Görev Skriptime 1 gün delay nasıl ekleyebilirim ?

Durum
Üzgünüz bu konu cevaplar için kapatılmıştır...

WigroNN

Somon Balığı Selam Vermeye Geldi
Katılım
27 Eylül 2018
Mesajlar
24
Elmaslar
2
Puan
0
Yaş
23
Merhaba , görev skriptime günde 1 kere yapma limiti getirmek istiyorum , yardım edermisiniz ?

variables:
{madenci.%player%.level} = 0
{oduncu.%player%.level} = 0
{kazici.%player%.level} = 0
{canavar.zombie.%player%.level} = 0
{canavar.skeleton.%player%.level} = 0
{canavar.creeper.%player%.level} = 0
{canavar.spider.%player%.level} = 0
{hayvan.cow.%player%.level} = 0
{hayvan.sheep.%player%.level} = 0
{hayvan.chicken.%player%.level} = 0
{hayvan.pig.%player%.level} = 0
{balikci.%player%.level} = 0
{tas.%player%.level} = 0
{kiziltas.%player%.level} = 0
{komur.%player%.level} = 0

command /gorev [<text>] [<text>] [<offline player>]:
trigger:
if arg-1 is set:
if arg-1 is "durum":
if {madenci.%player%.gorev} is 1:
send "&6Lapis Görevi: &b&l%{madenci.%player%.level}%/5000"
else:
if {oduncu.%player%.gorev} is 1:
send "&6Odun Görevi: &b&l%{oduncu.%player%.level}%/5000"
else:
if {kazici.%player%.gorev} is 1:
send "&6Kum Görevi: &b&l%{kazici.%player%.level}%/10000"
else:
if {canavar.%player%.gorev} is 1:
send "&6Canavar Görevi Zombi: &b&l%{canavar.zombie.%player%.level}%/100"
send "&6Canavar Görevi Iskelet: &b&l%{canavar.skeleton.%player%.level}%/100"
send "&6Canavar Görevi Creeper: &b&l%{canavar.creeper.%player%.level}%/100"
send "&6Canavar Görevi Orümcek: &b&l%{canavar.spider.%player%.level}%/100"
else:
if {hayvan.%player%.gorev} is 1:
send "&6Hayvan Görevi Inek: &b&l%{hayvan.cow.%player%.level}%/100"
send "&6Hayvan Görevi Koyun: &b&l%{hayvan.sheep.%player%.level}%/100"
send "&6Hayvan Görevi Tavuk: &b&l%{hayvan.chicken.%player%.level}%/100"
send "&6Hayvan Görevi Domuz: &b&l%{hayvan.pig.%player%.level}%/100"
else:
if {obsidyen.%player%.gorev} is 1:
send "&6Obsidyen Gorevi: &b&l%{obsidyen.%player%.level}%/250"
else:
if {balikci.%player%.gorev} is 1:
send "&6Balik Görevi: &b&l%{balikci.%player%.level}%/100"
else:
if {tas.%player%.gorev} is 1:
send "&6Tas Görevi: &b&l%{tas.%player%.level}%/5000"
else:
if {kiziltas.%player%.gorev} is 1:
send "&6Kiziltas Görevi: &b&l%{kiziltas.%player%.level}%/5000"
else:
if {komur.%player%.gorev} is 1:
send "&6Komur Görevi: &b&l%{komur.%player%.level}%/5000"
else:
send "&8[&b&lO&f&lNW&8] &6&lGorevin Yok Almak Icin /Görev"

if arg-1 is "join":
if arg-2 is set:
if arg-3 is not set:
if arg-2 is "madenci":
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
set {madenci.%player%.gorev} to 1
send "&8[&b&lO&f&lNW&8] &7Madenci Meslegine Girdin." to player
send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &65000 Adet Lapis Kazmak." to player
send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6350K 1 Adet KadimSandik Anahtari, 1 SansliSandik Anahtari ve 1 Adet ObisdyenSandik Anahtari" to player
send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
exit

if arg-2 is "oduncu":
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
set {oduncu.%player%.gorev} to 1
send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &65000 Adet Odun Kasmak." to player
send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6350K 1 Adet KadimSandik Anahtari, 1 SansliSandik Anahtari ve 1 Adet ObisdyenSandik Anahtari" to player
send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
exit

if arg-2 is "kazici":
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
set {kazici.%player%.gorev} to 1
send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &610000 Adet Kum Kazmak." to player
send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6350K 1 Adet KadimSandik Anahtari ve 1 SansliSandik Anahtari." to player
send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
exit
if arg-2 is "balikci":
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
set {balikci.%player%.gorev} to 1
send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &6100 Adet Balik Tutmak." to player
send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6200K 1 Adet NarinSandik Anahtari Ve 1 SansliSandik Anahtari." to player
send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
exit
if arg-2 is "canavar":
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
set {canavar.%player%.gorev} to 1
send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &6100 Adet Canavar Oldurmek." to player
send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6200K 1 Adet NarinSandik Anahtari Ve 1 SansliSandik Anahtari." to player
send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
exit
if arg-2 is "hayvan":
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
set {hayvan.%player%.gorev} to 1
send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &6100 Adet Hayvan Oldurmek." to player
send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6200K 1 Adet NarinSandik Anahtari Ve 1 SansliSandik Anahtari." to player
send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
exit
if arg-2 is "obsidyen":
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
set {obsidyen.%player%.gorev} to 1
send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &6500 Adet Obsidyen Kazmak." to player
send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6250K 2 Adet ObsidyenSandik Anahtari Ve 1 SansliSandik Anahtari." to player
send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
exit

if arg-2 is "tas":
if {tas.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {madenci.%player%.gorev} is not set:
set {tas.%player%.gorev} to 1
send "&8[&b&lO&f&lNW&8] &7Tas Meslegine Girdin." to player
send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &65000 Adet Tas Kazmak." to player
send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6350K 1 Adet KadimSandik Anahtari, 1 SansliSandik Anahtari ve 1 Adet ObisdyenSandik Anahtari" to player
send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
exit

if arg-2 is "kiziltas":
if {kiziltas.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
if {madenci.%player%.gorev} is not set:
set {kiziltas.%player%.gorev} to 1
send "&8[&b&lO&f&lNW&8] &7Kiziltas Meslegine Girdin." to player
send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &65000 Adet Kiziltas Kazmak." to player
send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6350K 1 Adet KadimSandik Anahtari, 1 SansliSandik Anahtari ve 1 Adet ObisdyenSandik Anahtari" to player
send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
exit

if arg-2 is "komur":
if {komur.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {madenci.%player%.gorev} is not set:
set {komur.%player%.gorev} to 1
send "&8[&b&lO&f&lNW&8] &7Komur Meslegine Girdin." to player
send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &65000 Adet Komur Kazmak." to player
send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6350K 1 Adet KadimSandik Anahtari, 1 SansliSandik Anahtari ve 1 Adet ObisdyenSandik Anahtari" to player
send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
exit
if arg-1 is set:
if arg-1 is "leave":
if arg-2 is set:
if arg-2 is "madenci":
if arg-3 is not set:
if {madenci.%player%.gorev} is 1:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
clear {madenci.%player%.gorev}
clear {madenci.%player%.level}
clear {madenci.%player%.levels}
send "&8[&b&lO&f&lNW&8] &7Madenci Gorevinden Ayrildin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madencilik Degil." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
exit
if arg-2 is "oduncu":
if arg-3 is not set:
if {oduncu.%player%.gorev} is 1:
if {madenci.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
clear {oduncu.%player%.gorev}
clear {oduncu.%player%.level}
clear {oduncu.%player%.levels}
send "&8[&b&lO&f&lNW&8] &7Oduncu Gorevinden Ayrildin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madencilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk Degil." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
exit
if arg-2 is "kazici":
if arg-3 is not set:
if {kazici.%player%.gorev} is 1:
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
clear {kazici.%player%.gorev}
clear {kazici.%player%.level}
clear {kazici.%player%.levels}
send "&8[&b&lO&f&lNW&8] &7Kazici Gorevinden Ayrildin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madencilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik Degil." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
exit
if arg-2 is "balikci":
if arg-3 is not set:
if {balikci.%player%.gorev} is 1:
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
clear {balikci.%player%.level}
clear {balikci.%player%.levels}
clear {balikci.%player%.gorev}
send "&8[&b&lO&f&lNW&8] &7Balikci Gorevinden Ayrildin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madencilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik Degil." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
exit
if arg-2 is "canavar":
if arg-3 is not set:
if {canavar.%player%.gorev} is 1:
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
clear {canavar.%player%.level}
clear {canavar.%player%.gorev}
clear {canavar.zombie.%player%.level}
clear {canavar.skeleton.%player%.level}
clear {canavar.spider.%player%.level}
clear {canavar.creeper.%player%.level}
clear {canavar.%player%.levels}
send "&8[&b&lO&f&lNW&8] &7Canavar Gorevinden Ayrildin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madencilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik Degil." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
exit
if arg-2 is "hayvan":
if arg-3 is not set:
if {hayvan.%player%.gorev} is 1:
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
clear {hayvan.%player%.level}
clear {hayvan.%player%.gorev}
clear {hayvan.chicken.%player%.level}
clear {hayvan.sheep.%player%.level}
clear {hayvan.cow.%player%.level}
clear {hayvan.pig.%player%.level}
clear {hayvan.%player%.levels}
send "&8[&b&lO&f&lNW&8] &7Hayvan Gorevinden Ayrildin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madencilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik Degil." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
exit
if arg-2 is "obsidyen":
if arg-3 is not set:
if {obsidyen.%player%.gorev} is 1:
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
clear {obsidyen.%player%.level}
clear {obsidyen.%player%.gorev}
clear {obsidyen.%player%.levels}
send "&8[&b&lO&f&lNW&8] &7Obsidyen Gorevinden Ayrildin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madencilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen Degil." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
exit
if arg-2 is "tas":
if arg-3 is not set:
if {tas.%player%.gorev} is 1:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {madenci.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
clear {tas.%player%.gorev}
clear {tas.%player%.level}
clear {tas.%player%.levels}
send "&8[&b&lO&f&lNW&8] &7Tas Gorevinden Ayrildin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madenci." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas Degil." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
exit
if arg-2 is "kiziltas":
if arg-3 is not set:
if {kiziltas.%player%.gorev} is 1:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {madenci.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
clear {kiziltas.%player%.gorev}
clear {kiziltas.%player%.level}
clear {kiziltas.%player%.levels}
send "&8[&b&lO&f&lNW&8] &7Kiziltas Gorevinden Ayrildin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madenci." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas Degil." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
exit
if arg-2 is "komur":
if arg-3 is not set:
if {komur.%player%.gorev} is 1:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {madenci.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
clear {komur.%player%.gorev}
clear {komur.%player%.level}
clear {komur.%player%.levels}
send "&8[&b&lO&f&lNW&8] &7Komur Gorevinden Ayrildin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madenci." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur Degil." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
exit
if arg-2 is "madenci" or "oduncu" or "kazici" or "avci" or "balikci" or "canavar" or "hayvan" or "obsidyen" or "tas" or "kiziltas" or "komur":
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
send "&8[&b&lO&f&lNW&8] &7Zaten Bir Gorevde Degilsin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Lutfen Ayrilmak Istediginiz Gorevi Yazin." to player
exit
on break of lapis ore:
if {madenci.%player%.gorev} is 1:
if {madenci.%player%.levels} is not set:
add 1 to {madenci.%player%.level}
execute console command "tm amsg -silent %player% &b&l%{madenci.%player%.level}%/5000"
if {madenci.%player%.level} is bigger than or equal to 5000:
clear {madenci.%player%.level}
clear {madenci.%player%.levels}
clear {madenci.%player%.gorev}
send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Lapis Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
execute console command "give %player% 350000"
execute console command "cc give p kadimkasa 1 %player%"
execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
execute console command "give %player% 131 1 name:&aObsidyenSandik_&4Anahtari"
exit

