command /builoff:
trigger:
if player is op:
delete {build}
send "&4Blok kırmayı kapattın." to player
command /buildon:
trigger:
if player is op:
set {build} to true
send "&aBlok kırmayı açtın." to player
on place:
{build} is not set:
cancel event
on break:
{build} is not set:
cancel event