EmirReizTR
Bir "Reiz"
Hey, yine ben! Bugün bir skript paylaşayım dedim ve boş zamanlarımı kullanarak bu skripti yazdım. Umarım beğenirsiniz. İlk olarak engellediği hackler:
Engellediği hackler:
- Jesus
- Reach
- FastBow
- AntiKnockback
- Fly
- Speed
- KillAura
- Sneaking
- AutoClick / Macro
Atılınca çıkan mesaj:
Yüklenmesi gereken pluginler:
Değerli ziyaretçimiz, içeriği görebilmek için
şimdi giriş yapın veya kayıt olun.
Değerli ziyaretçimiz, içeriği görebilmek için
şimdi giriş yapın veya kayıt olun.
Skript:
Değerli ziyaretçimiz, içeriği görebilmek için
şimdi giriş yapın veya kayıt olun.
Değerli ziyaretçimiz, içeriği görebilmek için
şimdi giriş yapın veya kayıt olun.
Kod:
on walk on water:
player's gamemode is not creative
player is not riding
player is not sneaking
if block below player is water:
if block south below player is water:
if block north below player is water:
if block west below player is water:
if block east below player is water:
if block south player is air:
if block north player is air:
if block west player is air:
block east player is air
add 2 to {Jesus.yasak.%player%}
if {Jesus.yasak.%player%} > 25:
loop all players:
loop-player is op:
send "&aReizHack &8» &f%player% &7adlı oyuncu Jesus adlı hileyi kullanıyor."
stop
if {Jesus.yasak.%player%} > 19:
loop all players:
loop-player is op:
send "&aReizHack &8» &f%player% &7adlı oyuncu Jesus adlı hileyi kullanıyor."
stop
if {Jesus.yasak.%player%} > 14:
loop all players:
loop-player is op:
send "&aReizHack &8» &f%player% &7adlı oyuncu Jesus adlı hileyi kullanıyor."
on any move:
if player's gamemode is not creative:
if player is sneaking:
stop
else:
if block below player is water:
if block south below player is water:
if block north below player is water:
if block west below player is water:
if block east below player is water:
if block south player is air:
if block north player is air:
if block west player is air:
block east player is air
add 1 to {Jesus.yasak.%player%}
if {Jesus.yasak.%player%} > 25:
loop all players:
loop-player is op:
send "&aReizHack &8» &f%player% &7adlı oyuncu Jesus adlı hileyi kullanıyor."
stop
if {Jesus.yasak.%player%} > 19:
loop all players:
loop-player is op:
send "&aReizHack &8» &f%player% &7adlı oyuncu Jesus adlı hileyi kullanıyor."
stop
if {Jesus.yasak.%player%} > 14:
loop all players:
loop-player is op:
send "&aReizHack &8» &f%player% &7adlı oyuncu Jesus adlı hileyi kullanıyor."
every 1 second:
loop all players:
clear {Jesus.yasak.%loop-player%}
on jump:
if block below player is water:
if block south below player is water:
if block north below player is water:
if block west below player is water:
if block east below player is water:
if block south player is air:
if block north player is air:
if block west player is air:
block east player is air
add 3 to {Jesus.yasak.%player%}
if {Jesus.yasak.%player%} > 25:
loop all players:
loop-player is op:
send "&aReizHack &8» &f%player% &7adlı oyuncu Jesus adlı hileyi kullanıyor."
stop
if {Jesus.yasak.%player%} > 19:
loop all players:
loop-player is op:
send "&aReizHack &8» &f%player% &7adlı oyuncu Jesus adlı hileyi kullanıyor."
stop
if {Jesus.yasak.%player%} > 14:
loop all players:
loop-player is op:
send "&aReizHack &8» &f%player% &7adlı oyuncu Jesus adlı hileyi kullanıyor."
