Harun553
Zombi Geldi, Beni Yedi
- Katılım
- 3 Eylül 2014
- Mesajlar
- 260
- Elmaslar
- 97
- Puan
- 13.950
- Konum
- Ankara
- Minecraft
- HarunBulbull
Discord:
HarunBulbull#8233
Merhaba, değerli forum üyeleri. Bu gün sizlere tasarlamış olduğum "Jobs [Meslek] Skriptini" tanıtacağım.
NOT: Bir pluginin yerini tutmaz. Ben bunu zevk için yapıyorum. Lütfen plugini daha iyi diye abuk subuk yorumlar yapmayın. Bende farkındayım plugininin daha iyi olduğunun. Sadece Skripti değerlendirin.
İki adet ana komut var. Bunlar;
NOT: Şuanlık meslek leveli vs. yok ama eğer beğenilirse V2 ile getirebilirim.
Konuyla İlgili Video:
[+] Hastebin [+]
DİPNOT: Skript tamamen bana aittir. İzinsiz paylaşılması yasaktır!
NOT: Bir pluginin yerini tutmaz. Ben bunu zevk için yapıyorum. Lütfen plugini daha iyi diye abuk subuk yorumlar yapmayın. Bende farkındayım plugininin daha iyi olduğunun. Sadece Skripti değerlendirin.
İki adet ana komut var. Bunlar;
- /meslek: ana komutdur. bundan sonra gir, çık vs. gelir.
- / meslekler: Meslekleri gösterir.
- / meslekler: Meslekleri gösterir.
NOT: Şuanlık meslek leveli vs. yok ama eğer beğenilirse V2 ile getirebilirim.
Konuyla İlgili Video:
[+] Hastebin [+]
Değerli ziyaretçimiz, içeriği görebilmek için
şimdi giriş yapın veya kayıt olun.
Kod:
command /meslekler:
trigger:
message "&8&l&m--=*=--&8&l>> &3Meslekler &8&l<<&m--=*=--"
message ""
send json of "&7Madenci &4Katilmak icin tikla!" run "/meslek gir madenci" tooltip "&8&l&m--=*=--||&8&l* &7Maden kirarak para kazanir." to player
send json of "&6Oduncu &4Katilmak icin tikla!" run "/meslek gir oduncu" tooltip "&8&l&m--=*=--||&8&l* &6Odun ve Tahta kirarak para kazanir." to player
send json of "&9Kazici &4Katilmak icin tikla!" run "/meslek gir kazici" tooltip "&8&l&m--=*=--||&8&l* &9Toprak Ve Cimen kazarak para kazanir." to player
send json of "&cAvci &4Katilmak icin tikla!" run "/meslek gir avci" tooltip "&8&l&m--=*=--||&8&l* &cHayvan, Yaratik ve insen oldurerek para kazanir." to player
send json of "&5Silahtar &4Katilmak icin tikla!" run "/meslek gir silahtar" tooltip "&8&l&m--=*=--||&8&l* &5Kilic, Ok ve yaya yaparak para kazanir." to player
message ""
command /meslek <text> <text>:
usage: &3Meslek &8- &7/meslek &8<&bgir&8/&bcik&8> <&bMeslek Adi&8/&bMeslekler&8>
trigger:
if arg-1 is "gir" or "g":
if arg-2 is "madenci":
if {meslekler.%player%} is greater than 1:
message "&3Meslek &8- &7Sadece &63 &7meslege girebilirsin."
stop
if {meslekler.%player%} is less than 3:
set {madenci.%player%} to true
add 1 to {meslekler.%player%}
message "&3Meslek &8- &7Basariyla &0Madenci &7meslegine girdin."
if arg-2 is "oduncu":
if {meslekler.%player%} is greater than 1:
message "&3Meslek &8- &7Sadece &63 &7meslege girebilirsin."
stop
if {meslekler.%player%} is less than 3:
set {oduncu.%player%} to true
add 1 to {meslekler.%player%}
message "&3Meslek &8- &7Basariyla &6Oduncu &7meslegine girdin."
