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ddarkk
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Merhaba MC-TR forum üyeleri ve moderatorleri,...
bu sefer sizinle birlikte Skript Paylaşacağım
Hemen başlayalım ;)
Skript Adı: Guns FFA Lite
Skript Yazarı: oflords
Skript Tanıtan: ddarkk
Skript Versiyonu: 1.8.x (1.8.x sürümünde test edildi.)
Dosyayı indirmek için:
https://www.spigotmc.org/resources/...coreboard-blood-resource-pack-and-guns.17309/
Skript Açıklaması:
Her zaman kılıç ile pvp atardin.bunu değiştirmek istemezmisin? ozaman hemen bu skriptti kullanmaya başla ve Silahla adamlarinla savaş.Unutma cok taramak taktik değil! az tarayarak mermiyim iyi kullanmak taktikdir ;)
(*) 8 Adet Guncellenme Mevcut!
https://www.spigotmc.org/resources/...rd-blood-resource-pack-and-guns.17309/updates
Skript: (http://dev.bukkit.org/bukkit-plugins/skript/)
SkyRalFall: (http://dev.bukkit.org/bukkit-plugins/skrayfall/)
SkyQuery: (http://dev.bukkit.org/bukkit-plugins/skquery/)
CrackShot: (http://dev.bukkit.org/bukkit-plugins/crackshot/)
(*) iyi forumlar!!
bu sefer sizinle birlikte Skript Paylaşacağım
Hemen başlayalım ;)
Skript Adı: Guns FFA Lite
Skript Yazarı: oflords
Skript Tanıtan: ddarkk
Skript Versiyonu: 1.8.x (1.8.x sürümünde test edildi.)
Dosyayı indirmek için:
https://www.spigotmc.org/resources/...coreboard-blood-resource-pack-and-guns.17309/
Skript Açıklaması:
Her zaman kılıç ile pvp atardin.bunu değiştirmek istemezmisin? ozaman hemen bu skriptti kullanmaya başla ve Silahla adamlarinla savaş.Unutma cok taramak taktik değil! az tarayarak mermiyim iyi kullanmak taktikdir ;)
♢ /gunsffalite [join - leave - stats - coins - help - cosmetics - topstats]
♢ /gunsffaliteadmin [setspawn - reset - setlobby - menu]
♢ /gunsffalitekit [trooper - tactical - menu - scout - kits]
♢ /gunsffaliteadmin [setspawn - reset - setlobby - menu]
♢ /gunsffalitekit [trooper - tactical - menu - scout - kits]
(*) 8 Adet Guncellenme Mevcut!
https://www.spigotmc.org/resources/...rd-blood-resource-pack-and-guns.17309/updates
guns.use
guns.admin
guns.use.kit
guns.admin
guns.use.kit
Kod:
options:
# The prefix for the plugin
# Tanıtım ddarkk
prefixffalite: &6[&9Guns FFA &a&lLite&6]
# Change this link for the download
packffa: &3https://www.dropbox.com/s/y7d8d0qlnwr2rj7/Gun%%20Warfare.zip?dl=1
# DONT EDIT THIS!
version: 1.5.1
on sign change:
player has permission "guns.admin"
line 1 is "[gunsffalite]"
line 2 is "join"
message "{@prefixffalite} &7Sign &3&lJoin &7made sucessfully!"
set line 1 to "&2[&9GUNS FFA &3&lLITE&2]"
set line 2 to "&5&lJoin"
on right click on a sign:
if line 1 is "&2[&9GUNS FFA &3&lLITE&2]":
if line 2 is "&5&lJoin":
make player execute command "/gunsffalite join"
on sign change:
player has permission "guns.admin"
line 1 is "[gunsffalite]"
line 2 is "stats"
message "{@prefixffalite} &7Sign &3&lStats &7made sucessfully!"
set line 1 to "&2[&9GUNS FFA &3&lLITE&2]"
set line 2 to "&5&lStats"
on right click on a sign:
if line 1 is "&2[&9GUNS FFA &3&lLITE&2]":
if line 2 is "&5&lStats":
make player execute command "/gunsffalite stats"
on sign change:
player has permission "guns.admin"
line 1 is "[gunsffalite]"
line 2 is "leave"
message "{@prefixffalite} &7Sign &3&lLeave &7made sucessfully!"
