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JuneX

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Katılım
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Minecraft
JuneZX
SHOPGUIPLUS RELOAD ÇEKINCE HATA ÇEKİYOR CONFİGİ DEĞİŞTİRDİM YARDIM EDENE ÇOK TŞK
Kod:
database:
  # Database backend type, can be set to mysql or sqlite
  type: sqlite
  # MySQL database host
  mySQLHost: localhost
  # MySQL connection port number
  mySQLPort: 3306
  # MySQL database name
  mySQLDatabase: db
  # MySQL database user
  mySQLUser: root
  # MySQL user's password
  mySQLPassword: ""
  # MySQL table names
  tableNames:
    players: "players"

#  Type of the economy which will handle all transactions.
#  Supported economies:
#  - EXP (default Minecraft experience points)
#  - VAULT (requires http://dev.bukkit.org/bukkit-plugins/vault/)
#  - MYSQL_TOKENS (requires https://www.spigotmc.org/resources/mysql-tokens.7535/)
#  - PLAYER_POINTS (requires https://dev.bukkit.org/projects/playerpoints)
#  - TOKEN_MANAGER (requires https://www.spigotmc.org/resources/tokenmanager.8610/)
economyType: VAULT
# Name of the main GUI
shopMenuName: "&7Market"
# Size of the main GUI, valid values are 9, 18, 27, 36, 45 and 54
shopMenuSize: 45
# Choose an item to fill the empty slots of menu with
shopMenuFillItem:
  material: STAINED_GLASS_PANE
  damage: 15
  name: " "
# Define whether selling all with middle mouse button is enabled
enableSellAll: true
# Define whether the buy GUI with option to select quantity is enabled
enableBuyGUI: true
# Define whether the sell GUI with option to select quantity is enabled
enableSellGUI: true
# Define whether sell all button in SellGUI is enabled (enableSellGUI has to be enabled too)
enableSellGUISellAll: true
# Define whether after closing/buying/selling the shop GUI should be opened again
returnToShop: true
# Define whether the quick buy/sell option should be enabled (amount selection gui will stay open until player closes it)
quickBuySell: false
# Define whether lines containing the %buy% placeholder should be hidden for unbuyable items
hideBuyPriceForUnbuyable: true
# Define whether lines containing the %sell% placeholder should be hidden for unsellable items
hideSellPriceForUnsellable: true
# Define whether buy and sell buttons should be inverted (false - LMB buy, RMB sell / true - LMB sell, RMB buy)
invertBuySell: false
# Maximum amount of enchantments players can add to an item, set to -1 for no limit
maxEnchantments: 3
# Choose whether players should be able to buy enchantments only 1 level higher than current (eg. player has sword with Sharpness 1, they could buy only Sharpness 2)
limitEnchantmentLevelDiff: false
# Define whether the amount selection double click bug fix should be enabled
enableAmountSelectionFix: true
# Define whether players should be able to use sell all option to sell all their items (allowAllSellAllStackSizes = true) or only amount multiplied by the original stack size of the shop item (allowAllSellAllStackSizes = false)
allowAllSellAllStackSizes: false
# Define whether all prices should be rounded up, down, to the nearest whole number or not rounded (valid values are UP, DOWN, NEAREST and NONE)
roundPrices: none
# Define whether main menu (/shop command) should be disabled. The only way to access shops will be to use /shop <id> when you disable it.
disableMainMenu: false
# Choose if different messages should be sent when someone buy/sell items for $0 (MSG_ITEM_BOUGHTFREE, MSG_ITEM_SOLDFREE, MSG_ITEM_SOLDALLFREE)
useDifferentMessagesForFreeItems: true
# Choose if item names should have first letters of their names capitalized, for instance nether brick would become Nether Brick
capitalizeItemNames: true
# Choose the type of price modifiers. (BOTH (permission modifiers have higher priority than command-ones), COMMAND, PERMISSION)
priceModifiersType: BOTH
# Choose if the gui shall be closed after using the Sell All feature
closeGuiAfterSellAll: false
# Choose if bulk buy/sell guis should be opened immediately after clicking an item (enableBuyGUI and enableSellGUI have to be enabled as well and players need the bulk buy/sell permissions)
openBulkGuiImmediately: false
# Choose which items stack size should be capped at 16 inside the amount selection GUI so players can't buy eg. oversized ender pearl stacks
# Format is same as for regular items in shops.yml
itemStackSizeCappedAt:
  1:
    material: ENDER_PEARL
    size: 16
  2:
    material: SNOW_BALL
    size: 16
  3:
    material: SIGN
    size: 16
  4:
    material: EGG
    size: 16
  5:
    material: BUCKET
    size: 1
# Choose what gamemodes will prevent players from accessing shops. Valid values: ADVENTURE, CREATIVE, SPECTATOR, SURVIVAL
disableShopsInGamemodes:
  - ADVENTURE
  - CREATIVE
  - SPECTATOR
# Choose in which worlds players won't be able to access the shop. Same list format as disableShopsInGamemodes
disableShopsInWorlds: []
 
# Choose whether price modifiers should be displayed in percents instead of decimals (eg. 10% instead of 0.10), remember you will still have to use the decimal way in commands
displayPriceModifiersInPercents: true

# Choose whether the world-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
disableSudoWorldPermissionCheck: false

# Choose whether the shop-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
disableSudoShopPermissionCheck: false

# Choose whether free items (with sell price of $0) should be excluded from being sold using /sell hand and /sell all
sellHandAllExcludeFreeItems: true

# Choose predefined settings for all items (will be overriden when set explicitly for an item in shops.yml)
defaultItemSettings:
  # Choose whether item meta (name, lore etc.) should be compared when players attempt to sell an item
  compareMeta: false
  # Choose whether item meta should be removed from an item when it's purchased by a player from the shop
  stripItemMeta: false

# Format of item lores in shops, %buy% will be replaced with the buy price and %sell% with sell price
shopItemLoreFormat:
  # This lore will be applied to items
  item:
    - ""
    - "&7Alış Fiyatı: &b%buy% TL"
    - "&7Satış Fiyatı: &a%sell% TL"
    - ""
    - "&a&nSatmak için sağ tuşla tıklayın!"
  # This lore will be applied to items in the buy GUI (when enableBuyGUI is set to true)
  itemBuyGUI:
    - ""
    - "&7Alış Fiyatı: &b%buy% TL"
    - ""
    - "&a&nSatın almak için sol tuşla tıklayın!"
  # This lore will be applied to items in the sell GUI (when enableSellGUI is set to true)
  itemSellGUI:
    - ""
    - "&7Satış Fiyatı: &a%sell% TL"
    - ""
    - "&a&nSatmak için sağ tuşla tıklayın!"
  # This lore will be applied to the sell all button in the sell GUI (when enableSellGUI and enableSellGUISellAll are set to true)
  itemSellGUISellAll:
    - ""
    - "&7Hepsini Satma Fiyatı: &a%sell% TL"
    - ""
    - "&a&nSatmak için sağ tuşla tıklayın!"
  # This one to permissions
  permission:
    - ""
    - "&7Alış Fiyatı: &b%buy% TL"
    - ""
    - "&a&nSatın almak için sol tuşla tıklayın!"
  # And this one to enchantments
  enchantment:
    - ""
    - "&7Alış Fiyatı: &b%buy% TL"
    - ""
    - "&a&nSatın almak için sol tuşla tıklayın!"
  # And the last one to commands
  command:
    - ""
    - "&7Alış Fiyatı: &b%buy% TL"
    - ""
    - "&a&nSatın almak için sol tuşla tıklayın!"

# Logging settings
log:
  # Define whether transactions will be logged to the console/main server log
  toConsole: true
  # Define whether transactions will be logged to a separate log
  toFile: false
  # Date format of transactions (http://docs.oracle.com/javase/7/docs/api/java/text/SimpleDateFormat.html)
  formatDate: "yyyy/MM/dd HH:mm:ss"
  # Log message for bought items
  formatBuy: "%player% bought %amount% x %item% for %price%$ from %shop% shop"
  # Log message for sold items
  formatSell: "%player% sold %amount% x %item% for %price%$ to %shop% shop"
  # Log message for sold all items
  formatSellAll: "%player% sold all %amount% x %item% for %price%$ to %shop% shop"
 
# Sell hand command settings
sellHand:
  # When set to true, players will be able to sell any quantity of the item (the price will be calculated from the base price)
  allowAllQuantites: true
  # When set to true, /sell hand will work same way as /sell handall does
  sellsAllItems: false

# Sell all command settings
sellAll:
  # When set to true, players will get a detailed summary with prices of each item stack sold
  detailedSummary: false

buttons:
  # "Go back button"
  goBack:
    item:
      # Material name, full list can be found here: http://wiki.brcdev.net/Materials
      material: BARRIER
      # Amount of the item
      amount: 1
      # (optional) Data value, for example 1 for WOOD:1 means spruce wood planks
      damage: 0
      # (optional) Custom name
      name: "&e&lAna Menü"
      # (optional) Lore, can contain multiple lines
      lore:
        - "&7Kategorilerin olduğu bölüme"
        - "&7dönmek için tıklayın."
    # Slot in each shop's GUI
    slot: 49
  # "Previous page" button
  previousPage:
    item:
      material: PAPER
      quantity: 1
      name: "&e&lÖnceki Sayfa"
    slot: 48
  # "Next page" button
  nextPage:
    item:
      material: PAPER
      quantity: 1
      name: "&e&lSonraki Sayfa"
    slot: 50

# Elements of the bulk buy GUI
amountSelectionGUIBulkBuy:
  # Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  size: 18
  # Choose if buttons type should be replaced with the bought item's type
  replaceButtonsType: true
  # Buttons
  buttons:
    # "Buy 1 stack" button
    buy1:
      # When no material is specified it will be the type of the item being bought
      item:
        quantity: 1
        name: "&a1 Stack Al"
        lore:
          - "&7Alış Fiyatı: &b%buy% TL"
      # Value indicated the amount of stacks
      value: 1
      slot: 0
    # "Buy 2 stacks" button
    buy2:
      item:
        quantity: 2
        name: "&a2 Stack Al"
        lore:
          - "&7Alış Fiyatı: &b%buy% TL"
      value: 2
      slot: 1
    # "Buy 3 stacks" button
    buy3:
      item:
        quantity: 3
        name: "&a3 Stack Al"
        lore:
          - "&7Alış Fiyatı: &b%buy% TL"
      value: 3
      slot: 2
    # "Buy 4 stacks" button
    buy4:
      item:
        quantity: 4
        name: "&a4 Stack Al"
        lore:
          - "&7Alış Fiyatı: &b%buy% TL"
      value: 4
      slot: 3
    # "Buy 5 stacks" button
    buy5:
      item:
        quantity: 5
        name: "&a5 Stack Al"
        lore:
          - "&7Alış Fiyatı: &b%buy% TL"
      value: 5
      slot: 4
    # "Buy 6 stacks" button
    buy6:
      item:
        quantity: 6
        name: "&a6 Stack Al"
        lore:
          - "&7Alış Fiyatı: &b%buy% TL"
      value: 6
      slot: 5
    # "Buy 7 stacks" button
    buy7:
      item:
        quantity: 7
        name: "&a7 Stack Al"
        lore:
          - "&7Alış Fiyatı: &b%buy% TL"
      value: 7
      slot: 6
    # "Buy 8 stacks" button
    buy8:
      item:
        quantity: 8
        name: "&a8 Stack Al"
        lore:
          - "&7Alış Fiyatı: &b%buy% TL"
      value: 8
      slot: 7
    # "Buy 9 stacks" button
    buy9:
      item:
        quantity: 9
        name: "&a9 Stack Al"
        lore:
          - "&7Alış Fiyatı: &b%buy% TL"
      value: 9
      slot: 8
    # "Cancel" button
    cancel:
      item:
        material: STAINED_GLASS
        quantity: 1
        damage: 14
        name: "&c&lİptal Et"
      slot: 13
      
# Elements of the bulk buy GUI
amountSelectionGUIBulkSell:
  # Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  size: 18
  # Choose if buttons type should be replaced with the sold item's type
  replaceButtonsType: true
  # Buttons
  buttons:
    # "Sell 1 stack" button
    sell1:
      # When no material is specified it will be the type of the item being bought
      item:
        quantity: 1
        name: "&a1 Stack Sat"
        lore:
          - "&7Satış Fiyatı: &c%sell% TL"
      # Value indicated the amount of stacks
      value: 1
      slot: 0
    # "Sell 2 stacks" button
    sell2:
      item:
        quantity: 2
        name: "&a2 Stack Sat"
        lore:
          - "&7Satış Fiyatı: &c%sell% TL"
      value: 2
      slot: 1
    # "Sell 3 stacks" button
    sell3:
      item:
        quantity: 3
        name: "&3 a1 Stack Sat"
        lore:
          - "&7Satış Fiyatı: &c%sell% TL"
      value: 3
      slot: 2
    # "Sell 4 stacks" button
    sell4:
      item:
        quantity: 4
        name: "&a4 Stack Sat"
        lore:
          - "&7Satış Fiyatı: &c%sell% TL"
      value: 4
      slot: 3
    # "Sell 5 stacks" button
    sell5:
      item:
        quantity: 5
        name: "&a5 Stack Sat"
        lore:
          - "&7Satış Fiyatı: &c%sell% TL"
      value: 5
      slot: 4
    # "Sell 6 stacks" button
    sell6:
      item:
        quantity: 6
        name: "&a6 Stack Sat"
        lore:
          - "&7Satış Fiyatı: &c%sell% TL"
      value: 6
      slot: 5
    # "Sell 7 stacks" button
    sell7:
      item:
        quantity: 7
        name: "&a7 Stack Sat"
        lore:
          - "&7Satış Fiyatı: &c%sell% TL"
      value: 7
      slot: 6
    # "Sell 8 stacks" button
    sell8:
      item:
        quantity: 8
        name: "&a8 Stack Sat"
        lore:
          - "&7Satış Fiyatı: &c%sell% TL"
      value: 8
      slot: 7
    # "Sell 9 stacks" button
    sell9:
      item:
        quantity: 9
        name: "&a9 Stack Sat"
        lore:
          - "&7Satış Fiyatı: &c%sell% TL"
      value: 9
      slot: 8
    # "Cancel" button
    cancel:
      item:
        material: STAINED_GLASS
        quantity: 1
        damage: 14
        name: "&c&lİptal Et"
      slot: 13

