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Discord:

rubidium#0325

Katılım
24 Kasım 2014
Mesajlar
490
Elmaslar
227
Puanlar
14.345
Yaş
25
Yer
user.getLocation();
Minecraft
NaN2
image.gif


Merhaba Arkadaslar Ben TRDevs Ekibinden Ege.Onceden
MCSG Sevenlere Adli Bir Konu Acmistim.Simdi Ise Sizlere Vote Sistemimi Paylasacagim
image.gif

Duel Skriptinide Perşembe Günü Atacagim
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Skript Name: Vote [ Vote Maps And Play Switch Map ]
Author: TatliMuz
Hastebin: http://hastebin.com/tojuhaquva.vbs
ScreenShots: Yakinda
image.gif


Onceki Konunun Oylama Sonuclari
Duel: 4
Starterkit: 0

Duel 5 Olursa Paylasacagim.
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Skript Olarak Yardim Isteyenler Skype: ege2014
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BloodyX

İyi olmaya devam et. ;)
Premium
Emektar
Hosting Görevlisi

Discord:

BloodyX#4069

Katılım
9 Mart 2015
Mesajlar
2.884
Elmaslar
1.816
Puanlar
19.975
Yer
Adıyaman
Minecraft
TheGaMeLiFe_HD
image.gif


Merhaba Arkadaslar Ben TRDevs Ekibinden Ege.Onceden
MCSG Sevenlere Adli Bir Konu Acmistim.Simdi Ise Sizlere Vote Sistemimi Paylasacagim
image.gif

Duel Skriptinide Perşembe Günü Atacagim
image.gif


Skript Name: Vote [ Vote Maps And Play Switch Map ]
Author: TatliMuz
Hastebin: http://hastebin.com/tojuhaquva.vbs
ScreenShots: Yakinda
image.gif


Onceki Konunun Oylama Sonuclari
Duel: 4
Starterkit: 0

Duel 5 Olursa Paylasacagim.
image.gif


Skript Olarak Yardim Isteyenler Skype: ege2014
image.gif

link yerine direk yap daha ii

Kod:
options:
    p: &8[&exMax&8]
    prefix: &8[&eTurkishArmy&8]
    p3: &8[&3xMax&8]
    noperm: &Üzgünüm yetkin yok buna&8!
   
variables:
    {map::1} = 0
    {map::2} = 0
    {map::3} = 0
    {map::4} = 0
    {map::5} = 0
   
command /votemapset [<text>]:
    permission: xMax.mps
    permission message: {@noperm}
    aliases: /ms, /mps
    trigger:
        if arg 1 is set:
            if arg 1 is "map1":
                set {map1} to player's location
                message "{@p} &7You set location to &c&lMap1"
            if arg 1 is "map2":
                set {map2} to player's location
                message "{@p} &7You set location to &c&lMap2"
            if arg 1 is "map3":
                set {map3} to player's location
                message "{@p} &7You set location to &c&lMap3"
            if arg 1 is "map4":
                set {map4} to player's location
                message "{@p} &7You set location to &c&lMap4"
            if arg 1 is "map5":
                set {map5} to player's location
                message "{@p} &7You set location to &c&lMap5"
        if arg 1 is not set:
            send "{@p} &7/mapset &8[&amap1&8/&amap2&8/&amap3&8/&amap4&8/&amap5&8]"
               
command /mapnameset [<text>] [<text>]:
    permission: xMax.mns
    permission message: {@noperm}
    trigger:
        arg 1 is not set:
            send "{@p} &7/mapnameset &8[&amap1&8/&amap2&8/&amap3&8/&amap4&8/&amap5&8] [&emap name&8]"
        if arg 1 is set:
            if arg 2 is set:
                if arg 1 is "map1":
                    set {map1name} to "&2%arg 2%"
                    message "{@p} &c&lMap1&7's name is now &2&l%arg 2%"
                if arg 1 is "map2":
                    set {map2name} to "&2%arg 2%"
                    message "{@p} &c&lMap2&7's name is now &2&l%arg 2%"
                if arg 1 is "map3":
                    set {map3name} to "&2%arg 2%"
                    message "{@p} &c&lMap3&7's name is now &2&l%arg 2%"
                if arg 1 is "map4":
                    set {map4name} to "&2%arg 2%"
                    message "{@p} &c&lMap4&7's name is now &2&l%arg 2%"
                if arg 1 is "map5":
                    set {map5name} to "&2%arg 2%"
                    message "{@p} &c&lMap5&7's name is now &2&l%arg 2%"
           
