allowed or not.
allowPvP: false
allowNetherPvP: false
# Other players can break blocks or not or generally damage things
allowbreakblocks: false
# Other players can place blocks
allowplaceblocks: false
# Allow players to be able to sleep in beds not on their island
allowbeduse: false
# Allow players to use buckets, either fill or dump them
allowbucketuse: false
# Allow players to shear sheep
allowshearing: false
# Allow players to throw enderpearls and teleport
allowenderpearls: false
# Allow players to use doors or trapdoors. If a door is operated by a button or redstone, this does not count
allowdooruse: false
# Allow players to use levers or buttons
allowleverbuttonuse: false
# Allow players to trample crops
allowcroptrample: false
# Allow players to access chests of any kind, droppers, dispensers and hoppers
allowchestaccess: false
# Allow players to access furnaces
allowfurnaceuse: false
# Allow players to adjust diodes or comparators
allowredstone: false
# Allow players to use jukeboxes, eject discs and hit note blocks
allowmusic: false
# Allow players to use crafting benches
allowcrafting: true
# Allow players to use cauldrons and brewing stands
allowbrewing: false
# Allow gates to be used
allowgateuse: false
# Allow friendly mobs to be hurt (cows etc.)
allowhurtmobs: false
# Allow monsters to be hurt (creepers,slimes, etc.)
# Don't change this to false unless you accept that island visitors will not be
# able to defend themselves!
allowhurtmonsters: true
# Allow Enderman Griefing (default is to allow, see next setting)
allowendermangriefing: true
# Make enderman drop the block he is holding if he dies (recommended)
endermandeathdrop: true
# Allow creeper explosion damage to block (explosion still hurts)
allowcreeperdamage: true
# Allow visitors to use creeper explosions to grief islands
allowcreepergriefing: false
# Allow TNT damage to blocks (stops players using TNT to destroy other's islands)
allowtntdamage: false
# Allow spawn egg use
allowspawneggs: true
# Allow animal breeding by visitors
allowbreeding: false
# Allow use of Flint & Steel by visitors
allowfire: false
# Allow fire spread (global - not just for visitors)
allowfirespread: false
# Allow chests to be blown up by creepers or TNT
allowchestdamage: false
# Allow leash use
allowleashuse: false
# Allow use of enchanting tables
allowenchanting: true
# Allow anvil use by visitors
allowanviluse: true
# Allow item drop by visitors
allowvisitoritemdrop: true
# Allow item pickup by visitors
allowvisitoritempickup: true
# Allow visitors to keep their items if they die
allowvisitorkeepinvondeath: false
# Allow armor stand use by visitors
allowarmorstanduse: false
# Allow beacon use by visitors
allowbeaconaccess: false
# Allow portal use by visitors
allowportaluse: true
# General Settings
general:
# Check for updates - this will tell Ops and the console if there is a new
# version available. It contacts dev.bukkit.org to request the latest version
# info. It does not download the latest version or change any files
checkupdates: true
# Sea level height (don't changes this mid-game unless you delete the world)
# Minimum is 0, which means you are playing sky block!
# If sea level is less than about 10, then players will drop right through it
# if it exists. Makes for an interesting variation on sky block.
sealevel: 0
# Island level - the height of the island.
# Height should not be lower than sea level, but can be if you have an
# island schematic that supports it
# Lowest level is 5
islandlevel: 120
# Name of the world - if it does not exist then it will be generated
worldName: ASkyBlock
# Use the control panel as the default display for /island
# /island will always create an island if one does not exist
# If the control panel is not used, then /island will teleport the player home
usecontrolpanel: true
# Create Nether - if this is false, the nether world will not be made and access to
# AcidIsland control of the nether will not occur. Other plugins may still enable
# portal usage.
# Note: Some challenges will not be possible if there is no nether.
# Note that in AcidIsland, all players arrive at the same portal and entering a
# portal will return them back to their islands.
createnether: true
# New island-style nether. Change to false for standard nether
newnether: false
# Nether trees are made if a player grows a tree in the new nether (gravel and glowstone)
nethertrees: false
#How long a player must wait before they can reset their island again in second
resetwait: 300
#The number of seconds to wait for confirmation of a reset
resetconfirmwait: 30
#How long a player must wait until they can rejoin a team island after being
#kicked in minutes. This slows the effectiveness of players repeating challenges
#by repetitively being invited to a team island.
