Merhabalar skriptimde hatalar var 2 tane sorunum var çözerseniz memnun olurum hatalar şunlar permissions ile permissions message yok eklerseniz iyi olur birde koyun ile inek petini /pet gönder yazdığımızda yün ve etler düşüyor sonra yemek bugu oluyor onlarıda çözerseniz iyi olur teşekkürler bu kadar.
Kod:
#Load
on load:
loop {pet.listesi::*}:
kill loop-value
#Disconnect
on disconnect:
"%{pet.listesi::*}%" contains "%{pet.%player%}%":
kill {pet.%player%}
delete {pet.%player%}
remove {pet.%player%} from {pet.listesi::*}
#Pet
command /pet [<text>]:
trigger:
permissions: vip.permi
permissions message: &cBu komutu kullanmaya yetkin yok.
#Gönder
arg 1 is "gönder":
"%{pet.listesi::*}%" contains "%{pet.%player%}%":
kill {pet.%player%}
message "&6&lPrivacyFC &8» &7Petiniz geri gönderildi.."
delete {pet.%player%}
remove {pet.%player%} from {pet.listesi::*}
else:
message "&6&lPrivacyFC &8» &cPetiniz bulunmamaktadir.."
delete {pet.%player%}
stop trigger
#Petler
arg 1 is "köylü":
{pet.%player%} isn't set:
message "&6&lPrivacyFC &8» &7Petiniz yaniniza çağirildi."
spawn 1 villager at player's location
set name of spawned entity to "&e&l%player%&a'in Hayvani"
set {pet.%player%} to spawned entity
add spawned entity to {pet.listesi::*}
while {pet.%player%} is spawned entity:
wait 6 tick
if distance between player and last spawned entity is less than 15:
make last spawned entity pathfind to player with speed 0.8
else if distance between player and last spawned entity is bigger than 15:
teleport last spawned entity to player
wait 3 tick
arg 1 is "inek":
{pet.%player%} isn't set:
message "&6&lPrivacyFC &8» &7Petiniz yaniniza çağirildi."
spawn 1 cow at player's location
clear spawned entity's inventory
set name of spawned entity to "&e&l%player%&a'in Hayvani"
set {pet.%player%} to spawned entity
add spawned entity to {pet.listesi::*}
while {pet.%player%} is spawned entity:
wait 6 tick
if distance between player and last spawned entity is less than 15:
make last spawned entity pathfind to player with speed 1
else if distance between player and last spawned entity is bigger than 15:
teleport last spawned entity to player
arg 1 is "kurt":
{pet.%player%} isn't set:
message "&6&lPrivacyFC &8» &7Petiniz yaniniza çağirildi."
spawn 1 wolf at player's location
set name of spawned entity to "&e&l%player%&a'in Hayvani"
set {pet.%player%} to spawned entity
add spawned entity to {pet.listesi::*}
while {pet.%player%} is spawned entity:
wait 6 tick
if distance between player and last spawned entity is less than 15:
make last spawned entity pathfind to player with speed 1
else if distance between player and last spawned entity is bigger than 15:
teleport last spawned entity to player
arg 1 is "domuz":
{pet.%player%} isn't set:
message "&6&lPrivacyFC &8» &7Petiniz yaniniza çağirildi."
spawn 1 pig at player's location
set name of spawned entity to "&e&l%player%&a'in Hayvani"
set {pet.%player%} to spawned entity
add spawned entity to {pet.listesi::*}
while {pet.%player%} is spawned entity:
wait 6 tick
if distance between player and last spawned entity is less than 15:
make last spawned entity pathfind to player with speed 1
else if distance between player and last spawned entity is bigger than 15:
teleport last spawned entity to player
arg 1 is "koyun":
{pet.%player%} isn't set:
message "&6&lPrivacyFC &8» &7Petiniz yaniniza çağirildi."