command /votemapenable [<text>] [<text>]:
    permission: xmax.vme
    permission message: {@noperm}
    aliases: /vme
    trigger:
        if arg 1 is not set:
            send "{@p} &7/votemapenable &8[&aEnable&8/&cDisable] &8[&amap1&8/&amap2&8/&amap3&8/&amap4&8/&amap5&8]"
        if arg 1 is set:
            if arg 2 is set:
                if arg 1 is "enable":
                    if arg 2 is "map1":
                        set {voteenable::1} to "Disable"
                        message "{@p} &r%{map1name}% &7Is now &c&lDisabled&8!"
                    if arg 2 is "map2":
                        set {voteenable::2} to "Disable"
                        message "{@p} &r%{map2name}% &7Is now &c&lDisabled&8!"
                    if arg 2 is "map3":
                        set {voteenable::3} to "Disable"
                        message "{@p} &r%{map3name}% &7Is now &c&lDisabled&8!"
                    if arg 2 is "map4":
                        set {voteenable::4} to "Disable"
                        message "{@p} &r%{map4name}% &7Is now &c&lDisabled&8!"
                    if arg 2 is "map5":
                        set {voteenable::5} to "Disable"
                        message "{@p} &r%{map5name}% &7Is now &c&lDisabled&8!"
           
