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- 21 Ağustos 2017
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Rulet
Ruletin Amacı oyuncuların daha çok para kazanması ve sunucunuza katkı sağlayan özellikler olmasıdır.
Komutlar
/rulet » Bu komut ile oyuncu rulet menüsünü açar.
/ ruletyatir <miktar> » Bu komut ile oyuncu rulete para yatırarak rulete başlayabilir.
/ruletbiletver <oyuncu> <miktar> » Bu komut ile eventlerde veya normal olarak rulet bileti verebilirsiniz.
Gereken Add-on
Skript 2.2
SkRayfall
Tuske
Ruletin Amacı oyuncuların daha çok para kazanması ve sunucunuza katkı sağlayan özellikler olmasıdır.
Komutlar
/rulet » Bu komut ile oyuncu rulet menüsünü açar.
/ ruletyatir <miktar> » Bu komut ile oyuncu rulete para yatırarak rulete başlayabilir.
/ruletbiletver <oyuncu> <miktar> » Bu komut ile eventlerde veya normal olarak rulet bileti verebilirsiniz.
Gereken Add-on
Skript 2.2
SkRayfall
Tuske
Rulet Bilet Sistemi
Bilet sistemi ile oyunculara bilet verebilir ve oyuncular rulete para vermeden oynayabilmesini yarar.
Görseller
Rulet Menüsü
Para Yatırma Menüsü
Bilet sistemi ile oyunculara bilet verebilir ve oyuncular rulete para vermeden oynayabilmesini yarar.
Görseller
Rulet Menüsü
Para Yatırma Menüsü
Rulet Dönme Menüsü
Kod
Kod:
options:
Prefix: &bRulet &8&l»&7
KasaMenusuAdi: &6&lRulet Çekiliyor...
variables:
{ruletbilettiklandi.%player%} = false
{paratikladi.%player%} = false
on script load:
loop all players:
if {kasaAciliyor::%loop-player%} is true:
clear {kasaAciliyor::%loop-player%}
clear {kasaAciliyor}
clear {_itemler::*}
set {Kasa::Esyalar::item::1} to "35:15"
set {Kasa::Esyalar::item::2} to "35:15"
set {Kasa::Esyalar::item::3} to "35:15"
set {Kasa::Esyalar::item::4} to "35:15"
set {Kasa::Esyalar::item::5} to "35:15"
set {Kasa::Esyalar::item::6} to "35:15"
set {Kasa::Esyalar::item::7} to "35:15"
set {Kasa::Esyalar::item::8} to "35:15"
set {Kasa::Esyalar::item::9} to "35:15"
set {Kasa::Esyalar::item::10} to "35:15"
set {Kasa::Esyalar::item::11} to "35:5"
set {Kasa::Esyalar::item::12} to "35:5"
set {Kasa::Esyalar::item::13} to "35:5"
set {Kasa::Esyalar::item::14} to "35:14"
set {Kasa::Esyalar::item::15} to "35:14"
set {Kasa::Esyalar::item::16} to "35:14"
set {Kasa::Esyalar::item::17} to "35:14"
set {Kasa::Esyalar::item::18} to "35:14"
set {Kasa::Esyalar::item::19} to "35:14"
set {Kasa::Esyalar::item::20} to "35:14"
set {Kasa::Esyalar::item::21} to "35:14"
set {Kasa::Esyalar::item::22} to "35:14"
set {Kasa::Esyalar::item::23} to "35:14"
set {Kasa::Esyalar::item::24} to "35:14"
set {Kasa::Esyalar::item::25} to "35:15"
set {Kasa::Esyalar::item::26} to "35:14"
set {Kasa::Esyalar::item::27} to "35:15"
set {Kasa::Esyalar::item::28} to "35:14"
set {Kasa::Esyalar::item::29} to "35:15"
set {Kasa::Esyalar::item::30} to "35:14"
set {Kasa::Esyalar::item::31} to "35:15"
on join:
set {paratikladi.%player%} to false
set {renksecildi.%player%} to false
set {secti.%player%} to false
set {parasecti.%player%} to false
set {ruletpara.%player%} to 0
if {kasaAciliyor::%player%} is true:
clear {kasaAciliyor::%player%}
