Sol Reklam

Otosat Guili ÇOK Yardım Edin Artık

Durum
Mesaj gönderimine kapalı.

BoOnyMSr

Birisi mi Spawnlandı?

Discord:

CraxXFalcon#4678

Katılım
6 Şubat 2020
Mesajlar
7
Elmaslar
2
Puanlar
0
Yaş
23
Yer
Ankara
Arkadaşlar fiyatlandırmalara buraya yazıyom
320 tane Kartopu 5 T
320 Elmas Cevheri 2.5 T
320 Yıldız 3.7 T
320 Elmas Blok 25 M
Bunlar OLsa yeterli
lütfen yardım edin
 

cemil37

Altın Benim Yeni Sevgilim

Discord:

Ceko37#9713

Katılım
15 Temmuz 2017
Mesajlar
466
Elmaslar
111
Puanlar
13.850
Minecraft
Ceko37
Kod:
variables:
    {otokartopusat::%player%} = false
    {otoelmassat::%player%} = false
    {otoyıldızsat::%player%} = false
    {otoelmasbloksat::%player%} = false
options:
    kartopuadet: 320
    kartopufiyat: 500
    elmasadet: 320
    elmasfiyat: 500
    yıldızadet: 320
    yıldızfiyat: 500
    elmasblokadet: 320
    elmasblokfiyat: 500

command /otosat:
    trigger:
        open chest with 3 row named "&aOTO&BSat" to player
        wait 1 tick
        if {otokartopusat::%player%} is false:
            format slot 10 of player with snowball named "&fKartopu" with lore "&aOto kartopu satmayı açmak için tıkla!" to close then run [execute player command "/otokartopusat"]
        else:   
            format slot 10 of player with snowball named "&fKartopu" with lore "&aOto kartopu satmayı kapatmak için tıkla!" to close then run [execute player command "/otokartopusat"]
        if {otoelmassat::%player%} is false:     
            format slot 12 of player with Diamond named "&fElmas" with lore "&aOto elmas satmayı açmak için tıkla!" to close then run [execute player command "/otoelmassat"]
        else:
            format slot 12 of player with Diamond named "&fElmas" with lore "&aOto elmas satmayı kapatmak için tıkla!" to close then run [execute player command "/otoelmassat"]
        if {otoyıldızsat::%player%} is false:   
            format slot 14 of player with nether star named "&fYıldız" with lore "&aOto yıldız satmayı açmak için tıkla!" to close then run [execute player command "/otoyıldızsat"]
        else:
            format slot 14 of player with nether star named "&fYıldız" with lore "&aOto yıldız satmayı kapatmak için tıkla!" to close then run [execute player command "/otoyıldızsat"]
        if {otoyıldızsat::%player%} is false:
            format slot 16 of player with Diamond block named "&fElmas Blok" with lore "&aOto elmas blok satmayı açmak için tıkla!" to close then run [execute player command "/otoelmasbloksat"]
        else:
            format slot 16 of player with Diamond block named "&fElmas Blok" with lore "&aOto elmas blok satmayı kapatmak için tıkla!" to close then run [execute player command "/otoelmasbloksat"]


command /otokartopusat:
    trigger:
        if {otokartopusat::%player%} is true:
            set {otokartopusat::%player%} to false
            send "&cOto kartopu satmayı kapattın" to player
        else:
            set {otokartopusat::%player%} to true
            send "&aOto kartopu satmayı açtın" to player
            if player have {@kartopuadet} snowball:
                remove {@kartopuadet} snowball from player's inventory
                add {@kartopufiyat} to player's balance
                send "&e{@kartopuadet} Adet &fKartopu &e{@kartopufiyat} Fiyata Satıldı!" to player   

command /otoelmassat:
    trigger:
        if {otoelmassat::%player%} is true:
            set {otoelmassat::%player%} to false
            send "&cOto elmas satmayı kapattın" to player
        else:
            set {otoelmassat::%player%} to true
            send "&aOto elmas satmayı açtın" to player
            if player have {@elmasadet} diamond:
                remove {@elmasadet} diamond from player's inventory
                add {@elmasfiyat} to player's balance
                send "&e{@elmasadet} Adet &bElmas &e{@elmasfiyat} Fiyata Satıldı!" to player   

command /otoyıldızsat:
    trigger:
        if {otoyıldızsat::%player%} is true:
            set {otoyıldızsat::%player%} to false
            send "&cOto yıldız satmayı kapattın" to player
        else:
            set {otoyıldızsat::%player%} to true
            send "&aOto yıldız satmayı açtın" to player
            if player have {@yıldızadet} nether star:
                remove {@yıldızadet} nether star from player's inventory
                add {@yıldızfiyat} to player's balance
                send "&e{@yıldızadet} Adet &fNether Yıldızı &e{@yıldızfiyat} Fiyata Satıldı!" to player           

command /otoelmasbloksat:
    trigger:
        if {otoelmasbloksat::%player%} is true:
            set {otoelmasbloksat::%player%} to false
            send "&cOto elmas blok satmayı kapattın" to player
        else:
            set {otoelmasbloksat::%player%} to true
            send "&aOto elmas blok satmayı açtın" to player
            if player have {@elmasblokadet} diamond block:
                remove {@elmasblokadet} diamond block from player's inventory
                add {@elmasblokfiyat} to player's balance
                send "&e{@elmasblokadet} Adet &bElmas Blok &e{@elmasblokfiyat} Fiyata Satıldı!" to player
                
