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Test Edilmiş Minecraft Sürümleri:
Bir ekonomi eklentisi ana amacı zararlı ve zararsız yaratıkları öldürdüğünüz zaman para kazanarak daha kolay gelişmeniz ve daha çok zevk almanız. Yaratıklardan ne kadar para düşeceği item olarak veya direk hesabınıza yatırabileceğinizi vb. ayarlıyabiliyorsunuz. Benim hoşuma gitti umarım sizde beğenirsiniz.
Özellikleri
Desteklenen Eklentiler
MythicMobs, WorldGuard, PlaceHolderAPI, LorinthsRpgMobs
Komutlar
- 1.12
- 1.13
- 1.14
- 1.15
- 1.16
- 1.17
Bir ekonomi eklentisi ana amacı zararlı ve zararsız yaratıkları öldürdüğünüz zaman para kazanarak daha kolay gelişmeniz ve daha çok zevk almanız. Yaratıklardan ne kadar para düşeceği item olarak veya direk hesabınıza yatırabileceğinizi vb. ayarlıyabiliyorsunuz. Benim hoşuma gitti umarım sizde beğenirsiniz.
Özellikleri
- Mobları öldürerek para kazanın!
- MythicMob desteği.
- Item olarak para düşürün veya doğrudan hesaba yatırın.
- Düşme Şansını, Düşürme Sayısını ve her moba düşen para miktarını değiştirin .
- Bir oyuncu parayı aldığında gönderilen Ses ve Mesajı değiştirin .
- 1.16+ için RGB desteği
- Kullanımı kolay ve özelleştirilebilir yapılandırma.
Desteklenen Eklentiler
MythicMobs, WorldGuard, PlaceHolderAPI, LorinthsRpgMobs
Komutlar
- /MfmReload - Yeniden yükler.
- /MfmDrop <Amount> [NumberOfDrops] - Oyuncunun bankasına belirtilen miktarda para bırakır .
- /MfmClear - Yerdeki tüm parayı temizler.
- /MfmMute - Oyuncunun parayı aldığında gelen mesajları kendisi için sessize almasına izin verir.
- /MfmEvent <Start/Stop> [Yüzde Artış] [Saat] [Dakika] [Saniye] - Belirli bir süre için moblardan kazanılan parayı katlar. Örneğin: "/MfmEvent start 50% 3 0 0" tüm mobların 3 saatliğine %50 daha fazla para düşürmesini sağlar
- MoneyFromMobs.use - Oyuncuların para kazanmak ve para almak için çeteleri öldürmesine izin verir.
- MoneyFromMobs.reload - Oyuncunun /MfmReload kullanmasına izin verir.
- MoneyFromMobs.drop - Oyuncunun /MfmDrop kullanmasına izin verir.
- MoneyFromMobs.clear - Oyuncunun /MfmClear kullanmasına izin verir.
- MoneyFromMobs.mute - Oyuncunun /MfmMute kullanmasına izin verir.
- MoneyFromMobs.event - Oyuncuların /MfmEvent kullanmasına izin verir.
-
YAML:
# Whether to notify players with OP when there is an update for MoneyFromMobsUpdateNotification: true ###################################################### Drop Options ###################################################### MoneyDropsOnGround: # Set Enabled to false if you want money to go straight into players account instead of dropping as an item. Enabled: true # Type of Item to drop. Can be set to a custom head from websites like https://minecraft-heads.com/custom-heads by copying the VALUE from the website. Example: 'CustomHead:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzUxMTM3ZTExNDQzYThmYmIwNWZjZDNjY2MxYWY5YmQyMzAzOTE4ZjM1NDQ4MTg1ZTNlZDk2ZWYxODRkYSJ9fX0=' Item: 'EMERALD' # Name above dropped item. RGB Support for 1.16+ e.g. #62d180 instead of &a will give you a green ItemName: '&a$%amount%' # Whether the dropped item should glow or not Enchanted: true # CustomModelData can be set to to customize textures. Only works with 1.14+ I don't know much about it so I won't be able to help you but here is a little guide: https://www.planetminecraft.com/forums/communities/texturing/new-1-14-custom-item-models-tuto-578834/ CustomModelData: 0 # DisableDecimal means that amounts like 5.00 will be changed to just 5 in the ItemName DisableDecimal: false # Whether certain mobs should drop money # Slimes/MagmaCubes that have split will not be classed as a natural mob or a spawner mob. MoneyDropsFromNaturalMobs: true MoneyDropsFromSpawnerMobs: true MoneyDropsFromSpawnEggMobs: true MoneyDropsFromSplitSlimes: true # Disable money drops in a certain world by adding the world name to this list # To disable money drops in a WorldGuard region set the flag 'drop-money' to deny. This only works with the latest version of WorldGuard DisabledWorlds: - world1 - world2 # How many times a player can get a mob to drop money per minute. Set to 0 if you want it to be unlimited. MaxDropsPerMinute: 0 ###################################################### Pick Up Options ###################################################### # Sound = Sound played on pickup. Change to "NONE" if you don't want a sound to be played. Sounds list: https://www.digminecraft.com/lists/sound_list_pc.php Sound: entity.item.pickup # ParticleEffect = Particle effect spawned on pickup. Change to "NONE" if you don't want a particle to spawn. Particles list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html ParticleEffect: VILLAGER_HAPPY AmountOfParticles: 5 # This option loops through all players and checks for dropped items every so many ticks to see if there is money next to a player so if you have a lot of players it could cause lag. # You only need to enable this option if you are not using PaperMC 1.13+, as PaperMC allows you to pick up money when your inventory is full without this option. https://papermc.io/downloads PickupMoneyWhenInventoryIsFull: Enabled: true # Interval = how often the plugin checks for items around the player. 