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  • MC-TR'yi beraber inşa edelim: Gelişim Günleri
    Gelişim Günleri nedir, ne anlama geliyor? Gelişim günleri siz, değerli forum üyelerimizin ve biz, yetkili ekibimizin fikirleri doğrultusunda gelecek olan yeni yenilikler, güncellemeler ve düzenlemeler getireceğimiz, yoğun bir şekilde çalışarak geçireceğimiz birkaç ay. Gelişim Günleri ile alakalı konuya erişebilmek için buraya tıklayabilirsiniz.

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iTaKka

Creeper Evimi Patlattı

Discord:

๖̶̶̶ζ͜͡iTaKka๖̶̶̶ζ#4205

Katılım
19 Ekim 2016
Mesajlar
415
Elmaslar
143
Puanlar
6.840
Minecraft
iTaKka
Bir plugin paketinden bir skript buldum ama editlerken tabları bozdum acaba yardım edebilir misiniz çok uzun bir skript yapmak istemeyenler haklı :)

Kod:
variables:
    {madenci.%player%.level} = 0
    {oduncu.%player%.level} = 0
    {kazici.%player%.level} = 0

command /gorev [<text>] [<text>] [<offline player>]:
    trigger:
        if arg-1 is set:
            if arg-1 is "durum":
                if {madenci.%player%.gorev} is 1:
                    send "&6Lapis Görevi: &b&l%{madenci.%player%.level}%/5000"
                else:
                    if {oduncu.%player%.gorev} is 1:
                        send "&6Odun Görevi: &b&l%{oduncu.%player%.level}%/5000"
                    else:
                        if {kazici.%player%.gorev} is 1:
                            send "&6Kum Görevi: &b&l%{kazici.%player%.level}%/10000"
            if arg-1 is "join":
                if arg-2 is set:
                    if arg-3 is not set:
                        if arg-2 is "madenci":
                            if {madenci.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                                                    set {madenci.%player%.gorev} to 1
                                                                    send "&8&l[&aMC&7-&4T&fR&8&l] &7Madenci Meslegine Girdin." to player
                                                                    send "&8&l[&aMC&7-&4T&fR&8&l] &7Gorevin&f: &65000 Adet Lapis Kazmak." to player
                                                                    send "&8&l[&aMC&7-&4T&fR&8&l] &aOdulun&f: &6350K 2 Adet NarinSandik Anahtari, 1 SansliSandik Anahtari ve 1 Adet ObisdyenSandik Anahtari" to player
                                                                    send "&8&l[&aMC&7-&4T&fR&8&l] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
                                                                    exit
                                    else:
                                        send "&8&l[&aMC&7-&4T&fR&8&l] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
                                        exit
                                else:
                                    send "&8&l[&aMC&7-&4T&fR&8&l] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
                                    exit
                            else:
                                send "&8&l[&aMC&7-&4T&fR&8&l] &7Zaten Bu Gorevdesin." to player
                                exit

                        if arg-2 is "oduncu":
                            if {madenci.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                                                    set {oduncu.%player%.gorev} to 1
                                                                    send "&8&l[&aMC&7-&4T&fR&8&l] &7Gorevin&f: &65000 Adet Odun Kasmak." to player
                                                                    send "&8&l[&aMC&7-&4T&fR&8&l] &aOdulun&f: &6350K 2 Adet NarinSandik Anahtari, 1 SansliSandik Anahtari ve 1 Adet ObisdyenSandik Anahtari" to player
                                                                    send "&8&l[&aMC&7-&4T&fR&8&l] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
                                                                    exit
                                    else:
                                        send "&8&l[&aMC&7-&4T&fR&8&l] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
                                        exit
                                else:
                                    send "&8&l[&aMC&7-&4T&fR&8&l] &7Zaten Bu Gorevdesin." to player
                                    exit
                            else:
                                send "&8&l[&aMC&7-&4T&fR&8&l] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
                                exit