set line 1 to "&2[&9GUNS FFA &3&lLITE&2]"
set line 2 to "&5&lLeave"
on right click on a sign:
if line 1 is "&2[&9GUNS FFA &3&lLITE&2]":
if line 2 is "&5&lLeave":
make player execute command "/gunsffalite leave"
on sign change:
player has permission "guns.admin"
line 1 is "[gunsffalite]"
line 2 is "trooper"
message "{@prefixffalite} &7Sign &3&lKit Trooper &7made sucessfully!"
set line 1 to "&2[&9GUNS FFA &3&lLITE&2]"
set line 2 to "&5&lKit"
set line 3 to "&3&lTrooper"
on right click on a sign:
if line 1 is "&2[&9GUNS FFA &3&lLITE&2]":
if line 2 is "&5&lKit":
if line 3 is "&3&lTrooper":
make player execute command "/gunsffalitekit trooper"
on sign change:
player has permission "guns.admin"
line 1 is "[gunsffalite]"
line 2 is "scout"
message "{@prefixffalite} &7Sign &3&lKit Scout &7made sucessfully!"
set line 1 to "&2[&9GUNS FFA &3&lLITE&2]"
set line 2 to "&5&lKit"
set line 3 to "&3&lScout"
on right click on a sign:
if line 1 is "&2[&9GUNS FFA &3&lLITE&2]":
if line 2 is "&5&lKit":
if line 3 is "&3&lScout":
make player execute command "/gunsffalitekit scout"
on sign change:
player has permission "guns.admin"
line 1 is "[gunsffalite]"
line 2 is "tactical"
message "{@prefixffalite} &7Sign &3&lKit Tactical &7made sucessfully!"
set line 1 to "&2[&9GUNS FFA &3&lLITE&2]"
set line 2 to "&5&lKit"
set line 3 to "&3&lTactical"
on right click on a sign:
if line 1 is "&2[&9GUNS FFA &3&lLITE&2]":
if line 2 is "&5&lKit":
if line 3 is "&3&lTactical":
make player execute command "/gunsffalitekit tactical"
on right click on a sign:
if line 1 is "&2[&9GUNS FFA &3&lLITE&2]":
if line 2 is "&5&lKit":
if line 3 is "&3&lDemolition":
make player execute command "/gunsffalitekit demolition"
on sign change:
player has permission "guns.admin"
line 1 is "[gunsffalite]"
line 2 is "menu"
message "{@prefixffalite} &7Sign &3&lKit Menu &7made sucessfully!"
set line 1 to "&2[&9GUNS FFA &3&lLITE&2]"
set line 2 to "&5&lKits"
on right click on a sign:
if line 1 is "&2[&9GUNS FFA &3&lLITE&2]":
if line 2 is "&5&lKits":
make player execute command "/gunsffalitekit menu"
command /gunsffaliteadmin <text>:
permission: guns.admin
executable by: players, console
description: Choose a kit!
usage: &3/gunsffaliteliteadmin &6[&9&9setspawn &e- &9reset &e- &9resetspawn &e- &9menu &e- &9setlobby&6]
permission message: You do not have permission to do this!
trigger:
if argument 1 is "reset":
clear {gunsffalite.players.count}
clear {new.update.ready}
message "{@prefixffalite} &7Game reset!"
if argument 1 is "setspawn":
set {gunsffalite.spawn} to location of player
message "{@prefixffalite} &7Set spawn to your location!"
if argument 1 is "setlobby":
set {gunsffalite.lobby} to location of player
message "{@prefixffalite} &7Set lobby to your location!"
if argument 1 is "resetspawn":
clear {gunsffalite.spawn}
message "{@prefixffalite} &7Spawn Deleted!"
if argument 1 is "menu":
wait 1 tick
open chest with 1 row named "&e&lgunsffalite - Setup" to player
format slot 2 of player with netherrack named "&3Reset" with lore "&7Reset's player count" to close then run [execute player command "gunsffaliteadmin reset"]
format slot 4 of player with button named "&3Set Spawn" with lore "&7Sets spawn to your location!" to close then run [execute player command "gunsffaliteadmin setspawn"]
format slot 6 of player with redstone named "&3Delete Spawn" with lore "&7Delete's spawn!" to close then run [execute player command "gunsffaliteadmin resetspawn"]
command /gunsffalite <text> [<player>]:
permission: guns.use
executable by: players
description: Choose a kit!
usage: &3/gunsffalite &6[&9join &e- &9leave &e- &9stats&6]
permission message: You do not have permission to do this!