# Elements of the regular buy/sell GUI
amountSelectionGUI:
  # Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  size: 54
  # Slot of the item being bought/sold
  itemSlot: 22
  # Buttons
  buttons:
    # "Set to 1" button
    set1:
      item:
        material: STAINED_GLASS_PANE
        quantity: 1
        damage: 14
        name: "&c&l1 Olarak Seç"
      slot: 18
    # "Remove 10" button
    remove10:
      item:
        material: STAINED_GLASS_PANE
        quantity: 10
        damage: 14
        name: "&c&l10 Eksilt"
      slot: 19
    # "Remove 1" button
    remove1:
      item:
        material: STAINED_GLASS_PANE
        quantity: 1
        damage: 14
        name: "&c&l1 Eksilt"
      slot: 20
    # "Add 1" button
    add1:
      item:
        material: STAINED_GLASS_PANE
        quantity: 1
        damage: 5
        name: "&a&l1 Ekle"
      slot: 24
    # "Add 10" button
    add10:
      item:
        material: STAINED_GLASS_PANE
        quantity: 10
        damage: 5
        name: "&a&l10 Ekle"
      slot: 25
    # "Set to 16" button
    set16:
      item:
        material: STAINED_GLASS_PANE
        quantity: 16
        damage: 5
        name: "&a&l16 Olarak Seç"
      slot: 26
    # "Set to 64" button
    set64:
      item:
        material: STAINED_GLASS_PANE
        quantity: 64
        damage: 5
        name: "&a&l64 Olarak Seç"
      slot: 26
    # "Confirm" button
    confirm:
      item:
        material: STAINED_GLASS
        quantity: 1
        damage: 5
        name: "&a&lOnayla"   
      slot: 39
    # "Sell all" button
    sellAll:
      item:
        material: STAINED_GLASS
        quantity: 1
        damage: 5
        name: "&a&lHepsini Sat"     
      slot: 40
    # "Buy more" button
    buyMore:
      item:
        material: STAINED_GLASS
        quantity: 64
        damage: 5
        name: "&a&lDaha Fazla Al"     
      slot: 49
    # "Sell more" button
    sellMore:
      item:
        material: STAINED_GLASS
        quantity: 64
        damage: 5
        name: "&a&lDaha Fazla Sat"     
      slot: 49
    # "Cancel" button
    cancel:
      item:
        material: STAINED_GLASS
        quantity: 1
        damage: 14
        name: "&c&lİptal Et"
      slot: 41
      
shopMenuItems:
  # Has to be unique, value doesn't matter
  1:
    item:
      material: 334
      quantity: 1
      damage: 0
      name: "&d&nSatış Menüsü
      lore:
        - ""
        - "&a&nTarım, Hayvan & Mob ürünlerini burdan satabilirsin."
    shop: "hayvanesyalari"
    slot: 22


specialElements:
  balance:
    item:
      material: GOLD_INGOT
      quantity: 1
      name: "&6&lPara Miktarın"
      lore:
        - "&7$%balance%"
Gönderi otomatik olarak birleştirildi:

pardon plugin shopguiplus
 
Son düzenleme:

Reynixan

Le cose belle arrivano quando non le cerchi.

Discord:

Reynixan#8044

Katılım
22 Ocak 2020
Mesajlar
635
Elmaslar
725
Puanlar
8.175
Yaş
21
Yer
Istanbul
Kod:
database:
  # Database backend type, can be set to mysql or sqlite
  type: sqlite
  # MySQL database host
  mySQLHost: localhost
  # MySQL connection port number
  mySQLPort: 3306
  # MySQL database name
  mySQLDatabase: db
  # MySQL database user
  mySQLUser: root
  # MySQL user's password
  mySQLPassword: ""
  # MySQL table names
  tableNames:
    players: "players"

#  Type of the economy which will handle all transactions.
#  Supported economies:
#  - EXP (default Minecraft experience points)
#  - VAULT (requires http://dev.bukkit.org/bukkit-plugins/vault/)
#  - MYSQL_TOKENS (requires https://www.spigotmc.org/resources/mysql-tokens.7535/)
#  - PLAYER_POINTS (requires https://dev.bukkit.org/projects/playerpoints)
#  - TOKEN_MANAGER (requires https://www.spigotmc.org/resources/tokenmanager.8610/)
economyType: VAULT
# Name of the main GUI
shopMenuName: "           &8&nSunucu Marketi"
# Size of the main GUI, valid values are 9, 18, 27, 36, 45 and 54
shopMenuSize: 54
# Choose an item to fill the empty slots of menu with
shopMenuFillItem:
  material: STAINED_GLASS_PANE
  damage: 7
  name: " "
# Define whether selling all with middle mouse button is enabled
enableSellAll: true
# Define whether the buy GUI with option to select quantity is enabled
enableBuyGUI: true
# Define whether the sell GUI with option to select quantity is enabled
enableSellGUI: true
# Define whether sell all button in SellGUI is enabled (enableSellGUI has to be enabled too)
enableSellGUISellAll: true
# Define whether after closing/buying/selling the shop GUI should be opened again
returnToShop: true
# Define whether the quick buy/sell option should be enabled (amount selection gui will stay open until player closes it)
quickBuySell: false
# Define whether lines containing the %buy% placeholder should be hidden for unbuyable items
hideBuyPriceForUnbuyable: true
# Define whether lines containing the %sell% placeholder should be hidden for unsellable items
hideSellPriceForUnsellable: true
# Define whether buy and sell buttons should be inverted (false - LMB buy, RMB sell / true - LMB sell, RMB buy)
invertBuySell: false
# Maximum amount of enchantments players can add to an item, set to -1 for no limit
maxEnchantments: 3
# Choose whether players should be able to buy enchantments only 1 level higher than current (eg. player has sword with Sharpness 1, they could buy only Sharpness 2)
limitEnchantmentLevelDiff: false
# Define whether the amount selection double click bug fix should be enabled
enableAmountSelectionFix: true
# Define whether players should be able to use sell all option to sell all their items (allowAllSellAllStackSizes = true) or only amount multiplied by the original stack size of the shop item (allowAllSellAllStackSizes = false)
allowAllSellAllStackSizes: false
# Define whether all prices should be rounded up, down, to the nearest whole number or not rounded (valid values are UP, DOWN, NEAREST and NONE)
roundPrices: none
# Define whether main menu (/shop command) should be disabled. The only way to access shops will be to use /shop <id> when you disable it.
disableMainMenu: false
# Choose if different messages should be sent when someone buy/sell items for $0 (MSG_ITEM_BOUGHTFREE, MSG_ITEM_SOLDFREE, MSG_ITEM_SOLDALLFREE)
useDifferentMessagesForFreeItems: true
# Choose if item names should have first letters of their names capitalized, for instance nether brick would become Nether Brick
capitalizeItemNames: true
# Choose the type of price modifiers. (BOTH (permission modifiers have higher priority than command-ones), COMMAND, PERMISSION)
priceModifiersType: BOTH
# Choose if the gui shall be closed after using the Sell All feature
closeGuiAfterSellAll: false
# Choose if bulk buy/sell guis should be opened immediately after clicking an item (enableBuyGUI and enableSellGUI have to be enabled as well and players need the bulk buy/sell permissions)
openBulkGuiImmediately: false
# Choose which items stack size should be capped at 16 inside the amount selection GUI so players can't buy eg. oversized ender pearl stacks
# Format is same as for regular items in shops.yml
itemStackSizeCappedAt:
  1:
    material: ENDER_PEARL
    size: 16
  2:
    material: SNOW_BALL
    size: 16
  3:
    material: SIGN
    size: 16
  4:
    material: EGG
    size: 16
  5:
    material: BUCKET
    size: 1
# Choose what gamemodes will prevent players from accessing shops. Valid values: ADVENTURE, CREATIVE, SPECTATOR, SURVIVAL
disableShopsInGamemodes:
- ADVENTURE
- CREATIVE
- SPECTATOR
# Choose in which worlds players won't be able to access the shop. Same list format as disableShopsInGamemodes
disableShopsInWorlds: []

# Choose whether price modifiers should be displayed in percents instead of decimals (eg. 10% instead of 0.10), remember you will still have to use the decimal way in commands
displayPriceModifiersInPercents: true

# Choose whether the world-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
disableSudoWorldPermissionCheck: false

# Choose whether the shop-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
disableSudoShopPermissionCheck: false

# Choose whether free items (with sell price of $0) should be excluded from being sold using /sell hand and /sell all
sellHandAllExcludeFreeItems: true

# Choose predefined settings for all items (will be overriden when set explicitly for an item in shops.yml)
defaultItemSettings:
  # Choose whether item meta (name, lore etc.) should be compared when players attempt to sell an item
  compareMeta: false
  # Choose whether item meta should be removed from an item when it's purchased by a player from the shop
  stripItemMeta: false

# Format of item lores in shops, %buy% will be replaced with the buy price and %sell% with sell price
shopItemLoreFormat:
  # This lore will be applied to items
  item:
  - "&7"
  - "&7Alış fiyatı: &c%buy% TL "
  - "&7Satış fiyatı: &a%sell% TL "
  - "&7"
  - "&eHepsini satmak için farenin &eorta tuşuna tıklayın. "
  - "&7"
  # This lore will be applied to items in the buy GUI (when enableBuyGUI is set to true)
  itemBuyGUI:
  - "&7"
  - "&7Alış fiyatı: &c%buy% TL "
  - "&7"   
  # This lore will be applied to items in the sell GUI (when enableSellGUI is set to true)
  itemSellGUI:
  - "&7"
  - "&7Satış fiyatı: &a%sell% TL "
  - "&7"
  # This lore will be applied to the sell all button in the sell GUI (when enableSellGUI and enableSellGUISellAll are set to true)
  itemSellGUISellAll:
  - "&7"
  - "&7Hepsini satın: &a%sell% TL "
  - "&7"
  # This one to permissions
  permission:
  - "&7"
  - "&7Alış fiyatı: &c%buy%$ "
  - "&7"
  # And this one to enchantments
  enchantment:
  - "&7"
  - "&7Alış fiyatı: &c%buy% TL "
  - "&7"
  # And the last one to commands
  command:
  - "&7"
  - "&7Alış fiyatı: &c%buy% TL "
  - "&7"

# Logging settings
log:
  # Define whether transactions will be logged to the console/main server log
  toConsole: true
  # Define whether transactions will be logged to a separate log
  toFile: false
  # Date format of transactions (http://docs.oracle.com/javase/7/docs/api/java/text/SimpleDateFormat.html)
  formatDate: "yyyy/MM/dd HH:mm:ss"
  # Log message for bought items
  formatBuy: "%player%, %shop% mağazasından %price% TL karşılığında %amount% adet %item% ürününü satın aldı."
  # Log message for sold items
  formatSell: "%player%, %shop% mağazasına %amount% adet %item% ürününü satarak %price% TL kazandı."
  # Log message for sold all items
  formatSellAll: "%player%, %shop% mağazasından tüm (%amount% Adet) %item% ürününü satarak %price% TL kazandı."

