- Katılım
- 18 Şubat 2015
- Mesajlar
- 325
- Elmaslar
- 90
- Puanlar
- 13.710
- Yaş
- 23
Kod:
variables:
{kredi.%player%} = 0
#---------------------------------------------------------------------------------------------------
command /krediver <player> <int>:
usage: "&eKullanim: &4/krediver <oyuncu> <verilecek kredi sayisi>"
permission: krediver.admin
permission message: &8[&3SunucuIsmi&8] &cBu Komutu Kullanmaya Izniniz Yok!
trigger:
arg 1 is set:
add arg-2 to {kredi.%arg 1%}
send "&8[&3JustSurvive&8] &6Oyuncuya basariyla gonderildi"
command /kredim:
trigger:
send "&aKredin = &6%{kredi.%player%}%"
#---------------------------------------------------------------------------------------------------
command /kredigonder <text>:
usage: &8[&a+&8] &6 Gonderecegin kisiyi belirlemelisin!
trigger:
if arg 1 is set:
if {kredi.%player%} is greater than 0:
execute console command "krediver %arg-1% 1"
send "&8[&a+&8] &6 Kredi oyuncuya basariyla gonderildi"
add -1 to {kredi.%player%}
else:
send "&8[&a+&8] &6 Yeterli kredin yok!"
else:
send "&8[&a+&8] &6 Gonderecegin kisiyi belirlemelisin!"
#--------------------------------------------------------------------------------------------------
#Kredi ozellikleri
command /zumrutal:
trigger:
if {kredi.%player%} is greater than 2:
execute console command "give %player% emerald 1"
add -3 to {kredi.%player%}
send "&8[&3Banka&8] &63 krediye 1 zumrut alindi"
else:
send "&8[&3Banka&8] &6Yeterli Krediye Sahip Degilsin"
command /kredial1:
trigger:
if player's balance is bigger than 49:
execute console command "eco take %player% 50"
add 1 to {kredi.%player%}
send "&8[&3Banka&8] &650 dolar 1 krediye cevirldi!"
else:
send "&8[&3Banka&8] &6Yeterli paran yok!"
command /kredial10:
trigger:
if player's balance is bigger than 499:
execute console command "eco take %player% 500"
add 10 to {kredi.%player%}
send "&8[&3Banka&8] &6500 dolar 10 krediye cevirldi!"
else:
send "&8[&3Banka&8] &6Yeterli paran yok!"
command /sekerkamisi:
trigger:
if player has 128 sugar_cane_item:
remove 128 sugar_cane_item from player
add 1 to {kredi.%player%}
send "&8[&3Banka&8] &61 Krediye 128 Seker Kamisi Satildi"
else:
send "&8[&3Banka&8] &6Yeterli Seker Kamisi yok"
command /patates:
trigger:
if player has 128 potato:
remove 128 potato from player
add 1 to {kredi.%player%}
send "&8[&3Banka&8] &61 Krediye 128 Patates Satildi"
else:
send "&8[&3Banka&8] &6Yeterli Patates yok"
command /havuc:
trigger:
if player has 128 carrot:
remove 128 carrot from player
add 1 to {kredi.%player%}
send "&8[&3Banka&8] &61 Krediye 128 Havuc Satildi"
else:
send "&8[&3Banka&8] &6Yeterli Havuc yok"
command /pancar:
trigger:
if player has 128 beetroot:
remove 128 beetroot from player
add 1 to {kredi.%player%}
send "&8[&3Banka&8] &61 Krediye 128 Pancar Satildi"
else:
send "&8[&3Banka&8] &6Yeterli Pancar yok"
command /kakao:
trigger:
if player has 128 brown_dye:
remove 128 brown_dye from player
add 1 to {kredi.%player%}
send "&8[&3Banka&8] &61 Krediye 128 Kakao CekirdegiSatildi"
else:
send "&8[&3Banka&8] &6Yeterli Kakao Cekirdegi yok"
command /karpuz:
trigger:
if player has 128 melon slice:
remove 128 melon slice from player
add 1 to {kredi.%player%}
send "&8[&3Banka&8] &61 Krediye 128 Karpuz Satildi"
else:
send "&8[&3Banka&8] &6Yeterli Karpuz yok"
command /bugday:
trigger:
if player has 96 wheat_item:
remove 96 wheat_item from player
add 1 to {kredi.%player%}
send "&8[&3Banka&8] &61 Krediye 96 Bugday Satildi"
else:
send "&8[&3Banka&8] &6Yeterli Bugday yok"
command /sarmasik:
trigger:
if player has 96 vine:
remove 96 vine from player
add 1 to {kredi.%player%}
send "&8[&3Banka&8] &61 Krediye 96 Sarmasik Satildi"
else:
send "&8[&3Banka&8] &6Yeterli Sarmasik yok"
command /kaktus:
trigger:
if player has 96 cactus:
remove 96 cactus from player
add 1 to {kredi.%player%}
send "&8[&3Banka&8] &61 Krediye 96 Kaktus Satildi"
else:
send "&8[&3Banka&8] &6Yeterli Kaktus yok"
command /balkabagi:
trigger:
if player has 64 pumpkin:
remove 64 pumpkin from player
add 1 to {kredi.%player%}
send "&8[&3Banka&8] &61 Krediye 64 Balkabagi Satildi"
else:
send "&8[&3Banka&8] &6Yeterli Balkabagi yok"
command /netherwart:
trigger:
if player has 64 nether_wart:
remove 64 nether_wart from player
add 1 to {kredi.%player%}
send "&8[&3Banka&8] &61 Krediye 64 Nether Wart Satildi"
