Plugin vault vs gibi pluginler istiyor hepsini yükledinden eminmisin ve ya pluginin eski sürümümüünü kullanıyorsun vede askyblock mu yoksa diğerimi?Arkadaşlar /is komutlarını kullandığımda an internal error sorunu çıkıyor. Onu düzeltebilir miyiz?
Arkadaşlar /is komutlarını kullandığımda an internal error sorunu çıkıyor. Onu düzeltebilir miyiz?
#############################################################################
# Config for ASkyblock
# It is recommended that you check at least these settings:
#
# 1. island distance - the distance between islands. If upgrading set to what you had.
# 2. resetmoney (general section) - set to true so that everyone starts with nothing
# 3. islandLevel (general section) - the height you want your islands to float
# 4. protectionRange - how big a player's island is at the start
#
##############################################################################
##### Island Related Settings #####
island:
# Space between islands in blocks - NEVER change this mid-game.
# Values for a new world:
# 400 - puts players distance enough that they usually cannot see each other
# 200 - allows some expansion of the protected zone (recommended)
# 110 - for compatibility with established worlds. Cozy.
# 50 - minimum - not recommended
# IF YOU ARE UPGRADING YOU MUST USE YOUR OLD VALUE EXACTLY, E.G., 110
# OR RESET YOUR WORLD
# Value must be an even number
distance: 200
# Default protection range (even number). Min = 0, Recommended = 100
# Value must be at least 16 blocks less than the island distance unless you set
# overridelimit: true below.
# Use this permission to set for different groups: askyblock.island.range.<number>
# Larger values will take longer to calculate the island level
# Admins can change protection sizes for players individually using /asadmin setrange
protectionRange: 100
# If you want to have protection range = distance set the following to true.
# It may result in incomplete deletion of islands. Not recommended, but not fatal.
overridelimit: false
# Start islands at these coordinates. This is where new islands will start in the
# world. These must be a factor of your island distance, but the plugin will auto
# calculate the closest location on the grid. Islands develop around this location
# both positively and negatively in a square grid.
# If none of this makes sense, leave it at 0,0.
startx: 0
startz: 0
# Default max team size
# Use this permission to set for specific user groups: askyblock.team.maxsize.<number>
# Permission size cannot be less than the default.
maxteamsize: 4
# Items that will be in the chest when the player starts an island
# Must be in Bukkit Materials format. Format is <Material>:<Qty>
# or <Material>:<Data>:<Qty>
# Use <Data> to set the durability of a item or to select sub-items/colors.
# Format for POTION is POTION:<effect>:<qty> or POTION:<effect>:<type>:<qty>
# <type> is EXTENDED, SPLASH or EXTENDEDSPLASH. Not all potions can be extended.
# Check console for errors and guidance after reloading configuration
# Schematics can override this - see schematicsection
chestItems: 'DIAMOND_SWORD:1 DIAMOND_PICKAXE:1 DIAMOND_AXE:1 DIAMOND_SHOVEL:1 DIAMOND_HELMET:1 DIAMOND_CHESTPLATE:1 DIAMOND_LEGGINGS:1 DIAMOND_BOOTS:1'
# Default island companion. Set schematic-specific companions in the schematicsection
# Options are: COW, PIG, SHEEP, CHICKEN, VILLAGER, HORSE, IRON_GOLEM, OCELOT,
# RABBIT, WOLF or NOTHING. Default is COW.
companion: IRON_GOLEM
# Default list of names, picked at random that will apply to the companion
# You can add more if you like. If none are listed, the companion will not be
# named.
# Set schematic-specific companion names in the schematicsection
companionnames:
- "&6&lTurkey&f&lGolem"
