yavuzkel
Koruma 1, Keskinlik 3
- Katılım
- 23 Mayıs 2017
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- Minecraft
- Strom_Breaker
Ayarlı oldugu halde oyle zaten hocam.Bunları ASkyBlock>blockvalues'ten değiştire bilirsiniz levelleri.
# This file lists the values for various blocks that are used to calculate the
# island level. Level = total of all blocks in island boundary / 100.
# Players with the permission askyblock.island.multiplier.# will have their blocks
# multiplied in value by that amount.
# Underwater block multiplier
# If blocks are below sea-level, they can have a higher value. e.g. 2x
# Promotes under-water development if there is a sea. Value can be fractional.
underwater: 1.0
# Value of one island level. Default 100. Minimum value is 1.
levelcost: 64
# Death penalty
# How many block values a player will lose per death.
# Default value of 100 means that for every death, the player will lose 1 level (if levelcost is 100)
# Set to zero to not use this feature
deathpenalty: 100
# Sum team deaths - if true, all the teams deaths are summed
# If false, only the leader's deaths counts
sumteamdeaths: false
# Max deaths
# If player dies more than this, it doesn't count anymore
# Stops players from getting into an impossible situation
maxdeaths: 10
# Reset deaths on island reset
islandresetdeathreset: true
# Reset deaths on team join
teamjoindeathreset: true
# This section lists the limits for any particular block. Blocks over this amount
# are not counted.
# Format:
# MATERIAL: limit or MATERIAL:DATA: limit.
# If DATA is used, there MUST be a corresponding block:data value in the blocks list.
# For example, if you limit Jungle Logs LOG:3, then there must be a value for LOG:3
# in the blocks section. If there is not, then LOG:3 would have no value.
limits:
COBBLESTONE: 10000
NETHERRACK: 1000
#LOG:3: 10
# This section lists the value of a block. Value must be an integer.
# Any blocks not listed will have a value of zero.
# Format is MATERIAL: value or MATERIAL:DATA: value.
blocks:
ACACIA_DOOR: 0
ACACIA_STAIRS: 0
ACACIA_FENCE: 0
ACACIA_FENCE_GATE: 0
ACACIA_STAIRS: 0
ACTIVATOR_RAIL: 0
AIR: 0
ANVIL: 1
ARMOR_STAND: 1
BANNER: 0
BEACON: 1
BED_BLOCK: 0
BEDROCK: 1
BEETROOT_BLOCK: 1
BIRCH_DOOR: 1
BIRCH_FENCE: 1
BIRCH_FENCE_GATE: 1
BIRCH_WOOD_STAIRS: 1
BLACK_GLAZED_TERRACOTTA: 1
BLACK_SHULKER_BOX: 1
BLUE_GLAZED_TERRACOTTA: 1
BLUE_SHULKER_BOX: 1
BOAT: 1
BOAT_ACACIA: 1
BOAT_BIRCH: 1
BOAT_DARK_OAK: 1
BOAT_JUNGLE: 1
