Merhabalar bu plugini kullanıyorum ve bir sorunum var.
Moblar stacklanıyor fakat 12x mob oldu mesela öldürünce bunları 1 mob'luk xp ve item düşüyor. Bunu nasıl ayarlayabilirim ?
Ve ayrıca Mineablespawners kullanıyordum bunun spawner sistemine geçmek istiyorum nasıl yapabilirim ? Bunun spawner sistemine geçince diğerni silince adamların spler domuz sp olacak.
Moblar stacklanıyor fakat 12x mob oldu mesela öldürünce bunları 1 mob'luk xp ve item düşüyor. Bunu nasıl ayarlayabilirim ?
Ve ayrıca Mineablespawners kullanıyordum bunun spawner sistemine geçmek istiyorum nasıl yapabilirim ? Bunun spawner sistemine geçince diğerni silince adamların spler domuz sp olacak.
Kod:
Main:
# The speed in which a new stacks will be created.
# It is advised to keep this number low.
Stack Search Tick Speed: 5
# Worlds that stacking doesn't happen in.
Disabled Worlds:
- World1
- World2
- World3
Entities:
# Should entities be stacked?
Enabled: true
# The text displayed above an entities head where {TYPE} refers to
# The entities type and {AMT} is the amount currently stacked.
Name Format: '&f{TYPE} &6{AMT}x'
# The distance entities must be to each other in order to stack.
Search Radius: 5
# The max amount of entities in a single stack.
Max Stack Size: 15
# The minimum amount required before a stack can be formed.
# Do not set this to lower than 2.
Min Stack Amount: 5
# The maximum amount of each entity type stack allowed in a chunk.
Max Per Type Stacks Per Chunk: -1
# Should all qualifying entities in each chunk be stacked?
# This will override the stacking radius.
Stack Whole Chunk: false
# Should holograms be displayed above stacked entities?
Holograms Enabled: true
# Only show nametags above an entities head when looking directly at them.
Only Show Holograms On Look: false
Custom Drops:
# Should custom drops be enabled?
Enabled: true
# Increases chance of uncommon drops by making a second attempt to
# drop if the original attempt failed (Requires the looting enchantment).
# This is a default Minecraft mechanic.
Reroll: true
# Should killing a stack of entities kill the whole stack or
# just one out of the stack? If you want only certain entities to be
# effected by this you can configure it in the entities.yml
Kill Whole Stack On Death: true
# When enabled, the plugin will hook into ClearLag and extend the
# clear task to include stacked entities from this plugin. If this is enabled
# the built in task will not run.
Clear Lag: true
# Events that will trigger an entire stack to be killed.
# It should be noted that this is useless if the above setting is true.
# Any of the following can be added to the list:
# "CONTACT", "ENTITY_ATTACK", "ENTITY_SWEEP_ATTACK", "PROJECTILE",
# "SUFFOCATION", "FALL", "FIRE", "FIRE_TICK",
# "MELTING", "LAVA", "DROWNING", "BLOCK_EXPLOSION",
# "ENTITY_EXPLOSION", "VOID", "LIGHTNING", "SUICIDE",
# "STARVATION", "POISON", "MAGIC", "WITHER",
# "FALLING_BLOCK", "THORNS", "DRAGON_BREATH", "CUSTOM",
# "FLY_INTO_WALL", "HOT_FLOOR", "CRAMMING", "DRYOUT".
Instant Kill:
- FALL
- DROWNING
- LAVA
- VOID
# Should no experience be dropped when an instant kill is performed?
No Exp For Instant Kills: false
# These are checks that are processed before an entity is stacked.
# You can add and remove from the list at will.
# The acceptable check options are:
# "SPAWN_REASON", "NERFED", "AGE", "TICK_AGE",
# "IS_TAMED", "ANIMAL_OWNER", "SKELETON_TYPE", "ZOMBIE_BABY",
# "SLIME_SIZE", "PIG_SADDLE", "SHEEP_SHEARED", "SHEEP_COLOR",
# "SNOWMAN_DERPED", "WOLF_COLLAR_COLOR", "OCELOT_TYPE", "HORSE_COLOR",
# "HORSE_STYLE", "HORSE_CARRYING_CHEST", "HORSE_HAS_ARMOR", "HORSE_HAS_SADDLE",
# "HORSE_JUMP", "RABBIT_TYPE", "VILLAGER_PROFESSION", "LLAMA_COLOR",
# "LLAMA_STRENGTH", "PARROT_TYPE", "PUFFERFISH_STATE", "TROPICALFISH_PATTERN",
# "TROPICALFISH_BODY_COLOR", "TROPICALFISH_PATTERN_COLOR", "PHANTOM_SIZE", "CAT_TYPE".
Stack Checks:
- NERFED
- AGE
- IS_TAMED
- ANIMAL_OWNER
- SKELETON_TYPE
- ZOMBIE_BABY
- SLIME_SIZE
- PIG_SADDLE
- SHEEP_SHEARED
- SNOWMAN_DERPED
- WOLF_COLLAR_COLOR
- HORSE_STYLE
- HORSE_CARRYING_CHEST
- HORSE_HAS_ARMOR
- HORSE_HAS_SADDLE
- HORSE_JUMP
- VILLAGER_PROFESSION
- LLAMA_STRENGTH
- PUFFERFISH_STATE
- TROPICALFISH_PATTERN
- TROPICALFISH_BODY_COLOR
- TROPICALFISH_PATTERN_COLOR
- PHANTOM_SIZE
# These are checks that when achieved will break separate a single entity
# from a stack.
# The following reasons can be added to the list:
# "NAME_TAG", "MUSHROOM_SHEAR", "SHEEP_SHEAR", "SNOWMAN_DERP",
# "SHEEP_DYE", "ENTITY_BREED".
Split Checks:
- NAME_TAG
- MUSHROOM_SHEAR
- SHEEP_SHEAR
- SNOWMAN_DERP
- SHEEP_DYE
- ENTITY_BREED
# Should entities only be stacked if they originate from a spawner?
# It should be noted that the identifier that tells the plugin
# if the entity originated from a spawner or not is wiped on
# server restart.
Only Stack From Spawners: false
# This will limit mob stacking to mobs who spawned via the listed reasons.
# This list is ignored if Only Stack From Spawners = true.
# The following reasons can be added to the list:
# "NATURAL", "JOCKEY", "CHUNK_GEN", "SPAWNER",
# "EGG", "SPAWNER_EGG", "LIGHTNING", "BUILD_SNOWMAN", "HAS_EQUIPMENT",
# "BUILD_IRONGOLEM", "BUILD_WITHER", "VILLAGE_DEFENSE", "VILLAGE_INVASION",
# "BREEDING", "SLIME_SPLIT", "REINFORCEMENTS", "NETHER_PORTAL",
# "DISPENSE_EGG", "INFECTION", "CURED", "OCELOT_BABY",
# "SILVERFISH_BLOCK", "MOUNT", "TRAP", "ENDER_PEARL",
# "SHOULDER_ENTITY", "DROWNED", "SHEARED", "EXPLOSION",
# "CUSTOM", "DEFAULT".
Stack Reasons: []
# This allows entities holding weapons to stack. Enchanted weapons are excluded.
# If you would like to disable the stacked entity check you can do that by removing
# "HAS_EQUIPMENT", from the list above.
Weapons Arent Equipment: false
# Should entities only be stacked if they are touching the ground
# or swimming? This does not effect flying entities.
Only Stack On Surface: true
# Should entities that fly only stack with entities that are lower on the
# Y axis. This is important for grinders so that flying entities don't continuously
# stack upwards to a higher up entity.
Only Stack Flying Down: true
# Should weapons take damage based on the amount of entites in the stack?
Use Realistic Weapon Damage: true
# Should knockback be disabled on unstacked mobs?
Disable Knockback: false
# Should entities be sheared in a single click?
Shear In One Click: false
# Which custom entity plugins should be used?
# Remove a plugin from this list to disable the stacking of their entities.
Enabled Custom Entity Plugins:
- MythicMobs
# Which custom entities should not be stacked?
# List the entities using their plugin name as a prefix in all lowercase.
# Example: mythicmobs_test
Blacklisted Custom Entities:
- mythicmobs_test
Items:
# Should items be stacked?
Enabled: true
# Should holograms be displayed above stacked items?
Holograms Enabled: true
# What should the minimum item stack size be that will show
# holograms?
Minimum Hologram Stack Size: 0
# Should items that are blacklisted display holograms?
Show Holograms For Blacklisted Items: true
# The max stack size for items.
Max Stack Size: 512
# The text displayed above a dropped item.
Name Format: '&f{TYPE} &r[&6{AMT}x]'
# Should color codes in dropped item names be removed?
# This is added only because it looks smoother in game. This is only visual and
# doesn't actually effect the item.
Name Format Reset: true
# Items included in this list will stack to default Minecraft amounts.
# Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
# Leave this empty by using "blacklist: []" if you do not wish to disable
# stacking for any items.
Blacklist:
- BARRIER
# Items included in this whitelist will be stacked.
# Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
# Leave this empty by using "whitelist: []" if you want everything to be stacked.
# Items not in this list will act as if they are blacklisted.
Whitelist: []
# When enabled stack sizes for a stack with a single item will
# not display the stack size. The stack size will be added
# for stacks containing two or more items.
Show Stack Size For Single: false
Spawners:
# Should spawners be stacked?
Enabled: false
# Should holograms be displayed above stacked spawners?
Holograms Enabled: true
# Should eggs convert spawners? If enabled you will
# still need to give perms for it to work.
Eggs Convert Spawners: true
# Should broken spawners be added directly to the players inventory?
# Alternatively they will drop to the ground?
Add Spawners To Inventory On Drop: false
# What should the max a spawner can stack to be?
Max Stack Size: 5
# Toggle ability to receive a stacked spawner when breaking a spawner while sneaking.
Sneak To Receive A Stacked Spawner: true
# Should spawners not break when blown up?
Prevent Spawners From Exploding: false
# Chance of a TNT explosion dropping a spawner.
Chance On TNT Explosion: 100%
# Chance of a creeper explosion dropping a spawner.
Chance On Creeper Explosion: 100%
# The text displayed above a stacked spawner where {TYPE} refers to
# The entities type and {AMT} is the amount currently stacked.
Name Format: '&f{TYPE} Spawner &6{AMT}x'
Blocks:
# Should blocks be stacked?
Enabled: true
# Should holograms be displayed above stacked blocks?
Holograms Enabled: true
# What blocks should be stackable?
Stackable Blocks:
- DIAMOND_BLOCK
# Should the whole stack the player is holding always
# be added to the stack regardless of if they are sneaking or not?
Always Add All: false
# What should be the max amount that can be removed with
# a single click? Keep in mind high numbers could cause lag.
Max Removeable: 64
# Should blocks be added directly to the inventory when removed?
Add To Inventory: false
# The text displayed above a stacked block where {TYPE} refers to
# The entities type and {AMT} is the amount currently stacked.
Name Format: '&6{AMT}x &f{TYPE}'
System:
# The enabled language file.
# More language files (if available) can be found in the plugins data folder.
Language Mode: en_US
MySQL:
# Set to 'true' to use MySQL instead of SQLite for data storage.
Enabled: false
Hostname: localhost
Port: 3306
Database: your-database
Username: user
Password: pass
Use SSL: false