database:
# Database backend type, can be set to mysql or sqlite
type: sqlite
# MySQL database host
mySQLHost: localhost
# MySQL connection port number
mySQLPort: 3306
# MySQL database name
mySQLDatabase: db
# MySQL database user
mySQLUser: root
# MySQL user's password
mySQLPassword: ""
# MySQL table names
tableNames:
players: "players"
# Type of the economy which will handle all transactions.
# Supported economies:
# - EXP (default Minecraft experience points)
# - VAULT (requires http://dev.bukkit.org/bukkit-plugins/vault/)
# - MYSQL_TOKENS (requires https://www.spigotmc.org/resources/mysql-tokens.7535/)
# - PLAYER_POINTS (requires https://dev.bukkit.org/projects/playerpoints)
# - TOKEN_MANAGER (requires https://www.spigotmc.org/resources/tokenmanager.8610/)
economyType: VAULT
# Name of the main GUI
shopMenuName: " &d&nGenel | Market"
# Size of the main GUI, valid values are 9, 18, 27, 36, 45 and 54
shopMenuSize: 45
# Choose an item to fill the empty slots of menu with
shopMenuFillItem:
material: STAINED_GLASS_PANE
damage: 15
name: " "
# Define whether selling all with middle mouse button is enabled
enableSellAll: true
# Define whether the buy GUI with option to select quantity is enabled
enableBuyGUI: true
# Define whether the sell GUI with option to select quantity is enabled
enableSellGUI: true
# Define whether sell all button in SellGUI is enabled (enableSellGUI has to be enabled too)
enableSellGUISellAll: true
# Define whether after closing/buying/selling the shop GUI should be opened again
returnToShop: true
# Define whether the quick buy/sell option should be enabled (amount selection gui will stay open until player closes it)
quickBuySell: false
# Define whether lines containing the %buy% placeholder should be hidden for unbuyable items
hideBuyFiyatForUnbuyable: true
# Define whether lines containing the %sell% placeholder should be hidden for unsellable items
hideSellFiyatForUnsellable: true
# Define whether buy and sell buttons should be inverted (false - LMB buy, RMB sell / true - LMB sell, RMB buy)
invertBuySell: false
# Maximum amount of enchantments players can add to an item, set to -1 for no limit
maxEnchantments: 3
# Choose whether players should be able to buy enchantments only 1 level higher than current (eg. player has sword with Sharpness 1, they could buy only Sharpness 2)
limitEnchantmentLevelDiff: false
# Define whether the amount selection double click bug fix should be enabled
enableAmountSelectionFix: true
# Define whether players should be able to use sell all option to sell all their items (allowAllSellAllStackSizes = true) or only amount multiplied by the original stack size of the shop item (allowAllSellAllStackSizes = false)
allowAllSellAllStackSizes: false
# Define whether all Fiyats should be rounded up, down, to the nearest whole number or not rounded (valid values are UP, DOWN, NEAREST and NONE)
roundFiyats: none
# Define whether main menu (/shop command) should be disabled. The only way to access shops will be to use /shop <id> when you disable it.