on break of log:
if {oduncu.%player%.gorev} is 1:
if {oduncu.%player%.levels} is not set:
add 1 to {oduncu.%player%.level}
execute console command "tm amsg -silent %player% &b&l%{oduncu.%player%.level}%/5000"
if {oduncu.%player%.level} is bigger than or equal to 5000:
send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Odun Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
clear {oduncu.%player%.level}
clear {oduncu.%player%.levels}
clear {oduncu.%player%.gorev}
execute console command "eco give %player% 350000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
execute console command "give %player% 131 1 name:&aObsidyenSandik_&4Anahtari"
exit

on break of sand:
if {kazici.%player%.gorev} is 1:
if {kazici.%player%.levels} is not set:
add 1 to {kazici.%player%.level}
execute console command "tm amsg -silent %player% &b&l%{kazici.%player%.level}%/10000"
if {kazici.%player%.level} is bigger than or equal to 10000:
send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Kum Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
clear {kazici.%player%.level}
clear {kazici.%player%.levels}
clear {kazici.%player%.gorev}
execute console command "eco give %player% 350000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
exit

on break of obsidian:
if {obsidyen.%player%.gorev} is 1:
if {obsidyen.%player%.levels} is not set:
add 1 to {obsidyen.%player%.level}
execute console command "tm amsg -silent %player% &b&l%{obsidyen.%player%.level}%/500"
if {obsidyen.%player%.level} is bigger than or equal to 500:
send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Obsidyen Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
clear {obsidyen.%player%.level}
clear {obsidyen.%player%.levels}
clear {obsidyen.%player%.gorev}
execute console command "eco give %player% 250000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %player% 131 2 name:&aObsidyenSandik_&4Anahtari"
exit


on player fishing:
if fishing state is caught fish:
if {balikci.%player%.gorev} is 1:
if {balikci.%player%.levels} is not set:
add 1 to {balikci.%player%.level}
execute console command "tm amsg -silent %player% &b&l%{balikci.%player%.level}%/100"
if {balikci.%player%.level} is bigger than 99:
send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Balik Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
clear {balikci.%player%.level}
clear {balikci.%player%.levels}
clear {balikci.%player%.gorev}
execute console command "eco give %player% 200000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %player% 131 1 name:&aNarinSandik_&4Anahtari"
exit

on break of redstone ore:
if {kiziltas.%player%.gorev} is 1:
if {kiziltas.%player%.levels} is not set:
add 1 to {kiziltas.%player%.level}
execute console command "tm amsg -silent %player% &b&l%{kiziltas.%player%.level}%/5000"
if {kiziltas.%player%.level} is bigger than or equal to 5000:
clear {kiziltas.%player%.level}
clear {kiziltas.%player%.levels}
clear {kiziltas.%player%.gorev}
send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Kiziltas Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
execute console command "eco give %player% 350000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
execute console command "give %player% 131 1 name:&aObsidyenSandik_&4Anahtari"
exit

on break of coal ore:
if {komur.%player%.gorev} is 1:
if {komur.%player%.levels} is not set:
add 1 to {komur.%player%.level}
execute console command "tm amsg -silent %player% &b&l%{komur.%player%.level}%/5000"
if {komur.%player%.level} is bigger than or equal to 5000:
clear {komur.%player%.level}
clear {komur.%player%.levels}
clear {komur.%player%.gorev}
send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Komur Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
execute console command "eco give %player% 350000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
execute console command "give %player% 131 1 name:&aObsidyenSandik_&4Anahtari"
exit

on break of stone:
if {tas.%player%.gorev} is 1:
if {tas.%player%.levels} is not set:
add 1 to {tas.%player%.level}
execute console command "tm amsg -silent %player% &b&l%{tas.%player%.level}%/5000"
if {tas.%player%.level} is bigger than or equal to 5000:
clear {tas.%player%.level}
clear {tas.%player%.levels}
clear {tas.%player%.gorev}
send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Tas Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
execute console command "eco give %player% 350000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
execute console command "give %player% 131 1 name:&aObsidyenSandik_&4Anahtari"
exit

on death:
attacker is a player:
victim is a creeper:
if {canavar.%attacker%.gorev} is 1:
if {canavar.creeper.%attacker%.levels} is not set:
add 1 to {canavar.creeper.%attacker%.level}
execute console command "tm amsg -silent %attacker% &b&l%{canavar.creeper.%attacker%.level}%/100"
if {canavar.creeper.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Creeper Oldurdun Diger Canavarlarida Oldurup Gorevi Tamamla!"
if {canavar.creeper.%attacker%.level} is bigger than or equal to 100:
if {canavar.zombie.%attacker%.level} is bigger than or equal to 100:
if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100:
if {canavar.spider.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Canavar Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
clear {canavar.%attacker%.level}
clear {canavar.%attacker%.gorev}
clear {canavar.zombie.%attacker%.level}
clear {canavar.skeleton.%attacker%.level}
clear {canavar.spider.%attacker%.level}
clear {canavar.creeper.%attacker%.level}
clear {canavar.%attacker%.levels}
execute console command "eco give %attacker% 200000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
exit
victim is a skeleton:
if {canavar.%attacker%.gorev} is 1:
if {canavar.skeleton.%attacker%.levels} is not set:
add 1 to {canavar.skeleton.%attacker%.level}
execute console command "tm amsg -silent %attacker% &b&l%{canavar.skeleton.%attacker%.level}%/100"
if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Iskelet Oldurdun Diger Canavarlarida Oldurup Gorevi Tamamla!"
if {canavar.creeper.%attacker%.level} is bigger than or equal to 100:
if {canavar.zombie.%attacker%.level} is bigger than or equal to 100:
if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100:
if {canavar.spider.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Canavar Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
clear {canavar.%attacker%.level}
clear {canavar.%attacker%.gorev}
clear {canavar.zombie.%attacker%.level}
clear {canavar.skeleton.%attacker%.level}
clear {canavar.spider.%attacker%.level}
clear {canavar.creeper.%attacker%.level}
clear {canavar.%attacker%.levels}
execute console command "eco give %attacker% 200000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
exit
victim is a zombie:
if {canavar.%attacker%.gorev} is 1:
if {canavar.zombie.%attacker%.levels} is not set:
add 1 to {canavar.zombie.%attacker%.level}
execute console command "tm amsg -silent %attacker% &b&l%{canavar.zombie.%attacker%.level}%/100"
if {canavar.zombie.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Zombi Oldurdun Diger Canavarlarida Oldurup Gorevi Tamamla!"
if {canavar.creeper.%attacker%.level} is bigger than or equal to 100:
if {canavar.zombie.%attacker%.level} is bigger than or equal to 100:
if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100:
if {canavar.spider.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Canavar Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
clear {canavar.%attacker%.level}
clear {canavar.%attacker%.gorev}
clear {canavar.zombie.%attacker%.level}
clear {canavar.skeleton.%attacker%.level}
clear {canavar.spider.%attacker%.level}
clear {canavar.creeper.%attacker%.level}
clear {canavar.%attacker%.levels}
execute console command "eco give %attacker% 200000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
exit
victim is a spider:
if {canavar.%attacker%.gorev} is 1:
if {canavar.spider.%attacker%.levels} is not set:
add 1 to {canavar.spider.%attacker%.level}
execute console command "tm amsg -silent %attacker% &b&l%{canavar.spider.%attacker%.level}%/100"
if {canavar.spider.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Orumcek Oldurdun Diger Canavarlarida Oldurup Gorevi Tamamla!"
if {canavar.creeper.%attacker%.level} is bigger than or equal to 100:
if {canavar.zombie.%attacker%.level} is bigger than or equal to 100:
if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100:
if {canavar.spider.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Canavar Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
clear {canavar.%attacker%.level}
clear {canavar.%attacker%.gorev}
clear {canavar.zombie.%attacker%.level}
clear {canavar.skeleton.%attacker%.level}
clear {canavar.spider.%attacker%.level}
clear {canavar.creeper.%attacker%.level}
clear {canavar.%attacker%.levels}
execute console command "eco give %attacker% 200000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
exit
victim is a sheep:
if {hayvan.%attacker%.gorev} is 1:
if {hayvan.sheep.%attacker%.levels} is not set:
add 1 to {hayvan.sheep.%attacker%.level}
execute console command "tm amsg -silent %attacker% &b&l%{hayvan.sheep.%attacker%.level}%/100"
if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Koyun Oldurdun Diger Hayvanlarida Oldurup Gorevi Tamamla!"
if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100:
if {hayvan.cow.%attacker%.level} is bigger than or equal to 100:
if {hayvan.pig.%attacker%.level} is bigger than or equal to 100:
if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Hayvan Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
clear {hayvan.%attacker%.level}
clear {hayvan.%attacker%.gorev}
clear {hayvan.chicken.%attacker%.level}
clear {hayvan.sheep.%attacker%.level}
clear {hayvan.cow.%attacker%.level}
clear {hayvan.pig.%attacker%.level}
clear {hayvan.%attacker%.levels}
execute console command "eco give %attacker% 200000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
exit
victim is a pig:
if {hayvan.%attacker%.gorev} is 1:
if {hayvan.pig.%attacker%.levels} is not set:
add 1 to {hayvan.pig.%attacker%.level}
execute console command "tm amsg -silent %attacker% &b&l%{hayvan.pig.%attacker%.level}%/100"
if {hayvan.pig.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Koyun Oldurdun Diger Hayvanlarida Oldurup Gorevi Tamamla!"
if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100:
if {hayvan.cow.%attacker%.level} is bigger than or equal to 100:
if {hayvan.pig.%attacker%.level} is bigger than or equal to 100:
if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Hayvan Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
clear {hayvan.%attacker%.level}
clear {hayvan.%attacker%.gorev}
clear {hayvan.chicken.%attacker%.level}
clear {hayvan.sheep.%attacker%.level}
clear {hayvan.cow.%attacker%.level}
clear {hayvan.pig.%attacker%.level}
clear {hayvan.%attacker%.levels}
execute console command "eco give %attacker% 200000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
exit
victim is a cow:
if {hayvan.%attacker%.gorev} is 1:
if {hayvan.cow.%attacker%.levels} is not set:
add 1 to {hayvan.cow.%attacker%.level}
execute console command "tm amsg -silent %attacker% &b&l%{hayvan.cow.%attacker%.level}%/100"
if {hayvan.cow.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Koyun Oldurdun Diger Hayvanlarida Oldurup Gorevi Tamamla!"
if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100:
if {hayvan.cow.%attacker%.level} is bigger than or equal to 100:
if {hayvan.pig.%attacker%.level} is bigger than or equal to 100:
if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Hayvan Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
clear {hayvan.%attacker%.level}
clear {hayvan.%attacker%.gorev}
clear {hayvan.chicken.%attacker%.level}
clear {hayvan.sheep.%attacker%.level}
clear {hayvan.cow.%attacker%.level}
clear {hayvan.pig.%attacker%.level}
clear {hayvan.%attacker%.levels}
execute console command "eco give %attacker% 200000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
exit
victim is a chicken:
if {hayvan.%attacker%.gorev} is 1:
if {hayvan.chicken.%attacker%.levels} is not set:
add 1 to {hayvan.chicken.%attacker%.level}
execute console command "tm amsg -silent %attacker% &b&l%{hayvan.chicken.%attacker%.level}%/100"
if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Koyun Oldurdun Diger Hayvanlarida Oldurup Gorevi Tamamla!"
if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100:
if {hayvan.cow.%attacker%.level} is bigger than or equal to 100:
if {hayvan.pig.%attacker%.level} is bigger than or equal to 100:
if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Hayvan Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
clear {hayvan.%attacker%.level}
clear {hayvan.%attacker%.gorev}
clear {hayvan.chicken.%attacker%.level}
clear {hayvan.sheep.%attacker%.level}
clear {hayvan.cow.%attacker%.level}
clear {hayvan.pig.%attacker%.level}
clear {hayvan.%attacker%.levels}
execute console command "eco give %attacker% 200000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
exit
 