on break:
    if player have {@kartopuadet} snowball:
        if {otokartopusat::%player%} is true:
            remove {@kartopuadet} snowball from player's inventory
            add {@kartopufiyat} to player's balance
            send "&e{@kartopuadet} Adet &fKartopu &e{@kartopufiyat} Fiyata Satıldı!" to player           
    if player have {@elmasadet} diamond:
        if {otoelmassat::%player%} is true:   
            remove {@elmasadet} diamond from player's inventory
            add {@elmasfiyat} to player's balance
            send "&e{@elmasadet} Adet &bElmas &e{@elmasfiyat} Fiyata Satıldı!" to player           
    if player have {@yıldızadet} nether star:
        if {otoyıldızsat::%player%} is true:
            remove {@yıldızadet} nether star from player's inventory
            add {@yıldızfiyat} to player's balance
            send "&e{@yıldızadet} Adet &fNether Yıldızı &e{@yıldızfiyat} Fiyata Satıldı!" to player           
    if player have {@elmasblokadet} diamond block:
        if {otoelmasbloksat::%player%} is true:
            remove {@elmasblokadet} diamond block from player's inventory
            add {@elmasblokfiyat} to player's balance
            send "&e{@elmasblokadet} Adet &bElmas Blok &e{@elmasblokfiyat} Fiyata Satıldı!" to player

Bu Skritpi dener misiniz?
Kaç tane eşyayı, kaç paraya satacağını yukarıdaki ayarlar kısmında ayarlayabilirsiniz.
 

BoOnyMSr

Birisi mi Spawnlandı?

Discord:

CraxXFalcon#4678

Katılım
6 Şubat 2020
Mesajlar
7
Elmaslar
2
Puanlar
0
Yaş
23
Yer
Ankara
Kod:
variables:
    {otokartopusat::%player%} = false
    {otoelmassat::%player%} = false
    {otoyıldızsat::%player%} = false
    {otoelmasbloksat::%player%} = false
options:
    kartopuadet: 320
    kartopufiyat: 500
    elmasadet: 320
    elmasfiyat: 500
    yıldızadet: 320
    yıldızfiyat: 500
    elmasblokadet: 320
    elmasblokfiyat: 500

command /otosat:
    trigger:
        open chest with 3 row named "&aOTO&BSat" to player
        wait 1 tick
        if {otokartopusat::%player%} is false:
            format slot 10 of player with snowball named "&fKartopu" with lore "&aOto kartopu satmayı açmak için tıkla!" to close then run [execute player command "/otokartopusat"]
        else:
            format slot 10 of player with snowball named "&fKartopu" with lore "&aOto kartopu satmayı kapatmak için tıkla!" to close then run [execute player command "/otokartopusat"]
        if {otoelmassat::%player%} is false:  
            format slot 12 of player with Diamond named "&fElmas" with lore "&aOto elmas satmayı açmak için tıkla!" to close then run [execute player command "/otoelmassat"]
        else:
            format slot 12 of player with Diamond named "&fElmas" with lore "&aOto elmas satmayı kapatmak için tıkla!" to close then run [execute player command "/otoelmassat"]
        if {otoyıldızsat::%player%} is false:
            format slot 14 of player with nether star named "&fYıldız" with lore "&aOto yıldız satmayı açmak için tıkla!" to close then run [execute player command "/otoyıldızsat"]
        else:
            format slot 14 of player with nether star named "&fYıldız" with lore "&aOto yıldız satmayı kapatmak için tıkla!" to close then run [execute player command "/otoyıldızsat"]
        if {otoyıldızsat::%player%} is false:
            format slot 16 of player with Diamond block named "&fElmas Blok" with lore "&aOto elmas blok satmayı açmak için tıkla!" to close then run [execute player command "/otoelmasbloksat"]
        else:
            format slot 16 of player with Diamond block named "&fElmas Blok" with lore "&aOto elmas blok satmayı kapatmak için tıkla!" to close then run [execute player command "/otoelmasbloksat"]


command /otokartopusat:
    trigger:
        if {otokartopusat::%player%} is true:
            set {otokartopusat::%player%} to false
            send "&cOto kartopu satmayı kapattın" to player
        else:
            set {otokartopusat::%player%} to true
            send "&aOto kartopu satmayı açtın" to player
            if player have {@kartopuadet} snowball:
                remove {@kartopuadet} snowball from player's inventory
                add {@kartopufiyat} to player's balance
                send "&e{@kartopuadet} Adet &fKartopu &e{@kartopufiyat} Fiyata Satıldı!" to player

command /otoelmassat:
    trigger:
        if {otoelmassat::%player%} is true:
            set {otoelmassat::%player%} to false
            send "&cOto elmas satmayı kapattın" to player
        else:
            set {otoelmassat::%player%} to true
            send "&aOto elmas satmayı açtın" to player
            if player have {@elmasadet} diamond:
                remove {@elmasadet} diamond from player's inventory
                add {@elmasfiyat} to player's balance
                send "&e{@elmasadet} Adet &bElmas &e{@elmasfiyat} Fiyata Satıldı!" to player

