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Arkadaşlar fiyatlandırmalara buraya yazıyom
320 tane Kartopu 5 T
320 Elmas Cevheri 2.5 T
320 Yıldız 3.7 T
320 Elmas Blok 25 M
Bunlar OLsa yeterli
lütfen yardım edin
variables:
{otokartopusat::%player%} = false
{otoelmassat::%player%} = false
{otoyıldızsat::%player%} = false
{otoelmasbloksat::%player%} = false
options:
kartopuadet: 320
kartopufiyat: 500
elmasadet: 320
elmasfiyat: 500
yıldızadet: 320
yıldızfiyat: 500
elmasblokadet: 320
elmasblokfiyat: 500
command /otosat:
trigger:
open chest with 3 row named "&aOTO&BSat" to player
wait 1 tick
if {otokartopusat::%player%} is false:
format slot 10 of player with snowball named "&fKartopu" with lore "&aOto kartopu satmayı açmak için tıkla!" to close then run [execute player command "/otokartopusat"]
else:
format slot 10 of player with snowball named "&fKartopu" with lore "&aOto kartopu satmayı kapatmak için tıkla!" to close then run [execute player command "/otokartopusat"]
if {otoelmassat::%player%} is false:
format slot 12 of player with Diamond named "&fElmas" with lore "&aOto elmas satmayı açmak için tıkla!" to close then run [execute player command "/otoelmassat"]
else:
format slot 12 of player with Diamond named "&fElmas" with lore "&aOto elmas satmayı kapatmak için tıkla!" to close then run [execute player command "/otoelmassat"]
if {otoyıldızsat::%player%} is false:
format slot 14 of player with nether star named "&fYıldız" with lore "&aOto yıldız satmayı açmak için tıkla!" to close then run [execute player command "/otoyıldızsat"]
else:
format slot 14 of player with nether star named "&fYıldız" with lore "&aOto yıldız satmayı kapatmak için tıkla!" to close then run [execute player command "/otoyıldızsat"]
if {otoyıldızsat::%player%} is false:
format slot 16 of player with Diamond block named "&fElmas Blok" with lore "&aOto elmas blok satmayı açmak için tıkla!" to close then run [execute player command "/otoelmasbloksat"]
else:
format slot 16 of player with Diamond block named "&fElmas Blok" with lore "&aOto elmas blok satmayı kapatmak için tıkla!" to close then run [execute player command "/otoelmasbloksat"]
command /otokartopusat:
trigger:
if {otokartopusat::%player%} is true:
set {otokartopusat::%player%} to false
send "&cOto kartopu satmayı kapattın" to player
else:
set {otokartopusat::%player%} to true
send "&aOto kartopu satmayı açtın" to player
if player have {@kartopuadet} snowball:
remove {@kartopuadet} snowball from player's inventory
add {@kartopufiyat} to player's balance
send "&e{@kartopuadet} Adet &fKartopu &e{@kartopufiyat} Fiyata Satıldı!" to player
command /otoelmassat:
trigger:
if {otoelmassat::%player%} is true:
set {otoelmassat::%player%} to false
send "&cOto elmas satmayı kapattın" to player
else:
set {otoelmassat::%player%} to true
send "&aOto elmas satmayı açtın" to player
if player have {@elmasadet} diamond:
remove {@elmasadet} diamond from player's inventory
add {@elmasfiyat} to player's balance
send "&e{@elmasadet} Adet &bElmas &e{@elmasfiyat} Fiyata Satıldı!" to player
command /otoyıldızsat:
trigger:
if {otoyıldızsat::%player%} is true:
set {otoyıldızsat::%player%} to false
send "&cOto yıldız satmayı kapattın" to player
else:
set {otoyıldızsat::%player%} to true
send "&aOto yıldız satmayı açtın" to player
if player have {@yıldızadet} nether star:
remove {@yıldızadet} nether star from player's inventory
add {@yıldızfiyat} to player's balance
send "&e{@yıldızadet} Adet &fNether Yıldızı &e{@yıldızfiyat} Fiyata Satıldı!" to player
command /otoelmasbloksat:
trigger:
if {otoelmasbloksat::%player%} is true:
set {otoelmasbloksat::%player%} to false
send "&cOto elmas blok satmayı kapattın" to player
else:
set {otoelmasbloksat::%player%} to true
send "&aOto elmas blok satmayı açtın" to player
if player have {@elmasblokadet} diamond block:
