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Vezirx

Bir Kömür Göründü Kaptanım!
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Arkadaşlar Thor Scripti Yapmak Mümkünmü acaba? Şu Özelliklerle Tabi.


-Demir Balta olacak herhangi bir yere yani adama bakarak veya vurmaya çalışırsak yıldırım çakacak adamin dibinde
-Asıl olay Burda(Elimizdeki Demir Baltayı Adama Doğru Fırlatılabilinmesi Mümkün mü ? Anvil Sesi Eklenip Adam Hasar Alması falan)
 

bertek41

The Developer of Apia Team
Katılım
29 Ağustos 2016
Mesajlar
1.068
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464
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15.745
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Kocaeli
Minecraft
YasinSubasi
Kod:
command /milenyum:
    permission: sk.admin
    permission message: &4Bunun Için Yetkin Yok
    trigger:
        give a iron axe named "&6Milenyum" to player
        send "&6Milenyumun Başarıyla Verildi"
        stop

on click with iron axe:
    if name of player's tool is "&6Milenyum":
        if target is a player:
            strike lightning at the target
Demir Baltayla yıldırım işini hallettim o balta fırlatma olayı galiba skript ile yapılamıyor emin değilim.
 

Vezirx

Bir Kömür Göründü Kaptanım!
Katılım
16 Nisan 2017
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168
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Ben İnternette bir skript gördüm adam sağ tık yapıyor ıron barlar yön degiştirerek gidiyor bloklarda oluyorsa aletlerdede olur sanırsam
 

bertek41

The Developer of Apia Team
Katılım
29 Ağustos 2016
Mesajlar
1.068
Elmaslar
464
Puanlar
15.745
Yer
Kocaeli
Minecraft
YasinSubasi
Ben İnternette bir skript gördüm adam sağ tık yapıyor ıron barlar yön degiştirerek gidiyor bloklarda oluyorsa aletlerdede olur sanırsam
Skript miydi plugin miydi çünkü plugin ile yapılabiliyor. Skript ise kodu atarsanız bir şeyler denerim.
 

Vezirx

Bir Kömür Göründü Kaptanım!
Katılım
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Anlatmaya Çalıştıgım Şu




Şuda kod ama bu biraz daha farklısı ve garip olan kısım :D

Kod:
options:
    hook : spruce log
    maxchain : 100
    hooktimer : 1
    batch: 10
    
on quit:
    clear {_hooknum.%player%}
    clear {hookshot.clear.%player%::*}
    clear {hookshot.entity.%player%::*}
    clear {_hookshot.solid.%player%::1}
    remove slowness from player
    remove jump boost from player
    set {hookshot.use.%player%} to false
    set level of player to 0
on break of bars:
    if {hookshot.clear.%player%::*} is set:
        cancel event   
    
command /hookshot:
    trigger:
        give player a tripwire hook named "&7Hookshot"
        message "You found a Hookshot!"
        play raw sound "note.pling" at player with pitch 1.2 volume 2
        play raw sound "note.pling" at player with pitch 1.2 volume 2
        play raw sound "note.bd" at player with pitch 1.4 volume 2
        play raw sound "note.snare" at player with pitch 1 volume 2
        wait 5.5 ticks
        play raw sound "note.pling" at player with pitch 1.3 volume 2
        play raw sound "note.pling" at player with pitch 1.3 volume 2
        wait 5.5 ticks
        play raw sound "note.pling" at player with pitch 1.35 volume 2
        play raw sound "note.pling" at player with pitch 1.35 volume 2
        play raw sound "note.bd" at player with pitch 1.4 volume 2
        play raw sound "note.snare" at player with pitch 1 volume 2
        wait 5.5 ticks
        play raw sound "note.pling" at player with pitch 1.4 volume 2
        play raw sound "note.pling" at player with pitch 1.4 volume 2
        loop 11 times:
            play raw sound "note.snare" at player with pitch 1 volume 2
            play raw sound "note.bd" at player with pitch 1.4 volume 2
            wait 2.5 ticks

