options:
slots-odemek: 2500
slot-kazanc: 5000
on sign change:
player has permission "slot.makine"
if line 1 of block is "[Slot Makine]":
set line 1 of block to "&c&oSlot Makine"
set line 3 of block to "Hazır"
on right click on sign:
if line 1 of block is "&c&oSlot Makine":
line 3 of block is "Hazır"
if player's money is less than {@slots-odemek}:
message "&cOynamak İçin Yeterli Paran Yok"
stop
remove {@slots-odemek} from player's balance
set line 3 of block to "Oynanıyor"
loop 60 times:
set {_karakter1} to a random integer between 1 and 10
set {_karakter2} to a random integer between 1 and 10
set {_karakter3} to a random integer between 1 and 10
if {_karakter1} is 1:
set {_karakter1} to "■"
if {_karakter1} is 2:
set {_karakter1} to "&c♥&r"
if {_karakter1} is 3:
set {_karakter1} to "&c♦&r"
if {_karakter1} is 4:
set {_karakter1} to "♣"
if {_karakter1} is 5:
set {_karakter1} to "♠"
if {_karakter1} is 6:
set {_karakter1} to "○"
if {_karakter1} is 7:
set {_karakter1} to "•"
if {_karakter1} is 8:
set {_karakter1} to "&4☼&r"
if {_karakter1} is 9:
set {_karakter1} to "&6▲&r"
if {_karakter1} is 10:
set {_karakter1} to "&9▼&r"
if {_karakter2} is 1:
set {_karakter2} to "■"
if {_karakter2} is 2:
set {_karakter2} to "&c♥&r"
if {_karakter2} is 3:
set {_karakter2} to "&c♦&r"
if {_karakter} is 4:
set {_karakter2} to "♣"
if {_karakter} is 5:
set {_karakter2} to "♠"
if {_karakter2} is 6:
set {_karakter2} to "○"
if {_karakter2} is 7:
set {_karakter2} to "•"
if {_karakter} is 8:
set {_karakter2} to "&4☼&r"
if {_karakter2} is 9:
set {_karakter2} to "&6▲&r"
if {_karakter2} is 10:
set {_karakter2} to "&9▼&r"
if {_karakter3} is 1:
set {_karakter3} to "■"
if {_karakter3} is 2:
set {_karakter3} to "&c♥&r"
if {_karakter3} is 3:
set {_karakter3} to "&c♦&r"
if {_karakter3} is 4:
set {_karakter3} to "♣"
if {_karakter3} is 5:
set {_karakter3} to "♠"
if {_karakter3} is 6:
set {_karakter3} to "○"
if {_karakter3} is 7:
set {_karakter3} to "•"
if {_karakter3} is 8:
set {_karakter3} to "&4☼&r"
if {_karakter3} is 9:
set {_karakter3} to "&6▲&r"
if {_karakter3} is 10:
set {_karakter3} to "&9▼&r"
set line 2 of block to "%{_karakter1}% %{_karakter2}% %{_karakter3}%"
wait 1 tick
set line 3 of block to "Hazır"
if {_karakter1} is {_karakter2}:
if {_karakter1} is {_karakter3}:
add {@slot-kazanc} to player's balance
message "Slot Makineyi Kazandın"
stop