Sol Reklam

Kullanışlı gelişmiş Pet Skripti İsteği - parası neyse ödemeye hazırım.

Durum
Mesaj gönderimine kapalı.

118baran

Birisi mi Spawnlandı?
Katılım
7 Temmuz 2017
Mesajlar
3
Elmaslar
0
Puanlar
0
Yaş
21
Merhaba arkadaşlar,

Ben kullanışlı ve gelişmiş Pet Scripti istyorum.

Görümüşü falan güzel olsun,
bide her pet için ayrı permi olsun ki her pet için ayrı ayrı kazanılsın gibisinden olsun.

Ben aradım böyle skript bulamadım, bir kaç plugin var onlarda işeme yaramaz yada ben bulamamışımdır.

Varsa bildiğiniz pl yada sk yazarsanız çok iyi olur yada

yapabilecek arkadaşımız varsa parası ne kadarsa ödemye hazırım.

Şimdiden cevabınız için teşekkürler.
 

AyazDuru

Fırında Isıttığım İlk Taş

Discord:

ayazisalwaysmile#2450

Katılım
16 Ağustos 2016
Mesajlar
80
Elmaslar
12
Puanlar
13.320
Yaş
22
Yer
Mersin
Minecraft
AyazDuruu
Ahpa-p skripti ben yapmadım fakat güzel para vermene gerek yok bu tür Skriptler için.

Inventory Pets

İyi günler Sağlıcakla kalın.:cakbibeslik::trtsl:

Bu yazı Samsung J7 Prime adlı telefonumdan gönderildi yanlışlar varsa affola.
 

WateriX - Skripter

Somon Balığı Selam Vermeye Geldi
Katılım
18 Kasım 2017
Mesajlar
14
Elmaslar
9
Puanlar
0
Yaş
27
Yer
Skripter

MoonQS

Nether Kaşifi
Katılım
13 Ekim 2016
Mesajlar
1.089
Elmaslar
796
Puanlar
16.085
Yer
Türkiye
Minecraft
Grossy
Not: Alıntıdır
Kod:
#Load
on load:
 loop {pet.listesi::*}:
  kill loop-value

#Disconnect
on disconnect:
 "%{pet.listesi::*}%" contains "%{pet.%player%}%":
  kill {pet.%player%}
  delete {pet.%player%}
  remove {pet.%player%} from {pet.listesi::*}

