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Çözüldü ShopGUI+ Yardım

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Confessinq
Beyler shopgui+ pluginde Bloklar kategorisini yaptım blokları koydum yer bitti Sonraki Sayfa kağıdını nasıl yapcam

NOT: Config.yml Sonraki Sayfa kodları var ama çıkmıyor
 

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firesniper
Büyük ihtimalle eşya sıralamaları yanlış yapılmış, sıralamayı düzeltip tekrar deneyin olmazsa configi atarsanız yardımcı olurum .
 

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Confessinq
Büyük ihtimalle eşya sıralamaları yanlış yapılmış, sıralamayı düzeltip tekrar deneyin olmazsa configi atarsanız yardımcı olurum .
Sıralamalar tam
Gönderi otomatik olarak birleştirildi:

Büyük ihtimalle eşya sıralamaları yanlış yapılmış, sıralamayı düzeltip tekrar deneyin olmazsa configi atarsanız yardımcı olurum .
JavaScript:
database:
 # Database backend type, can be set to mysql or sqlite
  type: sqlite
  # MySQL database host
  mySQLHost: localhost
  # MySQL connection port number
  mySQLPort: 3306
  # MySQL database name
  mySQLDatabase: db
  # MySQL database user
  mySQLUser: root
  # MySQL user's password
  mySQLPassword: ""
  # MySQL table names
  tableNames:
    players: "players"
 
#  Type of the economy which will handle all transactions.
#  Supported economies:
#  - EXP (default Minecraft experience points)
#  - VAULT (requires http://dev.bukkit.org/bukkit-plugins/vault/)
#  - MYSQL_TOKENS (requires https://www.spigotmc.org/resources/mysql-tokens.7535/)
#  - PLAYER_POINTS (requires https://dev.bukkit.org/projects/playerpoints)
#  - TOKEN_MANAGER (requires https://www.spigotmc.org/resources/tokenmanager.8610/)
economyType: VAULT
# Name of the main GUI
shopMenuName: " &d&nGenel | Market"
# Size of the main GUI, valid values are 9, 18, 27, 36, 45 and 54
shopMenuSize: 45
# Choose an item to fill the empty slots of menu with
shopMenuFillItem:
  material: STAINED_GLASS_PANE
  damage: 15
  name: " "
# Define whether selling all with middle mouse button is enabled
enableSellAll: true
# Define whether the buy GUI with option to select quantity is enabled
enableBuyGUI: true
# Define whether the sell GUI with option to select quantity is enabled
enableSellGUI: true
# Define whether sell all button in SellGUI is enabled (enableSellGUI has to be enabled too)
enableSellGUISellAll: true
# Define whether after closing/buying/selling the shop GUI should be opened again
returnToShop: true
# Define whether the quick buy/sell option should be enabled (amount selection gui will stay open until player closes it)
quickBuySell: false
# Define whether lines containing the %buy% placeholder should be hidden for unbuyable items
hideBuyFiyatForUnbuyable: true
# Define whether lines containing the %sell% placeholder should be hidden for unsellable items
hideSellFiyatForUnsellable: true
# Define whether buy and sell buttons should be inverted (false - LMB buy, RMB sell / true - LMB sell, RMB buy)
invertBuySell: false
# Maximum amount of enchantments players can add to an item, set to -1 for no limit
maxEnchantments: 3
# Choose whether players should be able to buy enchantments only 1 level higher than current (eg. player has sword with Sharpness 1, they could buy only Sharpness 2)
limitEnchantmentLevelDiff: false
# Define whether the amount selection double click bug fix should be enabled
enableAmountSelectionFix: true
# Define whether players should be able to use sell all option to sell all their items (allowAllSellAllStackSizes = true) or only amount multiplied by the original stack size of the shop item (allowAllSellAllStackSizes = false)
allowAllSellAllStackSizes: false
# Define whether all Fiyats should be rounded up, down, to the nearest whole number or not rounded (valid values are UP, DOWN, NEAREST and NONE)
roundFiyats: none
# Define whether main menu (/shop command) should be disabled. The only way to access shops will be to use /shop <id> when you disable it.
disableMainMenu: false
# Choose if different messages should be sent when someone buy/sell items for ⛁0 (MSG_ITEM_BOUGHTFREE, MSG_ITEM_SOLDFREE, MSG_ITEM_SOLDALLFREE)
useDifferentMessagesForFreeItems: true
# Choose if item names should have first letters of their names capitalized, for instance nether brick would become Nether Brick
capitalizeItemNames: true
# Choose the type of Fiyat modifiers. (BOTH (permission modifiers have higher priority than command-ones), COMMAND, PERMISSION)
FiyatModifiersType: BOTH
# Choose if the gui shall be closed after using the Sell All feature
closeGuiAfterSellAll: false
# Choose if bulk buy/sell guis should be opened immediately after clicking an item (enableBuyGUI and enableSellGUI have to be enabled as well and players need the bulk buy/sell permissions)
openBulkGuiImmediately: false
# Choose which items stack size should be capped at 16 inside the amount selection GUI so players can't buy eg. oversized ender pearl stacks
# Format is same as for regular items in shops.yml
itemStackSizeCappedAt:
  1:
    material: ENDER_PEARL
    size: 16
  2:
    material: SNOW_BALL
    size: 16
  3:
    material: SIGN
    size: 16
  4:
    material: EGG
    size: 16
  5:
    material: BUCKET
    size: 1
# Choose what gamemodes will prevent players from accessing shops. Valid values: ADVENTURE, CREATIVE, SPECTATOR, SURVIVAL
disableShopsInGamemodes:
  - ADVENTURE
  - CREATIVE
  - SPECTATOR
# Choose in which worlds players won't be able to access the shop. Same list format as disableShopsInGamemodes
disableShopsInWorlds: []
 