on damage:
if attacker is a player:
if victim is a player:
attacker's gamemode is not creative
set {_distance} to distance between attacker and victim
if {_distance} > 4:
set {_ping} to attacker's ping
if damage cause is not a projectile:
loop all players:
loop-player is op:
send "&aReizHack &8» &f%attacker% &7adlı oyuncu Reach adlı hileyi kullanıyor." to loop-player
on shoot:
if projectile is an arrow:
if difference between {fastbow2.%shooter%} and now is less than 2 ticks:
add 1 to {fastbow.%shooter%}
if {fastbow.%shooter%} is greater than 5:
kick shooter due to "&aReizHack &8» &7Dostum sunucuda hack kullanamazsın!"
set {fastbow2.%shooter%} to now
wait 5 seconds
clear {fastbow.%shooter%}
stop
set {fastbow2.%shooter%} to now
on join:
clear {fastbow.%player%}
on damage of a player:
set {_lok} to location of victim
wait 10 ticks
set {_lok2} to location of victim
block at victim is not cobweb
victim is not riding
attacker is a entity
set {antiknockback.%victim%} to location of victim
wait 2 second
set {antiknockbackcheck.%victim%} to true
wait 0.2 seconds
set {antiknockbackcheck.%victim%} to false
distance between {_loc} and {_lok2} = 0
set {antiknockback.%victim%} to 0
kick the victim due to "&aReizHack &8» &7Dostum sunucuda hack kullanamazsın!"
every 1.5 second:
loop all players:
loop-player is not flying
set {_blok} to the block below loop-player
while {_blok} is air :
set {_blok} to the block below {_blok}
add 1 to {_flytest}
wait 1 second
set {_blok} to the block below loop-player
while {_blok} is air :
set {_blok} to the block below {_blok}
add 1 to {_flytest2}
set {_y} to y-coordinate of location of loop-player
set {_y} to rounded down {_y}
set {_lok1} to block north east loop-player
set {_lok2} to block south west below loop-player
loop blocks within {_lok1} to {_lok2}:
if loop-block is not air:
set {_y2} to y-coordinate of location of loop-block
set {_y2} to rounded down {_y2}
if {_y2} = {_y}:
add 1 to {_wall}
else:
add 1 to {_edge}
if {_flytest2} >= {_flytest}:
{_flytest} > 2
{jump.%loop-player%} is false
if {_edge} is not set :
kick loop-player due to "&aReizHack &8» &7Dostum sunucuda hack kullanamazsın!"
if {_edge} < 3 :
{_wall} > 0
kick loop-player due to "&aReizHack &8» &7Dostum sunucuda hack kullanamazsın!"
delete {_edge}
delete {_wall}
on jump:
set {jump.%player%} to true
wait 5 ticks
set {jump.%player%} to false
on any move:
player's gamemode is not creative
if {_speed} is not set :
set {_speed} to true
{_speed} is true
set {_speed} to false
set {_lokspeed} to location of player
wait 0.5 second
set y-coord of {_lokspeed} to y-coord of location of player
if distance between {_lokspeed} and player is bigger than 6:
kick the player due to "&aReizHack &8» &7Dostum sunucuda hack kullanamazsın!"
set {_speed} to true
on damage:
attacker is a player
projectile doesn't exist
if target of attacker is victim:
stop
cancel event
add 1 to {killaura.%attacker%}
if {killaura.%attacker%} > 5:
ban attacker due to "&aReizHack &8» &7Dostum sunucuda hack kullanamazsın!"
clear {killaura.%attacker%}
wait 3 seconds
reduce {killaura.%attacker%} by 1
on chat:
if player is sneaking:
kick the player due to "&aReizHack &8» &7Dostum sunucuda hack kullanamazsın!"
on inventory open :
if player is sneaking:
kick the player due to "&aReizHack &8» &7Dostum sunucuda hack kullanamazsın!"
every 4 second :
set {autoclicktest.check} to true
wait 3 second
set {autoclicktest.check} to false
loop all players :
delete {player.click.%loop-player%}
on left click :
{autoclicktest.check} is true
add 1 to {player.autoclicktest.%player%}
{player.autoclicktest.%player%} > 90
execute console command "ban %player% &aReizHack &8» &7Dostum sunucuda hack kullandığın için banlandın."
İyi kullanımlar...
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