- Katılım
- 14 Haziran 2016
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- Minecraft
- SimitSu
Selamun Aleyküm Mc-Tr Ailesi,Uzun bir aradan sonra sizlere bir skript paylaşıyorum.Bu skript'te her türlü eşyalarınıza Artı basıp seviye atlattırabilecek siniz.
Edit itemlerinizin 1.lore'si kullanılmışsa sorun çıkartabilir
Bu sorunu nasıl çözebilirsiniz?
Burda yazan 1'i 2 yaparsanız skript itemler'in 2.lore'sine yazacaktır fakat bu sefer 2.lore'ye yazılmış edit itemler'de sıkıntı çıkacaktır... Fakat Edit itemleri yapmadan önce edit itemler'i demirciye kayıt ettirirseniz(demirciye gidip sağ tıklarsanız) bu sorun ortadan kalkacaktır
Mesela diyelim elimizde Sharpness 5 Level0 bi kılıç var
biz bu kılıc'ı Level1'e çıkarttığımızda üzerindeki Sharpness büyüsü
6'ya çıkacak.Biz Bu kılıcı Level5'e çıkarttığımızda bu kılıcın Sharpness Büyüsü 10 olacak
Not:Eğer Enchant'sız bir item'i yükseltmeye çalışırsanız: Item'in seviyesi yükselecek fakat item'e büyü eklenmeyecektir
* Toplam 5 Adet Seviye Var
* /penchsk help
* Her Seviye Atlandığında Eşya'nın üzerindeki Büyü 1 Artıyor
* NPC & GUI
* Tamamen Düzenlenebilir Mesajlar
options:
upgradechance4: 45 #Önemli
upgradechance3: 55 #Önemli
upgradechance2: 60 #Önemli
upgradechance1: 75 #Önemli
upgradechance0: 90 #Önemli
#maded by kingOf0 for minecraft Türkiye forums
Upgrademoney1: 100000 #Önemli
Upgrademoney2: 250000 #Önemli
Upgrademoney3: 500000 #Önemli
Upgrademoney4: 750000 #Önemli
Upgrademoney5: 1000000 #Önemli
penchaskrequiresenchanted: &4Demirci &8→ Büyüsüz bir eşyayı geliştirmek neyine yarar? Bana büyülü bir eşya getir!
penchaskonlyitems: &4Demirci &8→ Ben saddece Kazma,Kılıç veya Zırh yükseltebilirim, Lütfen bana bunlardan getir
penchasksmithsuccesfulycreated: &4Demirci başarıyla oluşturuldu!
penchaskitemregistered: &4Demirci &8→ Hmm Bu yenimi? Senin için bu eşyayı kayıt ettireceğim.
penchaskupgradesuccesfully: &4Demirci → &2Yükseltme Başarılı!
penchaskupgradeunsuccesfully: &4Demirci → Yükseltme Başarısız
penchaskupgrade1nomoney: &4Demirci → Beleşe iş yok! (100000 Gerekli) #Önemli
penchaskupgrade2nomoney: &4Demirci → Beleşe iş yok! (250000 Gerekli) #Önemli
penchaskupgrade3nomoney: &4Demirci → Beleşe iş yok! (500000 Gerekli) #Önemli
penchaskupgrade4nomoney: &4Demirci → Beleşe iş yok! (750000 Gerekli) #Önemli
penchaskupgrade5nomoney: &4Demirci → Beleşe iş yok! (1000000 Gerekli) #Önemli
penchaskcannotupgrade: &4Bu Eşyayı yükseltemezsiniz
penchaskfailed: &4Demirci → Ağgh Kırıldı! tekrar denemem gerekecek!
penchaskupgradeablytools: pickaxe or sword or helmet or leggings or boots or chestplate or bow #Önemli ,Yükseltilmeye açık olan eşyalar not:efficiency sharpness protection power punch ve unbreaking 'i arttırır
penchasksmithname: &4Demirci #npc ismi #Önemli
penchasksummonusage: &8Kullanım: &0/penchask summon &8&4Demirci&8'yi çağırır #Önemli
penchasklorenumber: 1 #level'in hangi satırda bulunacağı #Önemli
penchasklevel0: §fLevel: §2 [§4+0§2] #Önemli
penchasklevel1: §fLevel: §2 [§4+1§2] #Önemli
penchasklevel2: §fLevel: §2 [§4+2§2] #Önemli
penchasklevel3: §fLevel: §2 [§4+3§2] #Önemli
penchasklevel4: §fLevel: §2 [§4+4§2] #Önemli
penchasklevel5: §fLevel: §2 [§4+5§2] #Önemli
penchaskupgradereached: &4&lSon seviyeye yükseltimiş!