trigger:
if argument 1 is "help":
message "&8&l===&3&lHelp&8&l==="
message "&9/gunsffalite join &6(Makes you join the game)"
message "&9/gunsffalite leave &6(Makes you leave the game)"
message "&9/gunsffalite stats [player] &6(Displays a players stats)"
if argument 1 is "stats":
if arg 2 is not set:
message "&8&l===&3&lStats - %player%&8&l==="
message "&9Kills: &3%{gunsffalite.%player%.kills}%"
message "&9Deaths: &3%{gunsffalite.%player%.deaths}%"
message "&9K/D Ratio: &3%{gunsffalite.%player%.kills}/{gunsffalite.%player%.deaths}%"
else:
message "&8&l===&3&lStats - %arg 2%&8&l==="
message "&9Kills: &3%{gunsffalite.%arg 2%.kills}%"
message "&9Deaths: &3%{gunsffalite.%arg 2%.deaths}%"
message "&9K/D Ratio: &3%{gunsffalite.%arg 2%.kills}/{gunsffalite.%arg 2%.deaths}%"
message "&9Joined: &3%{gunsffalite.%arg 2%.joined}%"
if argument 1 is "join":
if {gunsffalite.ingame.%player%} is true:
message "{@prefixffalite} &7You are already ingame! Please type &3/gunsffalite leave &7to leave!"
stop
set {gunsffalite.ingame.%player%} to true
set {gunsffalite.ingame.%player%} to true
if player's gamemode is creative:
set player's gamemode to adventure
set {creative.guns.%player%} to 1
if player's gamemode is survival:
set player's gamemode to adventure
set {survival.guns.%player%} to 1
wait 1 tick
make player execute command "/scoreblite"
set helmet of the player to air
set chestplate of the player to air
set leggings of the player to air
set boots of the player to air
message "{@prefixffalite} &7You joined the game!"
message "{@prefixffalite} &7Make sure to download the resource pack:"
message "{@packffa}"
add 1 to {gunsffalite.players.count}
add 1 to {gunsffalite.%player%.joined}
teleport player to {gunsffalite.spawn}
send player title "&9Guns FFA &aLITE" with subtitle "&c&lMake sure to download the resource pack!" for 3 seconds
set action bar of player to "&6There are &3&l%{gunsffalite.players.ingame}% &6players ingame"
set helmet of the player to leather helmet
set chestplate of the player to leather chestplate
set leggings of the player to leather leggings
set boots of the player to leather boots
dye the player's helmet {_helmet}
dye the player's chestplate {_chestplate}
dye the player's leggings {_leggings}
dye the player's boots {_boots}
if argument 1 is "leave":
if {gunsffalite.ingame.%player%} is false:
message "{@prefixffalite} &7You are not in a game! Please type &3/gunsffalite join &7to join!"
stop
set {gunsffalite.ingame.%player%} to false
set {gunsffalite.ingame.%player%} to false
set player tab name to "%player%"
delete {gunsffalite.player.%player%}
set helmet of the player to air
set chestplate of the player to air
set leggings of the player to air
set boots of the player to air
remove 1 from {gunsffalite.players.count}
clear player's inventory
wipe player's sidebar
wait 2 tick
teleport player to {gunsffalite.lobby}
if {creative.guns.%player%} is 1:
set player's gamemode to creative
clear {creative.guns.%player%}
if {survival.guns.%player%} is 1:
set player's gamemode to survival
clear {survival.guns.%player%}
message "{@prefixffalite} &7You left the game!"
send player title "&9Guns FFA Lite" with subtitle "&7You have left the game" for 3 seconds
command /gunsffalitekit <text>:
permission: guns.use
executable by: players
description: Choose a kit!
usage: &3/gunsffalitekit &6[&9trooper &e- &9sniper &e- &9menu &e- &9tactical &e- &9demolition &e- &9shop &e- &9kits&6]
permission message: You do not have permission to do this!
trigger:
if {gunsffalite.ingame.%player%} is false:
message "{@prefixffalite} &cYou must be in a game to choose a gun!"