# Sell hand command settings
sellHand:
  # When set to true, players will be able to sell any quantity of the item (the price will be calculated from the base price)
  allowAllQuantites: true
  # When set to true, /sell hand will work same way as /sell handall does
  sellsAllItems: false

# Sell all command settings
sellAll:
  # When set to true, players will get a detailed summary with prices of each item stack sold
  detailedSummary: false

buttons:
  # "Go back button"
  goBack:
    item:
      # Material name, full list can be found here: http://wiki.brcdev.net/Materials
      material: BARRIER
      # Amount of the item
      amount: 1
      # (optional) Data value, for example 1 for WOOD:1 means spruce wood planks
      damage: 0
      # (optional) Custom name
      name: "&cKategorilere dön"
      # (optional) Lore, can contain multiple lines
      lore:
      - "&7Tıklayarak ana menüye dönebilirsin"
    # Slot in each shop's GUI
    slot: 49
  # "Previous page" button
  previousPage:
    item:
      material: ARROW
      quantity: 1
      name: "&eÖnceki sayfa"
    slot: 48
  # "Next page" button
  nextPage:
    item:
      material: ARROW
      quantity: 1
      name: "&eSonraki sayfa"
    slot: 50

# Elements of the bulk buy GUI
amountSelectionGUIBulkBuy:
  # Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  size: 18
  # Choose if buttons type should be replaced with the bought item's type
  replaceButtonsType: true
  # Buttons
  buttons:
    # "Buy 1 stack" button
    buy1:
      # When no material is specified it will be the type of the item being bought
      item:
        quantity: 1
        name: "&a1 Stack satın al "
        lore:
          - "&7Fiyatı: &c%buy% TL"
      # Value indicated the amount of stacks
      value: 1
      slot: 0
    # "Buy 2 stacks" button
    buy2:
      item:
        quantity: 2
        name: "&a2 Stack satın al "
        lore:
          - "&7Fiyatı: &c%buy% TL"
      value: 2
      slot: 1
    # "Buy 3 stacks" button
    buy3:
      item:
        quantity: 3
        name: "&a3 Stack satın al "
        lore:
          - "&7Fiyatı: &c%buy% TL"
      value: 3
      slot: 2
    # "Buy 4 stacks" button
    buy4:
      item:
        quantity: 4
        name: "&a4 Stack satın al "
        lore:
          - "&7Fiyatı: &c%buy% TL"
      value: 4
      slot: 3
    # "Buy 5 stacks" button
    buy5:
      item:
        quantity: 5
        name: "&a5 Stack satın al "
        lore:
          - "&7Fiyatı: &c%buy% TL"
      value: 5
      slot: 4
    # "Buy 6 stacks" button
    buy6:
      item:
        quantity: 6
        name: "&a6 Stack satın al "
        lore:
          - "&7Fiyatı: &c%buy% TL"
      value: 6
      slot: 5
    # "Buy 7 stacks" button
    buy7:
      item:
        quantity: 7
        name: "&a7 Stack satın al "
        lore:
          - "&7Fiyatı: &c%buy% TL"
      value: 7
      slot: 6
    # "Buy 8 stacks" button
    buy8:
      item:
        quantity: 8
        name: "&a8 Stack satın al "
        lore:
          - "&7Fiyatı: &c%buy% TL"
      value: 8
      slot: 7
    # "Buy 9 stacks" button
    buy9:
      item:
        quantity: 9
        name: "&a9 Stack satın al "
        lore:
          - "&7Fiyatı: &c%buy% TL"
      value: 9
      slot: 8
    # "Cancel" button
    cancel:
      item:
        material: STAINED_GLASS_PANE
        quantity: 1
        damage: 14
        name: "&cİptal et"
      slot: 13   

# Elements of the bulk buy GUI
amountSelectionGUIBulkSell:
  # Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  size: 18
  # Choose if buttons type should be replaced with the sold item's type
  replaceButtonsType: true
  # Buttons
  buttons:
    # "Sell 1 stack" button
    sell1:
      # When no material is specified it will be the type of the item being bought
      item:
        quantity: 1
        name: "&a1 Stack sat"
        lore:
          - "&7Fiyatı: &a%sell% TL"
      # Value indicated the amount of stacks
      value: 1
      slot: 0
    # "Sell 2 stacks" button
    sell2:
      item:
        quantity: 2
        name: "&a2 Stack sat"
        lore:
          - "&7Fiyatı: &a%sell% TL"
      value: 2
      slot: 1
    # "Sell 3 stacks" button
    sell3:
      item:
        quantity: 3
        name: "&a3 Stack sat"
        lore:
          - "&7Fiyatı: &a%sell% TL"
      value: 3
      slot: 2
    # "Sell 4 stacks" button
    sell4:
      item:
        quantity: 4
        name: "&a4 Stack sat"
        lore:
          - "&7Fiyatı: &a%sell% TL"
      value: 4
      slot: 3
    # "Sell 5 stacks" button
    sell5:
      item:
        quantity: 5
        name: "&a5 Stack sat"
        lore:
          - "&7Fiyatı: &a%sell% TL"
      value: 5
      slot: 4
    # "Sell 6 stacks" button
    sell6:
      item:
        quantity: 6
        name: "&a6 Stack sat"
        lore:
          - "&7Fiyatı: &a%sell% TL"
      value: 6
      slot: 5
    # "Sell 7 stacks" button
    sell7:
      item:
        quantity: 7
        name: "&a7 Stack sat"
        lore:
          - "&7Fiyatı: &a%sell% TL"
      value: 7
      slot: 6
    # "Sell 8 stacks" button
    sell8:
      item:
        quantity: 8
        name: "&a8 Stack sat"
        lore:
          - "&7Fiyatı: &a%sell% TL"
      value: 8
      slot: 7
    # "Sell 9 stacks" button
    sell9:
      item:
        quantity: 9
        name: "&a9 Stack sat"
        lore:
          - "&7Fiyatı: &a%sell% TL"
      value: 9
      slot: 8
    # "Cancel" button
    cancel:
      item:
        material: STAINED_GLASS_PANE
        quantity: 1
        damage: 14
        name: "&cİptal et"
      slot: 13

# Elements of the regular buy/sell GUI
amountSelectionGUI:
  # Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  size: 54
  # Slot of the item being bought/sold
  itemSlot: 22
  # Buttons
  buttons:
    # "Set to 1" button
    set1:
      item:
        material: STAINED_GLASS_PANE
        quantity: 1
        damage: 14
        name: "&c1 Olarak ayarla"
      slot: 18
    # "Remove 10" button
    remove10:
      item:
        material: STAINED_GLASS_PANE
        quantity: 10
        damage: 14
        name: "&c10 Kaldır"
      slot: 19
    # "Remove 1" button
    remove1:
      item:
        material: STAINED_GLASS_PANE
        quantity: 1
        damage: 14
        name: "&c1 Kaldır"
      slot: 20
    # "Add 1" button
    add1:
      item:
        material: STAINED_GLASS_PANE
        quantity: 1
        damage: 5
        name: "&a1 Ekle"
      slot: 24
    # "Add 10" button
    add10:
      item:
        material: STAINED_GLASS_PANE
        quantity: 10
        damage: 5
        name: "&a10 Ekle"
      slot: 25
    # "Set to 16" button
    set16:
      item:
        material: STAINED_GLASS_PANE
        quantity: 16
        damage: 5
        name: "&a16 Olarak ayarla"
      slot: 26
    # "Set to 64" button
    set64:
      item:
        material: STAINED_GLASS_PANE
        quantity: 64
        damage: 5
        name: "&a64 Olarak ayarla"
      slot: 26
    # "Confirm" button
    confirm:
      item:
        material: STAINED_GLASS
        quantity: 1
        damage: 5
        name: "&aOnayla"   
      slot: 39
    # "Sell all" button
    sellAll:
      item:
        material: STAINED_GLASS
        quantity: 1
        damage: 5
        name: "&aHepsini sat"     
      slot: 40
    # "Buy more" button
    buyMore:
      item:
        material: STAINED_GLASS
        quantity: 64
        damage: 5
        name: "&aDaha fazla satın al"     
      slot: 49
    # "Sell more" button
    sellMore:
      item:
        material: STAINED_GLASS
        quantity: 64
        damage: 5
        name: "&aDaha fazla sat"     
      slot: 49
    # "Cancel" button
    cancel:
      item:
        material: STAINED_GLASS
        quantity: 1
        damage: 14
        name: "&cİptal et"
      slot: 41
      
shopMenuItems:
  # Has to be unique, value doesn't matter
  1:
    item:
      material: APPLE
      quantity: 1
      name: "&8► &aYemek &7& &aTarım &8◄"
    shop: "yemektarim"
    slot: 11
  3:
    item:
      material: LAVA_BUCKET
      quantity: 1
      name: "&8► &aÇeşitli &8◄"
    shop: "cesitli"
    slot: 13
  4:
    item:
      material: DIAMOND_HELMET
      quantity: 1
      name: "&8► &aSilah &7& &aZırh &8◄"
    shop: "silahzirh"
    slot: 15
  5:
    item:
      material: GRASS
      quantity: 1
      name: "&8► &aBloklar &8◄"
    shop: "bloklar"
    slot: 19
  6:
    item:
      material: DIAMOND_BLOCK
      quantity: 1
      name: "&8► &aMadenler &8◄"
    shop: "madenler"
    slot: 25
  7:
    item:
      material: WOOL
      quantity: 1
      damage: 14
      name: "&8► &aRenkli Bloklar &8◄"
    shop: "renklibloklar"
    slot: 28
  8:
    item:
      material: MOB_SPAWNER
      quantity: 1
      name: "&8► &aVIP MARKET &8◄"
    shop: "vipmarket"
    slot: 34
  9:
    item:
      material: POTION
      quantity: 1
      name: "&8► &aİksirler &8◄"
    shop: "iksir"
    slot: 38
  10:
    item:
      material: REDSTONE
      quantity: 1
      name: "&8► &aKızıltaş &8◄"
    shop: "kiziltas"
    slot: 40
  11:
    item:
      material: DIAMOND_PICKAXE
      quantity: 1
      name: "&8► &aAletler &8◄"
    shop: "aletler"
    slot: 42
  12:
    item:
      material: NETHER_BRICK
      quantity: 1
      name: "&8► &aLevel Blokları &8◄"
    shop: "levelbloklar"
    slot: 31


specialElements:

  balance:
    item:
      material: GOLD_INGOT
      quantity: 1
      name: "&6&lMEVCUT PARAN"
      lore:
      - "&a%balance% TL"
      slot: 54
Buyrun bunu deneyiniz.
 

JuneX

Nerelerdesin Be Zümrüt?
Katılım
12 Ekim 2019
Mesajlar
535
Elmaslar
130
Puanlar
4.775
Minecraft
JuneZX
Kod:
database:
  # Database backend type, can be set to mysql or sqlite
  type: sqlite
  # MySQL database host
  mySQLHost: localhost
  # MySQL connection port number
  mySQLPort: 3306
  # MySQL database name
  mySQLDatabase: db
  # MySQL database user
  mySQLUser: root
  # MySQL user's password
  mySQLPassword: ""
  # MySQL table names
  tableNames:
    players: "players"

#  Type of the economy which will handle all transactions.
#  Supported economies:
#  - EXP (default Minecraft experience points)
#  - VAULT (requires http://dev.bukkit.org/bukkit-plugins/vault/)
#  - MYSQL_TOKENS (requires https://www.spigotmc.org/resources/mysql-tokens.7535/)
#  - PLAYER_POINTS (requires https://dev.bukkit.org/projects/playerpoints)
#  - TOKEN_MANAGER (requires https://www.spigotmc.org/resources/tokenmanager.8610/)
economyType: VAULT
# Name of the main GUI
shopMenuName: "           &8&nSunucu Marketi"
# Size of the main GUI, valid values are 9, 18, 27, 36, 45 and 54
shopMenuSize: 54
# Choose an item to fill the empty slots of menu with
shopMenuFillItem:
  material: STAINED_GLASS_PANE
  damage: 7
  name: " "
# Define whether selling all with middle mouse button is enabled
enableSellAll: true
# Define whether the buy GUI with option to select quantity is enabled
enableBuyGUI: true
# Define whether the sell GUI with option to select quantity is enabled
enableSellGUI: true
# Define whether sell all button in SellGUI is enabled (enableSellGUI has to be enabled too)
enableSellGUISellAll: true
# Define whether after closing/buying/selling the shop GUI should be opened again
returnToShop: true
# Define whether the quick buy/sell option should be enabled (amount selection gui will stay open until player closes it)
quickBuySell: false
# Define whether lines containing the %buy% placeholder should be hidden for unbuyable items
hideBuyPriceForUnbuyable: true
# Define whether lines containing the %sell% placeholder should be hidden for unsellable items
hideSellPriceForUnsellable: true
# Define whether buy and sell buttons should be inverted (false - LMB buy, RMB sell / true - LMB sell, RMB buy)
invertBuySell: false
# Maximum amount of enchantments players can add to an item, set to -1 for no limit
maxEnchantments: 3
# Choose whether players should be able to buy enchantments only 1 level higher than current (eg. player has sword with Sharpness 1, they could buy only Sharpness 2)
limitEnchantmentLevelDiff: false
# Define whether the amount selection double click bug fix should be enabled
enableAmountSelectionFix: true
# Define whether players should be able to use sell all option to sell all their items (allowAllSellAllStackSizes = true) or only amount multiplied by the original stack size of the shop item (allowAllSellAllStackSizes = false)
allowAllSellAllStackSizes: false
# Define whether all prices should be rounded up, down, to the nearest whole number or not rounded (valid values are UP, DOWN, NEAREST and NONE)
roundPrices: none
# Define whether main menu (/shop command) should be disabled. The only way to access shops will be to use /shop <id> when you disable it.
disableMainMenu: false
# Choose if different messages should be sent when someone buy/sell items for $0 (MSG_ITEM_BOUGHTFREE, MSG_ITEM_SOLDFREE, MSG_ITEM_SOLDALLFREE)
useDifferentMessagesForFreeItems: true
# Choose if item names should have first letters of their names capitalized, for instance nether brick would become Nether Brick
capitalizeItemNames: true
# Choose the type of price modifiers. (BOTH (permission modifiers have higher priority than command-ones), COMMAND, PERMISSION)
priceModifiersType: BOTH
# Choose if the gui shall be closed after using the Sell All feature
closeGuiAfterSellAll: false
# Choose if bulk buy/sell guis should be opened immediately after clicking an item (enableBuyGUI and enableSellGUI have to be enabled as well and players need the bulk buy/sell permissions)
openBulkGuiImmediately: false
# Choose which items stack size should be capped at 16 inside the amount selection GUI so players can't buy eg. oversized ender pearl stacks
# Format is same as for regular items in shops.yml
itemStackSizeCappedAt:
  1:
    material: ENDER_PEARL
    size: 16
  2:
    material: SNOW_BALL
    size: 16
  3:
    material: SIGN
    size: 16
  4:
    material: EGG
    size: 16
  5:
    material: BUCKET
    size: 1
# Choose what gamemodes will prevent players from accessing shops. Valid values: ADVENTURE, CREATIVE, SPECTATOR, SURVIVAL
disableShopsInGamemodes:
- ADVENTURE
- CREATIVE
- SPECTATOR
# Choose in which worlds players won't be able to access the shop. Same list format as disableShopsInGamemodes
disableShopsInWorlds: []