Oyuncunun görevi bitirip bitirmemesini bir variable olarak kaydederek yapabilirsin sanırsam. Örneğin {gorev::kiziltas::%player%} 1 ise oyuncu görevi yapmış demektir vs. bu şekilde wait 1 days tarzı şeyler kullanarak kolayca yapılabilir
 
aaah... anlamadım , veriablesin sağındaki 0 ları 1 mi yapiyim ?
 
aaah... anlamadım , veriablesin sağındaki 0 ları 1 mi yapiyim ?
Hayır tamamen oyuncu için ayrı bir variable oluşturup onu görevi bitirdi veyhatta bitirmedi şeklinde yapmalısın
 
Hiç anlamadm , görev sk sini internetten bulmuştum zaten.
Gönderi otomatik olarak birleştirildi:

Hazırlayıp verebilirmisin ? +1 veririm
 
Son düzenleme:
Skriptin en altına bu kodu ekle:
Kod:
function questCheck(p: player):
	difference between now and {questCheck::%{_p}%} is smaller than 1 day:
		send "&7Son görevinizi alalı henüz bir gün geçmemiş." to {_p}
		stop
	else:
		set {questCheck::%{_p}%} to now

Görev almadan önceki üst satıra şu kodu ekle:
Kod:
questCheck(player)
 
Çok teşekkür ederim , görev almadan önceki kısım neresi tam olarak ?
 
yaptım fakat hâlâ olmuyor?
Gönderi otomatik olarak birleştirildi:

yani skripte 1 error çıktı .
Gönderi otomatik olarak birleştirildi:

Kod:
variables:
    {madenci.%player%.level} = 0
    {oduncu.%player%.level} = 0
    {kazici.%player%.level} = 0
    {canavar.zombie.%player%.level} = 0
    {canavar.skeleton.%player%.level} = 0
    {canavar.creeper.%player%.level} = 0
    {canavar.spider.%player%.level} = 0
    {hayvan.cow.%player%.level} = 0
    {hayvan.sheep.%player%.level} = 0
    {hayvan.chicken.%player%.level} = 0
    {hayvan.pig.%player%.level} = 0
    {balikci.%player%.level} = 0
    {tas.%player%.level} = 0
    {kiziltas.%player%.level} = 0
    {komur.%player%.level} = 0

command /gorev [<text>] [<text>] [<offline player>]:
    trigger:
        if arg-1 is set:
            if arg-1 is "durum":
                if {madenci.%player%.gorev} is 1:
                    send "&6Lapis Görevi: &b&l%{madenci.%player%.level}%/5000"
                else:
                    if {oduncu.%player%.gorev} is 1:
                        send "&6Odun Görevi: &b&l%{oduncu.%player%.level}%/5000"
                    else:
                        if {kazici.%player%.gorev} is 1: 
                            send "&6Kum Görevi: &b&l%{kazici.%player%.level}%/10000"
                        else:
                            if {canavar.%player%.gorev} is 1:
                                send "&6Canavar Görevi Zombi: &b&l%{canavar.zombie.%player%.level}%/100"
                                send "&6Canavar Görevi Iskelet: &b&l%{canavar.skeleton.%player%.level}%/100"
                                send "&6Canavar Görevi Creeper: &b&l%{canavar.creeper.%player%.level}%/100"
                                send "&6Canavar Görevi Orümcek: &b&l%{canavar.spider.%player%.level}%/100"
                            else:
                                if {hayvan.%player%.gorev} is 1:
                                    send "&6Hayvan Görevi Inek: &b&l%{hayvan.cow.%player%.level}%/100"
                                    send "&6Hayvan Görevi Koyun: &b&l%{hayvan.sheep.%player%.level}%/100"
                                    send "&6Hayvan Görevi Tavuk: &b&l%{hayvan.chicken.%player%.level}%/100"
                                    send "&6Hayvan Görevi Domuz: &b&l%{hayvan.pig.%player%.level}%/100"
                                else:
                                    if {obsidyen.%player%.gorev} is 1:
                                        send "&6Obsidyen Gorevi: &b&l%{obsidyen.%player%.level}%/250"
                                    else:
                                        if {balikci.%player%.gorev} is 1:
                                            send "&6Balik Görevi: &b&l%{balikci.%player%.level}%/100"
                                        else:
                                            if {tas.%player%.gorev} is 1:
                                                send "&6Tas Görevi: &b&l%{tas.%player%.level}%/5000"
                                            else:
                                                if {kiziltas.%player%.gorev} is 1:
                                                    send "&6Kiziltas Görevi: &b&l%{kiziltas.%player%.level}%/5000"
                                                else:
                                                    if {komur.%player%.gorev} is 1:
                                                        send "&6Komur Görevi: &b&l%{komur.%player%.level}%/5000"
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &6&lGorevin Yok Almak Icin /Görev"
                                            
            if arg-1 is "join":
                if arg-2 is set:
                    if arg-3 is not set:
                        if arg-2 is "madenci":
                            if {madenci.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    set {madenci.%player%.gorev} to 1
                                                                    send "&8[&b&lO&f&lNW&8] &7Madenci Meslegine Girdin." to player
                                                                    send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &65000 Adet Lapis Kazmak." to player
                                                                    send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6350K 1 Adet KadimSandik Anahtari, 1 SansliSandik Anahtari ve 1 Adet ObisdyenSandik Anahtari" to player
                                                                    send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
                                exit

                        if arg-2 is "oduncu":
                            if {madenci.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    set {oduncu.%player%.gorev} to 1
                                                                    send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &65000 Adet Odun Kasmak." to player
                                                                    send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6350K 1 Adet KadimSandik Anahtari, 1 SansliSandik Anahtari ve 1 Adet ObisdyenSandik Anahtari" to player
                                                                    send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
                                exit

                        if arg-2 is "kazici":
                            if {madenci.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    set {kazici.%player%.gorev} to 1
                                                                    send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &610000 Adet Kum Kazmak." to player
                                                                    send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6350K 1 Adet KadimSandik Anahtari ve 1 SansliSandik Anahtari." to player
                                                                    send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
                                exit
                        if arg-2 is "balikci":
                            if {madenci.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    set {balikci.%player%.gorev} to 1
                                                                    send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &6100 Adet Balik Tutmak." to player
                                                                    send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6200K 1 Adet NarinSandik Anahtari Ve 1 SansliSandik Anahtari." to player
                                                                    send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
                                exit
                        if arg-2 is "canavar":
                            if {madenci.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    set {canavar.%player%.gorev} to 1
                                                                    send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &6100 Adet Canavar Oldurmek." to player
                                                                    send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6200K 1 Adet NarinSandik Anahtari Ve 1 SansliSandik Anahtari." to player
                                                                    send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
                                exit
                        if arg-2 is "hayvan":
                            if {madenci.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    set {hayvan.%player%.gorev} to 1
                                                                    send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &6100 Adet Hayvan Oldurmek." to player
                                                                    send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6200K 1 Adet NarinSandik Anahtari Ve 1 SansliSandik Anahtari." to player
                                                                    send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
                                exit
                        if arg-2 is "obsidyen":
                            if {madenci.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    set {obsidyen.%player%.gorev} to 1
                                                                    send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &6500 Adet Obsidyen Kazmak." to player
                                                                    send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6250K 2 Adet ObsidyenSandik Anahtari Ve 1 SansliSandik Anahtari." to player
                                                                    send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
                                exit

                        if arg-2 is "tas":
                            if {tas.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {komur.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {madenci.%player%.gorev} is not set:
                                                                    set {tas.%player%.gorev} to 1
                                                                    send "&8[&b&lO&f&lNW&8] &7Tas Meslegine Girdin." to player
                                                                    send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &65000 Adet Tas Kazmak." to player
                                                                    send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6350K 1 Adet KadimSandik Anahtari, 1 SansliSandik Anahtari ve 1 Adet ObisdyenSandik Anahtari" to player
                                                                    send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
                                exit

                        if arg-2 is "kiziltas":
                            if {kiziltas.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {komur.%player%.gorev} is not set:
                                                                if {madenci.%player%.gorev} is not set:
                                                                    set {kiziltas.%player%.gorev} to 1
                                                                    send "&8[&b&lO&f&lNW&8] &7Kiziltas Meslegine Girdin." to player
                                                                    send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &65000 Adet Kiziltas Kazmak." to player
                                                                    send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6350K 1 Adet KadimSandik Anahtari, 1 SansliSandik Anahtari ve 1 Adet ObisdyenSandik Anahtari" to player
                                                                    send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
                                exit