command /v [<text>]:
    aliases: /vote
    trigger:
        if arg 1 is not "1" or "2" or "3" or "4" or "5":
            send "{@p} &2Players waiting&8: &8[&6%number of all players%&8/&632&8]&8."
            send "{@p} &2Vote using &8[&a/vote map&8]."
            send "{@p} &a1 &8> : &e%{map::1}% &7Votes&8 : &2%{map1name}%"
            send "{@p} &a2 &8> : &e%{map::2}% &7Votes&8 : &2%{map2name}%"
            send "{@p} &a3 &8> : &e%{map::3}% &7Votes&8 : &2%{map3name}%"
            send "{@p} &a4 &8> : &e%{map::4}% &7Votes&8 : &2%{map4name}%"
            send "{@p} &a5 &8> : &e%{map::5}% &7Votes&8 : &2%{map5name}%"
        arg 1 is not set:
            send "{@p} &2Players waiting&8: &8[&6%number of all players%&8/&632&8]&8."
            send "{@p} &2Vote using &8[&a/vote map&8]."
            send "{@p} &a1 &8> : &e%{map::1}% &7Votes&8 : &2%{map1name}%"
            send "{@p} &a2 &8> : &e%{map::2}% &7Votes&8 : &2%{map2name}%"
            send "{@p} &a3 &8> : &e%{map::3}% &7Votes&8 : &2%{map3name}%"
            send "{@p} &a4 &8> : &e%{map::4}% &7Votes&8 : &2%{map4name}%"
            send "{@p} &a5 &8> : &e%{map::5}% &7Votes&8 : &2%{map5name}%"
        if arg 1 is set:
            if arg 1 is "1":
                if {voteuse::%player%} is not set:
                    if player has permission "vote.gold":
                        add 2 to {map::1}
                        set {voteuse::%player%} to "false"
                        message "{@p} &fYour map now has &8[&6%{map::1}%&8] &fvotes&8."
                    else if player has permission "vote.diamond":
                        add 3 to {map::1}
                        set {voteuse::%player%} to "false"
                        message "{@p} &fYour map now has &8[&6%{map::1}%&8] &fvotes&8."
                    else if player has permission "vote.platinum":
                        add 4 to {map::1}
                        set {voteuse::%player%} to "false"
                        message "{@p} &fYour map now has &8[&6%{map::1}%&8] &fvotes&8."
                    else if player has permission "vote.moderator":
                        add 5 to {map::1}
                        set {voteuse::%player%} to "false"
                        message "{@p} &fYour map now has &8[&6%{map::1}%&8] &fvotes&8."
                    else:
                        add 1 to {map::1}
                        message "{@p} &fYour map now has &8[&6%{map::1}%&8] &fvotes&8."
                        set {voteuse::%player%} to "false"
            if arg 1 is "2":
                if {voteuse::%player%} is not set:
                    if player has permission "vote.gold":
                        add 2 to {map::2}
                        set {voteuse::%player%} to "false"
                        message "{@p} &fYour map now has &8[&6%{map::2}%&8] &fvotes&8."
                    else if player has permission "vote.diamond":
                        add 3 to {map::2}
                        set {voteuse::%player%} to "false"
                        message "{@p} &fYour map now has &8[&6%{map::2}%&8] &fvotes&8."
                    else if player has permission "vote.platinum":
                        add 4 to {map::2}
                        set {voteuse::%player%} to "false"
                        message "{@p} &fYour map now has &8[&6%{map::2}%&8] &fvotes&8."
                    else if player has permission "vote.moderator":
                        add 5 to {map::2}
                        set {voteuse::%player%} to "false"
                        message "{@p} &fYour map now has &8[&6%{map::2}%&8] &fvotes&8."
                    else:
                        add 1 to {map::2}
                        message "{@p} &fYour map now has &8[&6%{map::2}%&8] &fvotes&8."
                        set {voteuse::%player%} to "false"
            if arg 1 is "3":
                if {voteuse::%player%} is not set:
                    if player has permission "vote.gold":
                        add 2 to {map::3}
                        set {voteuse::%player%} to "false"
                        message "{@p} &fYour map now has &8[&6%{map::3}%&8] &fvotes&8."
                    else if player has permission "vote.diamond":
                        add 3 to {map::3}
                        set {voteuse::%player%} to "false"
                        message "{@p} &fYour map now has &8[&6%{map::3}%&8] &fvotes&8."
                    else if player has permission "vote.platinum":
                        add 4 to {map::3}
                        set {voteuse::%player%} to "false"
                        message "{@p} &fYour map now has &8[&6%{map::3}%&8] &fvotes&8."
                    else if player has permission "vote.moderator":
                        add 5 to {map::3}
                        set {voteuse::%player%} to "false"
                        message "{@p} &fYour map now has &8[&6%{map::3}%&8] &fvotes&8."
                    else:
                        add 1 to {map::3}
                        message "{@p} &fYour map now has &8[&6%{map::3}%&8] &fvotes&8."
                        set {voteuse::%player%} to "false"
            if arg 1 is "4":
                if {voteuse::%player%} is not set:
                    if player has permission "vote.gold":
                        add 2 to {map::4}
                        set {voteuse::%player%} to "false"
                        message "{@p} &fYour map now has &8[&6%{map::4}%&8] &fvotes&8."
                    else if player has permission "vote.diamond":
                        add 3 to {map::4}
                        set {voteuse::%player%} to "false"
                        message "{@p} &fYour map now has &8[&6%{map::4}%&8] &fvotes&8."
                    else if player has permission "vote.platinum":
                        add 4 to {map::4}
                        set {voteuse::%player%} to "false"
                        message "{@p} &fYour map now has &8[&6%{map::4}%&8] &fvotes&8."
                    else if player has permission "vote.moderator":
                        add 5 to {map::4}
                        set {voteuse::%player%} to "false"
                        message "{@p} &fYour map now has &8[&6%{map::4}%&8] &fvotes&8."
                    else:
                        add 1 to {map::4}
                        message "{@p} &fYour map now has &8[&6%{map::4}%&8] &fvotes&8."
                        set {voteuse::%player%} to "false"
            if arg 1 is "5":
                if {voteuse::%player%} is not set:
                    if player has permission "vote.gold":
                        add 2 to {map::5}
                        set {voteuse::%player%} to "false"
                        message "{@p} &fYour map now has &8[&6%{map::5}%&8] &fvotes&8."
                    else if player has permission "vote.diamond":
                        add 3 to {map::5}
                        message "{@p} &fYour map now has &8[&6%{map::5}%&8] &fvotes&8."
                        set {voteuse::%player%} to "false"
                    else if player has permission "vote.platinum":
                        add 4 to {map::5}
                        message "{@p} &fYour map now has &8[&6%{map::5}%&8] &fvotes&8."
                        set {voteuse::%player%} to "false"
                    else if player has permission "vote.moderator":
                        add 5 to {map::5}
                        message "{@p} &fYour map now has &8[&6%{map::5}%&8] &fvotes&8."
                        set {voteuse::%player%} to "false"
                    else:
                        add 1 to {map::5}
                        message "{@p} &fYour map now has &8[&6%{map::5}%&8] &fvotes&8."
                        set {voteuse::%player%} to "false"
                else:
                    if {voteuse::%player%} is set:
                        send "{@p} &fYou already voted&8!"
                   