# Island Protection Settings
# PVP is allowed or not.
allowPvP: false
allowNetherPvP: false
# Other players can break blocks or not or generally damage things
allowbreakblocks: false
# Other players can place blocks
allowplaceblocks: false
# Allow players to be able to sleep in beds not on their island
allowbeduse: false
# Allow players to use buckets, either fill or dump them
allowbucketuse: false
# Allow players to shear sheep
allowshearing: false
# Allow players to throw enderpearls and teleport
allowenderpearls: false
# Allow players to use doors or trapdoors. If a door is operated by a button or redstone, this does not count
allowdooruse: false
# Allow players to use levers or buttons
allowleverbuttonuse: false
# Allow players to trample crops
allowcroptrample: false
# Allow players to access chests of any kind, droppers, dispensers and hoppers
allowchestaccess: false
# Allow players to access furnaces
allowfurnaceuse: false
# Allow players to adjust diodes or comparators
allowredstone: false
# Allow players to use jukeboxes, eject discs and hit note blocks
allowmusic: false
# Allow players to use crafting benches
allowcrafting: true
# Allow players to use cauldrons and brewing stands
allowbrewing: false
# Allow gates to be used
allowgateuse: false
# Allow friendly mobs to be hurt (cows etc.)
allowhurtmobs: false
# Allow monsters to be hurt (creepers,slimes, etc.)
# Don't change this to false unless you accept that island visitors will not be
# able to defend themselves!
allowhurtmonsters: true
# Allow Enderman Griefing (default is to allow, see next setting)
allowendermangriefing: true
# Make enderman drop the block he is holding if he dies (recommended)
endermandeathdrop: true
# Allow creeper explosion damage to block (explosion still hurts)
allowcreeperdamage: true
# Allow visitors to use creeper explosions to grief islands
allowcreepergriefing: false
# Allow TNT damage to blocks (stops players using TNT to destroy other's islands)
allowtntdamage: false
# Allow spawn egg use
allowspawneggs: true
# Allow animal breeding by visitors
allowbreeding: false
# Allow use of Flint & Steel by visitors
allowfire: false
# Allow fire spread (global - not just for visitors)
allowfirespread: false
# Allow chests to be blown up by creepers or TNT
allowchestdamage: false
# Allow leash use
allowleashuse: false
# Allow use of enchanting tables
allowenchanting: true
# Allow anvil use by visitors
allowanviluse: true
# Allow item drop by visitors
allowvisitoritemdrop: true
# Allow item pickup by visitors
allowvisitoritempickup: true
# Allow visitors to keep their items if they die
allowvisitorkeepinvondeath: false
# Allow armor stand use by visitors
allowarmorstanduse: false
# Allow beacon use by visitors
allowbeaconaccess: false
# Allow portal use by visitors
allowportaluse: true
# General Settings
general:
# Check for updates - this will tell Ops and the console if there is a new
# version available. It contacts dev.bukkit.org to request the latest version
# info. It does not download the latest version or change any files
checkupdates: true
# Sea level height (don't changes this mid-game unless you delete the world)
# Minimum is 0, which means you are playing sky block!
# If sea level is less than about 10, then players will drop right through it
# if it exists. Makes for an interesting variation on sky block.
sealevel: 0
# Island level - the height of the island.
# Height should not be lower than sea level, but can be if you have an
# island schematic that supports it
# Lowest level is 5
islandlevel: 120
# Name of the world - if it does not exist then it will be generated
worldName: ASkyBlock
# Use the control panel as the default display for /island
# /island will always create an island if one does not exist
# If the control panel is not used, then /island will teleport the player home
usecontrolpanel: true
# Create Nether - if this is false, the nether world will not be made and access to
# AcidIsland control of the nether will not occur. Other plugins may still enable
# portal usage.
# Note: Some challenges will not be possible if there is no nether.
# Note that in AcidIsland, all players arrive at the same portal and entering a
# portal will return them back to their islands.
createnether: false
# New island-style nether. Change to false for standard nether
newnether: true
# Nether trees are made if a player grows a tree in the new nether (gravel and glowstone)
nethertrees: true
#How long a player must wait before they can reset their island again in second
resetwait: 300
#The number of seconds to wait for confirmation of a reset
resetconfirmwait: 15
#How long a player must wait until they can rejoin a team island after being
#kicked in minutes. This slows the effectiveness of players repeating challenges
#by repetitively being invited to a team island.
invitewait: 15
# Use new level calculation (super speedy). Set to false if you want the old
# method (slower).
fastlevelcalc: true
# Island level calculation cool down in seconds
levelwait: 30
# Calculate level on login
# If true, the plugin will run the level command for the player when they login
# If the command is busy, it will fail silently
loginlevel: false
#How many resets a player is allowed (override with /asadmin clearreset <player>
#Value of -1 means unlimited, 0 means hardcore - no resets.
#Example, 2 resets means they get 2 resets or 3 islands lifetime
resetlimit: 3
#Commands to run when the player resets their island (uncomment and customize)
# [player] is the player name of who is reseting
resetcommands:
#- kit tools [player]
#- some other command
# Commands to execute when player leaves a team, either by leaving or being kicked
# Commands will execute even if the player is offline, so may cause errors in
# the console if the commands doesn't make sense
leavecommands:
#- kit tools [player]
#- some other command
# Commands to execute when a player starts a new island for the first time - NOT a reset
startcommands:
#- asadmin lock [player]
#- some other command
# Visitor banned commands: Visitors to islands cannot use these commands
visitorbannedcommands:
- spawner
- spawnmob
# Ops receive damage from acid (Set to true if you want Ops to play properly)
damageops: false
# Acid damage to player per second by being in acid if they have no armor on.
# A fully health player has 20 health points. Players will regen some health
# so the default will give players about 3 seconds to get out the acid
# 0 = no damage, 10 = default damage, 20 = instant death
aciddamage: 0
# Damage that monsters will experience.
mobaciddamage: 0
# Damage that rain does.
raindamage: 0
# Damage that animals will experience in acid.
animaldamage: 0
# Damage chickens in acid - true or false - chickens tend to go swimming...
damagechickens: false
# Damage type to apply in addition to acid damage
# Types can be : SLOW, SLOW_DIGGING, CONFUSION,BLINDNESS, HUNGER, WEAKNESS and POISON
# If you just want these to act, then make the acid damage 0 above
# Note - these are potion effects and so can be cured by milk
damagetype:
#-confusion
# Removing mobs - this kills all monsters in the vicinity. Benefit is that it helps
# players return to their island if the island has been overrun by monsters
# Con is that it kills any mob grinders
# Remove mobs when logging in
loginremovemobs: true
# Remove mobs when /island.
islandremovemobs: true
# Mob white list - these mobs will NOT be removed when logging in or doing /island
# Options are: Blaze, Cave_Spider, Creeper, Enderman, Endermite, Giant, Guardian,
# Pig_Zombie, Silverfish, Skeleton, Spider, Witch, Wither, Zombie
mobwhitelist:
- IRON_GOLEM
# Sets the limit for number of monsters that can spawn in a chunk in this world.
# Note: this does not limit the number of monsters, just how many spawn naturally.
# Note: If set to a negative number the world will use the server-wide spawn limit instead.
# Max is 100
monsterspawnlimit: 0
# Sets the limit for number of animals that can spawn in a chunk in this world.
# Note: If set to a negative number the world will use the server-wide spawn limit instead.
# Max is 100
animalspawnlimit: 25
# Animal breeding limits - if this is set to more than 0, then players will not be able
# to breed more animals than that number on their island. A value of zero means no
# limit. Note that animals will not be killed or reduced to this limit.
# This WILL affect mobspawn blocks AND spawn egg use. Note that hearts will
# still appear, but breeding will not happen.
breedinglimit: 0
# Villager limit - this is per team player, so an island of 4 will have 4x this number
# Note that 10 villagers minimum are required to create an iron farm. Zero is unlimited.
villagerlimit: 0
# Hopper limit - max number of island hoppers. If exceeded, players will not be able
# to place a hopper block. Zero is unlimited. Excessive hoppers can add to lag.
hopperlimit: 0
# Sets the limit for number of water animals [squid] that can spawn in a chunk in this world.
# Note: If set to a negative number the world will use the server-wide spawn limit instead.
# Max is 100
wateranimalspawnlimit: 15
# Islands below this level will be removed if they are abandoned and admins issue the purge command
abandonedislandlevel: 10
##### Economy ######
# Use economy or not. If true, an economy plugin is required. If false,
# no money is used or give and the mini-shop is disabled.
# If there is no economy plugin present anyway, money will be automatically
# disabled.
useeconomy: true
# Reset Money - if this is true, will reset the player's money to
# the starting money (see below) when they start an island or reset
# Recommendation is that this is set to true, but if you run multi-worlds
# make sure your economy handles multi-worlds too.
resetmoney: false
# Starting money - this is how much money new players will have as their
# balance at the start of an island.
startingmoney: 50000
# Reset Challenges - if this is true, player's challenges will reset when they
# reset an island
resetchallenges: true
# Reset inventory - if true, the player's inventory will be cleared when they start
# or restart and island. Default is true.
# Note: if you have MultiInv running or a similar inventory control plugin, that
# plugin may still reset the inventory when the world changes.
resetinventory: false
# Reset Ender Chest - if true, the player's Ender Chest will be cleared when they
# start or restart their island. Default is false.
# NOTE: Ender Chests span worlds, so it will clear ALL chests. In general,
# Enderchests should not be allowed in ASkyblock unless you only run the ASkyblock
# world. Ender Chest crafting and use is governed by the askyblock.craft.enderchest
# permission.
resetenderchest: false
# Nether spawn protection radius - this is the distance around the nether spawn
# that will be protected from player interaction (breaking blocks, pouring lava etc.)
# Minimum is 0 (not recommended), maximum is 100. Default is 25.
# Only applies to standard nether.
netherspawnradius: 25
# Broadcast 1st time challenge completion messages to all players.
# Change to false if the spam becomes too much.
broadcastmessages: false
# Allow /island teleport when falling. If set to false, all teleporting is
# disabled until death from the void or until you hit something.
# See commands that this will block too
allowfallingteleport: true
blockingcommands:
- home
#- anotherCommand
#- andAnotherOne
# Remove non-repeatable challenges from the challenge GUI when complete
removecompleteonetimechallenges: false
# Add enchanted glow to completed challenges (does not work with all clients)
# Also currently adds an "enchanted" line of text...
addcompletedglow: true
# Use physics when pasting schematic blocks. If this is false, then blocks
# like water will not flow from the schematic
# Set schematic-specific options in the schematicsection
usephysics: false
# Default maximum number of homes a player can have. Min = 1
# Accessed via sethome <number> or go <number>
# Use this permission to set for specific user groups: askyblock.island.maxhomes.<number>
maxhomes: 1
# Make island if player teleports to the island world and does not have one
makeislandifnone: false
# Immediately teleport player to their island (home 1 if it exists) when
# entering the world
immediateteleport: false
# Have player's respawn on their island if they die
respawnonisland: false
# Team Chat
# This enables player to set is so their chat goes to their team mates only
# using the /island teamchat command.
# The prefix [Team Chat] that goes in front of team chats is in the locale files
teamchat: true
# Use the variable "{ISLAND_LEVEL}" in chat prefixes in other plugins and it will
# be replaced by the player's island level.
# Confirmed to work with Essentials Chat, Multiverse Core and Herochat.
# Restrict Wither
# This allows the Wither to only damage the island where it is spawned.
# Damage to any islands or players will not occur.
# This prevents griefing-by-wither.
restrictwither: true
# Warp panel - GUI for welcome warp signs. If set to false, old-style
# text will be used
usewarppanel: true
# Mute death messages
mutedeathmessages: false
# Config.yml version. DO NOT EDIT. This number only changes if the latest
# plugin config has been updated. If a new config is detected, it will be
# auto-saved to config.new.yml.
version: 2.9.5
# Spawn protection options - different to regular islands
spawn:
# The following are recommended to be true at spawn
allowdooruse: true
allowleverbuttonuse: true
allowchestaccess: true
allowfurnaceuse: true
allowmusic: true
allowcrafting: true
allowbrewing: true
allowgateuse: true
allowanimalspawn: true
allowmobkilling: true
allowenchanting: true
allowanviluse: true
# The following are recommended to be false at spawn, but you can change
allowbreakblocks: false
allowplaceblocks: false
allowredstone: false
allowanimalkilling: false
allowmobspawn: false
allowbeaconaccess: false
allowspawneggs: false
alloweggs: false
# The following stops water above sea level from being acid at spawn if acid is active
allowspawnnoacidwater: false
allowPVP: false
allowmilking: false
allowlavacollection: false
allowwatercollection: false
# This section contains the biomes that can be bought or used
biomesettings:
# The default cost for changing biome. Can be over-ridden by the Biome settings
# Default is 100 if this is not set. Cannot be <0.
defaultcost: 100
# Default biome - what every player will start with. Default is PLAINS. See below
# for other options
defaultbiome: PLAINS
# List of biomes and their settings.
# Cost - cost in currency to change to that biome
# permission - the permission required to use that biome
# If the biome is not listed, it is not available
# icon = icon used in control panel
# friendlyname = A friendly name for the biome. If it does not exist, the official
# biome name will be used with pretty formatting. Mostly this is just used to convert
# Hell to Nether
# description = a description of the biome and what it gives the player
# remove ice/water/snow - will be done once when the biome is made
biomes:
COLD_TAIGA:
icon: SAPLING
description: "Karlı ve soğuk"
# Perms can be any string you like!
#permission: any.perm.you.want
DESERT:
icon: DEAD_BUSH
description: "Kuru ve çöl"
#permission: any.perm.you.want
FLOWER_FOREST:
icon: RED_ROSE
description: "Çiçekler"
#permission: any.perm.you.want
HELL:
icon: LAVA_BUCKET
cost: 1000
# Note, this permission can be anything you like
permission: askyblock.biomes.hell
friendlyname: Nether
description: "Cehennem!"
#permission: any.perm.you.want
JUNGLE:
icon: VINE
description: "Yemyeşil orman"
#permission: any.perm.you.want
MUSHROOM_ISLAND:
icon: RED_MUSHROOM
# Note, this permission can be anything you like
permission: askyblock.biomes.mushoom_island
description: "Mantar adası"
PLAINS:
icon: GRASS
description: Düz ova
cost: 0
#permission: any.perm.you.want
SWAMPLAND:
icon: WATER_LILY
description: "Bataklık"
#permission: any.perm.you.want
MESA:
icon: HARD_CLAY
description: "Kuru çöl"
#permission: any.perm.you.want
cost: 500
SAVANNA:
icon: LONG_GRASS
description: "Düz ve kuru"
#permission: any.perm.you.want
ROOFED_FOREST:
icon: LOG
description: "Kara orman"
#permission: any.perm.you.want
schematicsection:
# All schematics should be put in the schematics folder
# Schematic panel - if more than one schematic is available to the player
# Show a panel to choose. If this is false, no panel is shown and the starter
# island is picked by permission. If a player has more than one permission
# the island selected is undefined - the plugin will pick one.
# Permissions are taken from the below schematics section even if the GUI is
# not used.
useschematicspanel: true
# Random island, only apply when useschematicspanel is false - if set to false
# the plugin will choose the first island it found with the user permissions
# to generate a new island. If set to true, the plugin will generate an island
# randomly from the list of all islands available to the player.
chooseislandrandomly: false
# This section lists all the schematics available
# You can add or remove from this list. If this section is missing, only the default
# island works.
schematics:
# default heading is required
default:
# Icon - if this is missing or wrong, it will be a MAP
icon: GRASS
# Order of preference in listing
order: 1
# Short name - color codes with & okay
name: "&6&lTurkey&f&lCraft &7Ada"
# Longer description. Use | for new lines. Color codes okay.
description: "&7Klasik SkyBlock adasi!"
# Filename of the schematic in the schematic folder
filename: island.schematic
# Use default chest if true, or use schematic chest contents if false
useDefaultChest: true
# Which schematic will be used in the opposite world if newnether:true
# If there is no partner, this island will be used
partnerSchematic:
# This is the default nether island - do not remove this section!
Buyrun:
Kod:############################################################################# # Config for ASkyblock # It is recommended that you check at least these settings: # # 1. island distance - the distance between islands. If upgrading set to what you had. # 2. resetmoney (general section) - set to true so that everyone starts with nothing # 3. islandLevel (general section) - the height you want your islands to float # 4. protectionRange - how big a player's island is at the start # ############################################################################## ##### Island Related Settings ##### island: # Space between islands in blocks - NEVER change this mid-game. # Values for a new world: # 400 - puts players distance enough that they usually cannot see each other # 200 - allows some expansion of the protected zone (recommended) # 110 - for compatibility with established worlds. Cozy. # 50 - minimum - not recommended # IF YOU ARE UPGRADING YOU MUST USE YOUR OLD VALUE EXACTLY, E.G., 110 # OR RESET YOUR WORLD # Value must be an even number distance: 200 # Default protection range (even number). Min = 0, Recommended = 100 # Value must be at least 16 blocks less than the island distance unless you set # overridelimit: true below. # Use this permission to set for different groups: askyblock.island.range.<number> # Larger values will take longer to calculate the island level # Admins can change protection sizes for players individually using /asadmin setrange protectionRange: 100 # If you want to have protection range = distance set the following to true. # It may result in incomplete deletion of islands. Not recommended, but not fatal. overridelimit: false # Start islands at these coordinates. This is where new islands will start in the # world. These must be a factor of your island distance, but the plugin will auto # calculate the closest location on the grid. Islands develop around this location # both positively and negatively in a square grid. # If none of this makes sense, leave it at 0,0. startx: 0 startz: 0 # Default max team size # Use this permission to set for specific user groups: askyblock.team.maxsize.<number> # Permission size cannot be less than the default. maxteamsize: 4 # Items that will be in the chest when the player starts an island # Must be in Bukkit Materials format. Format is <Material>:<Qty> # or <Material>:<Data>:<Qty> # Use <Data> to set the durability of a item or to select sub-items/colors. # Format for POTION is POTION:<effect>:<qty> or POTION:<effect>:<type>:<qty> # <type> is EXTENDED, SPLASH or EXTENDEDSPLASH. Not all potions can be extended. # Check console for errors and guidance after reloading configuration # Schematics can override this - see schematicsection chestItems: 'DIAMOND_SWORD:1 DIAMOND_PICKAXE:1 DIAMOND_AXE:1 DIAMOND_SHOVEL:1 DIAMOND_HELMET:1 DIAMOND_CHESTPLATE:1 DIAMOND_LEGGINGS:1 DIAMOND_BOOTS:1' # Default island companion. Set schematic-specific companions in the schematicsection # Options are: COW, PIG, SHEEP, CHICKEN, VILLAGER, HORSE, IRON_GOLEM, OCELOT, # RABBIT, WOLF or NOTHING. Default is COW. companion: IRON_GOLEM # Default list of names, picked at random that will apply to the companion # You can add more if you like. If none are listed, the companion will not be # named. # Set schematic-specific companion names in the schematicsection companionnames: - "&6&lTurkey&f&lGolem" # Island Protection Settings # PVP is allowed or not. allowPvP: false allowNetherPvP: false # Other players can break blocks or not or generally damage things allowbreakblocks: false # Other players can place blocks allowplaceblocks: false # Allow players to be able to sleep in beds not on their island allowbeduse: false # Allow players to use buckets, either fill or dump them allowbucketuse: false # Allow players to shear sheep allowshearing: false # Allow players to throw enderpearls and teleport allowenderpearls: false # Allow players to use doors or trapdoors. If a door is operated by a button or redstone, this does not count allowdooruse: false # Allow players to use levers or buttons allowleverbuttonuse: false # Allow players to trample crops allowcroptrample: false # Allow players to access chests of any kind, droppers, dispensers and hoppers allowchestaccess: false # Allow players to access furnaces allowfurnaceuse: false # Allow players to adjust diodes or comparators allowredstone: false # Allow players to use jukeboxes, eject discs and hit note blocks allowmusic: false # Allow players to use crafting benches allowcrafting: true # Allow players to use cauldrons and brewing stands allowbrewing: false # Allow gates to be used allowgateuse: false # Allow friendly mobs to be hurt (cows etc.) allowhurtmobs: false # Allow monsters to be hurt (creepers,slimes, etc.) # Don't change this to false unless you accept that island visitors will not be # able to defend themselves! allowhurtmonsters: true # Allow Enderman Griefing (default is to allow, see next setting) allowendermangriefing: true # Make enderman drop the block he is holding if he dies (recommended) endermandeathdrop: true # Allow creeper explosion damage to block (explosion still hurts) allowcreeperdamage: true # Allow visitors to use creeper explosions to grief islands allowcreepergriefing: false # Allow TNT damage to blocks (stops players using TNT to destroy other's islands) allowtntdamage: false # Allow spawn egg use allowspawneggs: true # Allow animal breeding by visitors allowbreeding: false # Allow use of Flint & Steel by visitors allowfire: false # Allow fire spread (global - not just for visitors) allowfirespread: false # Allow chests to be blown up by creepers or TNT allowchestdamage: false # Allow leash use allowleashuse: false # Allow use of enchanting tables allowenchanting: true # Allow anvil use by visitors allowanviluse: true # Allow item drop by visitors allowvisitoritemdrop: true # Allow item pickup by visitors allowvisitoritempickup: true # Allow visitors to keep their items if they die allowvisitorkeepinvondeath: false # Allow armor stand use by visitors allowarmorstanduse: false # Allow beacon use by visitors allowbeaconaccess: false # Allow portal use by visitors allowportaluse: true # General Settings general: # Check for updates - this will tell Ops and the console if there is a new # version available. It contacts dev.bukkit.org to request the latest version # info. It does not download the latest version or change any files checkupdates: true # Sea level height (don't changes this mid-game unless you delete the world) # Minimum is 0, which means you are playing sky block! # If sea level is less than about 10, then players will drop right through it # if it exists. Makes for an interesting variation on sky block. sealevel: 0 # Island level - the height of the island. # Height should not be lower than sea level, but can be if you have an # island schematic that supports it # Lowest level is 5 islandlevel: 120 # Name of the world - if it does not exist then it will be generated worldName: ASkyBlock # Use the