                        if arg-2 is "komur":
                            if {komur.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {madenci.%player%.gorev} is not set:
                                                                    set {komur.%player%.gorev} to 1
                                                                    send "&8[&b&lO&f&lNW&8] &7Komur Meslegine Girdin." to player
                                                                    send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &65000 Adet Komur Kazmak." to player
                                                                    send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6350K 1 Adet KadimSandik Anahtari, 1 SansliSandik Anahtari ve 1 Adet ObisdyenSandik Anahtari" to player
                                                                    send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
                                exit
        if arg-1 is set:
            if arg-1 is "leave":
                if arg-2 is set:
                    if arg-2 is "madenci":
                        if arg-3 is not set:
                            if {madenci.%player%.gorev} is 1:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    clear {madenci.%player%.gorev}
                                                                    clear {madenci.%player%.level}
                                                                    clear {madenci.%player%.levels}
                                                                    send "&8[&b&lO&f&lNW&8] &7Madenci Gorevinden Ayrildin." to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madencilik Degil." to player
                                exit
                        else:
                            send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "oduncu":
                        if arg-3 is not set:
                            if {oduncu.%player%.gorev} is 1:
                                if {madenci.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    clear {oduncu.%player%.gorev}
                                                                    clear {oduncu.%player%.level}
                                                                    clear {oduncu.%player%.levels}
                                                                    send "&8[&b&lO&f&lNW&8] &7Oduncu Gorevinden Ayrildin." to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madencilik." to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk Degil." to player
                                exit
                        else:
                            send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "kazici":
                        if arg-3 is not set:
                            if {kazici.%player%.gorev} is 1:
                                if {madenci.%player%.gorev} is not set:
                                    if {oduncu.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    clear {kazici.%player%.gorev}
                                                                    clear {kazici.%player%.level}
                                                                    clear {kazici.%player%.levels}
                                                                    send "&8[&b&lO&f&lNW&8] &7Kazici Gorevinden Ayrildin." to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madencilik." to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik Degil." to player
                                exit
                        else:
                            send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "balikci":
                        if arg-3 is not set:
                            if {balikci.%player%.gorev} is 1:
                                if {madenci.%player%.gorev} is not set:
                                    if {oduncu.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {kazici.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    clear {balikci.%player%.level}
                                                                    clear {balikci.%player%.levels}
                                                                    clear {balikci.%player%.gorev}
                                                                    send "&8[&b&lO&f&lNW&8] &7Balikci Gorevinden Ayrildin." to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madencilik." to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik Degil." to player
                                exit
                        else:
                            send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "canavar":
                        if arg-3 is not set:
                            if {canavar.%player%.gorev} is 1:
                                if {madenci.%player%.gorev} is not set:
                                    if {oduncu.%player%.gorev} is not set:
                                        if {balikci.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {kazici.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    clear {canavar.%player%.level}
                                                                    clear {canavar.%player%.gorev}
                                                                    clear {canavar.zombie.%player%.level}
                                                                    clear {canavar.skeleton.%player%.level}
                                                                    clear {canavar.spider.%player%.level}
                                                                    clear {canavar.creeper.%player%.level}
                                                                    clear {canavar.%player%.levels}
                                                                    send "&8[&b&lO&f&lNW&8] &7Canavar Gorevinden Ayrildin." to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madencilik." to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik Degil." to player
                                exit
                        else:
                            send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "hayvan":
                        if arg-3 is not set:
                            if {hayvan.%player%.gorev} is 1:
                                if {madenci.%player%.gorev} is not set:
                                    if {oduncu.%player%.gorev} is not set:
                                        if {balikci.%player%.gorev} is not set:
                                            if {canavar.%player%.gorev} is not set:
                                                if {kazici.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    clear {hayvan.%player%.level}
                                                                    clear {hayvan.%player%.gorev}
                                                                    clear {hayvan.chicken.%player%.level}
                                                                    clear {hayvan.sheep.%player%.level}
                                                                    clear {hayvan.cow.%player%.level}
                                                                    clear {hayvan.pig.%player%.level}
                                                                    clear {hayvan.%player%.levels}
                                                                    send "&8[&b&lO&f&lNW&8] &7Hayvan Gorevinden Ayrildin." to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madencilik." to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik Degil." to player
                                exit
                        else:
                            send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "obsidyen":
                        if arg-3 is not set:
                            if {obsidyen.%player%.gorev} is 1:
                                if {madenci.%player%.gorev} is not set:
                                    if {oduncu.%player%.gorev} is not set:
                                        if {balikci.%player%.gorev} is not set:
                                            if {canavar.%player%.gorev} is not set:
                                                if {kazici.%player%.gorev} is not set:
                                                    if {hayvan.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    clear {obsidyen.%player%.level}
                                                                    clear {obsidyen.%player%.gorev}
                                                                    clear {obsidyen.%player%.levels}
                                                                    send "&8[&b&lO&f&lNW&8] &7Obsidyen Gorevinden Ayrildin." to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madencilik." to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen Degil." to player
                                exit
                        else:
                            send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "tas":
                        if arg-3 is not set:
                            if {tas.%player%.gorev} is 1:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {madenci.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    clear {tas.%player%.gorev}
                                                                    clear {tas.%player%.level}
                                                                    clear {tas.%player%.levels}
                                                                    send "&8[&b&lO&f&lNW&8] &7Tas Gorevinden Ayrildin." to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madenci." to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas Degil." to player
                                exit
                        else:
                            send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "kiziltas":
                        if arg-3 is not set:
                            if {kiziltas.%player%.gorev} is 1:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {madenci.%player%.gorev} is not set:
                                                            if {tas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    clear {kiziltas.%player%.gorev}
                                                                    clear {kiziltas.%player%.level}
                                                                    clear {kiziltas.%player%.levels}
                                                                    send "&8[&b&lO&f&lNW&8] &7Kiziltas Gorevinden Ayrildin." to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madenci." to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas Degil." to player
                                exit
                        else:
                            send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "komur":
                        if arg-3 is not set:
                            if {komur.%player%.gorev} is 1:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {madenci.%player%.gorev} is not set:
                                                            if {tas.%player%.gorev} is not set:
                                                                if {kiziltas.%player%.gorev} is not set:
                                                                    clear {komur.%player%.gorev}
                                                                    clear {komur.%player%.level}
                                                                    clear {komur.%player%.levels}
                                                                    send "&8[&b&lO&f&lNW&8] &7Komur Gorevinden Ayrildin." to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madenci." to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur Degil." to player
                                exit
                        else:
                            send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "madenci" or "oduncu" or "kazici" or "avci" or "balikci" or "canavar" or "hayvan" or "obsidyen" or "tas" or "kiziltas" or "komur":
                        if {madenci.%player%.gorev} is not set:
                            if {oduncu.%player%.gorev} is not set:
                                if {kazici.%player%.gorev} is not set: 
                                    if {canavar.%player%.gorev} is not set:
                                        if {hayvan.%player%.gorev} is not set:
                                            if {balikci.%player%.gorev} is not set:
                                                if {obsidyen.%player%.gorev} is not set:
                                                    if {tas.%player%.gorev} is not set:
                                                        if {kiziltas.%player%.gorev} is not set:
                                                            if {komur.%player%.gorev} is not set:
                                                                send "&8[&b&lO&f&lNW&8] &7Zaten Bir Gorevde Degilsin." to player
                                                                exit
                else:
                    send "&8[&b&lO&f&lNW&8] &7Lutfen Ayrilmak Istediginiz Gorevi Yazin." to player
                    exit
on break of lapis ore:
    if {madenci.%player%.gorev} is 1:
        if {madenci.%player%.levels} is not set:
            add 1 to {madenci.%player%.level}
            execute console command "tm amsg -silent %player% &b&l%{madenci.%player%.level}%/5000"
            if {madenci.%player%.level} is bigger than or equal to 5000:
                clear {madenci.%player%.level}
                clear {madenci.%player%.levels}
                clear {madenci.%player%.gorev}
                send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Lapis Gorevini Tamamladi." to players
                send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                execute console command "give %player% 350000"
                execute console command "cc give p kadimkasa 1 %player%"
                execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
                execute console command "give %player% 131 1 name:&aObsidyenSandik_&4Anahtari"
                exit
                
on break of log:
    if {oduncu.%player%.gorev} is 1:
        if {oduncu.%player%.levels} is not set:
            add 1 to {oduncu.%player%.level}
            execute console command "tm amsg -silent %player% &b&l%{oduncu.%player%.level}%/5000"
            if {oduncu.%player%.level} is bigger than or equal to 5000:
                send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Odun Gorevini Tamamladi." to players
                send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                clear {oduncu.%player%.level}
                clear {oduncu.%player%.levels}
                clear {oduncu.%player%.gorev}
                execute console command "eco give %player% 350000"
                execute console command "cc give p kadimkasa 1 %%player%%"
                execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
                execute console command "give %player% 131 1 name:&aObsidyenSandik_&4Anahtari"
                exit
                
on break of sand:
    if {kazici.%player%.gorev} is 1:
        if {kazici.%player%.levels} is not set:
            add 1 to {kazici.%player%.level}
            execute console command "tm amsg -silent %player% &b&l%{kazici.%player%.level}%/10000"
            if {kazici.%player%.level} is bigger than or equal to 10000:
                send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Kum Gorevini Tamamladi." to players
                send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                clear {kazici.%player%.level}
                clear {kazici.%player%.levels}
                clear {kazici.%player%.gorev}
                execute console command "eco give %player% 350000"
                execute console command "cc give p kadimkasa 1 %%player%%"
                execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
                exit

on break of obsidian:
    if {obsidyen.%player%.gorev} is 1:
        if {obsidyen.%player%.levels} is not set:
            add 1 to {obsidyen.%player%.level}
            execute console command "tm amsg -silent %player% &b&l%{obsidyen.%player%.level}%/500"
            if {obsidyen.%player%.level} is bigger than or equal to 500:
                send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Obsidyen Gorevini Tamamladi." to players
                send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                clear {obsidyen.%player%.level}
                clear {obsidyen.%player%.levels}
                clear {obsidyen.%player%.gorev}
                execute console command "eco give %player% 250000"
                execute console command "cc give p kadimkasa 1 %%player%%"
                execute console command "give %player% 131 2 name:&aObsidyenSandik_&4Anahtari"
                exit


on player fishing:
    if fishing state is caught fish:
        if {balikci.%player%.gorev} is 1:
            if {balikci.%player%.levels} is not set:
                add 1 to {balikci.%player%.level}
                execute console command "tm amsg -silent %player% &b&l%{balikci.%player%.level}%/100"
                if {balikci.%player%.level} is bigger than 99:
                    send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Balik Gorevini Tamamladi." to players
                    send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                    clear {balikci.%player%.level}
                    clear {balikci.%player%.levels}
                    clear {balikci.%player%.gorev}
                    execute console command "eco give %player% 200000"
                    execute console command "cc give p kadimkasa 1 %%player%%"
                    execute console command "give %player% 131 1 name:&aNarinSandik_&4Anahtari"
                    exit

on break of redstone ore:
    if {kiziltas.%player%.gorev} is 1:
        if {kiziltas.%player%.levels} is not set:
            add 1 to {kiziltas.%player%.level}
            execute console command "tm amsg -silent %player% &b&l%{kiziltas.%player%.level}%/5000"
            if {kiziltas.%player%.level} is bigger than or equal to 5000:
                clear {kiziltas.%player%.level}
                clear {kiziltas.%player%.levels}
                clear {kiziltas.%player%.gorev}
                send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Kiziltas Gorevini Tamamladi." to players
                send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                execute console command "eco give %player% 350000"
                execute console command "cc give p kadimkasa 1 %%player%%"
                execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
                execute console command "give %player% 131 1 name:&aObsidyenSandik_&4Anahtari"
                exit