BOAT_SPRUCE: 1
BONE_BLOCK: 1
BOOKSHELF: 1
BREWING_STAND: 1
BRICK: 1
BRICK_STAIRS: 1
BROWN_GLAZED_TERRACOTTA: 1
BROWN_SHULKER_BOX: 1
BURNING_FURNACE: 1
CACTUS: 0
CAKE_BLOCK: 0
CARPET: 0
CHEST: 0
CHORUS_FLOWER: 0
CHORUS_PLANT: 0
CLAY: 0
COAL_BLOCK: 0
COAL_ORE: 0
COBBLE_WALL: 0
COBBLESTONE: 0.1
COBBLESTONE_STAIRS: 0
COCOA: 0
CONCRETE: 0
CONCRETE_POWDER: 1
CYAN_GLAZED_TERRACOTTA: 1
CYAN_SHULKER_BOX: 1
DARK_OAK_DOOR: 1
DARK_OAK_FENCE: 1
DARK_OAK_FENCE_GATE: 1
DARK_OAK_STAIRS: 1
DAYLIGHT_DETECTOR: 1
DAYLIGHT_DETECTOR_INVERTED: 1
DEAD_BUSH: 1
DETECTOR_RAIL: 1
DIAMOND_BLOCK: 400
DIODE: 0
DIODE_BLOCK_OFF: 0
DIODE_BLOCK_ON: 0
DIRT: 1
DISPENSER: 1
DOUBLE_PLANT: 0
DOUBLE_STEP: 1
DOUBLE_STONE_SLAB2: 1
DRAGON_EGG: 1
DROPPER: 0
EMERALD_BLOCK: 400
EMERALD_ORE: 0
ENCHANTMENT_TABLE: 0
END_BRICKS: 0
ENDER_CHEST: 0
ENDER_PORTAL_FRAME: 0
ENDER_PORTAL: 0
ENDER_STONE: 0
EXPLOSIVE_MINECART: 1
FENCE: 1
FENCE_GATE: 1
FIRE: 0
FLOWER_POT: 0
FROSTED_ICE: 1
FURNACE: 0
GLASS: 0.1
GLOWSTONE: 1
GOLD_BLOCK: 3
GOLD_ORE: 0
GRASS: 0
GRASS_PATH: 0
GRAY_GLAZED_TERRACOTTA: 1
GRAY_SHULKER_BOX: 1
GRAVEL: 1
GREEN_GLAZED_TERRACOTTA: 1
GREEN_SHULKER_BOX: 1
HARD_CLAY: 1
HAY_BLOCK: 1
HOPPER: 1
HOPPER_MINECART: 1
HUGE_MUSHROOM_1: 1
HUGE_MUSHROOM_2: 1
ICE: 0
IRON_BLOCK: 2
IRON_DOOR_BLOCK: 0
IRON_FENCE: 0
IRON_ORE: 0
IRON_PLATE: 0
IRON_TRAPDOOR: 1
ITEM_FRAME: 0
JACK_O_LANTERN: 1
JUKEBOX: 0
JUNGLE_DOOR: 1
JUNGLE_FENCE: 1
JUNGLE_FENCE_GATE: 1
JUNGLE_WOOD_STAIRS: 1
LADDER: 1
LAPIS_BLOCK: 1
LAPIS_ORE: 0
LAVA: 0
LEAVES_2: 1
LEAVES: 1
LEVER: 1
LIGHT_BLUE_GLAZED_TERRACOTTA: 1
LIGHT_BLUE_SHULKER_BOX: 1
LIME_GLAZED_TERRACOTTA: 1
LIME_SHULKER_BOX: 1
LOG: 1
#Other log types - examples
#LOG:3: 2
LOG_2: 1
LONG_GRASS: 1
MAGENTA_GLAZED_TERRACOTTA: 1
MAGENTA_SHULKER_BOX: 1
MAGMA: 1
MELON_BLOCK: 1
MELON_STEM: 1
MINECART: 1
MOB_SPAWNER: 0
MOSSY_COBBLESTONE: 2
MYCEL: 1
NETHER_BRICK: 0
NETHER_BRICK_STAIRS: 2
NETHER_FENCE: 0
NETHER_STALK: 1
NETHER_WART_BLOCK: 2
NETHERRACK: 1
NOTE_BLOCK: 0
OBSERVER: 1
OBSIDIAN: 1
ORANGE_GLAZED_TERRACOTTA: 1
ORANGE_SHULKER_BOX: 1
PACKED_ICE: 5
PAINTING: 2
PINK_GLAZED_TERRACOTTA: 1
PINK_SHULKER_BOX: 1
PISTON_BASE: 2
PISTON_STICKY_BASE: 2
PORTAL: 0
POWERED_MINECART: 1
POWERED_RAIL: 1
PRISMARINE: 1
PUMPKIN_STEM: 1
PUMPKIN: 1
PURPLE_GLAZED_TERRACOTTA: 1
PURPLE_SHULKER_BOX: 1
PURPUR_BLOCK: 1
PURPUR_DOUBLE_SLAB: 1
PURPUR_PILLAR: 1
PURPUR_SLAB: 1
PURPUR_STAIRS: 1
QUARTZ_BLOCK: 1
QUARTZ_ORE: 0
QUARTZ_STAIRS: 1
QUARTZ: 1
RAILS: 1
RED_GLAZED_TERRACOTTA: 1