                        if arg-2 is "kazici":
                            if {madenci.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                                                    set {kazici.%player%.gorev} to 1
                                                                    send "&8&l[&aMC&7-&4T&fR&8&l] &7Gorevin&f: &610000 Adet Kum Kazmak." to player
                                                                    send "&8&l[&aMC&7-&4T&fR&8&l] &aOdulun&f: &6350K 2 Adet NarinSandik Anahtari ve 1 SansliSandik Anahtari." to player
                                                                    send "&8&l[&aMC&7-&4T&fR&8&l] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
                                                                    exit
                                    else:
                                        send "&8&l[&aMC&7-&4T&fR&8&l] &7Zaten Bu Gorevdesin." to player
                                        exit
                                else:
                                    send "&8&l[&aMC&7-&4T&fR&8&l] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
                                    exit
                            else:
                                send "&8&l[&aMC&7-&4T&fR&8&l] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
                                exit
        if arg-1 is set:
            if arg-1 is "leave":
                if arg-2 is set:
                    if arg-2 is "madenci":
                        if arg-3 is not set:
                            if {madenci.%player%.gorev} is 1:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                                                    clear {madenci.%player%.gorev}
                                                                    clear {madenci.%player%.level}
                                                                    clear {madenci.%player%.levels}
                                                                    send "&8&l[&aMC&7-&4T&fR&8&l] &7Madenci Gorevinden Ayrildin." to player
                                                                    exit
                                    else:
                                        send "&8&l[&aMC&7-&4T&fR&8&l] &7Senin Gorevin Zaten Kazicilik." to player
                                        exit
                                else:
                                    send "&8&l[&aMC&7-&4T&fR&8&l] &7Senin Gorevin Zaten Odunculuk." to player
                                    exit
                            else:
                                send "&8&l[&aMC&7-&4T&fR&8&l] &7Senin Gorevin Zaten Madencilik Degil." to player
                                exit
                        else:
                            send "&8&l[&aMC&7-&4T&fR&8&l] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "oduncu":
                        if arg-3 is not set:
                            if {oduncu.%player%.gorev} is 1:
                                if {madenci.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                                                    clear {oduncu.%player%.gorev}
                                                                    clear {oduncu.%player%.level}
                                                                    clear {oduncu.%player%.levels}
                                                                    send "&8&l[&aMC&7-&4T&fR&8&l] &7Oduncu Gorevinden Ayrildin." to player
                                                                    exit
                                    else:
                                        send "&8&l[&aMC&7-&4T&fR&8&l] &7Senin Gorevin Zaten Kazicilik." to player
                                        exit
                                else:
                                    send "&8&l[&aMC&7-&4T&fR&8&l] &7Senin Gorevin Zaten Madencilik." to player
                                    exit
                            else:
                                send "&8&l[&aMC&7-&4T&fR&8&l] &7Senin Gorevin Zaten Odunculuk Degil." to player
                                exit
                        else:
                            send "&8&l[&aMC&7-&4T&fR&8&l] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "kazici":
                        if arg-3 is not set:
                            if {kazici.%player%.gorev} is 1:
                                if {madenci.%player%.gorev} is not set:
                                    if {oduncu.%player%.gorev} is not set:
                                                                    clear {kazici.%player%.gorev}
                                                                    clear {kazici.%player%.level}
                                                                    clear {kazici.%player%.levels}
                                                                    send "&8&l[&aMC&7-&4T&fR&8&l] &7Kazici Gorevinden Ayrildin." to player
                                                                    exit
                                    else:
                                        send "&8&l[&aMC&7-&4T&fR&8&l] &7Senin Gorevin Zaten Odunculuk." to player
                                        exit
                                else:
                                    send "&8&l[&aMC&7-&4T&fR&8&l] &7Senin Gorevin Zaten Madencilik." to player
                                    exit
                            else:
                                send "&8&l[&aMC&7-&4T&fR&8&l] &7Senin Gorevin Zaten Kazicilik Degil." to player
                                exit
                        else:
                            send "&8&l[&aMC&7-&4T&fR&8&l] &7Sondaki 1 Argumenti Silin." to player
                            exit
                   
on break of lapis ore:
    if {madenci.%player%.gorev} is 1:
        if {madenci.%player%.levels} is not set:
            add 1 to {madenci.%player%.level}
            execute console command "tm amsg -silent %player% &b&l%{madenci.%player%.level}%/5000"
            if {madenci.%player%.level} is bigger than or equal to 5000:
                clear {madenci.%player%.level}
                clear {madenci.%player%.levels}
                clear {madenci.%player%.gorev}
                send "&8&l[&aMC&7-&4T&fR&8&l] &c%player% Adli Oyuncu &6Lapis Gorevini Tamamladi." to players
                send "&8&l[&aMC&7-&4T&fR&8&l] &6Gorevden Otomatik Olarak Ayrildin."
                execute console command "eco give %player% 350000"
                execute console command "give %player% 131 1 name:&aSansliSandik_&4Anahtari"
                execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
                execute console command "give %player% 131 1 name:&aObsidyenSandik_&4Anahtari"
                exit
               
on break of log:
    if {oduncu.%player%.gorev} is 1:
        if {oduncu.%player%.levels} is not set:
            add 1 to {oduncu.%player%.level}
            execute console command "tm amsg -silent %player% &b&l%{oduncu.%player%.level}%/5000"
            if {oduncu.%player%.level} is bigger than or equal to 5000:
                send "&8&l[&aMC&7-&4T&fR&8&l] &c%player% Adli Oyuncu &6Odun Gorevini Tamamladi." to players
                send "&8&l[&aMC&7-&4T&fR&8&l] &6Gorevden Otomatik Olarak Ayrildin."
                clear {oduncu.%player%.level}
                clear {oduncu.%player%.levels}
                clear {oduncu.%player%.gorev}
                execute console command "eco give %player% 350000"
                execute console command "give %player% 131 1 name:&aSansliSandik_&4Anahtari"
                execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
                execute console command "give %player% 131 1 name:&aObsidyenSandik_&4Anahtari"
                exit
               
on break of sand:
    if {kazici.%player%.gorev} is 1:
        if {kazici.%player%.levels} is not set:
            add 1 to {kazici.%player%.level}
            execute console command "tm amsg -silent %player% &b&l%{kazici.%player%.level}%/10000"
            if {kazici.%player%.level} is bigger than or equal to 10000:
                send "&8&l[&aMC&7-&4T&fR&8&l] &c%player% Adli Oyuncu &6Kum Gorevini Tamamladi." to players
                send "&8&l[&aMC&7-&4T&fR&8&l] &6Gorevden Otomatik Olarak Ayrildin."
                clear {kazici.%player%.level}
                clear {kazici.%player%.levels}
                clear {kazici.%player%.gorev}
                execute console command "eco give %player% 350000"
                execute console command "give %player% 131 1 name:&aSansliSandik_&4Anahtari"
                execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
                exit
 

Fatihblkn67

Yaşıyorsak, hala bir umut var demektir.