on right click:
    player is holding a tripwire hook named "&7Hookshot":
        cancel event
        if {hookshot.use.%player%} is not set:
            set {hookshot.use.%player%} to false
        if {hookshot.use.%player%} is true:
            cancel event
        if {hookshot.use.%player%} is false:
            apply slowness 10 to player for 999 days
            apply jump boost -10 to player for 999 days
            set {hookshot.use.%player%} to true
            set level progress of player to .999
            play raw sound "mob.zombie.woodbreak" at location of player with pitch 3 volume 2
            loop blocks 1 above blocks infront of player:
                loop-block is water or air or lava:
                    if size of {hookshot.clear.%player%::*} is {@maxchain}:
                        set {_hookshot.solid.%player%::1} to loop-block
                        stop loop
                    else:
                        add loop-block to {hookshot.clear.%player%::*}
                else:
                    set {_hookshot.solid.%player%::1} to loop-block
                    stop loop
            loop {hookshot.clear.%player%::*}:
                play raw sound "random.click" at location of loop-value with pitch 2 volume .4
                play raw sound "step.grass" at location of loop-value with pitch 3 volume 2
                play raw sound "step.grass" at location of loop-value with pitch 3 volume 2
                play raw sound "step.grass" at location of loop-value with pitch 3 volume 2
                set block at loop-value to bars
                add 1 to {_batch}
                if {_batch} is greater than {@batch}:
                    wait {@hooktimer} ticks
                    delete {_batch}
            block at {_hookshot.solid.%player%::1} is not {@hook}:
                loop entities in radius 2 around block at {_hookshot.solid.%player%::1}:
                    loop-entity is not player:
                        add loop-entity to {hookshot.entity.%player%::*}
                set {_hooknum.%player%} to size of {hookshot.clear.%player%::*}
                if size of {hookshot.entity.%player%::*} is 0:
                    spawn 10 of "blockcrack_42_42" data 0 offset with 0, 0, 0 at location of {_hookshot.solid.%player%::1}
                    play raw sound "mob.zombie.metal" at location of player with pitch 0 volume 2
                else:
                    spawn 10 of "blockcrack_147_147" data 0 offset with 0, 0, 0 at location of {_hookshot.solid.%player%::1}
                    play raw sound "random.levelup" at location of player with pitch 3 volume 2
                loop size of {hookshot.clear.%player%::*} times:
                    if block 1 north, south, east, or west of {hookshot.clear.%player%::%{_hooknum.%player%}%} is water:
                        set block at {hookshot.clear.%player%::%{_hooknum.%player%}%} to water
                    else if block 1 north, south, east, or west of {hookshot.clear.%player%::%{_hooknum.%player%}%} is lava:
                        set block at {hookshot.clear.%player%::%{_hooknum.%player%}%} to lava
                    else:
                        set block at {hookshot.clear.%player%::%{_hooknum.%player%}%} to air
                    loop {hookshot.entity.%player%::*}:
                        teleport loop-value to location of {hookshot.clear.%player%::%{_hooknum.%player%}%}
                    remove 1 from {_hooknum.%player%}
                    add 1 to {_batch}
                    if {_batch} is greater than {@batch}:
                        wait {@hooktimer} ticks
                        delete {_batch}
                            
            else:
                block at location of {_hookshot.solid.%player%::1} is not block {@maxchain} above player:
                    spawn 20 of "blockcrack_3_3" data 0 offset with 0, 0, 0 at location of {_hookshot.solid.%player%::1}
                    play raw sound "mob.zombie.wood" at location of player with pitch 2 volume 2
                    loop {hookshot.clear.%player%::*}:
                        if block 1 north, south, east, or west of loop-value-1 is water:
                            set block at loop-value-1 to water
                        else:
                            set block at loop-value-1 to air
                        teleport player to location of loop-value-1
                        add 1 to {_batch}
                        if {_batch} is greater than {@batch}:
                            wait {@hooktimer} ticks
                            delete {_batch}