RED_MUSHROOM: 1
RED_NETHER_BRICK: 2
RED_ROSE: 1
RED_SANDSTONE: 1
RED_SANDSTONE_STAIRS: 1
RED_SHULKER_BOX: 1
REDSTONE_BLOCK: 1
REDSTONE_COMPARATOR_OFF: 1
REDSTONE_COMPARATOR_ON: 1
REDSTONE_COMPARATOR: 1
REDSTONE_LAMP_OFF: 1
REDSTONE_LAMP_ON: 1
REDSTONE_ORE: 0
REDSTONE_TORCH_OFF: 1
REDSTONE_TORCH_ON: 1
REDSTONE_WIRE: 1
SAND: 1
SANDSTONE: 1
SANDSTONE_STAIRS: 1
SEA_LANTERN: 1
SIGN_POST: 1
SILVER_GLAZED_TERRACOTTA: 1
SILVER_SHULKER_BOX: 1
SKULL: 1
SLIME_BLOCK: 1
SMOOTH_BRICK: 2
SMOOTH_STAIRS: 2
SNOW_BLOCK: 1
SOIL: 2
SOUL_SAND: 2
SPONGE: 1
SPRUCE_DOOR: 1
SPRUCE_FENCE: 1
SPRUCE_FENCE_GATE: 1
SPRUCE_WOOD_STAIRS: 1
STAINED_CLAY: 2
STAINED_GLASS: 2
STAINED_GLASS_PANE: 1
STATIONARY_LAVA: 0
STATIONARY_WATER: 0
STEP: 1
STONE: 1
STONE_BUTTON: 1
STONE_PLATE: 2
STORAGE_MINECART: 1
SUGAR_CANE_BLOCK: 1
THIN_GLASS: 1
TNT: 0
TORCH: 2
TRAP_DOOR: 1
TRAPPED_CHEST: 1
TRIPWIRE_HOOK: 1
TRIPWIRE: 2
VINE: 1
WALL_SIGN: 1
WATER_LILY: 5
WEB: 1
WHEAT: 1
WHITE_GLAZED_TERRACOTTA: 1
WHITE_SHULKER_BOX: 1
WOOD: 1
WOOD_BUTTON: 1
WOOD_DOOR: 1
WOOD_DOUBLE_STEP: 1
WOOD_PLATE: 1
WOOD_STAIRS: 1
WOOD_STEP: 1
WOODEN_DOOR: 1
WOOL: 1
WORKBENCH: 1
YELLOW_FLOWER: 1
YELLOW_GLAZED_TERRACOTTA: 1
YELLOW_SHULKER_BOX: 1
hemen denıyorum.Bir de böyle dene:
Kod:# This file lists the values for various blocks that are used to calculate the # island level. Level = total of all blocks in island boundary / 100. # Players with the permission askyblock.island.multiplier.# will have their blocks # multiplied in value by that amount. # Underwater block multiplier # If blocks are below sea-level, they can have a higher value. e.g. 2x # Promotes under-water development if there is a sea. Value can be fractional. underwater: 1.0 # Value of one island level. Default 100. Minimum value is 1. levelcost: 64 # Death penalty # How many block values a player will lose per death. # Default value of 100 means that for every death, the player will lose 1 level (if levelcost is 100) # Set to zero to not use this feature deathpenalty: 100 # Sum team deaths - if true, all the teams deaths are summed # If false, only the leader's deaths counts sumteamdeaths: false # Max deaths # If player dies more than this, it doesn't count anymore # Stops players from getting into an impossible situation maxdeaths: 10 # Reset deaths on island reset islandresetdeathreset: true # Reset deaths on team join teamjoindeathreset: true # This section lists the limits for any particular block. Blocks over this