command /otoyıldızsat:
    trigger:
        if {otoyıldızsat::%player%} is true:
            set {otoyıldızsat::%player%} to false
            send "&cOto yıldız satmayı kapattın" to player
        else:
            set {otoyıldızsat::%player%} to true
            send "&aOto yıldız satmayı açtın" to player
            if player have {@yıldızadet} nether star:
                remove {@yıldızadet} nether star from player's inventory
                add {@yıldızfiyat} to player's balance
                send "&e{@yıldızadet} Adet &fNether Yıldızı &e{@yıldızfiyat} Fiyata Satıldı!" to player        

command /otoelmasbloksat:
    trigger:
        if {otoelmasbloksat::%player%} is true:
            set {otoelmasbloksat::%player%} to false
            send "&cOto elmas blok satmayı kapattın" to player
        else:
            set {otoelmasbloksat::%player%} to true
            send "&aOto elmas blok satmayı açtın" to player
            if player have {@elmasblokadet} diamond block:
                remove {@elmasblokadet} diamond block from player's inventory
                add {@elmasblokfiyat} to player's balance
                send "&e{@elmasblokadet} Adet &bElmas Blok &e{@elmasblokfiyat} Fiyata Satıldı!" to player
             
on break:
    if player have {@kartopuadet} snowball:
        if {otokartopusat::%player%} is true:
            remove {@kartopuadet} snowball from player's inventory
            add {@kartopufiyat} to player's balance
            send "&e{@kartopuadet} Adet &fKartopu &e{@kartopufiyat} Fiyata Satıldı!" to player        
    if player have {@elmasadet} diamond:
        if {otoelmassat::%player%} is true:
            remove {@elmasadet} diamond from player's inventory
            add {@elmasfiyat} to player's balance
            send "&e{@elmasadet} Adet &bElmas &e{@elmasfiyat} Fiyata Satıldı!" to player        
    if player have {@yıldızadet} nether star:
        if {otoyıldızsat::%player%} is true:
            remove {@yıldızadet} nether star from player's inventory
            add {@yıldızfiyat} to player's balance
            send "&e{@yıldızadet} Adet &fNether Yıldızı &e{@yıldızfiyat} Fiyata Satıldı!" to player        
    if player have {@elmasblokadet} diamond block:
        if {otoelmasbloksat::%player%} is true:
            remove {@elmasblokadet} diamond block from player's inventory
            add {@elmasblokfiyat} to player's balance
            send "&e{@elmasblokadet} Adet &bElmas Blok &e{@elmasblokfiyat} Fiyata Satıldı!" to player

Bu Skritpi dener misiniz?
Kaç tane eşyayı, kaç paraya satacağını yukarıdaki ayarlar kısmında ayarlayabilirsiniz.
Aga yarı çalışıyo otosat kapat aç yapınca satıyo onu düzeltirmisin bide bunun satış çubugunu eklersen sevinirim
 
Son düzenleme:

⊹ Ᏼᴀʀᴇᴛᴛᴀ

Koydum Çalışma Masasını

Discord:

⊹ Ᏼᴀʀᴇᴛᴛᴀ#2762

Katılım
17 Şubat 2020
Mesajlar
50
Elmaslar
16
Puanlar
0
Yaş
28
Yer
İzmir
Minecraft
OnaycanKran
Kod:
command /otosatcubuk:
    permission: bc.sandiksatar
    trigger:
        give 1 diamond hoe named "&c&lSatış Çubuğu" to player