# Choose whether price modifiers should be displayed in percents instead of decimals (eg. 10% instead of 0.10), remember you will still have to use the decimal way in commands
displayPriceModifiersInPercents: true

# Choose whether the world-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
disableSudoWorldPermissionCheck: false

# Choose whether the shop-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
disableSudoShopPermissionCheck: false

# Choose whether free items (with sell price of $0) should be excluded from being sold using /sell hand and /sell all
sellHandAllExcludeFreeItems: true

# Choose predefined settings for all items (will be overriden when set explicitly for an item in shops.yml)
defaultItemSettings:
  # Choose whether item meta (name, lore etc.) should be compared when players attempt to sell an item
  compareMeta: false
  # Choose whether item meta should be removed from an item when it's purchased by a player from the shop
  stripItemMeta: false

# Format of item lores in shops, %buy% will be replaced with the buy price and %sell% with sell price
shopItemLoreFormat:
  # This lore will be applied to items
  item:
  - "&7"
  - "&7Alış fiyatı: &c%buy% TL "
  - "&7Satış fiyatı: &a%sell% TL "
  - "&7"
  - "&eHepsini satmak için farenin &eorta tuşuna tıklayın. "
  - "&7"
  # This lore will be applied to items in the buy GUI (when enableBuyGUI is set to true)
  itemBuyGUI:
  - "&7"
  - "&7Alış fiyatı: &c%buy% TL "
  - "&7"  
  # This lore will be applied to items in the sell GUI (when enableSellGUI is set to true)
  itemSellGUI:
  - "&7"
  - "&7Satış fiyatı: &a%sell% TL "
  - "&7"
  # This lore will be applied to the sell all button in the sell GUI (when enableSellGUI and enableSellGUISellAll are set to true)
  itemSellGUISellAll:
  - "&7"
  - "&7Hepsini satın: &a%sell% TL "
  - "&7"
  # This one to permissions
  permission:
  - "&7"
  - "&7Alış fiyatı: &c%buy%$ "
  - "&7"
  # And this one to enchantments
  enchantment:
  - "&7"
  - "&7Alış fiyatı: &c%buy% TL "
  - "&7"
  # And the last one to commands
  command:
  - "&7"
  - "&7Alış fiyatı: &c%buy% TL "
  - "&7"

# Logging settings
log:
  # Define whether transactions will be logged to the console/main server log
  toConsole: true
  # Define whether transactions will be logged to a separate log
  toFile: false
  # Date format of transactions (http://docs.oracle.com/javase/7/docs/api/java/text/SimpleDateFormat.html)
  formatDate: "yyyy/MM/dd HH:mm:ss"
  # Log message for bought items
  formatBuy: "%player%, %shop% mağazasından %price% TL karşılığında %amount% adet %item% ürününü satın aldı."
  # Log message for sold items
  formatSell: "%player%, %shop% mağazasına %amount% adet %item% ürününü satarak %price% TL kazandı."
  # Log message for sold all items
  formatSellAll: "%player%, %shop% mağazasından tüm (%amount% Adet) %item% ürününü satarak %price% TL kazandı."

# Sell hand command settings
sellHand:
  # When set to true, players will be able to sell any quantity of the item (the price will be calculated from the base price)
  allowAllQuantites: true
  # When set to true, /sell hand will work same way as /sell handall does
  sellsAllItems: false

# Sell all command settings
sellAll:
  # When set to true, players will get a detailed summary with prices of each item stack sold
  detailedSummary: false

buttons:
  # "Go back button"
  goBack:
    item:
      # Material name, full list can be found here: http://wiki.brcdev.net/Materials
      material: BARRIER
      # Amount of the item
      amount: 1
      # (optional) Data value, for example 1 for WOOD:1 means spruce wood planks
      damage: 0
      # (optional) Custom name
      name: "&cKategorilere dön"
      # (optional) Lore, can contain multiple lines
      lore:
      - "&7Tıklayarak ana menüye dönebilirsin"
    # Slot in each shop's GUI
    slot: 49
  # "Previous page" button
  previousPage:
    item:
      material: ARROW
      quantity: 1
      name: "&eÖnceki sayfa"
    slot: 48
  # "Next page" button
  nextPage:
    item:
      material: ARROW
      quantity: 1
      name: "&eSonraki sayfa"
    slot: 50

# Elements of the bulk buy GUI
amountSelectionGUIBulkBuy:
  # Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  size: 18
  # Choose if buttons type should be replaced with the bought item's type
  replaceButtonsType: true
  # Buttons
  buttons:
    # "Buy 1 stack" button
    buy1:
      # When no material is specified it will be the type of the item being bought
      item:
        quantity: 1
        name: "&a1 Stack satın al "
        lore:
          - "&7Fiyatı: &c%buy% TL"
      # Value indicated the amount of stacks
      value: 1
      slot: 0
    # "Buy 2 stacks" button
    buy2:
      item:
        quantity: 2
        name: "&a2 Stack satın al "
        lore:
          - "&7Fiyatı: &c%buy% TL"
      value: 2
      slot: 1
    # "Buy 3 stacks" button
    buy3:
      item:
        quantity: 3
        name: "&a3 Stack satın al "
        lore:
          - "&7Fiyatı: &c%buy% TL"
      value: 3
      slot: 2
    # "Buy 4 stacks" button
    buy4:
      item:
        quantity: 4
        name: "&a4 Stack satın al "
        lore:
          - "&7Fiyatı: &c%buy% TL"
      value: 4
      slot: 3
    # "Buy 5 stacks" button
    buy5:
      item:
        quantity: 5
        name: "&a5 Stack satın al "
        lore:
          - "&7Fiyatı: &c%buy% TL"
      value: 5
      slot: 4
    # "Buy 6 stacks" button
    buy6:
      item:
        quantity: 6
        name: "&a6 Stack satın al "
        lore:
          - "&7Fiyatı: &c%buy% TL"
      value: 6
      slot: 5
    # "Buy 7 stacks" button
    buy7:
      item:
        quantity: 7
        name: "&a7 Stack satın al "
        lore:
          - "&7Fiyatı: &c%buy% TL"
      value: 7
      slot: 6
    # "Buy 8 stacks" button
    buy8:
      item:
        quantity: 8
        name: "&a8 Stack satın al "
        lore:
          - "&7Fiyatı: &c%buy% TL"
      value: 8
      slot: 7
    # "Buy 9 stacks" button
    buy9:
      item:
        quantity: 9
        name: "&a9 Stack satın al "
        lore:
          - "&7Fiyatı: &c%buy% TL"
      value: 9
      slot: 8
    # "Cancel" button
    cancel:
      item:
        material: STAINED_GLASS_PANE
        quantity: 1
        damage: 14
        name: "&cİptal et"
      slot: 13  

# Elements of the bulk buy GUI
amountSelectionGUIBulkSell:
  # Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  size: 18
  # Choose if buttons type should be replaced with the sold item's type
  replaceButtonsType: true
  # Buttons
  buttons:
    # "Sell 1 stack" button
    sell1:
      # When no material is specified it will be the type of the item being bought
      item:
        quantity: 1
        name: "&a1 Stack sat"
        lore:
          - "&7Fiyatı: &a%sell% TL"
      # Value indicated the amount of stacks
      value: 1
      slot: 0
    # "Sell 2 stacks" button
    sell2:
      item:
        quantity: 2
        name: "&a2 Stack sat"
        lore:
          - "&7Fiyatı: &a%sell% TL"
      value: 2
      slot: 1
    # "Sell 3 stacks" button
    sell3:
      item:
        quantity: 3
        name: "&a3 Stack sat"
        lore:
          - "&7Fiyatı: &a%sell% TL"
      value: 3
      slot: 2
    # "Sell 4 stacks" button
    sell4:
      item:
        quantity: 4
        name: "&a4 Stack sat"
        lore:
          - "&7Fiyatı: &a%sell% TL"
      value: 4
      slot: 3
    # "Sell 5 stacks" button
    sell5:
      item:
        quantity: 5
        name: "&a5 Stack sat"
        lore:
          - "&7Fiyatı: &a%sell% TL"
      value: 5
      slot: 4
    # "Sell 6 stacks" button
    sell6:
      item:
        quantity: 6
        name: "&a6 Stack sat"
        lore:
          - "&7Fiyatı: &a%sell% TL"
      value: 6
      slot: 5
    # "Sell 7 stacks" button
    sell7:
      item:
        quantity: 7
        name: "&a7 Stack sat"
        lore:
          - "&7Fiyatı: &a%sell% TL"
      value: 7
      slot: 6
    # "Sell 8 stacks" button
    sell8:
      item:
        quantity: 8
        name: "&a8 Stack sat"
        lore:
          - "&7Fiyatı: &a%sell% TL"
      value: 8
      slot: 7
    # "Sell 9 stacks" button
    sell9:
      item:
        quantity: 9
        name: "&a9 Stack sat"
        lore:
          - "&7Fiyatı: &a%sell% TL"
      value: 9
      slot: 8
    # "Cancel" button
    cancel:
      item:
        material: STAINED_GLASS_PANE
        quantity: 1
        damage: 14
        name: "&cİptal et"
      slot: 13

# Elements of the regular buy/sell GUI
amountSelectionGUI:
  # Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  size: 54
  # Slot of the item being bought/sold
  itemSlot: 22
  # Buttons
  buttons:
    # "Set to 1" button
    set1:
      item:
        material: STAINED_GLASS_PANE
        quantity: 1
        damage: 14
        name: "&c1 Olarak ayarla"
      slot: 18
    # "Remove 10" button
    remove10:
      item:
        material: STAINED_GLASS_PANE
        quantity: 10
        damage: 14
        name: "&c10 Kaldır"
      slot: 19
    # "Remove 1" button
    remove1:
      item:
        material: STAINED_GLASS_PANE
        quantity: 1
        damage: 14
        name: "&c1 Kaldır"
      slot: 20
    # "Add 1" button
    add1:
      item:
        material: STAINED_GLASS_PANE
        quantity: 1
        damage: 5
        name: "&a1 Ekle"
      slot: 24
    # "Add 10" button
    add10:
      item:
        material: STAINED_GLASS_PANE
        quantity: 10
        damage: 5
        name: "&a10 Ekle"
      slot: 25
    # "Set to 16" button
    set16:
      item:
        material: STAINED_GLASS_PANE
        quantity: 16
        damage: 5
        name: "&a16 Olarak ayarla"
      slot: 26
    # "Set to 64" button
    set64:
      item:
        material: STAINED_GLASS_PANE
        quantity: 64
        damage: 5
        name: "&a64 Olarak ayarla"
      slot: 26
    # "Confirm" button
    confirm:
      item:
        material: STAINED_GLASS
        quantity: 1
        damage: 5
        name: "&aOnayla"  
      slot: 39
    # "Sell all" button
    sellAll:
      item:
        material: STAINED_GLASS
        quantity: 1
        damage: 5
        name: "&aHepsini sat"    
      slot: 40
    # "Buy more" button
    buyMore:
      item:
        material: STAINED_GLASS
        quantity: 64
        damage: 5
        name: "&aDaha fazla satın al"    
      slot: 49
    # "Sell more" button
    sellMore:
      item:
        material: STAINED_GLASS
        quantity: 64
        damage: 5
        name: "&aDaha fazla sat"    
      slot: 49
    # "Cancel" button
    cancel:
      item:
        material: STAINED_GLASS
        quantity: 1
        damage: 14
        name: "&cİptal et"
      slot: 41
     
shopMenuItems:
  # Has to be unique, value doesn't matter
  1:
    item:
      material: APPLE
      quantity: 1
      name: "&8► &aYemek &7& &aTarım &8◄"
    shop: "yemektarim"
    slot: 11
  3:
    item:
      material: LAVA_BUCKET
      quantity: 1
      name: "&8► &aÇeşitli &8◄"
    shop: "cesitli"
    slot: 13
  4:
    item:
      material: DIAMOND_HELMET
      quantity: 1
      name: "&8► &aSilah &7& &aZırh &8◄"
    shop: "silahzirh"
    slot: 15
  5:
    item:
      material: GRASS
      quantity: 1
      name: "&8► &aBloklar &8◄"
    shop: "bloklar"
    slot: 19
  6:
    item:
      material: DIAMOND_BLOCK
      quantity: 1
      name: "&8► &aMadenler &8◄"
    shop: "madenler"
    slot: 25
  7:
    item:
      material: WOOL
      quantity: 1
      damage: 14
      name: "&8► &aRenkli Bloklar &8◄"
    shop: "renklibloklar"
    slot: 28
  8:
    item:
      material: MOB_SPAWNER
      quantity: 1
      name: "&8► &aVIP MARKET &8◄"
    shop: "vipmarket"
    slot: 34
  9:
    item:
      material: POTION
      quantity: 1
      name: "&8► &aİksirler &8◄"
    shop: "iksir"
    slot: 38
  10:
    item:
      material: REDSTONE
      quantity: 1
      name: "&8► &aKızıltaş &8◄"
    shop: "kiziltas"
    slot: 40
  11:
    item:
      material: DIAMOND_PICKAXE
      quantity: 1
      name: "&8► &aAletler &8◄"
    shop: "aletler"
    slot: 42
  12:
    item:
      material: NETHER_BRICK
      quantity: 1
      name: "&8► &aLevel Blokları &8◄"
    shop: "levelbloklar"
    slot: 31


specialElements:

  balance:
    item:
      material: GOLD_INGOT
      quantity: 1
      name: "&6&lMEVCUT PARAN"
      lore:
      - "&a%balance% TL"
      slot: 54
Buyrun bunu deneyiniz.
reis ben /shop yazınca menunun ortasında 1tane yer olmasını istiyorum bunda levelbloklari dekor fln herşey var
1585650883545.png

ama shopguiplusta yapcam
Gönderi otomatik olarak birleştirildi:

zaten öyle ayarladım bozuldu
 

Reynixan

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Tamam bu attığım yeni kodda 1 tane var. Ona tıklayınca shop menüsü açılıyor.
Kod:
command /market:
    trigger:
        open virtual chest inventory with size 3 named "&7Market" to player
        format gui slot 13 of player with diamond block named "&eMarket" with lore "||&7Markete girmek için tıklayın." to close then execute player command "shop"
 