else:
send "&8[&3Banka&8] &6Yeterli Nether Wart yok"
command /ruhkumu:
trigger:
if {kredi.%player%} is greater than 8:
execute console command "give %player% soul_sand 1"
add -9 to {kredi.%player%}
send "&8[&3Banka&8] &69 Krediye 1 Ruh Kumu Alindi"
else:
send "&8[&3Banka&8] &6Yeterli Krediye Sahip Degilsin"
command /ormanagaci:
trigger:
if {kredi.%player%} is greater than 4:
execute console command "give %player% jungle_log 3"
add -5 to {kredi.%player%}
send "&8[&3Banka&8] &65 Krediye 3 Orman Agaci Alindi"
else:
send "&8[&3Banka&8] &6Yeterli Krediye Sahip Degilsin"
#---------------------------------------------------------------------------------------------------
command /kredimagazasi:
trigger:
if world is "arena":
send "&6Bu menuyu bu dunyada kullanamassin!" to player
else:
wait 0.1 seconds
open chest with 3 rows named "&3&lTohum Magazasi" to player
wait 1 ticks
format slot 0 of player with sugar_cane_item named "&2&lSeker Kamisi" with lore "&c128 Tanesini 1 Krediye Sat" to close then run [make player execute command "sekerkamisi"]
format slot 1 of player with potato named "&2&lPatates" with lore "&c128 Tanesini 1 Krediye Sat" to close then run [make player execute command "patates"]
format slot 2 of player with carrot named "&2&lHavuc" with lore "&c128 Tanesini 1 Krediye Sat" to close then run [make player execute command "havuc"]
format slot 3 of player with beetroot named "&2&lPancar" with lore "&c128 Tanesini 1 Krediye Sat" to close then run [make player execute command "pancar"]
format slot 4 of player with brown dye named "&2&lKakao Cekirdegi" with lore "&c128 Tanesini 1 Krediye Sat" to close then run [make player execute command "kakao"]
format slot 5 of player with melon_slice named "&2&lKarpuz" with lore "&c128 Tanesini 1 Krediye Sat" to close then run [make player execute command "karpuz"]
format slot 6 of player with wheat_item named "&2&lBugday" with lore "&c96 Tanesini 1 Krediye Sat" to close then run [make player execute command "bugday"]
format slot 7 of player with vine named "&2&lSarmasik" with lore "&c96 Tanesini 1 Krediye Sat" to close then run [make player execute command "sarmasik"]
format slot 8 of player with cactus named "&2&lKaktus" with lore "&c96 Tanesini 1 Krediye Sat" to close then run [make player execute command "kaktus"]
format slot 9 of player with pumpkin named "&2&lBalkabagi" with lore "&c64 Tanesini 1 Krediye Sat" to close then run [make player execute command "balkabagi"]
format slot 10 of player with nether_wart_item named "&2&lNether Wart" with lore "&c64 Tanesini 1 Krediye Sat" to close then run [make player execute command "netherwart"]
format slot 20 of player with soul_sand named "&2&lRuh Kumu" with lore "&c1 Tanesini 9 Krediye Al" to close then run [make player execute command "ruhkumu"]
format slot 21 of player with 17:3 named "&2&lOrman Agaci Odunu" with lore "&c3 Tanesini 5 Krediye Al" to close then run [make player execute command "ormanagaci"]
format slot 26 of player with redstone block named "&e&lMenu" with lore "&cMenuye Gider" to close then run [make player execute command "market"]
#---------------------------------------------------------------------------------------------------
command /market:
trigger:
wait 0.1 seconds
open chest with 1 rows named "&6&lKredi Menu" to player
wait 1 ticks
format slot 0 of player with hay_block named "&3&lTohum Magazasi" with lore "&cMagzaya gitmek icin tikla" to close then run [make player execute command "kredimagazasi"]
format slot 8 of player with paper named "&2&lKredin" with lore "&c%{kredi.%player%}%" to act unstealable
format slot 7 of player with redstone named "&2&lKredi Gonder" with lore "&cKredi gondermek icin: /kredigonder <kisi>" to act unstealable
format slot 2 of player with iron ingot named "&a&l1 Kredi Al" with lore "&c50 Dolara 1 Kredi Al" to close then run [make player execute command "kredial1"]
format slot 3 of player with gold ingot named "&e&l10 Kredi Al" with lore "&c500 Dolara 10 Kredi Al" to close then run [make player execute command "kredial10"]
format slot 5 of player with emerald named "&e&lZumrut Al" with lore "&c3 Krediye Zumrut Al" to close then run [make player execute command "zumrutal"]
Oyuncu para verip kredi alırken skript oyuncudan para almıyor ancak oyuncuya kredi veriyor.