- Katılım
- 26 Ağustos 2018
- Mesajlar
- 4
- Elmaslar
- 0
- Puanlar
- 0
- Yaş
- 28
Acil İtem Spawner Skript Lazım Bende Bu Skript Var Ancak Spawneri Kırınca Kendi Kendine İtem Spawnlanmaya Devam Ediyor Nasıl Düzeltebilirim Yardımcı Olursanız Sevinirim :)
options:
prefix: &b&lGolge&6&lCraft &a&l>
#_______Demir________
itemdemir: 3
itemdemirisim: &fDemir Spawner
itemdemirdrop: 1
#_______DemirBlok____
itemdemirblok: 3
itemdemirblokisim: &f&lDemirBlok Spawner
itemdemirblokdrop: 1
#_______Altin________
itemaltin: 3
itemaltinisim: &6Altin Spawner
itemaltindrop: 1
#_______AltinBlok____
itemaltinblok: 3
itemaltinblokisim: &6AltinBlok Spawner
itemaltinblokdrop: 1
#_______Elmas________
itemelmas: 3
itemelmasisim: &bElmas Spawner
itemelmasdrop: 1
#_______ElmasBlok____
itemelmasblok: 3
itemelmasblokisim: &bElmasBlok Spawner
itemelmasblokdrop: 1
#_______Zumrut_______
itemzumrut: 3
itemzumrutisim: &aZumrut Spawner
itemzumrutdrop: 1
#_______ZumrutBlok___
itemzumrutblok: 3
itemzumrutblokisim: &aZumrutBlok Spawner
itemzumrutblokdrop: 1
#_______EndTasi_____
itemendtasi: 3
itemendtasisim: &eEndTasi Spawner
itemendtasidrop: 1
#_______Sunger______
itemsunger: 3
itemsungerisim: &eSunger Spawner
itemsungerdrop: 1
command /itemsp [<text>] [<text>] [<player>] [<integer>]:
permission: item.spawner
permission message:{@prefix} &cBunun Icin Yetkin Yok.
trigger:
if arg 1 is not set:
message "&6&m&l============================================="
message "{@prefix} &3Menu : &c/ItemSp Menu"
message "{@prefix} &3Menulu Liste : &c/ItemSp MenuluListe"
message "{@prefix} &3Liste : &c/ItemSp Liste"
message "{@prefix} &3Bilgi : &c/ItemSp Bilgi"
message "{@prefix} &3Give : &c/ItemSp ver <spawner> <oyuncu> <miktar>"
message "&6&m&l=============================================="
if arg 1 is "Menu":
open chest with 1 rows named "&6&lItemSpawner &a&lMenu" to player
format slot 3 of player with enchanted_book named "&a&l>&b&lItemSpawner&a&l<" with lore "&cBilgi Icin Tiklayiniz" to close then run [execute player command "itemsp bilgi"]
format slot 5 of player with enchanted_book named "&a&l>&b&lItemSpawner&a&l<" with lore "&cListe Icin Tiklayiniz" to close then run [execute player command "itemsp liste"]
if arg 1 is "MenuluListe":
wait 3 ticks
open chest with 2 rows named "&6&lItemSpawner &a&lListe" to player
format slot 0 of player with iron_ore named "&a&l>&f&lDemir Spawner&a&l<" to run [execute console command "itemsp ver demir %player% 1"]
format slot 1 of player with iron_block named "&a&l>&f&lDemirBlok Spawner&a&l<" to run [execute console command "itemsp ver demirblok %player% 1"]
format slot 2 of player with gold_ore named "&a&l>&6&lAltin Spawner&a&l<" to run [execute console command "itemsp ver altin %player% 1"]
format slot 3 of player with gold_block named "&a&l>&6&lAltinBlok Spawner&a&l<" to run [execute console command "itemsp ver AltinBlok %player% 1"]
format slot 4 of player with diamond_ore named "&a&l>&b&lElmas Spawner&a&l<" to run [execute console command "itemsp ver elmas %player% 1"]
format slot 5 of player with diamond_block named "&a&l>&b&lElmasBlok Spawner&a&l<" to run [execute console command "itemsp ver elmasblok %player% 1"]
format slot 6 of player with emerald_ore named "&a&l>&a&lZumrut Spawner&a&l<" to run [execute console command "itemsp ver zumrut %player% 1"]
format slot 7 of player with emerald_block named "&a&l>&a&lZumrutBlok Spawner&a&l<" to run [execute console command "itemsp ver zumrutblok %player% 1"]
format slot 8 of player with end_stone named "&a&l>&e&lEndStone Spawner&a&l<" to run [execute console command "itemsp ver endtasi %player% 1"]
format slot 9 of player with sponge named "&a&l>&e&lSunger Spawner&a&l<" to run [execute console command "itemsp ver Sunger %player% 1"]
if arg 1 is "liste":
message "&6&m&l==================="
message "{@prefix} &fDemir"
message "{@prefix} &fDemirBlok"
message "{@prefix} &6Altin"
message "{@prefix} &6AltinBlok"
message "{@prefix} &bElmas"
message "{@prefix} &bElmasBlok"
message "{@prefix} &aZumrut"
message "{@prefix} &aZumrutBlok"
message "{@prefix} &aEndTasi"
message "{@prefix} &aSunger"
message "&6&m&l==================="
if arg 1 is "Bilgi":
message "&6&m&l============================================"
message "{@prefix} &3Skript By > &6&lVizyoncuMami"
message "{@prefix} &3Kendi Skriptiniz Gibi Paylasmayiniz!"