JuneX

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JuneZX
Tamam bu attığım yeni kodda 1 tane var. Ona tıklayınca shop menüsü açılıyor.
Kod:
command /market:
    trigger:
        open virtual chest inventory with size 3 named "&7Market" to player
        format gui slot 13 of player with diamond block named "&eMarket" with lore "||&7Markete girmek için tıklayın." to close then execute player command "shop"
siz beni hiç anlamadınız ben shopguiplus ile ayarlamak istiyorum /market yazınca o açılcak üstüne tıklayınca satış yapma yeri açılcak
o ortadaki kafaya tıklayınca böyle açılcak
1585652187024.png
 
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JuneX

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JuneZX
böyle olcak işte bence anlatabildim artık kendimi :)
 

Reynixan

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JuneX

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JuneZX
.
Gönderi otomatik olarak birleştirildi:

5mesaj önceye bakın orda analattım
Gönderi otomatik olarak birleştirildi:

/shop yazınca shopguiplusun kendi menusu açılıyor ya o menude ortada hayvan eşyaları bölümü olcak ona tıklayınca eşyaları satabilcez
 
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Reynixan

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Reynixan#8044

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Hemen ayarlayıp atıyorum sonunda anladım. :-)
Gönderi otomatik olarak birleştirildi:

Kod:
database:
  # Database backend type, can be set to mysql or sqlite
  type: sqlite
  # MySQL database host
  mySQLHost: localhost
  # MySQL connection port number
  mySQLPort: 3306
  # MySQL database name
  mySQLDatabase: db
  # MySQL database user
  mySQLUser: root
  # MySQL user's password
  mySQLPassword: ""
  # MySQL table names
  tableNames:
    players: "players"

#  Type of the economy which will handle all transactions.
#  Supported economies:
#  - EXP (default Minecraft experience points)
#  - VAULT (requires http://dev.bukkit.org/bukkit-plugins/vault/)
#  - MYSQL_TOKENS (requires https://www.spigotmc.org/resources/mysql-tokens.7535/)
#  - PLAYER_POINTS (requires https://dev.bukkit.org/projects/playerpoints)
#  - TOKEN_MANAGER (requires https://www.spigotmc.org/resources/tokenmanager.8610/)
economyType: VAULT
# Name of the main GUI
shopMenuName: "           &8&nSunucu Marketi"
# Size of the main GUI, valid values are 9, 18, 27, 36, 45 and 54
shopMenuSize: 54
# Choose an item to fill the empty slots of menu with
shopMenuFillItem:
  material: STAINED_GLASS_PANE
  damage: 7
  name: " "
# Define whether selling all with middle mouse button is enabled
enableSellAll: true
# Define whether the buy GUI with option to select quantity is enabled
enableBuyGUI: true
# Define whether the sell GUI with option to select quantity is enabled
enableSellGUI: true
# Define whether sell all button in SellGUI is enabled (enableSellGUI has to be enabled too)
enableSellGUISellAll: true
# Define whether after closing/buying/selling the shop GUI should be opened again
returnToShop: true
# Define whether the quick buy/sell option should be enabled (amount selection gui will stay open until player closes it)
quickBuySell: false
# Define whether lines containing the %buy% placeholder should be hidden for unbuyable items
hideBuyPriceForUnbuyable: true
# Define whether lines containing the %sell% placeholder should be hidden for unsellable items
hideSellPriceForUnsellable: true
# Define whether buy and sell buttons should be inverted (false - LMB buy, RMB sell / true - LMB sell, RMB buy)
invertBuySell: false
# Maximum amount of enchantments players can add to an item, set to -1 for no limit
maxEnchantments: 3
# Choose whether players should be able to buy enchantments only 1 level higher than current (eg. player has sword with Sharpness 1, they could buy only Sharpness 2)
limitEnchantmentLevelDiff: false
# Define whether the amount selection double click bug fix should be enabled
enableAmountSelectionFix: true
# Define whether players should be able to use sell all option to sell all their items (allowAllSellAllStackSizes = true) or only amount multiplied by the original stack size of the shop item (allowAllSellAllStackSizes = false)
allowAllSellAllStackSizes: false
# Define whether all prices should be rounded up, down, to the nearest whole number or not rounded (valid values are UP, DOWN, NEAREST and NONE)
roundPrices: none
# Define whether main menu (/shop command) should be disabled. The only way to access shops will be to use /shop <id> when you disable it.
disableMainMenu: false
# Choose if different messages should be sent when someone buy/sell items for $0 (MSG_ITEM_BOUGHTFREE, MSG_ITEM_SOLDFREE, MSG_ITEM_SOLDALLFREE)
useDifferentMessagesForFreeItems: true
# Choose if item names should have first letters of their names capitalized, for instance nether brick would become Nether Brick
capitalizeItemNames: true
# Choose the type of price modifiers. (BOTH (permission modifiers have higher priority than command-ones), COMMAND, PERMISSION)
priceModifiersType: BOTH
# Choose if the gui shall be closed after using the Sell All feature
closeGuiAfterSellAll: false
# Choose if bulk buy/sell guis should be opened immediately after clicking an item (enableBuyGUI and enableSellGUI have to be enabled as well and players need the bulk buy/sell permissions)
openBulkGuiImmediately: false
# Choose which items stack size should be capped at 16 inside the amount selection GUI so players can't buy eg. oversized ender pearl stacks
# Format is same as for regular items in shops.yml
itemStackSizeCappedAt:
  1:
    material: ENDER_PEARL
    size: 16
  2:
    material: SNOW_BALL
    size: 16
  3:
    material: SIGN
    size: 16
  4:
    material: EGG
    size: 16
  5:
    material: BUCKET
    size: 1
# Choose what gamemodes will prevent players from accessing shops. Valid values: ADVENTURE, CREATIVE, SPECTATOR, SURVIVAL
disableShopsInGamemodes:
- ADVENTURE
- CREATIVE
- SPECTATOR
# Choose in which worlds players won't be able to access the shop. Same list format as disableShopsInGamemodes
disableShopsInWorlds: []

# Choose whether price modifiers should be displayed in percents instead of decimals (eg. 10% instead of 0.10), remember you will still have to use the decimal way in commands
displayPriceModifiersInPercents: true

# Choose whether the world-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
disableSudoWorldPermissionCheck: false

# Choose whether the shop-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
disableSudoShopPermissionCheck: false

# Choose whether free items (with sell price of $0) should be excluded from being sold using /sell hand and /sell all
sellHandAllExcludeFreeItems: true

# Choose predefined settings for all items (will be overriden when set explicitly for an item in shops.yml)
defaultItemSettings:
  # Choose whether item meta (name, lore etc.) should be compared when players attempt to sell an item
  compareMeta: false
  # Choose whether item meta should be removed from an item when it's purchased by a player from the shop
  stripItemMeta: false

# Format of item lores in shops, %buy% will be replaced with the buy price and %sell% with sell price
shopItemLoreFormat:
  # This lore will be applied to items
  item:
  - "&7"
  - "&7Alış fiyatı: &c%buy% TL "
  - "&7Satış fiyatı: &a%sell% TL "
  - "&7"
  - "&eHepsini satmak için farenin &eorta tuşuna tıklayın. "
  - "&7"
  # This lore will be applied to items in the buy GUI (when enableBuyGUI is set to true)
  itemBuyGUI:
  - "&7"
  - "&7Alış fiyatı: &c%buy% TL "
  - "&7"   
  # This lore will be applied to items in the sell GUI (when enableSellGUI is set to true)
  itemSellGUI:
  - "&7"
  - "&7Satış fiyatı: &a%sell% TL "
  - "&7"
  # This lore will be applied to the sell all button in the sell GUI (when enableSellGUI and enableSellGUISellAll are set to true)
  itemSellGUISellAll:
  - "&7"
  - "&7Hepsini satın: &a%sell% TL "
  - "&7"
  # This one to permissions
  permission:
  - "&7"
  - "&7Alış fiyatı: &c%buy%$ "
  - "&7"
  # And this one to enchantments
  enchantment:
  - "&7"
  - "&7Alış fiyatı: &c%buy% TL "
  - "&7"
  # And the last one to commands
  command:
  - "&7"
  - "&7Alış fiyatı: &c%buy% TL "
  - "&7"

# Logging settings
log:
  # Define whether transactions will be logged to the console/main server log
  toConsole: true
  # Define whether transactions will be logged to a separate log
  toFile: false
  # Date format of transactions (http://docs.oracle.com/javase/7/docs/api/java/text/SimpleDateFormat.html)
  formatDate: "yyyy/MM/dd HH:mm:ss"
  # Log message for bought items
  formatBuy: "%player%, %shop% mağazasından %price% TL karşılığında %amount% adet %item% ürününü satın aldı."
  # Log message for sold items
  formatSell: "%player%, %shop% mağazasına %amount% adet %item% ürününü satarak %price% TL kazandı."
  # Log message for sold all items
  formatSellAll: "%player%, %shop% mağazasından tüm (%amount% Adet) %item% ürününü satarak %price% TL kazandı."

# Sell hand command settings
sellHand:
  # When set to true, players will be able to sell any quantity of the item (the price will be calculated from the base price)
  allowAllQuantites: true
  # When set to true, /sell hand will work same way as /sell handall does
  sellsAllItems: false

# Sell all command settings
sellAll:
  # When set to true, players will get a detailed summary with prices of each item stack sold
  detailedSummary: false

buttons:
  # "Go back button"
  goBack:
    item:
      # Material name, full list can be found here: http://wiki.brcdev.net/Materials
      material: BARRIER
      # Amount of the item
      amount: 1
      # (optional) Data value, for example 1 for WOOD:1 means spruce wood planks
      damage: 0
      # (optional) Custom name
      name: "&cKategorilere dön"
      # (optional) Lore, can contain multiple lines
      lore:
      - "&7Tıklayarak ana menüye dönebilirsin"
    # Slot in each shop's GUI
    slot: 49
  # "Previous page" button
  previousPage:
    item:
      material: ARROW
      quantity: 1
      name: "&eÖnceki sayfa"
    slot: 48
  # "Next page" button
  nextPage:
    item:
      material: ARROW
      quantity: 1
      name: "&eSonraki sayfa"
    slot: 50

# Elements of the bulk buy GUI
amountSelectionGUIBulkBuy:
  # Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  size: 18
  # Choose if buttons type should be replaced with the bought item's type
  replaceButtonsType: true
  # Buttons
  buttons:
    # "Buy 1 stack" button
    buy1:
      # When no material is specified it will be the type of the item being bought
      item:
        quantity: 1
        name: "&a1 Stack satın al "
        lore:
          - "&7Fiyatı: &c%buy% TL"
      # Value indicated the amount of stacks
      value: 1
      slot: 0
    # "Buy 2 stacks" button
    buy2:
      item:
        quantity: 2
        name: "&a2 Stack satın al "
        lore:
          - "&7Fiyatı: &c%buy% TL"
      value: 2
      slot: 1
    # "Buy 3 stacks" button
    buy3:
      item:
        quantity: 3
        name: "&a3 Stack satın al "
        lore:
          - "&7Fiyatı: &c%buy% TL"
      value: 3
      slot: 2
    # "Buy 4 stacks" button
    buy4:
      item:
        quantity: 4
        name: "&a4 Stack satın al "
        lore:
          - "&7Fiyatı: &c%buy% TL"
      value: 4
      slot: 3
    # "Buy 5 stacks" button
    buy5:
      item:
        quantity: 5
        name: "&a5 Stack satın al "
        lore:
          - "&7Fiyatı: &c%buy% TL"
      value: 5
      slot: 4
    # "Buy 6 stacks" button
    buy6:
      item:
        quantity: 6
        name: "&a6 Stack satın al "
        lore:
          - "&7Fiyatı: &c%buy% TL"
      value: 6
      slot: 5
    # "Buy 7 stacks" button
    buy7:
      item:
        quantity: 7
        name: "&a7 Stack satın al "
        lore:
          - "&7Fiyatı: &c%buy% TL"
      value: 7
      slot: 6
    # "Buy 8 stacks" button
    buy8:
      item:
        quantity: 8
        name: "&a8 Stack satın al "
        lore:
          - "&7Fiyatı: &c%buy% TL"
      value: 8
      slot: 7
    # "Buy 9 stacks" button
    buy9:
      item:
        quantity: 9
        name: "&a9 Stack satın al "
        lore:
          - "&7Fiyatı: &c%buy% TL"
      value: 9
      slot: 8
    # "Cancel" button
    cancel:
      item:
        material: STAINED_GLASS_PANE
        quantity: 1
        damage: 14
        name: "&cİptal et"
      slot: 13   