Discord:

~ Fati#1883

Katılım
1 Haziran 2017
Mesajlar
211
Elmaslar
75
Puanlar
13.470
Yer
Kdz Ereğli / Zonguldak
Kod:
variables:
    {madenci.%player%.level} = 0
    {oduncu.%player%.level} = 0
    {kazici.%player%.level} = 0

command /gorev [<text>] [<text>] [<offline player>]:
    trigger:
        if arg-1 is set:
            if arg-1 is "durum":
                if {madenci.%player%.gorev} is 1:
                    send "&6Lapis Görevi: &b&l%{madenci.%player%.level}%/5000"
                else:
                    if {oduncu.%player%.gorev} is 1:
                        send "&6Odun Görevi: &b&l%{oduncu.%player%.level}%/5000"
                    else:
                        if {kazici.%player%.gorev} is 1:
                            send "&6Kum Görevi: &b&l%{kazici.%player%.level}%/10000"
            if arg-1 is "join":
                if arg-2 is set:
                    if arg-3 is not set:
                        if arg-2 is "madenci":
                            if {madenci.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        set {madenci.%player%.gorev} to 1
                                        send "&8&l[&aMC&7-&4T&fR&8&l] &7Madenci Meslegine Girdin." to player
                                        send "&8&l[&aMC&7-&4T&fR&8&l] &7Gorevin&f: &65000 Adet Lapis Kazmak." to player
                                        send "&8&l[&aMC&7-&4T&fR&8&l] &aOdulun&f: &6350K 2 Adet NarinSandik Anahtari, 1 SansliSandik Anahtari ve 1 Adet ObisdyenSandik Anahtari" to player
                                        send "&8&l[&aMC&7-&4T&fR&8&l] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
                                        exit
                                    else:
                                        send "&8&l[&aMC&7-&4T&fR&8&l] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
                                        exit
                                else:
                                    send "&8&l[&aMC&7-&4T&fR&8&l] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
                                    exit
                            else:
                                send "&8&l[&aMC&7-&4T&fR&8&l] &7Zaten Bu Gorevdesin." to player
                                exit
                        if arg-2 is "oduncu":
                            if {madenci.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        set {oduncu.%player%.gorev} to 1
                                        send "&8&l[&aMC&7-&4T&fR&8&l] &7Gorevin&f: &65000 Adet Odun Kasmak." to player
                                        send "&8&l[&aMC&7-&4T&fR&8&l] &aOdulun&f: &6350K 2 Adet NarinSandik Anahtari, 1 SansliSandik Anahtari ve 1 Adet ObisdyenSandik Anahtari" to player
                                        send "&8&l[&aMC&7-&4T&fR&8&l] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
                                        exit
                                    else:
                                        send "&8&l[&aMC&7-&4T&fR&8&l] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
                                        exit
                                else:
                                    send "&8&l[&aMC&7-&4T&fR&8&l] &7Zaten Bu Gorevdesin." to player
                                    exit
                            else:
                                send "&8&l[&aMC&7-&4T&fR&8&l] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
                                exit
                        if arg-2 is "kazici":
                            if {madenci.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        set {kazici.%player%.gorev} to 1
                                        send "&8&l[&aMC&7-&4T&fR&8&l] &7Gorevin&f: &610000 Adet Kum Kazmak." to player
                                        send "&8&l[&aMC&7-&4T&fR&8&l] &aOdulun&f: &6350K 2 Adet NarinSandik Anahtari ve 1 SansliSandik Anahtari." to player
                                        send "&8&l[&aMC&7-&4T&fR&8&l] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
                                        exit
                                    else:
                                        send "&8&l[&aMC&7-&4T&fR&8&l] &7Zaten Bu Gorevdesin." to player
                                        exit
                                else:
                                    send "&8&l[&aMC&7-&4T&fR&8&l] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
                                    exit
                            else:
                                send "&8&l[&aMC&7-&4T&fR&8&l] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
                                exit
        if arg-1 is set:
            if arg-1 is "leave":
                if arg-2 is set:
                    if arg-2 is "madenci":
                        if arg-3 is not set:
                            if {madenci.%player%.gorev} is 1:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        clear {madenci.%player%.gorev}
                                        clear {madenci.%player%.level}
                                        clear {madenci.%player%.levels}
                                        send "&8&l[&aMC&7-&4T&fR&8&l] &7Madenci Gorevinden Ayrildin." to player
                                        exit
                                    else:
                                        send "&8&l[&aMC&7-&4T&fR&8&l] &7Senin Gorevin Zaten Kazicilik." to player
                                        exit
                                else:
                                    send "&8&l[&aMC&7-&4T&fR&8&l] &7Senin Gorevin Zaten Odunculuk." to player
                                    exit
                            else:
                                send "&8&l[&aMC&7-&4T&fR&8&l] &7Senin Gorevin Zaten Madencilik Degil." to player
                                exit
                        else:
                            send "&8&l[&aMC&7-&4T&fR&8&l] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "oduncu":
                        if arg-3 is not set:
                            if {oduncu.%player%.gorev} is 1:
                                if {madenci.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        clear {oduncu.%player%.gorev}
                                        clear {oduncu.%player%.level}
                                        clear {oduncu.%player%.levels}
                                        send "&8&l[&aMC&7-&4T&fR&8&l] &7Oduncu Gorevinden Ayrildin." to player
                                        exit
                                    else:
                                        send "&8&l[&aMC&7-&4T&fR&8&l] &7Senin Gorevin Zaten Kazicilik." to player
                                        exit
                                else:
                                    send "&8&l[&aMC&7-&4T&fR&8&l] &7Senin Gorevin Zaten Madencilik." to player
                                    exit
                            else:
                                send "&8&l[&aMC&7-&4T&fR&8&l] &7Senin Gorevin Zaten Odunculuk Degil." to player
                                exit
                        else:
                            send "&8&l[&aMC&7-&4T&fR&8&l] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "kazici":
                        if arg-3 is not set:
                            if {kazici.%player%.gorev} is 1:
                                if {madenci.%player%.gorev} is not set:
                                    if {oduncu.%player%.gorev} is not set:
                                        clear {kazici.%player%.gorev}
                                        clear {kazici.%player%.level}
                                        clear {kazici.%player%.levels}
                                        send "&8&l[&aMC&7-&4T&fR&8&l] &7Kazici Gorevinden Ayrildin." to player
                                        exit
                                    else:
                                        send "&8&l[&aMC&7-&4T&fR&8&l] &7Senin Gorevin Zaten Odunculuk." to player
                                        exit
                                else:
                                    send "&8&l[&aMC&7-&4T&fR&8&l] &7Senin Gorevin Zaten Madencilik." to player
                                    exit
                            else:
                                send "&8&l[&aMC&7-&4T&fR&8&l] &7Senin Gorevin Zaten Kazicilik Degil." to player
                                exit
                        else:
                            send "&8&l[&aMC&7-&4T&fR&8&l] &7Sondaki 1 Argumenti Silin." to player
                            exit
                  