message "{@prefix} &3Iyi Kullanmalar"
message "&6&m&l============================================"
if arg 1 is "ver":
if arg 2 is "Demir":
if arg 3 is set:
if arg 4 is set:
give arg-4 of iron_ore named "{@itemdemirisim}" to arg 3
message "{@prefix} &a%arg 3% &cAdli Oyuncuya &a%arg 2% &cAdli Spawner Verildi"
if arg 2 is "DemirBlok":
if arg 3 is set:
if arg 4 is set:
give arg-4 of iron_block named "{@itemdemirblokisim}" to arg 3
message "{@prefix} &a%arg 3% &cAdli Oyuncuya &a%arg 2% &cAdli Spawner Verildi"
if arg 2 is "Altin":
if arg 3 is set:
if arg 4 is set:
give arg-4 of gold_ore named "{@itemaltinisim}" to arg 3
message "{@prefix} &a%arg 3% &cAdli Oyuncuya &a%arg 2% &cAdli Spawner Verildi"
if arg 2 is "AltinBlok":
if arg 3 is set:
if arg 4 is set:
give arg-4 of gold_block named "{@itemaltinblokisim}" to arg 3
message "{@prefix} &a%arg 3% &cAdli Oyuncuya &a%arg 2% &cAdli Spawner Verildi"
if arg 2 is "Elmas":
if arg 3 is set:
if arg 4 is set:
give arg-4 of diamond_ore named "{@itemelmasisim}" to arg 3
message "{@prefix} &a%arg 3% &cAdli Oyuncuya &a%arg 2% &cAdli Spawner Verildi"
if arg 2 is "ElmasBlok":
if arg 3 is set:
if arg 4 is set:
give arg-4 of diamond_block named "{@itemelmasblokisim}" to arg 3
message "{@prefix} &a%arg 3% &cAdli Oyuncuya &a%arg 2% &cAdli Spawner Verildi"
if arg 2 is "Zumrut":
if arg 3 is set:
if arg 4 is set:
give arg-4 of emerald_ore named "{@itemzumrutisim}" to arg 3
message "{@prefix} &a%arg 3% &cAdli Oyuncuya &a%arg 2% &cAdli Spawner Verildi"
if arg 2 is "ZumrutBlok":
if arg 3 is set:
if arg 4 is set:
give arg-4 of emerald_block named "{@itemzumrutblokisim}" to arg 3
message "{@prefix} &a%arg 3% &cAdli Oyuncuya &a%arg 2% &cAdli Spawner Verildi"
if arg 2 is "EndTasi":
if arg 3 is set:
if arg 4 is set:
give arg-4 of end_stone named "{@itemendtasisim}" to arg 3
message "{@prefix} &a%arg 3% &cAdli Oyuncuya &a%arg 2% &cAdli Spawner Verildi"
if arg 2 is "Sunger":
if arg 3 is set:
if arg 4 is set:
give arg-4 of sponge named "{@itemsungerisim}" to arg 3
message "{@prefix} &a%arg 3% &cAdli Oyuncuya &a%arg 2% &cAdli Spawner Verildi"
#______________________________________________________________________________________________________
#/!demirspawner!\____________________________________________
on place of iron_ore:
if name of player's tool is "{@itemdemirisim}":
add event-location to {itemdemirsp::*}
set {rmcc::sahip::%event-location%} to player
on break of iron_ore:
loop {itemdemirsp::*}:
if loop-value is event-location:
if player has enough space for 1 of block named "{@itemdemirisim}":
remove event-location from {itemdemirsp::*}
delete {rmcc::sahip::%event-location%}
cancel event
set event-block to air
give 1 iron_ore named "{@itemdemirisim}" to player
else:
message "{@prefix} &cEnvanterinede Yeterli Yer Yok"
cancel event
#____________________________________________________________
#/!demirblokspawner!\_________________________________________
on place of iron_block:
if name of player's tool is "{@itemdemirblokisim}":
add event-location to {itemdemirbloksp::*}
set {rmcc::sahip::%event-location%} to player
on break of iron_block:
loop {itemdemirbloksp::*}:
if loop-value is event-location:
if player has enough space for 1 of block named "{@itemdemirblokisim}":
remove event-location from {itemdemirbloksp::*}
delete {rmcc::sahip::%event-location%}
cancel event
set event-block to air
give 1 iron_block named "{@itemdemirblokisim}" to player
else:
message "{@prefix} &cEnvanterinede Yeterli Yer Yok"
cancel event
#_____________________________________________________________
#/!altinspawner!\_____________________________________________
on place of gold_ore:
if name of player's tool is "{@itemaltinisim}":
