Çözüldü pet skripti yardım (detay içeride)

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nexi

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nexi#0001

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Arkadaşlar elimde pet skripti var fakat bu skriptde tek problemim peti vipler yanına çağırıyor geliyor fln problem yokda çağıran kişiyi takip etmiyorlar yapabilirmisiniz düzeltirseniz çok memnun olurum şimdiden teşekkürler.

Kod:
on load:
    loop {pet.listesi::*}:
        kill loop-value

on disconnect:
    "%{pet.listesi::*}%" contains "%{pet.%player%}%":
        kill {pet.%player%}
        delete {pet.%player%}
        remove {pet.%player%} from {pet.listesi::*}

command /pet [<text>]:
    permission: pet.perm
    permission message: &cBu komutu kullanmaya yetkin yok.
    trigger:
        if arg 1 is "gönder":
            "%{pet.listesi::*}%" contains "%{pet.%player%}%":
                message " &7Petiniz geri gönderildi.."
                kill {pet.%player%}
                delete {pet.%player%}
                remove {pet.%player%} from {pet.listesi::*}
                stop trigger
            else:
                message " &cPetiniz bulunmamaktadir.."
                delete {pet.%player%}
                stop trigger
        if arg 1 is "köylü":
            {pet.%player%} isn't set:
                message " &7Petiniz yaniniza çağirildi."
                spawn 1 villager at player's location
                set name of spawned entity to "&e&l%player%&a'in Hayvani"
                set {pet.%player%} to spawned entity
                add spawned entity to {pet.listesi::*}
                while {pet.%player%} is spawned entity:
                    wait 6 tick
            if distance between player and last spawned entity is less than 15:
                make last spawned entity pathfind to player with speed 0.8
            else if distance between player and last spawned entity is bigger than 15:
                teleport last spawned entity to player
            stop trigger
        if arg 1 is "inek":
            {pet.%player%} isn't set:
                message " &7Petiniz yaniniza çağirildi."
                spawn 1 cow at player's location
                set name of spawned entity to "&e&l%player%&a'in Hayvani"
                set {pet.%player%} to spawned entity
                add spawned entity to {pet.listesi::*}
                while {pet.%player%} is spawned entity:
                    wait 6 tick
            if distance between player and last spawned entity is less than 15:
                make last spawned entity pathfind to player with speed 1
            else if distance between player and last spawned entity is bigger than 15:
                teleport last spawned entity to player
            stop trigger
        if arg 1 is "kurt":
            {pet.%player%} isn't set:
                message " &7Petiniz yaniniza çağirildi."
                spawn 1 wolf at player's location
                set name of spawned entity to "&e&l%player%&a'in Hayvani"
                set {pet.%player%} to spawned entity
                add spawned entity to {pet.listesi::*}
                while {pet.%player%} is spawned entity:
                    wait 6 tick
            if distance between player and last spawned entity is less than 15:
                make last spawned entity pathfind to player with speed 1
            else if distance between player and last spawned entity is bigger than 15:
                teleport last spawned entity to player
            stop trigger
        if arg 1 is "domuz":
            {pet.%player%} isn't set:
                message " &7Petiniz yaniniza çağirildi."
                spawn 1 pig at player's location
                set name of spawned entity to "&e&l%player%&a'in Hayvani"
                set {pet.%player%} to spawned entity
                add spawned entity to {pet.listesi::*}
                while {pet.%player%} is spawned entity:
                    wait 6 tick
            if distance between player and last spawned entity is less than 15:
                make last spawned entity pathfind to player with speed 1
            else if distance between player and last spawned entity is bigger than 15:
                teleport last spawned entity to player