amount # are not counted. # Format: # MATERIAL: limit or MATERIAL:DATA: limit. # If DATA is used, there MUST be a corresponding block:data value in the blocks list. # For example, if you limit Jungle Logs LOG:3, then there must be a value for LOG:3 # in the blocks section. If there is not, then LOG:3 would have no value. limits: COBBLESTONE: 10000 NETHERRACK: 1000 #LOG:3: 10 # This section lists the value of a block. Value must be an integer. # Any blocks not listed will have a value of zero. # Format is MATERIAL: value or MATERIAL:DATA: value. blocks: ACACIA_DOOR: 0 ACACIA_STAIRS: 0 ACACIA_FENCE: 0 ACACIA_FENCE_GATE: 0 ACACIA_STAIRS: 0 ACTIVATOR_RAIL: 0 AIR: 0 ANVIL: 1 ARMOR_STAND: 1 BANNER: 0 BEACON: 1 BED_BLOCK: 0 BEDROCK: 1 BEETROOT_BLOCK: 1 BIRCH_DOOR: 1 BIRCH_FENCE: 1 BIRCH_FENCE_GATE: 1 BIRCH_WOOD_STAIRS: 1 BLACK_GLAZED_TERRACOTTA: 1 BLACK_SHULKER_BOX: 1 BLUE_GLAZED_TERRACOTTA: 1 BLUE_SHULKER_BOX: 1 BOAT: 1 BOAT_ACACIA: 1 BOAT_BIRCH: 1 BOAT_DARK_OAK: 1 BOAT_JUNGLE: 1 BOAT_SPRUCE: 1 BONE_BLOCK: 1 BOOKSHELF: 1 BREWING_STAND: 1 BRICK: 1 BRICK_STAIRS: 1 BROWN_GLAZED_TERRACOTTA: 1 BROWN_SHULKER_BOX: 1 BURNING_FURNACE: 1 CACTUS: 0 CAKE_BLOCK: 0 CARPET: 0 CHEST: 0 CHORUS_FLOWER: 0 CHORUS_PLANT: 0 CLAY: 0 COAL_BLOCK: 0 COAL_ORE: 0 COBBLE_WALL: 0 COBBLESTONE: 0.1 COBBLESTONE_STAIRS: 0 COCOA: 0 CONCRETE: 0 CONCRETE_POWDER: 1 CYAN_GLAZED_TERRACOTTA: 1 CYAN_SHULKER_BOX: 1 DARK_OAK_DOOR: 1 DARK_OAK_FENCE: 1 DARK_OAK_FENCE_GATE: 1 DARK_OAK_STAIRS: 1 DAYLIGHT_DETECTOR: 1 DAYLIGHT_DETECTOR_INVERTED: 1 DEAD_BUSH: 1 DETECTOR_RAIL: 1 DIAMOND_BLOCK: 400 DIODE: 0 DIODE_BLOCK_OFF: 0 DIODE_BLOCK_ON: 0 DIRT: 1 DISPENSER: 1 DOUBLE_PLANT: 0 DOUBLE_STEP: 1 DOUBLE_STONE_SLAB2: 1 DRAGON_EGG: 1 DROPPER: 0 EMERALD_BLOCK: 400 EMERALD_ORE: 0 ENCHANTMENT_TABLE: 0 END_BRICKS: 0 ENDER_CHEST: 0 ENDER_PORTAL_FRAME: 0 ENDER_PORTAL: 0 ENDER_STONE: 0 EXPLOSIVE_MINECART: 1 FENCE: 1 FENCE_GATE: 1 FIRE: 0 FLOWER_POT: 0 FROSTED_ICE: 1 FURNACE: 0 GLASS: 0.1 GLOWSTONE: 1 GOLD_BLOCK: 3 GOLD_ORE: 0 GRASS: 0 GRASS_PATH: 0 GRAY_GLAZED_TERRACOTTA: 1 GRAY_SHULKER_BOX: 1 GRAVEL: 1 GREEN_GLAZED_TERRACOTTA: 1 GREEN_SHULKER_BOX: 1 HARD_CLAY: 1 HAY_BLOCK: 1 HOPPER: 1 HOPPER_MINECART: 1 HUGE_MUSHROOM_1: 1 HUGE_MUSHROOM_2: 1 ICE: 0 IRON_BLOCK: 2 IRON_DOOR_BLOCK: 0 IRON_FENCE: 0 IRON_ORE: 0 IRON_PLATE: 0 IRON_TRAPDOOR: 1 ITEM_FRAME: 0 JACK_O_LANTERN: 1 JUKEBOX: 0 JUNGLE_DOOR: 1 JUNGLE_FENCE: 1 JUNGLE_FENCE_GATE: 1 JUNGLE_WOOD_STAIRS: 1 LADDER: 1 LAPIS_BLOCK: 1 