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iTaKka

Creeper Evimi Patlattı

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๖̶̶̶ζ͜͡iTaKka๖̶̶̶ζ#4205

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19 Ekim 2016
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Minecraft
iTaKka
1. sorun : Oyuncular chestshop un market sistemi ile spawner marketi kuramıyorlar yani kuruyorlar ama marketin stokları boş diyor spawnerin kodu doğru girilmiş olsa bile öyle diyor

2. sorun: Benim sunucumda tüm spawnerler bi süre sonra domuz spawnerine dönüşüyor :( SilkSpawners pluginini equestian plugin paketinden almıştım


Belkide bu domuza dönüşme olayı ve spawner marketinin sorunlu olması birbirine bağlı olabilir ? ama çözemedim lütfen yardım :'(
 

samoi

one is glad to be of service
Emekli

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mudlusamoi#5646

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smt287
1. ChestShop'un acizliği işte yapacak birşey yok. Spawnerları algılamıyor. Eğer bilen varsa yardım edebilir ancak benim bir fikrim yok. Oyuncular elden satış yapmaları lazım.
2. Silkspawner confingini atar mısınız ?
 

iTaKka

Creeper Evimi Patlattı

Discord:

๖̶̶̶ζ͜͡iTaKka๖̶̶̶ζ#4205

Katılım
19 Ekim 2016
Mesajlar
416
Elmaslar
143
Puanlar
6.840
Minecraft
iTaKka
1. ChestShop'un acizliği işte yapacak birşey yok. Spawnerları algılamıyor. Eğer bilen varsa yardım edebilir ancak benim bir fikrim yok. Oyuncular elden satış yapmaları lazım.
2. Silkspawner confingini atar mısınız ?
# See documentation at http://dev.bukkit.org/bukkit-plugins/silkspawners/pages/configuration

# Should the plugin automatically update if an update is available?
autoUpdater: true

# Should a permission be required when a spawner explodes by TNT to achieve a drop
permissionExplode: false

# Should be checked for WorldGuard build ability to change spawners
useWorldGuard: true

# Percentage of dropping a spawner block when TNT or creepers explode
explosionDropChance: 30

# Percentage of dropping a iron bars when a spawner is mined
destroyDropChance: 100

# Percentage of dropping an egg when a spawner is mined
eggDropChance: 100

# Percentage of dropping the spawner when mined
silkDropChance: 100

# When generic spawner items are placed, spawn this creature (e.g. from /give or other plugins)
# PIG (90) is Minecraft default (put NAMES or IDs here!)
defaultCreature: 90

# How far is the spawner reachable with your crosshair (disable with -1)
spawnerCommandReachDistance: 6

# Minimum silk touch level [can be changed via other plugins to a higher value]
# Set it to 0 to mine it without silk touch
minSilkTouchLevel: 1

# If a player in creative destroys a spawner nothing is dropped
noDropsCreative: true

# If a spawner is destroyed, should the egg be dropped
destroyDropEgg: false

# If a spawner is destroyed, should XP be dropped
destroyDropXP: 0

# Flag a spawner as already mined to prevent XP duping
preventXPFarming: true

# Drops XP only when a spawner is destroyed and not mined via SilkTouch
dropXPOnlyOnDestroy: false

# If a spawner is destroyed, should iron bars be dropped
destroyDropBars: 0

# Should the player be able to craft spawners
craftableSpawners: false

# Leave a slot empty (null/air)? Just make a space then, example 'A A' -> middle is free
# X is always the egg
recipeTop: AAA
recipeMiddle: AXA
recipeBottom: AAA
recipeAmount: 1

# Custom example:
[HASHTAG]#recipeTop[/HASHTAG]: 'A A'
[HASHTAG]#recipeMiddle[/HASHTAG]: 'BXA'
[HASHTAG]#recipeBottom[/HASHTAG]: 'C D'
[HASHTAG]#ingredients[/HASHTAG]:
# - 'A,IRON_FENCE'
# - 'B,DIRT'
# - 'C,2'
# - 'D,5'

# You can put IDs or the NAME here (please uppercase)
# Add it for each custom ingredient you add, too!
ingredients:
- A,IRON_FENCE

# Should spawners be stackable
spawnersUnstackable: false

# Should the egg be consumed when the spawner is changed with it
consumeEgg: true

# Fallback if the creature should be enabled, if not specified for the entity
enableCreatureDefault: true

# Should numbers be ignored (on eggs) and allow every number value?
ignoreCheckNumbers: false

# Disable left click to change spawners, spawns a mob instead. Still blocks Vanilla right click behavior.
disableChangeTypeWithEgg: false

# Should instead of spawning a mob a MonsterSpawner be placed? (Uses consumeEgg value, too)
spawnEggToSpawner: false

# Should the spawn algorithm be overridden? Allows spawning of non-standard entities
spawnEggOverride: false

# Fallback if the creature should be spawned, if not specified for the entity
spawnEggOverrideSpawnDefault: true

# Allowed set of tools which can mine a spawner. IDs are supported, too
allowedTools:
- WOOD_PICKAXE
- STONE_PICKAXE
- IRON_PICKAXE
- GOLD_PICKAXE
- DIAMOND_PICKAXE

# Amount of spawners or eggs given to a player when the argument is omitted
defaultAmountGive: 1

# Notify the player about the spawner when he clicks it in the inventory
notifyOnClick: true

# Notify the player about the spawner when he holds the spawner in the hand
notifyOnHold: true

# Configure displaying with BarAPI, time is in seconds
barAPI:
enable: false
displayTime: 3

# Configure displaying with 1.9 BossBarApi, time is in seconds
vanillaBossBar:
enable: true
displayTime: 3

# Valid colors are BLUE, GREEN, PINK, PURPLE, RED, WHITE, YELLOW
color: RED

# Valid styles are SEGMENTED_10, SEGMENTED_12, SEGMENTED_20, SEGMENTED_6, SOLID
style: SOLID

# Prevent that a spawner is changed via eggs in other territories
factionsSupport: false

# Puts more information out on startup
verboseConfig: false

# Internal stuff, do NOT change unless advised - the plugin might break otherwise
useReflection: true
testMCVersion: true
useMetadata: true
useLegacyName: false
 
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