control panel as the default display for /island # /island will always create an island if one does not exist # If the control panel is not used, then /island will teleport the player home usecontrolpanel: true # Create Nether - if this is false, the nether world will not be made and access to # AcidIsland control of the nether will not occur. Other plugins may still enable # portal usage. # Note: Some challenges will not be possible if there is no nether. # Note that in AcidIsland, all players arrive at the same portal and entering a # portal will return them back to their islands. createnether: false # New island-style nether. Change to false for standard nether newnether: true # Nether trees are made if a player grows a tree in the new nether (gravel and glowstone) nethertrees: true #How long a player must wait before they can reset their island again in second resetwait: 300 #The number of seconds to wait for confirmation of a reset resetconfirmwait: 15 #How long a player must wait until they can rejoin a team island after being #kicked in minutes. This slows the effectiveness of players repeating challenges #by repetitively being invited to a team island. invitewait: 15 # Use new level calculation (super speedy). Set to false if you want the old # method (slower). fastlevelcalc: true # Island level calculation cool down in seconds levelwait: 30 # Calculate level on login # If true, the plugin will run the level command for the player when they login # If the command is busy, it will fail silently loginlevel: false #How many resets a player is allowed (override with /asadmin clearreset <player> #Value of -1 means unlimited, 0 means hardcore - no resets. #Example, 2 resets means they get 2 resets or 3 islands lifetime resetlimit: 3 #Commands to run when the player resets their island (uncomment and customize) # [player] is the player name of who is reseting resetcommands: #- kit tools [player] #- some other command # Commands to execute when player leaves a team, either by leaving or being kicked # Commands will execute even if the player is offline, so may cause errors in # the console if the commands doesn't make sense leavecommands: #- kit tools [player] #- some other command # Commands to execute when a player starts a new island for the first time - NOT a reset startcommands: #- asadmin lock [player] #- some other command # Visitor banned commands: Visitors to islands cannot use these commands visitorbannedcommands: - spawner - spawnmob # Ops receive damage from acid (Set to true if you want Ops to play properly) damageops: false # Acid damage to player per second by being in acid if they have no armor on. # A fully health player has 20 health points. Players will regen some health # so the default will give players about 3 seconds to get out the acid # 0 = no damage, 10 = default damage, 20 = instant death aciddamage: 0 # Damage that monsters will experience. mobaciddamage: 0 # Damage that rain does. raindamage: 0 # Damage that animals will experience in acid. animaldamage: 0 # Damage chickens in acid - true or false - chickens tend to go swimming... damagechickens: false # Damage type to apply in addition to acid damage # Types can be : SLOW, SLOW_DIGGING, CONFUSION,BLINDNESS, HUNGER, WEAKNESS and POISON # If you just want these to act, then make the acid damage 0 above # Note - these are potion effects and so can be cured by milk damagetype: #-confusion # Removing mobs - this kills all monsters in the vicinity. Benefit is that it helps # players return to their island if the island has been overrun by monsters # Con is that it kills any mob grinders # Remove mobs when logging in loginremovemobs: true # Remove mobs when /island. islandremovemobs: true # Mob white list - these mobs will NOT be removed when logging in or doing /island # Options are: Blaze, Cave_Spider, Creeper, Enderman, Endermite, Giant, Guardian, # Pig_Zombie, Silverfish, Skeleton, Spider, Witch, Wither, Zombie mobwhitelist: - IRON_GOLEM # Sets the limit for number of monsters that can spawn in a chunk in this world. # Note: this does not limit the number of monsters, just how many spawn naturally. # Note: If set to a negative number the world will use the server-wide spawn limit instead. # Max is 100 monsterspawnlimit: 0 # Sets the limit for number of animals that can spawn in a chunk in this world. # Note: If set to a negative number the world will use the server-wide spawn limit instead. # Max is 100 animalspawnlimit: 25 # Animal breeding limits - if this is set to more than 0, then players will not be able # to breed more animals than that number on their island. A value of zero means no # limit. Note that animals will not be killed or reduced to this limit. # This WILL affect mobspawn blocks AND spawn egg use. Note that hearts will # still appear, but breeding will not happen. breedinglimit: 0 # Villager limit - this is per team player, so an island of 4 will have 4x this number # Note that 10 villagers minimum are required to create an iron farm. Zero is unlimited. villagerlimit: 0 # Hopper limit - max number of island hoppers. If exceeded, players will not be able # to place a hopper block. Zero is unlimited. Excessive hoppers can add to lag. hopperlimit: 0 # Sets the limit for number of water animals [squid] that can spawn in a chunk in this world. # Note: If set to a negative number the world will use the server-wide spawn limit instead. # Max is 100 wateranimalspawnlimit: 15 # Islands below this level will be removed if they are abandoned and admins issue the purge command abandonedislandlevel: 10 ##### Economy ###### # Use economy or not. If true, an economy plugin is required. If false, # no money is used or give and the mini-shop is disabled. # If there is no economy plugin present anyway, money will be automatically # disabled. useeconomy: true # Reset Money - if this is true, will reset the player's money to # the starting money (see below) when they start an island or reset # Recommendation is that this is set to true, but if you run multi-worlds # make sure your economy handles multi-worlds too. resetmoney: false # Starting money - this is how much money new players will have as their # balance at the start of an island. startingmoney: 50000 # Reset Challenges - if this is true, player's challenges will reset when they # reset an island resetchallenges: true # Reset inventory - if true, the player's inventory will be cleared when they start # or restart and island. Default is true. # Note: if you have MultiInv running or a similar inventory control plugin, that # plugin may still reset the inventory when the world changes. resetinventory: false # Reset Ender Chest - if true, the player's Ender Chest will be cleared when they # start or restart their island. Default is false. # NOTE: Ender Chests span worlds, so it will clear ALL chests. In general, # Enderchests should not be allowed in ASkyblock unless you only run the ASkyblock # world. Ender Chest crafting and use is governed by the askyblock.craft.enderchest # permission. resetenderchest: false # Nether spawn protection radius - this is the