# Choose whether Fiyat modifiers should be displayed in percents instead of decimals (eg. 10% instead of 0.10), remember you will still have to use the decimal way in commands
displayFiyatModifiersInPercents: true
 
# Choose whether the world-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
disableSudoWorldPermissionCheck: false
 
# Choose whether the shop-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
disableSudoShopPermissionCheck: false
 
# Choose whether free items (with Satış Fiyatı of ⛁0) should be excluded from being sold using /sell hand and /sell all
sellHandAllExcludeFreeItems: true
 
# Choose predefined settings for all items (will be overriden when set explicitly for an item in shops.yml)
defaultItemSettings:
 # Choose whether item meta (name, lore etc.) should be compared when players attempt to sell an item
  compareMeta: false
  # Choose whether item meta should be removed from an item when it's purchased by a player from the shop
  stripItemMeta: false
 
# Format of item lores in shops, %buy% will be replaced with the Alış Fiyatı and %sell% with Satış Fiyatı
shopItemLoreFormat:
 # This lore will be applied to items
  item:
    - "&7Alış Fiyatı: &c%buy%⛁"
    - "&7Satış Fiyatı: &a%sell%⛁"
    - "&9Click with MMB to sell all"
  # This lore will be applied to items in the buy GUI (when enableBuyGUI is set to true)
  itemBuyGUI:
    - "&7Alış Fiyatı: &c%buy%⛁" 
  # This lore will be applied to items in the sell GUI (when enableSellGUI is set to true)
  itemSellGUI:
    - "&7Satış Fiyatı: &a%sell%⛁"
  # This lore will be applied to the sell all button in the sell GUI (when enableSellGUI and enableSellGUISellAll are set to true)
  itemSellGUISellAll:
    - "&7Sell all for: &a%sell%⛁"
  # This one to permissions
  permission:
    - "&7Alış Fiyatı: &c%buy%⛁"
  # And this one to enchantments
  enchantment:
    - "&7Alış Fiyatı: &c%buy%⛁"
  # And the last one to commands
  command:
    - "&7Alış Fiyatı: &c%buy%⛁"
 