on break of coal ore:
    if {komur.%player%.gorev} is 1:
        if {komur.%player%.levels} is not set:
            add 1 to {komur.%player%.level}
            execute console command "tm amsg -silent %player% &b&l%{komur.%player%.level}%/5000"
            if {komur.%player%.level} is bigger than or equal to 5000:
                clear {komur.%player%.level}
                clear {komur.%player%.levels}
                clear {komur.%player%.gorev}
                send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Komur Gorevini Tamamladi." to players
                send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                execute console command "eco give %player% 350000"
                execute console command "cc give p kadimkasa 1 %%player%%"
                execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
                execute console command "give %player% 131 1 name:&aObsidyenSandik_&4Anahtari"
                exit

on break of stone:
    if {tas.%player%.gorev} is 1:
        if {tas.%player%.levels} is not set:
            add 1 to {tas.%player%.level}
            execute console command "tm amsg -silent %player% &b&l%{tas.%player%.level}%/5000"
            if {tas.%player%.level} is bigger than or equal to 5000:
                clear {tas.%player%.level}
                clear {tas.%player%.levels}
                clear {tas.%player%.gorev}
                send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Tas Gorevini Tamamladi." to players
                send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                execute console command "eco give %player% 350000"
                execute console command "cc give p kadimkasa 1 %%player%%"
                execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
                execute console command "give %player% 131 1 name:&aObsidyenSandik_&4Anahtari"
                exit

on death:
    attacker is a player:    
        victim is a creeper:
            if {canavar.%attacker%.gorev} is 1:
                if {canavar.creeper.%attacker%.levels} is not set:
                    add 1 to {canavar.creeper.%attacker%.level}
                    execute console command "tm amsg -silent %attacker% &b&l%{canavar.creeper.%attacker%.level}%/100"
                    if {canavar.creeper.%attacker%.level} is bigger than or equal to 100:
                        send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Creeper Oldurdun Diger Canavarlarida Oldurup Gorevi Tamamla!"
                        if {canavar.creeper.%attacker%.level} is bigger than or equal to 100:
                            if {canavar.zombie.%attacker%.level} is bigger than or equal to 100:
                                if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100:
                                    if {canavar.spider.%attacker%.level} is bigger than or equal to 100:
                                        send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Canavar Gorevini Tamamladi." to players
                                        send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                                        clear {canavar.%attacker%.level}
                                        clear {canavar.%attacker%.gorev}
                                        clear {canavar.zombie.%attacker%.level}
                                        clear {canavar.skeleton.%attacker%.level}
                                        clear {canavar.spider.%attacker%.level}
                                        clear {canavar.creeper.%attacker%.level}
                                        clear {canavar.%attacker%.levels}
                                        execute console command "eco give %attacker% 200000"
                                        execute console command "cc give p kadimkasa 1 %%player%%"
                                        execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
                                        exit
        victim is a skeleton:
            if {canavar.%attacker%.gorev} is 1:
                if {canavar.skeleton.%attacker%.levels} is not set:
                    add 1 to {canavar.skeleton.%attacker%.level}
                    execute console command "tm amsg -silent %attacker% &b&l%{canavar.skeleton.%attacker%.level}%/100"
                    if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100:
                        send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Iskelet Oldurdun Diger Canavarlarida Oldurup Gorevi Tamamla!"
                        if {canavar.creeper.%attacker%.level} is bigger than or equal to 100:
                            if {canavar.zombie.%attacker%.level} is bigger than or equal to 100:
                                if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100:
                                    if {canavar.spider.%attacker%.level} is bigger than or equal to 100:
                                        send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Canavar Gorevini Tamamladi." to players
                                        send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                                        clear {canavar.%attacker%.level}
                                        clear {canavar.%attacker%.gorev}
                                        clear {canavar.zombie.%attacker%.level}
                                        clear {canavar.skeleton.%attacker%.level}
                                        clear {canavar.spider.%attacker%.level}
                                        clear {canavar.creeper.%attacker%.level}
                                        clear {canavar.%attacker%.levels}
                                        execute console command "eco give %attacker% 200000"
                                        execute console command "cc give p kadimkasa 1 %%player%%"
                                        execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
                                        exit
        victim is a zombie:
            if {canavar.%attacker%.gorev} is 1:
                if {canavar.zombie.%attacker%.levels} is not set:
                    add 1 to {canavar.zombie.%attacker%.level}
                    execute console command "tm amsg -silent %attacker% &b&l%{canavar.zombie.%attacker%.level}%/100"
                    if {canavar.zombie.%attacker%.level} is bigger than or equal to 100:
                        send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Zombi Oldurdun Diger Canavarlarida Oldurup Gorevi Tamamla!"
                        if {canavar.creeper.%attacker%.level} is bigger than or equal to 100:
                            if {canavar.zombie.%attacker%.level} is bigger than or equal to 100:
                                if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100:
                                    if {canavar.spider.%attacker%.level} is bigger than or equal to 100:
                                        send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Canavar Gorevini Tamamladi." to players
                                        send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                                        clear {canavar.%attacker%.level}
                                        clear {canavar.%attacker%.gorev}
                                        clear {canavar.zombie.%attacker%.level}
                                        clear {canavar.skeleton.%attacker%.level}
                                        clear {canavar.spider.%attacker%.level}
                                        clear {canavar.creeper.%attacker%.level}
                                        clear {canavar.%attacker%.levels}
                                        execute console command "eco give %attacker% 200000"
                                        execute console command "cc give p kadimkasa 1 %%player%%"
                                        execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
                                        exit
        victim is a spider:
            if {canavar.%attacker%.gorev} is 1:
                if {canavar.spider.%attacker%.levels} is not set:
                    add 1 to {canavar.spider.%attacker%.level}
                    execute console command "tm amsg -silent %attacker% &b&l%{canavar.spider.%attacker%.level}%/100"
                    if {canavar.spider.%attacker%.level} is bigger than or equal to 100:
                        send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Orumcek Oldurdun Diger Canavarlarida Oldurup Gorevi Tamamla!"
                        if {canavar.creeper.%attacker%.level} is bigger than or equal to 100:
                            if {canavar.zombie.%attacker%.level} is bigger than or equal to 100:
                                if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100:
                                    if {canavar.spider.%attacker%.level} is bigger than or equal to 100:
                                        send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Canavar Gorevini Tamamladi." to players
                                        send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                                        clear {canavar.%attacker%.level}
                                        clear {canavar.%attacker%.gorev}
                                        clear {canavar.zombie.%attacker%.level}
                                        clear {canavar.skeleton.%attacker%.level}
                                        clear {canavar.spider.%attacker%.level}
                                        clear {canavar.creeper.%attacker%.level}
                                        clear {canavar.%attacker%.levels}
                                        execute console command "eco give %attacker% 200000"
                                        execute console command "cc give p kadimkasa 1 %%player%%"
                                        execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
                                        exit
        victim is a sheep:
            if {hayvan.%attacker%.gorev} is 1:
                if {hayvan.sheep.%attacker%.levels} is not set:
                    add 1 to {hayvan.sheep.%attacker%.level}
                    execute console command "tm amsg -silent %attacker% &b&l%{hayvan.sheep.%attacker%.level}%/100"
                    if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100:
                        send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Koyun Oldurdun Diger Hayvanlarida Oldurup Gorevi Tamamla!"
                        if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100:
                            if {hayvan.cow.%attacker%.level} is bigger than or equal to 100:
                                if {hayvan.pig.%attacker%.level} is bigger than or equal to 100:
                                    if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100:
                                        send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Hayvan Gorevini Tamamladi." to players
                                        send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                                        clear {hayvan.%attacker%.level}
                                        clear {hayvan.%attacker%.gorev}
                                        clear {hayvan.chicken.%attacker%.level}
                                        clear {hayvan.sheep.%attacker%.level}
                                        clear {hayvan.cow.%attacker%.level}
                                        clear {hayvan.pig.%attacker%.level}
                                        clear {hayvan.%attacker%.levels}
                                        execute console command "eco give %attacker% 200000"
                                        execute console command "cc give p kadimkasa 1 %%player%%"
                                        execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
                                        exit
        victim is a pig:
            if {hayvan.%attacker%.gorev} is 1:
                if {hayvan.pig.%attacker%.levels} is not set:
                    add 1 to {hayvan.pig.%attacker%.level}
                    execute console command "tm amsg -silent %attacker% &b&l%{hayvan.pig.%attacker%.level}%/100"
                    if {hayvan.pig.%attacker%.level} is bigger than or equal to 100:
                        send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Koyun Oldurdun Diger Hayvanlarida Oldurup Gorevi Tamamla!"
                        if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100:
                            if {hayvan.cow.%attacker%.level} is bigger than or equal to 100:
                                if {hayvan.pig.%attacker%.level} is bigger than or equal to 100:
                                    if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100:
                                        send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Hayvan Gorevini Tamamladi." to players
                                        send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                                        clear {hayvan.%attacker%.level}
                                        clear {hayvan.%attacker%.gorev}
                                        clear {hayvan.chicken.%attacker%.level}
                                        clear {hayvan.sheep.%attacker%.level}
                                        clear {hayvan.cow.%attacker%.level}
                                        clear {hayvan.pig.%attacker%.level}
                                        clear {hayvan.%attacker%.levels}
                                        execute console command "eco give %attacker% 200000"
                                        execute console command "cc give p kadimkasa 1 %%player%%"
                                        execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
                                        exit
        victim is a cow:
            if {hayvan.%attacker%.gorev} is 1:
                if {hayvan.cow.%attacker%.levels} is not set:
                    add 1 to {hayvan.cow.%attacker%.level}
                    execute console command "tm amsg -silent %attacker% &b&l%{hayvan.cow.%attacker%.level}%/100"
                    if {hayvan.cow.%attacker%.level} is bigger than or equal to 100:
                        send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Koyun Oldurdun Diger Hayvanlarida Oldurup Gorevi Tamamla!"
                        if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100:
                            if {hayvan.cow.%attacker%.level} is bigger than or equal to 100:
                                if {hayvan.pig.%attacker%.level} is bigger than or equal to 100:
                                    if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100:
                                        send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Hayvan Gorevini Tamamladi." to players
                                        send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                                        clear {hayvan.%attacker%.level}
                                        clear {hayvan.%attacker%.gorev}
                                        clear {hayvan.chicken.%attacker%.level}
                                        clear {hayvan.sheep.%attacker%.level}
                                        clear {hayvan.cow.%attacker%.level}
                                        clear {hayvan.pig.%attacker%.level}
                                        clear {hayvan.%attacker%.levels}
                                        execute console command "eco give %attacker% 200000"
                                        execute console command "cc give p kadimkasa 1 %%player%%"
                                        execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
                                        exit
        victim is a chicken:
            if {hayvan.%attacker%.gorev} is 1:
                if {hayvan.chicken.%attacker%.levels} is not set:
                    add 1 to {hayvan.chicken.%attacker%.level}
                    execute console command "tm amsg -silent %attacker% &b&l%{hayvan.chicken.%attacker%.level}%/100"
                    if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100:
                        send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Koyun Oldurdun Diger Hayvanlarida Oldurup Gorevi Tamamla!"
                        if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100:
                            if {hayvan.cow.%attacker%.level} is bigger than or equal to 100:
                                if {hayvan.pig.%attacker%.level} is bigger than or equal to 100:
                                    if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100:
                                        send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Hayvan Gorevini Tamamladi." to players
                                        send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                                        clear {hayvan.%attacker%.level}
                                        clear {hayvan.%attacker%.gorev}
                                        clear {hayvan.chicken.%attacker%.level}
                                        clear {hayvan.sheep.%attacker%.level}
                                        clear {hayvan.cow.%attacker%.level}
                                        clear {hayvan.pig.%attacker%.level}
                                        clear {hayvan.%attacker%.levels}
                                        execute console command "eco give %attacker% 200000"
                                        execute console command "cc give p kadimkasa 1 %%player%%"
                                        execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
                                        exit
 
