- Katılım
- 13 Mart 2016
- Mesajlar
- 137
- Elmaslar
- 14
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- 13.570
- Yaş
- 24
on bucket empty:
event-block is water
wait 5 seconds
if block at event-location is water:
set block at event-location to air
if player has empty bucket:
remove an empty bucket from player
add a water bucket to player
Merhaba, bu çalışıyor fakat ben oyuncunun envanterinde olan boş kovanın su kovası olmasını istiyorum, (Oyuncu diyelimki suyu 4. slotunda kullanıyor 3. slotu boş su burada 3. slotuna gidiyor 4. slota değil) Bu mümkün mü?JavaScript:on bucket empty: event-block is water wait 5 seconds if block at event-location is water: set block at event-location to air if player has empty bucket: remove an empty bucket from player add a water bucket to player
Aşağıdaki gibi düzenleyince olması lazım;Merhaba, bu çalışıyor fakat ben oyuncunun envanterinde olan boş kovanın su kovası olmasını istiyorum, (Oyuncu diyelimki suyu 4. slotunda kullanıyor 3. slotu boş su burada 3. slotuna gidiyor 4. slota değil) Bu mümkün mü?
on bucket empty:
event-block is water
set {_s} to index of player's hotbar slot
wait 5 seconds
if block at event-location is water:
set block at event-location to air
if player has empty bucket:
if slot {_s} of player is bucket:
set slot {_s} of player to water bucket
else:
remove an empty bucket from player
give a water bucket to player
Aşağıdaki gibi düzenleyince olması lazım;
JavaScript:on bucket empty: event-block is water set {_s} to index of player's hotbar slot wait 5 seconds if block at event-location is water: set block at event-location to air if player has empty bucket: if slot {_s} of player is bucket: set slot {_s} of player to water bucket else: remove an empty bucket from player give a water bucket to player
Sorunumu şu şekilde çözdüm, eğerki ihtiyacı olan olursa kullanabilir;
on bucket empty:
event-block is stationary water
set {_s} to index of player's hotbar slot
wait 5 seconds
set block at event-location to air
if player has empty bucket:
if slot {_s} of player is bucket:
set slot {_s} of player to water bucket
else:
loop player's inventory:
if loop-slot is bucket:
set {_s} to index of loop-slot
set slot {_s} of player to water bucket