# Elements of the bulk buy GUI
amountSelectionGUIBulkSell:
  # Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  size: 18
  # Choose if buttons type should be replaced with the sold item's type
  replaceButtonsType: true
  # Buttons
  buttons:
    # "Sell 1 stack" button
    sell1:
      # When no material is specified it will be the type of the item being bought
      item:
        quantity: 1
        name: "&a1 Stack sat"
        lore:
          - "&7Fiyatı: &a%sell% TL"
      # Value indicated the amount of stacks
      value: 1
      slot: 0
    # "Sell 2 stacks" button
    sell2:
      item:
        quantity: 2
        name: "&a2 Stack sat"
        lore:
          - "&7Fiyatı: &a%sell% TL"
      value: 2
      slot: 1
    # "Sell 3 stacks" button
    sell3:
      item:
        quantity: 3
        name: "&a3 Stack sat"
        lore:
          - "&7Fiyatı: &a%sell% TL"
      value: 3
      slot: 2
    # "Sell 4 stacks" button
    sell4:
      item:
        quantity: 4
        name: "&a4 Stack sat"
        lore:
          - "&7Fiyatı: &a%sell% TL"
      value: 4
      slot: 3
    # "Sell 5 stacks" button
    sell5:
      item:
        quantity: 5
        name: "&a5 Stack sat"
        lore:
          - "&7Fiyatı: &a%sell% TL"
      value: 5
      slot: 4
    # "Sell 6 stacks" button
    sell6:
      item:
        quantity: 6
        name: "&a6 Stack sat"
        lore:
          - "&7Fiyatı: &a%sell% TL"
      value: 6
      slot: 5
    # "Sell 7 stacks" button
    sell7:
      item:
        quantity: 7
        name: "&a7 Stack sat"
        lore:
          - "&7Fiyatı: &a%sell% TL"
      value: 7
      slot: 6
    # "Sell 8 stacks" button
    sell8:
      item:
        quantity: 8
        name: "&a8 Stack sat"
        lore:
          - "&7Fiyatı: &a%sell% TL"
      value: 8
      slot: 7
    # "Sell 9 stacks" button
    sell9:
      item:
        quantity: 9
        name: "&a9 Stack sat"
        lore:
          - "&7Fiyatı: &a%sell% TL"
      value: 9
      slot: 8
    # "Cancel" button
    cancel:
      item:
        material: STAINED_GLASS_PANE
        quantity: 1
        damage: 14
        name: "&cİptal et"
      slot: 13

# Elements of the regular buy/sell GUI
amountSelectionGUI:
  # Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  size: 54
  # Slot of the item being bought/sold
  itemSlot: 22
  # Buttons
  buttons:
    # "Set to 1" button
    set1:
      item:
        material: STAINED_GLASS_PANE
        quantity: 1
        damage: 14
        name: "&c1 Olarak ayarla"
      slot: 18
    # "Remove 10" button
    remove10:
      item:
        material: STAINED_GLASS_PANE
        quantity: 10
        damage: 14
        name: "&c10 Kaldır"
      slot: 19
    # "Remove 1" button
    remove1:
      item:
        material: STAINED_GLASS_PANE
        quantity: 1
        damage: 14
        name: "&c1 Kaldır"
      slot: 20
    # "Add 1" button
    add1:
      item:
        material: STAINED_GLASS_PANE
        quantity: 1
        damage: 5
        name: "&a1 Ekle"
      slot: 24
    # "Add 10" button
    add10:
      item:
        material: STAINED_GLASS_PANE
        quantity: 10
        damage: 5
        name: "&a10 Ekle"
      slot: 25
    # "Set to 16" button
    set16:
      item:
        material: STAINED_GLASS_PANE
        quantity: 16
        damage: 5
        name: "&a16 Olarak ayarla"
      slot: 26
    # "Set to 64" button
    set64:
      item:
        material: STAINED_GLASS_PANE
        quantity: 64
        damage: 5
        name: "&a64 Olarak ayarla"
      slot: 26
    # "Confirm" button
    confirm:
      item:
        material: STAINED_GLASS
        quantity: 1
        damage: 5
        name: "&aOnayla"   
      slot: 39
    # "Sell all" button
    sellAll:
      item:
        material: STAINED_GLASS
        quantity: 1
        damage: 5
        name: "&aHepsini sat"     
      slot: 40
    # "Buy more" button
    buyMore:
      item:
        material: STAINED_GLASS
        quantity: 64
        damage: 5
        name: "&aDaha fazla satın al"     
      slot: 49
    # "Sell more" button
    sellMore:
      item:
        material: STAINED_GLASS
        quantity: 64
        damage: 5
        name: "&aDaha fazla sat"     
      slot: 49
    # "Cancel" button
    cancel:
      item:
        material: STAINED_GLASS
        quantity: 1
        damage: 14
        name: "&cİptal et"
      slot: 41
      
shopMenuItems:
  # Has to be unique, value doesn't matter
  1:
    item:
      material: leather
      quantity: 1
      name: "&8► &aMob Eşyaları ◄"
    shop: "mobesyalari"
    slot: 13


specialElements:

  balance:
    item:
      material: GOLD_INGOT
      quantity: 1
      name: "&6&lMEVCUT PARAN"
      lore:
      - "&a%balance% TL"
      slot: 54

532. satırdaki "mobesyalari" yazan yeri kendinize göre düzeltiniz.
 

JuneX

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Katılım
12 Ekim 2019
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Minecraft
JuneZX
Hemen ayarlayıp atıyorum sonunda anladım. :-)
Gönderi otomatik olarak birleştirildi:

Kod:
database:
  # Database backend type, can be set to mysql or sqlite
  type: sqlite
  # MySQL database host
  mySQLHost: localhost
  # MySQL connection port number
  mySQLPort: 3306
  # MySQL database name
  mySQLDatabase: db
  # MySQL database user
  mySQLUser: root
  # MySQL user's password
  mySQLPassword: ""
  # MySQL table names
  tableNames:
    players: "players"

#  Type of the economy which will handle all transactions.
#  Supported economies:
#  - EXP (default Minecraft experience points)
#  - VAULT (requires http://dev.bukkit.org/bukkit-plugins/vault/)
#  - MYSQL_TOKENS (requires https://www.spigotmc.org/resources/mysql-tokens.7535/)
#  - PLAYER_POINTS (requires https://dev.bukkit.org/projects/playerpoints)
#  - TOKEN_MANAGER (requires https://www.spigotmc.org/resources/tokenmanager.8610/)
economyType: VAULT
# Name of the main GUI
shopMenuName: "           &8&nSunucu Marketi"
# Size of the main GUI, valid values are 9, 18, 27, 36, 45 and 54
shopMenuSize: 54
# Choose an item to fill the empty slots of menu with
shopMenuFillItem:
  material: STAINED_GLASS_PANE
  damage: 7
  name: " "
# Define whether selling all with middle mouse button is enabled
enableSellAll: true
# Define whether the buy GUI with option to select quantity is enabled
enableBuyGUI: true
# Define whether the sell GUI with option to select quantity is enabled
enableSellGUI: true
# Define whether sell all button in SellGUI is enabled (enableSellGUI has to be enabled too)
enableSellGUISellAll: true
# Define whether after closing/buying/selling the shop GUI should be opened again
returnToShop: true
# Define whether the quick buy/sell option should be enabled (amount selection gui will stay open until player closes it)
quickBuySell: false
# Define whether lines containing the %buy% placeholder should be hidden for unbuyable items
hideBuyPriceForUnbuyable: true
# Define whether lines containing the %sell% placeholder should be hidden for unsellable items
hideSellPriceForUnsellable: true
# Define whether buy and sell buttons should be inverted (false - LMB buy, RMB sell / true - LMB sell, RMB buy)
invertBuySell: false
# Maximum amount of enchantments players can add to an item, set to -1 for no limit
maxEnchantments: 3
# Choose whether players should be able to buy enchantments only 1 level higher than current (eg. player has sword with Sharpness 1, they could buy only Sharpness 2)
limitEnchantmentLevelDiff: false
# Define whether the amount selection double click bug fix should be enabled
enableAmountSelectionFix: true
# Define whether players should be able to use sell all option to sell all their items (allowAllSellAllStackSizes = true) or only amount multiplied by the original stack size of the shop item (allowAllSellAllStackSizes = false)
allowAllSellAllStackSizes: false
# Define whether all prices should be rounded up, down, to the nearest whole number or not rounded (valid values are UP, DOWN, NEAREST and NONE)
roundPrices: none
# Define whether main menu (/shop command) should be disabled. The only way to access shops will be to use /shop <id> when you disable it.
disableMainMenu: false
# Choose if different messages should be sent when someone buy/sell items for $0 (MSG_ITEM_BOUGHTFREE, MSG_ITEM_SOLDFREE, MSG_ITEM_SOLDALLFREE)
useDifferentMessagesForFreeItems: true
# Choose if item names should have first letters of their names capitalized, for instance nether brick would become Nether Brick
capitalizeItemNames: true
# Choose the type of price modifiers. (BOTH (permission modifiers have higher priority than command-ones), COMMAND, PERMISSION)
priceModifiersType: BOTH
# Choose if the gui shall be closed after using the Sell All feature
closeGuiAfterSellAll: false
# Choose if bulk buy/sell guis should be opened immediately after clicking an item (enableBuyGUI and enableSellGUI have to be enabled as well and players need the bulk buy/sell permissions)
openBulkGuiImmediately: false
# Choose which items stack size should be capped at 16 inside the amount selection GUI so players can't buy eg. oversized ender pearl stacks
# Format is same as for regular items in shops.yml
itemStackSizeCappedAt:
  1:
    material: ENDER_PEARL
    size: 16
  2:
    material: SNOW_BALL
    size: 16
  3:
    material: SIGN
    size: 16
  4:
    material: EGG
    size: 16
  5:
    material: BUCKET
    size: 1
# Choose what gamemodes will prevent players from accessing shops. Valid values: ADVENTURE, CREATIVE, SPECTATOR, SURVIVAL
disableShopsInGamemodes:
- ADVENTURE
- CREATIVE
- SPECTATOR
# Choose in which worlds players won't be able to access the shop. Same list format as disableShopsInGamemodes
disableShopsInWorlds: []

# Choose whether price modifiers should be displayed in percents instead of decimals (eg. 10% instead of 0.10), remember you will still have to use the decimal way in commands
displayPriceModifiersInPercents: true

# Choose whether the world-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
disableSudoWorldPermissionCheck: false

# Choose whether the shop-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
disableSudoShopPermissionCheck: false

# Choose whether free items (with sell price of $0) should be excluded from being sold using /sell hand and /sell all
sellHandAllExcludeFreeItems: true

# Choose predefined settings for all items (will be overriden when set explicitly for an item in shops.yml)
defaultItemSettings:
  # Choose whether item meta (name, lore etc.) should be compared when players attempt to sell an item
  compareMeta: false
  # Choose whether item meta should be removed from an item when it's purchased by a player from the shop
  stripItemMeta: false

# Format of item lores in shops, %buy% will be replaced with the buy price and %sell% with sell price
shopItemLoreFormat:
  # This lore will be applied to items
  item:
  - "&7"
  - "&7Alış fiyatı: &c%buy% TL "
  - "&7Satış fiyatı: &a%sell% TL "
  - "&7"
  - "&eHepsini satmak için farenin &eorta tuşuna tıklayın. "
  - "&7"
  # This lore will be applied to items in the buy GUI (when enableBuyGUI is set to true)
  itemBuyGUI:
  - "&7"
  - "&7Alış fiyatı: &c%buy% TL "
  - "&7"  
  # This lore will be applied to items in the sell GUI (when enableSellGUI is set to true)
  itemSellGUI:
  - "&7"
  - "&7Satış fiyatı: &a%sell% TL "
  - "&7"
  # This lore will be applied to the sell all button in the sell GUI (when enableSellGUI and enableSellGUISellAll are set to true)
  itemSellGUISellAll:
  - "&7"
  - "&7Hepsini satın: &a%sell% TL "
  - "&7"
  # This one to permissions
  permission:
  - "&7"
  - "&7Alış fiyatı: &c%buy%$ "
  - "&7"
  # And this one to enchantments
  enchantment:
  - "&7"
  - "&7Alış fiyatı: &c%buy% TL "
  - "&7"
  # And the last one to commands
  command:
  - "&7"
  - "&7Alış fiyatı: &c%buy% TL "
  - "&7"

# Logging settings
log:
  # Define whether transactions will be logged to the console/main server log
  toConsole: true
  # Define whether transactions will be logged to a separate log
  toFile: false
  # Date format of transactions (http://docs.oracle.com/javase/7/docs/api/java/text/SimpleDateFormat.html)
  formatDate: "yyyy/MM/dd HH:mm:ss"
  # Log message for bought items
  formatBuy: "%player%, %shop% mağazasından %price% TL karşılığında %amount% adet %item% ürününü satın aldı."
  # Log message for sold items
  formatSell: "%player%, %shop% mağazasına %amount% adet %item% ürününü satarak %price% TL kazandı."
  # Log message for sold all items
  formatSellAll: "%player%, %shop% mağazasından tüm (%amount% Adet) %item% ürününü satarak %price% TL kazandı."

