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Çözüldü Scripte Düzenleme Lazım

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SaitoHajim#8228

Katılım
14 Haziran 2017
Mesajlar
292
Elmaslar
66
Puanlar
13.925
Minecraft
SaitoHajim
Arkadaşlar Başlıkta Belirttiğim Gibi Eskiden Bu Skripti Kullanıyordum Ama WildSkript Artık Yeni Sürüm Çıkarmadığı İçin Bu Skript Sunucuda Desteklenemiyor Bunu WildSkriptsiz Düzenleyebilecek Bir Arkadaş Lazım

Kod:
options:
    time: 120
    itembar: |
    prefix: &7[&cGenerator&7]&a
    items: 1
variables:
    {generator} = true
    {mcd} = true

command /generator [<text>]:
    trigger:
        if player has permission "generator.admin":
            if arg 1 is "give":
                give player 1 coal block of Power 1 named "&8&lCoal Generator " with lore "&7&l(&6&l!&7&l) &7sneak mine to pickup generator"
                give player 1 iron block of Power 1 named "&7&lIron Generator" with lore "&7&l(&6&l!&7&l) &7sneak mine to pickup generator"
                give player 1 gold block of Power 1 named "&6&lGold Generator" with lore "&7&l(&6&l!&7&l) &7sneak mine to pickup generator"
                give player 1 lapis block of Power 1 named "&9&lLapis Generator" with lore "&7&l(&6&l!&7&l) &7sneak mine to pickup generator"
                give player 1 redstone block of Power 1 named "&c&l Redstone Generator" with lore "&7&l(&6&l!&7&l) &7sneak mine to pickup generator"
                give player 1 diamond block of Power 1 named "&b&lDiamond Generator" with lore "&7&l(&6&l!&7&l) &7sneak mine to pickup generator"
                give player 1 emerald block of Power 1 named "&a&lEmerald Generator" with lore "&7&l(&6&l!&7&l) &7sneak mine to pickup generator"
                stop
            if arg 1 is "on":
                set {generator} to true
                send "{@prefix} &7&lgenerator is on now"
            if arg 1 is "off":
                set {generator} to false
                send "{@prefix} &7&lgenerator is off now"
            if arg-1 is "bar":
                set {mcd} to false
                send "{@prefix} &7&lbar mod on"
            if arg-1 is "time":
                set {mcd} to true
                send "{@prefix} &7&time mod on"
on break of coal block:
    if {generator.%Block%} is true:
        if player has permission "generator.admin":
            remove location of event-block from {coalgen.loc::*}
            set {generator.%Block%} to false
            delete holo object "%location of block%"
            clear {pp%Block%::*}
            clear {cc%Block%::*}
on break of iron block:
    if {generator.%Block%} is true:
        if player has permission "generator.admin":
            remove location of event-block from {Irongen.loc::*}
            set {generator.%Block%} to false
            delete holo object "%location of block%"
            clear {pp%Block%::*}
            clear {cc%Block%::*}
on break of Gold block:
    if {generator.%Block%} is true:
        if player has permission "generator.admin":
            remove location of event-block from {Goldgen.loc::*}
            set {generator.%Block%} to false
            delete holo object "%location of block%"
            clear {pp%Block%::*}
            clear {cc%Block%::*}
on break of Lapis block:
    if {generator.%Block%} is true:
        if player has permission "generator.admin":
            remove location of event-block from {Lapisgen.loc::*}
            set {generator.%Block%} to false
            delete holo object "%location of block%"
            clear {pp%Block%::*}
            clear {cc%Block%::*}
on break of Redstone block:
    if {generator.%Block%} is true:
        if player has permission "generator.admin":
            remove location of event-block from {redstonegen.loc::*}
            set {generator.%Block%} to false
            delete holo object "%location of block%"
            clear {pp%Block%::*}
            clear {cc%Block%::*}
on break of Diamond block:
    if {generator.%Block%} is true:
        if player has permission "generator.admin":
            remove location of event-block from {diamondgen.loc::*}
            set {generator.%Block%} to false
            delete holo object "%location of block%"
            clear {pp%Block%::*}
            clear {cc%Block%::*}
on break of Emerald block:
