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EmirReizTR

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21 Ekim 2016
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Arkadaşlar /is komutlarını kullandığımda an internal error sorunu çıkıyor. Onu düzeltebilir miyiz?
 
Arkadaşlar /is komutlarını kullandığımda an internal error sorunu çıkıyor. Onu düzeltebilir miyiz?
Plugin vault vs gibi pluginler istiyor hepsini yükledinden eminmisin ve ya pluginin eski sürümümüünü kullanıyorsun vede askyblock mu yoksa diğerimi?
 
Arkadaşlar /is komutlarını kullandığımda an internal error sorunu çıkıyor. Onu düzeltebilir miyiz?

Bu sorun genelde Configteki bir sorundan dolayı çıkar. Askyblock>Config.yml nin yedeğini alınız, ardından Config.yml yi siliniz, ondan sonra sunucuyu kapatıp açınız.
 
Bu sorun config içerisindeki hatalardan dolayı çıkar configi herhangi bir yere atıp bize yorum hallinde yollayabilirmisin
 
Buyrun:
Kod:
#############################################################################
# Config for ASkyblock
# It is recommended that you check at least these settings:
#
# 1. island distance - the distance between islands. If upgrading set to what you had.
# 2. resetmoney (general section) - set to true so that everyone starts with nothing
# 3. islandLevel (general section) - the height you want your islands to float
# 4. protectionRange - how big a player's island is at the start
#
##############################################################################

##### Island Related Settings #####

island:
   # Space between islands in blocks - NEVER change this mid-game.
   # Values for a new world:
   # 400 - puts players distance enough that they usually cannot see each other
   # 200 - allows some expansion of the protected zone (recommended)
   # 110 - for compatibility with established worlds. Cozy.
   # 50 - minimum - not recommended
   # IF YOU ARE UPGRADING YOU MUST USE YOUR OLD VALUE EXACTLY, E.G., 110
   # OR RESET YOUR WORLD
   # Value must be an even number

   distance: 200

   # Default protection range (even number). Min = 0, Recommended = 100
   # Value must be at least 16 blocks less than the island distance unless you set
   # overridelimit: true below.
   # Use this permission to set for different groups: askyblock.island.range.<number>
   # Larger values will take longer to calculate the island level
   # Admins can change protection sizes for players individually using /asadmin setrange
   protectionRange: 100

   # If you want to have protection range = distance set the following to true.
   # It may result in incomplete deletion of islands. Not recommended, but not fatal.
   overridelimit: false

   # Start islands at these coordinates. This is where new islands will start in the
   # world. These must be a factor of your island distance, but the plugin will auto
   # calculate the closest location on the grid. Islands develop around this location
   # both positively and negatively in a square grid.
   # If none of this makes sense, leave it at 0,0.
   startx: 0
   startz: 0

   # Default max team size
   # Use this permission to set for specific user groups: askyblock.team.maxsize.<number>
   # Permission size cannot be less than the default.
   maxteamsize: 4

   # Items that will be in the chest when the player starts an island
   # Must be in Bukkit Materials format. Format is <Material>:<Qty>
   # or <Material>:<Data>:<Qty>
   # Use <Data> to set the durability of a item or to select sub-items/colors.
   # Format for POTION is POTION:<effect>:<qty> or POTION:<effect>:<type>:<qty>
   # <type> is EXTENDED, SPLASH or EXTENDEDSPLASH. Not all potions can be extended.
   # Check console for errors and guidance after reloading configuration
   # Schematics can override this - see schematicsection

   chestItems: 'DIAMOND_SWORD:1 DIAMOND_PICKAXE:1 DIAMOND_AXE:1 DIAMOND_SHOVEL:1 DIAMOND_HELMET:1 DIAMOND_CHESTPLATE:1 DIAMOND_LEGGINGS:1 DIAMOND_BOOTS:1'

   # Default island companion. Set schematic-specific companions in the schematicsection
   # Options are: COW, PIG, SHEEP, CHICKEN, VILLAGER, HORSE, IRON_GOLEM, OCELOT,
   # RABBIT, WOLF or NOTHING. Default is COW.

   companion: IRON_GOLEM

   # Default list of names, picked at random that will apply to the companion
   # You can add more if you like. If none are listed, the companion will not be
   # named.
   # Set schematic-specific companion names in the schematicsection
   companionnames:
   - "&6&lTurkey&f&lGolem"

   # Island Protection Settings
   # PVP is allowed or not.
   allowPvP: false
   allowNetherPvP: false
   # Other players can break blocks or not or generally damage things
   allowbreakblocks: false
   # Other players can place blocks
   allowplaceblocks: false
   # Allow players to be able to sleep in beds not on their island
   allowbeduse: false
   # Allow players to use buckets, either fill or dump them
   allowbucketuse: false
   # Allow players to shear sheep
   allowshearing: false
   # Allow players to throw enderpearls and teleport
   allowenderpearls: false
   # Allow players to use doors or trapdoors. If a door is operated by a button or redstone, this does not count
   allowdooruse: false
   # Allow players to use levers or buttons
   allowleverbuttonuse: false
   # Allow players to trample crops
   allowcroptrample: false
   # Allow players to access chests of any kind, droppers, dispensers and hoppers
   allowchestaccess: false
   # Allow players to access furnaces
   allowfurnaceuse: false
   # Allow players to adjust diodes or comparators
   allowredstone: false
   # Allow players to use jukeboxes, eject discs and hit note blocks
   allowmusic: false
   # Allow players to use crafting benches
   allowcrafting: true
   # Allow players to use cauldrons and brewing stands
   allowbrewing: false
   # Allow gates to be used
   allowgateuse: false
   # Allow friendly mobs to be hurt (cows etc.)
   allowhurtmobs: false
   # Allow monsters to be hurt (creepers,slimes, etc.)
   # Don't change this to false unless you accept that island visitors will not be
   # able to defend themselves!
   allowhurtmonsters: true
   # Allow Enderman Griefing (default is to allow, see next setting)
   allowendermangriefing: true
   # Make enderman drop the block he is holding if he dies (recommended)
   endermandeathdrop: true
   # Allow creeper explosion damage to block (explosion still hurts)
   allowcreeperdamage: true
   # Allow visitors to use creeper explosions to grief islands
   allowcreepergriefing: false
   # Allow TNT damage to blocks (stops players using TNT to destroy other's islands)
   allowtntdamage: false
   # Allow spawn egg use
   allowspawneggs: true
   # Allow animal breeding by visitors
   allowbreeding: false
   # Allow use of Flint & Steel by visitors
   allowfire: false
   # Allow fire spread (global - not just for visitors)
   allowfirespread: false
   # Allow chests to be blown up by creepers or TNT
   allowchestdamage: false
   # Allow leash use
   allowleashuse: false
   # Allow use of enchanting tables
   allowenchanting: true
   # Allow anvil use by visitors
   allowanviluse: true
   # Allow item drop by visitors
   allowvisitoritemdrop: true
   # Allow item pickup by visitors
   allowvisitoritempickup: true
   # Allow visitors to keep their items if they die
   allowvisitorkeepinvondeath: false
   # Allow armor stand use by visitors
   allowarmorstanduse: false
   # Allow beacon use by visitors
   allowbeaconaccess: false
   # Allow portal use by visitors
   allowportaluse: true

