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#Menu Report by Euuros||Server IP: Nucleus.minehut.gg
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#Requirements for this Skript: Skript, skQuery, /gamerule
#sendCommandFeedback false (for no spam in chat)
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#If you do not know how to edit the files, please don't.
#If you make a mistake at any time, just re-download/re-copy
#and re-install the Skript.
#------------------------------------------------------------#
#You may edit the GUI name, the panes used for the design,
#and the menu items for each hack.
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#------------------------------------------------------------#
Options:
GUIName: Report %{reportPlayer}%
MainGlassColor: red glass
SecondGlassColor: white glass
Malicious: Hile
Other: Küfür
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command /report [<offlineplayer>]:
permission: server.report.use
trigger:
if arg-1 is not set:
send "&7[&4Report&7] &cKullanım: /report <oyuncu>" to player
if arg-1 is set:
wait 5 ticks
set {reportPlayer} to "%arg-1%"
set {reportingPlayer} to "%player%"
open chest with 5 rows named "{@GUIName}" to player
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#Row 1
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format slot 0 of player with {@MainGlassColor} named "&b" to be unstealable
format slot 1 of player with {@MainGlassColor} named "&b" to be unstealable
format slot 2 of player with {@SecondGlassColor} named "&b" to be unstealable
format slot 3 of player with {@SecondGlassColor} named "&b" to be unstealable
format slot 4 of player with {@MainGlassColor} named "&b" to be unstealable
format slot 5 of player with {@SecondGlassColor} named "&b" to be unstealable
format slot 6 of player with {@SecondGlassColor} named "&b" to be unstealable
format slot 7 of player with {@MainGlassColor} named "&b" to be unstealable
format slot 8 of player with {@MainGlassColor} named "&b" to be unstealable
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#Row 2
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format slot 9 of player with {@MainGlassColor} named "&b" to be unstealable
format slot 17 of player with {@MainGlassColor} named "&b" to be unstealable
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#Row 3
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format slot 18 of player with {@SecondGlassColor} named "&b" to be unstealable
format slot 20 of player with {@Hile} named "&c&lMalicious Hacks" with lore "||&cReport %{reportPlayer}% for||&cusing malicious hacks||" to close then run [make player execute "malicioushacksreport"]
format slot 24 of player with {@Küfür} named "&c&lOther" with lore "||&cReport %{reportPlayer}% for||&ca reason not listed||" to close then run [make player execute "otherreport"]
format slot 26 of player with {@SecondGlassColor} named "&b" to be unstealable
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#Row 4
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format slot 27 of player with {@MainGlassColor} named "&b" to be unstealable
format slot 35 of player with {@MainGlassColor} named "&b" to be unstealable
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#Row 5
#------------------------------------------------------------#
format slot 36 of player with {@MainGlassColor} named "&b" to be unstealable
format slot 37 of player with {@MainGlassColor} named "&b" to be unstealable
format slot 38 of player with {@SecondGlassColor} named "&b" to be unstealable
format slot 39 of player with {@SecondGlassColor} named "&b" to be unstealable
format slot 40 of player with {@MainGlassColor} named "&b" to be unstealable
format slot 41 of player with {@SecondGlassColor} named "&b" to be unstealable
format slot 42 of player with {@SecondGlassColor} named "&b" to be unstealable
format slot 43 of player with {@MainGlassColor} named "&b" to be unstealable
format slot 44 of player with {@MainGlassColor} named "&b" to be unstealable
#------------------------------------------------------------#
#Malicious Hacks Report
#------------------------------------------------------------#
command /malicioushacksreport:
trigger:
loop all players:
if loop-player has permission "server.report.admin":
send "&7[&4Report&7] &c%{reportingPlayer}% &7Adlı oyuncu Reportladı &c%{reportPlayer}% Adlı kişiyi reportladı sebep &7Hile" to loop-player
send "&aKüfür raporunuz değerlendiriliyor!" to player
set {reportPlayer} to "none"
set {reportingPlayer} to "none"
command /otherreport:
trigger:
loop all players:
if loop-player has permission "server.report.admin":
send "&7[&4Report&7] &c%{reportingPlayer}% &7Adlı oyuncu Reportladı &c%{reportPlayer}% Adlı kişiyi reportladı sebep &7Küfür" to loop-player
send "&aKüfür raporunuz değerlendiriliyor!" to player
set {reportPlayer} to "none"
set {reportingPlayer} to "none"