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- 23 Ocak 2019
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Discord:
MinS_#0398
MinS_#0398

Citrus#4361
material: head;%player_name% display_name: '&aHey &f%player%' # example GUI menu configuration
#
# configuration layout:
#
# menu_title:
# - '<title of menu goes here>'
# - '<If using 1.8 you can specify many menu title frames and create animations>'
# - '<in order for animations to work you must specify a menu_title_update_interval: ##>'
# menu_title_update_interval: <amount of ticks to change title frames ex: 10, this is only needed if you have multiple frames>
# command: <command to open this menu goes here>
# size: <size of this menu, increments of 9, max size is 54>
# update_interval: <time in seconds this gui should update for a player if an item is set to uodate placeholders>
# items:
# <item identifier>:
# material: <name or id, for player heads use the format 'head;<players name/%player_name%>'>
# data: <integer, used for data values for wool etc>
# amount: <amount of this item to show>
# slot: <slot number to put this item, slots start at 0 and end at 53 for a size 54 inventory>
# priority: <this is used if you have multiple items set for the same slot>
# permission: <the lowest priority item a player has permission for ex: 1, will be shown>
# update: <true/false if this item should update placeholders on the interval set for the gui menu this item is in>
# hide_attributes: <true/false if this item should display item attributes>
# hide_enchantments: <true/false if this item should display item enchantment / level> (useful for 'enchantment glow' items)
# hide_effects: <true/false if this item should display item effect attributes>
# display_name: <display name to show for this item>
# banner_meta: (this is used if you want to display a custom banner with specific patterns)
# - <dyecolor>;<PatternType> (more information on where to find DyeColor and PatternType names below)
# - 'RED;BASE'
# - 'WHITE;CREEPER'
# lore:
# - 'placeholders can be used in the name and lore'
# - '%<any placeholder from Papi>% shows the viewer values'
# enchantments: valid enchantment names can be found here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html
# - '<ENCHANTMENT>;<LEVEL>'
# - 'SILK_TOUCH;1'
# left_click_commands:
# - '[close]'
# right_click_commands:
# - '[player] spawn'
#
# All keys aside from update_interval are required for this menu to be valid and loaded!
# The only options for an item to be considered valid are material and slot!
#
# banner_meta must be listed with a specific format:
# banner_meta:
# - <DyeColor>;<PatternType>
#
# Valid DyeColor names can be found here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/DyeColor.html
# Valid PatternTypes can be found here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/block/banner/PatternType.html
# ==============================================================
#
# Click requirement information
#
# You can now add 'click requirements' to left and right click commands!'
# These are defined per item and must follow a specific format:
#
# 'item_one':
# material: DIAMOND
# slot: 3
# left_click_commands:
# - '[close]'
# - '[message] You were charged 100 dollars for clicking that item!'
# - '[console] eco take %player% 100'
# left_click_requirement:
# expression: '%vaulteco_balance% > 100'
# deny_commands:
# - '[close]'
# - '[message] &cYou dont have 100 dollars to click that item'
# right_click_commands:
# - '[close]'
# - '[message] You had permission to click that item!'
# right_click_requirement:
# expression: 'BukkitPlayer.hasPermission("some.permission.toclick")'
# deny_commands:
# - '[close]'
# - '[message] &cYou dont have permission to click that item'
#
# Every left/right_click_requirement MUST have an expression specified that would return a boolean (true/false)
# These expressions must also follow JavaScript format as they are all javascript based!
#
# deny_commands: are optional and will be executed if the expression returns false.
# You may use placeholders in your Javascript expressions to evaluate if the player meets the requirement or not.
# You may also use a few keywords which give you access to the Player class and Bukkit.Server class if you understand the Bukkit API
#
# BukkitPlayer - references the Player object your expression is evaluating.
# BukkitServer - references Bukkit.getServer() in the Bukkit API.
#
# The choice to use this system to evaluate if a player meets requirements to click an item was an easy choice.
# This way I do not have to hook into every plugin to check if a player meets the requirement to click an item successfully.
# You can simply use placeholders, or the keywords provided to give you access to the Player and Server objects.
# If you want to check if a player has enough money, simply use an expression like so:
#
# expression: '%vaulteco_balance% >= 100' (checks if players balance is greater than or equal to 100)
# If you want to charge the player, simply run the economy command to take the amount from the players balance in your click_commands
# which will be executed if the player meets the requirement!
# ==============================================================
menu_title:
- '&aH'
- '&aHe'
- '&aHel'
- '&aHell'
- '&aHello'
- '&aHello '
- '&aHello &f%player%'
- '&aHello &e%player%'
- '&aHello &6%player%'
- '&aHello &e%player%'
- '&aHello &f%player%'
- '&aHello '
- '&aHello'
- '&aHell'
- '&aHel'
- '&aHe'
- '&aH'
menu_title_update_interval: 2
open_command: examplegui
update_interval: 1
size: 9
items:
'1':
material: head;%player_name%
slot: 0
display_name: '&aHey &f%player%'
lore:
- '&aYou opened a GUI menu'
- '&aThis menu is just for you!'
left_click_commands:
- '[close]'
right_click_commands:
- '[player] help'
- '[close]'
'2':
material: DIAMOND
data: 0
amount: 1
slot: 1
display_name: '&aBuy &f1 &3Diamond'
lore:
- '&bClick to buy one diamond'
left_click_commands:
- '[close]'
- '[console] give %player_name% diamond 1'
- '[console] eco take %player_name% 100'
left_click_requirement:
expression: '%vaulteco_balance% > 100'
deny_commands:
- '[close]'
- '[message] &cYou do not have &a$&f100 &cto purchase a diamond!'
'3':
material: BANNER
amount: 1
slot: 2
display_name: '&acustom banner'
banner_meta:
- 'RED;BASE'
- 'WHITE;CREEPER'
hide_effects: true
lore:
- 'testing'
left_click_commands:
- '[close]'
'4':
material: WATCH
amount: 1
slot: 3
display_name: '&cTime played: &f%statistic_time_played%'
update: true
left_click_commands:
- '[close]'
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