    if {generator.%Block%} is true:
        if player has permission "generator.admin":
            remove location of event-block from {emeraldgen.loc::*}
            set {generator.%Block%} to false
            delete holo object "%location of block%"
            clear {pp%Block%::*}
            clear {cc%Block%::*}
every 1 second:
    if {generator} is true:
        if {mcd} is true:
            loop {coalgen.loc::*}:
                create hologram ";&c&lTime:%{gen.%block at loop-value%}%;" at block above above above above loop-value for 1 seconds
                reduce {gen.%block at loop-value%} by 1

                if {gen.%block at loop-value%} is smaller than 0:
                    drop {@items} coal at block above loop-value
                    set {gen.%block at loop-value%} to {@time}
            loop {irongen.loc::*}:
                create hologram ";&c&lTime:%{gen.%block at loop-value%}%;" at block above above above above loop-value for 1 seconds
                reduce {gen.%block at loop-value%} by 1
                if {gen.%block at loop-value%} is smaller than 0:
                    drop {@items} iron ingot at block above loop-value
                    set {gen.%block at loop-value%} to {@time}
            loop {goldgen.loc::*}:
                create hologram ";&c&lTime:%{gen.%block at loop-value%}%;" at block above above above above loop-value for 1 seconds
                reduce {gen.%block at loop-value%} by 1
                if {gen.%block at loop-value%} is smaller than 0:
                    drop {@items} gold ingot at block above loop-value
                    set {gen.%block at loop-value%} to {@time}  
            loop {lapisgen.loc::*}:
                create hologram ";&c&lTime:%{gen.%block at loop-value%}%;" at block above above above above loop-value for 1 seconds
                reduce {gen.%block at loop-value%} by 1
                if {gen.%block at loop-value%} is smaller than 0:
                    drop {@items} Lapis at block above loop-value
                    set {gen.%block at loop-value%} to {@time}
            loop {redstonegen.loc::*}:
                create hologram "&;&c&lTime:%{gen.%block at loop-value%}%;" at block above above above above loop-value for 1 seconds
                reduce {gen.%block at loop-value%} by 1
                if {gen.%block at loop-value%} is smaller than 0:
                    drop {@items} Redstone at block above loop-value
                    set {gen.%block at loop-value%} to {@time}      
            loop {diamondgen.loc::*}:
                create hologram ";&c&lTime:%{gen.%block at loop-value%}%;" at block above above above above loop-value for 1 seconds
                reduce {gen.%block at loop-value%} by 1
                if {gen.%block at loop-value%} is smaller than 0:
                    drop {@items} Diamond at block above loop-value
                    set {gen.%block at loop-value%} to {@time}
            loop {emeraldgen.loc::*}:
                create hologram ";&c&lTime:%{gen.%block at loop-value%}%;" at block above above above above loop-value for 1 seconds
                reduce {gen.%block at loop-value%} by 1
                if {gen.%block at loop-value%} is smaller than 0:
                    drop {@items} Emerald at block above loop-value
                    set {gen.%block at loop-value%} to {@time}
        if {mcd} is false:
            loop {coalgen.loc::*}:
                reduce {gen.%block at loop-value%} by 1
                add "{@itembar}" to {pp%block at loop-value%::*}
                remove "{@itembar}" from {cc%block at loop-value%::*}
                set {_nbt} to "%{pp%block at loop-value%::*}%"
                replace all "," in  {_nbt} with ""
                replace all "and" in  {_nbt} with ""
                replace all " " in  {_nbt} with ""
                set {_nbt2} to "%{cc%block at loop-value%::*}%"
                replace all "," in  {_nbt2} with ""
                replace all "and" in  {_nbt2} with ""
                replace all " " in  {_nbt2} with ""
                if {cc%block at loop-value%::*} is not set:
                    set {_nbt2} to " "
                create hologram ";&c&l%{_nbt}%&7&l%{_nbt2}%;" at block above above above above loop-value for 1 seconds
                if {gen.%block at loop-value%} is smaller than 0:
                    drop {@items} coal at block above loop-value
                    set {gen.%block at loop-value%} to {@time}
                    clear {pp%block at loop-value%::*}
                    clear {cc%block at loop-value%::*}
                    loop {@time} times:
                        remove "{@itembar}" from {pp%block at loop-value-1%::*}
                        add "{@itembar}" to {cc%block at loop-value-1%::*}
            loop {irongen.loc::*}:
                reduce {gen.%block at loop-value%} by 1
                add "{@itembar}" to {pp%block at loop-value%::*}
                remove "{@itembar}" from {cc%block at loop-value%::*}
                set {_nbt} to "%{pp%block at loop-value%::*}%"
                replace all "," in  {_nbt} with ""
                replace all "and" in  {_nbt} with ""
                replace all " " in  {_nbt} with ""
                set {_nbt2} to "%{cc%block at loop-value%::*}%"
                replace all "," in  {_nbt2} with ""
                replace all "and" in  {_nbt2} with ""
                replace all " " in  {_nbt2} with ""
                if {cc%block at loop-value%::*} is not set:
                    set {_nbt2} to " "
                create hologram ";&c&l%{_nbt}%&7&l%{_nbt2}%;" at block above above above above loop-value for 1 seconds
                if {gen.%block at loop-value%} is smaller than 0:
                    drop {@items} iron ingot at block above loop-value
                    set {gen.%block at loop-value%} to {@time}
                    clear {pp%block at loop-value%::*}
                    clear {cc%block at loop-value%::*}
                    loop {@time} times:
                        remove "{@itembar}" from {pp%block at loop-value-1%::*}
                        add "{@itembar}" to {cc%block at loop-value-1%::*}
            loop {goldgen.loc::*}:
                reduce {gen.%block at loop-value%} by 1
                add "{@itembar}" to {pp%block at loop-value%::*}
                remove "{@itembar}" from {cc%block at loop-value%::*}
                set {_nbt} to "%{pp%block at loop-value%::*}%"
                replace all "," in  {_nbt} with ""
                replace all "and" in  {_nbt} with ""
                replace all " " in  {_nbt} with ""
                set {_nbt2} to "%{cc%block at loop-value%::*}%"
                replace all "," in  {_nbt2} with ""
                replace all "and" in  {_nbt2} with ""
                replace all " " in  {_nbt2} with ""
                if {cc%block at loop-value%::*} is not set:
                    set {_nbt2} to " "
                create hologram ";&c&l%{_nbt}%&7&l%{_nbt2}%;" at block above above above above loop-value for 1 seconds
                if {gen.%block at loop-value%} is smaller than 0:
                    drop {@items} gold ingot at block above loop-value
                    set {gen.%block at loop-value%} to {@time}
                    clear {pp%block at loop-value%::*}
                    clear {cc%block at loop-value%::*}
                    loop {@time} times:
                        remove "{@itembar}" from {pp%block at loop-value-1%::*}
                        add "{@itembar}" to {cc%block at loop-value-1%::*}
            loop {lapisgen.loc::*}:
                reduce {gen.%block at loop-value%} by 1
                add "{@itembar}" to {pp%block at loop-value%::*}
                remove "{@itembar}" from {cc%block at loop-value%::*}
                set {_nbt} to "%{pp%block at loop-value%::*}%"
                replace all "," in  {_nbt} with ""
                replace all "and" in  {_nbt} with ""
                replace all " " in  {_nbt} with ""
                set {_nbt2} to "%{cc%block at loop-value%::*}%"
                replace all "," in  {_nbt2} with ""
                replace all "and" in  {_nbt2} with ""
                replace all " " in  {_nbt2} with ""
                if {cc%block at loop-value%::*} is not set:
                    set {_nbt2} to " "
                create hologram ";&c&l%{_nbt}%&7&l%{_nbt2}%;" at block above above above above loop-value for 1 seconds
                if {gen.%block at loop-value%} is smaller than 0:
                    drop {@items} lapis at block above loop-value
                    set {gen.%block at loop-value%} to {@time}