on left click with diamond hoe:
    if name of player's tool is "&c&lSatış Çubuğu":
        if clicked block is a chest:
            if amount of iron block in clicked block is greater than 0:
                add (amount of iron block in clicked block * 50000) to player's money
                send "&3Falcon &8» &c%(amount of iron block in clicked block * 50000)% &7hesabınıza eklendi. " to player
                remove every iron blocks from clicked block
            else if amount of gold block in clicked block is greater than 0:
                add (amount of gold block in clicked block * 100000) to player's money
                send "&3Falcon &8» &c%(amount of gold block in clicked block * 100000)% &7hesabınıza eklendi." to player
                remove every gold blocks from clicked block
            else if amount of emerald block in clicked block is greater than 0:
                add (amount of emerald block in clicked block * 300000) to player's money
                send "&3Falcon &8» &c%(amount of emerald block in clicked block * 300000)% &7hesabınıza eklendi." to player
                remove every emerald blocks from clicked block
            else if amount of diamond block in clicked block is greater than 0:
                add (amount of diamond block in clicked block * 200000) to player's money
                send "&3Falcon &8» &c%(amount of diamond block in clicked block * 200000)% &7hesabınıza eklendi." to player
                remove every diamond blocks from clicked block
            else if amount of iron ingot in clicked block is greater than 0:
                add (amount of iron ingot in clicked block * 5000) to player's money
                send "&3Falcon &8» &c%(amount of iron ingot in clicked block * 5000)% &7hesabınıza eklendi." to player
                remove every iron ingots from clicked block
            else if amount of diamond in clicked block is greater than 0:
                add (amount of diamond in clicked block * 20000) to player's money
                send "&3Falcon &8» &c%(amount of diamond in clicked block * 20000)% &7hesabınıza eklendi." to player
                remove every diamonds from clicked block
            else if amount of emerald in clicked block is greater than 0:
                add (amount of emerald  in clicked block * 30000) to player's money
                send "&3Falcon &8» &c%(amount of emerald in clicked block * 30000)% &7hesabınıza eklendi." to player
                remove every emeralds from clicked block
            else if amount of gold ingot in clicked block is greater than 0:
                add (amount of gold ingot in clicked block * 10000) to player's money
                send "&3Falcon &8» &c%(amount of gold ingot in clicked block * 10000)% &7hesabınıza eklendi." to player
                remove every gold ingots from clicked block               
on left click with diamond hoe:
    if name of player's tool is "&c&lSatış Çubuğu":
        if clicked block is a trapped chest:
            if amount of iron block in clicked block is greater than 0:
                add (amount of iron block in clicked block * 50000) to player's money
                send "&3Falcon &8» &c%(amount of iron block in clicked block * 50000)% &7hesabınıza eklendi. " to player
                remove every iron blocks from clicked block
            else if amount of gold block in clicked block is greater than 0:
                add (amount of gold block in clicked block * 100000) to player's money
                send "&3Falcon &8» &c%(amount of gold block in clicked block * 100000)% &7hesabınıza eklendi." to player
                remove every gold blocks from clicked block
            else if amount of emerald block in clicked block is greater than 0:
                add (amount of emerald block in clicked block * 300000) to player's money
                send "&3Falcon &8» &c%(amount of emerald block in clicked block * 300000)% &7hesabınıza eklendi." to player
                remove every emerald blocks from clicked block
            else if amount of diamond block in clicked block is greater than 0:
                add (amount of diamond block in clicked block * 200000) to player's money
                send "&3Falcon &8» &c%(amount of diamond block in clicked block * 200000)% &7hesabınıza eklendi." to player
                remove every diamond blocks from clicked block
            else if amount of iron ingot in clicked block is greater than 0:
                add (amount of iron ingot in clicked block * 5000) to player's money
                send "&3Falcon &8» &c%(amount of iron ingot in clicked block * 5000)% &7hesabınıza eklendi." to player
                remove every iron ingots from clicked block
            else if amount of diamond in clicked block is greater than 0:
                add (amount of diamond in clicked block * 20000) to player's money
                send "&3Falcon &8» &c%(amount of diamond in clicked block * 20000)% &7hesabınıza eklendi." to player
                remove every diamonds from clicked block
            else if amount of emerald in clicked block is greater than 0:
                add (amount of emerald  in clicked block * 30000) to player's money
                send "&3Falcon &8» &c%(amount of emerald in clicked block * 30000)% &7hesabınıza eklendi." to player
                remove every emeralds from clicked block
            else if amount of gold ingot in clicked block is greater than 0:
                add (amount of gold ingot in clicked block * 10000) to player's money
                send "&3Falcon &8» &c%(amount of gold ingot in clicked block * 10000)% &7hesabınıza eklendi." to player
                remove every gold ingots from clicked block
Gönderi otomatik olarak birleştirildi:

Konu çözüldüyse lütfen belirtin!
 
Son düzenleme:

Reynixan

Le cose belle arrivano quando non le cerchi.

Discord:

Reynixan#8044

Katılım
22 Ocak 2020
Mesajlar
635
Elmaslar
725
Puanlar
8.175
Yaş
21
Yer
Istanbul
Aga yarı çalışıyo otosat kapat aç yapınca satıyo onu düzeltirmisin bide bunun satış çubugunu eklersen sevinirim


Kod:
on pickup diamond block:
    if {otoelmasbloksat::%player%} is set:
        if player has 320 diamond block:
            remove 64 diamond block from player's inventory
            add 25000000 to player's money

Bunu çoğaltabilirsin istediğin itemlara göre. Bu şekilde oyuncu yerden item toplayınca otomatik satar.
 

BoOnyMSr

Birisi mi Spawnlandı?

Discord:

CraxXFalcon#4678

Katılım
6 Şubat 2020
Mesajlar
7
Elmaslar
2
Puanlar
0
Yaş
23
Yer
Ankara
Kod:
command /otosatcubuk:
    permission: bc.sandiksatar
    trigger:
        give 1 diamond hoe named "&c&lSatış Çubuğu" to player