on break of lapis ore:
    if {madenci.%player%.gorev} is 1:
        if {madenci.%player%.levels} is not set:
            add 1 to {madenci.%player%.level}
            execute console command "tm amsg -silent %player% &b&l%{madenci.%player%.level}%/5000"
            if {madenci.%player%.level} is bigger than or equal to 5000:
                clear {madenci.%player%.level}
                clear {madenci.%player%.levels}
                clear {madenci.%player%.gorev}
                send "&8&l[&aMC&7-&4T&fR&8&l] &c%player% Adli Oyuncu &6Lapis Gorevini Tamamladi." to players
                send "&8&l[&aMC&7-&4T&fR&8&l] &6Gorevden Otomatik Olarak Ayrildin."
                execute console command "eco give %player% 350000"
                execute console command "give %player% 131 1 name:&aSansliSandik_&4Anahtari"
                execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
                execute console command "give %player% 131 1 name:&aObsidyenSandik_&4Anahtari"
                exit
              
on break of log:
    if {oduncu.%player%.gorev} is 1:
        if {oduncu.%player%.levels} is not set:
            add 1 to {oduncu.%player%.level}
            execute console command "tm amsg -silent %player% &b&l%{oduncu.%player%.level}%/5000"
            if {oduncu.%player%.level} is bigger than or equal to 5000:
                send "&8&l[&aMC&7-&4T&fR&8&l] &c%player% Adli Oyuncu &6Odun Gorevini Tamamladi." to players
                send "&8&l[&aMC&7-&4T&fR&8&l] &6Gorevden Otomatik Olarak Ayrildin."
                clear {oduncu.%player%.level}
                clear {oduncu.%player%.levels}
                clear {oduncu.%player%.gorev}
                execute console command "eco give %player% 350000"
                execute console command "give %player% 131 1 name:&aSansliSandik_&4Anahtari"
                execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
                execute console command "give %player% 131 1 name:&aObsidyenSandik_&4Anahtari"
                exit
              
on break of sand:
    if {kazici.%player%.gorev} is 1:
        if {kazici.%player%.levels} is not set:
            add 1 to {kazici.%player%.level}
            execute console command "tm amsg -silent %player% &b&l%{kazici.%player%.level}%/10000"
            if {kazici.%player%.level} is bigger than or equal to 10000:
                send "&8&l[&aMC&7-&4T&fR&8&l] &c%player% Adli Oyuncu &6Kum Gorevini Tamamladi." to players
                send "&8&l[&aMC&7-&4T&fR&8&l] &6Gorevden Otomatik Olarak Ayrildin."
                clear {kazici.%player%.level}
                clear {kazici.%player%.levels}
                clear {kazici.%player%.gorev}
                execute console command "eco give %player% 350000"
                execute console command "give %player% 131 1 name:&aSansliSandik_&4Anahtari"
                execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
                exit
 

iTaKka

Creeper Evimi Patlattı

Discord:

๖̶̶̶ζ͜͡iTaKka๖̶̶̶ζ#4205

Katılım
19 Ekim 2016
Mesajlar
415
Elmaslar
143
Puanlar
6.840
Minecraft
iTaKka
Kod:
variables:
    {madenci.%player%.level} = 0
    {oduncu.%player%.level} = 0
    {kazici.%player%.level} = 0

