command/demirsp [<player>]:
executable by: console
trigger:
give 1 mob spawner named "&6&lSUNUCUADI &7Demir &eSpawner " to arg-1
on place of mob spawner:
if name of player's tool is "&6&lSUNUCUADI &7Demir &eSpawner ":
set {_location} to location of targeted block
set {demirspawner1::%{_location}%} to {_location}
set {_x} to x coord of event-location
set {_y} to y coord of event-location
set {_z} to z coord of event-location
execute console command "manuaddp %player% minecraft.setblock"
wait 2 tick
execute player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:iron_ingot,Count:1b}},SpawnCount:0,SpawnRange:0,RequiredPlayerRange:50,Delay:0,MinSpawnDelay:0,MaxSpawnDelay:00,MaxNearbyEntities:0}"
send "&6&lSUNUCUADI &8» &9Spawneri kazma ile kırabilirsin." to player
execute console command "manudelp %player% minecraft.setblock"
send "&6&lSUNUCUADI &8» &9Kırınca sana verilecektir." to player
on break of mob spawner:
if {demirspawner1::%location of targeted block%} is set:
cancel event
set block to air
remove location of targeted block from {demirspawner1::*}
clear {demirspawner1::%location of targeted block%}
give 1 mob spawner named "&6&lSUNUCUADI &7Demir &eSpawner " to player
send "&6&lSUNUCUADI &8» &9Spawnerin verildi." to player
every 1 second:
loop {demirspawner1::*}:
drop 1 iron ingot at block 0 above loop-value
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command /adakit:
trigger:
if {1kere.%player%} isn't set:
execute console command "demirsp %player%"
give 256 diamond block to player
set {1kere.%player%} to "1"
send "&aBaşarıyla hediyelerini aldın!"
else:
if player isn't op:
send "&eBu kite herkes 1 kere sahip olabilir kardeş!"