disableMainMenu: false
# Choose if different messages should be sent when someone buy/sell items for ⛁0 (MSG_ITEM_BOUGHTFREE, MSG_ITEM_SOLDFREE, MSG_ITEM_SOLDALLFREE)
useDifferentMessagesForFreeItems: true
# Choose if item names should have first letters of their names capitalized, for instance nether brick would become Nether Brick
capitalizeItemNames: true
# Choose the type of Fiyat modifiers. (BOTH (permission modifiers have higher priority than command-ones), COMMAND, PERMISSION)
FiyatModifiersType: BOTH
# Choose if the gui shall be closed after using the Sell All feature
closeGuiAfterSellAll: false
# Choose if bulk buy/sell guis should be opened immediately after clicking an item (enableBuyGUI and enableSellGUI have to be enabled as well and players need the bulk buy/sell permissions)
openBulkGuiImmediately: false
# Choose which items stack size should be capped at 16 inside the amount selection GUI so players can't buy eg. oversized ender pearl stacks
# Format is same as for regular items in shops.yml
itemStackSizeCappedAt:
1:
material: ENDER_PEARL
size: 16
2:
material: SNOW_BALL
size: 16
3:
material: SIGN
size: 16
4:
material: EGG
size: 16
5:
material: BUCKET
size: 1
# Choose what gamemodes will prevent players from accessing shops. Valid values: ADVENTURE, CREATIVE, SPECTATOR, SURVIVAL
disableShopsInGamemodes:
- ADVENTURE
- CREATIVE
- SPECTATOR
# Choose in which worlds players won't be able to access the shop. Same list format as disableShopsInGamemodes
disableShopsInWorlds: []
# Choose whether Fiyat modifiers should be displayed in percents instead of decimals (eg. 10% instead of 0.10), remember you will still have to use the decimal way in commands
displayFiyatModifiersInPercents: true
# Choose whether the world-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
disableSudoWorldPermissionCheck: false
# Choose whether the shop-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
disableSudoShopPermissionCheck: false
# Choose whether free items (with Satış Fiyatı of ⛁0) should be excluded from being sold using /sell hand and /sell all
sellHandAllExcludeFreeItems: true
# Choose predefined settings for all items (will be overriden when set explicitly for an item in shops.yml)
defaultItemSettings:
# Choose whether item meta (name, lore etc.) should be compared when players attempt to sell an item
compareMeta: false
# Choose whether item meta should be removed from an item when it's purchased by a player from the shop
stripItemMeta: false
# Format of item lores in shops, %buy% will be replaced with the Alış Fiyatı and %sell% with Satış Fiyatı
shopItemLoreFormat:
# This lore will be applied to items
item:
- "&7Alış Fiyatı: &c%buy%⛁"
- "&7Satış Fiyatı: &a%sell%⛁"
- "&9Click with MMB to sell all"
# This lore will be applied to items in the buy GUI (when enableBuyGUI is set to true)
itemBuyGUI:
- "&7Alış Fiyatı: &c%buy%⛁"
# This lore will be applied to items in the sell GUI (when enableSellGUI is set to true)
itemSellGUI:
- "&7Satış Fiyatı: &a%sell%⛁"
# This lore will be applied to the sell all button in the sell GUI (when enableSellGUI and enableSellGUISellAll are set to true)
itemSellGUISellAll:
- "&7Sell all for: &a%sell%⛁"
# This one to permissions
permission:
- "&7Alış Fiyatı: &c%buy%⛁"
# And this one to enchantments
enchantment:
- "&7Alış Fiyatı: &c%buy%⛁"
# And the last one to commands
command:
- "&7Alış Fiyatı: &c%buy%⛁"
# Logging settings
log:
# Define whether transactions will be logged to the console/main server log
toConsole: true
# Define whether transactions will be logged to a separate log
toFile: false
