Çözüldü Velocity Sunucumda bir sorun var ACIL

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Puyrazx56as

Birisi mi Spawnlandı?
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20 Şubat 2026
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Istanbul
Minecraft
Sen_Poyraz

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@payraz

sunucumda kick atıyorum kendime skyblock: ile başlıyor skyblock: ile başlamasını istemiyorum nasıl yapabilirim
Ekran Görüntüsü - 2026-03-17 20-33-39.webp
 
Merhaba velocity.toml dosyanı iletirmisin
 
YAML:
# Config version. Do not change this

config-version = "2.7"



# What port should the proxy be bound to? By default, we'll bind to all addresses on port 25565.

bind = "0.0.0.0:25565"



# What should be the MOTD? This gets displayed when the player adds your server to

# their server list. Only MiniMessage format is accepted.

motd = "<white>Awu<gold><bold>MC</bold><reset> <yellow>Hoş Geldiniz! <green>1.21.11 <gray>| 1.13+"



# What should we display for the maximum number of players? (Velocity does not support a cap

# on the number of players online.)

show-max-players = 500



# Should we authenticate players with Mojang? By default, this is on.

online-mode = false



# Should the proxy enforce the new public key security standard? By default, this is on.

force-key-authentication = true



# If client's ISP/AS sent from this proxy is different from the one from Mojang's

# authentication server, the player is kicked. This disallows some VPN and proxy

# connections but is a weak form of protection.

prevent-client-proxy-connections = false



# Should we forward IP addresses and other data to backend servers?

# Available options:

# - "none":        No forwarding will be done. All players will appear to be connecting

#                  from the proxy and will have offline-mode UUIDs.

# - "legacy":      Forward player IPs and UUIDs in a BungeeCord-compatible format. Use this

#                  if you run servers using Minecraft 1.12 or lower.

# - "bungeeguard": Forward player IPs and UUIDs in a format supported by the BungeeGuard

#                  plugin. Use this if you run servers using Minecraft 1.12 or lower, and are

#                  unable to implement network level firewalling (on a shared host).

# - "modern":      Forward player IPs and UUIDs as part of the login process using

#                  Velocity's native forwarding. Only applicable for Minecraft 1.13 or higher.

player-info-forwarding-mode = "modern"



# If you are using modern or BungeeGuard IP forwarding, configure a file that contains a unique secret here.

# The file is expected to be UTF-8 encoded and not empty.

forwarding-secret-file = "forwarding.secret"



# Announce whether or not your server supports Forge. If you run a modded server, we

# suggest turning this on.

#

# If your network runs one modpack consistently, consider using ping-passthrough = "mods"

# instead for a nicer display in the server list.

announce-forge = false



# If enabled (default is false) and the proxy is in online mode, Velocity will kick

# any existing player who is online if a duplicate connection attempt is made.

kick-existing-players = false



# Should Velocity pass server list ping requests to a backend server?

# Available options:

# - "disabled":    No pass-through will be done. The velocity.toml and server-icon.png

#                  will determine the initial server list ping response.

# - "mods":        Passes only the mod list from your backend server into the response.

#                  The first server in your try list (or forced host) with a mod list will be

#                  used. If no backend servers can be contacted, Velocity won't display any

#                  mod information.

# - "description": Uses the description and mod list from the backend server. The first

#                  server in the try (or forced host) list that responds is used for the

#                  description and mod list.

# - "all":         Uses the backend server's response as the proxy response. The Velocity

#                  configuration is used if no servers could be contacted.

ping-passthrough = "disabled"



# If enabled (default is false), then a sample of the online players on the proxy will be visible

# when hovering over the player count in the server list.

# This doesn't have any effect when ping passthrough is set to either "description" or "all".

sample-players-in-ping = false



# If not enabled (default is true) player IP addresses will be replaced by <ip address withheld> in logs

enable-player-address-logging = true



[servers]

# Configure your servers here. Each key represents the server's name, and the value

# represents the IP address of the server to connect to.

lobby = "127.0.0.1:30066"

smp = "127.0.0.1:30067"

skyblock = "127.0.0.1:30068"



# In what order we should try servers when a player logs in or is kicked from a server.

try = [

    "skyblock"

]



[forced-hosts]

# Configure your forced hosts here.

"lobby.example.com" = [

    "lobby"

]

"smp.example.com" = [

    "smp"

]

"minigames.example.com" = [

    "skyblock"

]



[advanced]