            stop trigger
        if arg 1 is "koyun":
            {pet.%player%} isn't set:
                message " &7Petiniz yaniniza çağirildi."
                spawn 1 sheep at player's location
                set name of spawned entity to "&e&l%player%&a'in Hayvani"
                set {pet.%player%} to spawned entity
                add spawned entity to {pet.listesi::*}
                while {pet.%player%} is spawned entity:
                    wait 6 tick
            if distance between player and last spawned entity is less than 15:
                make last spawned entity pathfind to player with speed 1
            else if distance between player and last spawned entity is bigger than 15:
                teleport last spawned entity to player
            stop trigger
        if arg 1 is "leopar":
            {pet.%player%} isn't set:
                message " &7Petiniz yaniniza çağirildi."
                spawn 1 ocelot at player's location
                set name of spawned entity to "&e&l%player%&a'in Hayvani"
                set {pet.%player%} to spawned entity
                add spawned entity to {pet.listesi::*}
                while {pet.%player%} is spawned entity:
                    wait 6 tick
            if distance between player and last spawned entity is less than 15:
                make last spawned entity pathfind to player with speed 1
            else if distance between player and last spawned entity is bigger than 15:
                teleport last spawned entity to player
            stop trigger
        if arg 1 is "tavuk":
            {pet.%player%} isn't set:
                message " &7Petiniz yaniniza çağirildi."
                spawn 1 chicken at player's location
                set name of spawned entity to "&e&l%player%&a'in Hayvani"
                set {pet.%player%} to spawned entity
                add spawned entity to {pet.listesi::*}
                while {pet.%player%} is spawned entity:
                    wait 6 tick
            if distance between player and last spawned entity is less than 15:
                make last spawned entity pathfind to player with speed 1
            else if distance between player and last spawned entity is bigger than 15:
                teleport last spawned entity to player
            stop trigger
        if arg 1 is "at":
            {pet.%player%} isn't set:
                message " &7Petiniz yaniniza çağirildi."
                spawn 1 horse at player's location
                set name of spawned entity to "&e&l%player%&a'in Hayvani"
                set {pet.%player%} to spawned entity
                add spawned entity to {pet.listesi::*}
                while {pet.%player%} is spawned entity:
                    wait 6 tick
            if distance between player and last spawned entity is less than 15:
                make last spawned entity pathfind to player with speed 1
            else if distance between player and last spawned entity is bigger than 15:
                teleport last spawned entity to player
            stop trigger
        if arg 1 isn't set:
            wait 6 tick
            open chest with 1 rows named "&8Pet Menüsü" to player
            format slot 0 of player with 383:120 named "&aKöylü" to close then run [make player execute command "pet köylü"]
            format slot 1 of player with 383:92 named "&aİnek" to close then run [make player execute command "pet inek"]
            format slot 2 of player with 383:95 named "&aKurt" to close then run [make player execute command "pet kurt"]
            format slot 3 of player with 383:90 named "&aDomuz" to close then run [make player execute command "pet domuz"]
            format slot 4 of player with 383:91 named "&aKoyun" to close then run [make player execute command "pet koyun"]
            format slot 5 of player with 383:98 named "&aLeopar" to close then run [make player execute command "pet leopar"]
            format slot 6 of player with 383:93 named "&aTavuk" to close then run [make player execute command "pet tavuk"]
            format slot 7 of player with 383:100 named "&aAt" to close then run [make player execute command "pet at"]
            format slot 8 of player with 399 named "&cGönder" to close then run [make player execute command "pet gönder"]