on left click with diamond hoe:
    if name of player's tool is "&c&lSatış Çubuğu":
        if clicked block is a chest:
            if amount of iron block in clicked block is greater than 0:
                add (amount of iron block in clicked block * 50000) to player's money
                send "&3Falcon &8» &c%(amount of iron block in clicked block * 50000)% &7hesabınıza eklendi. " to player
                remove every iron blocks from clicked block
            else if amount of gold block in clicked block is greater than 0:
                add (amount of gold block in clicked block * 100000) to player's money
                send "&3Falcon &8» &c%(amount of gold block in clicked block * 100000)% &7hesabınıza eklendi." to player
                remove every gold blocks from clicked block
            else if amount of emerald block in clicked block is greater than 0:
                add (amount of emerald block in clicked block * 300000) to player's money
                send "&3Falcon &8» &c%(amount of emerald block in clicked block * 300000)% &7hesabınıza eklendi." to player
                remove every emerald blocks from clicked block
            else if amount of diamond block in clicked block is greater than 0:
                add (amount of diamond block in clicked block * 200000) to player's money
                send "&3Falcon &8» &c%(amount of diamond block in clicked block * 200000)% &7hesabınıza eklendi." to player
                remove every diamond blocks from clicked block
            else if amount of iron ingot in clicked block is greater than 0:
                add (amount of iron ingot in clicked block * 5000) to player's money
                send "&3Falcon &8» &c%(amount of iron ingot in clicked block * 5000)% &7hesabınıza eklendi." to player
                remove every iron ingots from clicked block
            else if amount of diamond in clicked block is greater than 0:
                add (amount of diamond in clicked block * 20000) to player's money
                send "&3Falcon &8» &c%(amount of diamond in clicked block * 20000)% &7hesabınıza eklendi." to player
                remove every diamonds from clicked block
            else if amount of emerald in clicked block is greater than 0:
                add (amount of emerald  in clicked block * 30000) to player's money
                send "&3Falcon &8» &c%(amount of emerald in clicked block * 30000)% &7hesabınıza eklendi." to player
                remove every emeralds from clicked block
            else if amount of gold ingot in clicked block is greater than 0:
                add (amount of gold ingot in clicked block * 10000) to player's money
                send "&3Falcon &8» &c%(amount of gold ingot in clicked block * 10000)% &7hesabınıza eklendi." to player
                remove every gold ingots from clicked block             
on left click with diamond hoe:
    if name of player's tool is "&c&lSatış Çubuğu":
        if clicked block is a trapped chest:
            if amount of iron block in clicked block is greater than 0:
                add (amount of iron block in clicked block * 50000) to player's money
                send "&3Falcon &8» &c%(amount of iron block in clicked block * 50000)% &7hesabınıza eklendi. " to player
                remove every iron blocks from clicked block
            else if amount of gold block in clicked block is greater than 0:
                add (amount of gold block in clicked block * 100000) to player's money
                send "&3Falcon &8» &c%(amount of gold block in clicked block * 100000)% &7hesabınıza eklendi." to player
                remove every gold blocks from clicked block
            else if amount of emerald block in clicked block is greater than 0:
                add (amount of emerald block in clicked block * 300000) to player's money
                send "&3Falcon &8» &c%(amount of emerald block in clicked block * 300000)% &7hesabınıza eklendi." to player
                remove every emerald blocks from clicked block
            else if amount of diamond block in clicked block is greater than 0:
                add (amount of diamond block in clicked block * 200000) to player's money
                send "&3Falcon &8» &c%(amount of diamond block in clicked block * 200000)% &7hesabınıza eklendi." to player
                remove every diamond blocks from clicked block
            else if amount of iron ingot in clicked block is greater than 0:
                add (amount of iron ingot in clicked block * 5000) to player's money
                send "&3Falcon &8» &c%(amount of iron ingot in clicked block * 5000)% &7hesabınıza eklendi." to player
                remove every iron ingots from clicked block
            else if amount of diamond in clicked block is greater than 0:
                add (amount of diamond in clicked block * 20000) to player's money
                send "&3Falcon &8» &c%(amount of diamond in clicked block * 20000)% &7hesabınıza eklendi." to player
                remove every diamonds from clicked block
            else if amount of emerald in clicked block is greater than 0:
                add (amount of emerald  in clicked block * 30000) to player's money
                send "&3Falcon &8» &c%(amount of emerald in clicked block * 30000)% &7hesabınıza eklendi." to player
                remove every emeralds from clicked block
            else if amount of gold ingot in clicked block is greater than 0:
                add (amount of gold ingot in clicked block * 10000) to player's money
                send "&3Falcon &8» &c%(amount of gold ingot in clicked block * 10000)% &7hesabınıza eklendi." to player
                remove every gold ingots from clicked block
Gönderi otomatik olarak birleştirildi:

Konu çözüldüyse lütfen belirtin!
Aga Şimdi Üşengeç fln diğeceksiniz ama ben şimdi bunu editlemeye kalkarsam hata fln yaparım sen üste fiyatlandırmalardan bunu editlesene pls
Gönderi otomatik olarak birleştirildi:

Kod:
on pickup diamond block:
    if {otoelmasbloksat::%player%} is set:
        if player has 320 diamond block:
            remove 64 diamond block from player's inventory
            add 25000000 to player's money

Bunu çoğaltabilirsin istediğin itemlara göre. Bu şekilde oyuncu yerden item toplayınca otomatik satar.
Bunu aç kapa yapamayız buna aç kapa ekleyip skript halinde yollasan
 
Son düzenleme:

cemil37

Altın Benim Yeni Sevgilim

Discord:

Ceko37#9713

Katılım
15 Temmuz 2017
Mesajlar
466
Elmaslar
111
Puanlar
13.850
Minecraft
Ceko37
Kod:
variables:
    {otokartopusat::%player%} = false
    {otoelmassat::%player%} = false
    {otoyıldızsat::%player%} = false
    {otoelmasbloksat::%player%} = false
options:
    kartopuadet: 320
    kartopufiyat: 500
    elmasadet: 320
    elmasfiyat: 500
    yıldızadet: 320
    yıldızfiyat: 500
    elmasblokadet: 320
    elmasblokfiyat: 500

command /otosat:
    trigger:
        open chest with 3 row named "&aOTO&BSat" to player
        wait 1 tick
        if {otokartopusat::%player%} is false:
            format slot 10 of player with snowball named "&fKartopu" with lore "&aOto kartopu satmayı açmak için tıkla!" to close then run [execute player command "/otokartopusat"]
        else:   
            format slot 10 of player with snowball named "&fKartopu" with lore "&aOto kartopu satmayı kapatmak için tıkla!" to close then run [execute player command "/otokartopusat"]
        if {otoelmassat::%player%} is false:     
            format slot 12 of player with Diamond named "&fElmas" with lore "&aOto elmas satmayı açmak için tıkla!" to close then run [execute player command "/otoelmassat"]
        else:
            format slot 12 of player with Diamond named "&fElmas" with lore "&aOto elmas satmayı kapatmak için tıkla!" to close then run [execute player command "/otoelmassat"]
        if {otoyıldızsat::%player%} is false:   
            format slot 14 of player with nether star named "&fYıldız" with lore "&aOto yıldız satmayı açmak için tıkla!" to close then run [execute player command "/otoyıldızsat"]
        else:
            format slot 14 of player with nether star named "&fYıldız" with lore "&aOto yıldız satmayı kapatmak için tıkla!" to close then run [execute player command "/otoyıldızsat"]
        if {otoyıldızsat::%player%} is false:
            format slot 16 of player with Diamond block named "&fElmas Blok" with lore "&aOto elmas blok satmayı açmak için tıkla!" to close then run [execute player command "/otoelmasbloksat"]
        else:
            format slot 16 of player with Diamond block named "&fElmas Blok" with lore "&aOto elmas blok satmayı kapatmak için tıkla!" to close then run [execute player command "/otoelmasbloksat"]


command /otokartopusat:
    trigger:
        if {otokartopusat::%player%} is true:
            set {otokartopusat::%player%} to false
            send "&cOto kartopu satmayı kapattın" to player
        else:
            set {otokartopusat::%player%} to true
            send "&aOto kartopu satmayı açtın" to player
            if player have {@kartopuadet} snowball:
                remove {@kartopuadet} snowball from player's inventory
                add {@kartopufiyat} to player's balance
                send "&e{@kartopuadet} Adet &fKartopu &e{@kartopufiyat} Fiyata Satıldı!" to player   

command /otoelmassat:
    trigger:
        if {otoelmassat::%player%} is true:
            set {otoelmassat::%player%} to false
            send "&cOto elmas satmayı kapattın" to player
        else:
            set {otoelmassat::%player%} to true
            send "&aOto elmas satmayı açtın" to player
            if player have {@elmasadet} diamond:
                remove {@elmasadet} diamond from player's inventory
                add {@elmasfiyat} to player's balance
                send "&e{@elmasadet} Adet &bElmas &e{@elmasfiyat} Fiyata Satıldı!" to player   

command /otoyıldızsat:
    trigger:
        if {otoyıldızsat::%player%} is true:
            set {otoyıldızsat::%player%} to false
            send "&cOto yıldız satmayı kapattın" to player
        else:
            set {otoyıldızsat::%player%} to true
            send "&aOto yıldız satmayı açtın" to player
            if player have {@yıldızadet} nether star:
                remove {@yıldızadet} nether star from player's inventory
                add {@yıldızfiyat} to player's balance
                send "&e{@yıldızadet} Adet &fNether Yıldızı &e{@yıldızfiyat} Fiyata Satıldı!" to player           

command /otoelmasbloksat:
    trigger:
        if {otoelmasbloksat::%player%} is true:
            set {otoelmasbloksat::%player%} to false
            send "&cOto elmas blok satmayı kapattın" to player
        else:
            set {otoelmasbloksat::%player%} to true
            send "&aOto elmas blok satmayı açtın" to player
            if player have {@elmasblokadet} diamond block:
                remove {@elmasblokadet} diamond block from player's inventory
                add {@elmasblokfiyat} to player's balance
                send "&e{@elmasblokadet} Adet &bElmas Blok &e{@elmasblokfiyat} Fiyata Satıldı!" to player
                
on break:
    if player have {@kartopuadet} snowball:
        if {otokartopusat::%player%} is true:
            remove {@kartopuadet} snowball from player's inventory
            add {@kartopufiyat} to player's balance
            send "&e{@kartopuadet} Adet &fKartopu &e{@kartopufiyat} Fiyata Satıldı!" to player           
    if player have {@elmasadet} diamond:
        if {otoelmassat::%player%} is true:   
            remove {@elmasadet} diamond from player's inventory
            add {@elmasfiyat} to player's balance
            send "&e{@elmasadet} Adet &bElmas &e{@elmasfiyat} Fiyata Satıldı!" to player           
    if player have {@yıldızadet} nether star:
        if {otoyıldızsat::%player%} is true:
            remove {@yıldızadet} nether star from player's inventory
            add {@yıldızfiyat} to player's balance
            send "&e{@yıldızadet} Adet &fNether Yıldızı &e{@yıldızfiyat} Fiyata Satıldı!" to player           
    if player have {@elmasblokadet} diamond block:
        if {otoelmasbloksat::%player%} is true:
            remove {@elmasblokadet} diamond block from player's inventory
            add {@elmasblokfiyat} to player's balance
            send "&e{@elmasblokadet} Adet &bElmas Blok &e{@elmasblokfiyat} Fiyata Satıldı!" to player