5 = checks every 5 ticks (20 ticks = 1 second). Interval: 5 # Radius = radius around player to check for money Radius: 1 # Setting this option to true means only the person who killed the mob can pick up the money that it dropped. This can lead to money lying around because someone forgot to pick it up though, which might cause confusion for other players trying to pick it up. OnlyKillerCanPickUpMoney: false ###################################################### Multipliers ###################################################### # Extra money based on a percentage per level of Looting. For example, LootingMultiplier: 10% means a player with Looting 3 will get 30% more money LootingMultiplier: 10% # Players in these Permission Groups will gain extra money based on the percentages next to the Permission Group name. Set the first Permission Group to "NONE" if you want to disable this Multiplier, or if you don't use a vault based permissions plugin. PermissionGroupMultipliers: - PermissionGroup1 5% - PermissionGroup2 10% # Players in these Worlds will gain extra money based on the percentage next to the World name. Set the first World to "NONE" if you want to disable World Multipliers WorldMultipliers: - world1 5% - world2 10% # Players in these Permission Groups will drop LESS money on death based on the percentage next to the Permission Group name. Set the first Permission Group to "NONE" if you want to disable this Multiplier, or if you don't use a vault based permissions plugin. PlayerDeathMultipliers: - PermissionGroup1 5% - PermissionGroup2 10% # Extra money based on the level of the mob when using the plugin LorinthsRpgMobs. For example, LorinthsRpgMobsMultiplier: 1% means level 2 mobs will drop 1% more money and level 3 mobs will drop 2% more money and so on LorinthsRpgMobsMultiplier: 1% ###################################################### Messages ###################################################### # Where the message is shown when a player picks up money. Usable Placeholders: %amount% and %balance% ShowMessageInChat: Enabled: false Message: '&aYou picked up $%amount%!' ShowMessageInActionBar: Enabled: true Message: '&aYou picked up $%amount%! You now have: $%balance%!' ShowMessageAsFloatingText: Enabled: true Message: '&a+$%amount%!' # Starting height of the floating text message in blocks Height: 2.4 # Whether the message moves upwards or stays still Movement: true # Messages sent when using /MfmMute MuteToggleOnMessage: '&cMessages will no longer be shown when you pick up money dropped by mobs!' MuteToggleOffMessage: '&aMessages will now be shown when you pick up money dropped by mobs!' # Message sent when using /MfmClear ClearMoneyDropsMessage: '&9All money was succesfully removed from the ground!' # Message sent when using /MfmReload ReloadMessage: '&9Money From Mobs was reloaded!' # Message sent to player when they kill a mob and they have already reached the max drops per minute. Set to '' to stop the message from being sent. MaxDropsReachedMessage: '&9You have reached the maximum number of money drops per minute. Please wait before trying to get more money!' # Messages sent when using /MfmEvent EventStart: '&aA Money Multiplier Event has started! Mobs will drop &f{multiplier}% &amore money for {hours} hours, {minutes} minutes and {seconds} seconds!' EventFinish: '&cThe Money Multiplier Event has ended! All mobs will now drop their normal amount!' EventAlreadyRunningMessage: '&cThere is already a Money Multiplier Event running.' NoEventRunningMessage: '&cThere is no Money Multiplier Event to stop.' ###################################################### Mob/Player Options ###################################################### # DropChance = Percentage chance for the player to be given money e.g 25 = 25% chance for mob to drop money # NumberOfDrops = number of money items to be dropped e.g 3 means the amount will be divided by 3 and drop 3 items. Can also be set to 1-3 which means its random between 1 and 3 # OnlyOnKill = Whether mobs should drop money if they weren't killed by a player. False means mobs can drop money if they fell to their death for example # All multipliers do not affect players because it could lead to players killing each other to generate infinite money. # Amount: 10% = Player drops 10% of their balance. Doesn't have to be a percentage PLAYER: Enabled: true Amount: 10% DropChance: 100 NumberOfDrops: 5 OnlyOnKill: true Message: '&cYou dropped $%amount% on death. You now have: $%balance%.' [*]
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