command /gorev [<text>] [<text>] [<offline player>]:
    trigger:
        if arg-1 is set:
            if arg-1 is "durum":
                if {madenci.%player%.gorev} is 1:
                    send "&6Lapis Görevi: &b&l%{madenci.%player%.level}%/5000"
                else:
                    if {oduncu.%player%.gorev} is 1:
                        send "&6Odun Görevi: &b&l%{oduncu.%player%.level}%/5000"
                    else:
                        if {kazici.%player%.gorev} is 1:
                            send "&6Kum Görevi: &b&l%{kazici.%player%.level}%/10000"
            if arg-1 is "join":
                if arg-2 is set:
                    if arg-3 is not set:
                        if arg-2 is "madenci":
                            if {madenci.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        set {madenci.%player%.gorev} to 1
                                        send "&8&l[&aMC&7-&4T&fR&8&l] &7Madenci Meslegine Girdin." to player
                                        send "&8&l[&aMC&7-&4T&fR&8&l] &7Gorevin&f: &65000 Adet Lapis Kazmak." to player
                                        send "&8&l[&aMC&7-&4T&fR&8&l] &aOdulun&f: &6350K 2 Adet NarinSandik Anahtari, 1 SansliSandik Anahtari ve 1 Adet ObisdyenSandik Anahtari" to player
                                        send "&8&l[&aMC&7-&4T&fR&8&l] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
                                        exit
                                    else:
                                        send "&8&l[&aMC&7-&4T&fR&8&l] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
                                        exit
                                else:
                                    send "&8&l[&aMC&7-&4T&fR&8&l] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
                                    exit
                            else:
                                send "&8&l[&aMC&7-&4T&fR&8&l] &7Zaten Bu Gorevdesin." to player
                                exit
                        if arg-2 is "oduncu":
                            if {madenci.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        set {oduncu.%player%.gorev} to 1
                                        send "&8&l[&aMC&7-&4T&fR&8&l] &7Gorevin&f: &65000 Adet Odun Kasmak." to player
                                        send "&8&l[&aMC&7-&4T&fR&8&l] &aOdulun&f: &6350K 2 Adet NarinSandik Anahtari, 1 SansliSandik Anahtari ve 1 Adet ObisdyenSandik Anahtari" to player
                                        send "&8&l[&aMC&7-&4T&fR&8&l] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
                                        exit
                                    else:
                                        send "&8&l[&aMC&7-&4T&fR&8&l] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
                                        exit
                                else:
                                    send "&8&l[&aMC&7-&4T&fR&8&l] &7Zaten Bu Gorevdesin." to player
                                    exit
                            else:
                                send "&8&l[&aMC&7-&4T&fR&8&l] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
                                exit
                        if arg-2 is "kazici":
                            if {madenci.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        set {kazici.%player%.gorev} to 1
                                        send "&8&l[&aMC&7-&4T&fR&8&l] &7Gorevin&f: &610000 Adet Kum Kazmak." to player
                                        send "&8&l[&aMC&7-&4T&fR&8&l] &aOdulun&f: &6350K 2 Adet NarinSandik Anahtari ve 1 SansliSandik Anahtari." to player
                                        send "&8&l[&aMC&7-&4T&fR&8&l] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
                                        exit
                                    else:
                                        send "&8&l[&aMC&7-&4T&fR&8&l] &7Zaten Bu Gorevdesin." to player
                                        exit
                                else:
                                    send "&8&l[&aMC&7-&4T&fR&8&l] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
                                    exit
                            else:
                                send "&8&l[&aMC&7-&4T&fR&8&l] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
                                exit
        if arg-1 is set:
            if arg-1 is "leave":
                if arg-2 is set:
                    if arg-2 is "madenci":
                        if arg-3 is not set:
                            if {madenci.%player%.gorev} is 1:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        clear {madenci.%player%.gorev}
                                        clear {madenci.%player%.level}
                                        clear {madenci.%player%.levels}
                                        send "&8&l[&aMC&7-&4T&fR&8&l] &7Madenci Gorevinden Ayrildin." to player
                                        exit
                                    else:
                                        send "&8&l[&aMC&7-&4T&fR&8&l] &7Senin Gorevin Zaten Kazicilik." to player
                                        exit
                                else:
                                    send "&8&l[&aMC&7-&4T&fR&8&l] &7Senin Gorevin Zaten Odunculuk." to player
                                    exit
                            else:
                                send "&8&l[&aMC&7-&4T&fR&8&l] &7Senin Gorevin Zaten Madencilik Degil." to player
                                exit
                        else:
                            send "&8&l[&aMC&7-&4T&fR&8&l] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "oduncu":
                        if arg-3 is not set:
                            if {oduncu.%player%.gorev} is 1:
                                if {madenci.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        clear {oduncu.%player%.gorev}
                                        clear {oduncu.%player%.level}
                                        clear {oduncu.%player%.levels}
                                        send "&8&l[&aMC&7-&4T&fR&8&l] &7Oduncu Gorevinden Ayrildin." to player
                                        exit
                                    else:
                                        send "&8&l[&aMC&7-&4T&fR&8&l] &7Senin Gorevin Zaten Kazicilik." to player
                                        exit
                                else:
                                    send "&8&l[&aMC&7-&4T&fR&8&l] &7Senin Gorevin Zaten Madencilik." to player
                                    exit
                            else:
                                send "&8&l[&aMC&7-&4T&fR&8&l] &7Senin Gorevin Zaten Odunculuk Degil." to player
                                exit
                        else:
                            send "&8&l[&aMC&7-&4T&fR&8&l] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "kazici":
                        if arg-3 is not set:
                            if {kazici.%player%.gorev} is 1:
                                if {madenci.%player%.gorev} is not set:
                                    if {oduncu.%player%.gorev} is not set:
                                        clear {kazici.%player%.gorev}
                                        clear {kazici.%player%.level}
                                        clear {kazici.%player%.levels}
                                        send "&8&l[&aMC&7-&4T&fR&8&l] &7Kazici Gorevinden Ayrildin." to player
                                        exit
                                    else:
                                        send "&8&l[&aMC&7-&4T&fR&8&l] &7Senin Gorevin Zaten Odunculuk." to player
                                        exit
                                else:
                                    send "&8&l[&aMC&7-&4T&fR&8&l] &7Senin Gorevin Zaten Madencilik." to player
                                    exit
                            else:
                                send "&8&l[&aMC&7-&4T&fR&8&l] &7Senin Gorevin Zaten Kazicilik Degil." to player
                                exit
                        else:
                            send "&8&l[&aMC&7-&4T&fR&8&l] &7Sondaki 1 Argumenti Silin." to player
                            exit
                 