#Pet
command /pet [<text>]:
 trigger:
  #Gönder
  arg 1 is "gönder":
   "%{pet.listesi::*}%" contains "%{pet.%player%}%":
   kill {pet.%player%}
   message "&8[&eIMGS NW&8] &7Petiniz geri gönderildi.."
   delete {pet.%player%}
   remove {pet.%player%} from {pet.listesi::*}
   else:
   message "&8[&eIMGS NW&8] &cPetiniz bulunmamaktadir.."
   delete {pet.%player%}
   stop trigger
  #Petler
  arg 1 is "köylü":
   {pet.%player%} isn't set:
   message "&8[&eIMGS NW&8] &7Petiniz yaniniza çağirildi."
   spawn 1 villager at player's location
   set name of spawned entity to "&e&l%player%&a'in Hayvani"
   set {pet.%player%} to spawned entity
   add spawned entity to {pet.listesi::*}
   while {pet.%player%} is spawned entity:
    wait 6 tick
    if distance between player and last spawned entity is less than 15:
     make last spawned entity pathfind to player with speed 0.8
    else if distance between player and last spawned entity is bigger than 15:
     teleport last spawned entity to player
    wait 3 tick
  arg 1 is "iskelet":
   {pet.%player%} isn't set:
   message "&8[&eIMGS NW&8] &7Petiniz yaniniza çağirildi."
   spawn 1 skeleton at player's location
   clear spawned entity's inventory
   set name of spawned entity to "&e&l%player%&a'in Hayvani"
   set {pet.%player%} to spawned entity
   add spawned entity to {pet.listesi::*}
   while {pet.%player%} is spawned entity:
    wait 6 tick
    if distance between player and last spawned entity is less than 15:
     make last spawned entity pathfind to player with speed 1
    else if distance between player and last spawned entity is bigger than 15:
     teleport last spawned entity to player
  arg 1 is "kurt":
   {pet.%player%} isn't set:
   message "&8[&eIMGS NW&8] &7Petiniz yaniniza çağirildi."
   spawn 1 wolf at player's location
   set name of spawned entity to "&e&l%player%&a'in Hayvani"
   set {pet.%player%} to spawned entity
   add spawned entity to {pet.listesi::*}
   while {pet.%player%} is spawned entity:
    wait 6 tick
    if distance between player and last spawned entity is less than 15:
     make last spawned entity pathfind to player with speed 1
    else if distance between player and last spawned entity is bigger than 15:
     teleport last spawned entity to player
  arg 1 is "domuz":
   {pet.%player%} isn't set:
   message "&8[&eIMGS NW&8] &7Petiniz yaniniza çağirildi."
   spawn 1 pig at player's location
   set name of spawned entity to "&e&l%player%&a'in Hayvani"
   set {pet.%player%} to spawned entity
   add spawned entity to {pet.listesi::*}
   while {pet.%player%} is spawned entity:
    wait 6 tick
    if distance between player and last spawned entity is less than 15:
     make last spawned entity pathfind to player with speed 1
    else if distance between player and last spawned entity is bigger than 15:
     teleport last spawned entity to player
  arg 1 is "cadi":
   {pet.%player%} isn't set:
   message "&8[&eIMGS NW&8] &7Petiniz yaniniza çağirildi."
   spawn 1 witch at player's location
   set name of spawned entity to "&e&l%player%&a'in Hayvani"
   set {pet.%player%} to spawned entity
   add spawned entity to {pet.listesi::*}
   while {pet.%player%} is spawned entity:
    wait 6 tick
    if distance between player and last spawned entity is less than 15:
     make last spawned entity pathfind to player with speed 1
    else if distance between player and last spawned entity is bigger than 15:
     teleport last spawned entity to player
  arg 1 is "leopar":
   {pet.%player%} isn't set:
   message "&8[&eIMGS NW&8] &7Petiniz yaniniza çağirildi."
   spawn 1 ocelot at player's location
   set name of spawned entity to "&e&l%player%&a'in Hayvani"
   set {pet.%player%} to spawned entity
   add spawned entity to {pet.listesi::*}
   while {pet.%player%} is spawned entity:
    wait 6 tick
    if distance between player and last spawned entity is less than 15:
     make last spawned entity pathfind to player with speed 1
    else if distance between player and last spawned entity is bigger than 15:
     teleport last spawned entity to player
  arg 1 is "tavuk":
   {pet.%player%} isn't set:
   message "&8[&eIMGS NW&8] &7Petiniz yaniniza çağirildi."
   spawn 1 chicken at player's location
   set name of spawned entity to "&e&l%player%&a'in Hayvani"
   set {pet.%player%} to spawned entity
   add spawned entity to {pet.listesi::*}
   while {pet.%player%} is spawned entity:
    wait 6 tick
    if distance between player and last spawned entity is less than 15:
     make last spawned entity pathfind to player with speed 1
    else if distance between player and last spawned entity is bigger than 15:
     teleport last spawned entity to player
  arg 1 is "at":
   {pet.%player%} isn't set:
   message "&8[&eIMGS NW&8] &7Petiniz yaniniza çağirildi."
   spawn 1 horse at player's location
   set name of spawned entity to "&e&l%player%&a'in Hayvani"
   set {pet.%player%} to spawned entity
   add spawned entity to {pet.listesi::*}
   while {pet.%player%} is spawned entity:
    wait 6 tick
    if distance between player and last spawned entity is less than 15:
     make last spawned entity pathfind to player with speed 1
    else if distance between player and last spawned entity is bigger than 15:
     teleport last spawned entity to player
   #Menü
  arg 1 isn't set:
   wait 6 tick
   open chest with 1 rows named "&8Pet Menüsü" to player
   format slot 0 of player with 383:120 named "&aKöylü" to close then run [make player execute command "pet köylü"]
   format slot 1 of player with 383:51 named "&aSkeleton" to close then run [make player execute command "pet iskelet"]
   format slot 2 of player with 383:95 named "&aKurt" to close then run [make player execute command "pet kurt"]
   format slot 3 of player with 383:90 named "&aDomuz" to close then run [make player execute command "pet domuz"]
   format slot 4 of player with 383:66 named "&aCadi" to close then run [make player execute command "pet cadi"]
   format slot 5 of player with 383:98 named "&aLeopar" to close then run [make player execute command "pet leopar"]
   format slot 6 of player with 383:93 named "&aTavuk" to close then run [make player execute command "pet tavuk"]
   format slot 7 of player with 383:100 named "&aAt" to close then run [make player execute command "pet at"]
   format slot 8 of player with end portal named "&cGönder" to close then run [make player execute command "/pet gönder"]

#Drop
on death of blaze or pig or witch or chicken or horse or wolf:
 name of victim contains "'in Hayvani":
  clear drops

#Target
on entity target:
 name of event-entity contains "'in Hayvani":
  cancel event

#Day Fire
on combust:
 name of event-entity contains "'in Hayvani":
  cancel event

#Damage
on damage of entity:
 name of victim contains "'in Hayvani":
  chance of 50%:
   message "&8[&eIMGS NW&8] &7Petlere saldiramazsiniz.." to attacker
   cancel event
  else:
   cancel event

#Teleport
on teleport:
 wait 3 tick
 loop 4 times:
  wait 1 second
  teleport {pet.%player%} to player
 
Durum
Mesaj gönderimine kapalı.
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