                    clear {pp%block at loop-value%::*}
                    clear {cc%block at loop-value%::*}
                    loop {@time} times:
                        remove "{@itembar}" from {pp%block at loop-value-1%::*}
                        add "{@itembar}" to {cc%block at loop-value-1%::*}
            loop {redstonegen.loc::*}:
                reduce {gen.%block at loop-value%} by 1
                add "{@itembar}" to {pp%block at loop-value%::*}
                remove "{@itembar}" from {cc%block at loop-value%::*}
                set {_nbt} to "%{pp%block at loop-value%::*}%"
                replace all "," in  {_nbt} with ""
                replace all "and" in  {_nbt} with ""
                replace all " " in  {_nbt} with ""
                set {_nbt2} to "%{cc%block at loop-value%::*}%"
                replace all "," in  {_nbt2} with ""
                replace all "and" in  {_nbt2} with ""
                replace all " " in  {_nbt2} with ""
                if {cc%block at loop-value%::*} is not set:
                    set {_nbt2} to " "
                create hologram ";&c&l%{_nbt}%&7&l%{_nbt2}%;" at block above above above above loop-value for 1 seconds
                if {gen.%block at loop-value%} is smaller than 0:
                    drop {@items} redstone at block above loop-value
                    set {gen.%block at loop-value%} to {@time}
                    clear {pp%block at loop-value%::*}
                    clear {cc%block at loop-value%::*}
                    loop {@time} times:
                        remove "{@itembar}" from {pp%block at loop-value-1%::*}
                        add "{@itembar}" to {cc%block at loop-value-1%::*}
            loop {diamondgen.loc::*}:
                reduce {gen.%block at loop-value%} by 1
                add "{@itembar}" to {pp%block at loop-value%::*}
                remove "{@itembar}" from {cc%block at loop-value%::*}
                set {_nbt} to "%{pp%block at loop-value%::*}%"
                replace all "," in  {_nbt} with ""
                replace all "and" in  {_nbt} with ""
                replace all " " in  {_nbt} with ""
                set {_nbt2} to "%{cc%block at loop-value%::*}%"
                replace all "," in  {_nbt2} with ""
                replace all "and" in  {_nbt2} with ""
                replace all " " in  {_nbt2} with ""
                if {cc%block at loop-value%::*} is not set:
                    set {_nbt2} to " "
                create hologram ";&c&l%{_nbt}%&7&l%{_nbt2}%;" at block above above above above loop-value for 1 seconds
                if {gen.%block at loop-value%} is smaller than 0:
                    drop {@items} diamond at block above loop-value
                    set {gen.%block at loop-value%} to {@time}
                    clear {pp%block at loop-value%::*}
                    clear {cc%block at loop-value%::*}
                    loop {@time} times:
                        remove "{@itembar}" from {pp%block at loop-value-1%::*}
                        add "{@itembar}" to {cc%block at loop-value-1%::*}
            loop {emeraldgen.loc::*}:
                reduce {gen.%block at loop-value%} by 1
                add "{@itembar}" to {pp%block at loop-value%::*}
                remove "{@itembar}" from {cc%block at loop-value%::*}
                set {_nbt} to "%{pp%block at loop-value%::*}%"
                replace all "," in  {_nbt} with ""
                replace all "and" in  {_nbt} with ""
                replace all " " in  {_nbt} with ""
                set {_nbt2} to "%{cc%block at loop-value%::*}%"
                replace all "," in  {_nbt2} with ""
                replace all "and" in  {_nbt2} with ""
                replace all " " in  {_nbt2} with ""
                if {cc%block at loop-value%::*} is not set:
                    set {_nbt2} to " "
                create hologram ";&c&l%{_nbt}%&7&l%{_nbt2}%;" at block above above above above loop-value for 1 seconds
                if {gen.%block at loop-value%} is smaller than 0:
                    drop {@items} emerald at block above loop-value
                    set {gen.%block at loop-value%} to {@time}
                    clear {pp%block at loop-value%::*}
                    clear {cc%block at loop-value%::*}
