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Bulundu SLOT ( KUMAR )

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ExpReis

Birisi mi Spawnlandı?
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21 Ağustos 2017
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Merhaba Arkadaşlar Sizden Slot ( Kumar ) Skripti İstiyorum Yapabilcek Arkadaşlar Yardım Etsin Lütfen
Edenlere Şimdiden Teşekkür Ediyorum.

2 Tane Önemli Şey Var :
* 1. Tabelalı Olsun
* 2. Ve Ouyncular Ücreti Kendi Ayarlasın ( 50 TL Koyarsalar Kazanırsa 100 TL | 623 TL Koyarlarsa 1246 TL Kazansınlar )
Anladınız İşte Ya :D

Sonrasını İstediginizi Gibi Size Nasıl Kolay Gelirse Yapabilirsiniz
 
İşinize yarabilir

Kod:
options:
    slot-ucreti: 1000
    slot-kazanma: 5000
    slot-uc: 10000
    ver: 1.2
    tag: &7[ &aMC-TR &7]

on sign change:
    player has permission "slot.yarat"
    if line 1 of block is "[Makine]":
        set line 1 of block to "&7[- &aSlotlar &7-]"
        set line 4 of block to " &a&lHAZIR "
on right click on sign:
    if line 1 of block is "&7[- &aSlotlar &7-]":      
        line 4 of block is " &a&lHAZIR "
        if player's money is less than {@slot-ucreti}:
            message "&7{@tag} &3Yeterli paran bulunmamaktadır."
            stop
        remove {@slot-ucreti} from player's money
        message "{@tag} &aBaşarıyla slotu çevirdin. Kesilen para &c{@slot-ucreti}TL"
        set line 4 of block to "&4-[ ÇEVRILIYOR ]-"
        set line 3 of block to ""
        loop 60 times:
            set {_degisme} to a random integer between 1 and 10
            set {_degisme2} to a random integer between 1 and 10
            set {_degisme3} to a random integer between 1 and 10
            if {_degisme} is 1:
                set {_degisme} to "&ax&r"
            if {_degisme} is 2:
                set {_degisme} to "&c-&r"
            if {_degisme} is 3:
                set {_degisme} to "&c-&r"
            if {_degisme} is 4:
                set {_degisme} to "-"
            if {_degisme} is 5:
                set {_degisme} to "-"
            if {_degisme} is 6:
                set {_degisme} to "0"
            if {_degisme} is 7:
                set {_degisme} to "*"
            if {_degisme} is 8:
                set {_degisme} to "&40&r"
            if {_degisme} is 9:
                set {_degisme} to "&6^&r"
            if {_degisme} is 10:
                set {_degisme} to "&9!&r"
            if {_degisme2} is 1:
                set {_degisme2} to "&ax&r"
            if {_degisme2} is 2:
                set {_degisme2} to "&c-&r"
            if {_degisme2} is 3:
                set {_degisme2} to "&c-&r"
            if {_degisme2} is 4:
                set {_degisme2} to "-"
            if {_degisme2} is 5:
                set {_degisme2} to "-"
            if {_degisme2} is 6:
                set {_degisme2} to "0"
            if {_degisme2} is 7:
                set {_degisme2} to "*"
            if {_degisme2} is 8:
                set {_degisme2} to "&40&r"
            if {_degisme2} is 9:
                set {_degisme2} to "&6^&r"
            if {_degisme2} is 10:
                set {_degisme2} to "&9!&r"
            if {_degisme3} is 1:
                set {_degisme3} to "&ax&r"
            if {_degisme3} is 2:
                set {_degisme3} to "&c-&r"
            if {_degisme3} is 3:
                set {_degisme3} to "&c-&r"
            if {_degisme3} is 4:
                set {_degisme3} to "-"
            if {_degisme3} is 5:
                set {_degisme3} to "-"
            if {_degisme3} is 6:
                set {_degisme3} to "0"
            if {_degisme3} is 7:
                set {_degisme3} to "*"
            if {_degisme3} is 8:
                set {_degisme3} to "&40&r"
            if {_degisme3} is 9:
                set {_degisme3} to "&6^&r"
            if {_degisme3} is 10:
                set {_degisme3} to "&9!&r"
            set line 2 of block to "&f>&r %{_degisme}% %{_degisme2}% %{_degisme3}% &f<"
            wait 1 tick
        set line 4 of block to " &a&lHAZIR "
        set line 3 of block to " "
        if {_degisme} is {_degisme2}:
            if {_degisme} is {_degisme3}:
                add {@slot-uc} to player's money
                message "&a+ ${@slot-uc}"
                broadcast "&8[&4Slot Makine8] &e%player% &6{@slot-uc}TL &akadar para kazandı!"
                stop
            add {@slot-kazanma} to player's money
            message "{@tag} &3{@slot-kazanma}TL &7kazandın! Slot makinesine teşekkürler!"
            stop

Skript @Deichor a aittir
Sorun çözüldüyse belirtmeyi unutmayın ki konuyu kilitleyebilelim.
 
Paylaşmış gunuz Skript Alıntıdır.
 
Skript @Deichor a aittir
Sorun çözüldüyse belirtmeyi unutmayın ki konuyu kilitleyebilelim.
[/QUOTE]
Skript'in sahibini zaten belirttim ? Yazıları düzgün okuduğunuza emin misiniz?