on death of blaze or pig or witch or chicken or horse or wolf or cow or sheep:
    name of victim contains "'in Hayvani":
        clear drops

on entity target:
    name of event-entity contains "'in Hayvani":
        cancel event

on combust:
    name of event-entity contains "'in Hayvani":
        cancel event

on damage of entity:
    name of victim contains "'in Hayvani":
        message " &7Petlere saldiramazsiniz.." to attacker
        cancel event

on teleport:
    wait 3 tick
    loop 4 times:
        teleport {pet.%player%} to player
 

bertek41

The Developer of Apia Team
Katılım
29 Ağustos 2016
Mesajlar
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Elmaslar
463
Puanlar
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Yer
Kocaeli
Minecraft
YasinSubasi
Kod:
on load:
    loop {pet.listesi::*}:
        kill loop-value

on disconnect:
    "%{pet.listesi::*}%" contains "%{pet.%player%}%":
        kill {pet.%player%}
        delete {pet.%player%}
        remove {pet.%player%} from {pet.listesi::*}

command /pet [<text>]:
    permission: pet.perm
    permission message: &cBu komutu kullanmaya yetkin yok.
    trigger:
        if arg 1 is "gönder":
            "%{pet.listesi::*}%" contains "%{pet.%player%}%":
                message " &7Petiniz geri gönderildi.."
                kill {pet.%player%}
                delete {pet.%player%}
                remove {pet.%player%} from {pet.listesi::*}
                stop trigger
            else:
                message " &cPetiniz bulunmamaktadir.."
                delete {pet.%player%}
                stop trigger
        if arg 1 is "köylü":
            {pet.%player%} isn't set:
                message " &7Petiniz yaniniza çağirildi."
                spawn 1 villager at player's location
                set name of spawned entity to "&e&l%player%&a'in Hayvani"
                set {pet.%player%} to spawned entity
                add spawned entity to {pet.listesi::*}
                while {pet.%player%} is spawned entity:
                    wait 6 tick
                    if distance between player and last spawned entity is less than 15:
                        make last spawned entity pathfind to player with speed 0.8
                    else if distance between player and last spawned entity is bigger than 15:
                        teleport last spawned entity to player
            stop trigger
        if arg 1 is "inek":
            {pet.%player%} isn't set:
                message " &7Petiniz yaniniza çağirildi."
                spawn 1 cow at player's location
                set name of spawned entity to "&e&l%player%&a'in Hayvani"
                set {pet.%player%} to spawned entity
                add spawned entity to {pet.listesi::*}
                while {pet.%player%} is spawned entity:
                    wait 6 tick
                    if distance between player and last spawned entity is less than 15:
                        make last spawned entity pathfind to player with speed 1
                    else if distance between player and last spawned entity is bigger than 15:
                        teleport last spawned entity to player
            stop trigger
        if arg 1 is "kurt":
            {pet.%player%} isn't set:
                message " &7Petiniz yaniniza çağirildi."
                spawn 1 wolf at player's location
                set name of spawned entity to "&e&l%player%&a'in Hayvani"
                set {pet.%player%} to spawned entity
                add spawned entity to {pet.listesi::*}
                while {pet.%player%} is spawned entity:
                    wait 6 tick
                    if distance between player and last spawned entity is less than 15:
                        make last spawned entity pathfind to player with speed 1
                    else if distance between player and last spawned entity is bigger than 15:
                        teleport last spawned entity to player
            stop trigger
        if arg 1 is "domuz":
            {pet.%player%} isn't set:
                message " &7Petiniz yaniniza çağirildi."
                spawn 1 pig at player's location
                set name of spawned entity to "&e&l%player%&a'in Hayvani"
                set {pet.%player%} to spawned entity
                add spawned entity to {pet.listesi::*}
                while {pet.%player%} is spawned entity:
                    wait 6 tick
                    if distance between player and last spawned entity is less than 15:
                        make last spawned entity pathfind to player with speed 1
                    else if distance between player and last spawned entity is bigger than 15:
                        teleport last spawned entity to player
            stop trigger
        if arg 1 is "koyun":
            {pet.%player%} isn't set:
                message " &7Petiniz yaniniza çağirildi."
                spawn 1 sheep at player's location
                set name of spawned entity to "&e&l%player%&a'in Hayvani"
                set {pet.%player%} to spawned entity