Son düzenleme:
Ne hatası verdi?
 
sk reload all yapınca error veriyor ve görevi bitirince birdaha yapmasına izin veriyor
 
sk reload all yapınca error veriyor ve görevi bitirince birdaha yapmasına izin veriyor
Önce bunu deneyin, bu da olmazsa hata çıktısını gönderin.
Kod:
function questCheck(p: player):
	set {_calculate} to difference between now and {questCheck::%{_p}%}
	{_calculate} is smaller than 1 day:
		send "&7Son görevinizi alalı henüz bir gün geçmemiş." to {_p}
		stop
	else:
		set {questCheck::%{_p}%} to now
 
.........................................................................................
Gönderi otomatik olarak birleştirildi:

1538272483645.png




Nereye koydun diye sorar isen if arg is '' join ''görücen , onun hemen altında



Kod:
variables:
    {madenci.%player%.level} = 0
    {oduncu.%player%.level} = 0
    {kazici.%player%.level} = 0
    {canavar.zombie.%player%.level} = 0
    {canavar.skeleton.%player%.level} = 0
    {canavar.creeper.%player%.level} = 0
    {canavar.spider.%player%.level} = 0
    {hayvan.cow.%player%.level} = 0
    {hayvan.sheep.%player%.level} = 0
    {hayvan.chicken.%player%.level} = 0
    {hayvan.pig.%player%.level} = 0
    {balikci.%player%.level} = 0
    {tas.%player%.level} = 0
    {kiziltas.%player%.level} = 0
    {komur.%player%.level} = 0

command /gorev [<text>] [<text>] [<offline player>]:
    trigger:
        if arg-1 is set:
            if arg-1 is "durum":
                if {madenci.%player%.gorev} is 1:
                    send "&6Lapis Görevi: &b&l%{madenci.%player%.level}%/5000"
                else:
                    if {oduncu.%player%.gorev} is 1:
                        send "&6Odun Görevi: &b&l%{oduncu.%player%.level}%/5000"
                    else:
                        if {kazici.%player%.gorev} is 1: 
                            send "&6Kum Görevi: &b&l%{kazici.%player%.level}%/10000"
                        else:
                            if {canavar.%player%.gorev} is 1:
                                send "&6Canavar Görevi Zombi: &b&l%{canavar.zombie.%player%.level}%/100"
                                send "&6Canavar Görevi Iskelet: &b&l%{canavar.skeleton.%player%.level}%/100"
                                send "&6Canavar Görevi Creeper: &b&l%{canavar.creeper.%player%.level}%/100"
                                send "&6Canavar Görevi Orümcek: &b&l%{canavar.spider.%player%.level}%/100"
                            else:
                                if {hayvan.%player%.gorev} is 1:
                                    send "&6Hayvan Görevi Inek: &b&l%{hayvan.cow.%player%.level}%/100"
                                    send "&6Hayvan Görevi Koyun: &b&l%{hayvan.sheep.%player%.level}%/100"
                                    send "&6Hayvan Görevi Tavuk: &b&l%{hayvan.chicken.%player%.level}%/100"
                                    send "&6Hayvan Görevi Domuz: &b&l%{hayvan.pig.%player%.level}%/100"
                                else:
                                    if {obsidyen.%player%.gorev} is 1:
                                        send "&6Obsidyen Gorevi: &b&l%{obsidyen.%player%.level}%/250"
                                    else:
                                        if {balikci.%player%.gorev} is 1:
                                            send "&6Balik Görevi: &b&l%{balikci.%player%.level}%/100"
                                        else:
                                            if {tas.%player%.gorev} is 1:
                                                send "&6Tas Görevi: &b&l%{tas.%player%.level}%/5000"
                                            else:
                                                if {kiziltas.%player%.gorev} is 1:
                                                    send "&6Kiziltas Görevi: &b&l%{kiziltas.%player%.level}%/5000"
                                                else:
                                                    if {komur.%player%.gorev} is 1:
                                                        send "&6Komur Görevi: &b&l%{komur.%player%.level}%/5000"
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &6&lGorevin Yok Almak Icin /Görev"
                                            
            if arg-1 is "join":
                if arg-2 is set:
                    function questCheck(p: player):
                    set {_calculate} to difference between now and {questCheck::%player%}
                {_calculate} is smaller than 1 day:
                    send "&7Son görevinizi alalı henüz bir gün geçmemiş." to {player}
                else:
                    set {questCheck::%player%} to now
                    if arg-3 is not set:
                        if arg-2 is "madenci":
                            if {madenci.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    set {madenci.%player%.gorev} to 1
                                                                    send "&8[&b&lO&f&lNW&8] &7Madenci Meslegine Girdin." to player
                                                                    send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &65000 Adet Lapis Kazmak." to player
                                                                    send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6350K 1 Adet KadimSandik Anahtari, 1 SansliSandik Anahtari ve 1 Adet ObisdyenSandik Anahtari" to player
                                                                    send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
                                exit

                        if arg-2 is "oduncu":
                            if {madenci.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    set {oduncu.%player%.gorev} to 1
                                                                    send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &65000 Adet Odun Kasmak." to player
                                                                    send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6350K 1 Adet KadimSandik Anahtari, 1 SansliSandik Anahtari ve 1 Adet ObisdyenSandik Anahtari" to player
                                                                    send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
                                exit

                        if arg-2 is "kazici":
                            if {madenci.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    set {kazici.%player%.gorev} to 1
                                                                    send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &610000 Adet Kum Kazmak." to player
                                                                    send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6350K 1 Adet KadimSandik Anahtari ve 1 SansliSandik Anahtari." to player
                                                                    send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
                                exit
                        if arg-2 is "balikci":
                            if {madenci.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    set {balikci.%player%.gorev} to 1
                                                                    send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &6100 Adet Balik Tutmak." to player
                                                                    send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6200K 1 Adet NarinSandik Anahtari Ve 1 SansliSandik Anahtari." to player
                                                                    send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
                                exit
                        if arg-2 is "canavar":
                            if {madenci.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    set {canavar.%player%.gorev} to 1
                                                                    send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &6100 Adet Canavar Oldurmek." to player
                                                                    send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6200K 1 Adet NarinSandik Anahtari Ve 1 SansliSandik Anahtari." to player
                                                                    send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
                                exit
                        if arg-2 is "hayvan":
                            if {madenci.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    set {hayvan.%player%.gorev} to 1
                                                                    send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &6100 Adet Hayvan Oldurmek." to player
                                                                    send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6200K 1 Adet NarinSandik Anahtari Ve 1 SansliSandik Anahtari." to player
                                                                    send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
                                exit
                        if arg-2 is "obsidyen":
                            if {madenci.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    set {obsidyen.%player%.gorev} to 1
                                                                    send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &6500 Adet Obsidyen Kazmak." to player
                                                                    send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6250K 2 Adet ObsidyenSandik Anahtari Ve 1 SansliSandik Anahtari." to player
                                                                    send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
                                exit

                        if arg-2 is "tas":
                            if {tas.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {komur.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {madenci.%player%.gorev} is not set:
                                                                    set {tas.%player%.gorev} to 1
                                                                    send "&8[&b&lO&f&lNW&8] &7Tas Meslegine Girdin." to player
                                                                    send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &65000 Adet Tas Kazmak." to player
                                                                    send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6350K 1 Adet KadimSandik Anahtari, 1 SansliSandik Anahtari ve 1 Adet ObisdyenSandik Anahtari" to player
                                                                    send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
                                exit

                        if arg-2 is "kiziltas":
                            if {kiziltas.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {komur.%player%.gorev} is not set:
                                                                if {madenci.%player%.gorev} is not set:
                                                                    set {kiziltas.%player%.gorev} to 1
                                                                    send "&8[&b&lO&f&lNW&8] &7Kiziltas Meslegine Girdin." to player
                                                                    send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &65000 Adet Kiziltas Kazmak." to player
                                                                    send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6350K 1 Adet KadimSandik Anahtari, 1 SansliSandik Anahtari ve 1 Adet ObisdyenSandik Anahtari" to player
                                                                    send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
                                exit