# How large a Minecraft packet has to be before we compress it. Setting this to zero will

# compress all packets, and setting it to -1 will disable compression entirely.

compression-threshold = 256



# How much compression should be done (from 0-9). The default is -1, which uses the

# default level of 6.

compression-level = -1



# How fast (in milliseconds) are clients allowed to connect after the last connection? By

# default, this is three seconds. Disable this by setting this to 0.

login-ratelimit = 3000



# Specify a custom timeout for connection timeouts here. The default is five seconds.

connection-timeout = 5000



# Specify a read timeout for connections here. The default is 30 seconds.

read-timeout = 30000



# Enables compatibility with HAProxy's PROXY protocol. If you don't know what this is for, then

# don't enable it.

haproxy-protocol = false



# Enables TCP fast open support on the proxy. Requires the proxy to run on Linux.

tcp-fast-open = true



# Enables BungeeCord plugin messaging channel support on Velocity.

bungee-plugin-message-channel = true



# Shows ping requests to the proxy from clients.

show-ping-requests = false



# By default, Velocity will attempt to gracefully handle situations where the user unexpectedly

# loses connection to the server without an explicit disconnect message by attempting to fall the

# user back, except in the case of read timeouts. BungeeCord will disconnect the user instead. You

# can disable this setting to use the BungeeCord behavior.

failover-on-unexpected-server-disconnect = true



# Declares the proxy commands to 1.13+ clients.

announce-proxy-commands = true



# Enables the logging of commands

log-command-executions = false



# Enables logging of player connections when connecting to the proxy, switching servers

# and disconnecting from the proxy.

log-player-connections = false



# Allows players transferred from other hosts via the

# Transfer packet (Minecraft 1.20.5) to be received.

accepts-transfers = false



# Enables support for SO_REUSEPORT. This may help the proxy scale better on multicore systems

# with a lot of incoming connections, and provide better CPU utilization than the existing

# strategy of having a single thread accepting connections and distributing them to worker

# threads. Disabled by default. Requires Linux or macOS.

enable-reuse-port = false



# How fast (in milliseconds) are clients allowed to send commands after the last command

# By default this is 50ms (20 commands per second)

command-rate-limit = 50



# Should we forward commands to the backend upon being rate limited?

# This will forward the command to the server instead of processing it on the proxy.

# Since most server implementations have a rate limit, this will prevent the player

# from being able to send excessive commands to the server.

forward-commands-if-rate-limited = true



# How many commands are allowed to be sent after the rate limit is hit before the player is kicked?

# Setting this to 0 or lower will disable this feature.

kick-after-rate-limited-commands = 0



# How fast (in milliseconds) are clients allowed to send tab completions after the last tab completion

tab-complete-rate-limit = 10



# How many tab completions are allowed to be sent after the rate limit is hit before the player is kicked?

# Setting this to 0 or lower will disable this feature.

kick-after-rate-limited-tab-completes = 0



[query]

# Whether to enable responding to GameSpy 4 query responses or not.

enabled = false



# If query is enabled, on what port should the query protocol listen on?

port = 25565



# This is the map name that is reported to the query services.

map = "Velocity"



# Whether plugins should be shown in query response by default or not

show-plugins = false
 
Moderatör tarafından düzenlendi:
Velocity.toml dosyasından bu ayarı false yapın announce-proxy-commands = false
sunucunuzun dosyasından spigot.yml yi açın bu ayarıda false yapın send-namespaced: false

eğer sorununuz çözüldüyse, lütfen 'çözüldü' olarak işaretlemeyi veya belirtmeyi unutmayın.
 
sorun hala çözülemedi
 
Muhtemelen sorun velocity içinde bulunan dil dosyası. Velocity'nin kurulu olduğu yerde lang klasörü var, içinde kullandığın dil dosyasından ayarlayabilirsiniz.
 

1. AdvancedBan Mesaj Dosyasını Düzenleme​

Eklentinin mesajlarındaki ön eki (prefix) kaldırmak en temiz yoldur:
  • plugins/AdvancedBan/Messages.yml dosyasını aç.
  • "Prefix" satırını bul. Muhtemelen şuna benzer bir şeydir: Prefix: '&amp;cskyblock:AdvancedBan &amp;8» '
  • Buradaki skyblock: kısmını sil veya prefix'i tamamen istediğin bir isimle değiştir (Örneğin: &amp;6Clastie &amp;8» ).
  • Dosyayı kaydet ve oyun içinden /ab reload komutunu yaz.
  • 2. 'Layouts' Ayarlarını Kontrol Etme​

    AdvancedBan'de yasaklama ekranının tasarımı "Layouts" kısmından yapılır:
    • Messages.yml içinde Layouts: bölümüne gel.
    • Buradaki Header veya ilk satırda skyblock: yazısı sabitlenmiş olabilir, orayı temizle.
 

1. AdvancedBan Mesaj Dosyasını Düzenleme​

Eklentinin mesajlarındaki ön eki (prefix) kaldırmak en temiz yoldur:
  • plugins/AdvancedBan/Messages.yml dosyasını aç.
  • "Prefix" satırını bul. Muhtemelen şuna benzer bir şeydir: Prefix: '&amp;cskyblock:AdvancedBan &amp;8» '
  • Buradaki skyblock: kısmını sil veya prefix'i tamamen istediğin bir isimle değiştir (Örneğin: &amp;6Clastie &amp;8» ).
  • Dosyayı kaydet ve oyun içinden /ab reload komutunu yaz.
  • 2. 'Layouts' Ayarlarını Kontrol Etme​

    AdvancedBan'de yasaklama ekranının tasarımı "Layouts" kısmından yapılır:
    • Messages.yml içinde Layouts: bölümüne gel.
    • Buradaki Header veya ilk satırda skyblock: yazısı sabitlenmiş olabilir, orayı temizle.
Velocity'de bulunan sunucu adı ile bağlantısı yok AdvancedBan ile mi bağlantılı?
Aydınlanmış oldum teşekkürler.
 
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