                add spawned entity to {pet.listesi::*}
                while {pet.%player%} is spawned entity:
                    wait 6 tick
                    if distance between player and last spawned entity is less than 15:
                        make last spawned entity pathfind to player with speed 1
                    else if distance between player and last spawned entity is bigger than 15:
                        teleport last spawned entity to player
            stop trigger
        if arg 1 is "leopar":
            {pet.%player%} isn't set:
                message " &7Petiniz yaniniza çağirildi."
                spawn 1 ocelot at player's location
                set name of spawned entity to "&e&l%player%&a'in Hayvani"
                set {pet.%player%} to spawned entity
                add spawned entity to {pet.listesi::*}
                while {pet.%player%} is spawned entity:
                    wait 6 tick
                    if distance between player and last spawned entity is less than 15:
                        make last spawned entity pathfind to player with speed 1
                    else if distance between player and last spawned entity is bigger than 15:
                        teleport last spawned entity to player
            stop trigger
        if arg 1 is "tavuk":
            {pet.%player%} isn't set:
                message " &7Petiniz yaniniza çağirildi."
                spawn 1 chicken at player's location
                set name of spawned entity to "&e&l%player%&a'in Hayvani"
                set {pet.%player%} to spawned entity
                add spawned entity to {pet.listesi::*}
                while {pet.%player%} is spawned entity:
                    wait 6 tick
                    if distance between player and last spawned entity is less than 15:
                        make last spawned entity pathfind to player with speed 1
                    else if distance between player and last spawned entity is bigger than 15:
                        teleport last spawned entity to player
            stop trigger
        if arg 1 is "at":
            {pet.%player%} isn't set:
                message " &7Petiniz yaniniza çağirildi."
                spawn 1 horse at player's location
                set name of spawned entity to "&e&l%player%&a'in Hayvani"
                set {pet.%player%} to spawned entity
                add spawned entity to {pet.listesi::*}
                while {pet.%player%} is spawned entity:
                    wait 6 tick
                    if distance between player and last spawned entity is less than 15:
                        make last spawned entity pathfind to player with speed 1
                    else if distance between player and last spawned entity is bigger than 15:
                        teleport last spawned entity to player
            stop trigger
        if arg 1 isn't set:
            wait 6 tick
            open chest with 1 rows named "&8Pet Menüsü" to player
            format slot 0 of player with 383:120 named "&aKöylü" to close then run [make player execute command "pet köylü"]
            format slot 1 of player with 383:92 named "&aİnek" to close then run [make player execute command "pet inek"]
            format slot 2 of player with 383:95 named "&aKurt" to close then run [make player execute command "pet kurt"]
            format slot 3 of player with 383:90 named "&aDomuz" to close then run [make player execute command "pet domuz"]
            format slot 4 of player with 383:91 named "&aKoyun" to close then run [make player execute command "pet koyun"]
            format slot 5 of player with 383:98 named "&aLeopar" to close then run [make player execute command "pet leopar"]
            format slot 6 of player with 383:93 named "&aTavuk" to close then run [make player execute command "pet tavuk"]
            format slot 7 of player with 383:100 named "&aAt" to close then run [make player execute command "pet at"]
            format slot 8 of player with 399 named "&cGönder" to close then run [make player execute command "pet gönder"]

on death of blaze or pig or witch or chicken or horse or wolf or cow or sheep:
    name of victim contains "'in Hayvani":
        clear drops

on entity target:
    name of event-entity contains "'in Hayvani":
        cancel event

on combust:
    name of event-entity contains "'in Hayvani":
        cancel event

on damage of entity:
    name of victim contains "'in Hayvani":
        message " &7Petlere saldiramazsiniz.." to attacker
        cancel event

on teleport:
    wait 3 tick
    loop 4 times:
        teleport {pet.%player%} to player
 

nexi

nexi is the best!

Discord:

nexi#0001

Katılım
18 Ağustos 2017
Mesajlar
1.857
Elmaslar
1.198
Puanlar
13.575
Yer
Samsun

Burak1kral

Örümcek Hoşt!
Katılım
8 Nisan 2017
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nexi

nexi is the best!

Discord:

nexi#0001

Katılım
18 Ağustos 2017
Mesajlar
1.857
Elmaslar
1.198
Puanlar
13.575
Yer
Samsun
bu plugini gördükten sonra pet skriptini kullanmayız artık :D
 
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