on pickup snowball:
    if {otokartopusat::%player%} is true:
        if player has {@kartopuadet} snowball:
            remove {@kartopuadet} snowball from player's inventory
            add {@kartopufiyat} to player's money
            
on pickup nether star:
    if {otoyıldızsat::%player%} is true:
        if player has {@yıldızadet} nether star:
            remove {@yıldızadet} nether star from player's inventory
            add {@yıldızfiyat} to player's money
            
on pickup diamond:
    if {otoelmassat::%player%} is true:
        if player has {@elmasadet} diamond:
            remove {@elmasadet} diamond from player's inventory
            add {@elmasfiyat} to player's money
    
on pickup diamond block:
    if {otoelmasbloksat::%player%} is true:
        if player has {@elmasblokadet} diamond block:
            remove {@elmasblokadet} diamond block from player's inventory
            add {@elmasblokfiyat} to player's money

Bu skript dener misiniz?
Yukarıdaki mesajı dikkate alarak bir ekleme yaptım.
 

denemeotomc

Somon Balığı Selam Vermeye Geldi
Katılım
15 Kasım 2019
Mesajlar
13
Elmaslar
3
Puanlar
0
Yaş
25
Minecraft
yarraka123
Skript hmm guili hmm güzel size kolay gelsin.
 

BoOnyMSr

Birisi mi Spawnlandı?

Discord:

CraxXFalcon#4678

Katılım
6 Şubat 2020
Mesajlar
7
Elmaslar
2
Puanlar
0
Yaş
23
Yer
Ankara
Kod:
variables:
    {otokartopusat::%player%} = false
    {otoelmassat::%player%} = false
    {otoyıldızsat::%player%} = false
    {otoelmasbloksat::%player%} = false
options:
    kartopuadet: 320
    kartopufiyat: 500
    elmasadet: 320
    elmasfiyat: 500
    yıldızadet: 320
    yıldızfiyat: 500
    elmasblokadet: 320
    elmasblokfiyat: 500

command /otosat:
    trigger:
        open chest with 3 row named "&aOTO&BSat" to player
        wait 1 tick
        if {otokartopusat::%player%} is false:
            format slot 10 of player with snowball named "&fKartopu" with lore "&aOto kartopu satmayı açmak için tıkla!" to close then run [execute player command "/otokartopusat"]
        else:  
            format slot 10 of player with snowball named "&fKartopu" with lore "&aOto kartopu satmayı kapatmak için tıkla!" to close then run [execute player command "/otokartopusat"]
        if {otoelmassat::%player%} is false:    
            format slot 12 of player with Diamond named "&fElmas" with lore "&aOto elmas satmayı açmak için tıkla!" to close then run [execute player command "/otoelmassat"]
        else:
            format slot 12 of player with Diamond named "&fElmas" with lore "&aOto elmas satmayı kapatmak için tıkla!" to close then run [execute player command "/otoelmassat"]
        if {otoyıldızsat::%player%} is false:  
            format slot 14 of player with nether star named "&fYıldız" with lore "&aOto yıldız satmayı açmak için tıkla!" to close then run [execute player command "/otoyıldızsat"]
        else:
            format slot 14 of player with nether star named "&fYıldız" with lore "&aOto yıldız satmayı kapatmak için tıkla!" to close then run [execute player command "/otoyıldızsat"]
        if {otoyıldızsat::%player%} is false:
            format slot 16 of player with Diamond block named "&fElmas Blok" with lore "&aOto elmas blok satmayı açmak için tıkla!" to close then run [execute player command "/otoelmasbloksat"]
        else:
            format slot 16 of player with Diamond block named "&fElmas Blok" with lore "&aOto elmas blok satmayı kapatmak için tıkla!" to close then run [execute player command "/otoelmasbloksat"]


command /otokartopusat:
    trigger:
        if {otokartopusat::%player%} is true:
            set {otokartopusat::%player%} to false
            send "&cOto kartopu satmayı kapattın" to player
        else:
            set {otokartopusat::%player%} to true
            send "&aOto kartopu satmayı açtın" to player
            if player have {@kartopuadet} snowball:
                remove {@kartopuadet} snowball from player's inventory
                add {@kartopufiyat} to player's balance
                send "&e{@kartopuadet} Adet &fKartopu &e{@kartopufiyat} Fiyata Satıldı!" to player  

command /otoelmassat:
    trigger:
        if {otoelmassat::%player%} is true:
            set {otoelmassat::%player%} to false
            send "&cOto elmas satmayı kapattın" to player
        else:
            set {otoelmassat::%player%} to true
            send "&aOto elmas satmayı açtın" to player
            if player have {@elmasadet} diamond:
                remove {@elmasadet} diamond from player's inventory
                add {@elmasfiyat} to player's balance
                send "&e{@elmasadet} Adet &bElmas &e{@elmasfiyat} Fiyata Satıldı!" to player  