penchask1levelupgreaded: 1.&8 Seviyeye Yükseltilmiş!
penchask2levelupgreaded: 2.&8 Seviyeye Yükseltilmiş!
penchask3levelupgreaded: 3.&8 Seviyeye Yükseltilmiş!
penchask4levelupgreaded: 4.&8 Seviyeye Yükseltilmiş!
penchask5levelupgreaded: 5.&8 Seviyeye Yükseltilmiş!
penchaskupgrademenuname: &2Eşya Yükseltme #Önemli
penchaskupgradeit: &4&l&mYükselt
penchaskclickforupgreade: &2Yükseltmek için tıkla!
penchasknomoneymessage: &4Paran Yetersiz!
upgradechance4: 45 #Önemli
upgradechance3: 55 #Önemli
upgradechance2: 60 #Önemli
upgradechance1: 75 #Önemli
upgradechance0: 90 #Önemli
#maded by kingOf0 for minecraft Türkiye forums
Upgrademoney1: 100000 #Önemli
Upgrademoney2: 250000 #Önemli
Upgrademoney3: 500000 #Önemli
Upgrademoney4: 750000 #Önemli
Upgrademoney5: 1000000 #Önemli
penchaskrequiresenchanted: &4Demirci &8→ Büyüsüz bir eşyayı geliştirmek neyine yarar? Bana büyülü bir eşya getir!
penchaskonlyitems: &4Demirci &8→ Ben saddece Kazma,Kılıç veya Zırh yükseltebilirim, Lütfen bana bunlardan getir
penchasksmithsuccesfulycreated: &4Demirci başarıyla oluşturuldu!
penchaskitemregistered: &4Demirci &8→ Hmm Bu yenimi? Senin için bu eşyayı kayıt ettireceğim.
penchaskupgradesuccesfully: &4Demirci → &2Yükseltme Başarılı!
penchaskupgradeunsuccesfully: &4Demirci → Yükseltme Başarısız
penchaskupgrade1nomoney: &4Demirci → Beleşe iş yok! (100000 Gerekli) #Önemli
penchaskupgrade2nomoney: &4Demirci → Beleşe iş yok! (250000 Gerekli) #Önemli
penchaskupgrade3nomoney: &4Demirci → Beleşe iş yok! (500000 Gerekli) #Önemli
penchaskupgrade4nomoney: &4Demirci → Beleşe iş yok! (750000 Gerekli) #Önemli
penchaskupgrade5nomoney: &4Demirci → Beleşe iş yok! (1000000 Gerekli) #Önemli
penchaskcannotupgrade: &4Bu Eşyayı yükseltemezsiniz
penchaskfailed: &4Demirci → Ağgh Kırıldı! tekrar denemem gerekecek!
penchaskupgradeablytools: pickaxe or sword or helmet or leggings or boots or chestplate or bow #Önemli ,Yükseltilmeye açık olan eşyalar not:efficiency sharpness protection power punch ve unbreaking 'i arttırır
penchasksmithname: &4Demirci #npc ismi #Önemli
penchasksummonusage: &8Kullanım: &0/penchask summon &8&4Demirci&8'yi çağırır #Önemli
penchasklorenumber: 1 #level'in hangi satırda bulunacağı #Önemli
penchasklevel0: §fLevel: §2 [§4+0§2] #Önemli
penchasklevel1: §fLevel: §2 [§4+1§2] #Önemli
penchasklevel2: §fLevel: §2 [§4+2§2] #Önemli
penchasklevel3: §fLevel: §2 [§4+3§2] #Önemli
penchasklevel4: §fLevel: §2 [§4+4§2] #Önemli
penchasklevel5: §fLevel: §2 [§4+5§2] #Önemli
penchaskupgradereached: &4&lSon seviyeye yükseltimiş!
penchask1levelupgreaded: 1.&8 Seviyeye Yükseltilmiş!
penchask2levelupgreaded: 2.&8 Seviyeye Yükseltilmiş!
penchask3levelupgreaded: 3.&8 Seviyeye Yükseltilmiş!
penchask4levelupgreaded: 4.&8 Seviyeye Yükseltilmiş!
penchask5levelupgreaded: 5.&8 Seviyeye Yükseltilmiş!
penchaskupgrademenuname: &2Eşya Yükseltme #Önemli
penchaskupgradeit: &4&l&mYükselt
penchaskclickforupgreade: &2Yükseltmek için tıkla!
penchasknomoneymessage: &4Paran Yetersiz!