if arg-2 is "Kazici" or "kazıcı":
if {meslekler.%player%} is greater than 1:
message "&3Meslek &8- &7Sadece &63 &7meslege girebilirsin."
stop
if {meslekler.%player%} is less than 3:
set {kazici.%player%} to true
add 1 to {meslekler.%player%}
message "&3Meslek &8- &7Basariyla &eKazici &7meslegine girdin."
if arg-2 is "Avci" or "avcı":
if {meslekler.%player%} is greater than 1:
message "&3Meslek &8- &7Sadece &63 &7meslege girebilirsin."
stop
if {meslekler.%player%} is less than 3:
set {avci.%player%} to true
add 1 to {meslekler.%player%}
message "&3Meslek &8- &7Basariyla &cAvci &7meslegine girdin."
if arg-2 is "Silahtar":
if {meslekler.%player%} is greater than 1:
message "&3Meslek &8- &7Sadece &63 &7meslege girebilirsin."
stop
if {meslekler.%player%} is less than 3:
set {Silahtar.%player%} to true
add 1 to {meslekler.%player%}
message "&3Meslek &8- &7Basariyla &5Silahtar &7meslegine girdin."
if arg-1 is "çık" or "cik" or "cık" or "çik" or "ç" or "c":
if arg-2 is "madenci":
if {madenci.%player%} is true:
set {madenci.%player%} to false
remove 1 from {meslekler.%player%}
message "&3Meslek &8- &7Basariyla &0Madenci &7mesleginden ciktin."
else:
message "&3Meslek &8- &7Zaten bu meslekde calismiyorsun!"
if arg-2 is "oduncu":
if {oduncu.%player%} is true:
set {oduncu.%player%} to false
remove 1 from {meslekler.%player%}
message "&3Meslek &8- &7Basariyla &6Oduncu &7mesleginden ciktin."
else:
message "&3Meslek &8- &7Zaten bu meslekde calismiyorsun!"
if arg-2 is "Kazici" or "kazıcı":
if {kazici.%player%} is true:
set {kazici.%player%} to false
remove 1 from {meslekler.%player%}
message "&3Meslek &8- &7Basariyla &eKazici &7mesleginden ciktin."
else:
message "&3Meslek &8- &7Zaten bu meslekde calismiyorsun!"
if arg-2 is "Avci" or "avcı":
if {avci.%player%} is true:
set {avci.%player%} to false
remove 1 from {meslekler.%player%}
message "&3Meslek &8- &7Basariyla &cAvci &7mesleginden ciktin."
else:
message "&3Meslek &8- &7Zaten bu meslekde calismiyorsun!"
if arg-2 is "Silahtar":
if {silahtar.%player%} is true:
set {Silahtar.%player%} to false
remove 1 from {meslekler.%player%}
message "&3Meslek &8- &7Basariyla &5Silahtar &7mesleginden ciktin."
else:
message "&3Meslek &8- &7Zaten bu meslekde calismiyorsun!"