on break of lapis ore:
    if {madenci.%player%.gorev} is 1:
        if {madenci.%player%.levels} is not set:
            add 1 to {madenci.%player%.level}
            execute console command "tm amsg -silent %player% &b&l%{madenci.%player%.level}%/5000"
            if {madenci.%player%.level} is bigger than or equal to 5000:
                clear {madenci.%player%.level}
                clear {madenci.%player%.levels}
                clear {madenci.%player%.gorev}
                send "&8&l[&aMC&7-&4T&fR&8&l] &c%player% Adli Oyuncu &6Lapis Gorevini Tamamladi." to players
                send "&8&l[&aMC&7-&4T&fR&8&l] &6Gorevden Otomatik Olarak Ayrildin."
                execute console command "eco give %player% 350000"
                execute console command "give %player% 131 1 name:&aSansliSandik_&4Anahtari"
                execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
                execute console command "give %player% 131 1 name:&aObsidyenSandik_&4Anahtari"
                exit
             
on break of log:
    if {oduncu.%player%.gorev} is 1:
        if {oduncu.%player%.levels} is not set:
            add 1 to {oduncu.%player%.level}
            execute console command "tm amsg -silent %player% &b&l%{oduncu.%player%.level}%/5000"
            if {oduncu.%player%.level} is bigger than or equal to 5000:
                send "&8&l[&aMC&7-&4T&fR&8&l] &c%player% Adli Oyuncu &6Odun Gorevini Tamamladi." to players
                send "&8&l[&aMC&7-&4T&fR&8&l] &6Gorevden Otomatik Olarak Ayrildin."
                clear {oduncu.%player%.level}
                clear {oduncu.%player%.levels}
                clear {oduncu.%player%.gorev}
                execute console command "eco give %player% 350000"
                execute console command "give %player% 131 1 name:&aSansliSandik_&4Anahtari"
                execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
                execute console command "give %player% 131 1 name:&aObsidyenSandik_&4Anahtari"
                exit
             
on break of sand:
    if {kazici.%player%.gorev} is 1:
        if {kazici.%player%.levels} is not set:
            add 1 to {kazici.%player%.level}
            execute console command "tm amsg -silent %player% &b&l%{kazici.%player%.level}%/10000"
            if {kazici.%player%.level} is bigger than or equal to 10000:
                send "&8&l[&aMC&7-&4T&fR&8&l] &c%player% Adli Oyuncu &6Kum Gorevini Tamamladi." to players
                send "&8&l[&aMC&7-&4T&fR&8&l] &6Gorevden Otomatik Olarak Ayrildin."
                clear {kazici.%player%.level}
                clear {kazici.%player%.levels}
                clear {kazici.%player%.gorev}
                execute console command "eco give %player% 350000"
                execute console command "give %player% 131 1 name:&aSansliSandik_&4Anahtari"
                execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
                exit
Teşekkür ederim
 

ultraPvP_Offical

Ne mutlu Türküm diyene !

Discord:

Riqude#1881

Katılım
19 Ağustos 2017
Mesajlar
375
Elmaslar
223
Puanlar
0
Yaş
21
Minecraft
ultraPvP_
itakka sen misin cidden [ben meriç ultraPvP_ ]
 

iTaKka

Creeper Evimi Patlattı

Discord:

๖̶̶̶ζ͜͡iTaKka๖̶̶̶ζ#4205

Katılım
19 Ekim 2016
Mesajlar
415
Elmaslar
143
Puanlar
6.840
Minecraft
iTaKka
Kod:
variables:
    {madenci.%player%.level} = 0
    {oduncu.%player%.level} = 0
    {kazici.%player%.level} = 0