remove {@elmasblokadet} diamond block from player's inventory
add {@elmasblokfiyat} to player's balance
send "&e{@elmasblokadet} Adet &bElmas Blok &e{@elmasblokfiyat} Fiyata Satıldı!" to player
on break:
if player have {@kartopuadet} snowball:
if {otokartopusat::%player%} is true:
remove {@kartopuadet} snowball from player's inventory
add {@kartopufiyat} to player's balance
send "&e{@kartopuadet} Adet &fKartopu &e{@kartopufiyat} Fiyata Satıldı!" to player
if player have {@elmasadet} diamond:
if {otoelmassat::%player%} is true:
remove {@elmasadet} diamond from player's inventory
add {@elmasfiyat} to player's balance
send "&e{@elmasadet} Adet &bElmas &e{@elmasfiyat} Fiyata Satıldı!" to player
if player have {@yıldızadet} nether star:
if {otoyıldızsat::%player%} is true:
remove {@yıldızadet} nether star from player's inventory
add {@yıldızfiyat} to player's balance
send "&e{@yıldızadet} Adet &fNether Yıldızı &e{@yıldızfiyat} Fiyata Satıldı!" to player
if player have {@elmasblokadet} diamond block:
if {otoelmasbloksat::%player%} is true:
remove {@elmasblokadet} diamond block from player's inventory
add {@elmasblokfiyat} to player's balance
send "&e{@elmasblokadet} Adet &bElmas Blok &e{@elmasblokfiyat} Fiyata Satıldı!" to player
Bu Skritpi dener misiniz?
Kaç tane eşyayı, kaç paraya satacağını yukarıdaki ayarlar kısmında ayarlayabilirsiniz.
variables:
{otokartopusat::%player%} = false
{otoelmassat::%player%} = false
{otoyıldızsat::%player%} = false
{otoelmasbloksat::%player%} = false
options:
kartopuadet: 320
kartopufiyat: 500
elmasadet: 320
elmasfiyat: 500
yıldızadet: 320
yıldızfiyat: 500
elmasblokadet: 320
elmasblokfiyat: 500
command /otosat:
trigger:
open chest with 3 row named "&aOTO&BSat" to player
wait 1 tick
if {otokartopusat::%player%} is false:
format slot 10 of player with snowball named "&fKartopu" with lore "&aOto kartopu satmayı açmak için tıkla!" to close then run [execute player command "/otokartopusat"]
else:
format slot 10 of player with snowball named "&fKartopu" with lore "&aOto kartopu satmayı kapatmak için tıkla!" to close then run [execute player command "/otokartopusat"]
if {otoelmassat::%player%} is false:
format slot 12 of player with Diamond named "&fElmas" with lore "&aOto elmas satmayı açmak için tıkla!" to close then run [execute player command "/otoelmassat"]
else:
format slot 12 of player with Diamond named "&fElmas" with lore "&aOto elmas satmayı kapatmak için tıkla!" to close then run [execute player command "/otoelmassat"]
if {otoyıldızsat::%player%} is false:
format slot 14 of player with nether star named "&fYıldız" with lore "&aOto yıldız satmayı açmak için tıkla!" to close then run [execute player command "/otoyıldızsat"]
else:
format slot 14 of player with nether star named "&fYıldız" with lore "&aOto yıldız satmayı kapatmak için tıkla!" to close then run [execute player command "/otoyıldızsat"]
if {otoyıldızsat::%player%} is false:
format slot 16 of player with Diamond block named "&fElmas Blok" with lore "&aOto elmas blok satmayı açmak için tıkla!" to close then run [execute player command "/otoelmasbloksat"]
else:
format slot 16 of player with Diamond block named "&fElmas Blok" with lore "&aOto elmas blok satmayı kapatmak için tıkla!" to close then run [execute player command "/otoelmasbloksat"]
command /otokartopusat:
trigger:
if {otokartopusat::%player%} is true:
set {otokartopusat::%player%} to false
send "&cOto kartopu satmayı kapattın" to player
else:
set {otokartopusat::%player%} to true
send "&aOto kartopu satmayı açtın" to player
if player have {@kartopuadet} snowball:
remove {@kartopuadet} snowball from player's inventory
add {@kartopufiyat} to player's balance
send "&e{@kartopuadet} Adet &fKartopu &e{@kartopufiyat} Fiyata Satıldı!" to player
command /otoelmassat:
trigger:
if {otoelmassat::%player%} is true:
set {otoelmassat::%player%} to false
send "&cOto elmas satmayı kapattın" to player
else:
set {otoelmassat::%player%} to true
send "&aOto elmas satmayı açtın" to player
if player have {@elmasadet} diamond:
remove {@elmasadet} diamond from player's inventory
add {@elmasfiyat} to player's balance
send "&e{@elmasadet} Adet &bElmas &e{@elmasfiyat} Fiyata Satıldı!" to player
command /otoyıldızsat:
trigger:
if {otoyıldızsat::%player%} is true:
set {otoyıldızsat::%player%} to false
send "&cOto yıldız satmayı kapattın" to player
else:
set {otoyıldızsat::%player%} to true
send "&aOto yıldız satmayı açtın" to player
if player have {@yıldızadet} nether star:
remove {@yıldızadet} nether star from player's inventory
add {@yıldızfiyat} to player's balance
send "&e{@yıldızadet} Adet &fNether Yıldızı &e{@yıldızfiyat} Fiyata Satıldı!" to player
command /otoelmasbloksat:
trigger:
if {otoelmasbloksat::%player%} is true:
set {otoelmasbloksat::%player%} to false
send "&cOto elmas blok satmayı kapattın" to player
else:
set {otoelmasbloksat::%player%} to true
send "&aOto elmas blok satmayı açtın" to player
if player have {@elmasblokadet} diamond block:
remove {@elmasblokadet} diamond block from player's inventory
add {@elmasblokfiyat} to player's balance
send "&e{@elmasblokadet} Adet &bElmas Blok &e{@elmasblokfiyat} Fiyata Satıldı!" to player
on break:
if player have {@kartopuadet} snowball:
if {otokartopusat::%player%} is true:
remove {@kartopuadet} snowball from player's inventory
add {@kartopufiyat} to player's balance
send "&e{@kartopuadet} Adet &fKartopu &e{@kartopufiyat} Fiyata Satıldı!" to player
if player have {@elmasadet} diamond:
if {otoelmassat::%player%} is true:
remove {@elmasadet} diamond from player's inventory
add {@elmasfiyat} to player's balance
send "&e{@elmasadet} Adet &bElmas &e{@elmasfiyat} Fiyata Satıldı!" to player
if player have {@yıldızadet} nether star:
if {otoyıldızsat::%player%} is true:
remove {@yıldızadet} nether star from player's inventory
add {@yıldızfiyat} to player's balance
send "&e{@yıldızadet} Adet &fNether Yıldızı &e{@yıldızfiyat} Fiyata Satıldı!" to player
if player have {@elmasblokadet} diamond block:
if {otoelmasbloksat::%player%} is true:
remove {@elmasblokadet} diamond block from player's inventory
add {@elmasblokfiyat} to player's balance
send "&e{@elmasblokadet} Adet &bElmas Blok &e{@elmasblokfiyat} Fiyata Satıldı!" to player
Bu Skritpi dener misiniz?
Kaç tane eşyayı, kaç paraya satacağını yukarıdaki ayarlar kısmında ayarlayabilirsiniz.
command /otosatcubuk:
permission: bc.sandiksatar
trigger:
give 1 diamond hoe named "&c&lSatış Çubuğu" to player
on left click with diamond hoe:
if name of player's tool is "&c&lSatış Çubuğu":
if clicked block is a chest:
if amount of iron block in clicked block is greater than 0:
add (amount of iron block in clicked block * 50000) to player's money
send "&3Falcon &8» &c%(amount of iron block in clicked block * 50000)% &7hesabınıza eklendi. " to player
remove every iron blocks from clicked block
else if amount of gold block in clicked block is greater than 0:
add (amount of gold block in clicked block * 100000) to player's money
send "&3Falcon &8» &c%(amount of gold block in clicked block * 100000)% &7hesabınıza eklendi." to player
remove every gold blocks from clicked block
else if amount of emerald block in clicked block is greater than 0:
add (amount of emerald block in clicked block * 300000) to player's money
send "&3Falcon &8» &c%(amount of emerald block in clicked block * 300000)% &7hesabınıza eklendi." to player
remove every emerald blocks from clicked block
else if amount of diamond block in clicked block is greater than 0:
add (amount of diamond block in clicked block * 200000) to player's money
send "&3Falcon &8» &c%(amount of diamond block in clicked block * 200000)% &7hesabınıza eklendi." to player
