- Katılım
- 14 Haziran 2017
- Mesajlar
- 292
- Elmaslar
- 66
- Puanlar
- 13.925
- Minecraft
- SaitoHajim
Arkadaşlar Başlıkta Belirttiğim Gibi Eskiden Bu Skripti Kullanıyordum Ama WildSkript Artık Yeni Sürüm Çıkarmadığı İçin Bu Skript Sunucuda Desteklenemiyor Bunu WildSkriptsiz Düzenleyebilecek Bir Arkadaş Lazım
Kod:
options:
time: 120
itembar: |
prefix: &7[&cGenerator&7]&a
items: 1
variables:
{generator} = true
{mcd} = true
command /generator [<text>]:
trigger:
if player has permission "generator.admin":
if arg 1 is "give":
give player 1 coal block of Power 1 named "&8&lCoal Generator " with lore "&7&l(&6&l!&7&l) &7sneak mine to pickup generator"
give player 1 iron block of Power 1 named "&7&lIron Generator" with lore "&7&l(&6&l!&7&l) &7sneak mine to pickup generator"
give player 1 gold block of Power 1 named "&6&lGold Generator" with lore "&7&l(&6&l!&7&l) &7sneak mine to pickup generator"
give player 1 lapis block of Power 1 named "&9&lLapis Generator" with lore "&7&l(&6&l!&7&l) &7sneak mine to pickup generator"
give player 1 redstone block of Power 1 named "&c&l Redstone Generator" with lore "&7&l(&6&l!&7&l) &7sneak mine to pickup generator"
give player 1 diamond block of Power 1 named "&b&lDiamond Generator" with lore "&7&l(&6&l!&7&l) &7sneak mine to pickup generator"
give player 1 emerald block of Power 1 named "&a&lEmerald Generator" with lore "&7&l(&6&l!&7&l) &7sneak mine to pickup generator"
stop
if arg 1 is "on":
set {generator} to true
send "{@prefix} &7&lgenerator is on now"
if arg 1 is "off":
set {generator} to false
send "{@prefix} &7&lgenerator is off now"
if arg-1 is "bar":
set {mcd} to false
send "{@prefix} &7&lbar mod on"
if arg-1 is "time":
set {mcd} to true
send "{@prefix} &7&time mod on"
on break of coal block:
if {generator.%Block%} is true:
if player has permission "generator.admin":
remove location of event-block from {coalgen.loc::*}
set {generator.%Block%} to false
delete holo object "%location of block%"
clear {pp%Block%::*}
clear {cc%Block%::*}
on break of iron block:
if {generator.%Block%} is true:
if player has permission "generator.admin":
remove location of event-block from {Irongen.loc::*}
set {generator.%Block%} to false
delete holo object "%location of block%"
clear {pp%Block%::*}
clear {cc%Block%::*}
on break of Gold block:
if {generator.%Block%} is true:
if player has permission "generator.admin":
remove location of event-block from {Goldgen.loc::*}
set {generator.%Block%} to false
delete holo object "%location of block%"
clear {pp%Block%::*}
clear {cc%Block%::*}
on break of Lapis block:
if {generator.%Block%} is true:
if player has permission "generator.admin":
remove location of event-block from {Lapisgen.loc::*}
set {generator.%Block%} to false
delete holo object "%location of block%"
clear {pp%Block%::*}
clear {cc%Block%::*}
on break of Redstone block:
if {generator.%Block%} is true:
if player has permission "generator.admin":
remove location of event-block from {redstonegen.loc::*}
set {generator.%Block%} to false
delete holo object "%location of block%"
clear {pp%Block%::*}
clear {cc%Block%::*}
on break of Diamond block:
if {generator.%Block%} is true:
if player has permission "generator.admin":
remove location of event-block from {diamondgen.loc::*}
set {generator.%Block%} to false
delete holo object "%location of block%"
clear {pp%Block%::*}
clear {cc%Block%::*}
on break of Emerald block:
if {generator.%Block%} is true:
if player has permission "generator.admin":
remove location of event-block from {emeraldgen.loc::*}
set {generator.%Block%} to false
delete holo object "%location of block%"
clear {pp%Block%::*}
clear {cc%Block%::*}
every 1 second:
if {generator} is true:
if {mcd} is true:
loop {coalgen.loc::*}:
create hologram ";&c&lTime:%{gen.%block at loop-value%}%;" at block above above above above loop-value for 1 seconds
reduce {gen.%block at loop-value%} by 1
if {gen.%block at loop-value%} is smaller than 0:
drop {@items} coal at block above loop-value
set {gen.%block at loop-value%} to {@time}
loop {irongen.loc::*}:
create hologram ";&c&lTime:%{gen.%block at loop-value%}%;" at block above above above above loop-value for 1 seconds
reduce {gen.%block at loop-value%} by 1
if {gen.%block at loop-value%} is smaller than 0:
drop {@items} iron ingot at block above loop-value
set {gen.%block at loop-value%} to {@time}
loop {goldgen.loc::*}:
create hologram ";&c&lTime:%{gen.%block at loop-value%}%;" at block above above above above loop-value for 1 seconds
reduce {gen.%block at loop-value%} by 1
if {gen.%block at loop-value%} is smaller than 0:
drop {@items} gold ingot at block above loop-value
set {gen.%block at loop-value%} to {@time}
loop {lapisgen.loc::*}:
create hologram ";&c&lTime:%{gen.%block at loop-value%}%;" at block above above above above loop-value for 1 seconds
reduce {gen.%block at loop-value%} by 1
if {gen.%block at loop-value%} is smaller than 0:
drop {@items} Lapis at block above loop-value
set {gen.%block at loop-value%} to {@time}
loop {redstonegen.loc::*}:
create hologram "&;&c&lTime:%{gen.%block at loop-value%}%;" at block above above above above loop-value for 1 seconds
reduce {gen.%block at loop-value%} by 1
if {gen.%block at loop-value%} is smaller than 0:
drop {@items} Redstone at block above loop-value
set {gen.%block at loop-value%} to {@time}
loop {diamondgen.loc::*}:
create hologram ";&c&lTime:%{gen.%block at loop-value%}%;" at block above above above above loop-value for 1 seconds
reduce {gen.%block at loop-value%} by 1
if {gen.%block at loop-value%} is smaller than 0:
drop {@items} Diamond at block above loop-value
set {gen.%block at loop-value%} to {@time}
loop {emeraldgen.loc::*}:
create hologram ";&c&lTime:%{gen.%block at loop-value%}%;" at block above above above above loop-value for 1 seconds
reduce {gen.%block at loop-value%} by 1
if {gen.%block at loop-value%} is smaller than 0:
drop {@items} Emerald at block above loop-value
set {gen.%block at loop-value%} to {@time}
if {mcd} is false:
loop {coalgen.loc::*}:
reduce {gen.%block at loop-value%} by 1
add "{@itembar}" to {pp%block at loop-value%::*}
remove "{@itembar}" from {cc%block at loop-value%::*}
set {_nbt} to "%{pp%block at loop-value%::*}%"
replace all "," in {_nbt} with ""
replace all "and" in {_nbt} with ""
replace all " " in {_nbt} with ""
set {_nbt2} to "%{cc%block at loop-value%::*}%"
replace all "," in {_nbt2} with ""
replace all "and" in {_nbt2} with ""
replace all " " in {_nbt2} with ""
if {cc%block at loop-value%::*} is not set:
set {_nbt2} to " "
create hologram ";&c&l%{_nbt}%&7&l%{_nbt2}%;" at block above above above above loop-value for 1 seconds
if {gen.%block at loop-value%} is smaller than 0:
drop {@items} coal at block above loop-value
set {gen.%block at loop-value%} to {@time}
clear {pp%block at loop-value%::*}
clear {cc%block at loop-value%::*}
loop {@time} times:
remove "{@itembar}" from {pp%block at loop-value-1%::*}
add "{@itembar}" to {cc%block at loop-value-1%::*}
loop {irongen.loc::*}:
reduce {gen.%block at loop-value%} by 1
add "{@itembar}" to {pp%block at loop-value%::*}
remove "{@itembar}" from {cc%block at loop-value%::*}
set {_nbt} to "%{pp%block at loop-value%::*}%"
replace all "," in {_nbt} with ""
replace all "and" in {_nbt} with ""
replace all " " in {_nbt} with ""
set {_nbt2} to "%{cc%block at loop-value%::*}%"
replace all "," in {_nbt2} with ""
replace all "and" in {_nbt2} with ""
replace all " " in {_nbt2} with ""
if {cc%block at loop-value%::*} is not set:
set {_nbt2} to " "
create hologram ";&c&l%{_nbt}%&7&l%{_nbt2}%;" at block above above above above loop-value for 1 seconds
if {gen.%block at loop-value%} is smaller than 0:
drop {@items} iron ingot at block above loop-value
set {gen.%block at loop-value%} to {@time}
clear {pp%block at loop-value%::*}
clear {cc%block at loop-value%::*}
loop {@time} times:
remove "{@itembar}" from {pp%block at loop-value-1%::*}
add "{@itembar}" to {cc%block at loop-value-1%::*}
loop {goldgen.loc::*}:
reduce {gen.%block at loop-value%} by 1
add "{@itembar}" to {pp%block at loop-value%::*}
remove "{@itembar}" from {cc%block at loop-value%::*}
set {_nbt} to "%{pp%block at loop-value%::*}%"
replace all "," in {_nbt} with ""