spawn 1 sheep at player's location
set name of spawned entity to "&e&l%player%&a'in Hayvani"
set {pet.%player%} to spawned entity
add spawned entity to {pet.listesi::*}
while {pet.%player%} is spawned entity:
wait 6 tick
if distance between player and last spawned entity is less than 15:
make last spawned entity pathfind to player with speed 1
else if distance between player and last spawned entity is bigger than 15:
teleport last spawned entity to player
arg 1 is "leopar":
{pet.%player%} isn't set:
message "&6&lPrivacyFC &8» &7Petiniz yaniniza çağirildi."
spawn 1 ocelot at player's location
set name of spawned entity to "&e&l%player%&a'in Hayvani"
set {pet.%player%} to spawned entity
add spawned entity to {pet.listesi::*}
while {pet.%player%} is spawned entity:
wait 6 tick
if distance between player and last spawned entity is less than 15:
make last spawned entity pathfind to player with speed 1
else if distance between player and last spawned entity is bigger than 15:
teleport last spawned entity to player
arg 1 is "tavuk":
{pet.%player%} isn't set:
message "&6&lPrivacyFC &8» &7Petiniz yaniniza çağirildi."
spawn 1 chicken at player's location
set name of spawned entity to "&e&l%player%&a'in Hayvani"
set {pet.%player%} to spawned entity
add spawned entity to {pet.listesi::*}
while {pet.%player%} is spawned entity:
wait 6 tick
if distance between player and last spawned entity is less than 15:
make last spawned entity pathfind to player with speed 1
else if distance between player and last spawned entity is bigger than 15:
teleport last spawned entity to player
arg 1 is "at":
{pet.%player%} isn't set:
message "&6&lPrivacyFC &8» &7Petiniz yaniniza çağirildi."
spawn 1 horse at player's location
set name of spawned entity to "&e&l%player%&a'in Hayvani"
set {pet.%player%} to spawned entity
add spawned entity to {pet.listesi::*}
while {pet.%player%} is spawned entity:
wait 6 tick
if distance between player and last spawned entity is less than 15:
make last spawned entity pathfind to player with speed 1
else if distance between player and last spawned entity is bigger than 15:
teleport last spawned entity to player
#Menü
arg 1 isn't set:
wait 6 tick
open chest with 1 rows named "&8Pet Menüsü" to player
format slot 0 of player with 383:120 named "&aKöylü" to close then run [make player execute command "pet köylü"]
format slot 1 of player with 383:92 named "&aİnek" to close then run [make player execute command "pet inek"]
format slot 2 of player with 383:95 named "&aKurt" to close then run [make player execute command "pet kurt"]
format slot 3 of player with 383:90 named "&aDomuz" to close then run [make player execute command "pet domuz"]
format slot 4 of player with 383:91 named "&aKoyun" to close then run [make player execute command "pet koyun"]
format slot 5 of player with 383:98 named "&aLeopar" to close then run [make player execute command "pet leopar"]
format slot 6 of player with 383:93 named "&aTavuk" to close then run [make player execute command "pet tavuk"]
format slot 7 of player with 383:100 named "&aAt" to close then run [make player execute command "pet at"]
format slot 8 of player with 399 named "&cGönder" to close then run [make player execute command "pet gönder"]
#Drop
on death of blaze or pig or witch or chicken or horse or wolf:
name of victim contains "'in Hayvani":
clear drops
#Target
on entity target:
name of event-entity contains "'in Hayvani":
cancel event
#Day Fire
on combust:
name of event-entity contains "'in Hayvani":
cancel event
#Damage
on damage of entity:
name of victim contains "'in Hayvani":
chance of 50%:
message "&6&lPrivacyFC &8» &7Petlere saldiramazsiniz.." to attacker
cancel event
else:
cancel event
#Teleport
on teleport:
wait 3 tick
loop 4 times:
wait 1 second
teleport {pet.%player%} to player
2 Nisan 2016 #1