# Logging settings
log:
 # Define whether transactions will be logged to the console/main server log
  toConsole: true
  # Define whether transactions will be logged to a separate log
  toFile: false
  # Date format of transactions (http://docs.oracle.com/javase/7/docs/api/java/text/SimpleDateFormat.html)
  formatDate: "yyyy/MM/dd HH:mm:ss"
  # Log message for bought items
  formatBuy: "%player% bought %amount% x %item% for %price%⛁ from %shop% shop"
  # Log message for sold items
  formatSell: "%player% sold %amount% x %item% for %price%⛁ to %shop% shop"
  # Log message for sold all items
  formatSellAll: "%player% sold all %amount% x %item% for %price%⛁ to %shop% shop"
 
# Sell hand command settings
sellHand:
 # When set to true, players will be able to sell any quantity of the item (the Fiyat will be calculated from the base Fiyat)
  allowAllQuantites: true
  # When set to true, /sell hand will work same way as /sell handall does
  sellsAllItems: false
 
# Sell all command settings
sellAll:
 # When set to true, players will get a detailed summary with Fiyats of each item stack sold
  detailedSummary: false
 
buttons:
 # "Go back button"
  goBack:
    item:
     # Material name, full list can be found here: http://wiki.brcdev.net/Materials
      material: barrier
      # Amount of the item
      amount: 1
      # (optional) Data value, for example 1 for WOOD:1 means spruce wood planks
      damage: 0
      # (optional) Custom name
      name: "&c&lTIKLA GERI GEL"
      # (optional) Lore, can contain multiple lines
    # Slot in each shop's GUI
    slot: 49
  # "Previous page" button
  previousPage:
    item:
      material: PAPER
      quantity: 1
      name: "&e&lÖnceki Sayfa"
    slot: 48
  # "Next page" button
  nextPage:
    item:
      material: PAPER
      quantity: 1
      name: "&e&lSonraki Sayfa"
    slot: 50
 
# Elements of the bulk buy GUI
amountSelectionGUIBulkBuy:
 # Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  size: 18
  # Choose if buttons type should be replaced with the bought item's type
  replaceButtonsType: true
  # Buttons
  buttons:
   # "Buy 1 stack" button
    buy1:
     # When no material is specified it will be the type of the item being bought
      item:
        quantity: 1
        name: "&a[&d1&a] Stack &dSATIN AL"
        lore:
          - "&7Fiyat: &c%buy%⛁"
      # Value indicated the amount of stacks
      value: 1
      slot: 0
    # "Buy 2 stacks" button
    buy2:
      item:
        quantity: 2
        name: "&a[&d2&a] Stack &dSATIN AL"
        lore:
          - "&7Fiyat: &c%buy%⛁"
      value: 2
      slot: 1
    # "Buy 3 stacks" button
    buy3:
      item:
        quantity: 3
        name: "&a[&d3&a] Stack &dSATIN AL"
        lore:
          - "&7Fiyat: &c%buy%⛁"
      value: 3
      slot: 2
    # "Buy 4 stacks" button
    buy4:
      item:
        quantity: 4
        name: "&a[&d4&a] Stack &dSATIN AL"
        lore:
          - "&7Fiyat: &c%buy%⛁"
      value: 4
      slot: 3
    # "Buy 5 stacks" button
    buy5:
      item:
        quantity: 5
        name: "&a[&d5&a] Stack &dSATIN AL"
        lore:
          - "&7Fiyat: &c%buy%⛁"
      value: 5
      slot: 4
    # "Buy 6 stacks" button
    buy6:
      item:
        quantity: 6
        name: "&a[&d6&a] Stack &dSATIN AL"
        lore:
          - "&7Fiyat: &c%buy%⛁"
      value: 6
      slot: 5
    # "Buy 7 stacks" button
    buy7:
      item:
        quantity: 7
        name: "&a[&d7&a] Stack &dSATIN AL"
        lore:
          - "&7Fiyat: &c%buy%⛁"
      value: 7
      slot: 6
    # "Buy 8 stacks" button
    buy8:
      item:
        quantity: 8
        name: "&a[&d8&a] Stack &dSATIN AL"
        lore:
          - "&7Fiyat: &c%buy%⛁"
      value: 8
      slot: 7
    # "Buy 9 stacks" button
    buy9:
      item:
        quantity: 9
        name: "&a[&d9&a] Stack &dSATIN AL"
        lore:
          - "&7Fiyat: &c%buy%⛁"
      value: 9
      slot: 8
    # "Cancel" button
    cancel:
      item:
        material: STAINED_GLASS
        quantity: 1
        damage: 14
        name: "&c&lIPTAL"
      slot: 13
    