# General Settings
general:
   # Check for updates - this will tell Ops and the console if there is a new
   # version available. It contacts dev.bukkit.org to request the latest version
   # info. It does not download the latest version or change any files
   checkupdates: true

   # Sea level height (don't changes this mid-game unless you delete the world)
   # Minimum is 0, which means you are playing sky block!
   # If sea level is less than about 10, then players will drop right through it
   # if it exists. Makes for an interesting variation on sky block.
   sealevel: 0

   # Island level - the height of the island.
   # Height should not be lower than sea level, but can be if you have an
   # island schematic that supports it
   # Lowest level is 5
   islandlevel: 120

   # Name of the world - if it does not exist then it will be generated
   worldName: ASkyBlock

   # Use the control panel as the default display for /island
   # /island will always create an island if one does not exist
   # If the control panel is not used, then /island will teleport the player home
   usecontrolpanel: true

   # Create Nether - if this is false, the nether world will not be made and access to
   # AcidIsland control of the nether will not occur. Other plugins may still enable
   # portal usage.
   # Note: Some challenges will not be possible if there is no nether.
   # Note that in AcidIsland, all players arrive at the same portal and entering a
   # portal will return them back to their islands.
   createnether: false

   # New island-style nether. Change to false for standard nether
   newnether: true
   # Nether trees are made if a player grows a tree in the new nether (gravel and glowstone)
   nethertrees: true 

   #How long a player must wait before they can reset their island again in second
   resetwait: 300

   #The number of seconds to wait for confirmation of a reset
   resetconfirmwait: 15

   #How long a player must wait until they can rejoin a team island after being
   #kicked in minutes. This slows the effectiveness of players repeating challenges
   #by repetitively being invited to a team island.
   invitewait: 15

   # Use new level calculation (super speedy). Set to false if you want the old
   # method (slower).
   fastlevelcalc: true
  
   # Island level calculation cool down in seconds
   levelwait: 30

   # Calculate level on login
   # If true, the plugin will run the level command for the player when they login
   # If the command is busy, it will fail silently
   loginlevel: false

   #How many resets a player is allowed (override with /asadmin clearreset <player>
   #Value of -1 means unlimited, 0 means hardcore - no resets.
   #Example, 2 resets means they get 2 resets or 3 islands lifetime
   resetlimit: 3

   #Commands to run when the player resets their island (uncomment and customize)
   # [player] is the player name of who is reseting
   resetcommands:
   #- kit tools [player]
   #- some other command

   # Commands to execute when player leaves a team, either by leaving or being kicked
   # Commands will execute even if the player is offline, so may cause errors in
   # the console if the commands doesn't make sense
   leavecommands:
   #- kit tools [player]
   #- some other command

   # Commands to execute when a player starts a new island for the first time - NOT a reset
   startcommands:
   #- asadmin lock [player]
   #- some other command

   # Visitor banned commands: Visitors to islands cannot use these commands
   visitorbannedcommands:
   - spawner
   - spawnmob

   # Ops receive damage from acid (Set to true if you want Ops to play properly)
   damageops: false

   # Acid damage to player per second by being in acid if they have no armor on.
   # A fully health player has 20 health points. Players will regen some health
   # so the default will give players about 3 seconds to get out the acid
   # 0 = no damage, 10 = default damage, 20 = instant death
   aciddamage: 0
   # Damage that monsters will experience.
   mobaciddamage: 0
   # Damage that rain does.
   raindamage: 0
   # Damage that animals will experience in acid.
   animaldamage: 0
   # Damage chickens in acid - true or false - chickens tend to go swimming...
   damagechickens: false

   # Damage type to apply in addition to acid damage
   # Types can be : SLOW, SLOW_DIGGING, CONFUSION,BLINDNESS, HUNGER, WEAKNESS and POISON
   # If you just want these to act, then make the acid damage 0 above
   # Note - these are potion effects and so can be cured by milk
   damagetype:
   #-confusion
  
   # Removing mobs - this kills all monsters in the vicinity. Benefit is that it helps
   # players return to their island if the island has been overrun by monsters
   # Con is that it kills any mob grinders
   # Remove mobs when logging in
   loginremovemobs: true

   # Remove mobs when /island.
   islandremovemobs: true
  
   # Mob white list - these mobs will NOT be removed when logging in or doing /island
   # Options are: Blaze, Cave_Spider, Creeper, Enderman, Endermite, Giant, Guardian,
   # Pig_Zombie, Silverfish, Skeleton, Spider, Witch, Wither, Zombie
   mobwhitelist:
   - IRON_GOLEM