add event-location to {itemaltinsp::*}
set {rmcc::sahip::%event-location%} to player
on break of gold_ore:
loop {itemaltinsp::*}:
if loop-value is event-location:
if player has enough space for 1 of block named "{@itemaltinisim}":
remove event-location from {itemaltinsp::*}
delete {rmcc::sahip::%event-location%}
cancel event
set event-block to air
give 1 gold_ore named "{@itemaltinisim}" to player
else:
message "{@prefix} &cEnvanterinede Yeterli Yer Yok"
cancel event
#_____________________________________________________________
#/!altinblokspawner!\_____________________________________________
on place of gold_block:
if name of player's tool is "{@itemaltinblokisim}":
add event-location to {itemaltinbloksp::*}
set {rmcc::sahip::%event-location%} to player
on break of gold_block:
loop {itemaltinbloksp::*}:
if loop-value is event-location:
if player has enough space for 1 of block named "{@itemaltinblokisim}":
remove event-location from {itemaltinbloksp::*}
delete {rmcc::sahip::%event-location%}
cancel event
set event-block to air
give 1 gold_block named "{@itemaltinblokisim}" to player
else:
message "{@prefix} &cEnvanterinede Yeterli Yer Yok"
cancel event
#_____________________________________________________________
#/!elmasspawner!\_____________________________________________
on place of diamond_ore:
if name of player's tool is "{@itemelmasisim}":
add event-location to {itemelmassp::*}
set {rmcc::sahip::%event-location%} to player
on break of diamond_ore:
loop {itemelmassp::*}:
if loop-value is event-location:
if player has enough space for 1 of block named "{@itemelmasisim}":
remove event-location from {itemelmassp::*}
delete {rmcc::sahip::%event-location%}
cancel event
set event-block to air
give 1 diamond_ore named "{@itemelmasisim}" to player
else:
message "{@prefix} &cEnvanterinede Yeterli Yer Yok"
cancel event
#_____________________________________________________________
#/!elmasblokspawner!\_____________________________________________
on place of diamond_block:
if name of player's tool is "{@itemelmasblokisim}":
add event-location to {itemelmasbloksp::*}
set {rmcc::sahip::%event-location%} to player
on break of diamond_block:
loop {itemelmasbloksp::*}:
if loop-value is event-location:
if player has enough space for 1 of block named "{@itemelmasblokisim}":
remove event-location from {itemelmasbloksp::*}
delete {rmcc::sahip::%event-location%}
cancel event
set event-block to air
give 1 diamond_block named "{@itemelmasblokisim}" to player
else:
message "{@prefix} &cEnvanterinede Yeterli Yer Yok"
cancel event
#_____________________________________________________________
#/!zumrutspawner!\_____________________________________________
on place of emerald_ore:
if name of player's tool is "{@itemzumrutisim}":
add event-location to {itemzumrutsp::*}
set {rmcc::sahip::%event-location%} to player
on break of emerald_ore:
loop {itemzumrutsp::*}:
if loop-value is event-location:
if player has enough space for 1 of block named "{@itemzumrutisim}":
remove event-location from {itemzumrutsp::*}
delete {rmcc::sahip::%event-location%}
cancel event
set event-block to air
give 1 emerald_ore named "{@itemzumrutisim}" to player
else:
message "{@prefix} &cEnvanterinede Yeterli Yer Yok"
cancel event
#_____________________________________________________________
#/!zumrutblokspawner!\_____________________________________________
on place of emerald_block:
if name of player's tool is "{@itemzumrutblokisim}":
add event-location to {itemzumrutbloksp::*}
set {rmcc::sahip::%event-location%} to player
on break of emerald_block:
loop {itemzumrutbloksp::*}:
if loop-value is event-location:
if player has enough space for 1 of block named "{@itemzumrutblokisim}":