Kod:
options: #made by kingOf0 for minecraft Türkiye forums
upgradechance4: 45 #Önemli
upgradechance3: 55 #Önemli
upgradechance2: 60 #Önemli
upgradechance1: 75 #Önemli
upgradechance0: 90 #Önemli
Upgrademoney1: 100000 #Önemli
Upgrademoney2: 250000 #Önemli
Upgrademoney3: 500000 #Önemli
Upgrademoney4: 750000 #Önemli
Upgrademoney5: 1000000 #Önemli
penchaskrequiresenchanted: &4Demirci &8→ Büyüsüz bir eşyayı geliştirmek neyine yarar? Bana büyülü bir eşya getir!
penchaskonlyitems: &4Demirci &8→ Ben saddece Kazma,Kılıç veya Zırh yükseltebilirim, Lütfen bana bunlardan getir
penchasksmithsuccesfulycreated: &4Demirci başarıyla oluşturuldu!
penchaskitemregistered: &4Demirci &8→ Hmm Bu yenimi? Senin için bu eşyayı kayıt ettireceğim.
penchaskupgradesuccesfully: &4Demirci → &2Yükseltme Başarılı!
penchaskupgradeunsuccesfully: &4Demirci → Yükseltme Başarısız
penchaskupgrade1nomoney: &4Demirci → Beleşe iş yok! (100000 Gerekli) #Önemli
penchaskupgrade2nomoney: &4Demirci → Beleşe iş yok! (250000 Gerekli) #Önemli
penchaskupgrade3nomoney: &4Demirci → Beleşe iş yok! (500000 Gerekli) #Önemli
penchaskupgrade4nomoney: &4Demirci → Beleşe iş yok! (750000 Gerekli) #Önemli
penchaskupgrade5nomoney: &4Demirci → Beleşe iş yok! (1000000 Gerekli) #Önemli
penchaskcannotupgrade: &4Bu Eşyayı yükseltemezsiniz
penchaskfailed: &4Demirci → Ağgh Kırıldı! tekrar denemem gerekecek!
penchaskupgradeablytools: pickaxe or sword or helmet or leggings or boots or chestplate or bow #Önemli ,Yükseltilmeye açık olan eşyalar not:efficiency sharpness protection power punch ve unbreaking 'i arttırır
penchasksmithname: &4Demirci #npc ismi #Önemli
penchasksummonusage: &8Kullanım: &0/penchsk summon &8&4Demirci&8'yi çağırır #Önemli
penchasklorenumber: 1 #level'in hangi satırda bulunacağı #Önemli
penchasklevel0: §fLevel: §2 [§4+0§2] #Önemli
penchasklevel1: §fLevel: §2 [§4+1§2] #Önemli
penchasklevel2: §fLevel: §2 [§4+2§2] #Önemli
penchasklevel3: §fLevel: §2 [§4+3§2] #Önemli
penchasklevel4: §fLevel: §2 [§4+4§2] #Önemli
penchasklevel5: §fLevel: §2 [§4+5§2] #Önemli
penchaskupgradereached: &4&lSon seviyeye yükseltimiş!
penchask1levelupgreaded: 1.&8 Seviyeye Yükseltilmiş!
penchask2levelupgreaded: 2.&8 Seviyeye Yükseltilmiş!
penchask3levelupgreaded: 3.&8 Seviyeye Yükseltilmiş!
penchask4levelupgreaded: 4.&8 Seviyeye Yükseltilmiş!
penchask5levelupgreaded: 5.&8 Seviyeye Yükseltilmiş!
penchaskupgrademenuname: &2Eşya Yükseltme #Önemli
penchaskupgradeit: &4&l&mYükselt
penchaskclickforupgreade: &2Yükseltmek için tıkla!
penchasknomoneymessage: &4Paran Yetersiz!