   # Sets the limit for number of monsters that can spawn in a chunk in this world.
   # Note: this does not limit the number of monsters, just how many spawn naturally.
   # Note: If set to a negative number the world will use the server-wide spawn limit instead.
   # Max is 100
   monsterspawnlimit: 0
  
   # Sets the limit for number of animals that can spawn in a chunk in this world.
   # Note: If set to a negative number the world will use the server-wide spawn limit instead.
   # Max is 100
   animalspawnlimit: 25
  
   # Animal breeding limits - if this is set to more than 0, then players will not be able
   # to breed more animals than that number on their island. A value of zero means no
   # limit. Note that animals will not be killed or reduced to this limit.
   # This WILL affect mobspawn blocks AND spawn egg use. Note that hearts will
   # still appear, but breeding will not happen.
   breedinglimit: 0

   # Villager limit - this is per team player, so an island of 4 will have 4x this number
   # Note that 10 villagers minimum are required to create an iron farm. Zero is unlimited.
   villagerlimit: 0
  
   # Hopper limit - max number of island hoppers. If exceeded, players will not be able
   # to place a hopper block. Zero is unlimited. Excessive hoppers can add to lag.
   hopperlimit: 0

   # Sets the limit for number of water animals [squid] that can spawn in a chunk in this world.
   # Note: If set to a negative number the world will use the server-wide spawn limit instead.
   # Max is 100
   wateranimalspawnlimit: 15

   # Islands below this level will be removed if they are abandoned and admins issue the purge command
   abandonedislandlevel: 10


   ##### Economy ######
   # Use economy or not. If true, an economy plugin is required. If false,
   # no money is used or give and the mini-shop is disabled.
   # If there is no economy plugin present anyway, money will be automatically
   # disabled.
   useeconomy: true

   # Reset Money - if this is true, will reset the player's money to
   # the starting money (see below) when they start an island or reset
   # Recommendation is that this is set to true, but if you run multi-worlds
   # make sure your economy handles multi-worlds too.
   resetmoney: false

   # Starting money - this is how much money new players will have as their
   # balance at the start of an island.
   startingmoney: 50000

   # Reset Challenges - if this is true, player's challenges will reset when they
   # reset an island
   resetchallenges: true

   # Reset inventory - if true, the player's inventory will be cleared when they start
   # or restart and island. Default is true.
   # Note: if you have MultiInv running or a similar inventory control plugin, that
   # plugin may still reset the inventory when the world changes.
   resetinventory: false

   # Reset Ender Chest - if true, the player's Ender Chest will be cleared when they
   # start or restart their island. Default is false.
   # NOTE: Ender Chests span worlds, so it will clear ALL chests. In general,
   # Enderchests should not be allowed in ASkyblock unless you only run the ASkyblock
   # world. Ender Chest crafting and use is governed by the askyblock.craft.enderchest
   # permission.
   resetenderchest: false

   # Nether spawn protection radius - this is the distance around the nether spawn
   # that will be protected from player interaction (breaking blocks, pouring lava etc.)
   # Minimum is 0 (not recommended), maximum is 100. Default is 25.
   # Only applies to standard nether.
   netherspawnradius: 25

   # Broadcast 1st time challenge completion messages to all players.
   # Change to false if the spam becomes too much.
   broadcastmessages: false

   # Allow /island teleport when falling. If set to false, all teleporting is
   # disabled until death from the void or until you hit something.
   # See commands that this will block too
   allowfallingteleport: true
   blockingcommands:
   - home
   #- anotherCommand
   #- andAnotherOne

   # Remove non-repeatable challenges from the challenge GUI when complete
   removecompleteonetimechallenges: false

   # Add enchanted glow to completed challenges (does not work with all clients)
   # Also currently adds an "enchanted" line of text...
   addcompletedglow: true

   # Use physics when pasting schematic blocks. If this is false, then blocks
   # like water will not flow from the schematic
   # Set schematic-specific options in the schematicsection
   usephysics: false
  
   # Default maximum number of homes a player can have. Min = 1
   # Accessed via sethome <number> or go <number>
   # Use this permission to set for specific user groups: askyblock.island.maxhomes.<number> 
   maxhomes: 1

   # Make island if player teleports to the island world and does not have one
   makeislandifnone: false

   # Immediately teleport player to their island (home 1 if it exists) when
   # entering the world
   immediateteleport: false

   # Have player's respawn on their island if they die
   respawnonisland: false

   # Team Chat
   # This enables player to set is so their chat goes to their team mates only
   # using the /island teamchat command.
   # The prefix [Team Chat] that goes in front of team chats is in the locale files
   teamchat: true

   # Use the variable "{ISLAND_LEVEL}" in chat prefixes in other plugins and it will
   # be replaced by the player's island level.
   # Confirmed to work with Essentials Chat, Multiverse Core and Herochat.
  
   # Restrict Wither
   # This allows the Wither to only damage the island where it is spawned.
   # Damage to any islands or players will not occur.
   # This prevents griefing-by-wither.
   restrictwither: true
  
   # Warp panel - GUI for welcome warp signs. If set to false, old-style
   # text will be used
   usewarppanel: true
  
   # Mute death messages
   mutedeathmessages: false
  
   # Config.yml version. DO NOT EDIT. This number only changes if the latest
   # plugin config has been updated. If a new config is detected, it will be
   # auto-saved to config.new.yml.
   version: 2.9.5

# Spawn protection options - different to regular islands
spawn:
  # The following are recommended to be true at spawn
  allowdooruse: true
  allowleverbuttonuse: true
  allowchestaccess: true
  allowfurnaceuse: true
  allowmusic: true
  allowcrafting: true
  allowbrewing: true
  allowgateuse: true
  allowanimalspawn: true
  allowmobkilling: true
  allowenchanting: true
  allowanviluse: true

  # The following are recommended to be false at spawn, but you can change
  allowbreakblocks: false
  allowplaceblocks: false
  allowredstone: false
  allowanimalkilling: false
  allowmobspawn: false
  allowbeaconaccess: false
  allowspawneggs: false
  alloweggs: false
  # The following stops water above sea level from being acid at spawn if acid is active
  allowspawnnoacidwater: false
  allowPVP: false
  allowmilking: false
  allowlavacollection: false
  allowwatercollection: false