remove event-location from {itemzumrutbloksp::*}
delete {rmcc::sahip::%event-location%}
cancel event
set event-block to air
give 1 emerald_block named "{@itemzumrutblokisim}" to player
else:
message "{@prefix} &cEnvanterinede Yeterli Yer Yok"
cancel event
#_____________________________________________________________
#/!sungerspawner!\_____________________________________________
on place of sponge:
if name of player's tool is "{@itemsungerisim}":
add event-location to {itemsungersp::*}
set {rmcc::sahip::%event-location%} to player
on break of sponge:
loop {itemsungersp::*}:
if loop-value is event-location:
if player has enough space for 1 of block named "{@itemsungerisim}":
remove event-location from {itemsungersp::*}
delete {rmcc::sahip::%event-location%}
cancel event
set event-block to air
give 1 sponge named "{@itemsungerisim}" to player
else:
message "{@prefix} &cEnvanterinede Yeterli Yer Yok"
cancel event
#_____________________________________________________________
#/!endtasispawner!\_____________________________________________
on place of end_stone:
if name of player's tool is "{@itemendtasisim}":
add event-location to {itemendtasisp::*}
set {rmcc::sahip::%event-location%} to player
on break of end_stone:
loop {itemendtasisp::*}:
if loop-value is event-location:
if player has enough space for 1 of block named "{@itemendtasisim}":
remove event-location from {itemendtasisp::*}
delete {rmcc::sahip::%event-location%}
cancel event
set event-block to air
give 1 end_stone named "{@itemendtasisim}" to player
else:
message "{@prefix} &cEnvanterinede Yeterli Yer Yok"
cancel event
#_____________________________________________________________
#/!Zamanlayicilar!\___________________________________________
#Demir
every {@itemdemir} second:
loop {itemdemirsp::*}:
if {rmcc::sahip::%loop-value%} is online:
drop {@itemdemirdrop} of iron ingot at loop-value
#Demir Blok
every {@itemdemirblok} second:
loop {itemdemirbloksp::*}:
if {rmcc::sahip::%loop-value%} is online:
drop {@itemdemirblokdrop} of iron block at loop-value
#Altin
every {@itemaltin} second:
loop {itemaltinsp::*}:
if {rmcc::sahip::%loop-value%} is online:
drop {@itemaltindrop} of gold ingot at loop-value
#Altin Blok
every {@itemaltinblok} second:
loop {itemaltinbloksp::*}:
if {rmcc::sahip::%loop-value%} is online:
drop {@itemaltinblokdrop} of gold block at loop-value
#Elmas
every {@itemelmas} second:
loop {itemelmassp::*}:
if {rmcc::sahip::%loop-value%} is online:
drop {@itemelmasdrop} of diamond at loop-value
#ElmasBlok
every {@itemelmasblok} second:
loop {itemelmasbloksp::*}:
if {rmcc::sahip::%loop-value%} is online:
drop {@itemelmasblokdrop} of diamond block at loop-value
#Zumrut
every {@itemzumrut} second:
loop {itemzumrutsp::*}:
if {rmcc::sahip::%loop-value%} is online:
drop {@itemzumrutdrop} of emerald at loop-value
#zumrutblok
every {@itemzumrutblok} second:
loop {itemzumrutbloksp::*}:
if {rmcc::sahip::%loop-value%} is online:
drop {@itemzumrutblokdrop} of emerald block at loop-value
#endtasi
every {@itemendtasi} second:
loop {itemendtasisp::*}:
if {rmcc::sahip::%loop-value%} is online:
drop {@itemendtasidrop} of end_stone at loop-value
#sunger
every {@itemsunger} second:
loop {itemsungersp::*}:
if {rmcc::sahip::%loop-value%} is online:
drop {@itemsungerdrop} of sponge at loop-value
options:
prefix: &b&lGolge&6&lCraft &a&l>
#_______Demir________
itemdemir: 3
itemdemirisim: &fDemir Spawner
itemdemirdrop: 1
#_______DemirBlok____
itemdemirblok: 3
itemdemirblokisim: &f&lDemirBlok Spawner
itemdemirblokdrop: 1
#_______Altin________
itemaltin: 3
itemaltinisim: &6Altin Spawner
itemaltindrop: 1
#_______AltinBlok____
itemaltinblok: 3
itemaltinblokisim: &6AltinBlok Spawner
