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Mobstack Pluginine Gerek Kalmadan Mobstack Skripti Ramden tasaruff

Sabinushka

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Discord:

MrAnilcaan_K#5521

Katılım
6 Mart 2017
Mesajlar
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Elmaslar
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Yaş
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Minecraft
Sabinushka,
MobStack Hakkında
Bu Script lag azaltmak için çetelerin İstifleme oluşur:


Kod:
#TurboMC Gururla Sunar Anilcan Barsan

options:
    MaxStack: 100       #After this the stack reaches this value it will stop and start a new one
    Radius: 16           #16 Yazan yeri Değiştirerek kaç blok sınırdakileri birleştriceğini ayarlıyabilirsiniz

on spawn:
    if name of event-entity is not set:
        set {n.%event-entity%} to 1
        set name of event-entity to "&7x&a&l%{n.%event-entity%}%"
        while event-entity is alive:
            loop all entities:
                if {not.%loop-entity%} does not exist:
                    set {not.%loop-entity%} to false
                if {not.%event-entity%} does not exist:
                    set {not.%event-entity%} to false
                if event-entity is not loop-entity:
                    if loop-entity is not a player:
                        if name of loop-entity is "&7x&a&l%{n.%loop-entity%}%":
                            if name of event-entity is "&7x&a&l%{n.%event-entity%}%":
                                if type of loop-entity is type of event-entity:
                                    if distance between event-entity and loop-entity is smaller than {@Radius}:
                                        if {not.%loop-entity%} is false:
                                            if {not.%event-entity%} is false:
                                                set {t.%event-entity%} to ({n.%event-entity%} + {n.%loop-entity%})
                                                if {t.%event-entity%} < ({@MaxStack} + 1):
                                                    delete loop-entity
                                                    wait 1 tick
                                                    set {n.%event-entity%} to ({n.%event-entity%} + {n.%loop-entity%})
                                                    set name of event-entity to "&7x&a&l%{n.%event-entity%}%"
            wait 1 tick
on death:
    if victim is not a player:
        if name of victim is "&7x&a&l%{n.%victim%}%":
            if name of victim is "&7x&a&l1":
            else:
                set {v.%victim%} to type of victim
                set {not.%victim%} to true
                spawn 1 of {v.%victim%} at location of victim
                set {n.%last spawned entity%} to ({n.%victim%} - 1)
                set name of last spawned entity to "&7x&a&l%{n.%last spawned entity%}%"



Diger Skriptlerim: onlyproxyjoin
: Gunluk Maas
 
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