# Sell hand command settings
sellHand:
  # When set to true, players will be able to sell any quantity of the item (the price will be calculated from the base price)
  allowAllQuantites: true
  # When set to true, /sell hand will work same way as /sell handall does
  sellsAllItems: false

# Sell all command settings
sellAll:
  # When set to true, players will get a detailed summary with prices of each item stack sold
  detailedSummary: false

buttons:
  # "Go back button"
  goBack:
    item:
      # Material name, full list can be found here: http://wiki.brcdev.net/Materials
      material: BARRIER
      # Amount of the item
      amount: 1
      # (optional) Data value, for example 1 for WOOD:1 means spruce wood planks
      damage: 0
      # (optional) Custom name
      name: "&cKategorilere dön"
      # (optional) Lore, can contain multiple lines
      lore:
      - "&7Tıklayarak ana menüye dönebilirsin"
    # Slot in each shop's GUI
    slot: 49
  # "Previous page" button
  previousPage:
    item:
      material: ARROW
      quantity: 1
      name: "&eÖnceki sayfa"
    slot: 48
  # "Next page" button
  nextPage:
    item:
      material: ARROW
      quantity: 1
      name: "&eSonraki sayfa"
    slot: 50

# Elements of the bulk buy GUI
amountSelectionGUIBulkBuy:
  # Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  size: 18
  # Choose if buttons type should be replaced with the bought item's type
  replaceButtonsType: true
  # Buttons
  buttons:
    # "Buy 1 stack" button
    buy1:
      # When no material is specified it will be the type of the item being bought
      item:
        quantity: 1
        name: "&a1 Stack satın al "
        lore:
          - "&7Fiyatı: &c%buy% TL"
      # Value indicated the amount of stacks
      value: 1
      slot: 0
    # "Buy 2 stacks" button
    buy2:
      item:
        quantity: 2
        name: "&a2 Stack satın al "
        lore:
          - "&7Fiyatı: &c%buy% TL"
      value: 2
      slot: 1
    # "Buy 3 stacks" button
    buy3:
      item:
        quantity: 3
        name: "&a3 Stack satın al "
        lore:
          - "&7Fiyatı: &c%buy% TL"
      value: 3
      slot: 2
    # "Buy 4 stacks" button
    buy4:
      item:
        quantity: 4
        name: "&a4 Stack satın al "
        lore:
          - "&7Fiyatı: &c%buy% TL"
      value: 4
      slot: 3
    # "Buy 5 stacks" button
    buy5:
      item:
        quantity: 5
        name: "&a5 Stack satın al "
        lore:
          - "&7Fiyatı: &c%buy% TL"
      value: 5
      slot: 4
    # "Buy 6 stacks" button
    buy6:
      item:
        quantity: 6
        name: "&a6 Stack satın al "
        lore:
          - "&7Fiyatı: &c%buy% TL"
      value: 6
      slot: 5
    # "Buy 7 stacks" button
    buy7:
      item:
        quantity: 7
        name: "&a7 Stack satın al "
        lore:
          - "&7Fiyatı: &c%buy% TL"
      value: 7
      slot: 6
    # "Buy 8 stacks" button
    buy8:
      item:
        quantity: 8
        name: "&a8 Stack satın al "
        lore:
          - "&7Fiyatı: &c%buy% TL"
      value: 8
      slot: 7
    # "Buy 9 stacks" button
    buy9:
      item:
        quantity: 9
        name: "&a9 Stack satın al "
        lore:
          - "&7Fiyatı: &c%buy% TL"
      value: 9
      slot: 8
    # "Cancel" button
    cancel:
      item:
        material: STAINED_GLASS_PANE
        quantity: 1
        damage: 14
        name: "&cİptal et"
      slot: 13  

# Elements of the bulk buy GUI
amountSelectionGUIBulkSell:
  # Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  size: 18
  # Choose if buttons type should be replaced with the sold item's type
  replaceButtonsType: true
  # Buttons
  buttons:
    # "Sell 1 stack" button
    sell1:
      # When no material is specified it will be the type of the item being bought
      item:
        quantity: 1
        name: "&a1 Stack sat"
        lore:
          - "&7Fiyatı: &a%sell% TL"
      # Value indicated the amount of stacks
      value: 1
      slot: 0
    # "Sell 2 stacks" button
    sell2:
      item:
        quantity: 2
        name: "&a2 Stack sat"
        lore:
          - "&7Fiyatı: &a%sell% TL"
      value: 2
      slot: 1
    # "Sell 3 stacks" button
    sell3:
      item:
        quantity: 3
        name: "&a3 Stack sat"
        lore:
          - "&7Fiyatı: &a%sell% TL"
      value: 3
      slot: 2
    # "Sell 4 stacks" button
    sell4:
      item:
        quantity: 4
        name: "&a4 Stack sat"
        lore:
          - "&7Fiyatı: &a%sell% TL"
      value: 4
      slot: 3
    # "Sell 5 stacks" button
    sell5:
      item:
        quantity: 5
        name: "&a5 Stack sat"
        lore:
          - "&7Fiyatı: &a%sell% TL"
      value: 5
      slot: 4
    # "Sell 6 stacks" button
    sell6:
      item:
        quantity: 6
        name: "&a6 Stack sat"
        lore:
          - "&7Fiyatı: &a%sell% TL"
      value: 6
      slot: 5
    # "Sell 7 stacks" button
    sell7:
      item:
        quantity: 7
        name: "&a7 Stack sat"
        lore:
          - "&7Fiyatı: &a%sell% TL"
      value: 7
      slot: 6
    # "Sell 8 stacks" button
    sell8:
      item:
        quantity: 8
        name: "&a8 Stack sat"
        lore:
          - "&7Fiyatı: &a%sell% TL"
      value: 8
      slot: 7
    # "Sell 9 stacks" button
    sell9:
      item:
        quantity: 9
        name: "&a9 Stack sat"
        lore:
          - "&7Fiyatı: &a%sell% TL"
      value: 9
      slot: 8
    # "Cancel" button
    cancel:
      item:
        material: STAINED_GLASS_PANE
        quantity: 1
        damage: 14
        name: "&cİptal et"
      slot: 13

# Elements of the regular buy/sell GUI
amountSelectionGUI:
  # Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  size: 54
  # Slot of the item being bought/sold
  itemSlot: 22
  # Buttons
  buttons:
    # "Set to 1" button
    set1:
      item:
        material: STAINED_GLASS_PANE
        quantity: 1
        damage: 14
        name: "&c1 Olarak ayarla"
      slot: 18
    # "Remove 10" button
    remove10:
      item:
        material: STAINED_GLASS_PANE
        quantity: 10
        damage: 14
        name: "&c10 Kaldır"
      slot: 19
    # "Remove 1" button
    remove1:
      item:
        material: STAINED_GLASS_PANE
        quantity: 1
        damage: 14
        name: "&c1 Kaldır"
      slot: 20
    # "Add 1" button
    add1:
      item:
        material: STAINED_GLASS_PANE
        quantity: 1
        damage: 5
        name: "&a1 Ekle"
      slot: 24
    # "Add 10" button
    add10:
      item:
        material: STAINED_GLASS_PANE
        quantity: 10
        damage: 5
        name: "&a10 Ekle"
      slot: 25
    # "Set to 16" button
    set16:
      item:
        material: STAINED_GLASS_PANE
        quantity: 16
        damage: 5
        name: "&a16 Olarak ayarla"
      slot: 26
    # "Set to 64" button
    set64:
      item:
        material: STAINED_GLASS_PANE
        quantity: 64
        damage: 5
        name: "&a64 Olarak ayarla"
      slot: 26
    # "Confirm" button
    confirm:
      item:
        material: STAINED_GLASS
        quantity: 1
        damage: 5
        name: "&aOnayla"  
      slot: 39
    # "Sell all" button
    sellAll:
      item:
        material: STAINED_GLASS
        quantity: 1
        damage: 5
        name: "&aHepsini sat"    
      slot: 40
    # "Buy more" button
    buyMore:
      item:
        material: STAINED_GLASS
        quantity: 64
        damage: 5
        name: "&aDaha fazla satın al"    
      slot: 49
    # "Sell more" button
    sellMore:
      item:
        material: STAINED_GLASS
        quantity: 64
        damage: 5
        name: "&aDaha fazla sat"    
      slot: 49
    # "Cancel" button
    cancel:
      item:
        material: STAINED_GLASS
        quantity: 1
        damage: 14
        name: "&cİptal et"
      slot: 41
     
shopMenuItems:
  # Has to be unique, value doesn't matter
  1:
    item:
      material: leather
      quantity: 1
      name: "&8► &aMob Eşyaları ◄"
    shop: "mobesyalari"
    slot: 13


specialElements:

  balance:
    item:
      material: GOLD_INGOT
      quantity: 1
      name: "&6&lMEVCUT PARAN"
      lore:
      - "&a%balance% TL"
      slot: 54

532. satırdaki "mobesyalari" yazan yeri kendinize göre düzeltiniz.
deniyom
Gönderi otomatik olarak birleştirildi:

Hemen ayarlayıp atıyorum sonunda anladım. :-)
Gönderi otomatik olarak birleştirildi:

Kod:
database:
  # Database backend type, can be set to mysql or sqlite
  type: sqlite
  # MySQL database host
  mySQLHost: localhost
  # MySQL connection port number
  mySQLPort: 3306
  # MySQL database name
  mySQLDatabase: db
  # MySQL database user
  mySQLUser: root
  # MySQL user's password
  mySQLPassword: ""
  # MySQL table names
  tableNames:
    players: "players"

#  Type of the economy which will handle all transactions.
#  Supported economies:
#  - EXP (default Minecraft experience points)
#  - VAULT (requires http://dev.bukkit.org/bukkit-plugins/vault/)
#  - MYSQL_TOKENS (requires https://www.spigotmc.org/resources/mysql-tokens.7535/)
#  - PLAYER_POINTS (requires https://dev.bukkit.org/projects/playerpoints)
#  - TOKEN_MANAGER (requires https://www.spigotmc.org/resources/tokenmanager.8610/)
economyType: VAULT
# Name of the main GUI
shopMenuName: "           &8&nSunucu Marketi"
# Size of the main GUI, valid values are 9, 18, 27, 36, 45 and 54
shopMenuSize: 54
# Choose an item to fill the empty slots of menu with
shopMenuFillItem:
  material: STAINED_GLASS_PANE
  damage: 7
  name: " "
# Define whether selling all with middle mouse button is enabled
enableSellAll: true
# Define whether the buy GUI with option to select quantity is enabled
enableBuyGUI: true
# Define whether the sell GUI with option to select quantity is enabled
enableSellGUI: true
# Define whether sell all button in SellGUI is enabled (enableSellGUI has to be enabled too)
enableSellGUISellAll: true
# Define whether after closing/buying/selling the shop GUI should be opened again
returnToShop: true
# Define whether the quick buy/sell option should be enabled (amount selection gui will stay open until player closes it)
quickBuySell: false
# Define whether lines containing the %buy% placeholder should be hidden for unbuyable items
hideBuyPriceForUnbuyable: true
# Define whether lines containing the %sell% placeholder should be hidden for unsellable items
hideSellPriceForUnsellable: true
# Define whether buy and sell buttons should be inverted (false - LMB buy, RMB sell / true - LMB sell, RMB buy)
invertBuySell: false
# Maximum amount of enchantments players can add to an item, set to -1 for no limit
maxEnchantments: 3
# Choose whether players should be able to buy enchantments only 1 level higher than current (eg. player has sword with Sharpness 1, they could buy only Sharpness 2)
limitEnchantmentLevelDiff: false
# Define whether the amount selection double click bug fix should be enabled
enableAmountSelectionFix: true
# Define whether players should be able to use sell all option to sell all their items (allowAllSellAllStackSizes = true) or only amount multiplied by the original stack size of the shop item (allowAllSellAllStackSizes = false)
allowAllSellAllStackSizes: false
# Define whether all prices should be rounded up, down, to the nearest whole number or not rounded (valid values are UP, DOWN, NEAREST and NONE)
roundPrices: none
# Define whether main menu (/shop command) should be disabled. The only way to access shops will be to use /shop <id> when you disable it.
disableMainMenu: false
# Choose if different messages should be sent when someone buy/sell items for $0 (MSG_ITEM_BOUGHTFREE, MSG_ITEM_SOLDFREE, MSG_ITEM_SOLDALLFREE)
useDifferentMessagesForFreeItems: true
# Choose if item names should have first letters of their names capitalized, for instance nether brick would become Nether Brick
capitalizeItemNames: true
# Choose the type of price modifiers. (BOTH (permission modifiers have higher priority than command-ones), COMMAND, PERMISSION)
priceModifiersType: BOTH
# Choose if the gui shall be closed after using the Sell All feature
closeGuiAfterSellAll: false
# Choose if bulk buy/sell guis should be opened immediately after clicking an item (enableBuyGUI and enableSellGUI have to be enabled as well and players need the bulk buy/sell permissions)
openBulkGuiImmediately: false
# Choose which items stack size should be capped at 16 inside the amount selection GUI so players can't buy eg. oversized ender pearl stacks
# Format is same as for regular items in shops.yml
itemStackSizeCappedAt:
  1:
    material: ENDER_PEARL
    size: 16
  2:
    material: SNOW_BALL
    size: 16
  3:
    material: SIGN
    size: 16
  4:
    material: EGG
    size: 16
  5:
    material: BUCKET
    size: 1
# Choose what gamemodes will prevent players from accessing shops. Valid values: ADVENTURE, CREATIVE, SPECTATOR, SURVIVAL
disableShopsInGamemodes:
- ADVENTURE
- CREATIVE
- SPECTATOR
# Choose in which worlds players won't be able to access the shop. Same list format as disableShopsInGamemodes
disableShopsInWorlds: []