clear {kasaAciliyor}
on quit:
set {paratikladi.%player%} to false
set {renksecildi.%player%} to false
set {secti.%player%} to false
set {parasecti.%player%} to false
set {ruletpara.%player%} to 0
if {kasaAciliyor::%player%} is true:
clear {kasaAciliyor::%player%}
clear {kasaAciliyor}
command /rdeneme:
trigger:
broadcast "{@KasaMenusuAdi}"
command /rulet:
trigger:
close player's inventory
wait 4 ticks
open chest with 1 rows named "&cRulet" to player
format slot 0 of player with book named "&aNasıl Oynanır?" with lore "||&7Rulet Oynamak için ilk önce &6/ruletyatir <miktar> &7Yaparak||&7rulete başlamanız gerekiyor&7Bunu yaptıktan sonra karşınıza renk menüsü||&7çıkacak Renklerin YanındaKaç katını verdiği gözükecektir||&7Örnek &cKırmızı &7[&62X&7] Buradan istediginiz renge tıklayın||&7ve Oyuna Başlayın rastgele renkler dönücek çıkan renk||&7sizin renginiz ise Ruleti kazanacaksın" to be unstealable
if {sondurum} is "Kazandı":
if {sonrenk} is "Siyah":
format slot 8 of player with paper named "&6Son Oynanan Rulet" with lore "||&7Oyuncu &7» &6%{sonoynayankisi}%||||&7Yatırdığı Para &7» &6%{sonyatiralanpara}% TL||||&7Renk &7» &7%{sonrenk}%||||&7Durum &7» &a%{sondurum}%" to be unstealable
if {sonrenk} is "Kırmızı":
format slot 8 of player with paper named "&6Son Oynanan Rulet" with lore "||&7Oyuncu &7» &6%{sonoynayankisi}%||||&7Yatırdığı Para &7» &6%{sonyatiralanpara}% TL||||&7Renk &7» &c%{sonrenk}%||||&7Durum &7» &a%{sondurum}%" to be unstealable
if {sonrenk} is "Yeşil":
format slot 8 of player with paper named "&6Son Oynanan Rulet" with lore "||&7Oyuncu &7» &6%{sonoynayankisi}%||||&7Yatırdığı Para &7» &6%{sonyatiralanpara}% TL||||&7Renk &7» &a%{sonrenk}%||||&7Durum &7» &a%{sondurum}%" to be unstealable
else if {sondurum} is "Kaybetti":
if {sonrenk} is "Siyah":
format slot 8 of player with paper named "&6Son Oynanan Rulet" with lore "||&7Oyuncu &7» &6%{sonoynayankisi}%||||&7Yatırdığı Para &7» &6%{sonyatiralanpara}% TL||||&7Renk &7» &7%{sonrenk}%||||&7Durum &7» &c%{sondurum}%" to be unstealable
if {sonrenk} is "Kırmızı":
format slot 8 of player with paper named "&6Son Oynanan Rulet" with lore "||&7Oyuncu &7» &6%{sonoynayankisi}%||||&7Yatırdığı Para &7» &6%{sonyatiralanpara}% TL||||&7Renk &7» &c%{sonrenk}%||||&7Durum &7» &c%{sondurum}%" to be unstealable
if {sonrenk} is "Yeşil":
format slot 8 of player with paper named "&6Son Oynanan Rulet" with lore "||&7Oyuncu &7» &6%{sonoynayankisi}%||||&7Yatırdığı Para &7» &6%{sonyatiralanpara}% TL||||&7Renk &7» &a%{sonrenk}%||||&7Durum &7» &c%{sondurum}%" to be unstealable
command /ruletyatir [<number>]:
trigger:
if arg-1 is set:
if {paratikladi.%player%} is false:
if {ruletbilettiklandi.%player%} is false:
if arg-1 is greater than or equal to 500:
if player's balance is greater than or equal to arg-1:
set {ruletpara.%player%} to arg-1
send "{@Prefix} &7Rulete &6%arg-1% TL &7Yatırdın"
remove {ruletpara.%player%} from player's balance
set {parasecti.%player%} to true
set {paratikladi.%player%} to true
execute player command "/ruletrenk"
else:
send "{@Prefix} &7Yetersiz Para Miktarı!"