function enchantbassk(p: player):
close {_p}'s inventory
{_p}'s tool is a {@penchaskupgradeablytools}:
set {_penchant} to enchant level of unbreaking of {_p}'s tool
set {_penchant} to {_penchant} parsed as integer
if {_penchant} isn't 0:
set {_item} to {_p}'s tool
remove {_item} from {_p}'s inventory
set enchant level of unbreaking of {_item} to ({_penchant} + 1)
give {_item} to {_p}
set {_penchant} to enchant level of efficiency of {_p}'s tool
set {_penchant} to {_penchant} parsed as integer
if {_penchant} isn't 0:
set {_item} to {_p}'s tool
remove {_item} from {_p}'s inventory
set enchant level of efficiency of {_item} to ({_penchant} + 1)
give {_item} to {_p}
set {_penchant} to enchant level of sharpness of {_p}'s tool
set {_penchant} to {_penchant} parsed as integer
if {_penchant} isn't 0:
set {_item} to {_p}'s tool
remove {_item} from {_p}'s inventory
set enchant level of sharpness of {_item} to ({_penchant} + 1)
give {_item} to {_p}
set {_penchant} to enchant level of protection of {_p}'s tool
set {_penchant} to {_penchant} parsed as integer
if {_penchant} isn't 0:
set {_item} to {_p}'s tool
remove {_item} from {_p}'s inventory
set enchant level of protection of {_item} to ({_penchant} + 1)
give {_item} to {_p}
set {_penchant} to enchant level of power of {_p}'s tool
set {_penchant} to {_penchant} parsed as integer
if {_penchant} isn't 0:
set {_item} to {_p}'s tool
remove {_item} from {_p}'s inventory
set enchant level of power of {_item} to ({_penchant} + 1)
give {_item} to {_p}
set {_penchant} to enchant level of punch of {_p}'s tool
set {_penchant} to {_penchant} parsed as integer
if {_penchant} isn't 0:
set {_item} to {_p}'s tool
remove {_item} from {_p}'s inventory
set enchant level of punch of {_item} to ({_penchant} + 1)
give {_item} to {_p}
stop
else:
send "{@penchaskonlyitems}" to {_p}
on npc left click:
if citizen is named "{@penchasksmithname}":
if player's held item is {@penchaskupgradeablytools}:
set {_plore::*} to lore of player's tool split at "||"
loop {_plore::*}:
if {_plore::{@penchasklorenumber}} contains "§fLevel:":
if {_plore::*} contains "{@penchasklevel5}":
open virtual chest with size 1 named "{@penchaskupgrademenuname}" to player
make gui slot 0 of player with paper named "{@penchaskupgradereached}" to close
make gui slot 1 of player with black stained glass pane named " " to close
make gui slot 2 of player with White stained glass pane named "{@penchask1levelupgreaded}" to close
make gui slot 3 of player with White stained glass pane named "{@penchask2levelupgreaded}" to close
make gui slot 4 of player with White stained glass pane named "{@penchask3levelupgreaded}" to close
make gui slot 5 of player with White stained glass pane named "{@penchask4levelupgreaded}" to close
make gui slot 6 of player with White stained glass pane named "{@penchask5levelupgreaded}" to close
make gui slot 7 and 8 of player with black stained glass pane named " " to close
else if {_plore::*} contains "{@penchasklevel4}":
open virtual chest with size 1 named "{@penchaskupgrademenuname}" to player
if balance of player is higher than {@Upgrademoney4}:
make gui slot 0 of player with paper named "{@penchaskclickforupgreade}" with lore "&2{@Upgrademoney5}" to run player command "/penchaskupgrade {@upgradechance4}" using right or left mouse button
else:
set {_pparalazim} to {@Upgrademoney5} - player's balance
make gui slot 0 of player with paper named "{@penchaskupgradeit}" with lore "{@penchasknomoneymessage} &8%{_pparalazim}% Gerekli" to run player command "/penchaskupgrade {@upgradechance4}" using right or left mouse button
delete {_pparalazim}
make gui slot 1 of player with black stained glass pane named " " to close
make gui slot 2 of player with White stained glass pane named "{@penchask1levelupgreaded}" to close
make gui slot 3 of player with White stained glass pane named "{@penchask2levelupgreaded}" to close