itemaltinblokdrop: 1
#_______Elmas________
itemelmas: 3
itemelmasisim: &bElmas Spawner
itemelmasdrop: 1
#_______ElmasBlok____
itemelmasblok: 3
itemelmasblokisim: &bElmasBlok Spawner
itemelmasblokdrop: 1
#_______Zumrut_______
itemzumrut: 3
itemzumrutisim: &aZumrut Spawner
itemzumrutdrop: 1
#_______ZumrutBlok___
itemzumrutblok: 3
itemzumrutblokisim: &aZumrutBlok Spawner
itemzumrutblokdrop: 1
#_______EndTasi_____
itemendtasi: 3
itemendtasisim: &eEndTasi Spawner
itemendtasidrop: 1
#_______Sunger______
itemsunger: 3
itemsungerisim: &eSunger Spawner
itemsungerdrop: 1
command /itemsp [<text>] [<text>] [<player>] [<integer>]:
permission: item.spawner
permission message:{@prefix} &cBunun Icin Yetkin Yok.
trigger:
if arg 1 is not set:
message "&6&m&l============================================="
message "{@prefix} &3Menu : &c/ItemSp Menu"
message "{@prefix} &3Menulu Liste : &c/ItemSp MenuluListe"
message "{@prefix} &3Liste : &c/ItemSp Liste"
message "{@prefix} &3Bilgi : &c/ItemSp Bilgi"
message "{@prefix} &3Give : &c/ItemSp ver <spawner> <oyuncu> <miktar>"
message "&6&m&l=============================================="
if arg 1 is "Menu":
open chest with 1 rows named "&6&lItemSpawner &a&lMenu" to player
format slot 3 of player with enchanted_book named "&a&l>&b&lItemSpawner&a&l<" with lore "&cBilgi Icin Tiklayiniz" to close then run [execute player command "itemsp bilgi"]
format slot 5 of player with enchanted_book named "&a&l>&b&lItemSpawner&a&l<" with lore "&cListe Icin Tiklayiniz" to close then run [execute player command "itemsp liste"]
if arg 1 is "MenuluListe":
wait 3 ticks
open chest with 2 rows named "&6&lItemSpawner &a&lListe" to player
format slot 0 of player with iron_ore named "&a&l>&f&lDemir Spawner&a&l<" to run [execute console command "itemsp ver demir %player% 1"]
format slot 1 of player with iron_block named "&a&l>&f&lDemirBlok Spawner&a&l<" to run [execute console command "itemsp ver demirblok %player% 1"]
format slot 2 of player with gold_ore named "&a&l>&6&lAltin Spawner&a&l<" to run [execute console command "itemsp ver altin %player% 1"]
format slot 3 of player with gold_block named "&a&l>&6&lAltinBlok Spawner&a&l<" to run [execute console command "itemsp ver AltinBlok %player% 1"]
format slot 4 of player with diamond_ore named "&a&l>&b&lElmas Spawner&a&l<" to run [execute console command "itemsp ver elmas %player% 1"]
format slot 5 of player with diamond_block named "&a&l>&b&lElmasBlok Spawner&a&l<" to run [execute console command "itemsp ver elmasblok %player% 1"]
format slot 6 of player with emerald_ore named "&a&l>&a&lZumrut Spawner&a&l<" to run [execute console command "itemsp ver zumrut %player% 1"]
format slot 7 of player with emerald_block named "&a&l>&a&lZumrutBlok Spawner&a&l<" to run [execute console command "itemsp ver zumrutblok %player% 1"]
format slot 8 of player with end_stone named "&a&l>&e&lEndStone Spawner&a&l<" to run [execute console command "itemsp ver endtasi %player% 1"]
format slot 9 of player with sponge named "&a&l>&e&lSunger Spawner&a&l<" to run [execute console command "itemsp ver Sunger %player% 1"]
if arg 1 is "liste":
message "&6&m&l==================="
message "{@prefix} &fDemir"
message "{@prefix} &fDemirBlok"
message "{@prefix} &6Altin"
message "{@prefix} &6AltinBlok"
message "{@prefix} &bElmas"
message "{@prefix} &bElmasBlok"
message "{@prefix} &aZumrut"
message "{@prefix} &aZumrutBlok"
message "{@prefix} &aEndTasi"
message "{@prefix} &aSunger"
message "&6&m&l==================="
if arg 1 is "Bilgi":
message "&6&m&l============================================"
message "{@prefix} &3Skript By > &6&lVizyoncuMami"
message "{@prefix} &3Kendi Skriptiniz Gibi Paylasmayiniz!"