command /otoyıldızsat:
    trigger:
        if {otoyıldızsat::%player%} is true:
            set {otoyıldızsat::%player%} to false
            send "&cOto yıldız satmayı kapattın" to player
        else:
            set {otoyıldızsat::%player%} to true
            send "&aOto yıldız satmayı açtın" to player
            if player have {@yıldızadet} nether star:
                remove {@yıldızadet} nether star from player's inventory
                add {@yıldızfiyat} to player's balance
                send "&e{@yıldızadet} Adet &fNether Yıldızı &e{@yıldızfiyat} Fiyata Satıldı!" to player          

command /otoelmasbloksat:
    trigger:
        if {otoelmasbloksat::%player%} is true:
            set {otoelmasbloksat::%player%} to false
            send "&cOto elmas blok satmayı kapattın" to player
        else:
            set {otoelmasbloksat::%player%} to true
            send "&aOto elmas blok satmayı açtın" to player
            if player have {@elmasblokadet} diamond block:
                remove {@elmasblokadet} diamond block from player's inventory
                add {@elmasblokfiyat} to player's balance
                send "&e{@elmasblokadet} Adet &bElmas Blok &e{@elmasblokfiyat} Fiyata Satıldı!" to player
               
on break:
    if player have {@kartopuadet} snowball:
        if {otokartopusat::%player%} is true:
            remove {@kartopuadet} snowball from player's inventory
            add {@kartopufiyat} to player's balance
            send "&e{@kartopuadet} Adet &fKartopu &e{@kartopufiyat} Fiyata Satıldı!" to player          
    if player have {@elmasadet} diamond:
        if {otoelmassat::%player%} is true:  
            remove {@elmasadet} diamond from player's inventory
            add {@elmasfiyat} to player's balance
            send "&e{@elmasadet} Adet &bElmas &e{@elmasfiyat} Fiyata Satıldı!" to player          
    if player have {@yıldızadet} nether star:
        if {otoyıldızsat::%player%} is true:
            remove {@yıldızadet} nether star from player's inventory
            add {@yıldızfiyat} to player's balance
            send "&e{@yıldızadet} Adet &fNether Yıldızı &e{@yıldızfiyat} Fiyata Satıldı!" to player          
    if player have {@elmasblokadet} diamond block:
        if {otoelmasbloksat::%player%} is true:
            remove {@elmasblokadet} diamond block from player's inventory
            add {@elmasblokfiyat} to player's balance
            send "&e{@elmasblokadet} Adet &bElmas Blok &e{@elmasblokfiyat} Fiyata Satıldı!" to player

on pickup snowball:
    if {otokartopusat::%player%} is true:
        if player has {@kartopuadet} snowball:
            remove {@kartopuadet} snowball from player's inventory
            add {@kartopufiyat} to player's money
           
on pickup nether star:
    if {otoyıldızsat::%player%} is true:
        if player has {@yıldızadet} nether star:
            remove {@yıldızadet} nether star from player's inventory
            add {@yıldızfiyat} to player's money
           
on pickup diamond:
    if {otoelmassat::%player%} is true:
        if player has {@elmasadet} diamond:
            remove {@elmasadet} diamond from player's inventory
            add {@elmasfiyat} to player's money
   
on pickup diamond block:
    if {otoelmasbloksat::%player%} is true:
        if player has {@elmasblokadet} diamond block:
            remove {@elmasblokadet} diamond block from player's inventory
            add {@elmasblokfiyat} to player's money

Bu skript dener misiniz?
Yukarıdaki mesajı dikkate alarak bir ekleme yaptım.
çok güzel çalışıyoda silince mesaj vermiyo
 

benibilenbilir

Java / Skripter

Discord:

! metemoii#9257

Katılım
10 Temmuz 2019
Mesajlar
702
Elmaslar
414
Puanlar
5.825
Yaş
19
Yer
İstanbul
Minecraft
Mete
çok güzel çalışıyoda silince mesaj vermiyo
Kod:
on pickup snowball:
    if {otokartopusat::%player%} is true:
        if player has {@kartopuadet} snowball:
            remove {@kartopuadet} snowball from player's inventory
            add {@kartopufiyat} to player's money
            send "&7Başarılı şekilde {@kartopuadet} &7adet {@kartopufiyat} karşılıgı satıldı" to player
          
on pickup nether star:
    if {otoyıldızsat::%player%} is true:
        if player has {@yıldızadet} nether star:
            remove {@yıldızadet} nether star from player's inventory
            add {@yıldızfiyat} to player's money
            send "&7Başarılı şekilde {@yıldızadet} &7adet {@yıldızfiyat} karşılıgı satıldı" to player
          
on pickup diamond:
    if {otoelmassat::%player%} is true:
        if player has {@elmasadet} diamond:
            remove {@elmasadet} diamond from player's inventory
            add {@elmasfiyat} to player's money
            send "&7Başarılı şekilde {@elmasadet} &7adet {@elmasfiyat} karşılıgı satıldı" to player
  
on pickup diamond block:
    if {otoelmasbloksat::%player%} is true:
        if player has {@elmasblokadet} diamond block:
            remove {@elmasblokadet} diamond block from player's inventory
            add {@elmasblokfiyat} to player's money
            send "&7Başarılı şekilde {@elmasblokadet} &7adet {@elmasblokfiyat} karşılıgı satıldı" to player
 
Durum
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