remove every diamond blocks from clicked block
else if amount of iron ingot in clicked block is greater than 0:
add (amount of iron ingot in clicked block * 5000) to player's money
send "&3Falcon &8» &c%(amount of iron ingot in clicked block * 5000)% &7hesabınıza eklendi." to player
remove every iron ingots from clicked block
else if amount of diamond in clicked block is greater than 0:
add (amount of diamond in clicked block * 20000) to player's money
send "&3Falcon &8» &c%(amount of diamond in clicked block * 20000)% &7hesabınıza eklendi." to player
remove every diamonds from clicked block
else if amount of emerald in clicked block is greater than 0:
add (amount of emerald in clicked block * 30000) to player's money
send "&3Falcon &8» &c%(amount of emerald in clicked block * 30000)% &7hesabınıza eklendi." to player
remove every emeralds from clicked block
else if amount of gold ingot in clicked block is greater than 0:
add (amount of gold ingot in clicked block * 10000) to player's money
send "&3Falcon &8» &c%(amount of gold ingot in clicked block * 10000)% &7hesabınıza eklendi." to player
remove every gold ingots from clicked block
on left click with diamond hoe:
if name of player's tool is "&c&lSatış Çubuğu":
if clicked block is a trapped chest:
if amount of iron block in clicked block is greater than 0:
add (amount of iron block in clicked block * 50000) to player's money
send "&3Falcon &8» &c%(amount of iron block in clicked block * 50000)% &7hesabınıza eklendi. " to player
remove every iron blocks from clicked block
else if amount of gold block in clicked block is greater than 0:
add (amount of gold block in clicked block * 100000) to player's money
send "&3Falcon &8» &c%(amount of gold block in clicked block * 100000)% &7hesabınıza eklendi." to player
remove every gold blocks from clicked block
else if amount of emerald block in clicked block is greater than 0:
add (amount of emerald block in clicked block * 300000) to player's money
send "&3Falcon &8» &c%(amount of emerald block in clicked block * 300000)% &7hesabınıza eklendi." to player
remove every emerald blocks from clicked block
else if amount of diamond block in clicked block is greater than 0:
add (amount of diamond block in clicked block * 200000) to player's money
send "&3Falcon &8» &c%(amount of diamond block in clicked block * 200000)% &7hesabınıza eklendi." to player
remove every diamond blocks from clicked block
else if amount of iron ingot in clicked block is greater than 0:
add (amount of iron ingot in clicked block * 5000) to player's money
send "&3Falcon &8» &c%(amount of iron ingot in clicked block * 5000)% &7hesabınıza eklendi." to player
remove every iron ingots from clicked block
else if amount of diamond in clicked block is greater than 0:
add (amount of diamond in clicked block * 20000) to player's money
send "&3Falcon &8» &c%(amount of diamond in clicked block * 20000)% &7hesabınıza eklendi." to player
remove every diamonds from clicked block
else if amount of emerald in clicked block is greater than 0:
add (amount of emerald in clicked block * 30000) to player's money
send "&3Falcon &8» &c%(amount of emerald in clicked block * 30000)% &7hesabınıza eklendi." to player
remove every emeralds from clicked block
else if amount of gold ingot in clicked block is greater than 0:
add (amount of gold ingot in clicked block * 10000) to player's money
send "&3Falcon &8» &c%(amount of gold ingot in clicked block * 10000)% &7hesabınıza eklendi." to player
remove every gold ingots from clicked block
on pickup diamond block:
if {otoelmasbloksat::%player%} is set:
if player has 320 diamond block:
remove 64 diamond block from player's inventory
add 25000000 to player's money
Bunu çoğaltabilirsin istediğin itemlara göre. Bu şekilde oyuncu yerden item toplayınca otomatik satar.
