- Katılım
- 7 Şubat 2021
- Mesajlar
- 20
- Elmaslar
- 4
- Puanlar
- 895
- Yaş
- 24
Bu Skript Nasıl Çalışır
Herkezin Arasından 1 Kişiyi Ragele Seçerek Onu SpeedRunner Olarak İşaretler
Sonra SpeedRunner'ın Kim Olduğunu Chate Yazar
Hunterlara Pusula Verilir
2.30 Dakika Sonra PVP Açılır
Özellikler:
1 - Pusula SpeedRunner'ın Yerini Gösterir
2 - Açlık Kapama Açma
3 - Mob Kapama Açma
4 - PvP Kapatıp Açma
Gerekli Pluginler:
Manhunt 1.0
Skript
Herkezin Arasından 1 Kişiyi Ragele Seçerek Onu SpeedRunner Olarak İşaretler
Sonra SpeedRunner'ın Kim Olduğunu Chate Yazar
Hunterlara Pusula Verilir
2.30 Dakika Sonra PVP Açılır
Özellikler:
1 - Pusula SpeedRunner'ın Yerini Gösterir
2 - Açlık Kapama Açma
3 - Mob Kapama Açma
4 - PvP Kapatıp Açma
Gerekli Pluginler:
Manhunt 1.0
Skript
command /manhunt [<text>]:
permission: op
trigger:
if arg 1 is not set:
set {pvp} to "false"
execute player command "reset"
wait 1 second
loop all players:
add loop-player to {_random::*}
set {_player} to random element out of {_random::*}
send "&2&lSpeedRunner: &5&l%{_player}%" to players
loop all players:
add loop-player to {_hunter::*}
remove {_player} from {_hunter::*}
wait 1 second
send "&2&lHunter Seçildin." to {_hunter::*}
wait 1 second
send "&2&lHunterlara Pusula Veriliyor: &5&l5" to {_hunter::*}
wait 1 second
send "&2&lHunterlara Pusula Veriliyor: &5&l4" to {_hunter::*}
wait 1 second
send "&2&lHunterlara Pusula Veriliyor: &5&l3" to {_hunter::*}
wait 1 second
send "&2&lHunterlara Pusula Veriliyor: &5&l2" to {_hunter::*}
wait 1 second
send "&2&lHunterlara Pusula Veriliyor: &5&l1" to {_hunter::*}
wait 1 second
give 1 compass named "&5&lSpeedRunner Bulucusu" to players
execute player command "hunt %{_player}%"
send "&2&l2.30 Dakika Sonra PVP Açılacak" to players
wait 90 seconds
send "&2&lPVP Açılmasına Son 1 Dakika"
wait 30 seconds
send "&2&lPVP Açılmasına Son 30 Saniye"
wait 20 seconds
send "&2&lPVP Açılmasına Son 10 Saniye"
wait 5 seconds
send "&2&lPVP Açılmasına Son 5 Saniye"
wait 1 second
send "&2&lPVP Açılmasına Son 4 Saniye"
wait 1 second
send "&2&lPVP Açılmasına Son 3 Saniye"
wait 1 second
send "&2&lPVP Açılmasına Son 2 Saniye"
wait 1 second
send "&2&lPVP Açılmasına Son 1 Saniye"
wait 1 second
set {pvp} to "true"
send "&2&lPVP Açıldı!"
else if arg 1 is "reset":
clear {_player}
clear {_hunter::*}
clear {_random::*}
on hunger meter change:
if {aclik} is "true":
cancel event
else if {aclik} is "false":
uncancel event
on damage:
if victim is a player:
if attacker is a player:
if {pvp} is "true":
if victim's name is "%{_player}%":
uncancel event
else if attacker's name is "%{_hunter::*}%":
if victim's name is "%{_hunter::*}%":
if {pvp} is "false":
cancel event
on death:
if victim is a player:
if victim's name is "%{_hunter::*}%":
give 1 compass named "&5&lSpeedRunner Bulucusu" to victim
else:
send "&2&lSpeedrunner Öldü"
command /pvp [<text>]:
permission: op
trigger:
if arg 1 is "kapat":
set {pvp} to "false"
if arg 1 is "aç":
set {pvp} to "true"
on chat:
if player is in {_player}:
cancel event
send "&2&lSpeedRunner &3&l%player% &8>> &7%message%" to players
else:
send "&2&lHunter &3&l%player% &8>> &7%message%" to players
on spawn of a mob:
if {mob} is "true":
cancel event
if {mob} is "false":
uncancel event
command /mob [<text>]:
permission: op
trigger:
if arg 1 is "kapat":
set {mob} to "true"
if arg 1 is "aç":
set {mob} to "false"
command /aclik [<text>]:
permission: op
trigger:
if arg 1 is "kapat":
set {aclik} to "true"
if arg 1 is "aç":
set {aclik} to "false"
permission: op
trigger:
if arg 1 is not set:
set {pvp} to "false"
execute player command "reset"
wait 1 second
loop all players:
add loop-player to {_random::*}
set {_player} to random element out of {_random::*}
send "&2&lSpeedRunner: &5&l%{_player}%" to players
loop all players:
add loop-player to {_hunter::*}
remove {_player} from {_hunter::*}
wait 1 second
send "&2&lHunter Seçildin." to {_hunter::*}
wait 1 second
send "&2&lHunterlara Pusula Veriliyor: &5&l5" to {_hunter::*}
wait 1 second
send "&2&lHunterlara Pusula Veriliyor: &5&l4" to {_hunter::*}
wait 1 second
send "&2&lHunterlara Pusula Veriliyor: &5&l3" to {_hunter::*}
wait 1 second
send "&2&lHunterlara Pusula Veriliyor: &5&l2" to {_hunter::*}
wait 1 second
send "&2&lHunterlara Pusula Veriliyor: &5&l1" to {_hunter::*}
wait 1 second
give 1 compass named "&5&lSpeedRunner Bulucusu" to players
execute player command "hunt %{_player}%"
send "&2&l2.30 Dakika Sonra PVP Açılacak" to players
wait 90 seconds
send "&2&lPVP Açılmasına Son 1 Dakika"
wait 30 seconds
send "&2&lPVP Açılmasına Son 30 Saniye"
wait 20 seconds
send "&2&lPVP Açılmasına Son 10 Saniye"
wait 5 seconds
send "&2&lPVP Açılmasına Son 5 Saniye"
wait 1 second
send "&2&lPVP Açılmasına Son 4 Saniye"
wait 1 second
send "&2&lPVP Açılmasına Son 3 Saniye"
wait 1 second
send "&2&lPVP Açılmasına Son 2 Saniye"
wait 1 second
send "&2&lPVP Açılmasına Son 1 Saniye"
wait 1 second
set {pvp} to "true"
send "&2&lPVP Açıldı!"
else if arg 1 is "reset":
clear {_player}
clear {_hunter::*}
clear {_random::*}
on hunger meter change:
if {aclik} is "true":
cancel event
else if {aclik} is "false":
uncancel event
on damage:
if victim is a player:
if attacker is a player:
if {pvp} is "true":
if victim's name is "%{_player}%":
uncancel event
else if attacker's name is "%{_hunter::*}%":
if victim's name is "%{_hunter::*}%":
if {pvp} is "false":
cancel event
on death:
if victim is a player:
if victim's name is "%{_hunter::*}%":
give 1 compass named "&5&lSpeedRunner Bulucusu" to victim
else:
send "&2&lSpeedrunner Öldü"
command /pvp [<text>]:
permission: op
trigger:
if arg 1 is "kapat":
set {pvp} to "false"
if arg 1 is "aç":
set {pvp} to "true"
on chat:
if player is in {_player}:
cancel event
send "&2&lSpeedRunner &3&l%player% &8>> &7%message%" to players
else:
send "&2&lHunter &3&l%player% &8>> &7%message%" to players
on spawn of a mob:
if {mob} is "true":
cancel event
if {mob} is "false":
uncancel event
command /mob [<text>]:
permission: op
trigger:
if arg 1 is "kapat":
set {mob} to "true"
if arg 1 is "aç":
set {mob} to "false"
command /aclik [<text>]:
permission: op
trigger:
if arg 1 is "kapat":
set {aclik} to "true"
if arg 1 is "aç":
set {aclik} to "false"