zKzA
Koydum Çalışma Masasını
- Katılım
- 20 Ocak 2017
- Mesajlar
- 66
- Elmaslar
- 5
- Puan
- 13.310
- Yaş
- 28
Pet Skript Kullanıyorum
fakat oyunculara vermek istiyorum mesela söyle
/ver oyuncu ismi
Normalde /ver yazınca direk bana veriyor
Yardımcı olucak arkadaşlara Teşekkür Ediyorum.
/ver oyuncu ismi
Normalde /ver yazınca direk bana veriyor
Yardımcı olucak arkadaşlara Teşekkür Ediyorum.
Kod:
Kod:
command /ver:
trigger:
player is op:
give 250 {@parça} named "{@parçaisim}" to player
Kod Hepsi:
Kod:
options:
pet: &cPet Menüsü &7açılıyor...
parça: rose red
parçaisim: &c&lPet Parcasi
on rightclick with rose red:
player's held item's name contains "{@parçaisim}":
execute player command "pet"
command /pet [<text>]:
trigger:
arg 1 isn't set:
message "{@pet}"
wait 0.5 second
open chest with 1 row named "&cPET" to player
wait 3 tick
format slot 4 of player with 383:95 named "&f&lKurt" with lore "&7250 PET Parçası gerekiyor..." to close then run [make player execute command "pet kurt"]
arg 1 is "kurt":
{pet.%player%} isn't set:
if player has 250 rose red named "{@parçaisim}":
kill {pet.%player%}
wait 0.3 second
set {petsahibi.%player%} to true
remove 250 rose red named "{@parçaisim}" from player
message "&c&lPET &8» &aBaşarılı! Petin Çağırılıyor..."
wait 1 second
message "&c&lPET &8» &aPetin Çağırıldı!"
spawn 1 wolf at player's location
set name of spawned entity to "&6&l%player%' in &c&lPET' i"
add player's health to 15
heal the player
set {pet.%player%} to spawned entity
add spawned entity to {pet.listesi::*}
while {pet.%player%} is spawned entity:
wait 6 tick
if distance between player and last spawned entity is less than 15:
make last spawned entity pathfind to player with speed 1
else if distance between player and last spawned entity is bigger than 15:
teleport last spawned entity to player
else:
message "&c&lPET &8» &aPET Parçası Yetmiyor..."
arg 1 is "gonder":
"%{pet.listesi::*}%" contains "%{pet.%player%}%":
message "&c&lPET &8» &aPET Gönderildi!"
kill {pet.%player%}
delete {pet.%player%}
remove {pet.%player%} from {pet.listesi::*}
else:
message "&c&lPET &8» &aÖncelikle PET satın almalısınız.."
delete {pet.%player%}
stop trigger
arg 1 is "cagir":
if {petsahibi.%player%} is true:
kill {pet.%player%}
wait 0.3 second
message "&c&lPET &8» &aPetin Çağırıldı!"
spawn 1 wolf at player's location
set name of spawned entity to "&6&l%player%' in &c&lPET' i"
add player's health to 15
heal the player
set {pet.%player%} to spawned entity
add spawned entity to {pet.listesi::*}
while {pet.%player%} is spawned entity:
wait 6 tick
if distance between player and last spawned entity is less than 15:
make last spawned entity pathfind to player with speed 1
else if distance between player and last spawned entity is bigger than 15:
teleport last spawned entity to player
else:
message "&c&lPET &8» &aÖncelikle PET satın almalısınız.."
on damage of entity:
name of victim contains "' in &c&lPET' i":
chance of 50%:
message "&c&lKURT &8» &aHırrr... Hırrr..." to attacker
cancel event
else:
cancel event
command /ver:
trigger:
player is op:
give 250 {@parça} named "{@parçaisim}" to player
on teleport:
wait 3 tick
loop 4 times:
wait 1 second
teleport {pet.%player%} to player
on combust:
name of event-entity contains "' in &c&lPET' i":
cancel event
on entity target:
name of event-entity contains "' in &c&lPET' i":
cancel event
on death of wolf:
name of victim contains "' in &c&lPET' i":
clear drops
on disconnect:
"%{pet.listesi::*}%" contains "%{pet.%player%}%":
kill {pet.%player%}
delete {pet.%player%}
remove {pet.%player%} from {pet.listesi::*}
on join:
"%{pet.listesi::*}%" contains "%{pet.%player%}%":
kill {pet.%player%}
delete {pet.%player%}
remove {pet.%player%} from {pet.listesi::*}