# Elements of the bulk buy GUI
amountSelectionGUIBulkSell:
 # Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  size: 18
  # Choose if buttons type should be replaced with the sold item's type
  replaceButtonsType: true
  # Buttons
  buttons:
   # "Sell 1 stack" button
    sell1:
     # When no material is specified it will be the type of the item being bought
      item:
        quantity: 1
        name: "&c1 &eStek &asat"
        lore:
          - "&7Fiyat: &c%sell%⛁"
      # Value indicated the amount of stacks
      value: 1
      slot: 0
    # "Sell 2 stacks" button
    sell2:
      item:
        quantity: 2
        name: "&c2 &eStek &asat"
        lore:
          - "&7Fiyat: &c%sell%⛁"
      value: 2
      slot: 1
    # "Sell 3 stacks" button
    sell3:
      item:
        quantity: 3
        name: "&c3 &eStek &asat"
        lore:
          - "&7Fiyat: &c%sell%⛁"
      value: 3
      slot: 2
    # "Sell 4 stacks" button
    sell4:
      item:
        quantity: 4
        name: "&c4 &eStek &asat"
        lore:
          - "&7Fiyat: &c%sell%⛁"
      value: 4
      slot: 3
    # "Sell 5 stacks" button
    sell5:
      item:
        quantity: 5
        name: "&c5 &eStek &asat"
        lore:
          - "&7Fiyat: &c%sell%⛁"
      value: 5
      slot: 4
    # "Sell 6 stacks" button
    sell6:
      item:
        quantity: 6
        name: "&c6 &eStek &asat"
        lore:
          - "&7Fiyat: &c%sell%⛁"
      value: 6
      slot: 5
    # "Sell 7 stacks" button
    sell7:
      item:
        quantity: 7
        name: "&c7 &eStek &asat"
        lore:
          - "&7Fiyat: &c%sell%⛁"
      value: 7
      slot: 6
    # "Sell 8 stacks" button
    sell8:
      item:
        quantity: 8
        name: "&c8 &eStek &asat"
        lore:
          - "&7Fiyat: &c%sell%⛁"
      value: 8
      slot: 7
    # "Sell 9 stacks" button
    sell9:
      item:
        quantity: 9
        name: "&c9 &eStek &asat"
        lore:
          - "&7Fiyat: &c%sell%⛁"
      value: 9
      slot: 8
    # "Cancel" button
    cancel:
      item:
        material: STAINED_GLASS
        quantity: 1
        damage: 14
        name: "&c&lIPTAL"
      slot: 13
 