command /sifirlamk:
    trigger:
        loop all players:
            delete {voteuse::%loop-player%}
        set {map::1} to 0
        set {map::2} to 0
        set {map::3} to 0
        set {map::4} to 0
        set {map::5} to 0
       
every 5 minutes:
    make console execute command "/votestart"
    make console execute command "/sifirlamk"
   
on join:
    wait 2 seconds
    send "{@p} &2Players waiting&8: &8[&6%number of all players%&8/&632&8]&8."
    send "{@p} &2Vote using &8[&a/vote map&8]."
    send "{@p} &a1 &8> : &e%{map::1}% &7Votes&8 : &2%{map1name}%"
    send "{@p} &a2 &8> : &e%{map::2}% &7Votes&8 : &2%{map2name}%"
    send "{@p} &a3 &8> : &e%{map::3}% &7Votes&8 : &2%{map3name}%"
    send "{@p} &a4 &8> : &e%{map::4}% &7Votes&8 : &2%{map4name}%"
    send "{@p} &a5 &8> : &e%{map::5}% &7Votes&8 : &2%{map5name}%"
   
every 1 minutes:
    wait 2 seconds
    broadcast "{@p} &2Players waiting&8: &8[&6%number of all players%&8/&632&8]&8."
    broadcast "{@p} &2Vote using &8[&a/vote map&8]."
    broadcast "{@p} &a1 &8> : &e%{map::1}% &7Votes&8 : &2%{map1name}%"
    broadcast "{@p} &a2 &8> : &e%{map::2}% &7Votes&8 : &2%{map2name}%"
    broadcast "{@p} &a3 &8> : &e%{map::3}% &7Votes&8 : &2%{map3name}%"
    broadcast "{@p} &a4 &8> : &e%{map::4}% &7Votes&8 : &2%{map4name}%"
    broadcast "{@p} &a5 &8> : &e%{map::5}% &7Votes&8 : &2%{map5name}%"
   
command /votestart:
    permission: xmax.owner
    permission message: {@noperm}
    trigger:
        set {_voteresult::*} to sorted {map::*} from lowest to highest with output "@index"
        loop {_voteresult::*}:
            set {winnermap} to "%loop-value%"   
        set {map::1} to 0
        set {map::2} to 0
        set {map::3} to 0
        set {map::4} to 0
        set {map::5} to 0
        if {winnermap} is "1":
            execute console command "voteset winnermap1"
        else if {winnermap} is "2":
            execute console command "voteset winnermap2"
        else if {winnermap} is "3":
            execute console command "voteset winnermap3"
        else if {winnermap} is "4":
            execute console command "voteset winnermap4"
        else if {winnermap} is "5":
            execute console command "voteset winnermap5"       
   
command /voteset [<text>]:
    permission: xmax.owner
    permission message: {@noperm}
    aliases: /vt
    trigger:
        if arg 1 is set:
            if arg 1 is "winnermap1":
                wait 5 seconds
                broadcast "{@p} &2&lThis Vote Round's winner &e&l%{map1name}%"
                wait 2 seconds
                loop all players:
                    teleport loop-player to {map1}
                broadcast "{@prefix} &eMap name&8: &2Logo Map"
                broadcast "{@prefix} &eMap author&8: &2Unknown"
                broadcast "{@prefix} &eMap link&8: &8(&cnone&8)"
            else if arg 1 is "winnermap2":
                wait 5 seconds
                broadcast "{@p} &2&lThis Vote Round's winner &e&l%{map2name}%"
                wait 2 seconds
                loop all players:
                    teleport loop-player to {map2}
                broadcast "{@prefix} &eMap name&8: &2Castle Map"
                broadcast "{@prefix} &eMap author&8: &2MCGamer Network"
                broadcast "{@prefix} &eMap link&8: &8(&cnone&8)"
            else if arg 1 is "winnermap3":
                wait 5 seconds
                broadcast "{@p} &2&lThis Vote Round's winner &e&l%{map3name}%"
                wait 2 seconds
                loop all players:
                    teleport loop-player to {map3}
                broadcast "{@prefix} &eMap name&8: &2IceBerg Map"
                broadcast "{@prefix} &eMap author&8: &2MCGamer Network"
                broadcast "{@prefix} &eMap link&8: &8(&cnone&8)"
            else if arg 1 is "winnermap4":
                wait 5 seconds
                broadcast "{@p} &2&lThis Vote Round's winner &e&l%{map4name}%"
                wait 2 seconds
                loop all players:
                    teleport loop-player to {map4}
                broadcast "{@prefix} &eMap name&8: &2Port Map"
                broadcast "{@prefix} &eMap author&8: &2MCGamer Network"
                broadcast "{@prefix} &eMap link&8: &8(&cnone&8)"
            else if arg 1 is "winnermap5":
                wait 5 seconds
                broadcast "{@p} &2&lThis Vote Round's winner &e&l%{map5name}%"
                wait 2 seconds
                loop all players:
                    teleport loop-player to {map4}
                broadcast "{@prefix} &eMap name&8: &2Beach Map"
                broadcast "{@prefix} &eMap author&8: &2MCGamer Network"
                broadcast "{@prefix} &eMap link&8: &8(&cnone&8)"
 
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