# Date format of transactions (http://docs.oracle.com/javase/7/docs/api/java/text/SimpleDateFormat.html)
formatDate: "yyyy/MM/dd HH:mm:ss"
# Log message for bought items
formatBuy: "%player% bought %amount% x %item% for %price%⛁ from %shop% shop"
# Log message for sold items
formatSell: "%player% sold %amount% x %item% for %price%⛁ to %shop% shop"
# Log message for sold all items
formatSellAll: "%player% sold all %amount% x %item% for %price%⛁ to %shop% shop"
# Sell hand command settings
sellHand:
# When set to true, players will be able to sell any quantity of the item (the Fiyat will be calculated from the base Fiyat)
allowAllQuantites: true
# When set to true, /sell hand will work same way as /sell handall does
sellsAllItems: false
# Sell all command settings
sellAll:
# When set to true, players will get a detailed summary with Fiyats of each item stack sold
detailedSummary: false
buttons:
# "Go back button"
goBack:
item:
# Material name, full list can be found here: http://wiki.brcdev.net/Materials
material: barrier
# Amount of the item
amount: 1
# (optional) Data value, for example 1 for WOOD:1 means spruce wood planks
damage: 0
# (optional) Custom name
name: "&c&lTIKLA GERI GEL"
# (optional) Lore, can contain multiple lines
# Slot in each shop's GUI
slot: 49
# "Previous page" button
previousPage:
item:
material: PAPER
quantity: 1
name: "&e&lÖnceki Sayfa"
slot: 48
# "Next page" button
nextPage:
item:
material: PAPER
quantity: 1
name: "&e&lSonraki Sayfa"
slot: 50
# Elements of the bulk buy GUI
amountSelectionGUIBulkBuy:
# Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
size: 18
# Choose if buttons type should be replaced with the bought item's type
replaceButtonsType: true
# Buttons
buttons:
# "Buy 1 stack" button
buy1:
# When no material is specified it will be the type of the item being bought
item:
quantity: 1
name: "&a[&d1&a] Stack &dSATIN AL"
lore:
- "&7Fiyat: &c%buy%⛁"
# Value indicated the amount of stacks
value: 1
slot: 0
# "Buy 2 stacks" button
buy2:
item:
quantity: 2
name: "&a[&d2&a] Stack &dSATIN AL"
lore:
- "&7Fiyat: &c%buy%⛁"
value: 2
slot: 1
# "Buy 3 stacks" button
buy3:
item:
quantity: 3
name: "&a[&d3&a] Stack &dSATIN AL"
lore:
- "&7Fiyat: &c%buy%⛁"
value: 3
slot: 2
# "Buy 4 stacks" button
buy4:
item:
quantity: 4
name: "&a[&d4&a] Stack &dSATIN AL"
lore:
- "&7Fiyat: &c%buy%⛁"
value: 4
slot: 3
# "Buy 5 stacks" button
buy5:
item:
quantity: 5
name: "&a[&d5&a] Stack &dSATIN AL"
lore:
- "&7Fiyat: &c%buy%⛁"
value: 5
slot: 4
# "Buy 6 stacks" button
buy6:
item:
quantity: 6
name: "&a[&d6&a] Stack &dSATIN AL"
lore:
- "&7Fiyat: &c%buy%⛁"
value: 6
slot: 5
# "Buy 7 stacks" button
buy7:
item:
quantity: 7
name: "&a[&d7&a] Stack &dSATIN AL"
lore:
- "&7Fiyat: &c%buy%⛁"
value: 7
slot: 6
# "Buy 8 stacks" button
buy8:
item:
quantity: 8
name: "&a[&d8&a] Stack &dSATIN AL"
lore:
- "&7Fiyat: &c%buy%⛁"
value: 8
slot: 7
# "Buy 9 stacks" button
buy9:
item:
quantity: 9
name: "&a[&d9&a] Stack &dSATIN AL"
lore:
- "&7Fiyat: &c%buy%⛁"
value: 9
slot: 8
# "Cancel" button
cancel:
item:
material: STAINED_GLASS
quantity: 1
damage: 14
name: "&c&lIPTAL"
slot: 13
# Elements of the bulk buy GUI
amountSelectionGUIBulkSell:
# Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
size: 18
# Choose if buttons type should be replaced with the sold item's type
replaceButtonsType: true
# Buttons
buttons:
# "Sell 1 stack" button
sell1:
# When no material is specified it will be the type of the item being bought
item:
quantity: 1
name: "&c1 &eStek &asat"
lore:
- "&7Fiyat: &c%sell%⛁"