else:
send "{@Prefix} &7En az &6500 TL &7Yatırabilirsin!"
else:
set {ruletpara.%player%} to arg-1
send "{@Prefix} &7Rulete Bilet ile &6%arg-1% TL &7Yatırdın"
set {parasecti.%player%} to true
set {paratikladi.%player%} to true
execute player command "/ruletrenk"
else:
send "{@Prefix} &7Zaten Rulete Para yatırdınız Aktarılıyorsunuz!"
wait 1 seconds
execute player command "/ruletrenk"
else:
send "{@Prefix} &7Para Miktarı Yazmadın!"
command /ruletrenk:
trigger:
if {parasecti.%player%} is true:
if {renksecildi.%player%} is false:
close player's inventory
wait 4 tick
open chest with 1 rows named "&cRENK SEC &7[&b%{ruletpara.%player%}% TL&7]" to player
format slot 3 of player with red wool block named "&cKırmızı &7[&62X&7]" to close then run [set {secilenkirmizi.%player%} to true]->[set {sonrenk} to "Kırmızı"]->[set {secti.%player%} to true]->[set {renksecildi.%player%} to true]->[set {secilenbu.%player%} to "Kırmızı"]->[execute player command "/ruletbasla"]
format slot 4 of player with light green wool block named "&aYeşil &7[&64X&7]" to close then run [set {secilenyesil.%player%} to true]->[set {sonrenk} to "Yeşil"]->[set {secti.%player%} to true]->[set {renksecildi.%player%} to true]->[set {secilenbu.%player%} to "Yeşil"]->[execute player command "/ruletbasla"]
format slot 5 of player with black wool block named "&7Siyah &7[&62X&7]" to close then run [set {secilensiyah.%player%} to true]->[set {sonrenk} to "Siyah"]->[set {secti.%player%} to true]->[set {renksecildi.%player%} to true]->[set {secilenbu.%player%} to "Siyah"]->[execute player command "/ruletbasla"]
else:
execute player command "/ruletbasla"
else:
send "{@Prefix} &7Bug Yapmayı Aklından bile geçirme!"
command /ruletbasla:
trigger:
wait 4 ticks
if {secti.%player%} is true:
set {sonoynayankisi} to player
set {sonyatiralanpara} to {ruletpara.%player%}
set {kasaAciliyor} to true
set {kasaAciliyor::%player%} to true
wait 5 tick
loop 9 times:
add "%{Kasa::Esyalar::item::%random integer between 1 and 31%}%" to {_itemler::*}
wait 4 tick
open chest with 3 rows named "{@KasaMenusuAdi}" to player
wait 1 tick
loop 9 times:
format slot (loop-number - 1) of player with black stained glass pane named "&7" to be unstealable
loop 9 times:
format slot ((loop-number - 1)+18) of player with black stained glass pane named "&7" to be unstealable
format slot 4 of player with red stained glass pane named "&7RENK!" to be unstealable
format slot 22 of player with black stained glass pane named "&7" to be unstealable
set {_loop} to a random integer between 10 and 15
loop {_loop} times:
set {_item::9} to {_item::8}
set {_item::8} to {_item::7}
set {_item::7} to {_item::6}
set {_item::6} to {_item::5}
set {_item::5} to {_item::4}
set {_item::4} to {_item::3}
set {_item::3} to {_item::2}
set {_item::2} to {_item::1}
set {_item::1} to "%a random element out of {_itemler::*}%" parsed as material
loop 9 times:
set {_n} to loop-number-2
set {_i} to {_item::%loop-number-2%}
if inventory name of player's current inventory contains "{@KasaMenusuAdi}":
format slot (({_n} - 1)+9) of player with {_item::%loop-number-2%} to be unstealable
add 1 to {_ses}
if {_ses} > 3:
set {_ses} to 1
if {_ses} = 1:
play raw sound "random.click" at player with pitch 2 volume 0.5
if {_ses} = 2:
play raw sound "random.click" at player with pitch 1 volume 0.5
if {_ses} = 3:
play raw sound "random.click" at player with pitch 0 volume 0.5
wait 2 ticks
set {_loop} to a random integer between 10 and 18
loop {_loop} times:
set {_item::9} to {_item::8}
set {_item::8} to {_item::7}
set {_item::7} to {_item::6}
set {_item::6} to {_item::5}
set {_item::5} to {_item::4}
set {_item::4} to {_item::3}
set {_item::3} to {_item::2}
set {_item::2} to {_item::1}
set {_item::1} to "%a random element out of {_itemler::*}%" parsed as material
loop 9 times:
set {_n} to loop-number-2
set {_i} to {_item::%loop-number-2%}
if inventory name of player's current inventory contains "{@KasaMenusuAdi}":
format slot (({_n} - 1)+9) of player with {_item::%loop-number-2%} to be unstealable
add 1 to {_ses}
if {_ses} > 3:
set {_ses} to 1
if {_ses} = 1:
play raw sound "random.click" at player with pitch 2 volume 0.5
if {_ses} = 2:
play raw sound "random.click" at player with pitch 1 volume 0.5
if {_ses} = 3:
play raw sound "random.click" at player with pitch 0 volume 0.5
wait 4 ticks
set {_loop} to a random integer between 7 and 15
loop {_loop} times:
set {_item::9} to {_item::8}
set {_item::8} to {_item::7}
set {_item::7} to {_item::6}
set {_item::6} to {_item::5}
set {_item::5} to {_item::4}
set {_item::4} to {_item::3}
set {_item::3} to {_item::2}
set {_item::2} to {_item::1}
set {_item::1} to "%a random element out of {_itemler::*}%" parsed as material
loop 9 times:
set {_n} to loop-number-2
set {_i} to {_item::%loop-number-2%}
if inventory name of player's current inventory contains "{@KasaMenusuAdi}":
format slot (({_n} - 1)+9) of player with {_item::%loop-number-2%} to be unstealable
add 1 to {_ses}
if {_ses} > 3:
set {_ses} to 1
if {_ses} = 1:
play raw sound "random.click" at player with pitch 2 volume 0.5
if {_ses} = 2:
play raw sound "random.click" at player with pitch 1 volume 0.5
if {_ses} = 3:
play raw sound "random.click" at player with pitch 0 volume 0.5
wait 6 ticks
set {_loop} to a random integer between 3 and 7
loop {_loop} times:
set {_item::9} to {_item::8}
set {_item::8} to {_item::7}
set {_item::7} to {_item::6}
set {_item::6} to {_item::5}
set {_item::5} to {_item::4}
set {_item::4} to {_item::3}
set {_item::3} to {_item::2}
set {_item::2} to {_item::1}
set {_item::1} to "%a random element out of {_itemler::*}%" parsed as material
loop 9 times:
set {_n} to loop-number-2
set {_i} to {_item::%loop-number-2%}
if inventory name of player's current inventory contains "{@KasaMenusuAdi}":
format slot (({_n} - 1)+9) of player with {_item::%loop-number-2%} to be unstealable
add 1 to {_ses}
if {_ses} > 3:
set {_ses} to 1
if {_ses} = 1:
play raw sound "random.click" at player with pitch 2 volume 0.5
if {_ses} = 2:
play raw sound "random.click" at player with pitch 1 volume 0.5
if {_ses} = 3:
play raw sound "random.click" at player with pitch 0 volume 0.5
wait 8 ticks
set {_loop} to a random integer between 1 and 3
loop {_loop} times:
set {_item::9} to {_item::8}
set {_item::8} to {_item::7}
set {_item::7} to {_item::6}
set {_item::6} to {_item::5}
set {_item::5} to {_item::4}
set {_item::4} to {_item::3}
set {_item::3} to {_item::2}
set {_item::2} to {_item::1}
set {_item::1} to "%a random element out of {_itemler::*}%" parsed as material