message "{@prefix} &3Iyi Kullanmalar"
message "&6&m&l============================================"
if arg 1 is "ver":
if arg 2 is "Demir":
if arg 3 is set:
if arg 4 is set:
give arg-4 of iron_ore named "{@itemdemirisim}" to arg 3
message "{@prefix} &a%arg 3% &cAdli Oyuncuya &a%arg 2% &cAdli Spawner Verildi"
if arg 2 is "DemirBlok":
if arg 3 is set:
if arg 4 is set:
give arg-4 of iron_block named "{@itemdemirblokisim}" to arg 3
message "{@prefix} &a%arg 3% &cAdli Oyuncuya &a%arg 2% &cAdli Spawner Verildi"
if arg 2 is "Altin":
if arg 3 is set:
if arg 4 is set:
give arg-4 of gold_ore named "{@itemaltinisim}" to arg 3
message "{@prefix} &a%arg 3% &cAdli Oyuncuya &a%arg 2% &cAdli Spawner Verildi"
if arg 2 is "AltinBlok":
if arg 3 is set:
if arg 4 is set:
give arg-4 of gold_block named "{@itemaltinblokisim}" to arg 3
message "{@prefix} &a%arg 3% &cAdli Oyuncuya &a%arg 2% &cAdli Spawner Verildi"
if arg 2 is "Elmas":
if arg 3 is set:
if arg 4 is set:
give arg-4 of diamond_ore named "{@itemelmasisim}" to arg 3
message "{@prefix} &a%arg 3% &cAdli Oyuncuya &a%arg 2% &cAdli Spawner Verildi"
if arg 2 is "ElmasBlok":
if arg 3 is set:
if arg 4 is set:
give arg-4 of diamond_block named "{@itemelmasblokisim}" to arg 3
message "{@prefix} &a%arg 3% &cAdli Oyuncuya &a%arg 2% &cAdli Spawner Verildi"
if arg 2 is "Zumrut":
if arg 3 is set:
if arg 4 is set:
give arg-4 of emerald_ore named "{@itemzumrutisim}" to arg 3
message "{@prefix} &a%arg 3% &cAdli Oyuncuya &a%arg 2% &cAdli Spawner Verildi"
if arg 2 is "ZumrutBlok":
if arg 3 is set:
if arg 4 is set:
give arg-4 of emerald_block named "{@itemzumrutblokisim}" to arg 3
message "{@prefix} &a%arg 3% &cAdli Oyuncuya &a%arg 2% &cAdli Spawner Verildi"
if arg 2 is "EndTasi":
if arg 3 is set:
if arg 4 is set:
give arg-4 of end_stone named "{@itemendtasisim}" to arg 3
message "{@prefix} &a%arg 3% &cAdli Oyuncuya &a%arg 2% &cAdli Spawner Verildi"
if arg 2 is "Sunger":
if arg 3 is set:
if arg 4 is set:
give arg-4 of sponge named "{@itemsungerisim}" to arg 3
message "{@prefix} &a%arg 3% &cAdli Oyuncuya &a%arg 2% &cAdli Spawner Verildi"
#______________________________________________________________________________________________________
#/!demirspawner!\____________________________________________
on place of iron_ore:
if name of player's tool is "{@itemdemirisim}":
add event-location to {itemdemirsp::*}
set {rmcc::sahip::%event-location%} to player
on break of iron_ore:
loop {itemdemirsp::*}:
if loop-value is event-location:
if player has enough space for 1 of block named "{@itemdemirisim}":
remove event-location from {itemdemirsp::*}
delete {rmcc::sahip::%event-location%}
cancel event
set event-block to air
give 1 iron_ore named "{@itemdemirisim}" to player
else:
message "{@prefix} &cEnvanterinede Yeterli Yer Yok"
cancel event
#____________________________________________________________
#/!demirblokspawner!\_________________________________________
on place of iron_block:
if name of player's tool is "{@itemdemirblokisim}":
add event-location to {itemdemirbloksp::*}
set {rmcc::sahip::%event-location%} to player
on break of iron_block:
loop {itemdemirbloksp::*}:
if loop-value is event-location:
if player has enough space for 1 of block named "{@itemdemirblokisim}":
remove event-location from {itemdemirbloksp::*}
delete {rmcc::sahip::%event-location%}
cancel event
set event-block to air
give 1 iron_block named "{@itemdemirblokisim}" to player
else:
message "{@prefix} &cEnvanterinede Yeterli Yer Yok"
cancel event
#_____________________________________________________________