invitewait: 10
# Use new level calculation (super speedy). Set to false if you want the old
# method (slower).
fastlevelcalc: true
# Island level calculation cool down in seconds
levelwait: 60
# Calculate level on login
# If true, the plugin will run the level command for the player when they login
# If the command is busy, it will fail silently
loginlevel: false
#How many resets a player is allowed (override with /asadmin clearreset <player>
#Value of -1 means unlimited, 0 means hardcore - no resets.
#Example, 2 resets means they get 2 resets or 3 islands lifetime
resetlimit: 5
#Commands to run when the player resets their island (uncomment and customize)
# [player] is the player name of who is reseting
resetcommands:
#- kit tools [player]
#- some other command
# Commands to execute when player leaves a team, either by leaving or being kicked
# Commands will execute even if the player is offline, so may cause errors in
# the console if the commands doesn't make sense
leavecommands:
#- kit tools [player]
#- some other command
# Commands to execute when a player starts a new island for the first time - NOT a reset
startcommands:
#- asadmin lock [player]
#- some other command
# Visitor banned commands: Visitors to islands cannot use these commands
visitorbannedcommands:
- spawner
- spawnmob
# Ops receive damage from acid (Set to true if you want Ops to play properly)
damageops: false
# Acid damage to player per second by being in acid if they have no armor on.
# A fully health player has 20 health points. Players will regen some health
# so the default will give players about 3 seconds to get out the acid
# 0 = no damage, 10 = default damage, 20 = instant death
aciddamage: 0
# Damage that monsters will experience.
mobaciddamage: 0
# Damage that rain does.
raindamage: 0
# Damage that animals will experience in acid.
animaldamage: 0
# Damage chickens in acid - true or false - chickens tend to go swimming...
damagechickens: false
# Damage type to apply in addition to acid damage
# Types can be : SLOW, SLOW_DIGGING, CONFUSION,BLINDNESS, HUNGER, WEAKNESS and POISON
# If you just want these to act, then make the acid damage 0 above
# Note - these are potion effects and so can be cured by milk
damagetype:
#-confusion
# Removing mobs - this kills all monsters in the vicinity. Benefit is that it helps
# players return to their island if the island has been overrun by monsters
# Con is that it kills any mob grinders
# Remove mobs when logging in
loginremovemobs: true
# Remove mobs when /island.
islandremovemobs: false
# Mob white list - these mobs will NOT be removed when logging in or doing /island
# Options are: Blaze, Cave_Spider, Creeper, Enderman, Endermite, Giant, Guardian,
# Pig_Zombie, Silverfish, Skeleton, Spider, Witch, Wither, Zombie
mobwhitelist:
- Wither
- Enderman
- Pig_Zombie
# Sets the limit for number of monsters that can spawn in a chunk in this world.
# Note: this does not limit the number of monsters, just how many spawn naturally.
# Note: If set to a negative number the world will use the server-wide spawn limit instead.
# Max is 100
monsterspawnlimit: 70
# Sets the limit for number of animals that can spawn in a chunk in this world.
# Note: If set to a negative number the world will use the server-wide spawn limit instead.
# Max is 100
animalspawnlimit: 70
# Animal breeding limits - if this is set to more than 0, then players will not be able
# to breed more animals than that number on their island. A value of zero means no
# limit. Note that animals will not be killed or reduced to this limit.
# This WILL affect mobspawn blocks AND spawn egg use. Note that hearts will
# still appear, but breeding will not happen.
breedinglimit: 0
# Villager limit - this is per team player, so an island of 4 will have 4x this number
# Note that 10 villagers minimum are required to create an iron farm. Zero is unlimited.
villagerlimit: 14
# Hopper limit - max number of island hoppers. If exceeded, players will not be able
# to place a hopper block. Zero is unlimited. Excessive hoppers can add to lag.
hopperlimit: 0
# Sets the limit for number of water animals [squid] that can spawn in a chunk in this world.
# Note: If set to a negative number the world will use the server-wide spawn limit instead.
# Max is 100
wateranimalspawnlimit: 15
# Islands below this level will be removed if they are abandoned and admins issue the purge command
abandonedislandlevel: 10
##### Economy ######
# Use economy or not. If true, an economy plugin is required. If false,
# no money is used or give and the mini-shop is disabled.
# If there is no economy plugin present anyway, money will be automatically
# disabled.
useeconomy: true
# Reset Money - if this is true, will reset the player's money to
# the starting money (see below) when they start an island or reset
# Recommendation is that this is set to true, but if you run multi-worlds
# make sure your economy handles multi-worlds too.
resetmoney: false
# Starting money - this is how much money new players will have as their
# balance at the start of an island.
startingmoney: 1000.00
# Reset Challenges - if this is true, player's challenges will reset when they
# reset an island
resetchallenges: true
# Reset inventory - if true, the player's inventory will be cleared when they start
# or restart and island. Default is true.
# Note: if you have MultiInv running or a similar inventory control plugin, that
# plugin may still reset the inventory when the world changes.
resetinventory: false
# Reset Ender Chest - if true, the player's Ender Chest will be cleared when they
# start or restart their island. Default is false.
# NOTE: Ender Chests span worlds, so it will clear ALL chests. In general,
# Enderchests should not be allowed in ASkyblock unless you only run the ASkyblock
# world. Ender Chest crafting and use is governed by the askyblock.craft.enderchest
# permission.
resetenderchest: false
# Nether spawn protection radius - this is the distance around the nether spawn
# that will be protected from player interaction (breaking blocks, pouring lava etc.)
# Minimum is 0 (not recommended), maximum is 100. Default is 25.
# Only applies to standard nether.
netherspawnradius: 25
# Broadcast 1st time challenge completion messages to all players.
# Change to false if the spam becomes too much.
broadcastmessages: true
# Allow /island teleport when falling. If set to false, all teleporting is
# disabled until death from the void or until you hit something.
# See commands that this will block too
allowfallingteleport: true
blockingcommands:
- home
#- anotherCommand
#- andAnotherOne
# Remove non-repeatable challenges from the challenge GUI when complete
removecompleteonetimechallenges: false
# Add enchanted glow to completed challenges (does not work with all clients)
# Also currently adds an "enchanted" line of text...
addcompletedglow: true
# Use physics when pasting schematic blocks. If this is false, then blocks
# like water will not flow from the schematic
# Set schematic-specific options in the schematicsection
usephysics: false
# Default maximum number of homes a player can have. Min = 1
# Accessed via sethome <number> or go <number>
# Use this permission to set for specific user groups: askyblock.island.maxhomes.<number>
maxhomes: 1
# Make island if player teleports to the island world and does not have one
makeislandifnone: false
# Immediately teleport player to their island (home 1 if it exists) when
# entering the world
immediateteleport: false
# Have player's respawn on their island if they die
respawnonisland: false
# Team Chat
# This enables player to set is so their chat goes to their team mates only
# using the /island teamchat command.
# The prefix [Team Chat] that goes in front of team chats is in the locale files
teamchat: true
# Use the variable "{ISLAND_LEVEL}" in chat prefixes in other plugins and it will
# be replaced by the player's island level.
# Confirmed to work with Essentials Chat, Multiverse Core and Herochat.
# Restrict Wither
# This allows the Wither to only damage the island where it is spawned.
# Damage to any islands or players will not occur.
# This prevents griefing-by-wither.
restrictwither: true
# Warp panel - GUI for welcome warp signs. If set to false, old-style
# text will be used
usewarppanel: false
# Mute death messages
mutedeathmessages: false
# Config.yml version. DO NOT EDIT. This number only changes if the latest
# plugin config has been updated. If a new config is detected, it will be
# auto-saved to config.new.yml.
version: 2.9.5
# Spawn protection options - different to regular islands
spawn:
# The following are recommended to be true at spawn
allowdooruse: true
allowleverbuttonuse: true
allowchestaccess: true
allowfurnaceuse: true
allowmusic: true
allowcrafting: true
allowbrewing: true
allowgateuse: true
allowanimalspawn: true
allowmobkilling: true
allowenchanting: true
allowanviluse: true
# The following are recommended to be false at spawn, but you can change
allowbreakblocks: false
allowplaceblocks: false
allowredstone: false
allowanimalkilling: false
allowmobspawn: false
allowbeaconaccess: false
allowspawneggs: false
alloweggs: false
# The following stops water above sea level from being acid at spawn if acid is active
allowspawnnoacidwater: false
allowPVP: false
allowmilking: false
allowlavacollection: false
allowwatercollection: false
# This section contains the biomes that can be bought or used
biomesettings:
# The default cost for changing biome. Can be over-ridden by the Biome settings
# Default is 100 if this is not set. Cannot be <0.
defaultcost: 100
# Default biome - what every player will start with. Default is PLAINS. See below
# for other options
defaultbiome: PLAINS
# List of biomes and their settings.
# Cost - cost in currency to change to that biome
# permission - the permission required to use that biome
# If the biome is not listed, it is not available
# icon = icon used in control panel
# friendlyname = A friendly name for the biome. If it does not exist, the official
# biome name will be used with pretty formatting. Mostly this is just used to convert
# Hell to Nether
# description = a description of the biome and what it gives the player
# remove ice/water/snow - will be done once when the biome is made
biomes:
COLD_TAIGA:
icon: SAPLING
description: "Karlı ve soğuk"
# Perms can be any string you like!
#permission: any.perm.you.want
DESERT:
icon: DEAD_BUSH
description: "Kuru ve çöl"
#permission: any.perm.you.want
FLOWER_FOREST:
icon: RED_ROSE
description: "Çiçekler"
#permission: any.perm.you.want
HELL:
icon: LAVA_BUCKET
cost: 1000
# Note, this permission can be anything you like
permission: askyblock.biomes.hell
friendlyname: Nether
description: "Cehennem!"
#permission: any.perm.you.want
JUNGLE:
icon: VINE
description: "Yemyeşil orman"
#permission: any.perm.you.want
MUSHROOM_ISLAND:
icon: RED_MUSHROOM
# Note, this permission can be anything you like
permission: askyblock.biomes.mushoom_island
description: "Mantar adası"
PLAINS:
icon: Gold_ingot
description: Düz ova
cost: 0
#permission: any.perm.you.want
SWAMPLAND:
icon: WATER_LILY
description: "Bataklık"
#permission: any.perm.you.want
MESA:
icon: HARD_CLAY
description: "Kuru çöl"
#permission: any.perm.you.want
cost: 500
SAVANNA:
icon: emerald
description: "Düz ve kuru"
#permission: any.perm.you.want
ROOFED_FOREST:
icon: LOG
description: "Kara orman"
#permission: any.perm.you.want
schematicsection:
# All schematics should be put in the schematics folder
# Schematic panel - if more than one schematic is available to the player
# Show a panel to choose. If this is false, no panel is shown and the starter
# island is picked by permission. If a player has more than one permission
# the island selected is undefined - the plugin will pick one.
# Permissions are taken from the below schematics section even if the GUI is
# not used.
useschematicspanel: true
# Random island, only apply when useschematicspanel is false - if set to false
# the plugin will choose the first island it found with the user permissions
# to generate a new island. If set to true, the plugin will generate an island
# randomly from the list of all islands available to the player.
chooseislandrandomly: false
# This section lists all the schematics available
# You can add or remove from this list. If this section is missing, only the default
# island works.
schematics:
# default heading is required
default:
# Icon - if this is missing or wrong, it will be a MAP
icon: 3
# Order of preference in listing
order: 1
# Short name - color codes with & okay
name: "&eKüçük Ada"
# Longer description. Use | for new lines. Color codes okay.
description: "&7SkyBlock Serverlarin KLasik Adasi!"