                else:
                    loop entities in radius 2 around block at {_hookshot.solid.%player%::1}:
                        loop-entity is not player:
                            add loop-entity to {hookshot.entity.%player%::*}
                    set {_hooknum.%player%} to size of {hookshot.clear.%player%::*}
                    if size of {hookshot.entity.%player%::*} is 0:
                        spawn 20 of "blockcrack_42_42" data 0 offset with 0, 0, 0 at location of {_hookshot.solid.%player%::1}
                        play raw sound "mob.zombie.metal" at location of player with pitch 0 volume 2
                    else:
                        spawn 30 of "blockcrack_147_147" data 0 offset with 0, 0, 0 at location of {_hookshot.solid.%player%::1}
                        play raw sound "random.levelup" at location of player with pitch 3 volume 2
                    loop size of {hookshot.clear.%player%::*} times:
                        if block 1 north, south, east, or west of {hookshot.clear.%player%::%{_hooknum.%player%}%} is water:
                            set block at {hookshot.clear.%player%::%{_hooknum.%player%}%} to water
                        else if block 1 north, south, east, or west of {hookshot.clear.%player%::%{_hooknum.%player%}%} is lava:
                            set block at {hookshot.clear.%player%::%{_hooknum.%player%}%} to lava
                        else:
                            set block at {hookshot.clear.%player%::%{_hooknum.%player%}%} to air
                        loop {hookshot.entity.%player%::*}:
                            teleport loop-value to location of {hookshot.clear.%player%::%{_hooknum.%player%}%}
                        remove 1 from {_hooknum.%player%}
                        add 1 to {_batch}
                        if {_batch} is greater than {@batch}:
                            wait {@hooktimer} ticks
                            delete {_batch}
            clear {hookshot.clear.%player%::*}
            clear {hookshot.entity.%player%::*}
            remove slowness from player
            remove jump boost from player
            loop 25 times:
                increase level progress of player by -3.995%
                wait 1 tick
            play raw sound "random.click" at player with pitch 3 volume 2
            play raw sound "random.orb" at player with pitch 3 volume 2
            set level of player to 0
            set {hookshot.use.%player%} to false
 

bertek41

The Developer of Apia Team
Katılım
29 Ağustos 2016
Mesajlar
1.068
Elmaslar
464
Puanlar
15.745
Yer
Kocaeli
Minecraft
YasinSubasi
Addon gerekiyor sanırsam 15 tane error veriyor
 

Vezirx

Bir Kömür Göründü Kaptanım!
Katılım
16 Nisan 2017
Mesajlar
168
Elmaslar
6
Puanlar
0
Yaş
25

bertek41

The Developer of Apia Team
Katılım
29 Ağustos 2016
Mesajlar
1.068
Elmaslar
464
Puanlar
15.745
Yer
Kocaeli
Minecraft
YasinSubasi
Dediğiniz skript çalışıyorsa imkansız değildir :D
 

Vezirx

Bir Kömür Göründü Kaptanım!
Katılım
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ama bu dedigim script :D daha farklı sağ tık yaptıgım zaman ıron barlardan ip şeklinde görüntü oluşuyor kendini oraya çekiyor falan :D

Stone brickse uygularsak eğer eşyalari falan çekiyor degişik yani .d
 

ZeGames

Odunlara Vur Vur Vur!
Katılım
19 Ağustos 2017
Mesajlar
32
Elmaslar
3
Puanlar
0
Yaş
30
Bu ByNovemin Kendi Yarattığı Efsane Pluginlerinden Mjolnir dir onu skript ile yazman imkansızdır
 

EmreBeySYT

Fırında Isıttığım İlk Taş

Discord:

bysouza

Katılım
4 Aralık 2016
Mesajlar
94
Elmaslar
15
Puanlar
13.645
Yaş
22
Yer
Mersin
Bu Skript Degildir Plugin'dir Sahibi İse @bynovem 'dir Burada üyemi Bilmem!
 

bertek41

The Developer of Apia Team
Katılım
29 Ağustos 2016
Mesajlar
1.068
Elmaslar
464
Puanlar
15.745
Yer
Kocaeli
Minecraft
YasinSubasi
Skript ile Mjölnir yapılabiliyor imkansız değil.
 
Durum
Mesaj gönderimine kapalı.
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