# Choose whether price modifiers should be displayed in percents instead of decimals (eg. 10% instead of 0.10), remember you will still have to use the decimal way in commands
displayPriceModifiersInPercents: true

# Choose whether the world-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
disableSudoWorldPermissionCheck: false

# Choose whether the shop-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
disableSudoShopPermissionCheck: false

# Choose whether free items (with sell price of $0) should be excluded from being sold using /sell hand and /sell all
sellHandAllExcludeFreeItems: true

# Choose predefined settings for all items (will be overriden when set explicitly for an item in shops.yml)
defaultItemSettings:
  # Choose whether item meta (name, lore etc.) should be compared when players attempt to sell an item
  compareMeta: false
  # Choose whether item meta should be removed from an item when it's purchased by a player from the shop
  stripItemMeta: false

# Format of item lores in shops, %buy% will be replaced with the buy price and %sell% with sell price
shopItemLoreFormat:
  # This lore will be applied to items
  item:
  - "&7"
  - "&7Alış fiyatı: &c%buy% TL "
  - "&7Satış fiyatı: &a%sell% TL "
  - "&7"
  - "&eHepsini satmak için farenin &eorta tuşuna tıklayın. "
  - "&7"
  # This lore will be applied to items in the buy GUI (when enableBuyGUI is set to true)
  itemBuyGUI:
  - "&7"
  - "&7Alış fiyatı: &c%buy% TL "
  - "&7"  
  # This lore will be applied to items in the sell GUI (when enableSellGUI is set to true)
  itemSellGUI:
  - "&7"
  - "&7Satış fiyatı: &a%sell% TL "
  - "&7"
  # This lore will be applied to the sell all button in the sell GUI (when enableSellGUI and enableSellGUISellAll are set to true)
  itemSellGUISellAll:
  - "&7"
  - "&7Hepsini satın: &a%sell% TL "
  - "&7"
  # This one to permissions
  permission:
  - "&7"
  - "&7Alış fiyatı: &c%buy%$ "
  - "&7"
  # And this one to enchantments
  enchantment:
  - "&7"
  - "&7Alış fiyatı: &c%buy% TL "
  - "&7"
  # And the last one to commands
  command:
  - "&7"
  - "&7Alış fiyatı: &c%buy% TL "
  - "&7"

# Logging settings
log:
  # Define whether transactions will be logged to the console/main server log
  toConsole: true
  # Define whether transactions will be logged to a separate log
  toFile: false
  # Date format of transactions (http://docs.oracle.com/javase/7/docs/api/java/text/SimpleDateFormat.html)
  formatDate: "yyyy/MM/dd HH:mm:ss"
  # Log message for bought items
  formatBuy: "%player%, %shop% mağazasından %price% TL karşılığında %amount% adet %item% ürününü satın aldı."
  # Log message for sold items
  formatSell: "%player%, %shop% mağazasına %amount% adet %item% ürününü satarak %price% TL kazandı."
  # Log message for sold all items
  formatSellAll: "%player%, %shop% mağazasından tüm (%amount% Adet) %item% ürününü satarak %price% TL kazandı."

# Sell hand command settings
sellHand:
  # When set to true, players will be able to sell any quantity of the item (the price will be calculated from the base price)
  allowAllQuantites: true
  # When set to true, /sell hand will work same way as /sell handall does
  sellsAllItems: false

# Sell all command settings
sellAll:
  # When set to true, players will get a detailed summary with prices of each item stack sold
  detailedSummary: false

buttons:
  # "Go back button"
  goBack:
    item:
      # Material name, full list can be found here: http://wiki.brcdev.net/Materials
      material: BARRIER
      # Amount of the item
      amount: 1
      # (optional) Data value, for example 1 for WOOD:1 means spruce wood planks
      damage: 0
      # (optional) Custom name
      name: "&cKategorilere dön"
      # (optional) Lore, can contain multiple lines
      lore:
      - "&7Tıklayarak ana menüye dönebilirsin"
    # Slot in each shop's GUI
    slot: 49
  # "Previous page" button
  previousPage:
    item:
      material: ARROW
      quantity: 1
      name: "&eÖnceki sayfa"
    slot: 48
  # "Next page" button
  nextPage:
    item:
      material: ARROW
      quantity: 1
      name: "&eSonraki sayfa"
    slot: 50

# Elements of the bulk buy GUI
amountSelectionGUIBulkBuy:
  # Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  size: 18
  # Choose if buttons type should be replaced with the bought item's type
  replaceButtonsType: true
  # Buttons
  buttons:
    # "Buy 1 stack" button
    buy1:
      # When no material is specified it will be the type of the item being bought
      item:
        quantity: 1
        name: "&a1 Stack satın al "
        lore:
          - "&7Fiyatı: &c%buy% TL"
      # Value indicated the amount of stacks
      value: 1
      slot: 0
    # "Buy 2 stacks" button
    buy2:
      item:
        quantity: 2
        name: "&a2 Stack satın al "
        lore:
          - "&7Fiyatı: &c%buy% TL"
      value: 2
      slot: 1
    # "Buy 3 stacks" button
    buy3:
      item:
        quantity: 3
        name: "&a3 Stack satın al "
        lore:
          - "&7Fiyatı: &c%buy% TL"
      value: 3
      slot: 2
    # "Buy 4 stacks" button
    buy4:
      item:
        quantity: 4
        name: "&a4 Stack satın al "
        lore:
          - "&7Fiyatı: &c%buy% TL"
      value: 4
      slot: 3
    # "Buy 5 stacks" button
    buy5:
      item:
        quantity: 5
        name: "&a5 Stack satın al "
        lore:
          - "&7Fiyatı: &c%buy% TL"
      value: 5
      slot: 4
    # "Buy 6 stacks" button
    buy6:
      item:
        quantity: 6
        name: "&a6 Stack satın al "
        lore:
          - "&7Fiyatı: &c%buy% TL"
      value: 6
      slot: 5
    # "Buy 7 stacks" button
    buy7:
      item:
        quantity: 7
        name: "&a7 Stack satın al "
        lore:
          - "&7Fiyatı: &c%buy% TL"
      value: 7
      slot: 6
    # "Buy 8 stacks" button
    buy8:
      item:
        quantity: 8
        name: "&a8 Stack satın al "
        lore:
          - "&7Fiyatı: &c%buy% TL"
      value: 8
      slot: 7
    # "Buy 9 stacks" button
    buy9:
      item:
        quantity: 9
        name: "&a9 Stack satın al "
        lore:
          - "&7Fiyatı: &c%buy% TL"
      value: 9
      slot: 8
    # "Cancel" button
    cancel:
      item:
        material: STAINED_GLASS_PANE
        quantity: 1
        damage: 14
        name: "&cİptal et"
      slot: 13  

# Elements of the bulk buy GUI
amountSelectionGUIBulkSell:
  # Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  size: 18
  # Choose if buttons type should be replaced with the sold item's type
  replaceButtonsType: true
  # Buttons
  buttons:
    # "Sell 1 stack" button
    sell1:
      # When no material is specified it will be the type of the item being bought
      item:
        quantity: 1
        name: "&a1 Stack sat"
        lore:
          - "&7Fiyatı: &a%sell% TL"
      # Value indicated the amount of stacks
      value: 1
      slot: 0
    # "Sell 2 stacks" button
    sell2:
      item:
        quantity: 2
        name: "&a2 Stack sat"
        lore:
          - "&7Fiyatı: &a%sell% TL"
      value: 2
      slot: 1
    # "Sell 3 stacks" button
    sell3:
      item:
        quantity: 3
        name: "&a3 Stack sat"
        lore:
          - "&7Fiyatı: &a%sell% TL"
      value: 3
      slot: 2
    # "Sell 4 stacks" button
    sell4:
      item:
        quantity: 4
        name: "&a4 Stack sat"
        lore:
          - "&7Fiyatı: &a%sell% TL"
      value: 4
      slot: 3
    # "Sell 5 stacks" button
    sell5:
      item:
        quantity: 5
        name: "&a5 Stack sat"
        lore:
          - "&7Fiyatı: &a%sell% TL"
      value: 5
      slot: 4
    # "Sell 6 stacks" button
    sell6:
      item:
        quantity: 6
        name: "&a6 Stack sat"
        lore:
          - "&7Fiyatı: &a%sell% TL"
      value: 6
      slot: 5
    # "Sell 7 stacks" button
    sell7:
      item:
        quantity: 7
        name: "&a7 Stack sat"
        lore:
          - "&7Fiyatı: &a%sell% TL"
      value: 7
      slot: 6
    # "Sell 8 stacks" button
    sell8:
      item:
        quantity: 8
        name: "&a8 Stack sat"
        lore:
          - "&7Fiyatı: &a%sell% TL"
      value: 8
      slot: 7
    # "Sell 9 stacks" button
    sell9:
      item:
        quantity: 9
        name: "&a9 Stack sat"
        lore:
          - "&7Fiyatı: &a%sell% TL"
      value: 9
      slot: 8
    # "Cancel" button
    cancel:
      item:
        material: STAINED_GLASS_PANE
        quantity: 1
        damage: 14
        name: "&cİptal et"
      slot: 13

# Elements of the regular buy/sell GUI
amountSelectionGUI:
  # Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  size: 54
  # Slot of the item being bought/sold
  itemSlot: 22
  # Buttons
  buttons:
    # "Set to 1" button
    set1:
      item:
        material: STAINED_GLASS_PANE
        quantity: 1
        damage: 14
        name: "&c1 Olarak ayarla"
      slot: 18
    # "Remove 10" button
    remove10:
      item:
        material: STAINED_GLASS_PANE
        quantity: 10
        damage: 14
        name: "&c10 Kaldır"
      slot: 19
    # "Remove 1" button
    remove1:
      item:
        material: STAINED_GLASS_PANE
        quantity: 1
        damage: 14
        name: "&c1 Kaldır"
      slot: 20
    # "Add 1" button
    add1:
      item:
        material: STAINED_GLASS_PANE
        quantity: 1
        damage: 5
        name: "&a1 Ekle"
      slot: 24
    # "Add 10" button
    add10:
      item:
        material: STAINED_GLASS_PANE
        quantity: 10
        damage: 5
        name: "&a10 Ekle"
      slot: 25
    # "Set to 16" button
    set16:
      item:
        material: STAINED_GLASS_PANE
        quantity: 16
        damage: 5
        name: "&a16 Olarak ayarla"
      slot: 26
    # "Set to 64" button
    set64:
      item:
        material: STAINED_GLASS_PANE
        quantity: 64
        damage: 5
        name: "&a64 Olarak ayarla"
      slot: 26
    # "Confirm" button
    confirm:
      item:
        material: STAINED_GLASS
        quantity: 1
        damage: 5
        name: "&aOnayla"  
      slot: 39
    # "Sell all" button
    sellAll:
      item:
        material: STAINED_GLASS
        quantity: 1
        damage: 5
        name: "&aHepsini sat"    
      slot: 40
    # "Buy more" button
    buyMore:
      item:
        material: STAINED_GLASS
        quantity: 64
        damage: 5
        name: "&aDaha fazla satın al"    
      slot: 49
    # "Sell more" button
    sellMore:
      item:
        material: STAINED_GLASS
        quantity: 64
        damage: 5
        name: "&aDaha fazla sat"    
      slot: 49
    # "Cancel" button
    cancel:
      item:
        material: STAINED_GLASS
        quantity: 1
        damage: 14
        name: "&cİptal et"
      slot: 41
     
shopMenuItems:
  # Has to be unique, value doesn't matter
  1:
    item:
      material: leather
      quantity: 1
      name: "&8► &aMob Eşyaları ◄"
    shop: "mobesyalari"
    slot: 13


specialElements:

  balance:
    item:
      material: GOLD_INGOT
      quantity: 1
      name: "&6&lMEVCUT PARAN"
      lore:
      - "&a%balance% TL"
      slot: 54

532. satırdaki "mobesyalari" yazan yeri kendinize göre düzeltiniz.
aynen böyle istemiştim çok saolun belkide ben anlatamadım :D konu kilit 5yıldızlı en iyi cevap verin
 
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