loop 9 times:
set {_n} to loop-number-2
set {_i} to {_item::%loop-number-2%}
if inventory name of player's current inventory contains "{@KasaMenusuAdi}":
format slot (({_n} - 1)+9) of player with {_item::%loop-number-2%} to be unstealable
add 1 to {_ses}
if {_ses} > 3:
set {_ses} to 1
if {_ses} = 1:
play raw sound "random.click" at player with pitch 2 volume 0.5
if {_ses} = 2:
play raw sound "random.click" at player with pitch 1 volume 0.5
if {_ses} = 3:
play raw sound "random.click" at player with pitch 0 volume 0.5
wait 10 ticks
set {_item} to {_item::5}
play raw sound "fireworks.twinkle" at player with pitch 1 volume 2
wait 40 ticks
if {_item} is black wool block:
if {secilensiyah.%player%} is true:
play raw sound "random.successful_hit" at player with pitch 1 volume 10
clear {kasaAciliyor}
clear {kasaAciliyor::%player%}
clear {_itemler::*}
set {secilensiyah.%player%} to false
set {secilenyesil.%player%} to false
set {secilenkirmizi.%player%} to false
set {secti.%player%} to false
set {renksecildi.%player%} to false
set {komisyon.%player%} to {ruletpara.%player%} / 10
add {ruletpara.%player%} * 2 to player's balance
remove {komisyon.%player%} from player's balance
set {paratikladi.%player%} to false
set {parasecti.%player%} to false
close player's inventory
play raw sound "random.click" at player with pitch 2 volume 0.5
send "{@Prefix} &6%{komisyon.%player%}% TL &7Komisyon Alındı!"
send player title "&aKazandın!" with subtitle "&7Ruletten &6%{ruletpara.%player%} * 2 - {komisyon.%player%}% TL &7Kazandın!" for 6 seconds
broadcast "{@Prefix} &6%player% &7Ruletden &6%{ruletpara.%player%} * 2 - {komisyon.%player%}% TL &7Kazandı, &6Renk &8» &7Siyah"
add {ruletpara.%player%} * 2 - {komisyon.%player%} to {toplampara::%player%}
set {sondurum} to "Kazandı"
set {ruletbilettiklandi.%player%} to false
stop
else:
wait 1 seconds
set {secilensiyah.%player%} to false
set {secilenyesil.%player%} to false
set {secilenkirmizi.%player%} to false
clear {kasaAciliyor}
clear {kasaAciliyor::%player%}
clear {_itemler::*}
set {secti.%player%} to false
set {renksecildi.%player%} to false
set {paratikladi.%player%} to false
set {parasecti.%player%} to false
close player's inventory
send player title "&cKaybettin!" with subtitle "&7Ruletten &6%{ruletpara.%player%}% TL &7Kaybettin!" for 6 seconds
remove {ruletpara.%player%} from {toplampara::%player%}
set {sondurum} to "Kaybetti"
set {ruletbilettiklandi.%player%} to false
stop
else if {_item} is light green wool block:
if {secilenyesil.%player%} is true:
play raw sound "random.successful_hit" at player with pitch 1 volume 10
clear {kasaAciliyor}
clear {kasaAciliyor::%player%}
clear {_itemler::*}
set {secilensiyah.%player%} to false
set {secilenyesil.%player%} to false
set {secilenkirmizi.%player%} to false
set {secti.%player%} to false
set {renksecildi.%player%} to false
set {komisyon.%player%} to {ruletpara.%player%} / 10
add {ruletpara.%player%} * 4 to player's balance
remove {komisyon.%player%} from player's balance
set {paratikladi.%player%} to false
set {parasecti.%player%} to false
close player's inventory
play raw sound "random.click" at player with pitch 2 volume 0.5
send "{@Prefix} &6%{komisyon.%player%}% TL &7Komisyon Alındı!"