# Value indicated the amount of stacks
value: 1
slot: 0
# "Sell 2 stacks" button
sell2:
item:
quantity: 2
name: "&c2 &eStek &asat"
lore:
- "&7Fiyat: &c%sell%⛁"
value: 2
slot: 1
# "Sell 3 stacks" button
sell3:
item:
quantity: 3
name: "&c3 &eStek &asat"
lore:
- "&7Fiyat: &c%sell%⛁"
value: 3
slot: 2
# "Sell 4 stacks" button
sell4:
item:
quantity: 4
name: "&c4 &eStek &asat"
lore:
- "&7Fiyat: &c%sell%⛁"
value: 4
slot: 3
# "Sell 5 stacks" button
sell5:
item:
quantity: 5
name: "&c5 &eStek &asat"
lore:
- "&7Fiyat: &c%sell%⛁"
value: 5
slot: 4
# "Sell 6 stacks" button
sell6:
item:
quantity: 6
name: "&c6 &eStek &asat"
lore:
- "&7Fiyat: &c%sell%⛁"
value: 6
slot: 5
# "Sell 7 stacks" button
sell7:
item:
quantity: 7
name: "&c7 &eStek &asat"
lore:
- "&7Fiyat: &c%sell%⛁"
value: 7
slot: 6
# "Sell 8 stacks" button
sell8:
item:
quantity: 8
name: "&c8 &eStek &asat"
lore:
- "&7Fiyat: &c%sell%⛁"
value: 8
slot: 7
# "Sell 9 stacks" button
sell9:
item:
quantity: 9
name: "&c9 &eStek &asat"
lore:
- "&7Fiyat: &c%sell%⛁"
value: 9
slot: 8
# "Cancel" button
cancel:
item:
material: STAINED_GLASS
quantity: 1
damage: 14
name: "&c&lIPTAL"
slot: 13
# Elements of the regular buy/sell GUI
amountSelectionGUI:
# Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
size: 54
# Slot of the item being bought/sold
itemSlot: 22
# Buttons
buttons:
# "Set to 1" button
set1:
item:
material: STAINED_GLASS_PANE
quantity: 1
damage: 14
name: "&c&lSıfırla"
slot: 18
# "Remove 10" button
remove10:
item:
material: STAINED_GLASS_PANE
quantity: 10
damage: 14
name: "&c&l10 Azalt"
slot: 19
# "Remove 1" button
remove1:
item:
material: STAINED_GLASS_PANE
quantity: 1
damage: 14
name: "&c&l1 Azalt"
slot: 20
# "Add 1" button
add1:
item:
material: STAINED_GLASS_PANE
quantity: 1
damage: 5
name: "&a&l1 Ekle"
slot: 24
# "Add 10" button
add10:
item:
material: STAINED_GLASS_PANE
quantity: 10
damage: 5
name: "&a&l10 Ekle"
slot: 25
# "Set to 16" button
set16:
item:
material: STAINED_GLASS_PANE
quantity: 16
damage: 5
name: "&a&lSet to 16"
slot: 26
# "Set to 64" button
set64:
item:
material: STAINED_GLASS_PANE
quantity: 64
damage: 5
name: "&a&lSet to 64"
slot: 26
# "Confirm" button
confirm:
item:
material: STAINED_GLASS
quantity: 1
damage: 5
name: "&a&lSATIN AL"
slot: 39
# "Sell all" button
sellAll:
item:
material: STAINED_GLASS
quantity: 1
damage: 5
name: "&a&lHepsini SAT"
slot: 40
# "Buy more" button
buyMore:
item:
material: STAINED_GLASS
quantity: 64
damage: 5
name: "&a&lDaha Fazla AL"
slot: 49
# "Sell more" button
sellMore:
item:
material: STAINED_GLASS
quantity: 64
damage: 5
name: "&a&lSell more"
slot: 49
# "Cancel" button
cancel:
item:
material: STAINED_GLASS
quantity: 1
damage: 14
name: "&c&lIPTAL"
slot: 41
shopMenuItems:
1:
item:
material: GRASS
quantity: 1
name: "&8[&aBloklar&8]"
shop: "blocks"
slot: 11
2:
item:
material: APPLE
quantity: 1
damage: 14
name: "&8[&aYemekler&8]"
shop: "yemekler"
slot: 12
3:
item:
material: CACTUS
quantity: 1
name: "&8[&aTarım&8]"
shop: "tohumlar"
slot: 13
4:
item:
material: DIAMOND
quantity: 1
name: "&8[&aMadenler&8]"
shop: "madenler"
slot: 14
5:
item:
material: BONE
quantity: 1
name: "&8[&aYaratık Eşyaları&8]"
shop: "ray-vagon"
slot: 15
6:
item:
material: EGG
quantity: 1
name: "&8[&aYumurtalar&8]"
shop: "alet-edevat"
slot: 21
7:
item:
material: LAVA_BUCKET
quantity: 1
name: "&8[&aDiğer Eşyalar&8]"
shop: "dekorasyon"
slot: 22
8:
item:
material: GLOWSTONE_DUST
quantity: 1
name: "&8[&aBoyalar&8]"
shop: "killer"
slot: 23
specialElements:
balance:
item:
material: GOLD_INGOT
quantity: 1
name: "&aParanız:"
lore:
- "&3%balance%"