# Elements of the regular buy/sell GUI
amountSelectionGUI:
 # Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  size: 54
  # Slot of the item being bought/sold
  itemSlot: 22
  # Buttons
  buttons:
   # "Set to 1" button
    set1:
      item:
        material: STAINED_GLASS_PANE
        quantity: 1
        damage: 14
        name: "&c&lSıfırla"
      slot: 18
    # "Remove 10" button
    remove10:
      item:
        material: STAINED_GLASS_PANE
        quantity: 10
        damage: 14
        name: "&c&l10 Azalt"
      slot: 19
    # "Remove 1" button
    remove1:
      item:
        material: STAINED_GLASS_PANE
        quantity: 1
        damage: 14
        name: "&c&l1 Azalt"
      slot: 20
    # "Add 1" button
    add1:
      item:
        material: STAINED_GLASS_PANE
        quantity: 1
        damage: 5
        name: "&a&l1 Ekle"
      slot: 24
    # "Add 10" button
    add10:
      item:
        material: STAINED_GLASS_PANE
        quantity: 10
        damage: 5
        name: "&a&l10 Ekle"
      slot: 25
    # "Set to 16" button
    set16:
      item:
        material: STAINED_GLASS_PANE
        quantity: 16
        damage: 5
        name: "&a&lSet to 16"
      slot: 26
    # "Set to 64" button
    set64:
      item:
        material: STAINED_GLASS_PANE
        quantity: 64
        damage: 5
        name: "&a&lSet to 64"
      slot: 26
    # "Confirm" button
    confirm:
      item:
        material: STAINED_GLASS
        quantity: 1
        damage: 5
        name: "&a&lSATIN AL" 
      slot: 39
    # "Sell all" button
    sellAll:
      item:
        material: STAINED_GLASS
        quantity: 1
        damage: 5
        name: "&a&lHepsini SAT"     
      slot: 40
    # "Buy more" button
    buyMore:
      item:
        material: STAINED_GLASS
        quantity: 64
        damage: 5
        name: "&a&lDaha Fazla AL"     
      slot: 49
    # "Sell more" button
    sellMore:
      item:
        material: STAINED_GLASS
        quantity: 64
        damage: 5
        name: "&a&lSell more"     
      slot: 49
    # "Cancel" button
    cancel:
      item:
        material: STAINED_GLASS
        quantity: 1
        damage: 14
        name: "&c&lIPTAL"
      slot: 41
    
shopMenuItems:
  1:
    item:
      material: GRASS
      quantity: 1
      name: "&8[&aBloklar&8]"
    shop: "blocks"
    slot: 11
  2:
    item:
      material: APPLE
      quantity: 1
      damage: 14
      name: "&8[&aYemekler&8]"
    shop: "yemekler"
    slot: 12
  3:
    item:
      material: CACTUS
      quantity: 1
      name: "&8[&aTarım&8]"
    shop: "tohumlar"
    slot: 13
  4:
    item:
      material: DIAMOND
      quantity: 1
      name: "&8[&aMadenler&8]"
    shop: "madenler"
    slot: 14
  5:
    item:
      material: BONE
      quantity: 1
      name: "&8[&aYaratık Eşyaları&8]"
    shop: "ray-vagon"
    slot: 15
  6:
    item:
      material: EGG
      quantity: 1
      name: "&8[&aYumurtalar&8]"
    shop: "alet-edevat"
    slot: 21
  7:
    item:
      material: LAVA_BUCKET
      quantity: 1
      name: "&8[&aDiğer Eşyalar&8]"
    shop: "dekorasyon"
    slot: 22
  8:
    item:
      material: GLOWSTONE_DUST
      quantity: 1
      name: "&8[&aBoyalar&8]"
    shop: "killer"
    slot: 23
specialElements:
  balance:
    item:
      material: GOLD_INGOT
      quantity: 1
      name: "&aParanız:"
      lore:
       - "&3%balance%"
 

Fire Coder

Zombi Geldi, Beni Yedi

Discord:

MehmetT#8316

Katılım
10 Kasım 2017
Mesajlar
236
Elmaslar
89
Puanlar
9.075
Yer
Aydın / Kuşadası
Minecraft
firesniper
shops.yml içerisinde ayarladıklarının sonuna

page: 2 ekle
 

Westeros

Bir Kömür Göründü Kaptanım!

Discord:

KonfessinK#9744

Katılım
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Mesajlar
107
Elmaslar
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Puanlar
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Yaş
24
Minecraft
Confessinq
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