send player title "&aKazandın!" with subtitle "&7Ruletten &6%{ruletpara.%player%} * 4 - {komisyon.%player%}% TL &7Kazandın!" for 6 seconds
broadcast "{@Prefix} &6%player% &7Ruletden &6%{ruletpara.%player%} * 4 - {komisyon.%player%}% TL &7Kazandı, &6Renk &8» &aYeşil"
add {ruletpara.%player%} * 4 - {komisyon.%player%} to {toplampara::%player%}
set {sondurum} to "Kazandı"
set {ruletbilettiklandi.%player%} to false
stop
else:
wait 1 seconds
set {secilensiyah.%player%} to false
set {secilenyesil.%player%} to false
set {secilenkirmizi.%player%} to false
clear {kasaAciliyor}
clear {kasaAciliyor::%player%}
clear {_itemler::*}
set {secti.%player%} to false
set {renksecildi.%player%} to false
set {paratikladi.%player%} to false
set {parasecti.%player%} to false
close player's inventory
send player title "&cKaybettin!" with subtitle "&7Ruletten &6%{ruletpara.%player%}% TL &7Kaybettin!" for 6 seconds
remove {ruletpara.%player%} from {toplampara::%player%}
set {sondurum} to "Kaybetti"
set {ruletbilettiklandi.%player%} to false
stop
else if {_item} is red wool block:
if {secilenkirmizi.%player%} is true:
play raw sound "random.successful_hit" at player with pitch 1 volume 10
clear {kasaAciliyor}
clear {kasaAciliyor::%player%}
clear {_itemler::*}
set {secilensiyah.%player%} to false
set {secilenyesil.%player%} to false
set {secilenkirmizi.%player%} to false
set {secti.%player%} to false
set {renksecildi.%player%} to false
set {komisyon.%player%} to {ruletpara.%player%} / 10
add {ruletpara.%player%} * 2 to player's balance
remove {komisyon.%player%} from player's balance
set {paratikladi.%player%} to false
set {parasecti.%player%} to false
close player's inventory
play raw sound "random.click" at player with pitch 2 volume 0.5
send "{@Prefix} &6%{komisyon.%player%}% TL &7Komisyon Alındı!"
send player title "&aKazandın!" with subtitle "&7Ruletten &6%{ruletpara.%player%} * 2 - {komisyon.%player%}% TL &7Kazandın!" for 6 seconds
broadcast "{@Prefix} &6%player% &7Ruletden &6%{ruletpara.%player%} * 2 - {komisyon.%player%}% TL &7Kazandı, &6Renk &8» &cKırmızı"
add {ruletpara.%player%} * 2 - {komisyon.%player%} to {toplampara::%player%}
set {sondurum} to "Kazandı"
set {ruletbilettiklandi.%player%} to false
stop
else:
wait 1 seconds
set {secilensiyah.%player%} to false
set {secilenyesil.%player%} to false
set {secilenkirmizi.%player%} to false
clear {kasaAciliyor}
clear {kasaAciliyor::%player%}
clear {_itemler::*}
set {secti.%player%} to false
set {renksecildi.%player%} to false
set {paratikladi.%player%} to false
set {parasecti.%player%} to false
close player's inventory
send player title "&cKaybettin!" with subtitle "&7Ruletten &6%{ruletpara.%player%}% TL &7Kaybettin!" for 6 seconds
remove {ruletpara.%player%} from {toplampara::%player%}
set {sondurum} to "Kaybetti"
set {ruletbilettiklandi.%player%} to false
stop
else:
send "{@Prefix} &7Rulete Başlamak için &6Renk &7seç!"