#/!altinspawner!\_____________________________________________
on place of gold_ore:
if name of player's tool is "{@itemaltinisim}":
add event-location to {itemaltinsp::*}
set {rmcc::sahip::%event-location%} to player
on break of gold_ore:
loop {itemaltinsp::*}:
if loop-value is event-location:
if player has enough space for 1 of block named "{@itemaltinisim}":
remove event-location from {itemaltinsp::*}
delete {rmcc::sahip::%event-location%}
cancel event
set event-block to air
give 1 gold_ore named "{@itemaltinisim}" to player
else:
message "{@prefix} &cEnvanterinede Yeterli Yer Yok"
cancel event
#_____________________________________________________________
#/!altinblokspawner!\_____________________________________________
on place of gold_block:
if name of player's tool is "{@itemaltinblokisim}":
add event-location to {itemaltinbloksp::*}
set {rmcc::sahip::%event-location%} to player
on break of gold_block:
loop {itemaltinbloksp::*}:
if loop-value is event-location:
if player has enough space for 1 of block named "{@itemaltinblokisim}":
remove event-location from {itemaltinbloksp::*}
delete {rmcc::sahip::%event-location%}
cancel event
set event-block to air
give 1 gold_block named "{@itemaltinblokisim}" to player
else:
message "{@prefix} &cEnvanterinede Yeterli Yer Yok"
cancel event
#_____________________________________________________________
#/!elmasspawner!\_____________________________________________
on place of diamond_ore:
if name of player's tool is "{@itemelmasisim}":
add event-location to {itemelmassp::*}
set {rmcc::sahip::%event-location%} to player
on break of diamond_ore:
loop {itemelmassp::*}:
if loop-value is event-location:
if player has enough space for 1 of block named "{@itemelmasisim}":
remove event-location from {itemelmassp::*}
delete {rmcc::sahip::%event-location%}
cancel event
set event-block to air
give 1 diamond_ore named "{@itemelmasisim}" to player
else:
message "{@prefix} &cEnvanterinede Yeterli Yer Yok"
cancel event
#_____________________________________________________________
#/!elmasblokspawner!\_____________________________________________
on place of diamond_block:
if name of player's tool is "{@itemelmasblokisim}":
add event-location to {itemelmasbloksp::*}
set {rmcc::sahip::%event-location%} to player
on break of diamond_block:
loop {itemelmasbloksp::*}:
if loop-value is event-location:
if player has enough space for 1 of block named "{@itemelmasblokisim}":
remove event-location from {itemelmasbloksp::*}
delete {rmcc::sahip::%event-location%}
cancel event
set event-block to air
give 1 diamond_block named "{@itemelmasblokisim}" to player
else:
message "{@prefix} &cEnvanterinede Yeterli Yer Yok"
cancel event
#_____________________________________________________________
#/!zumrutspawner!\_____________________________________________
on place of emerald_ore:
if name of player's tool is "{@itemzumrutisim}":
add event-location to {itemzumrutsp::*}
set {rmcc::sahip::%event-location%} to player
on break of emerald_ore:
loop {itemzumrutsp::*}:
if loop-value is event-location:
if player has enough space for 1 of block named "{@itemzumrutisim}":
remove event-location from {itemzumrutsp::*}
delete {rmcc::sahip::%event-location%}
cancel event
set event-block to air
give 1 emerald_ore named "{@itemzumrutisim}" to player
else:
message "{@prefix} &cEnvanterinede Yeterli Yer Yok"
cancel event
#_____________________________________________________________
#/!zumrutblokspawner!\_____________________________________________
on place of emerald_block:
if name of player's tool is "{@itemzumrutblokisim}":