command /otosatcubuk:
permission: bc.sandiksatar
trigger:
give 1 diamond hoe named "&c&lSatış Çubuğu" to player
on left click with diamond hoe:
if name of player's tool is "&c&lSatış Çubuğu":
if clicked block is a chest:
if amount of iron block in clicked block is greater than 0:
add (amount of iron block in clicked block * 50000) to player's money
send "&3Falcon &8» &c%(amount of iron block in clicked block * 50000)% &7hesabınıza eklendi. " to player
remove every iron blocks from clicked block
else if amount of gold block in clicked block is greater than 0:
add (amount of gold block in clicked block * 100000) to player's money
send "&3Falcon &8» &c%(amount of gold block in clicked block * 100000)% &7hesabınıza eklendi." to player
remove every gold blocks from clicked block
else if amount of emerald block in clicked block is greater than 0:
add (amount of emerald block in clicked block * 300000) to player's money
send "&3Falcon &8» &c%(amount of emerald block in clicked block * 300000)% &7hesabınıza eklendi." to player
remove every emerald blocks from clicked block
else if amount of diamond block in clicked block is greater than 0:
add (amount of diamond block in clicked block * 200000) to player's money
send "&3Falcon &8» &c%(amount of diamond block in clicked block * 200000)% &7hesabınıza eklendi." to player
remove every diamond blocks from clicked block
else if amount of iron ingot in clicked block is greater than 0:
add (amount of iron ingot in clicked block * 5000) to player's money
send "&3Falcon &8» &c%(amount of iron ingot in clicked block * 5000)% &7hesabınıza eklendi." to player
remove every iron ingots from clicked block
else if amount of diamond in clicked block is greater than 0:
add (amount of diamond in clicked block * 20000) to player's money
send "&3Falcon &8» &c%(amount of diamond in clicked block * 20000)% &7hesabınıza eklendi." to player
remove every diamonds from clicked block
else if amount of emerald in clicked block is greater than 0:
add (amount of emerald in clicked block * 30000) to player's money
send "&3Falcon &8» &c%(amount of emerald in clicked block * 30000)% &7hesabınıza eklendi." to player
remove every emeralds from clicked block
else if amount of gold ingot in clicked block is greater than 0:
add (amount of gold ingot in clicked block * 10000) to player's money
send "&3Falcon &8» &c%(amount of gold ingot in clicked block * 10000)% &7hesabınıza eklendi." to player
remove every gold ingots from clicked block
on left click with diamond hoe:
if name of player's tool is "&c&lSatış Çubuğu":
if clicked block is a trapped chest:
if amount of iron block in clicked block is greater than 0:
add (amount of iron block in clicked block * 50000) to player's money
send "&3Falcon &8» &c%(amount of iron block in clicked block * 50000)% &7hesabınıza eklendi. " to player
remove every iron blocks from clicked block
else if amount of gold block in clicked block is greater than 0:
add (amount of gold block in clicked block * 100000) to player's money
send "&3Falcon &8» &c%(amount of gold block in clicked block * 100000)% &7hesabınıza eklendi." to player
remove every gold blocks from clicked block
else if amount of emerald block in clicked block is greater than 0:
add (amount of emerald block in clicked block * 300000) to player's money
send "&3Falcon &8» &c%(amount of emerald block in clicked block * 300000)% &7hesabınıza eklendi." to player
remove every emerald blocks from clicked block
else if amount of diamond block in clicked block is greater than 0:
add (amount of diamond block in clicked block * 200000) to player's money
send "&3Falcon &8» &c%(amount of diamond block in clicked block * 200000)% &7hesabınıza eklendi." to player
remove every diamond blocks from clicked block
else if amount of iron ingot in clicked block is greater than 0:
add (amount of iron ingot in clicked block * 5000) to player's money
send "&3Falcon &8» &c%(amount of iron ingot in clicked block * 5000)% &7hesabınıza eklendi." to player
remove every iron ingots from clicked block
else if amount of diamond in clicked block is greater than 0:
add (amount of diamond in clicked block * 20000) to player's money
send "&3Falcon &8» &c%(amount of diamond in clicked block * 20000)% &7hesabınıza eklendi." to player
remove every diamonds from clicked block
else if amount of emerald in clicked block is greater than 0:
add (amount of emerald in clicked block * 30000) to player's money
send "&3Falcon &8» &c%(amount of emerald in clicked block * 30000)% &7hesabınıza eklendi." to player
remove every emeralds from clicked block
else if amount of gold ingot in clicked block is greater than 0:
add (amount of gold ingot in clicked block * 10000) to player's money
send "&3Falcon &8» &c%(amount of gold ingot in clicked block * 10000)% &7hesabınıza eklendi." to player
remove every gold ingots from clicked block
on pickup diamond block:
if {otoelmasbloksat::%player%} is set:
if player has 320 diamond block:
remove 64 diamond block from player's inventory
add 25000000 to player's money
Bunu çoğaltabilirsin istediğin itemlara göre. Bu şekilde oyuncu yerden item toplayınca otomatik satar.
variables:
{otokartopusat::%player%} = false
{otoelmassat::%player%} = false
{otoyıldızsat::%player%} = false
{otoelmasbloksat::%player%} = false
options:
kartopuadet: 320
kartopufiyat: 500
elmasadet: 320
elmasfiyat: 500
yıldızadet: 320
yıldızfiyat: 500
elmasblokadet: 320
elmasblokfiyat: 500
command /otosat:
trigger:
open chest with 3 row named "&aOTO&BSat" to player
wait 1 tick
if {otokartopusat::%player%} is false:
format slot 10 of player with snowball named "&fKartopu" with lore "&aOto kartopu satmayı açmak için tıkla!" to close then run [execute player command "/otokartopusat"]
else:
format slot 10 of player with snowball named "&fKartopu" with lore "&aOto kartopu satmayı kapatmak için tıkla!" to close then run [execute player command "/otokartopusat"]
if {otoelmassat::%player%} is false:
format slot 12 of player with Diamond named "&fElmas" with lore "&aOto elmas satmayı açmak için tıkla!" to close then run [execute player command "/otoelmassat"]
else:
format slot 12 of player with Diamond named "&fElmas" with lore "&aOto elmas satmayı kapatmak için tıkla!" to close then run [execute player command "/otoelmassat"]
if {otoyıldızsat::%player%} is false:
format slot 14 of player with nether star named "&fYıldız" with lore "&aOto yıldız satmayı açmak için tıkla!" to close then run [execute player command "/otoyıldızsat"]
else:
format slot 14 of player with nether star named "&fYıldız" with lore "&aOto yıldız satmayı kapatmak için tıkla!" to close then run [execute player command "/otoyıldızsat"]
if {otoyıldızsat::%player%} is false:
format slot 16 of player with Diamond block named "&fElmas Blok" with lore "&aOto elmas blok satmayı açmak için tıkla!" to close then run [execute player command "/otoelmasbloksat"]
else:
format slot 16 of player with Diamond block named "&fElmas Blok" with lore "&aOto elmas blok satmayı kapatmak için tıkla!" to close then run [execute player command "/otoelmasbloksat"]
command /otokartopusat:
trigger:
if {otokartopusat::%player%} is true:
set {otokartopusat::%player%} to false
send "&cOto kartopu satmayı kapattın" to player
else:
set {otokartopusat::%player%} to true
send "&aOto kartopu satmayı açtın" to player
if player have {@kartopuadet} snowball:
remove {@kartopuadet} snowball from player's inventory
add {@kartopufiyat} to player's balance
send "&e{@kartopuadet} Adet &fKartopu &e{@kartopufiyat} Fiyata Satıldı!" to player
command /otoelmassat:
trigger:
if {otoelmassat::%player%} is true:
set {otoelmassat::%player%} to false
send "&cOto elmas satmayı kapattın" to player
else:
set {otoelmassat::%player%} to true
send "&aOto elmas satmayı açtın" to player
if player have {@elmasadet} diamond:
remove {@elmasadet} diamond from player's inventory
add {@elmasfiyat} to player's balance
send "&e{@elmasadet} Adet &bElmas &e{@elmasfiyat} Fiyata Satıldı!" to player
command /otoyıldızsat:
trigger:
if {otoyıldızsat::%player%} is true:
set {otoyıldızsat::%player%} to false
send "&cOto yıldız satmayı kapattın" to player
else:
set {otoyıldızsat::%player%} to true
send "&aOto yıldız satmayı açtın" to player
if player have {@yıldızadet} nether star:
remove {@yıldızadet} nether star from player's inventory
add {@yıldızfiyat} to player's balance
send "&e{@yıldızadet} Adet &fNether Yıldızı &e{@yıldızfiyat} Fiyata Satıldı!" to player
command /otoelmasbloksat:
trigger:
if {otoelmasbloksat::%player%} is true:
set {otoelmasbloksat::%player%} to false
send "&cOto elmas blok satmayı kapattın" to player
else:
set {otoelmasbloksat::%player%} to true
send "&aOto elmas blok satmayı açtın" to player
if player have {@elmasblokadet} diamond block:
remove {@elmasblokadet} diamond block from player's inventory
add {@elmasblokfiyat} to player's balance
send "&e{@elmasblokadet} Adet &bElmas Blok &e{@elmasblokfiyat} Fiyata Satıldı!" to player
on break:
if player have {@kartopuadet} snowball:
if {otokartopusat::%player%} is true:
remove {@kartopuadet} snowball from player's inventory
add {@kartopufiyat} to player's balance
send "&e{@kartopuadet} Adet &fKartopu &e{@kartopufiyat} Fiyata Satıldı!" to player
if player have {@elmasadet} diamond:
if {otoelmassat::%player%} is true:
remove {@elmasadet} diamond from player's inventory
add {@elmasfiyat} to player's balance
send "&e{@elmasadet} Adet &bElmas &e{@elmasfiyat} Fiyata Satıldı!" to player
if player have {@yıldızadet} nether star:
if {otoyıldızsat::%player%} is true:
remove {@yıldızadet} nether star from player's inventory
add {@yıldızfiyat} to player's balance
send "&e{@yıldızadet} Adet &fNether Yıldızı &e{@yıldızfiyat} Fiyata Satıldı!" to player
if player have {@elmasblokadet} diamond block:
if {otoelmasbloksat::%player%} is true:
remove {@elmasblokadet} diamond block from player's inventory
add {@elmasblokfiyat} to player's balance
send "&e{@elmasblokadet} Adet &bElmas Blok &e{@elmasblokfiyat} Fiyata Satıldı!" to player
on pickup snowball:
if {otokartopusat::%player%} is true:
if player has {@kartopuadet} snowball:
remove {@kartopuadet} snowball from player's inventory
add {@kartopufiyat} to player's money
on pickup nether star:
if {otoyıldızsat::%player%} is true:
if player has {@yıldızadet} nether star:
remove {@yıldızadet} nether star from player's inventory
add {@yıldızfiyat} to player's money
on pickup diamond:
if {otoelmassat::%player%} is true:
if player has {@elmasadet} diamond:
remove {@elmasadet} diamond from player's inventory
add {@elmasfiyat} to player's money
on pickup diamond block:
if {otoelmasbloksat::%player%} is true:
if player has {@elmasblokadet} diamond block:
remove {@elmasblokadet} diamond block from player's inventory
add {@elmasblokfiyat} to player's money
Bu skript dener misiniz?
Yukarıdaki mesajı dikkate alarak bir ekleme yaptım.
variables:
{otokartopusat::%player%} = false
{otoelmassat::%player%} = false
{otoyıldızsat::%player%} = false
{otoelmasbloksat::%player%} = false
options:
kartopuadet: 320
kartopufiyat: 500
elmasadet: 320
elmasfiyat: 500
yıldızadet: 320
yıldızfiyat: 500
elmasblokadet: 320
elmasblokfiyat: 500
command /otosat:
trigger:
open chest with 3 row named "&aOTO&BSat" to player
wait 1 tick
if {otokartopusat::%player%} is false:
format slot 10 of player with snowball named "&fKartopu" with lore "&aOto kartopu satmayı açmak için tıkla!" to close then run [execute player command "/otokartopusat"]
else:
format slot 10 of player with snowball named "&fKartopu" with lore "&aOto kartopu satmayı kapatmak için tıkla!" to close then run [execute player command "/otokartopusat"]
if {otoelmassat::%player%} is false:
format slot 12 of player with Diamond named "&fElmas" with lore "&aOto elmas satmayı açmak için tıkla!" to close then run [execute player command "/otoelmassat"]
else:
format slot 12 of player with Diamond named "&fElmas" with lore "&aOto elmas satmayı kapatmak için tıkla!" to close then run [execute player command "/otoelmassat"]
if {otoyıldızsat::%player%} is false:
format slot 14 of player with nether star named "&fYıldız" with lore "&aOto yıldız satmayı açmak için tıkla!" to close then run [execute player command "/otoyıldızsat"]
else:
format slot 14 of player with nether star named "&fYıldız" with lore "&aOto yıldız satmayı kapatmak için tıkla!" to close then run [execute player command "/otoyıldızsat"]
if {otoyıldızsat::%player%} is false:
format slot 16 of player with Diamond block named "&fElmas Blok" with lore "&aOto elmas blok satmayı açmak için tıkla!" to close then run [execute player command "/otoelmasbloksat"]
else:
format slot 16 of player with Diamond block named "&fElmas Blok" with lore "&aOto elmas blok satmayı kapatmak için tıkla!" to close then run [execute player command "/otoelmasbloksat"]
command /otokartopusat:
trigger:
if {otokartopusat::%player%} is true:
set {otokartopusat::%player%} to false
send "&cOto kartopu satmayı kapattın" to player
else:
set {otokartopusat::%player%} to true
send "&aOto kartopu satmayı açtın" to player
if player have {@kartopuadet} snowball:
remove {@kartopuadet} snowball from player's inventory
add {@kartopufiyat} to player's balance
send "&e{@kartopuadet} Adet &fKartopu &e{@kartopufiyat} Fiyata Satıldı!" to player
command /otoelmassat:
trigger:
if {otoelmassat::%player%} is true:
set {otoelmassat::%player%} to false
send "&cOto elmas satmayı kapattın" to player
else:
set {otoelmassat::%player%} to true
send "&aOto elmas satmayı açtın" to player
if player have {@elmasadet} diamond:
remove {@elmasadet} diamond from player's inventory
add {@elmasfiyat} to player's balance
send "&e{@elmasadet} Adet &bElmas &e{@elmasfiyat} Fiyata Satıldı!" to player
command /otoyıldızsat:
trigger:
if {otoyıldızsat::%player%} is true:
set {otoyıldızsat::%player%} to false
send "&cOto yıldız satmayı kapattın" to player
else:
set {otoyıldızsat::%player%} to true
send "&aOto yıldız satmayı açtın" to player
if player have {@yıldızadet} nether star:
remove {@yıldızadet} nether star from player's inventory
add {@yıldızfiyat} to player's balance
send "&e{@yıldızadet} Adet &fNether Yıldızı &e{@yıldızfiyat} Fiyata Satıldı!" to player
command /otoelmasbloksat:
trigger:
if {otoelmasbloksat::%player%} is true:
set {otoelmasbloksat::%player%} to false
send "&cOto elmas blok satmayı kapattın" to player
else:
set {otoelmasbloksat::%player%} to true
send "&aOto elmas blok satmayı açtın" to player
if player have {@elmasblokadet} diamond block:
remove {@elmasblokadet} diamond block from player's inventory
add {@elmasblokfiyat} to player's balance
send "&e{@elmasblokadet} Adet &bElmas Blok &e{@elmasblokfiyat} Fiyata Satıldı!" to player
on break:
if player have {@kartopuadet} snowball:
if {otokartopusat::%player%} is true:
remove {@kartopuadet} snowball from player's inventory
add {@kartopufiyat} to player's balance
send "&e{@kartopuadet} Adet &fKartopu &e{@kartopufiyat} Fiyata Satıldı!" to player
if player have {@elmasadet} diamond:
if {otoelmassat::%player%} is true:
remove {@elmasadet} diamond from player's inventory
add {@elmasfiyat} to player's balance
send "&e{@elmasadet} Adet &bElmas &e{@elmasfiyat} Fiyata Satıldı!" to player
if player have {@yıldızadet} nether star:
if {otoyıldızsat::%player%} is true:
remove {@yıldızadet} nether star from player's inventory
add {@yıldızfiyat} to player's balance
send "&e{@yıldızadet} Adet &fNether Yıldızı &e{@yıldızfiyat} Fiyata Satıldı!" to player
if player have {@elmasblokadet} diamond block:
if {otoelmasbloksat::%player%} is true:
remove {@elmasblokadet} diamond block from player's inventory
add {@elmasblokfiyat} to player's balance
send "&e{@elmasblokadet} Adet &bElmas Blok &e{@elmasblokfiyat} Fiyata Satıldı!" to player
on pickup snowball:
if {otokartopusat::%player%} is true:
if player has {@kartopuadet} snowball:
remove {@kartopuadet} snowball from player's inventory
add {@kartopufiyat} to player's money
on pickup nether star:
if {otoyıldızsat::%player%} is true:
if player has {@yıldızadet} nether star:
remove {@yıldızadet} nether star from player's inventory
add {@yıldızfiyat} to player's money
on pickup diamond:
if {otoelmassat::%player%} is true:
if player has {@elmasadet} diamond:
remove {@elmasadet} diamond from player's inventory
add {@elmasfiyat} to player's money
on pickup diamond block:
if {otoelmasbloksat::%player%} is true:
if player has {@elmasblokadet} diamond block:
remove {@elmasblokadet} diamond block from player's inventory
add {@elmasblokfiyat} to player's money
Bu skript dener misiniz?
Yukarıdaki mesajı dikkate alarak bir ekleme yaptım.
on pickup snowball:
if {otokartopusat::%player%} is true:
if player has {@kartopuadet} snowball:
remove {@kartopuadet} snowball from player's inventory
add {@kartopufiyat} to player's money
send "&7Başarılı şekilde {@kartopuadet} &7adet {@kartopufiyat} karşılıgı satıldı" to player
on pickup nether star:
if {otoyıldızsat::%player%} is true:
if player has {@yıldızadet} nether star:
remove {@yıldızadet} nether star from player's inventory
add {@yıldızfiyat} to player's money
send "&7Başarılı şekilde {@yıldızadet} &7adet {@yıldızfiyat} karşılıgı satıldı" to player
on pickup diamond:
if {otoelmassat::%player%} is true:
if player has {@elmasadet} diamond:
remove {@elmasadet} diamond from player's inventory
add {@elmasfiyat} to player's money
send "&7Başarılı şekilde {@elmasadet} &7adet {@elmasfiyat} karşılıgı satıldı" to player
on pickup diamond block:
if {otoelmasbloksat::%player%} is true:
if player has {@elmasblokadet} diamond block:
remove {@elmasblokadet} diamond block from player's inventory
add {@elmasblokfiyat} to player's money
send "&7Başarılı şekilde {@elmasblokadet} &7adet {@elmasblokfiyat} karşılıgı satıldı" to player