# This section contains the biomes that can be bought or used
biomesettings:
  # The default cost for changing biome. Can be over-ridden by the Biome settings
  # Default is 100 if this is not set. Cannot be <0.
  defaultcost: 100

  # Default biome - what every player will start with. Default is PLAINS. See below
  # for other options
  defaultbiome: PLAINS

# List of biomes and their settings.
# Cost - cost in currency to change to that biome
# permission - the permission required to use that biome
# If the biome is not listed, it is not available
# icon = icon used in control panel
# friendlyname = A friendly name for the biome. If it does not exist, the official
# biome name will be used with pretty formatting. Mostly this is just used to convert
# Hell to Nether
# description = a description of the biome and what it gives the player
# remove ice/water/snow - will be done once when the biome is made

biomes:
  COLD_TAIGA:
    icon: SAPLING
    description: "Karlı ve soğuk"
    # Perms can be any string you like!
    #permission: any.perm.you.want
  DESERT:
    icon: DEAD_BUSH
    description: "Kuru ve çöl"
    #permission: any.perm.you.want
  FLOWER_FOREST:
    icon: RED_ROSE
    description: "Çiçekler"
    #permission: any.perm.you.want
  HELL:
    icon: LAVA_BUCKET
    cost: 1000
    # Note, this permission can be anything you like
    permission: askyblock.biomes.hell
    friendlyname: Nether
    description: "Cehennem!"
    #permission: any.perm.you.want
  JUNGLE:
    icon: VINE
    description: "Yemyeşil orman"
    #permission: any.perm.you.want
  MUSHROOM_ISLAND:
    icon: RED_MUSHROOM
    # Note, this permission can be anything you like
    permission: askyblock.biomes.mushoom_island
    description: "Mantar adası"
  PLAINS:
    icon: GRASS
    description: Düz ova
    cost: 0
    #permission: any.perm.you.want
  SWAMPLAND:
    icon: WATER_LILY
    description: "Bataklık"
    #permission: any.perm.you.want
  MESA:
    icon: HARD_CLAY
    description: "Kuru çöl"
    #permission: any.perm.you.want
    cost: 500
  SAVANNA:
    icon: LONG_GRASS
    description: "Düz ve kuru"
    #permission: any.perm.you.want
  ROOFED_FOREST:
    icon: LOG
    description: "Kara orman"
    #permission: any.perm.you.want

schematicsection:
   # All schematics should be put in the schematics folder

   # Schematic panel - if more than one schematic is available to the player
   # Show a panel to choose. If this is false, no panel is shown and the starter
   # island is picked by permission. If a player has more than one permission
   # the island selected is undefined - the plugin will pick one.
   # Permissions are taken from the below schematics section even if the GUI is
   # not used.
  useschematicspanel: true

   # Random island, only apply when useschematicspanel is false - if set to false
   # the plugin will choose the first island it found with the user permissions
   # to generate a new island. If set to true, the plugin will generate an island
   # randomly from the list of all islands available to the player.
  chooseislandrandomly: false

  # This section lists all the schematics available
  # You can add or remove from this list. If this section is missing, only the default
  # island works.
  schematics:
    # default heading is required
    default:
      # Icon - if this is missing or wrong, it will be a MAP
      icon: GRASS
      # Order of preference in listing
      order: 1
      # Short name - color codes with & okay
      name: "&6&lTurkey&f&lCraft &7Ada"
      # Longer description. Use | for new lines. Color codes okay.
      description: "&7Klasik SkyBlock adasi!"
      # Filename of the schematic in the schematic folder
      filename: island.schematic
      # Use default chest if true, or use schematic chest contents if false
      useDefaultChest: true
      # Which schematic will be used in the opposite world if newnether:true
      # If there is no partner, this island will be used
      partnerSchematic:
    # This is the default nether island - do not remove this section!
 
Nedense bir hata bulamadım configi bi yere yedekleyip configi silin kopyala yapıştır demeden bakarak editleyin boşlukla ilgili olabilir
 
Buyrun:
Kod:
#############################################################################
# Config for ASkyblock
# It is recommended that you check at least these settings:
#
# 1. island distance - the distance between islands. If upgrading set to what you had.
# 2. resetmoney (general section) - set to true so that everyone starts with nothing
# 3. islandLevel (general section) - the height you want your islands to float
# 4. protectionRange - how big a player's island is at the start
#
##############################################################################

##### Island Related Settings #####

island:
   # Space between islands in blocks - NEVER change this mid-game.
   # Values for a new world:
   # 400 - puts players distance enough that they usually cannot see each other
   # 200 - allows some expansion of the protected zone (recommended)
   # 110 - for compatibility with established worlds. Cozy.
   # 50 - minimum - not recommended
   # IF YOU ARE UPGRADING YOU MUST USE YOUR OLD VALUE EXACTLY, E.G., 110
   # OR RESET YOUR WORLD
   # Value must be an even number

   distance: 200

   # Default protection range (even number). Min = 0, Recommended = 100
   # Value must be at least 16 blocks less than the island distance unless you set
   # overridelimit: true below.
   # Use this permission to set for different groups: askyblock.island.range.<number>
   # Larger values will take longer to calculate the island level
   # Admins can change protection sizes for players individually using /asadmin setrange
   protectionRange: 100

   # If you want to have protection range = distance set the following to true.
   # It may result in incomplete deletion of islands. Not recommended, but not fatal.
   overridelimit: false

   # Start islands at these coordinates. This is where new islands will start in the
   # world. These must be a factor of your island distance, but the plugin will auto
   # calculate the closest location on the grid. Islands develop around this location
   # both positively and negatively in a square grid.
   # If none of this makes sense, leave it at 0,0.
   startx: 0
   startz: 0