make gui slot 4 of player with White stained glass pane named "{@penchask3levelupgreaded}" to close
make gui slot 5 of player with White stained glass pane named "{@penchask4levelupgreaded}" to close
make gui slot 6, 7 and 8 of player with black stained glass pane named " " to close
stop loop
else if {_plore::*} contains "{@penchasklevel3}":
open virtual chest with size 1 named "{@penchaskupgrademenuname}" to player
if balance of player is higher than {@Upgrademoney3}:
make gui slot 0 of player with paper named "{@penchaskclickforupgreade}" with lore "&2{@Upgrademoney4}" to run player command "/penchaskupgrade {@upgradechance3}" using right or left mouse button
else:
set {_pparalazim} to {@Upgrademoney4} - player's balance
make gui slot 0 of player with paper named "{@penchaskupgradeit}" with lore "{@penchasknomoneymessage} &8%{_pparalazim}% Gerekli" to run player command "/penchaskupgrade {@upgradechance3}" using right or left mouse button
delete {_pparalazim}
make gui slot 1 of player with black stained glass pane named " " to close
make gui slot 2 of player with White stained glass pane named "{@penchask1levelupgreaded}" to close
make gui slot 3 of player with White stained glass pane named "{@penchask2levelupgreaded}" to close
make gui slot 4 of player with White stained glass pane named "{@penchask3levelupgreaded}" to close
make gui slot 5, 6, 7 and 8 of player with black stained glass pane named " " to close
stop loop
else if {_plore::*} contains "{@penchasklevel2}":
open virtual chest with size 1 named "{@penchaskupgrademenuname}" to player
if balance of player is higher than {@Upgrademoney2}:
make gui slot 0 of player with paper named "{@penchaskclickforupgreade}" with lore "&2{@Upgrademoney3}" to run player command "/penchaskupgrade {@upgradechance2}" using right or left mouse button
else:
set {_pparalazim} to {@Upgrademoney3} - player's balance
make gui slot 0 of player with paper named "{@penchaskupgradeit}" with lore "{@penchasknomoneymessage} &8%{_pparalazim}% Gerekli" to run player command "/penchaskupgrade {@upgradechance2}" using right or left mouse button
delete {_pparalazim}
make gui slot 1 of player with black stained glass pane named " " to close
make gui slot 2 of player with White stained glass pane named "{@penchask1levelupgreaded}" to close
make gui slot 3 of player with White stained glass pane named "{@penchask2levelupgreaded}" to close
make gui slot 4, 5, 6, 7 and 8 of player with black stained glass pane named " " to close
stop loop
else if {_plore::*} contains "{@penchasklevel1}":
open virtual chest with size 1 named "{@penchaskupgrademenuname}" to player
if balance of player is higher than {@Upgrademoney1}:
make gui slot 0 of player with paper named "{@penchaskclickforupgreade}" with lore "&2{@Upgrademoney2}" to run player command "/penchaskupgrade {@upgradechance1}" using right or left mouse button
else:
set {_pparalazim} to {@Upgrademoney2} - player's balance
make gui slot 0 of player with paper named "{@penchaskupgradeit}" with lore "{@penchasknomoneymessage} &8%{_pparalazim}% Gerekli" to run player command "/penchaskupgrade {@upgradechance1}" using right or left mouse button
delete {_pparalazim}
make gui slot 1 of player with black stained glass pane named " " to close
make gui slot 2 of player with White stained glass pane named "{@penchask1levelupgreaded}" to close
make gui slot 3, 4, 5, 6, 7 and 8 of player with black stained glass pane named " " to close
stop loop
else if {_plore::*} contains "{@penchasklevel0}":
open virtual chest with size 1 named "{@penchaskupgrademenuname}" to player
if balance of player is higher than {@Upgrademoney1}:
make gui slot 0 of player with paper named "{@penchaskclickforupgreade}" with lore "&2{@Upgrademoney1}" to run player command "/penchaskupgrade {@upgradechance0}" using right or left mouse button
else:
set {_pparalazim} to {@Upgrademoney1} - player's balance
make gui slot 0 of player with paper named "{@penchaskupgradeit}" with lore "{@penchasknomoneymessage} &8%{_pparalazim}% Gerekli" to run player command "/penchaskupgrade {@upgradechance0}" using right or left mouse button
delete {_pparalazim}
make gui slot 1 of player with black stained glass pane named " " to close
make gui slot 2 of player with paper named "§2Henüz Eşyanızı Yükseltmemişsiniz" to close
make gui slot 2, 3, 4, 5, 6, 7 and 8 of player with black stained glass pane named " " to close
stop loop
else:
send "{@penchaskitemregistered}" to player
set line {@penchasklorenumber} of lore of executor's held item to "{@penchasklevel0}"
stop loop
else:
send "{@penchaskonlyitems}"
command /penchsk <text>:
permission: penchask.summon
trigger:
if arg-1 is "summon":
execute player command "/npc create"
execute player command "/npc rename {@penchasksmithname}"
execute player command "/npc skin smith"
send "{@penchasksmithsuccesfulycreated}"
if arg-1 is "help" or "yardım" or "yardim":
send "{@penchasksummonusage}"
command /penchaskupgrade <number>:
trigger:
close player's inventory
set {_plore::*} to lore of executor's tool split at "||"
loop {_plore::*}:
if chance of arg-1%:
if {_plore::*} contains "{@penchasklevel0}":
if balance of player is higher than {@Upgrademoney1}:
remove {@Upgrademoney1} from player's balance
set line {@penchasklorenumber} of lore of executor's held item to "{@penchasklevel1}"
enchantbassk(player)
send "{@penchaskupgradesuccesfully}"
stop
else:
send "{@penchaskupgradeunsuccesfully}"
send "{@penchaskupgrade1nomoney}"
stop
if {_plore::*} contains "{@penchasklevel1}":
if balance of player is higher than {@Upgrademoney2}:
remove {@Upgrademoney2} from player's balance
set line {@penchasklorenumber} of lore of executor's held item to "{@penchasklevel2}"
enchantbassk(player)
send "{@penchaskupgradesuccesfully}"
stop
else:
send "{@penchaskupgradeunsuccesfully}"
send "{@penchaskupgrade2nomoney}"
stop
else if {_plore::*} contains "{@penchasklevel2}":
if balance of player is higher than {@Upgrademoney3}:
remove {@Upgrademoney3} from player's balance
set line {@penchasklorenumber} of lore of executor's held item to "{@penchasklevel3}"
enchantbassk(player)
send "{@penchaskupgradesuccesfully}"
stop
else:
send "{@penchaskupgradeunsuccesfully}"
send "{@penchaskupgrade3nomoney}"
stop
else if {_plore::*} contains "{@penchasklevel3}":
if balance of player is higher than {@Upgrademoney4}:
remove {@Upgrademoney4} from player's balance
set line {@penchasklorenumber} of lore of executor's held item to "{@penchasklevel4}"
enchantbassk(player)
send "{@penchaskupgradesuccesfully}"
stop
else:
send "{@penchaskupgradeunsuccesfully}"
send "{@penchaskupgrade4nomoney}"
stop
else if {_plore::*} contains "{@penchasklevel4}":
if balance of player is higher than {@Upgrademoney5}:
remove {@Upgrademoney5} from player's balance
set line {@penchasklorenumber} of lore of executor's held item to "{@penchasklevel5}"
enchantbassk(player)
send "{@penchaskupgradesuccesfully}"
stop
else:
send "{@penchaskupgradeunsuccesfully}"
send "{@penchaskupgrade5nomoney}"
stop
else:
send "{@penchaskcannotupgrade}"
stop
else:
send "{@penchaskfailed}" to executor
Hastebin
Virus Total
Gerektirir:
Paper Spigot 1.8.8(Önerilir)
Skript 2.2 +
Vault 1.8+
SkQuery-Lime +
skRayFallv1.9.12 +
Skellett +
TuSKe 1.8+
Citizens 1.8+
Eğer Bir Item'in daha fazla yükselmemesini(Yada hiç) İsterseniz Lore'sine
By kingOf Zero
Güncellemeler:Virus Total
Gerektirir:
Paper Spigot 1.8.8(Önerilir)
Skript 2.2 +
Vault 1.8+
SkQuery-Lime +
skRayFallv1.9.12 +
Skellett +
TuSKe 1.8+
Citizens 1.8+
Eğer Bir Item'in daha fazla yükselmemesini(Yada hiç) İsterseniz Lore'sine
yazmanız yeterli olucaktır§fLevel: &k|
By kingOf Zero
Güncelleme: Skript konuya eklenmiştir
Ekler
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