command /gorev [<text>] [<text>] [<offline player>]:
    trigger:
        if arg-1 is set:
            if arg-1 is "durum":
                if {madenci.%player%.gorev} is 1:
                    send "&6Lapis Görevi: &b&l%{madenci.%player%.level}%/5000"
                else:
                    if {oduncu.%player%.gorev} is 1:
                        send "&6Odun Görevi: &b&l%{oduncu.%player%.level}%/5000"
                    else:
                        if {kazici.%player%.gorev} is 1:
                            send "&6Kum Görevi: &b&l%{kazici.%player%.level}%/10000"
            if arg-1 is "join":
                if arg-2 is set:
                    if arg-3 is not set:
                        if arg-2 is "madenci":
                            if {madenci.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        set {madenci.%player%.gorev} to 1
                                        send "&8&l[&aMC&7-&4T&fR&8&l] &7Madenci Meslegine Girdin." to player
                                        send "&8&l[&aMC&7-&4T&fR&8&l] &7Gorevin&f: &65000 Adet Lapis Kazmak." to player
                                        send "&8&l[&aMC&7-&4T&fR&8&l] &aOdulun&f: &6350K 2 Adet NarinSandik Anahtari, 1 SansliSandik Anahtari ve 1 Adet ObisdyenSandik Anahtari" to player
                                        send "&8&l[&aMC&7-&4T&fR&8&l] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
                                        exit
                                    else:
                                        send "&8&l[&aMC&7-&4T&fR&8&l] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
                                        exit
                                else:
                                    send "&8&l[&aMC&7-&4T&fR&8&l] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
                                    exit
                            else:
                                send "&8&l[&aMC&7-&4T&fR&8&l] &7Zaten Bu Gorevdesin." to player
                                exit
                        if arg-2 is "oduncu":
                            if {madenci.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        set {oduncu.%player%.gorev} to 1
                                        send "&8&l[&aMC&7-&4T&fR&8&l] &7Gorevin&f: &65000 Adet Odun Kasmak." to player
                                        send "&8&l[&aMC&7-&4T&fR&8&l] &aOdulun&f: &6350K 2 Adet NarinSandik Anahtari, 1 SansliSandik Anahtari ve 1 Adet ObisdyenSandik Anahtari" to player
                                        send "&8&l[&aMC&7-&4T&fR&8&l] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
                                        exit
                                    else:
                                        send "&8&l[&aMC&7-&4T&fR&8&l] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
                                        exit
                                else:
                                    send "&8&l[&aMC&7-&4T&fR&8&l] &7Zaten Bu Gorevdesin." to player
                                    exit
                            else:
                                send "&8&l[&aMC&7-&4T&fR&8&l] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
                                exit
                        if arg-2 is "kazici":
                            if {madenci.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        set {kazici.%player%.gorev} to 1
                                        send "&8&l[&aMC&7-&4T&fR&8&l] &7Gorevin&f: &610000 Adet Kum Kazmak." to player
                                        send "&8&l[&aMC&7-&4T&fR&8&l] &aOdulun&f: &6350K 2 Adet NarinSandik Anahtari ve 1 SansliSandik Anahtari." to player
                                        send "&8&l[&aMC&7-&4T&fR&8&l] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
                                        exit
                                    else:
                                        send "&8&l[&aMC&7-&4T&fR&8&l] &7Zaten Bu Gorevdesin." to player
                                        exit
                                else:
                                    send "&8&l[&aMC&7-&4T&fR&8&l] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
                                    exit
                            else:
                                send "&8&l[&aMC&7-&4T&fR&8&l] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
                                exit
        if arg-1 is set:
            if arg-1 is "leave":
                if arg-2 is set:
                    if arg-2 is "madenci":
                        if arg-3 is not set:
                            if {madenci.%player%.gorev} is 1:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        clear {madenci.%player%.gorev}
                                        clear {madenci.%player%.level}
                                        clear {madenci.%player%.levels}
                                        send "&8&l[&aMC&7-&4T&fR&8&l] &7Madenci Gorevinden Ayrildin." to player
                                        exit
                                    else:
                                        send "&8&l[&aMC&7-&4T&fR&8&l] &7Senin Gorevin Zaten Kazicilik." to player
                                        exit
                                else:
                                    send "&8&l[&aMC&7-&4T&fR&8&l] &7Senin Gorevin Zaten Odunculuk." to player
                                    exit
                            else:
                                send "&8&l[&aMC&7-&4T&fR&8&l] &7Senin Gorevin Zaten Madencilik Degil." to player
                                exit
                        else:
                            send "&8&l[&aMC&7-&4T&fR&8&l] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "oduncu":
                        if arg-3 is not set:
                            if {oduncu.%player%.gorev} is 1:
                                if {madenci.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        clear {oduncu.%player%.gorev}
                                        clear {oduncu.%player%.level}
                                        clear {oduncu.%player%.levels}
                                        send "&8&l[&aMC&7-&4T&fR&8&l] &7Oduncu Gorevinden Ayrildin." to player
                                        exit
                                    else:
                                        send "&8&l[&aMC&7-&4T&fR&8&l] &7Senin Gorevin Zaten Kazicilik." to player
                                        exit
                                else:
                                    send "&8&l[&aMC&7-&4T&fR&8&l] &7Senin Gorevin Zaten Madencilik." to player
                                    exit
                            else:
                                send "&8&l[&aMC&7-&4T&fR&8&l] &7Senin Gorevin Zaten Odunculuk Degil." to player
                                exit
                        else:
                            send "&8&l[&aMC&7-&4T&fR&8&l] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "kazici":
                        if arg-3 is not set:
                            if {kazici.%player%.gorev} is 1:
                                if {madenci.%player%.gorev} is not set:
                                    if {oduncu.%player%.gorev} is not set:
                                        clear {kazici.%player%.gorev}
                                        clear {kazici.%player%.level}
                                        clear {kazici.%player%.levels}
                                        send "&8&l[&aMC&7-&4T&fR&8&l] &7Kazici Gorevinden Ayrildin." to player
                                        exit
                                    else:
                                        send "&8&l[&aMC&7-&4T&fR&8&l] &7Senin Gorevin Zaten Odunculuk." to player
                                        exit
                                else:
                                    send "&8&l[&aMC&7-&4T&fR&8&l] &7Senin Gorevin Zaten Madencilik." to player
                                    exit
                            else:
                                send "&8&l[&aMC&7-&4T&fR&8&l] &7Senin Gorevin Zaten Kazicilik Degil." to player
                                exit
                        else:
                            send "&8&l[&aMC&7-&4T&fR&8&l] &7Sondaki 1 Argumenti Silin." to player
                            exit
                