   # Default max team size
   # Use this permission to set for specific user groups: askyblock.team.maxsize.<number>
   # Permission size cannot be less than the default.
   maxteamsize: 4

   # Items that will be in the chest when the player starts an island
   # Must be in Bukkit Materials format. Format is <Material>:<Qty>
   # or <Material>:<Data>:<Qty>
   # Use <Data> to set the durability of a item or to select sub-items/colors.
   # Format for POTION is POTION:<effect>:<qty> or POTION:<effect>:<type>:<qty>
   # <type> is EXTENDED, SPLASH or EXTENDEDSPLASH. Not all potions can be extended.
   # Check console for errors and guidance after reloading configuration
   # Schematics can override this - see schematicsection

   chestItems: 'DIAMOND_SWORD:1 DIAMOND_PICKAXE:1 DIAMOND_AXE:1 DIAMOND_SHOVEL:1 DIAMOND_HELMET:1 DIAMOND_CHESTPLATE:1 DIAMOND_LEGGINGS:1 DIAMOND_BOOTS:1'

   # Default island companion. Set schematic-specific companions in the schematicsection
   # Options are: COW, PIG, SHEEP, CHICKEN, VILLAGER, HORSE, IRON_GOLEM, OCELOT,
   # RABBIT, WOLF or NOTHING. Default is COW.

   companion: IRON_GOLEM

   # Default list of names, picked at random that will apply to the companion
   # You can add more if you like. If none are listed, the companion will not be
   # named.
   # Set schematic-specific companion names in the schematicsection
   companionnames:
   - "&6&lTurkey&f&lGolem"

   # Island Protection Settings
   # PVP is allowed or not.
   allowPvP: false
   allowNetherPvP: false
   # Other players can break blocks or not or generally damage things
   allowbreakblocks: false
   # Other players can place blocks
   allowplaceblocks: false
   # Allow players to be able to sleep in beds not on their island
   allowbeduse: false
   # Allow players to use buckets, either fill or dump them
   allowbucketuse: false
   # Allow players to shear sheep
   allowshearing: false
   # Allow players to throw enderpearls and teleport
   allowenderpearls: false
   # Allow players to use doors or trapdoors. If a door is operated by a button or redstone, this does not count
   allowdooruse: false
   # Allow players to use levers or buttons
   allowleverbuttonuse: false
   # Allow players to trample crops
   allowcroptrample: false
   # Allow players to access chests of any kind, droppers, dispensers and hoppers
   allowchestaccess: false
   # Allow players to access furnaces
   allowfurnaceuse: false
   # Allow players to adjust diodes or comparators
   allowredstone: false
   # Allow players to use jukeboxes, eject discs and hit note blocks
   allowmusic: false
   # Allow players to use crafting benches
   allowcrafting: true
   # Allow players to use cauldrons and brewing stands
   allowbrewing: false
   # Allow gates to be used
   allowgateuse: false
   # Allow friendly mobs to be hurt (cows etc.)
   allowhurtmobs: false
   # Allow monsters to be hurt (creepers,slimes, etc.)
   # Don't change this to false unless you accept that island visitors will not be
   # able to defend themselves!
   allowhurtmonsters: true
   # Allow Enderman Griefing (default is to allow, see next setting)
   allowendermangriefing: true
   # Make enderman drop the block he is holding if he dies (recommended)
   endermandeathdrop: true
   # Allow creeper explosion damage to block (explosion still hurts)
   allowcreeperdamage: true
   # Allow visitors to use creeper explosions to grief islands
   allowcreepergriefing: false
   # Allow TNT damage to blocks (stops players using TNT to destroy other's islands)
   allowtntdamage: false
   # Allow spawn egg use
   allowspawneggs: true
   # Allow animal breeding by visitors
   allowbreeding: false
   # Allow use of Flint & Steel by visitors
   allowfire: false
   # Allow fire spread (global - not just for visitors)
   allowfirespread: false
   # Allow chests to be blown up by creepers or TNT
   allowchestdamage: false
   # Allow leash use
   allowleashuse: false
   # Allow use of enchanting tables
   allowenchanting: true
   # Allow anvil use by visitors
   allowanviluse: true
   # Allow item drop by visitors
   allowvisitoritemdrop: true
   # Allow item pickup by visitors
   allowvisitoritempickup: true
   # Allow visitors to keep their items if they die
   allowvisitorkeepinvondeath: false
   # Allow armor stand use by visitors
   allowarmorstanduse: false
   # Allow beacon use by visitors
   allowbeaconaccess: false
   # Allow portal use by visitors
   allowportaluse: true

# General Settings
general:
   # Check for updates - this will tell Ops and the console if there is a new
   # version available. It contacts dev.bukkit.org to request the latest version
   # info. It does not download the latest version or change any files
   checkupdates: true

   # Sea level height (don't changes this mid-game unless you delete the world)
   # Minimum is 0, which means you are playing sky block!
   # If sea level is less than about 10, then players will drop right through it
   # if it exists. Makes for an interesting variation on sky block.
   sealevel: 0

   # Island level - the height of the island.
   # Height should not be lower than sea level, but can be if you have an
   # island schematic that supports it
   # Lowest level is 5
   islandlevel: 120

   # Name of the world - if it does not exist then it will be generated
   worldName: ASkyBlock

   # Use the control panel as the default display for /island
   # /island will always create an island if one does not exist
   # If the control panel is not used, then /island will teleport the player home
   usecontrolpanel: true

   # Create Nether - if this is false, the nether world will not be made and access to
   # AcidIsland control of the nether will not occur. Other plugins may still enable
   # portal usage.
   # Note: Some challenges will not be possible if there is no nether.
   # Note that in AcidIsland, all players arrive at the same portal and entering a
   # portal will return them back to their islands.
   createnether: false

   # New island-style nether. Change to false for standard nether
   newnether: true
   # Nether trees are made if a player grows a tree in the new nether (gravel and glowstone)
   nethertrees: true 

   #How long a player must wait before they can reset their island again in second
   resetwait: 300