distance around the nether spawn # that will be protected from player interaction (breaking blocks, pouring lava etc.) # Minimum is 0 (not recommended), maximum is 100. Default is 25. # Only applies to standard nether. netherspawnradius: 25 # Broadcast 1st time challenge completion messages to all players. # Change to false if the spam becomes too much. broadcastmessages: false # Allow /island teleport when falling. If set to false, all teleporting is # disabled until death from the void or until you hit something. # See commands that this will block too allowfallingteleport: true blockingcommands: - home #- anotherCommand #- andAnotherOne # Remove non-repeatable challenges from the challenge GUI when complete removecompleteonetimechallenges: false # Add enchanted glow to completed challenges (does not work with all clients) # Also currently adds an "enchanted" line of text... addcompletedglow: true # Use physics when pasting schematic blocks. If this is false, then blocks # like water will not flow from the schematic # Set schematic-specific options in the schematicsection usephysics: false # Default maximum number of homes a player can have. Min = 1 # Accessed via sethome <number> or go <number> # Use this permission to set for specific user groups: askyblock.island.maxhomes.<number> maxhomes: 1 # Make island if player teleports to the island world and does not have one makeislandifnone: false # Immediately teleport player to their island (home 1 if it exists) when # entering the world immediateteleport: false # Have player's respawn on their island if they die respawnonisland: false # Team Chat # This enables player to set is so their chat goes to their team mates only # using the /island teamchat command. # The prefix [Team Chat] that goes in front of team chats is in the locale files teamchat: true # Use the variable "{ISLAND_LEVEL}" in chat prefixes in other plugins and it will # be replaced by the player's island level. # Confirmed to work with Essentials Chat, Multiverse Core and Herochat. # Restrict Wither # This allows the Wither to only damage the island where it is spawned. # Damage to any islands or players will not occur. # This prevents griefing-by-wither. restrictwither: true # Warp panel - GUI for welcome warp signs. If set to false, old-style # text will be used usewarppanel: true # Mute death messages mutedeathmessages: false # Config.yml version. DO NOT EDIT. This number only changes if the latest # plugin config has been updated. If a new config is detected, it will be # auto-saved to config.new.yml. version: 2.9.5 # Spawn protection options - different to regular islands spawn: # The following are recommended to be true at spawn allowdooruse: true allowleverbuttonuse: true allowchestaccess: true allowfurnaceuse: true allowmusic: true allowcrafting: true allowbrewing: true allowgateuse: true allowanimalspawn: true allowmobkilling: true allowenchanting: true allowanviluse: true # The following are recommended to be false at spawn, but you can change allowbreakblocks: false allowplaceblocks: false allowredstone: false allowanimalkilling: false allowmobspawn: false allowbeaconaccess: false allowspawneggs: false alloweggs: false # The following stops water above sea level from being acid at spawn if acid is active allowspawnnoacidwater: false allowPVP: false allowmilking: false allowlavacollection: false allowwatercollection: false # This section contains the biomes that can be bought or used biomesettings: # The default cost for changing biome. Can be over-ridden by the Biome settings # Default is 100 if this is not set. Cannot be <0. defaultcost: 100 # Default biome - what every player will start with. Default is PLAINS. See below # for other options defaultbiome: PLAINS # List of biomes and their settings. # Cost - cost in currency to change to that biome # permission - the permission required to use that biome # If the biome is not listed, it is not available # icon = icon used in control panel # friendlyname = A friendly name for the biome. If it does not exist, the official # biome name will be used with pretty formatting. Mostly this is just used to convert # Hell to Nether # description = a description of the biome and what it gives the player # remove ice/water/snow - will be done once when the biome is made biomes: COLD_TAIGA: icon: SAPLING description: "Karlı ve soğuk" # Perms can be any string you like! #permission: any.perm.you.want DESERT: icon: DEAD_BUSH description: "Kuru ve çöl" #permission: any.perm.you.want FLOWER_FOREST: icon: RED_ROSE description: "Çiçekler" #permission: any.perm.you.want HELL: icon: LAVA_BUCKET cost: 1000 # Note, this permission can be anything you like permission: askyblock.biomes.hell friendlyname: Nether description: "Cehennem!" #permission: any.perm.you.want JUNGLE: icon: VINE description: "Yemyeşil orman" #permission: any.perm.you.want MUSHROOM_ISLAND: icon: RED_MUSHROOM # Note, this permission can be anything you like permission: askyblock.biomes.mushoom_island description: "Mantar adası" PLAINS: icon: GRASS description: Düz ova cost: 0 #permission: any.perm.you.want SWAMPLAND: icon: WATER_LILY description: "Bataklık" #permission: any.perm.you.want MESA: icon: HARD_CLAY description: "Kuru çöl" #permission: any.perm.you.want cost: 500 SAVANNA: icon: LONG_GRASS description: "Düz ve kuru" #permission: any.perm.you.want ROOFED_FOREST: icon: LOG description: "Kara orman" #permission: any.perm.you.want schematicsection: # All schematics should be put in the schematics folder # Schematic panel - if more than one schematic is available to the player # Show a panel to choose. If this is false, no panel is shown and the starter # island is picked by permission. If a player has more than one permission # the island selected is undefined - the plugin will pick one. # Permissions are taken from the below schematics section even if the GUI is # not used. useschematicspanel: true # Random island, only apply when useschematicspanel is false - if set to false # the plugin will choose the first island it found with the user permissions # to generate a new island. If set to true, the plugin will generate an island # randomly from the list of all islands available to the player. chooseislandrandomly: false # This section lists all the schematics available # You can add or remove from this list. If this section is missing, only the default # island works. schematics: # default heading is required default: # Icon - if this is missing or wrong, it will be a MAP icon: GRASS # Order of preference in listing order: 1 # Short name - color codes with & okay name: "&6&lTurkey&f&lCraft &7Ada" # Longer description. Use | for new lines. Color codes okay. description: "&7Klasik SkyBlock adasi!" # Filename of the schematic in the schematic folder filename: island.schematic # Use default chest if true, or use schematic chest contents if false useDefaultChest: true # Which schematic will be used in the opposite world if newnether:true # If there is no partner, this island will be used partnerSchematic: # This is the default nether island - do not remove this section!