# Filename of the schematic in the schematic folder
filename: island.schematic
# Use default chest if true, or use schematic chest contents if false
useDefaultChest: true
# Which schematic will be used in the opposite world if newnether:true
# If there is no partner, this island will be used
partnerSchematic: nether
# This is the default nether island - do not remove this section!
nether:
# Hide or show this schematic to players in the GUI
show: false
icon: NETHERRACK
# If the biome is HELL it is assumed this island goes in the Nether
biome: HELL
name: "&7Nether Ada"
description: "&7Caninizi Yakabilir! &cCEHENEM"
filename: nether.schematic
# Nether schematics should generally use the schematic chest contents
useDefaultChest: false
# The partner to this schematic is the default island
partnerSchematic: default
# Schematics can include entities (mobs) in them and if pasteentities is true,
# mobs will be pasted.
pasteentities: true
# Usephysics causes lava or water to flow after being pasted. Change to false
# if it lags
usephysics: true
# Additional heading names can be anything you like, but must be unique
island1:
# Credit to Antal1609 for this schematic!
icon: 12
order: 2
name: "&7Cift Klasik Ada"
description: "&7Diğer Adaya Ulaşmalisin!"
filename: double.schematic
# Schematics can have biomes set when they are created
biome: FLOWER_FOREST
useDefaultChest: true
# You can set the chest items here in this list
# Material:Qty, or Material:Data:Qty
#chestItems:
#- MELON:1
#- ICE:1
# Your island companion. Overrides the default setting. If more than one is
# listed, one will be chosen at random.
# Options are: COW, PIG, SHEEP, CHICKEN, VILLAGER, HORSE, IRON_GOLEM, OCELOT,
# RABBIT, WOLF or NOTHING. Default is COW.
companion:
- PIG
# This is a list of names, picked at random that will apply to the companion
# You can add more if you like. If none are listed, the companion will not be
# named.
companionnames:
- "&6[player]'&cin domuzu"
partnerSchematic: nether
#permission: any.perm.you.like
# New snowy schematic
extrahard:
icon: 332
order: 3
# Ski theme - a black diamond run is hard.
name: "&eKara Elmas"
description: "&7Burada Hayata Kalmak Sandigin Kadar Değil!"
filename: harder.schematic
biome: COLD_TAIGA
useDefaultChest: false
# Chest items can be defined here if useDefaultChest is true
# Material:Qty, or Material:Data:Qty
#chestItems:
#- MELON:1
#- ICE:1
# Schematics that require water or lava to hover can prevent physics when pasting
usephysics: false
# Schematics may include entities (mobs) in them and if pasteentities is true,
# mobs will be pasted.
# Example: Setting this to true for this schematic will give a wolf.
pasteentities: false
partnerSchematic: nether
#permission: any.perm.you.like
# This optional block determines where the player will spawn. It must be unique in
# the schematic and will be replaced by air when pasted.
#spawnblock: SPONGE
island2:
# Icon - if this is missing or wrong, it will be a MAP
icon: 2
# Order of preference in listing
order: 1
# Short name - color codes with & okay
name: "&eKLasik Ada"
# Longer description. Use | for new lines. Color codes okay.
description: "&7Serverimizde Özel Adadir!"
# Filename of the schematic in the schematic folder
filename: ozelisland.schematic
# Use default chest if true, or use schematic chest contents if false
useDefaultChest: true
# Which schematic will be used in the opposite world if newnether:true
# If there is no partner, this island will be used
partnerSchematic: nether
# This is the default nether island - do not remove this section!