   #The number of seconds to wait for confirmation of a reset
   resetconfirmwait: 15

   #How long a player must wait until they can rejoin a team island after being
   #kicked in minutes. This slows the effectiveness of players repeating challenges
   #by repetitively being invited to a team island.
   invitewait: 15

   # Use new level calculation (super speedy). Set to false if you want the old
   # method (slower).
   fastlevelcalc: true
  
   # Island level calculation cool down in seconds
   levelwait: 30

   # Calculate level on login
   # If true, the plugin will run the level command for the player when they login
   # If the command is busy, it will fail silently
   loginlevel: false

   #How many resets a player is allowed (override with /asadmin clearreset <player>
   #Value of -1 means unlimited, 0 means hardcore - no resets.
   #Example, 2 resets means they get 2 resets or 3 islands lifetime
   resetlimit: 3

   #Commands to run when the player resets their island (uncomment and customize)
   # [player] is the player name of who is reseting
   resetcommands:
   #- kit tools [player]
   #- some other command

   # Commands to execute when player leaves a team, either by leaving or being kicked
   # Commands will execute even if the player is offline, so may cause errors in
   # the console if the commands doesn't make sense
   leavecommands:
   #- kit tools [player]
   #- some other command

   # Commands to execute when a player starts a new island for the first time - NOT a reset
   startcommands:
   #- asadmin lock [player]
   #- some other command

   # Visitor banned commands: Visitors to islands cannot use these commands
   visitorbannedcommands:
   - spawner
   - spawnmob

   # Ops receive damage from acid (Set to true if you want Ops to play properly)
   damageops: false

   # Acid damage to player per second by being in acid if they have no armor on.
   # A fully health player has 20 health points. Players will regen some health
   # so the default will give players about 3 seconds to get out the acid
   # 0 = no damage, 10 = default damage, 20 = instant death
   aciddamage: 0
   # Damage that monsters will experience.
   mobaciddamage: 0
   # Damage that rain does.
   raindamage: 0
   # Damage that animals will experience in acid.
   animaldamage: 0
   # Damage chickens in acid - true or false - chickens tend to go swimming...
   damagechickens: false

   # Damage type to apply in addition to acid damage
   # Types can be : SLOW, SLOW_DIGGING, CONFUSION,BLINDNESS, HUNGER, WEAKNESS and POISON
   # If you just want these to act, then make the acid damage 0 above
   # Note - these are potion effects and so can be cured by milk
   damagetype:
   #-confusion
  
   # Removing mobs - this kills all monsters in the vicinity. Benefit is that it helps
   # players return to their island if the island has been overrun by monsters
   # Con is that it kills any mob grinders
   # Remove mobs when logging in
   loginremovemobs: true

   # Remove mobs when /island.
   islandremovemobs: true
  
   # Mob white list - these mobs will NOT be removed when logging in or doing /island
   # Options are: Blaze, Cave_Spider, Creeper, Enderman, Endermite, Giant, Guardian,
   # Pig_Zombie, Silverfish, Skeleton, Spider, Witch, Wither, Zombie
   mobwhitelist:
   - IRON_GOLEM

   # Sets the limit for number of monsters that can spawn in a chunk in this world.
   # Note: this does not limit the number of monsters, just how many spawn naturally.
   # Note: If set to a negative number the world will use the server-wide spawn limit instead.
   # Max is 100
   monsterspawnlimit: 0
  
   # Sets the limit for number of animals that can spawn in a chunk in this world.
   # Note: If set to a negative number the world will use the server-wide spawn limit instead.
   # Max is 100
   animalspawnlimit: 25
  
   # Animal breeding limits - if this is set to more than 0, then players will not be able
   # to breed more animals than that number on their island. A value of zero means no
   # limit. Note that animals will not be killed or reduced to this limit.
   # This WILL affect mobspawn blocks AND spawn egg use. Note that hearts will
   # still appear, but breeding will not happen.
   breedinglimit: 0

   # Villager limit - this is per team player, so an island of 4 will have 4x this number
   # Note that 10 villagers minimum are required to create an iron farm. Zero is unlimited.
   villagerlimit: 0
  
   # Hopper limit - max number of island hoppers. If exceeded, players will not be able
   # to place a hopper block. Zero is unlimited. Excessive hoppers can add to lag.
   hopperlimit: 0

   # Sets the limit for number of water animals [squid] that can spawn in a chunk in this world.
   # Note: If set to a negative number the world will use the server-wide spawn limit instead.
   # Max is 100
   wateranimalspawnlimit: 15

   # Islands below this level will be removed if they are abandoned and admins issue the purge command
   abandonedislandlevel: 10


   ##### Economy ######
   # Use economy or not. If true, an economy plugin is required. If false,
   # no money is used or give and the mini-shop is disabled.
   # If there is no economy plugin present anyway, money will be automatically
   # disabled.
   useeconomy: true

   # Reset Money - if this is true, will reset the player's money to
   # the starting money (see below) when they start an island or reset
   # Recommendation is that this is set to true, but if you run multi-worlds
   # make sure your economy handles multi-worlds too.
   resetmoney: false

   # Starting money - this is how much money new players will have as their
   # balance at the start of an island.
   startingmoney: 50000

   # Reset Challenges - if this is true, player's challenges will reset when they
   # reset an island
   resetchallenges: true

   # Reset inventory - if true, the player's inventory will be cleared when they start
   # or restart and island. Default is true.
   # Note: if you have MultiInv running or a similar inventory control plugin, that
   # plugin may still reset the inventory when the world changes.
   resetinventory: false

   # Reset Ender Chest - if true, the player's Ender Chest will be cleared when they
   # start or restart their island. Default is false.
   # NOTE: Ender Chests span worlds, so it will clear ALL chests. In general,
   # Enderchests should not be allowed in ASkyblock unless you only run the ASkyblock
   # world. Ender Chest crafting and use is governed by the askyblock.craft.enderchest
   # permission.
   resetenderchest: false