on inventory click:
if {kasaAciliyor} is set:
cancel event
on inventory close:
if {kasaAciliyor} is set:
if {kasaAciliyor::%player%} is set:
wait 1 tick
open chest with 3 rows named "{@KasaMenusuAdi}" to player
wait 1 tick
loop 9 times:
format slot (loop-number - 1) of player with black stained glass pane named "&7" to be unstealable
loop 9 times:
format slot ((loop-number - 1)+18) of player with black stained glass pane named "&7" to be unstealable
format slot 4 of player with red stained glass pane named "&7Renk!" to be unstealable
format slot 22 of player with black stained glass pane named "&7" to be unstealable
command /rulettop:
trigger:
loop {toplampara::*}:
add 1 to {_size}
if {_low.to.high.list::%loop-value%} is not set:
set {_low.to.high.list::%loop-value%} to loop-index
else:
set {_n} to 0
loop {_size} times:
set {_n} to {_n}+1
{_low.to.high.list::%loop-value-1%.%{_n}%} is not set
set {_low.to.high.list::%loop-value-1%.%{_n}%} to loop-index
stop loop
wait 1 tick
set {_n} to size of {_low.to.high.list::*}
loop {_low.to.high.list::*}:
set {_high.to.low.list::%{_n}%} to loop-value
set {_n} to {_n}-1
wait 1 tick
message "&m------------&r &6&lRulet TOP&r &m------------"
loop {_high.to.low.list::*}:
add 1 to {_result}
send "&b%loop-value%&7: &6%{toplampara::%loop-value%}% TL &aToplam Kâr"
if {_result} is 10:
stop
command /ruletbiletver [<player>] [<integer>]:
permission: ruletbiletver
permission message: &c&lHATA &8» &7Bu komutu kullanabilmek için yetkin yok!
executable by: players and console
trigger:
if arg-1 is set:
if arg-2 is set:
if command sender is not console:
send "&c&lBILET &8» &6%arg-1% &7isimli oyuncuya &b%arg-2% TL &7Rulet Bileti verildi!" to player
send "&c&lBILET &8» &6%player% &7isimli yetkili sana &b%arg-2% TL &7Rulet Bileti verdi!" to arg-1
give a paper named "&6&lRULETBILET &8» &a%arg-2% TL" to arg-1
else:
send "&c&lBILET &8» &6Console &7sana &b%arg-2% TL &7Rulet Bileti verdi!" to arg-1
give a paper named "&6&lRULETBILET &8» &a%arg-2% TL" to arg-1
else:
send "&c&lHATA &8» &7Bilet miktarı girmedin!"
else:
send "&c&lHATA &8» &7Oyuncu ismi girmedin!"
on rightclick with paper:
if "%name of player's tool%" contains "&6&lRULETBILET":
if {ruletbilettiklandi.%player%} is false:
set {_ruletbiletmiktar} to "%numbers of uncoloured name of player's tool%"
set {ruletbilettiklandi.%player%} to true
remove 1 of player's tool from player's inventory
send player title "&7RuletBilet Miktarı Algılanıyor!" with subtitle "&6&l3" for 1 seconds
wait 1 seconds
send player title "&7RuletBilet Miktarı Algılanıyor!" with subtitle "&6&l2" for 1 seconds
wait 1 seconds
send player title "&7RuletBilet Miktarı Algılanıyor!" with subtitle "&6&l1" for 1 seconds
wait 1 seconds
send player title "&6&lRULETBILET" with subtitle "&7Miktar &8» &b%{_ruletbiletmiktar}% TL" for 2 seconds
wait 1 seconds
execute player command "ruletyatir %{_ruletbiletmiktar}%"
else:
send "&6&lRULETBILET &8» &7Zaten Bilet kullandın Kullandığın bilet &8» &6%numbers of uncoloured name of player's tool% TL"
Ekler
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