replace all "and" in {_nbt} with ""
replace all " " in {_nbt} with ""
set {_nbt2} to "%{cc%block at loop-value%::*}%"
replace all "," in {_nbt2} with ""
replace all "and" in {_nbt2} with ""
replace all " " in {_nbt2} with ""
if {cc%block at loop-value%::*} is not set:
set {_nbt2} to " "
create hologram ";&c&l%{_nbt}%&7&l%{_nbt2}%;" at block above above above above loop-value for 1 seconds
if {gen.%block at loop-value%} is smaller than 0:
drop {@items} gold ingot at block above loop-value
set {gen.%block at loop-value%} to {@time}
clear {pp%block at loop-value%::*}
clear {cc%block at loop-value%::*}
loop {@time} times:
remove "{@itembar}" from {pp%block at loop-value-1%::*}
add "{@itembar}" to {cc%block at loop-value-1%::*}
loop {lapisgen.loc::*}:
reduce {gen.%block at loop-value%} by 1
add "{@itembar}" to {pp%block at loop-value%::*}
remove "{@itembar}" from {cc%block at loop-value%::*}
set {_nbt} to "%{pp%block at loop-value%::*}%"
replace all "," in {_nbt} with ""
replace all "and" in {_nbt} with ""
replace all " " in {_nbt} with ""
set {_nbt2} to "%{cc%block at loop-value%::*}%"
replace all "," in {_nbt2} with ""
replace all "and" in {_nbt2} with ""
replace all " " in {_nbt2} with ""
if {cc%block at loop-value%::*} is not set:
set {_nbt2} to " "
create hologram ";&c&l%{_nbt}%&7&l%{_nbt2}%;" at block above above above above loop-value for 1 seconds
if {gen.%block at loop-value%} is smaller than 0:
drop {@items} lapis at block above loop-value
set {gen.%block at loop-value%} to {@time}
clear {pp%block at loop-value%::*}
clear {cc%block at loop-value%::*}
loop {@time} times:
remove "{@itembar}" from {pp%block at loop-value-1%::*}
add "{@itembar}" to {cc%block at loop-value-1%::*}
loop {redstonegen.loc::*}:
reduce {gen.%block at loop-value%} by 1
add "{@itembar}" to {pp%block at loop-value%::*}
remove "{@itembar}" from {cc%block at loop-value%::*}
set {_nbt} to "%{pp%block at loop-value%::*}%"
replace all "," in {_nbt} with ""
replace all "and" in {_nbt} with ""
replace all " " in {_nbt} with ""
set {_nbt2} to "%{cc%block at loop-value%::*}%"
replace all "," in {_nbt2} with ""
replace all "and" in {_nbt2} with ""
replace all " " in {_nbt2} with ""
if {cc%block at loop-value%::*} is not set:
set {_nbt2} to " "
create hologram ";&c&l%{_nbt}%&7&l%{_nbt2}%;" at block above above above above loop-value for 1 seconds
if {gen.%block at loop-value%} is smaller than 0:
drop {@items} redstone at block above loop-value
set {gen.%block at loop-value%} to {@time}
clear {pp%block at loop-value%::*}
clear {cc%block at loop-value%::*}
loop {@time} times:
remove "{@itembar}" from {pp%block at loop-value-1%::*}
add "{@itembar}" to {cc%block at loop-value-1%::*}
loop {diamondgen.loc::*}:
reduce {gen.%block at loop-value%} by 1
add "{@itembar}" to {pp%block at loop-value%::*}
remove "{@itembar}" from {cc%block at loop-value%::*}
set {_nbt} to "%{pp%block at loop-value%::*}%"
replace all "," in {_nbt} with ""
replace all "and" in {_nbt} with ""
replace all " " in {_nbt} with ""
set {_nbt2} to "%{cc%block at loop-value%::*}%"
replace all "," in {_nbt2} with ""
replace all "and" in {_nbt2} with ""
replace all " " in {_nbt2} with ""
if {cc%block at loop-value%::*} is not set:
set {_nbt2} to " "
create hologram ";&c&l%{_nbt}%&7&l%{_nbt2}%;" at block above above above above loop-value for 1 seconds
if {gen.%block at loop-value%} is smaller than 0:
drop {@items} diamond at block above loop-value
set {gen.%block at loop-value%} to {@time}
clear {pp%block at loop-value%::*}
clear {cc%block at loop-value%::*}
loop {@time} times:
remove "{@itembar}" from {pp%block at loop-value-1%::*}
add "{@itembar}" to {cc%block at loop-value-1%::*}
loop {emeraldgen.loc::*}:
reduce {gen.%block at loop-value%} by 1
add "{@itembar}" to {pp%block at loop-value%::*}
remove "{@itembar}" from {cc%block at loop-value%::*}
set {_nbt} to "%{pp%block at loop-value%::*}%"
replace all "," in {_nbt} with ""
replace all "and" in {_nbt} with ""
replace all " " in {_nbt} with ""
set {_nbt2} to "%{cc%block at loop-value%::*}%"
replace all "," in {_nbt2} with ""
replace all "and" in {_nbt2} with ""