   # Nether spawn protection radius - this is the distance around the nether spawn
   # that will be protected from player interaction (breaking blocks, pouring lava etc.)
   # Minimum is 0 (not recommended), maximum is 100. Default is 25.
   # Only applies to standard nether.
   netherspawnradius: 25

   # Broadcast 1st time challenge completion messages to all players.
   # Change to false if the spam becomes too much.
   broadcastmessages: false

   # Allow /island teleport when falling. If set to false, all teleporting is
   # disabled until death from the void or until you hit something.
   # See commands that this will block too
   allowfallingteleport: true
   blockingcommands:
   - home
   #- anotherCommand
   #- andAnotherOne

   # Remove non-repeatable challenges from the challenge GUI when complete
   removecompleteonetimechallenges: false

   # Add enchanted glow to completed challenges (does not work with all clients)
   # Also currently adds an "enchanted" line of text...
   addcompletedglow: true

   # Use physics when pasting schematic blocks. If this is false, then blocks
   # like water will not flow from the schematic
   # Set schematic-specific options in the schematicsection
   usephysics: false
  
   # Default maximum number of homes a player can have. Min = 1
   # Accessed via sethome <number> or go <number>
   # Use this permission to set for specific user groups: askyblock.island.maxhomes.<number> 
   maxhomes: 1

   # Make island if player teleports to the island world and does not have one
   makeislandifnone: false

   # Immediately teleport player to their island (home 1 if it exists) when
   # entering the world
   immediateteleport: false

   # Have player's respawn on their island if they die
   respawnonisland: false

   # Team Chat
   # This enables player to set is so their chat goes to their team mates only
   # using the /island teamchat command.
   # The prefix [Team Chat] that goes in front of team chats is in the locale files
   teamchat: true

   # Use the variable "{ISLAND_LEVEL}" in chat prefixes in other plugins and it will
   # be replaced by the player's island level.
   # Confirmed to work with Essentials Chat, Multiverse Core and Herochat.
  
   # Restrict Wither
   # This allows the Wither to only damage the island where it is spawned.
   # Damage to any islands or players will not occur.
   # This prevents griefing-by-wither.
   restrictwither: true
  
   # Warp panel - GUI for welcome warp signs. If set to false, old-style
   # text will be used
   usewarppanel: true
  
   # Mute death messages
   mutedeathmessages: false
  
   # Config.yml version. DO NOT EDIT. This number only changes if the latest
   # plugin config has been updated. If a new config is detected, it will be
   # auto-saved to config.new.yml.
   version: 2.9.5

# Spawn protection options - different to regular islands
spawn:
  # The following are recommended to be true at spawn
  allowdooruse: true
  allowleverbuttonuse: true
  allowchestaccess: true
  allowfurnaceuse: true
  allowmusic: true
  allowcrafting: true
  allowbrewing: true
  allowgateuse: true
  allowanimalspawn: true
  allowmobkilling: true
  allowenchanting: true
  allowanviluse: true

  # The following are recommended to be false at spawn, but you can change
  allowbreakblocks: false
  allowplaceblocks: false
  allowredstone: false
  allowanimalkilling: false
  allowmobspawn: false
  allowbeaconaccess: false
  allowspawneggs: false
  alloweggs: false
  # The following stops water above sea level from being acid at spawn if acid is active
  allowspawnnoacidwater: false
  allowPVP: false
  allowmilking: false
  allowlavacollection: false
  allowwatercollection: false

# This section contains the biomes that can be bought or used
biomesettings:
  # The default cost for changing biome. Can be over-ridden by the Biome settings
  # Default is 100 if this is not set. Cannot be <0.
  defaultcost: 100

  # Default biome - what every player will start with. Default is PLAINS. See below
  # for other options
  defaultbiome: PLAINS

# List of biomes and their settings.
# Cost - cost in currency to change to that biome
# permission - the permission required to use that biome
# If the biome is not listed, it is not available
# icon = icon used in control panel
# friendlyname = A friendly name for the biome. If it does not exist, the official
# biome name will be used with pretty formatting. Mostly this is just used to convert
# Hell to Nether
# description = a description of the biome and what it gives the player
# remove ice/water/snow - will be done once when the biome is made

biomes:
  COLD_TAIGA:
    icon: SAPLING
    description: "Karlı ve soğuk"
    # Perms can be any string you like!
    #permission: any.perm.you.want
  DESERT:
    icon: DEAD_BUSH
    description: "Kuru ve çöl"
    #permission: any.perm.you.want
  FLOWER_FOREST:
    icon: RED_ROSE
    description: "Çiçekler"
    #permission: any.perm.you.want
  HELL:
    icon: LAVA_BUCKET
    cost: 1000
    # Note, this permission can be anything you like
    permission: askyblock.biomes.hell
    friendlyname: Nether
    description: "Cehennem!"
    #permission: any.perm.you.want
  JUNGLE:
    icon: VINE
    description: "Yemyeşil orman"
    #permission: any.perm.you.want
  MUSHROOM_ISLAND:
    icon: RED_MUSHROOM
    # Note, this permission can be anything you like
    permission: askyblock.biomes.mushoom_island
    description: "Mantar adası"
  PLAINS:
    icon: GRASS
    description: Düz ova
    cost: 0
    #permission: any.perm.you.want
  SWAMPLAND:
    icon: WATER_LILY
    description: "Bataklık"
    #permission: any.perm.you.want
  MESA:
    icon: HARD_CLAY
    description: "Kuru çöl"
    #permission: any.perm.you.want
    cost: 500
  SAVANNA:
    icon: LONG_GRASS
    description: "Düz ve kuru"
    #permission: any.perm.you.want
  ROOFED_FOREST:
    icon: LOG
    description: "Kara orman"
    #permission: any.perm.you.want

schematicsection:
   # All schematics should be put in the schematics folder

   # Schematic panel - if more than one schematic is available to the player
   # Show a panel to choose. If this is false, no panel is shown and the starter
   # island is picked by permission. If a player has more than one permission
   # the island selected is undefined - the plugin will pick one.
   # Permissions are taken from the below schematics section even if the GUI is
   # not used.
  useschematicspanel: true