on break of lapis ore:
    if {madenci.%player%.gorev} is 1:
        if {madenci.%player%.levels} is not set:
            add 1 to {madenci.%player%.level}
            execute console command "tm amsg -silent %player% &b&l%{madenci.%player%.level}%/5000"
            if {madenci.%player%.level} is bigger than or equal to 5000:
                clear {madenci.%player%.level}
                clear {madenci.%player%.levels}
                clear {madenci.%player%.gorev}
                send "&8&l[&aMC&7-&4T&fR&8&l] &c%player% Adli Oyuncu &6Lapis Gorevini Tamamladi." to players
                send "&8&l[&aMC&7-&4T&fR&8&l] &6Gorevden Otomatik Olarak Ayrildin."
                execute console command "eco give %player% 350000"
                execute console command "give %player% 131 1 name:&aSansliSandik_&4Anahtari"
                execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
                execute console command "give %player% 131 1 name:&aObsidyenSandik_&4Anahtari"
                exit
            
on break of log:
    if {oduncu.%player%.gorev} is 1:
        if {oduncu.%player%.levels} is not set:
            add 1 to {oduncu.%player%.level}
            execute console command "tm amsg -silent %player% &b&l%{oduncu.%player%.level}%/5000"
            if {oduncu.%player%.level} is bigger than or equal to 5000:
                send "&8&l[&aMC&7-&4T&fR&8&l] &c%player% Adli Oyuncu &6Odun Gorevini Tamamladi." to players
                send "&8&l[&aMC&7-&4T&fR&8&l] &6Gorevden Otomatik Olarak Ayrildin."
                clear {oduncu.%player%.level}
                clear {oduncu.%player%.levels}
                clear {oduncu.%player%.gorev}
                execute console command "eco give %player% 350000"
                execute console command "give %player% 131 1 name:&aSansliSandik_&4Anahtari"
                execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
                execute console command "give %player% 131 1 name:&aObsidyenSandik_&4Anahtari"
                exit
            
on break of sand:
    if {kazici.%player%.gorev} is 1:
        if {kazici.%player%.levels} is not set:
            add 1 to {kazici.%player%.level}
            execute console command "tm amsg -silent %player% &b&l%{kazici.%player%.level}%/10000"
            if {kazici.%player%.level} is bigger than or equal to 10000:
                send "&8&l[&aMC&7-&4T&fR&8&l] &c%player% Adli Oyuncu &6Kum Gorevini Tamamladi." to players
                send "&8&l[&aMC&7-&4T&fR&8&l] &6Gorevden Otomatik Olarak Ayrildin."
                clear {kazici.%player%.level}
                clear {kazici.%player%.levels}
                clear {kazici.%player%.gorev}
                execute console command "eco give %player% 350000"
                execute console command "give %player% 131 1 name:&aSansliSandik_&4Anahtari"
                execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
                exit
Teşekkür ederim
itakka sen misin cidden [ben meriç ultraPvP_ ]
[DOUBLEPOST=1512501395,1512501354][/DOUBLEPOST]
itakka sen misin cidden [ben meriç ultraPvP_ ]
benim
 

ultraPvP_Offical

Ne mutlu Türküm diyene !

Discord:

Riqude#1881

Katılım
19 Ağustos 2017
Mesajlar
375
Elmaslar
223
Puanlar
0
Yaş
21
Minecraft
ultraPvP_
itakka skype kullanıyormusun lütfen cevap ver
 

iTaKka

Creeper Evimi Patlattı

Discord:

๖̶̶̶ζ͜͡iTaKka๖̶̶̶ζ#4205

Katılım
19 Ekim 2016
Mesajlar
415
Elmaslar
143
Puanlar
6.840
Minecraft
iTaKka

ultraPvP_Offical

Ne mutlu Türküm diyene !

Discord:

Riqude#1881

Katılım
19 Ağustos 2017
Mesajlar
375
Elmaslar
223
Puanlar
0
Yaş
21
Minecraft
ultraPvP_
okul ile uğraşıyorum k.b ben artık böyle işlerle çok uğraşmıyorum sadece bi ihtiyac görüyorum ara sıra
yok sadece biraz konuşmak amaçlı aga çök özledim seni ziyada gitti :( lütfen skype ver
 

iTaKka

Creeper Evimi Patlattı

Discord:

๖̶̶̶ζ͜͡iTaKka๖̶̶̶ζ#4205

Katılım
19 Ekim 2016
Mesajlar
415
Elmaslar
143
Puanlar
6.840
Minecraft
iTaKka

ultraPvP_Offical

Ne mutlu Türküm diyene !

Discord:

Riqude#1881

Katılım
19 Ağustos 2017
Mesajlar
375
Elmaslar
223
Puanlar
0
Yaş
21
Minecraft
ultraPvP_

iTaKka

Creeper Evimi Patlattı

Discord:

๖̶̶̶ζ͜͡iTaKka๖̶̶̶ζ#4205

Katılım
19 Ekim 2016
Mesajlar
415
Elmaslar
143
Puanlar
6.840
Minecraft
iTaKka
Durum
Mesaj gönderimine kapalı.
Neden altınlarını Discord sunucumuzda kazmıyorsun? TIKLA VE KATIL!
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