Ben Bunu Zaten Gördüm Ama Begenmedim Çalışmadı Bende Onun Sebebini Bilmiyorum Ve 2 Aynı Renk Gelince Ayrı 3 Renk Ayrı Gelince Farklı Kazanıyor Sevmedim
 
Merhaba,
SpigotMC üzerinden bulduğum SlotsCasino skripti;
Kod:
options:
    slots-pay: 1000
    slots-win-minor: 5000
    slots-jackpot: 10000
    ver: 1.4

on load:
    send "&b<<&3✯&b>> &c&l&oSign Casino Slots&b <<&3✯&b>>" to console
    send " " to console
    send "&eRunning on version &c{@ver}" to console
    send "&eThank you for downloading/using my skripts" to console
    send "&eSkript made by &aKhai_Mc" to console
    send " " to console
    send "&b<<&3✯&b>> &c&l&oSign Casino Slots&b <<&3✯&b>>" to consol
   
on sign change:
    player has permission "casino.slots"
    if line 1 of block is "[Slots]":
        set line 1 of block to "&1[Slots]"
        set line 2 of block to "&f|&0 $ &f|&0 $ &f|&0 $ &f|"
        set line 3 of block to "&f|&0 $ &f|&0 $ &f|&0 $ &f|"
        set line 4 of block to "&f|&0 $ &f|&0 $ &f|&0 $ &f|"
on right click on sign:
    if line 1 of block is "&1[Slots]":
        if player's money is less than {@slots-pay}:
            message "&cYou don't have money to play"
            stop
        remove {@slots-pay} from player's money
        message "&a- ${@slots-pay}"
        set line 1 of block to "&4[Slots]"
        loop 60 times:
            set {_reel1} to a random integer between 1 and 10
            set {_reel2} to a random integer between 1 and 10
            set {_reel3} to a random integer between 1 and 10
            if {_reel1} is 1:
                set {_reel1} to "&a$&r"
                play note pling at player with pitch 1
            if {_reel1} is 2:
                set {_reel1} to "&b$&r"
                play note pling at player with pitch 1
            if {_reel1} is 3:
                set {_reel1} to "&c$&r"
                play note pling at player with pitch 1
            if {_reel1} is 4:
                set {_reel1} to "&d$&r"
                play note pling at player with pitch 1
            if {_reel1} is 5:
                set {_reel1} to "&e$&r"
                play note pling at player with pitch 1
            if {_reel1} is 6:
                set {_reel1} to "&0$&r"
                play note pling at player with pitch 1
            if {_reel1} is 7:
                set {_reel1} to "&6$&r"
                play note pling at player with pitch 1
            if {_reel1} is 8:
                set {_reel1} to "&4$&r"
                play note pling at player with pitch 1
            if {_reel1} is 9:
                set {_reel1} to "&2$&r"
                play note pling at player with pitch 1
            if {_reel1} is 10:
                set {_reel1} to "&5$&r"
                play note pling at player with pitch 1
            if {_reel2} is 1:
                set {_reel2} to "&a$&r"
            if {_reel2} is 2:
                set {_reel2} to "&b$&r"
            if {_reel2} is 3:
                set {_reel2} to "&c$&r"
            if {_reel2} is 4:
                set {_reel2} to "&d$&r"
            if {_reel2} is 5:
                set {_reel2} to "&e$&r"
            if {_reel2} is 6:
                set {_reel2} to "&0$&r"
            if {_reel2} is 7:
                set {_reel2} to "&6$&r"
            if {_reel2} is 8:
                set {_reel2} to "&4$&r"
            if {_reel2} is 9:
                set {_reel2} to "&2$&r"
            if {_reel2} is 10:
                set {_reel2} to "&5$&r"
            if {_reel3} is 1:
                set {_reel3} to "&a$&r"
            if {_reel3} is 2:
                set {_reel3} to "&b$&r"
            if {_reel3} is 3:
                set {_reel3} to "&c$&r"
            if {_reel3} is 4:
                set {_reel3} to "&d$&r"
            if {_reel3} is 5:
                set {_reel3} to "&e$&r"
            if {_reel3} is 6:
                set {_reel3} to "&0$&r"
            if {_reel3} is 7:
                set {_reel3} to "&6$&r"
            if {_reel3} is 8:
                set {_reel3} to "&4$&r"
            if {_reel3} is 9:
                set {_reel3} to "&2$&r"
            if {_reel3} is 10:
                set {_reel3} to "&5$&r"
            set line 2 of block to "&f|&r %{_reel1}% &f|&r %{_reel2}% &f|&r %{_reel3}% &f|"
            set line 3 of block to "&f|&r %{_reel1}% &f|&r %{_reel2}% &f|&r %{_reel3}% &f|"
            set line 4 of block to "&f|&r %{_reel1}% &f|&r %{_reel2}% &f|&r %{_reel3}% &f|"
            wait 1 tick
        set line 1 of block to "&1[Slots]"
        if {_reel1} is {_reel2}:
            if {_reel1} is {_reel3}:
                add {@slots-jackpot} to player's money
                message "&a+ ${@slots-jackpot}"
                broadcast "&8[&4Casino&8] &e%player% &6won &a+ ${@slots-jackpot} on slots jackpot!"
                stop
            add {@slots-win-minor} to player's money
            message "&a+ ${@slots-win-minor}"
            stop
NOT: Skript İngilizce'dir. Çeviriyi sana bıraktım ;)
 
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