                        if arg-2 is "komur":
                            if {komur.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {madenci.%player%.gorev} is not set:
                                                                    set {komur.%player%.gorev} to 1
                                                                    send "&8[&b&lO&f&lNW&8] &7Komur Meslegine Girdin." to player
                                                                    send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &65000 Adet Komur Kazmak." to player
                                                                    send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6350K 1 Adet KadimSandik Anahtari, 1 SansliSandik Anahtari ve 1 Adet ObisdyenSandik Anahtari" to player
                                                                    send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
                                exit
        if arg-1 is set:
            if arg-1 is "leave":
                if arg-2 is set:
                    if arg-2 is "madenci":
                        if arg-3 is not set:
                            if {madenci.%player%.gorev} is 1:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    clear {madenci.%player%.gorev}
                                                                    clear {madenci.%player%.level}
                                                                    clear {madenci.%player%.levels}
                                                                    send "&8[&b&lO&f&lNW&8] &7Madenci Gorevinden Ayrildin." to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madencilik Degil." to player
                                exit
                        else:
                            send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "oduncu":
                        if arg-3 is not set:
                            if {oduncu.%player%.gorev} is 1:
                                if {madenci.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    clear {oduncu.%player%.gorev}
                                                                    clear {oduncu.%player%.level}
                                                                    clear {oduncu.%player%.levels}
                                                                    send "&8[&b&lO&f&lNW&8] &7Oduncu Gorevinden Ayrildin." to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madencilik." to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk Degil." to player
                                exit
                        else:
                            send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "kazici":
                        if arg-3 is not set:
                            if {kazici.%player%.gorev} is 1:
                                if {madenci.%player%.gorev} is not set:
                                    if {oduncu.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    clear {kazici.%player%.gorev}
                                                                    clear {kazici.%player%.level}
                                                                    clear {kazici.%player%.levels}
                                                                    send "&8[&b&lO&f&lNW&8] &7Kazici Gorevinden Ayrildin." to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madencilik." to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik Degil." to player
                                exit
                        else:
                            send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "balikci":
                        if arg-3 is not set:
                            if {balikci.%player%.gorev} is 1:
                                if {madenci.%player%.gorev} is not set:
                                    if {oduncu.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {kazici.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    clear {balikci.%player%.level}
                                                                    clear {balikci.%player%.levels}
                                                                    clear {balikci.%player%.gorev}
                                                                    send "&8[&b&lO&f&lNW&8] &7Balikci Gorevinden Ayrildin." to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madencilik." to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik Degil." to player
                                exit
                        else:
                            send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "canavar":
                        if arg-3 is not set:
                            if {canavar.%player%.gorev} is 1:
                                if {madenci.%player%.gorev} is not set:
                                    if {oduncu.%player%.gorev} is not set:
                                        if {balikci.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {kazici.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    clear {canavar.%player%.level}
                                                                    clear {canavar.%player%.gorev}
                                                                    clear {canavar.zombie.%player%.level}
                                                                    clear {canavar.skeleton.%player%.level}
                                                                    clear {canavar.spider.%player%.level}
                                                                    clear {canavar.creeper.%player%.level}
                                                                    clear {canavar.%player%.levels}
                                                                    send "&8[&b&lO&f&lNW&8] &7Canavar Gorevinden Ayrildin." to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madencilik." to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik Degil." to player
                                exit
                        else:
                            send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "hayvan":
                        if arg-3 is not set:
                            if {hayvan.%player%.gorev} is 1:
                                if {madenci.%player%.gorev} is not set:
                                    if {oduncu.%player%.gorev} is not set:
                                        if {balikci.%player%.gorev} is not set:
                                            if {canavar.%player%.gorev} is not set:
                                                if {kazici.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    clear {hayvan.%player%.level}
                                                                    clear {hayvan.%player%.gorev}
                                                                    clear {hayvan.chicken.%player%.level}
                                                                    clear {hayvan.sheep.%player%.level}
                                                                    clear {hayvan.cow.%player%.level}
                                                                    clear {hayvan.pig.%player%.level}
                                                                    clear {hayvan.%player%.levels}
                                                                    send "&8[&b&lO&f&lNW&8] &7Hayvan Gorevinden Ayrildin." to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madencilik." to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik Degil." to player
                                exit
                        else:
                            send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "obsidyen":
                        if arg-3 is not set:
                            if {obsidyen.%player%.gorev} is 1:
                                if {madenci.%player%.gorev} is not set:
                                    if {oduncu.%player%.gorev} is not set:
                                        if {balikci.%player%.gorev} is not set:
                                            if {canavar.%player%.gorev} is not set:
                                                if {kazici.%player%.gorev} is not set:
                                                    if {hayvan.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    clear {obsidyen.%player%.level}
                                                                    clear {obsidyen.%player%.gorev}
                                                                    clear {obsidyen.%player%.levels}
                                                                    send "&8[&b&lO&f&lNW&8] &7Obsidyen Gorevinden Ayrildin." to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madencilik." to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen Degil." to player
                                exit
                        else:
                            send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "tas":
                        if arg-3 is not set:
                            if {tas.%player%.gorev} is 1:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {madenci.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    clear {tas.%player%.gorev}
                                                                    clear {tas.%player%.level}
                                                                    clear {tas.%player%.levels}
                                                                    send "&8[&b&lO&f&lNW&8] &7Tas Gorevinden Ayrildin." to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madenci." to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas Degil." to player
                                exit
                        else:
                            send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "kiziltas":
                        if arg-3 is not set:
                            if {kiziltas.%player%.gorev} is 1:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {madenci.%player%.gorev} is not set:
                                                            if {tas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    clear {kiziltas.%player%.gorev}
                                                                    clear {kiziltas.%player%.level}
                                                                    clear {kiziltas.%player%.levels}
                                                                    send "&8[&b&lO&f&lNW&8] &7Kiziltas Gorevinden Ayrildin." to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madenci." to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas Degil." to player
                                exit
                        else:
                            send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "komur":
                        if arg-3 is not set:
                            if {komur.%player%.gorev} is 1:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {madenci.%player%.gorev} is not set:
                                                            if {tas.%player%.gorev} is not set:
                                                                if {kiziltas.%player%.gorev} is not set:
                                                                    clear {komur.%player%.gorev}
                                                                    clear {komur.%player%.level}
                                                                    clear {komur.%player%.levels}
                                                                    send "&8[&b&lO&f&lNW&8] &7Komur Gorevinden Ayrildin." to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madenci." to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur Degil." to player
                                exit
                        else:
                            send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "madenci" or "oduncu" or "kazici" or "avci" or "balikci" or "canavar" or "hayvan" or "obsidyen" or "tas" or "kiziltas" or "komur":
                        if {madenci.%player%.gorev} is not set:
                            if {oduncu.%player%.gorev} is not set:
                                if {kazici.%player%.gorev} is not set: 
                                    if {canavar.%player%.gorev} is not set:
                                        if {hayvan.%player%.gorev} is not set:
                                            if {balikci.%player%.gorev} is not set:
                                                if {obsidyen.%player%.gorev} is not set:
                                                    if {tas.%player%.gorev} is not set:
                                                        if {kiziltas.%player%.gorev} is not set:
                                                            if {komur.%player%.gorev} is not set:
                                                                send "&8[&b&lO&f&lNW&8] &7Zaten Bir Gorevde Degilsin." to player
                                                                exit
                else:
                    send "&8[&b&lO&f&lNW&8] &7Lutfen Ayrilmak Istediginiz Gorevi Yazin." to player
                    exit
on break of lapis ore:
    if {madenci.%player%.gorev} is 1:
        if {madenci.%player%.levels} is not set:
            add 1 to {madenci.%player%.level}
            execute console command "tm amsg -silent %player% &b&l%{madenci.%player%.level}%/5000"
            if {madenci.%player%.level} is bigger than or equal to 5000:
                clear {madenci.%player%.level}
                clear {madenci.%player%.levels}
                clear {madenci.%player%.gorev}
                send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Lapis Gorevini Tamamladi." to players
                send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                execute console command "eco give  %player% 100000"
                execute console command "cc give p kadimkasa 1 %player%"
                execute console command "cc give p Parakasa 1 %player%"
                exit
                
on break of log:
    if {oduncu.%player%.gorev} is 1:
        if {oduncu.%player%.levels} is not set:
            add 1 to {oduncu.%player%.level}
            execute console command "tm amsg -silent %player% &b&l%{oduncu.%player%.level}%/5000"
            if {oduncu.%player%.level} is bigger than or equal to 5000:
                send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Odun Gorevini Tamamladi." to players
                send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                clear {oduncu.%player%.level}
                clear {oduncu.%player%.levels}
                clear {oduncu.%player%.gorev}
                execute console command "eco give %player% 100000"
                execute console command "cc give p kadimkasa 1 %%player%%"
                execute console command "cc give p Parakasa 1 %player%"
                exit
                
on break of sand:
    if {kazici.%player%.gorev} is 1:
        if {kazici.%player%.levels} is not set:
            add 1 to {kazici.%player%.level}
            execute console command "tm amsg -silent %player% &b&l%{kazici.%player%.level}%/10000"
            if {kazici.%player%.level} is bigger than or equal to 10000:
                send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Kum Gorevini Tamamladi." to players
                send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                clear {kazici.%player%.level}
                clear {kazici.%player%.levels}
                clear {kazici.%player%.gorev}
                execute console command "eco give %player% 100000"
                execute console command "cc give p kadimkasa 1 %%player%%"
                execute console command "cc give p parakasa 1 %%player%%"
                exit

on break of obsidian:
    if {obsidyen.%player%.gorev} is 1:
        if {obsidyen.%player%.levels} is not set:
            add 1 to {obsidyen.%player%.level}
            execute console command "tm amsg -silent %player% &b&l%{obsidyen.%player%.level}%/500"
            if {obsidyen.%player%.level} is bigger than or equal to 500:
                send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Obsidyen Gorevini Tamamladi." to players
                send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                clear {obsidyen.%player%.level}
                clear {obsidyen.%player%.levels}
                clear {obsidyen.%player%.gorev}
                execute console command "eco give %player% 50000"
                execute console command "cc give p kadimkasa 2 %%player%%"
                execute console command "cc give p Parakasa 1 %player%"
                exit


on player fishing:
    if fishing state is caught fish:
        if {balikci.%player%.gorev} is 1:
            if {balikci.%player%.levels} is not set:
                add 1 to {balikci.%player%.level}
                execute console command "tm amsg -silent %player% &b&l%{balikci.%player%.level}%/100"
                if {balikci.%player%.level} is bigger than 99:
                    send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Balik Gorevini Tamamladi." to players
                    send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                    clear {balikci.%player%.level}
                    clear {balikci.%player%.levels}
                    clear {balikci.%player%.gorev}
                    execute console command "eco give %player% 300000"
                    execute console command "cc give p kadimkasa 2 %%player%%"
                    execute console command "cc give p Parakasa 1 %player%"
                    exit

on break of redstone ore:
    if {kiziltas.%player%.gorev} is 1:
        if {kiziltas.%player%.levels} is not set:
            add 1 to {kiziltas.%player%.level}
            execute console command "tm amsg -silent %player% &b&l%{kiziltas.%player%.level}%/5000"
            if {kiziltas.%player%.level} is bigger than or equal to 5000:
                clear {kiziltas.%player%.level}
                clear {kiziltas.%player%.levels}
                clear {kiziltas.%player%.gorev}
                send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Kiziltas Gorevini Tamamladi." to players
                send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                execute console command "eco give %player% 100000"
                execute console command "cc give p kadimkasa 1 %%player%%"
                execute console command "cc give p Parakasa 1 %player%"
                exit

on break of coal ore:
    if {komur.%player%.gorev} is 1:
        if {komur.%player%.levels} is not set:
            add 1 to {komur.%player%.level}
            execute console command "tm amsg -silent %player% &b&l%{komur.%player%.level}%/5000"
            if {komur.%player%.level} is bigger than or equal to 5000:
                clear {komur.%player%.level}
                clear {komur.%player%.levels}
                clear {komur.%player%.gorev}
                send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Komur Gorevini Tamamladi." to players
                send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                execute console command "eco give %player% 100000"
                execute console command "cc give p kadimkasa 1 %%player%%"
                execute console command "cc give p Parakasa 1 %player%"
                exit

on break of stone:
    if {tas.%player%.gorev} is 1:
        if {tas.%player%.levels} is not set:
            add 1 to {tas.%player%.level}
            execute console command "tm amsg -silent %player% &b&l%{tas.%player%.level}%/5000"
            if {tas.%player%.level} is bigger than or equal to 5000:
                clear {tas.%player%.level}
                clear {tas.%player%.levels}
                clear {tas.%player%.gorev}
                send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Tas Gorevini Tamamladi." to players
                send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                execute console command "eco give %player% 50000"
                execute console command "cc give p kadimkasa 1 %%player%%"
                execute console command "cc give p Parakasa 1 %player%"
                exit