LAPIS_ORE: 0 LAVA: 0 LEAVES_2: 1 LEAVES: 1 LEVER: 1 LIGHT_BLUE_GLAZED_TERRACOTTA: 1 LIGHT_BLUE_SHULKER_BOX: 1 LIME_GLAZED_TERRACOTTA: 1 LIME_SHULKER_BOX: 1 LOG: 1 #Other log types - examples #LOG:3: 2 LOG_2: 1 LONG_GRASS: 1 MAGENTA_GLAZED_TERRACOTTA: 1 MAGENTA_SHULKER_BOX: 1 MAGMA: 1 MELON_BLOCK: 1 MELON_STEM: 1 MINECART: 1 MOB_SPAWNER: 0 MOSSY_COBBLESTONE: 2 MYCEL: 1 NETHER_BRICK: 0 NETHER_BRICK_STAIRS: 2 NETHER_FENCE: 0 NETHER_STALK: 1 NETHER_WART_BLOCK: 2 NETHERRACK: 1 NOTE_BLOCK: 0 OBSERVER: 1 OBSIDIAN: 1 ORANGE_GLAZED_TERRACOTTA: 1 ORANGE_SHULKER_BOX: 1 PACKED_ICE: 5 PAINTING: 2 PINK_GLAZED_TERRACOTTA: 1 PINK_SHULKER_BOX: 1 PISTON_BASE: 2 PISTON_STICKY_BASE: 2 PORTAL: 0 POWERED_MINECART: 1 POWERED_RAIL: 1 PRISMARINE: 1 PUMPKIN_STEM: 1 PUMPKIN: 1 PURPLE_GLAZED_TERRACOTTA: 1 PURPLE_SHULKER_BOX: 1 PURPUR_BLOCK: 1 PURPUR_DOUBLE_SLAB: 1 PURPUR_PILLAR: 1 PURPUR_SLAB: 1 PURPUR_STAIRS: 1 QUARTZ_BLOCK: 1 QUARTZ_ORE: 0 QUARTZ_STAIRS: 1 QUARTZ: 1 RAILS: 1 RED_GLAZED_TERRACOTTA: 1 RED_MUSHROOM: 1 RED_NETHER_BRICK: 2 RED_ROSE: 1 RED_SANDSTONE: 1 RED_SANDSTONE_STAIRS: 1 RED_SHULKER_BOX: 1 REDSTONE_BLOCK: 1 REDSTONE_COMPARATOR_OFF: 1 REDSTONE_COMPARATOR_ON: 1 REDSTONE_COMPARATOR: 1 REDSTONE_LAMP_OFF: 1 REDSTONE_LAMP_ON: 1 REDSTONE_ORE: 0 REDSTONE_TORCH_OFF: 1 REDSTONE_TORCH_ON: 1 REDSTONE_WIRE: 1 SAND: 1 SANDSTONE: 1 SANDSTONE_STAIRS: 1 SEA_LANTERN: 1 SIGN_POST: 1 SILVER_GLAZED_TERRACOTTA: 1 SILVER_SHULKER_BOX: 1 SKULL: 1 SLIME_BLOCK: 1 SMOOTH_BRICK: 2 SMOOTH_STAIRS: 2 SNOW_BLOCK: 1 SOIL: 2 SOUL_SAND: 2 SPONGE: 1 SPRUCE_DOOR: 1 SPRUCE_FENCE: 1 SPRUCE_FENCE_GATE: 1 SPRUCE_WOOD_STAIRS: 1 STAINED_CLAY: 2 STAINED_GLASS: 2 STAINED_GLASS_PANE: 1 STATIONARY_LAVA: 0 STATIONARY_WATER: 0 STEP: 1 STONE: 1 STONE_BUTTON: 1 STONE_PLATE: 2 STORAGE_MINECART: 1 SUGAR_CANE_BLOCK: 1 THIN_GLASS: 1 TNT: 0 TORCH: 2 TRAP_DOOR: 1 TRAPPED_CHEST: 1 TRIPWIRE_HOOK: 1 TRIPWIRE: 2 VINE: 1 WALL_SIGN: 1 WATER_LILY: 5 WEB: 1 WHEAT: 1 WHITE_GLAZED_TERRACOTTA: 1 WHITE_SHULKER_BOX: 1 WOOD: 1 WOOD_BUTTON: 1 WOOD_DOOR: 1 WOOD_DOUBLE_STEP: 1 WOOD_PLATE: 1 WOOD_STAIRS: 1 WOOD_STEP: 1 WOODEN_DOOR: 1 WOOL: 1 WORKBENCH: 1 YELLOW_FLOWER: 1 YELLOW_GLAZED_TERRACOTTA: 1 YELLOW_SHULKER_BOX: 1
hemen deniyorum.[DOUBLEPOST=1520270206,1520269380][/DOUBLEPOST]tamamdır halloldu sagolun.Hocam sonuna 2 sıfır daha ekliceksin çünkü son ikisi , den yada . ta dan sonrası oluyor sanırım.
Büyük bir topluluğun parçası ol, etkinliklere katıl ve özel hediyeler kazanma şansı yakala!