stop
if argument 1 is "kits":
wait 1 tick
message "&6&lKits List:"
message "&3Scout"
message "&3Trooper"
message "&3Tactical"
if argument 1 is "menu":
wait 1 tick
open chest with 1 row named "&e&lgunsffalite - Kits" to player
format slot 2 of player with diamond hoe named "&3Trooper &7Kit" with lore "&7AK-47" to close then run [execute player command "gunsffalitekit trooper"]
format slot 4 of player with wooden shovel named "&3Tactical &7Kit" with lore "&7M4A4" to close then run [execute player command "gunsffalitekit tactical"]
format slot 6 of player with wooden hoe named "&3Scout &7Kit" with lore "&7Nova" to close then run [execute player command "gunsffalitekit scout"]
if argument 1 is "trooper":
make console execute command "clear %player%"
make console execute command "shot give %player% ak"
make console execute command "shot give %player% deagle"
make console execute command "shot give %player% Huntsman"
message "{@prefixffalite} &7You picked the &3&lTrooper &7Kit"
set {gunsffalite.%player%.kit} to true
if argument 1 is "tactical":
make console execute command "clear %player%"
make console execute command "shot give %player% m4a4"
make console execute command "shot give %player% deagle"
make console execute command "shot give %player% Huntsman"
message "{@prefixffalite} &7You picked the &3&lTactical &7Kit"
set {gunsffalite.%player%.kit} to true
if argument 1 is "scout":
make console execute command "clear %player%"
make console execute command "shot give %player% nova"
make console execute command "shot give %player% deagle"
make console execute command "shot give %player% Huntsman"
message "{@prefixffalite} &7You picked the &3&lScout &7Kit"
set {gunsffalite.%player%.kit} to true
command /scoreblite:
trigger:
wipe player's sidebar
wait 1 tick
set name of sidebar of player to "&3&lGuns FFA &a&lLite"
set score "&1&3&m-------------" in sidebar of player to -1
set score "&6Player:" in sidebar of player to -2
set score "&b&l%player%" in sidebar of player to -3
set score "&2&3&m-------------" in sidebar of player to -4
set score "&aKills:" in sidebar of player to -5
set score "&b&l%{gunsffalite.%player%.kills}%" in sidebar of player to -6
set score "&3&m-------------" in sidebar of player to -7
set score "&4Deaths:" in sidebar of player to -8
set score "&b&l%{gunsffalite.%player%.deaths}%" in sidebar of player to -9
set score "&4&3&m-------------" in sidebar of player to -10
set score "&2Times Joined:" in sidebar of player to -11
set score "&b&l%{gunsffalite.%player%.joined}%" in sidebar of player to -12
set score "&4&3&m-------------" in sidebar of player to -13
on respawn:
if {gunsffalite.ingame.%player%} is true:
wait 1 tick
teleport player to {gunsffalite.spawn}
wait 1 tick
set helmet of the player to leather helmet
set chestplate of the player to leather chestplate
set leggings of the player to leather leggings
set boots of the player to leather boots
else:
stop
on death of player:
if {gunsffalite.ingame.%attacker%} is true:
make console execute command "/gunsffaliteadmin add %attacker% 10"
add 1 to {gunsffalite.%attacker%.kills}
set {guns.%attacker%.kd} to {gunsffalite.%attacker%.kills}/{gunsffalite.%attacker%.deaths}
make attacker execute command "/scoreblite"
else:
stop
on death of player:
if {gunsffalite.ingame.%victim%} is true:
make console execute command "clear %player%"
add 1 to {gunsffalite.%victim%.deaths}
set {guns.%victim%.kd} to {gunsffalite.%victim%.kills}/{gunsffalite.%victim%.deaths}
clear {gunsffalite.%victim%.kills_session}
make player execute command "/scoreblite"
else:
stop
on pickup:
if {gunsffalite.ingame.%player%} is false:
stop
if {gunsffalite.ingame.%player%} is true:
cancel event
on drop:
if {gunsffalite.ingame.%player%} is false:
stop
if {gunsffalite.ingame.%player%} is true:
cancel event
on join:
if {gunsffalite.ingame.%player%} is true:
make player execute command "gunsffalite leave"
on quit:
if {gunsffalite.ingame.%player%} is true:
make player execute command "gunsffalite leave"
on join:
set {gunsffalite.%player%.kd} to {gunsffalite.%player%.kills}/{gunsffalite.%player%.deaths}
on join:
player has permission "guns.admin":
wait 1 second
message "{@prefixffalite} &5&lChecking for updates..."
wait 30 tick
if text from "https://raw.githubusercontent.com/oflords/GunsWarfare/master/FFA-Lite.md" is not "{@version}":
message "{@prefixffalite} &c&lYour version of GunsFFA &a&lLite &c&lis out of date! Please update it here: &3&lhttps://www.spigotmc.org/resources/17309/"
else:
message "{@prefixffalite} &a&lThere are no new updates."
Skript: (http://dev.bukkit.org/bukkit-plugins/skript/)
SkyRalFall: (http://dev.bukkit.org/bukkit-plugins/skrayfall/)
SkyQuery: (http://dev.bukkit.org/bukkit-plugins/skquery/)
CrackShot: (http://dev.bukkit.org/bukkit-plugins/crackshot/)
(*) iyi forumlar!!