on break of lapis lazuli ore:
if {madenci.%player%} is true:
set {_X.%player%} to random integer between 5 and 10
execute console command "eco give %player% %{_X.%player%}%"
on break of stone:
if {madenci.%player%} is true:
set {_X.%player%} to random integer between 1 and 5
execute console command "eco give %player% %{_X.%player%}%"
on break of cobblestone:
if {madenci.%player%} is true:
set {_X.%player%} to random integer between 1 and 5
execute console command "eco give %player% %{_X.%player%}%"
on break of coal ore:
if {madenci.%player%} is true:
set {_X.%player%} to random integer between 2 and 6
execute console command "eco give %player% %{_X.%player%}%"
on break of redstone ore:
if {madenci.%player%} is true:
set {_X.%player%} to random integer between 5 and 10
execute console command "eco give %player% %{_X.%player%}%"
on break of iron ore:
if {madenci.%player%} is true:
set {_X.%player%} to random integer between 7 and 15
execute console command "eco give %player% %{_X.%player%}%"
on break of Gold ore:
if {madenci.%player%} is true:
set {_X.%player%} to random integer between 10 and 20
execute console command "eco give %player% %{_X.%player%}%"
on break of diamond ore:
if {madenci.%player%} is true:
set {_X.%player%} to random integer between 15 and 25
execute console command "eco give %player% %{_X.%player%}%"
on break of emerald ore:
if {madenci.%player%} is true:
set {_X.%player%} to random integer between 25 and 40
execute console command "eco give %player% %{_X.%player%}%"
on break of Oak wood:
if {oduncu.%player%} is true:
set {_X.%player%} to random integer between 10 and 20
execute console command "eco give %player% %{_X.%player%}%"
on break of Spruce wood:
if {oduncu.%player%} is true:
set {_X.%player%} to random integer between 10 and 20
execute console command "eco give %player% %{_X.%player%}%"
on break of birch wood:
if {oduncu.%player%} is true:
set {_X.%player%} to random integer between 10 and 20
execute console command "eco give %player% %{_X.%player%}%"
on break of Jungle wood:
if {oduncu.%player%} is true:
set {_X.%player%} to random integer between 10 and 20
execute console command "eco give %player% %{_X.%player%}%"
on break of Dark Oak wood:
if {oduncu.%player%} is true:
set {_X.%player%} to random integer between 10 and 20
execute console command "eco give %player% %{_X.%player%}%"
on break of Acacia wood:
if {oduncu.%player%} is true:
set {_X.%player%} to random integer between 10 and 20
execute console command "eco give %player% %{_X.%player%}%"
on break of Oak wood planks:
if {oduncu.%player%} is true:
set {_X.%player%} to random integer between 5 and 15
execute console command "eco give %player% %{_X.%player%}%"
on break of Spruce wood planks:
if {oduncu.%player%} is true:
set {_X.%player%} to random integer between 5 and 15
execute console command "eco give %player% %{_X.%player%}%"
on break of birch wood planks:
if {oduncu.%player%} is true:
set {_X.%player%} to random integer between 5 and 15
execute console command "eco give %player% %{_X.%player%}%"
on break of Jungle wood planks:
if {oduncu.%player%} is true:
set {_X.%player%} to random integer between 5 and 15
execute console command "eco give %player% %{_X.%player%}%"
on break of Dark Oak wood planks:
if {oduncu.%player%} is true:
set {_X.%player%} to random integer between 5 and 15
execute console command "eco give %player% %{_X.%player%}%"
on break of Acacia wood planks:
if {oduncu.%player%} is true:
set {_X.%player%} to random integer between 5 and 15
execute console command "eco give %player% %{_X.%player%}%"
on break of grass:
if {kazici.%player%} is true:
set {_X.%player%} to random integer between 10 and 15
execute console command "eco give %player% %{_X.%player%}%"
on break of dirt:
if {kazici.%player%} is true:
set {_X.%player%} to random integer between 10 and 15
execute console command "eco give %player% %{_X.%player%}%"
on death of chicken:
if {avci.%attacker%} is true:
set {_X.%attacker%} to random integer between 5 and 15
execute console command "eco give %attacker% {_X.%attacker%}"
on death of cow:
if {avci.%attacker%} is true:
set {_X.%attacker%} to random integer between 5 and 15
execute console command "eco give %attacker% {_X.%attacker%}"
on death of sheep:
if {avci.%attacker%} is true:
set {_X.%attacker%} to random integer between 5 and 15
execute console command "eco give %attacker% {_X.%attacker%}"
on death of pig:
if {avci.%attacker%} is true:
set {_X.%attacker%} to random integer between 5 and 15
execute console command "eco give %attacker% {_X.%attacker%}"
on death of donkey:
if {avci.%attacker%} is true:
set {_X.%attacker%} to random integer between 5 and 15
execute console command "eco give %attacker% {_X.%attacker%}"
on death of horse:
if {avci.%attacker%} is true:
set {_X.%attacker%} to random integer between 5 and 15
execute console command "eco give %attacker% {_X.%attacker%}"
on death of ocelot:
if {avci.%attacker%} is true:
set {_X.%attacker%} to random integer between 5 and 15
execute console command "eco give %attacker% {_X.%attacker%}"
on death of zombie:
if {avci.%attacker%} is true:
set {_X.%attacker%} to random integer between 10 and 20
execute console command "eco give %attacker% {_X.%attacker%}"
on death of spider:
if {avci.%attacker%} is true:
set {_X.%attacker%} to random integer between 10 and 20
execute console command "eco give %attacker% {_X.%attacker%}"
on death of skeleton:
if {avci.%attacker%} is true:
set {_X.%attacker%} to random integer between 10 and 20
execute console command "eco give %attacker% {_X.%attacker%}"
on death of creeper:
if {avci.%attacker%} is true:
set {_X.%attacker%} to random integer between 10 and 20
execute console command "eco give %attacker% {_X.%attacker%}"
on death of cave spider:
if {avci.%attacker%} is true:
set {_X.%attacker%} to random integer between 10 and 20
execute console command "eco give %attacker% {_X.%attacker%}"
on death of enderman:
if {avci.%attacker%} is true:
set {_X.%attacker%} to random integer between 10 and 20
execute console command "eco give %attacker% {_X.%attacker%}"
on death of zombie pigman:
if {avci.%attacker%} is true:
set {_X.%attacker%} to random integer between 10 and 20
execute console command "eco give %attacker% {_X.%attacker%}"
on death of blaze:
if {avci.%attacker%} is true:
set {_X.%attacker%} to random integer between 10 and 20
execute console command "eco give %attacker% {_X.%attacker%}"
on death of magma cube:
if {avci.%attacker%} is true:
set {_X.%attacker%} to random integer between 10 and 20
execute console command "eco give %attacker% {_X.%attacker%}"
on death of witch:
if {avci.%attacker%} is true:
set {_X.%attacker%} to random integer between 10 and 20
execute console command "eco give %attacker% {_X.%attacker%}"
on death of wither skeleton:
if {avci.%attacker%} is true:
set {_X.%attacker%} to random integer between 10 and 20
execute console command "eco give %attacker% {_X.%attacker%}"
on death of slime:
if {avci.%attacker%} is true:
set {_X.%attacker%} to random integer between 10 and 20
execute console command "eco give %attacker% {_X.%attacker%}"
on death:
if victim is a player:
if attacker is a player:
if {avci.%attacker%} is true:
set {_X.%attacker%} to random integer between 50 and 100
execute console command "eco give %player% {_X.%attacker%}"
on craft of wooden sword:
if {silahtar.%player%} is true:
set {_X.%player%} to random integer between 1 and 3
execute console command "eco give %player% %{_X.%player%}%"
on craft of stone sword:
if {silahtar.%player%} is true:
set {_X.%player%} to random integer between 3 and 5
execute console command "eco give %player% %{_X.%player%}%"
on craft of iron sword:
if {silahtar.%player%} is true:
set {_X.%player%} to random integer between 5 and 8
execute console command "eco give %player% %{_X.%player%}%"
on craft of golden sword:
if {silahtar.%player%} is true:
set {_X.%player%} to random integer between 8 and 14
execute console command "eco give %player% %{_X.%player%}%"
on craft of diamond sword:
if {silahtar.%player%} is true:
set {_X.%player%} to random integer between 15 and 20
execute console command "eco give %player% %{_X.%player%}%"
on craft of arrow:
if {silahtar.%player%} is true:
set {_X.%player%} to random integer between 1 and 3
execute console command "eco give %player% %{_X.%player%}%"
on craft of bow:
if {silahtar.%player%} is true:
set {_X.%player%} to random integer between 5 and 7
execute console command "eco give %player% %{_X.%player%}%"
DİPNOT: Skript tamamen bana aittir. İzinsiz paylaşılması yasaktır!