Deniyorum[DOUBLEPOST=1502965174,1502877988][/DOUBLEPOST]Olmadı :(Nedense bir hata bulamadım configi bi yere yedekleyip configi silin kopyala yapıştır demeden bakarak editleyin boşlukla ilgili olabilir
# Control panel file
# Only 9 items allowed per panel
# For colors in panel name use &. Note client must restart if changes made as it caches inventory.
default:
panelname: '&6&lAda Menusu'
buttons:
1:
material: GRASS
description: '&6&lAdana gitmek icin tikla!'
command: 'island go'
nextsection: ''
2:
material: LADDER
description: '&6&lAda gorevlerini gormek icin tikla.'
command: 'c'
nextsection: ''
3:
material: SKULL_ITEM
description: '&6&lAda takimini gormek icin tikla!'
command: 'island team'
nextsection:
4:
material: BED
description: '&6&lAda sethome noktasini ayarlamak icin tikla!'
command: 'island sethome'
nextsection:
5:
material: EXP_BOTTLE
description: '&6&lAda seviyeni gormek icin tikla!'
command: 'island level'
nextsection:
6:
material: BOOK
description: '&6&lSunucudaki en iyi &7&l10 &6&ladayi gormek icin tikla!'
command: 'island top'
nextsection:
7:
material: SIGN
description: '&6&lAda warpi'
command: 'island warps'
nextsection:
8:
material: HOPPER
description: '&6&lAdani yenilemek icin tikla &7&l300SN &6&lda bir ve 3 hakkin var!'
command: 'is restart'
nextsection: ''
9:
material: NETHER_STAR
description: '&6&lUcmak icin tikla!'
command: 'adafly'
nextsection: ''
Deniyorum[DOUBLEPOST=1502965174,1502877988][/DOUBLEPOST]Olmadı :(
Belki controlpanel.yml'dendir çünkü /is go komutları falan çalışıyor alın controlpanel:
Kod:# Control panel file # Only 9 items allowed per panel # For colors in panel name use &. Note client must restart if changes made as it caches inventory. default: panelname: '&6&lAda Menusu' buttons: 1: material: GRASS description: '&6&lAdana gitmek icin tikla!' command: 'island go' nextsection: '' 2: material: LADDER description: '&6&lAda gorevlerini gormek icin tikla.' command: 'c' nextsection: '' 3: material: SKULL_ITEM description: '&6&lAda takimini gormek icin tikla!' command: 'island team' nextsection: 4: material: BED description: '&6&lAda sethome noktasini ayarlamak icin tikla!' command: 'island sethome' nextsection: 5: material: EXP_BOTTLE description: '&6&lAda seviyeni gormek icin tikla!' command: 'island level' nextsection: 6: material: BOOK description: '&6&lSunucudaki en iyi &7&l10 &6&ladayi gormek icin tikla!' command: 'island top' nextsection: 7: material: SIGN description: '&6&lAda warpi' command: 'island warps' nextsection: 8: material: HOPPER description: '&6&lAdani yenilemek icin tikla &7&l300SN &6&lda bir ve 3 hakkin var!' command: 'is restart' nextsection: '' 9: material: NETHER_STAR description: '&6&lUcmak icin tikla!' command: 'adafly' nextsection: ''
buttons:
1:
material: GRASS
description: '&6&lAdana gitmek icin tikla!'
command: 'island go'
nextsection: ''
2:
material: LADDER
description: '&6&lAda gorevlerini gormek icin tikla.'
command: 'c'
nextsection: ''
Çok teşekkür ederim oldu Konu KilitKod:buttons: 1: material: GRASS description: '&6&lAdana gitmek icin tikla!' command: 'island go' nextsection: '' 2: material: LADDER description: '&6&lAda gorevlerini gormek icin tikla.' command: 'c' nextsection: ''
Burada 1 sağda eşit hizaya koyun
Kör oldum :D Teşekkürler bir deniyim[DOUBLEPOST=1502965524,1502965421][/DOUBLEPOST]
Çok teşekkür ederim oldu Konu Kilit
Dikkatsizlik işte :/ Ben yaşadım siz yaşamayın :D:D Bende şaşırdım eşit yaparsanız sorun çözülecektir
Büyük bir topluluğun parçası ol, etkinliklere katıl ve özel hediyeler kazanma şansı yakala!