                    loop {@time} times:
                        remove "{@itembar}" from {pp%block at loop-value-1%::*}
                        add "{@itembar}" to {cc%block at loop-value-1%::*}
on place of coal block:  
    if player's tool is coal block of Power 1 named "&8&lCoal Generator " with lore "&7&l(&6&l!&7&l) &7sneak mine to pickup generator":
        create holo object "&8&lCoal Generator ;;;ItemStack:Coal block;" with id  "%location of block%" at block above above above above event-block
        set {generator.%Block%} to true
        set {gen.%Block%} to {@time}      
        add location of event-block to {coalgen.loc::*}
        loop {@time} times:
            remove "{@itembar}" from {pp%Block%::*}
            add "{@itembar}" to {cc%Block%::*}
on place of iron block:  
    if player's tool is iron block of Power 1 named "&7&lIron Generator" with lore "&7&l(&6&l!&7&l) &7sneak mine to pickup generator":
        create holo object "&7&lIron Generator ;;;ItemStack:Iron block;" with id  "%location of block%" at block above above above above event-block
        set {generator.%Block%} to true
        set {gen.%Block%} to {@time}  
        add location of event-block to {irongen.loc::*}
        loop {@time} times:
            remove "{@itembar}" from {pp%Block%::*}
            add "{@itembar}" to {cc%Block%::*}
on place of gold block:  
    if player's tool is gold block of Power 1 named "&6&lGold Generator" with lore "&7&l(&6&l!&7&l) &7sneak mine to pickup generator":
        create holo object "&6&lGold Generator ;;;ItemStack:Gold block;" with id  "%location of block%" at block above above above above event-block
        set {generator.%Block%} to true
        set {gen.%Block%} to {@time}  
        add location of event-block to {goldgen.loc::*}
        loop {@time} times:
            remove "{@itembar}" from {pp%Block%::*}
            add "{@itembar}" to {cc%Block%::*}
on place of lapis block:  
    if player's tool is lapis block of Power 1 named "&9&lLapis Generator" with lore "&7&l(&6&l!&7&l) &7sneak mine to pickup generator":
        create holo object "&9&lLapis Generator ;;;ItemStack:Lapis block;" with id  "%location of block%" at block above above above above event-block
        set {generator.%Block%} to true
        set {gen.%Block%} to {@time}  
        add location of event-block to {lapisgen.loc::*}
        loop {@time} times:
            remove "{@itembar}" from {pp%Block%::*}
            add "{@itembar}" to {cc%Block%::*}
on place of redstone block:  
    if player's tool is redstone block of Power 1 named "&c&l Redstone Generator" with lore "&7&l(&6&l!&7&l) &7sneak mine to pickup generator":
        create holo object "&c&lRedstone Generator ;;;ItemStack:Redstone block;" with id  "%location of block%" at block above above above above event-block
        set {generator.%Block%} to true
        set {gen.%Block%} to {@time}  
        add location of event-block to {redstonegen.loc::*}
        loop {@time} times:
            remove "{@itembar}" from {pp%Block%::*}
            add "{@itembar}" to {cc%Block%::*}
on place of diamond block:  
    if player's tool is diamond block of Power 1 named "&b&lDiamond Generator" with lore "&7&l(&6&l!&7&l) &7sneak mine to pickup generator":
        create holo object "&b&lDiamond Generator ;;;ItemStack:Diamond block;" with id  "%location of block%" at block above above above above event-block
        set {generator.%Block%} to true
        set {gen.%Block%} to {@time}
        add location of event-block to {diamondgen.loc::*}      
        loop {@time} times:
            remove "{@itembar}" from {pp%Block%::*}
            add "{@itembar}" to {cc%Block%::*}
on place of emerald block:  
    if player's tool is emerald block of Power 1 named "&a&lEmerald Generator" with lore "&7&l(&6&l!&7&l) &7sneak mine to pickup generator":
        create holo object "&a&lEmerald Generator ;;;ItemStack:Emerald block;" with id  "%location of block%" at block above above above above event-block
        set {generator.%Block%} to true
        set {gen.%Block%} to {@time}  
        add location of event-block to {emeraldgen.loc::*}
        loop {@time} times:
            remove "{@itembar}" from {pp%Block%::*}
            add "{@itembar}" to {cc%Block%::*}
 
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