   # Random island, only apply when useschematicspanel is false - if set to false
   # the plugin will choose the first island it found with the user permissions
   # to generate a new island. If set to true, the plugin will generate an island
   # randomly from the list of all islands available to the player.
  chooseislandrandomly: false

  # This section lists all the schematics available
  # You can add or remove from this list. If this section is missing, only the default
  # island works.
  schematics:
    # default heading is required
    default:
      # Icon - if this is missing or wrong, it will be a MAP
      icon: GRASS
      # Order of preference in listing
      order: 1
      # Short name - color codes with & okay
      name: "&6&lTurkey&f&lCraft &7Ada"
      # Longer description. Use | for new lines. Color codes okay.
      description: "&7Klasik SkyBlock adasi!"
      # Filename of the schematic in the schematic folder
      filename: island.schematic
      # Use default chest if true, or use schematic chest contents if false
      useDefaultChest: true
      # Which schematic will be used in the opposite world if newnether:true
      # If there is no partner, this island will be used
      partnerSchematic:
    # This is the default nether island - do not remove this section!

/asadmin reload Yazın sonra konsolda hata varmı bakın, hata var ise o hata loglarını buraya atın inceliyelim.
 
Yanlış bilmiyorsam bi hata çıkarsa hata asb nin tüm komutlarında olur
 
Nedense bir hata bulamadım configi bi yere yedekleyip configi silin kopyala yapıştır demeden bakarak editleyin boşlukla ilgili olabilir
Deniyorum[DOUBLEPOST=1502965174,1502877988][/DOUBLEPOST]Olmadı :(
Belki controlpanel.yml'dendir çünkü /is go komutları falan çalışıyor alın controlpanel:
Kod:
# Control panel file
# Only 9 items allowed per panel
# For colors in panel name use &. Note client must restart if changes made as it caches inventory.
default:
  panelname: '&6&lAda Menusu'
  buttons:
        1:
      material: GRASS
      description: '&6&lAdana gitmek icin tikla!'
      command: 'island go'
      nextsection: ''
    2:
      material: LADDER
      description: '&6&lAda gorevlerini gormek icin tikla.'
      command: 'c'
      nextsection: ''
    3:
      material: SKULL_ITEM
      description: '&6&lAda takimini gormek icin tikla!'
      command: 'island team'
      nextsection:
    4:
      material: BED
      description: '&6&lAda sethome noktasini ayarlamak icin tikla!'
      command: 'island sethome'
      nextsection:
    5:
      material: EXP_BOTTLE
      description: '&6&lAda seviyeni gormek icin tikla!'
      command: 'island level'
      nextsection:
    6:
      material: BOOK
      description: '&6&lSunucudaki en iyi &7&l10 &6&ladayi gormek icin tikla!'
      command: 'island top'
      nextsection:
    7:
      material: SIGN
      description: '&6&lAda warpi'
      command: 'island warps'
      nextsection:
    8:
      material: HOPPER
      description: '&6&lAdani yenilemek icin tikla &7&l300SN &6&lda bir ve 3 hakkin var!'
      command: 'is restart'
      nextsection: ''
    9:
      material: NETHER_STAR
      description: '&6&lUcmak icin tikla!'
      command: 'adafly'
      nextsection: ''
 
Deniyorum[DOUBLEPOST=1502965174,1502877988][/DOUBLEPOST]Olmadı :(
Belki controlpanel.yml'dendir çünkü /is go komutları falan çalışıyor alın controlpanel:
Kod:
# Control panel file
# Only 9 items allowed per panel
# For colors in panel name use &. Note client must restart if changes made as it caches inventory.
default:
  panelname: '&6&lAda Menusu'
  buttons:
        1:
      material: GRASS
      description: '&6&lAdana gitmek icin tikla!'
      command: 'island go'
      nextsection: ''
    2:
      material: LADDER
      description: '&6&lAda gorevlerini gormek icin tikla.'
      command: 'c'
      nextsection: ''
    3:
      material: SKULL_ITEM
      description: '&6&lAda takimini gormek icin tikla!'
      command: 'island team'
      nextsection:
    4:
      material: BED
      description: '&6&lAda sethome noktasini ayarlamak icin tikla!'
      command: 'island sethome'
      nextsection:
    5:
      material: EXP_BOTTLE
      description: '&6&lAda seviyeni gormek icin tikla!'
      command: 'island level'
      nextsection:
    6:
      material: BOOK
      description: '&6&lSunucudaki en iyi &7&l10 &6&ladayi gormek icin tikla!'
      command: 'island top'
      nextsection:
    7:
      material: SIGN
      description: '&6&lAda warpi'
      command: 'island warps'
      nextsection:
    8:
      material: HOPPER
      description: '&6&lAdani yenilemek icin tikla &7&l300SN &6&lda bir ve 3 hakkin var!'
      command: 'is restart'
      nextsection: ''
    9:
      material: NETHER_STAR
      description: '&6&lUcmak icin tikla!'
      command: 'adafly'
      nextsection: ''

Kod:
buttons:
        1:
      material: GRASS
      description: '&6&lAdana gitmek icin tikla!'
      command: 'island go'
      nextsection: ''
    2:
      material: LADDER
      description: '&6&lAda gorevlerini gormek icin tikla.'
      command: 'c'
      nextsection: ''

Burada 1 sağda eşit hizaya koyun
 
Kör oldum :D Teşekkürler bir deniyim[DOUBLEPOST=1502965524,1502965421][/DOUBLEPOST]
Kod:
buttons:
        1:
      material: GRASS
      description: '&6&lAdana gitmek icin tikla!'
      command: 'island go'
      nextsection: ''
    2:
      material: LADDER
      description: '&6&lAda gorevlerini gormek icin tikla.'
      command: 'c'
      nextsection: ''

Burada 1 sağda eşit hizaya koyun
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