replace all " " in {_nbt2} with ""
if {cc%block at loop-value%::*} is not set:
set {_nbt2} to " "
create hologram ";&c&l%{_nbt}%&7&l%{_nbt2}%;" at block above above above above loop-value for 1 seconds
if {gen.%block at loop-value%} is smaller than 0:
drop {@items} emerald at block above loop-value
set {gen.%block at loop-value%} to {@time}
clear {pp%block at loop-value%::*}
clear {cc%block at loop-value%::*}
loop {@time} times:
remove "{@itembar}" from {pp%block at loop-value-1%::*}
add "{@itembar}" to {cc%block at loop-value-1%::*}
on place of coal block:
if player's tool is coal block of Power 1 named "&8&lCoal Generator " with lore "&7&l(&6&l!&7&l) &7sneak mine to pickup generator":
create holo object "&8&lCoal Generator ;;;ItemStack:Coal block;" with id "%location of block%" at block above above above above event-block
set {generator.%Block%} to true
set {gen.%Block%} to {@time}
add location of event-block to {coalgen.loc::*}
loop {@time} times:
remove "{@itembar}" from {pp%Block%::*}
add "{@itembar}" to {cc%Block%::*}
on place of iron block:
if player's tool is iron block of Power 1 named "&7&lIron Generator" with lore "&7&l(&6&l!&7&l) &7sneak mine to pickup generator":
create holo object "&7&lIron Generator ;;;ItemStack:Iron block;" with id "%location of block%" at block above above above above event-block
set {generator.%Block%} to true
set {gen.%Block%} to {@time}
add location of event-block to {irongen.loc::*}
loop {@time} times:
remove "{@itembar}" from {pp%Block%::*}
add "{@itembar}" to {cc%Block%::*}
on place of gold block:
if player's tool is gold block of Power 1 named "&6&lGold Generator" with lore "&7&l(&6&l!&7&l) &7sneak mine to pickup generator":
create holo object "&6&lGold Generator ;;;ItemStack:Gold block;" with id "%location of block%" at block above above above above event-block
set {generator.%Block%} to true
set {gen.%Block%} to {@time}
add location of event-block to {goldgen.loc::*}
loop {@time} times:
remove "{@itembar}" from {pp%Block%::*}
add "{@itembar}" to {cc%Block%::*}
on place of lapis block:
if player's tool is lapis block of Power 1 named "&9&lLapis Generator" with lore "&7&l(&6&l!&7&l) &7sneak mine to pickup generator":
create holo object "&9&lLapis Generator ;;;ItemStack:Lapis block;" with id "%location of block%" at block above above above above event-block
set {generator.%Block%} to true
set {gen.%Block%} to {@time}
add location of event-block to {lapisgen.loc::*}
loop {@time} times:
remove "{@itembar}" from {pp%Block%::*}
add "{@itembar}" to {cc%Block%::*}
on place of redstone block:
if player's tool is redstone block of Power 1 named "&c&l Redstone Generator" with lore "&7&l(&6&l!&7&l) &7sneak mine to pickup generator":
create holo object "&c&lRedstone Generator ;;;ItemStack:Redstone block;" with id "%location of block%" at block above above above above event-block
set {generator.%Block%} to true
set {gen.%Block%} to {@time}
add location of event-block to {redstonegen.loc::*}
loop {@time} times:
remove "{@itembar}" from {pp%Block%::*}
add "{@itembar}" to {cc%Block%::*}
on place of diamond block:
if player's tool is diamond block of Power 1 named "&b&lDiamond Generator" with lore "&7&l(&6&l!&7&l) &7sneak mine to pickup generator":
create holo object "&b&lDiamond Generator ;;;ItemStack:Diamond block;" with id "%location of block%" at block above above above above event-block
set {generator.%Block%} to true
set {gen.%Block%} to {@time}
add location of event-block to {diamondgen.loc::*}
loop {@time} times:
remove "{@itembar}" from {pp%Block%::*}
add "{@itembar}" to {cc%Block%::*}
on place of emerald block:
if player's tool is emerald block of Power 1 named "&a&lEmerald Generator" with lore "&7&l(&6&l!&7&l) &7sneak mine to pickup generator":
create holo object "&a&lEmerald Generator ;;;ItemStack:Emerald block;" with id "%location of block%" at block above above above above event-block
set {generator.%Block%} to true
set {gen.%Block%} to {@time}
add location of event-block to {emeraldgen.loc::*}
loop {@time} times:
remove "{@itembar}" from {pp%Block%::*}
add "{@itembar}" to {cc%Block%::*}