on death:
    attacker is a player:    
        victim is a creeper:
            if {canavar.%attacker%.gorev} is 1:
                if {canavar.creeper.%attacker%.levels} is not set:
                    add 1 to {canavar.creeper.%attacker%.level}
                    execute console command "tm amsg -silent %attacker% &b&l%{canavar.creeper.%attacker%.level}%/100"
                    if {canavar.creeper.%attacker%.level} is bigger than or equal to 100:
                        send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Creeper Oldurdun Diger Canavarlarida Oldurup Gorevi Tamamla!"
                        if {canavar.creeper.%attacker%.level} is bigger than or equal to 100:
                            if {canavar.zombie.%attacker%.level} is bigger than or equal to 100:
                                if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100:
                                    if {canavar.spider.%attacker%.level} is bigger than or equal to 100:
                                        send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Canavar Gorevini Tamamladi." to players
                                        send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                                        clear {canavar.%attacker%.level}
                                        clear {canavar.%attacker%.gorev}
                                        clear {canavar.zombie.%attacker%.level}
                                        clear {canavar.skeleton.%attacker%.level}
                                        clear {canavar.spider.%attacker%.level}
                                        clear {canavar.creeper.%attacker%.level}
                                        clear {canavar.%attacker%.levels}
                                        execute console command "eco give %attacker% 200000"
                                        execute console command "cc give p kadimkasa 1 %%player%%"
                                        execute console command "cc give p parakasa 1 %%player%%"
                                        exit
        victim is a skeleton:
            if {canavar.%attacker%.gorev} is 1:
                if {canavar.skeleton.%attacker%.levels} is not set:
                    add 1 to {canavar.skeleton.%attacker%.level}
                    execute console command "tm amsg -silent %attacker% &b&l%{canavar.skeleton.%attacker%.level}%/100"
                    if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100:
                        send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Iskelet Oldurdun Diger Canavarlarida Oldurup Gorevi Tamamla!"
                        if {canavar.creeper.%attacker%.level} is bigger than or equal to 100:
                            if {canavar.zombie.%attacker%.level} is bigger than or equal to 100:
                                if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100:
                                    if {canavar.spider.%attacker%.level} is bigger than or equal to 100:
                                        send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Canavar Gorevini Tamamladi." to players
                                        send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                                        clear {canavar.%attacker%.level}
                                        clear {canavar.%attacker%.gorev}
                                        clear {canavar.zombie.%attacker%.level}
                                        clear {canavar.skeleton.%attacker%.level}
                                        clear {canavar.spider.%attacker%.level}
                                        clear {canavar.creeper.%attacker%.level}
                                        clear {canavar.%attacker%.levels}
                                        execute console command "eco give %attacker% 200000"
                                        execute console command "cc give p kadimkasa 1 %%player%%"
                                        exit
        victim is a zombie:
            if {canavar.%attacker%.gorev} is 1:
                if {canavar.zombie.%attacker%.levels} is not set:
                    add 1 to {canavar.zombie.%attacker%.level}
                    execute console command "tm amsg -silent %attacker% &b&l%{canavar.zombie.%attacker%.level}%/100"
                    if {canavar.zombie.%attacker%.level} is bigger than or equal to 100:
                        send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Zombi Oldurdun Diger Canavarlarida Oldurup Gorevi Tamamla!"
                        if {canavar.creeper.%attacker%.level} is bigger than or equal to 100:
                            if {canavar.zombie.%attacker%.level} is bigger than or equal to 100:
                                if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100:
                                    if {canavar.spider.%attacker%.level} is bigger than or equal to 100:
                                        send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Canavar Gorevini Tamamladi." to players
                                        send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                                        clear {canavar.%attacker%.level}
                                        clear {canavar.%attacker%.gorev}
                                        clear {canavar.zombie.%attacker%.level}
                                        clear {canavar.skeleton.%attacker%.level}
                                        clear {canavar.spider.%attacker%.level}
                                        clear {canavar.creeper.%attacker%.level}
                                        clear {canavar.%attacker%.levels}
                                        execute console command "eco give %attacker% 200000"
                                        execute console command "cc give p kadimkasa 1 %%player%%"
                                        exit
        victim is a spider:
            if {canavar.%attacker%.gorev} is 1:
                if {canavar.spider.%attacker%.levels} is not set:
                    add 1 to {canavar.spider.%attacker%.level}
                    execute console command "tm amsg -silent %attacker% &b&l%{canavar.spider.%attacker%.level}%/100"
                    if {canavar.spider.%attacker%.level} is bigger than or equal to 100:
                        send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Orumcek Oldurdun Diger Canavarlarida Oldurup Gorevi Tamamla!"
                        if {canavar.creeper.%attacker%.level} is bigger than or equal to 100:
                            if {canavar.zombie.%attacker%.level} is bigger than or equal to 100:
                                if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100:
                                    if {canavar.spider.%attacker%.level} is bigger than or equal to 100:
                                        send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Canavar Gorevini Tamamladi." to players
                                        send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                                        clear {canavar.%attacker%.level}
                                        clear {canavar.%attacker%.gorev}
                                        clear {canavar.zombie.%attacker%.level}
                                        clear {canavar.skeleton.%attacker%.level}
                                        clear {canavar.spider.%attacker%.level}
                                        clear {canavar.creeper.%attacker%.level}
                                        clear {canavar.%attacker%.levels}
                                        execute console command "eco give %attacker% 200000"
                                        execute console command "cc give p kadimkasa 1 %%player%%"
                                        exit
        victim is a sheep:
            if {hayvan.%attacker%.gorev} is 1:
                if {hayvan.sheep.%attacker%.levels} is not set:
                    add 1 to {hayvan.sheep.%attacker%.level}
                    execute console command "tm amsg -silent %attacker% &b&l%{hayvan.sheep.%attacker%.level}%/100"
                    if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100:
                        send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Koyun Oldurdun Diger Hayvanlarida Oldurup Gorevi Tamamla!"
                        if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100:
                            if {hayvan.cow.%attacker%.level} is bigger than or equal to 100:
                                if {hayvan.pig.%attacker%.level} is bigger than or equal to 100:
                                    if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100:
                                        send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Hayvan Gorevini Tamamladi." to players
                                        send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                                        clear {hayvan.%attacker%.level}
                                        clear {hayvan.%attacker%.gorev}
                                        clear {hayvan.chicken.%attacker%.level}
                                        clear {hayvan.sheep.%attacker%.level}
                                        clear {hayvan.cow.%attacker%.level}
                                        clear {hayvan.pig.%attacker%.level}
                                        clear {hayvan.%attacker%.levels}
                                        execute console command "eco give %attacker% 200000"
                                        execute console command "cc give p kadimkasa 1 %%player%%"
                                        exit
        victim is a pig:
            if {hayvan.%attacker%.gorev} is 1:
                if {hayvan.pig.%attacker%.levels} is not set:
                    add 1 to {hayvan.pig.%attacker%.level}
                    execute console command "tm amsg -silent %attacker% &b&l%{hayvan.pig.%attacker%.level}%/100"
                    if {hayvan.pig.%attacker%.level} is bigger than or equal to 100:
                        send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Koyun Oldurdun Diger Hayvanlarida Oldurup Gorevi Tamamla!"
                        if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100:
                            if {hayvan.cow.%attacker%.level} is bigger than or equal to 100:
                                if {hayvan.pig.%attacker%.level} is bigger than or equal to 100:
                                    if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100:
                                        send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Hayvan Gorevini Tamamladi." to players
                                        send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                                        clear {hayvan.%attacker%.level}
                                        clear {hayvan.%attacker%.gorev}
                                        clear {hayvan.chicken.%attacker%.level}
                                        clear {hayvan.sheep.%attacker%.level}
                                        clear {hayvan.cow.%attacker%.level}
                                        clear {hayvan.pig.%attacker%.level}
                                        clear {hayvan.%attacker%.levels}
                                        execute console command "eco give %attacker% 200000"
                                        execute console command "cc give p kadimkasa 1 %%player%%"
                                        exit
        victim is a cow:
            if {hayvan.%attacker%.gorev} is 1:
                if {hayvan.cow.%attacker%.levels} is not set:
                    add 1 to {hayvan.cow.%attacker%.level}
                    execute console command "tm amsg -silent %attacker% &b&l%{hayvan.cow.%attacker%.level}%/100"
                    if {hayvan.cow.%attacker%.level} is bigger than or equal to 100:
                        send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Koyun Oldurdun Diger Hayvanlarida Oldurup Gorevi Tamamla!"
                        if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100:
                            if {hayvan.cow.%attacker%.level} is bigger than or equal to 100:
                                if {hayvan.pig.%attacker%.level} is bigger than or equal to 100:
                                    if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100:
                                        send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Hayvan Gorevini Tamamladi." to players
                                        send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                                        clear {hayvan.%attacker%.level}
                                        clear {hayvan.%attacker%.gorev}
                                        clear {hayvan.chicken.%attacker%.level}
                                        clear {hayvan.sheep.%attacker%.level}
                                        clear {hayvan.cow.%attacker%.level}
                                        clear {hayvan.pig.%attacker%.level}
                                        clear {hayvan.%attacker%.levels}
                                        execute console command "eco give %attacker% 200000"
                                        execute console command "cc give p kadimkasa 1 %%player%%"
                                        exit
        victim is a chicken:
            if {hayvan.%attacker%.gorev} is 1:
                if {hayvan.chicken.%attacker%.levels} is not set:
                    add 1 to {hayvan.chicken.%attacker%.level}
                    execute console command "tm amsg -silent %attacker% &b&l%{hayvan.chicken.%attacker%.level}%/100"
                    if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100:
                        send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Koyun Oldurdun Diger Hayvanlarida Oldurup Gorevi Tamamla!"
                        if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100:
                            if {hayvan.cow.%attacker%.level} is bigger than or equal to 100:
                                if {hayvan.pig.%attacker%.level} is bigger than or equal to 100:
                                    if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100:
                                        send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Hayvan Gorevini Tamamladi." to players
                                        send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                                        clear {hayvan.%attacker%.level}
                                        clear {hayvan.%attacker%.gorev}
                                        clear {hayvan.chicken.%attacker%.level}
                                        clear {hayvan.sheep.%attacker%.level}
                                        clear {hayvan.cow.%attacker%.level}
                                        clear {hayvan.pig.%attacker%.level}
                                        clear {hayvan.%attacker%.levels}
                                        execute console command "eco give %attacker% 200000"
                                        execute console command "cc give p kadimkasa 1 %%player%%"
                                        exit
Gönderi otomatik olarak birleştirildi:

1538273259749.png
 
Son düzenleme:
Fonksiyonu yanlış eklemişsin. Fonksiyonu alıp en alt satıra koyman gerek,
Screenshot_10.png


Fonksiyonu ekledikten sonra kontrol edilmesini istediğin bölüme questCheck(player) yazman gerek,
Screenshot_11.png
 
Durum
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