add event-location to {itemzumrutbloksp::*}
set {rmcc::sahip::%event-location%} to player
on break of emerald_block:
loop {itemzumrutbloksp::*}:
if loop-value is event-location:
if player has enough space for 1 of block named "{@itemzumrutblokisim}":
remove event-location from {itemzumrutbloksp::*}
delete {rmcc::sahip::%event-location%}
cancel event
set event-block to air
give 1 emerald_block named "{@itemzumrutblokisim}" to player
else:
message "{@prefix} &cEnvanterinede Yeterli Yer Yok"
cancel event
#_____________________________________________________________
#/!sungerspawner!\_____________________________________________
on place of sponge:
if name of player's tool is "{@itemsungerisim}":
add event-location to {itemsungersp::*}
set {rmcc::sahip::%event-location%} to player
on break of sponge:
loop {itemsungersp::*}:
if loop-value is event-location:
if player has enough space for 1 of block named "{@itemsungerisim}":
remove event-location from {itemsungersp::*}
delete {rmcc::sahip::%event-location%}
cancel event
set event-block to air
give 1 sponge named "{@itemsungerisim}" to player
else:
message "{@prefix} &cEnvanterinede Yeterli Yer Yok"
cancel event
#_____________________________________________________________
#/!endtasispawner!\_____________________________________________
on place of end_stone:
if name of player's tool is "{@itemendtasisim}":
add event-location to {itemendtasisp::*}
set {rmcc::sahip::%event-location%} to player
on break of end_stone:
loop {itemendtasisp::*}:
if loop-value is event-location:
if player has enough space for 1 of block named "{@itemendtasisim}":
remove event-location from {itemendtasisp::*}
delete {rmcc::sahip::%event-location%}
cancel event
set event-block to air
give 1 end_stone named "{@itemendtasisim}" to player
else:
message "{@prefix} &cEnvanterinede Yeterli Yer Yok"
cancel event
#_____________________________________________________________
#/!Zamanlayicilar!\___________________________________________
#Demir
every {@itemdemir} second:
loop {itemdemirsp::*}:
if {rmcc::sahip::%loop-value%} is online:
drop {@itemdemirdrop} of iron ingot at loop-value
#Demir Blok
every {@itemdemirblok} second:
loop {itemdemirbloksp::*}:
if {rmcc::sahip::%loop-value%} is online:
drop {@itemdemirblokdrop} of iron block at loop-value
#Altin
every {@itemaltin} second:
loop {itemaltinsp::*}:
if {rmcc::sahip::%loop-value%} is online:
drop {@itemaltindrop} of gold ingot at loop-value
#Altin Blok
every {@itemaltinblok} second:
loop {itemaltinbloksp::*}:
if {rmcc::sahip::%loop-value%} is online:
drop {@itemaltinblokdrop} of gold block at loop-value
#Elmas
every {@itemelmas} second:
loop {itemelmassp::*}:
if {rmcc::sahip::%loop-value%} is online:
drop {@itemelmasdrop} of diamond at loop-value
#ElmasBlok
every {@itemelmasblok} second:
loop {itemelmasbloksp::*}:
if {rmcc::sahip::%loop-value%} is online:
drop {@itemelmasblokdrop} of diamond block at loop-value
#Zumrut
every {@itemzumrut} second:
loop {itemzumrutsp::*}:
if {rmcc::sahip::%loop-value%} is online:
drop {@itemzumrutdrop} of emerald at loop-value
#zumrutblok
every {@itemzumrutblok} second:
loop {itemzumrutbloksp::*}:
if {rmcc::sahip::%loop-value%} is online:
drop {@itemzumrutblokdrop} of emerald block at loop-value
#endtasi
every {@itemendtasi} second:
loop {itemendtasisp::*}:
if {rmcc::sahip::%loop-value%} is online:
drop {@itemendtasidrop} of end_stone at loop-value
#sunger
every {@itemsunger} second:
loop {itemsungersp::*}:
if {rmcc::sahip::%loop-value%} is online:
drop {@itemsungerdrop} of sponge at loop-value
Son düzenleme: